RetroArch/configuration.h

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2014-2016 - Jean-André Santoni
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* Copyright (C) 2016 - Brad Parker
*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __RARCH_CONFIGURATION_H__
#define __RARCH_CONFIGURATION_H__
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#include <stdint.h>
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#include <boolean.h>
#include <retro_common_api.h>
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#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
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#include "gfx/video_driver.h"
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#include "input/input_defines.h"
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enum override_type
{
OVERRIDE_NONE = 0,
OVERRIDE_CORE,
OVERRIDE_GAME
};
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RETRO_BEGIN_DECLS
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typedef struct settings
{
video_viewport_t video_viewport_custom;
char playlist_names[PATH_MAX_LENGTH];
char playlist_cores[PATH_MAX_LENGTH];
bool bundle_finished;
struct
{
char driver[32];
char context_driver[32];
float scale;
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unsigned window_x;
unsigned window_y;
bool fullscreen;
bool windowed_fullscreen;
unsigned monitor_index;
unsigned fullscreen_x;
unsigned fullscreen_y;
bool vsync;
bool hard_sync;
bool black_frame_insertion;
unsigned max_swapchain_images;
unsigned swap_interval;
unsigned hard_sync_frames;
unsigned frame_delay;
#ifdef GEKKO
unsigned viwidth;
bool vfilter;
#endif
bool smooth;
bool force_aspect;
bool crop_overscan;
float aspect_ratio;
bool aspect_ratio_auto;
bool scale_integer;
unsigned aspect_ratio_idx;
unsigned rotation;
bool shader_enable;
float refresh_rate;
bool threaded;
float font_size;
bool font_enable;
float msg_pos_x;
float msg_pos_y;
float msg_color_r;
float msg_color_g;
float msg_color_b;
bool disable_composition;
bool post_filter_record;
bool gpu_record;
bool gpu_screenshot;
bool allow_rotate;
bool shared_context;
bool force_srgb_disable;
} video;
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struct
{
char driver[32];
} record;
struct
{
bool menubar_enable;
bool suspend_screensaver_enable;
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bool companion_start_on_boot;
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bool companion_enable;
} ui;
#ifdef HAVE_MENU
struct
{
char driver[32];
bool pause_libretro;
bool timedate_enable;
bool battery_level_enable;
bool core_enable;
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bool dynamic_wallpaper_enable;
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unsigned thumbnails;
bool throttle;
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struct
{
float opacity;
} wallpaper;
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struct
{
float opacity;
} footer;
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struct
{
float opacity;
} header;
struct
{
bool enable;
} mouse;
struct
{
bool enable;
} pointer;
struct
{
struct
{
bool enable;
} wraparound;
struct
{
struct
{
bool supported_extensions_enable;
} filter;
} browser;
} navigation;
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struct
{
bool override_enable;
unsigned override_value;
} dpi;
bool show_advanced_settings;
unsigned entry_normal_color;
unsigned entry_hover_color;
unsigned title_color;
bool throttle_framerate;
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bool linear_filter;
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struct
{
unsigned shader_pipeline;
char font[PATH_MAX_LENGTH];
unsigned scale_factor;
unsigned alpha_factor;
unsigned theme;
unsigned menu_color_theme;
bool shadows_enable;
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bool show_settings;
bool show_images;
bool show_music;
bool show_video;
bool show_history;
bool show_add;
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} xmb;
struct
{
unsigned menu_color_theme;
} materialui;
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bool unified_controls;
} menu;
#endif
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#ifdef HAVE_THREADS
bool threaded_data_runloop_enable;
#endif
struct
{
char driver[32];
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char device[255];
bool allow;
unsigned width;
unsigned height;
} camera;
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struct
{
char driver[32];
bool allow;
} wifi;
struct
{
char driver[32];
bool allow;
int update_interval_ms;
int update_interval_distance;
} location;
struct
{
char driver[32];
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char resampler[32];
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char device[255];
bool enable;
bool mute_enable;
unsigned out_rate;
unsigned block_frames;
unsigned latency;
bool sync;
bool rate_control;
float rate_control_delta;
float max_timing_skew;
float volume; /* dB scale. */
} audio;
struct
{
char driver[32];
char joypad_driver[32];
char keyboard_layout[64];
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char device_names[MAX_USERS][64];
unsigned remap_ids[MAX_USERS][RARCH_BIND_LIST_END];
struct retro_keybind binds[MAX_USERS][RARCH_BIND_LIST_END];
struct retro_keybind autoconf_binds[MAX_USERS][RARCH_BIND_LIST_END];
unsigned max_users;
/* Set by autoconfiguration in joypad_autoconfig_dir.
* Does not override main binds. */
bool autoconfigured[MAX_USERS];
int vid[MAX_USERS];
int pid[MAX_USERS];
unsigned libretro_device[MAX_USERS];
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unsigned analog_dpad_mode[MAX_USERS];
bool remap_binds_enable;
float axis_threshold;
unsigned joypad_map[MAX_USERS];
unsigned device[MAX_USERS];
unsigned device_name_index[MAX_USERS];
bool autodetect_enable;
unsigned turbo_period;
unsigned turbo_duty_cycle;
bool overlay_enable;
bool overlay_enable_autopreferred;
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bool overlay_hide_in_menu;
float overlay_opacity;
float overlay_scale;
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unsigned bind_timeout;
bool input_descriptor_label_show;
bool input_descriptor_hide_unbound;
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unsigned menu_toggle_gamepad_combo;
bool all_users_control_menu;
bool menu_swap_ok_cancel_buttons;
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#if defined(VITA)
bool backtouch_enable;
bool backtouch_toggle;
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#endif
#if TARGET_OS_IPHONE
bool small_keyboard_enable;
#endif
bool keyboard_gamepad_enable;
unsigned keyboard_gamepad_mapping_type;
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unsigned poll_type_behavior;
} input;
struct
{
unsigned mode;
} archive;
struct
{
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char buildbot_url[255];
char buildbot_assets_url[255];
bool buildbot_auto_extract_archive;
} network;
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bool set_supports_no_game_enable;
struct
{
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bool builtin_mediaplayer_enable;
bool builtin_imageviewer_enable;
} multimedia;
#ifdef HAVE_CHEEVOS
struct
{
bool enable;
bool test_unofficial;
bool hardcore_mode_enable;
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char username[32];
char password[32];
} cheevos;
#endif
int state_slot;
bool bundle_assets_extract_enable;
unsigned bundle_assets_extract_version_current;
unsigned bundle_assets_extract_last_version;
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struct
{
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char cheat_database[PATH_MAX_LENGTH];
char content_database[PATH_MAX_LENGTH];
char overlay[PATH_MAX_LENGTH];
char menu_wallpaper[PATH_MAX_LENGTH];
char audio_dsp_plugin[PATH_MAX_LENGTH];
char softfilter_plugin[PATH_MAX_LENGTH];
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char core_options[PATH_MAX_LENGTH];
char content_history[PATH_MAX_LENGTH];
char content_music_history[PATH_MAX_LENGTH];
char content_image_history[PATH_MAX_LENGTH];
char content_video_history[PATH_MAX_LENGTH];
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char libretro_info[PATH_MAX_LENGTH];
char cheat_settings[PATH_MAX_LENGTH];
char bundle_assets_src[PATH_MAX_LENGTH];
char bundle_assets_dst[PATH_MAX_LENGTH];
char bundle_assets_dst_subdir[PATH_MAX_LENGTH];
char shader[PATH_MAX_LENGTH];
char font[PATH_MAX_LENGTH];
} path;
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struct
{
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char audio_filter[PATH_MAX_LENGTH];
char autoconfig[PATH_MAX_LENGTH];
char video_filter[PATH_MAX_LENGTH];
char video_shader[PATH_MAX_LENGTH];
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char content_history[PATH_MAX_LENGTH];
char libretro[PATH_MAX_LENGTH];
char cursor[PATH_MAX_LENGTH];
char input_remapping[PATH_MAX_LENGTH];
char overlay[PATH_MAX_LENGTH];
char resampler[PATH_MAX_LENGTH];
char screenshot[PATH_MAX_LENGTH];
char system[PATH_MAX_LENGTH];
char cache[PATH_MAX_LENGTH];
char playlist[PATH_MAX_LENGTH];
char core_assets[PATH_MAX_LENGTH];
char assets[PATH_MAX_LENGTH];
char dynamic_wallpapers[PATH_MAX_LENGTH];
char thumbnails[PATH_MAX_LENGTH];
char menu_config[PATH_MAX_LENGTH];
char menu_content[PATH_MAX_LENGTH];
} directory;
#ifdef HAVE_NETWORKING
struct
{
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char server[255];
unsigned port;
bool stateless_mode;
int check_frames;
bool swap_input;
bool nat_traversal;
char password[128];
char spectate_password[128];
} netplay;
#endif
unsigned content_history_size;
unsigned libretro_log_level;
bool auto_screenshot_filename;
bool history_list_enable;
bool rewind_enable;
size_t rewind_buffer_size;
unsigned rewind_granularity;
float slowmotion_ratio;
float fastforward_ratio;
bool pause_nonactive;
unsigned autosave_interval;
bool block_sram_overwrite;
bool savestate_auto_index;
bool savestate_auto_save;
bool savestate_auto_load;
bool savestate_thumbnail_enable;
bool network_cmd_enable;
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unsigned network_cmd_port;
bool stdin_cmd_enable;
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bool network_remote_enable;
bool network_remote_enable_user[MAX_USERS];
unsigned network_remote_base_port;
#if defined(HAVE_MENU)
bool menu_show_start_screen;
#endif
bool fps_show;
bool load_dummy_on_core_shutdown;
bool check_firmware_before_loading;
bool game_specific_options;
bool auto_overrides_enable;
bool auto_remaps_enable;
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bool auto_shaders_enable;
bool sort_savefiles_enable;
bool sort_savestates_enable;
char username[32];
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#ifdef HAVE_LANGEXTRA
unsigned int user_language;
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#endif
bool config_save_on_exit;
bool show_hidden_files;
#ifdef HAVE_LAKKA
bool ssh_enable;
bool samba_enable;
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bool bluetooth_enable;
#endif
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} settings_t;
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/**
* config_get_default_camera:
*
* Gets default camera driver.
*
* Returns: Default camera driver.
**/
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const char *config_get_default_camera(void);
/**
* config_get_default_wifi:
*
* Gets default wifi driver.
*
* Returns: Default wifi driver.
**/
const char *config_get_default_wifi(void);
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/**
* config_get_default_location:
*
* Gets default location driver.
*
* Returns: Default location driver.
**/
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const char *config_get_default_location(void);
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/**
* config_get_default_video:
*
* Gets default video driver.
*
* Returns: Default video driver.
**/
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const char *config_get_default_video(void);
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/**
* config_get_default_audio:
*
* Gets default audio driver.
*
* Returns: Default audio driver.
**/
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const char *config_get_default_audio(void);
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/**
* config_get_default_audio_resampler:
*
* Gets default audio resampler driver.
*
* Returns: Default audio resampler driver.
**/
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const char *config_get_default_audio_resampler(void);
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/**
* config_get_default_input:
*
* Gets default input driver.
*
* Returns: Default input driver.
**/
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const char *config_get_default_input(void);
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/**
* config_get_default_joypad:
*
* Gets default input joypad driver.
*
* Returns: Default input joypad driver.
**/
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const char *config_get_default_joypad(void);
#ifdef HAVE_MENU
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/**
* config_get_default_menu:
*
* Gets default menu driver.
*
* Returns: Default menu driver.
**/
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const char *config_get_default_menu(void);
#endif
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const char *config_get_default_record(void);
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/**
* config_load:
*
* Loads a config file and reads all the values into memory.
*
*/
void config_load(void);
/**
* config_load_override:
*
* Tries to append game-specific and core-specific configuration.
* These settings will always have precedence, thus this feature
* can be used to enforce overrides.
*
* Returns: false if there was an error or no action was performed.
*
*/
bool config_load_override(void);
/**
* config_unload_override:
*
* Unloads configuration overrides if overrides are active.
*
*
* Returns: false if there was an error.
*/
bool config_unload_override(void);
/**
* config_load_remap:
*
* Tries to append game-specific and core-specific remap files.
*
* Returns: false if there was an error or no action was performed.
*
*/
bool config_load_remap(void);
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/**
* config_load_shader_preset:
*
* Tries to append game-specific and core-specific shader presets.
*
* Returns: false if there was an error or no action was performed.
*
*/
bool config_load_shader_preset(void);
/**
* config_save_autoconf_profile:
* @path : Path that shall be written to.
* @user : Controller number to save
* Writes a controller autoconf file to disk.
**/
bool config_save_autoconf_profile(const char *path, unsigned user);
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/**
* config_save_file:
* @path : Path that shall be written to.
*
* Writes a config file to disk.
*
* Returns: true (1) on success, otherwise returns false (0).
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**/
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bool config_save_file(const char *path);
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/**
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* config_save_overrides:
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* @path : Path that shall be written to.
*
* Writes a config file override to disk.
*
* Returns: true (1) on success, otherwise returns false (0).
**/
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bool config_save_overrides(int override_type);
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/* Replaces currently loaded configuration file with
* another one. Will load a dummy core to flush state
* properly. */
bool config_replace(char *path);
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bool config_init(void);
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bool config_overlay_enable_default(void);
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void config_free(void);
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settings_t *config_get_ptr(void);
RETRO_END_DECLS
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#endif