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https://github.com/PretendoNetwork/Pretendo.git
synced 2024-06-01 19:47:54 -04:00
Removed game template - will re-add later
Added endpoint for confirming emails - Emails aren't sent tho, so kinda useless rn
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4
_GAMES/SMM/run_nex_server.bat
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_GAMES/SMM/run_nex_server.bat
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@ -0,0 +1,4 @@
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@echo off
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echo Launching Super Mario Maker NEX server....
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node nex_server.js
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pause
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3
_GAMES/game_server_template/package-lock.json
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_GAMES/game_server_template/package-lock.json
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@ -1,3 +0,0 @@
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{
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"lockfileVersion": 1
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}
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@ -1,4 +0,0 @@
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@echo off
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echo Launching game server....
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node server.js
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pause
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@ -1,34 +0,0 @@
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//////////////////////////////////////////////////////////////////
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/// ///
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/// Game Server Template ///
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/// ///
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//////////////////////////////////////////////////////////////////
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/////////////Packets are only received; nothing is done with them./////////////
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///////////// In order to read the data, they must be decrypted. /////////////
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///////////// This is done on a per-game basis. /////////////
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//Game server metadata
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//Put things such as port and game name here
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let port = 88888,
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gamename = 'game',
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//don't mess with these two variables
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dgram = require('dgram');
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server = dgram.createSocket('udp4');
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function asciiToHex(packet){
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let buf = Buffer.from(packet,'ascii');
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return buf.toString('hex');
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}
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server.on('listening', function () {
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var address = server.address();
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console.log(gamename + ' server listening on ' + address.address + ":" + address.port);
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});
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server.on('message', function (message, remote) {
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console.log(remote.address + ':' + remote.port +' - ' + asciiToHex(message));
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});
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server.bind(port, '0.0.0.0');
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@ -1,6 +1,7 @@
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let routes = require('express').Router(),
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helpers = require('../../helpers'),
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constants = require('../../constants'),
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database = require('../../db'),
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dns = require('dns'),
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json2xml = require('json2xml');
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@ -91,4 +92,46 @@ routes.post('/validate/email', async (request, response) => {
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});
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**
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* [PUT]
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* Replacement for: https://account.nintendo.net/v1/api/support/email_confirmation/:USERPID/:CONFIRMCODE
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* Description: Confirms an email
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*/
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routes.put('/email_confirmation/:pid/:code', async (request, response) => {
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response.set('Content-Type', 'text/xml');
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response.set('Server', 'Nintendo 3DS (http)');
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response.set('X-Nintendo-Date', new Date().getTime());
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let user = await helpers.getUser(request.params.pid);
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if (!user) {
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let error = {
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errors: {
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error: {
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cause: 'no user found',
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code: '9999',
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message: 'Bad pid received; pid: ' + request.params.pid
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}
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}
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}
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return response.send(json2xml(error));
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}
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if(user.sensitive.email_confims.code == request.params.code){
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database.user_collection.update(user._id, {$set:{email.address[0].validated:'Y'}});
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}else{
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let error = {
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errors: {
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error: {
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cause: 'Bad code',
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code: '9999',
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message: 'Bad code received; code: ' + request.params.code
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}
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}
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}
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return response.send(json2xml(error));
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}
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});
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module.exports = routes;
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