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Update README.md
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@ -67,8 +67,11 @@ Once power on, Input is mapped as:
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* R2: **2**
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## Screenshots
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![cpu](https://user-images.githubusercontent.com/28767885/60985112-304a0280-a33d-11e9-83b3-49a15fb1c117.PNG)
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![gte](https://user-images.githubusercontent.com/28767885/60985120-30e29900-a33d-11e9-8cfa-1753b878e023.PNG)
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<p align="center" width="100%">
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<img width="45%" src="https://user-images.githubusercontent.com/28767885/109383794-2cd80600-78e9-11eb-9093-d88d79751698.PNG">
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<img width="45%" src="https://user-images.githubusercontent.com/28767885/109383797-2fd2f680-78e9-11eb-931e-de2d328175ee.PNG">
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</p>
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![crash](https://user-images.githubusercontent.com/28767885/60985114-304a0280-a33d-11e9-80e2-08cd1c5abfbe.PNG)
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![rr](https://user-images.githubusercontent.com/28767885/60985123-30e29900-a33d-11e9-9188-f942e44bcc3a.PNG)
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![ff7](https://user-images.githubusercontent.com/28767885/60985116-304a0280-a33d-11e9-9944-f0dfc4f085c3.PNG)
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@ -91,10 +94,6 @@ Probably due to not implemented hardware or incorrect implemented one, mainly cd
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Uncomment the bios.verbose() or TTY() functions on the CPU main loop. You can also dissasemble() the MIPS CPU instructions and printRegs() on the current opcode.
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- Why both RTPS and RTPT Geometry Transformation Engine Coprocessor commands give wrong values on tests?
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At the moment i just use common division where the original PSX uses a fastest, but less accurate division mechanism (based on Unsigned Newton-Raphson (UNR) algorithm.
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- Why you did this?
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I have been interested in emulating hardware for some time. I started doing a Java [Chip8](https://github.com/BluestormDNA/Chip8) and a C# [Intel 8080 CPU](https://github.com/BluestormDNA/i8080-Space-Invaders) (used on the classic arcade Space Invaders). Some later i did [Nintendo Gameboy](https://github.com/BluestormDNA/ProjectDMG). I wanted to keep forward to do some 3D so i ended with the PSX as it had a good library of games...
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