RetroArch/config.def.h

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
*/
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/// Config header for RetroArch
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//
//
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#ifndef __CONFIG_DEF_H
#define __CONFIG_DEF_H
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#include "boolean.h"
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#include "libretro.h"
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#include "driver.h"
#include "gfx/gfx_common.h"
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#ifdef HAVE_CONFIG_H
#include "config.h"
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#endif
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enum
{
VIDEO_GL = 0,
VIDEO_XVIDEO,
VIDEO_SDL,
VIDEO_EXT,
VIDEO_WII,
VIDEO_XENON360,
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VIDEO_XDK_D3D,
VIDEO_PSP1,
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VIDEO_VITA,
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VIDEO_D3D9,
VIDEO_VG,
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VIDEO_NULL,
VIDEO_OMAP,
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AUDIO_RSOUND,
AUDIO_OSS,
AUDIO_ALSA,
AUDIO_ALSATHREAD,
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AUDIO_ROAR,
AUDIO_AL,
AUDIO_SL,
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AUDIO_JACK,
AUDIO_SDL,
AUDIO_XAUDIO,
AUDIO_PULSE,
AUDIO_EXT,
AUDIO_DSOUND,
AUDIO_COREAUDIO,
AUDIO_PS3,
AUDIO_XENON360,
AUDIO_WII,
AUDIO_RWEBAUDIO,
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AUDIO_NULL,
INPUT_ANDROID,
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INPUT_SDL,
INPUT_X,
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INPUT_DINPUT,
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INPUT_PS3,
INPUT_PSP,
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INPUT_XENON360,
INPUT_WII,
INPUT_XINPUT,
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INPUT_LINUXRAW,
INPUT_APPLE,
INPUT_QNX,
INPUT_RWEBINPUT,
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INPUT_NULL
};
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#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) || defined(__CELLOS_LV2__)
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#define VIDEO_DEFAULT_DRIVER VIDEO_GL
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#elif defined(GEKKO)
#define VIDEO_DEFAULT_DRIVER VIDEO_WII
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#elif defined(XENON)
#define VIDEO_DEFAULT_DRIVER VIDEO_XENON360
#elif (defined(_XBOX1) || defined(_XBOX360)) && (defined(HAVE_D3D8) || defined(HAVE_D3D9))
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#define VIDEO_DEFAULT_DRIVER VIDEO_XDK_D3D
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#elif defined(HAVE_WIN32_D3D9)
#define VIDEO_DEFAULT_DRIVER VIDEO_D3D9
#elif defined(HAVE_VG)
#define VIDEO_DEFAULT_DRIVER VIDEO_VG
#elif defined(SN_TARGET_PSP2)
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#define VIDEO_DEFAULT_DRIVER VIDEO_VITA
#elif defined(PSP)
#define VIDEO_DEFAULT_DRIVER VIDEO_PSP1
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#elif defined(HAVE_XVIDEO)
#define VIDEO_DEFAULT_DRIVER VIDEO_XVIDEO
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#elif defined(HAVE_SDL)
#define VIDEO_DEFAULT_DRIVER VIDEO_SDL
#elif defined(HAVE_DYLIB) && !defined(ANDROID)
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#define VIDEO_DEFAULT_DRIVER VIDEO_EXT
#else
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#define VIDEO_DEFAULT_DRIVER VIDEO_NULL
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#endif
#if defined(__CELLOS_LV2__)
#define AUDIO_DEFAULT_DRIVER AUDIO_PS3
#elif defined(XENON)
#define AUDIO_DEFAULT_DRIVER AUDIO_XENON360
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#elif defined(GEKKO)
#define AUDIO_DEFAULT_DRIVER AUDIO_WII
#elif defined(HAVE_ALSA) && defined(HAVE_VIDEOCORE)
#define AUDIO_DEFAULT_DRIVER AUDIO_ALSATHREAD
#elif defined(HAVE_ALSA)
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#define AUDIO_DEFAULT_DRIVER AUDIO_ALSA
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#elif defined(HAVE_PULSE)
#define AUDIO_DEFAULT_DRIVER AUDIO_PULSE
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#elif defined(HAVE_OSS)
#define AUDIO_DEFAULT_DRIVER AUDIO_OSS
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#elif defined(HAVE_JACK)
#define AUDIO_DEFAULT_DRIVER AUDIO_JACK
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#elif defined(HAVE_COREAUDIO)
#define AUDIO_DEFAULT_DRIVER AUDIO_COREAUDIO
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#elif defined(HAVE_AL)
#define AUDIO_DEFAULT_DRIVER AUDIO_AL
#elif defined(HAVE_SL)
#define AUDIO_DEFAULT_DRIVER AUDIO_SL
#elif defined(HAVE_DSOUND)
#define AUDIO_DEFAULT_DRIVER AUDIO_DSOUND
#elif defined(EMSCRIPTEN)
#define AUDIO_DEFAULT_DRIVER AUDIO_RWEBAUDIO
#elif defined(HAVE_SDL)
#define AUDIO_DEFAULT_DRIVER AUDIO_SDL
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#elif defined(HAVE_XAUDIO)
#define AUDIO_DEFAULT_DRIVER AUDIO_XAUDIO
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#elif defined(HAVE_RSOUND)
#define AUDIO_DEFAULT_DRIVER AUDIO_RSOUND
#elif defined(HAVE_ROAR)
#define AUDIO_DEFAULT_DRIVER AUDIO_ROAR
#elif defined(HAVE_DYLIB) && !defined(ANDROID)
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#define AUDIO_DEFAULT_DRIVER AUDIO_EXT
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#else
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#define AUDIO_DEFAULT_DRIVER AUDIO_NULL
#endif
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#if defined(XENON)
#define INPUT_DEFAULT_DRIVER INPUT_XENON360
#elif defined(_XBOX360) || defined(_XBOX) || defined(HAVE_XINPUT2) || defined(HAVE_XINPUT_XBOX1)
#define INPUT_DEFAULT_DRIVER INPUT_XINPUT
#elif defined(ANDROID)
#define INPUT_DEFAULT_DRIVER INPUT_ANDROID
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#elif defined(_WIN32)
#define INPUT_DEFAULT_DRIVER INPUT_DINPUT
#elif defined(EMSCRIPTEN)
#define INPUT_DEFAULT_DRIVER INPUT_RWEBINPUT
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#elif defined(HAVE_SDL)
#define INPUT_DEFAULT_DRIVER INPUT_SDL
#elif defined(__CELLOS_LV2__)
#define INPUT_DEFAULT_DRIVER INPUT_PS3
#elif defined(SN_TARGET_PSP2) || defined(PSP)
#define INPUT_DEFAULT_DRIVER INPUT_PSP
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#elif defined(GEKKO)
#define INPUT_DEFAULT_DRIVER INPUT_WII
#elif defined(PANDORA) || defined(HAVE_VIDEOCORE)
#define INPUT_DEFAULT_DRIVER INPUT_LINUXRAW
#elif defined(HAVE_X11)
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#define INPUT_DEFAULT_DRIVER INPUT_X
#elif defined(IOS) || defined(OSX)
#define INPUT_DEFAULT_DRIVER INPUT_APPLE
#elif defined(__BLACKBERRY_QNX__)
#define INPUT_DEFAULT_DRIVER INPUT_QNX
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#else
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#define INPUT_DEFAULT_DRIVER INPUT_NULL
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#endif
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#if defined(XENON) || defined(_XBOX360) || defined(__CELLOS_LV2__)
#define DEFAULT_ASPECT_RATIO 1.7778f
#elif defined(_XBOX1) || defined(GEKKO) || defined(ANDROID) || defined(__BLACKBERRY_QNX__)
#define DEFAULT_ASPECT_RATIO 1.3333f
#else
#define DEFAULT_ASPECT_RATIO -1.0f
#endif
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////////////////
// Video
////////////////
#if defined(_XBOX360)
#define DEFAULT_GAMMA 1
#else
#define DEFAULT_GAMMA 0
#endif
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// Windowed
static const float xscale = 3.0; // Real x res = aspect * base_size * xscale
static const float yscale = 3.0; // Real y res = base_size * yscale
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// Fullscreen
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static const bool fullscreen = false; // To start in Fullscreen or not.
static const bool windowed_fullscreen = true; // To use windowed mode or not when going fullscreen.
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static const unsigned monitor_index = 0; // Which monitor to prefer. 0 is any monitor, 1 and up selects specific monitors, 1 being the first monitor.
static const unsigned fullscreen_x = 0; // Fullscreen resolution. A value of 0 uses the desktop resolution.
static const unsigned fullscreen_y = 0;
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// Forcibly disable composition. Only valid on Windows Vista/7 for now.
static const bool disable_composition = false;
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// Video VSYNC (recommended)
static const bool vsync = true;
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// Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
static const bool hard_sync = false;
// Configures how many frames the GPU can run ahead of CPU.
// 0: Syncs to GPU immediately.
// 1: Syncs to previous frame.
// 2: Etc ...
static const unsigned hard_sync_frames = 0;
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// Inserts a black frame inbetween frames.
// Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting. video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
static bool black_frame_insertion = false;
// Uses a custom swap interval for VSync.
// Set this to effectively halve monitor refresh rate.
static unsigned swap_interval = 1;
// Threaded video. Will possibly increase performance significantly at cost of worse synchronization and latency.
static const bool video_threaded = false;
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// Smooths picture
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static const bool video_smooth = true;
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// On resize and fullscreen, rendering area will stay 4:3
static const bool force_aspect = true;
// Enable use of shaders.
#ifdef RARCH_CONSOLE
static const bool shader_enable = true;
#else
static const bool shader_enable = false;
#endif
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// Only scale in integer steps.
// The base size depends on system-reported geometry and aspect ratio.
// If video_force_aspect is not set, X/Y will be integer scaled independently.
static const bool scale_integer = false;
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// Controls aspect ratio handling.
static const float aspect_ratio = DEFAULT_ASPECT_RATIO; // Automatic
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static const bool aspect_ratio_auto = false; // 1:1 PAR
#if defined(__CELLOS_LV2) || defined(_XBOX360)
static unsigned aspect_ratio_idx = ASPECT_RATIO_16_9;
#elif defined(RARCH_CONSOLE)
static unsigned aspect_ratio_idx = ASPECT_RATIO_4_3;
#else
static unsigned aspect_ratio_idx = ASPECT_RATIO_CONFIG; // Use g_settings.video.aspect_ratio.
#endif
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// Save configuration file on exit
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#if defined(RARCH_CONSOLE) || defined(RARCH_MOBILE)
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static bool config_save_on_exit = true;
#else
static bool config_save_on_exit = false;
#endif
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// Crop overscanned frames.
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static const bool crop_overscan = true;
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// Font size for on-screen messages.
#if defined(HAVE_RMENU)
static const float font_size = 1.0f;
#else
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static const float font_size = 48;
#endif
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// Attempt to scale the font size.
// The scale factor will be window_size / desktop_size.
static const bool font_scale = true;
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// Offset for where messages will be placed on-screen. Values are in range [0.0, 1.0].
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static const float message_pos_offset_x = 0.05;
static const float message_pos_offset_y = 0.05;
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// Color of the message.
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static const uint32_t message_color = 0xffff00; // RGB hex value.
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// Record post-filtered (CPU filter) video rather than raw game output.
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static const bool post_filter_record = false;
// Screenshots post-shaded GPU output if available.
static const bool gpu_screenshot = true;
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// Record post-shaded GPU output instead of raw game footage if available.
static const bool gpu_record = false;
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// OSD-messages
static const bool font_enable = true;
// The accurate refresh rate of your monitor (Hz).
// This is used to calculate audio input rate with the formula:
// audio_input_rate = game_input_rate * display_refresh_rate / game_refresh_rate.
// If the implementation does not report any values,
// SNES NTSC defaults will be assumed for compatibility.
// This value should stay close to 60Hz to avoid large pitch changes.
// If your monitor does not run at 60Hz, or something close to it, disable VSync,
// and leave this at its default.
#if defined(__QNX__)
static const float refresh_rate = 59.98;
#elif defined(RARCH_CONSOLE)
static const float refresh_rate = 59.94;
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#else
static const float refresh_rate = 59.95;
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#endif
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// Allow games to set rotation. If false, rotation requests are honored, but ignored.
// Used for setups where one manually rotates the monitor.
static const bool allow_rotate = true;
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////////////////
// Audio
////////////////
// Will enable audio or not.
static const bool audio_enable = true;
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// Output samplerate
static const unsigned out_rate = 48000;
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// Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults.
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static const char *audio_device = NULL;
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// Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
static const int out_latency = 64;
// Will sync audio. (recommended)
static const bool audio_sync = true;
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// Experimental rate control
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#if defined(GEKKO) || !defined(RARCH_CONSOLE)
static const bool rate_control = true;
#else
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static const bool rate_control = false;
#endif
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// Rate control delta. Defines how much rate_control is allowed to adjust input rate.
#if defined(__QNX__)
static const float rate_control_delta = 0.000;
#else
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static const float rate_control_delta = 0.005;
#endif
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// Default audio volume in dB. (0.0 dB == unity gain).
static const float audio_volume = 0.0;
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//////////////
// Misc
//////////////
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// Enables use of rewind. This will incur some memory footprint depending on the save state buffer.
static const bool rewind_enable = false;
// The buffer size for the rewind buffer. This needs to be about 15-20MB per minute. Very game dependant.
static const unsigned rewind_buffer_size = 20 << 20; // 20MiB
// How many frames to rewind at a time.
static const unsigned rewind_granularity = 1;
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// Pause gameplay when gameplay loses focus.
static const bool pause_nonactive = false;
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// Saves non-volatile SRAM at a regular interval. It is measured in seconds. A value of 0 disables autosave.
static const unsigned autosave_interval = 0;
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// When being client over netplay, use keybinds for player 1 rather than player 2.
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static const bool netplay_client_swap_input = true;
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// On save state load, block SRAM from being overwritten.
// This could potentially lead to buggy games.
static const bool block_sram_overwrite = false;
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// When saving savestates, state index is automatically incremented before saving.
// When the ROM is loaded, state index will be set to the highest existing value.
static const bool savestate_auto_index = false;
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// Automatically saves a savestate at the end of RetroArch's lifetime.
// The path is $SRAM_PATH.auto.
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// RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
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static const bool savestate_auto_save = false;
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static const bool savestate_auto_load = true;
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// Slowmotion ratio.
static const float slowmotion_ratio = 3.0;
// Maximum fast forward ratio (Negative => no limit).
static const float fastforward_ratio = -1.0;
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// Enable stdin/network command interface
static const bool network_cmd_enable = false;
static const uint16_t network_cmd_port = 55355;
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static const bool stdin_cmd_enable = false;
// Number of entries that will be kept in ROM history file.
static const unsigned game_history_size = 100;
// Show RGUI start-up screen on boot.
static const bool rgui_show_start_screen = true;
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////////////////////
// Keybinds, Joypad
////////////////////
// Axis threshold (between 0.0 and 1.0)
// How far an axis must be tilted to result in a button press
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static const float axis_threshold = 0.5;
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// Describes speed of which turbo-enabled buttons toggle.
static const unsigned turbo_period = 6;
static const unsigned turbo_duty_cycle = 3;
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// Enable input debugging output.
static const bool input_debug_enable = false;
// Enable input auto-detection. Will attempt to autoconfigure
// gamepads, plug-and-play style.
static const bool input_autodetect_enable = true;
#ifndef IS_SALAMANDER
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#ifdef __CELLOS_LV2__
#define RETRO_DEF_JOYPAD_B (1ULL << RETRO_DEVICE_ID_JOYPAD_B)
#define RETRO_DEF_JOYPAD_Y (1ULL << RETRO_DEVICE_ID_JOYPAD_Y)
#define RETRO_DEF_JOYPAD_SELECT (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT)
#define RETRO_DEF_JOYPAD_START (1ULL << RETRO_DEVICE_ID_JOYPAD_START)
#define RETRO_DEF_JOYPAD_UP (1ULL << RETRO_DEVICE_ID_JOYPAD_UP)
#define RETRO_DEF_JOYPAD_DOWN (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN)
#define RETRO_DEF_JOYPAD_LEFT (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT)
#define RETRO_DEF_JOYPAD_RIGHT (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT)
#define RETRO_DEF_JOYPAD_A (1ULL << RETRO_DEVICE_ID_JOYPAD_A)
#define RETRO_DEF_JOYPAD_X (1ULL << RETRO_DEVICE_ID_JOYPAD_X)
#define RETRO_DEF_JOYPAD_L (1ULL << RETRO_DEVICE_ID_JOYPAD_L)
#define RETRO_DEF_JOYPAD_R (1ULL << RETRO_DEVICE_ID_JOYPAD_R)
#define RETRO_DEF_JOYPAD_L2 (1ULL << RETRO_DEVICE_ID_JOYPAD_L2)
#define RETRO_DEF_JOYPAD_R2 (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)
#define RETRO_DEF_JOYPAD_L3 (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)
#define RETRO_DEF_JOYPAD_R3 (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)
#else
#define RETRO_DEF_JOYPAD_B NO_BTN
#define RETRO_DEF_JOYPAD_Y NO_BTN
#define RETRO_DEF_JOYPAD_SELECT NO_BTN
#define RETRO_DEF_JOYPAD_START NO_BTN
#define RETRO_DEF_JOYPAD_UP NO_BTN
#define RETRO_DEF_JOYPAD_DOWN NO_BTN
#define RETRO_DEF_JOYPAD_LEFT NO_BTN
#define RETRO_DEF_JOYPAD_RIGHT NO_BTN
#define RETRO_DEF_JOYPAD_A NO_BTN
#define RETRO_DEF_JOYPAD_X NO_BTN
#define RETRO_DEF_JOYPAD_L NO_BTN
#define RETRO_DEF_JOYPAD_R NO_BTN
#define RETRO_DEF_JOYPAD_L2 NO_BTN
#define RETRO_DEF_JOYPAD_R2 NO_BTN
#define RETRO_DEF_JOYPAD_L3 NO_BTN
#define RETRO_DEF_JOYPAD_R3 NO_BTN
#define RETRO_DEF_ANALOGL_DPAD_LEFT NO_BTN
#define RETRO_DEF_ANALOGL_DPAD_RIGHT NO_BTN
#define RETRO_DEF_ANALOGL_DPAD_UP NO_BTN
#define RETRO_DEF_ANALOGL_DPAD_DOWN NO_BTN
#define RETRO_DEF_ANALOGR_DPAD_LEFT NO_BTN
#define RETRO_DEF_ANALOGR_DPAD_RIGHT NO_BTN
#define RETRO_DEF_ANALOGR_DPAD_UP NO_BTN
#define RETRO_DEF_ANALOGR_DPAD_DOWN NO_BTN
#endif
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#define RETRO_LBL_JOYPAD_B "RetroPad B Button"
#define RETRO_LBL_JOYPAD_Y "RetroPad Y Button"
#define RETRO_LBL_JOYPAD_SELECT "RetroPad Select Button"
#define RETRO_LBL_JOYPAD_START "RetroPad Start Button"
#define RETRO_LBL_JOYPAD_UP "RetroPad D-Pad Up"
#define RETRO_LBL_JOYPAD_DOWN "RetroPad D-Pad Down"
#define RETRO_LBL_JOYPAD_LEFT "RetroPad D-Pad Left"
#define RETRO_LBL_JOYPAD_RIGHT "RetroPad D-Pad Right"
#define RETRO_LBL_JOYPAD_A "RetroPad A Button"
#define RETRO_LBL_JOYPAD_X "RetroPad X Button"
#define RETRO_LBL_JOYPAD_L "RetroPad L Button"
#define RETRO_LBL_JOYPAD_R "RetroPad R Button"
#define RETRO_LBL_JOYPAD_L2 "RetroPad L2 Button"
#define RETRO_LBL_JOYPAD_R2 "RetroPad R2 Button"
#define RETRO_LBL_JOYPAD_L3 "RetroPad L3 Button"
#define RETRO_LBL_JOYPAD_R3 "RetroPad R3 Button"
#define RETRO_LBL_TURBO_ENABLE "Turbo Enable"
#define RETRO_LBL_ANALOG_LEFT_X_PLUS "Left Analog X +"
#define RETRO_LBL_ANALOG_LEFT_X_MINUS "Left Analog X -"
#define RETRO_LBL_ANALOG_LEFT_Y_PLUS "Left Analog Y +"
#define RETRO_LBL_ANALOG_LEFT_Y_MINUS "Left Analog Y -"
#define RETRO_LBL_ANALOG_RIGHT_X_PLUS "Right Analog X +"
#define RETRO_LBL_ANALOG_RIGHT_X_MINUS "Right Analog X -"
#define RETRO_LBL_ANALOG_RIGHT_Y_PLUS "Right Analog Y +"
#define RETRO_LBL_ANALOG_RIGHT_Y_MINUS "Right Analog Y -"
#define RETRO_LBL_FAST_FORWARD_KEY "Fast Forward"
#define RETRO_LBL_FAST_FORWARD_HOLD_KEY "Fast Forward Hold"
#define RETRO_LBL_LOAD_STATE_KEY "Load State"
#define RETRO_LBL_SAVE_STATE_KEY "Save State"
#define RETRO_LBL_FULLSCREEN_TOGGLE_KEY "Fullscreen Toggle"
#define RETRO_LBL_QUIT_KEY "Quit Key"
#define RETRO_LBL_STATE_SLOT_PLUS "State Slot Plus"
#define RETRO_LBL_STATE_SLOT_MINUS "State Slot Minus"
#define RETRO_LBL_REWIND "Rewind"
#define RETRO_LBL_MOVIE_RECORD_TOGGLE "Movie Record Toggle"
#define RETRO_LBL_PAUSE_TOGGLE "Pause Toggle"
#define RETRO_LBL_FRAMEADVANCE "Frame Advance"
#define RETRO_LBL_RESET "Reset"
#define RETRO_LBL_SHADER_NEXT "Next Shader"
#define RETRO_LBL_SHADER_PREV "Previous Shader"
#define RETRO_LBL_CHEAT_INDEX_PLUS "Cheat Index Plus"
#define RETRO_LBL_CHEAT_INDEX_MINUS "Cheat Index Minus"
#define RETRO_LBL_CHEAT_TOGGLE "Cheat Toggle"
#define RETRO_LBL_SCREENSHOT "Screenshot"
#define RETRO_LBL_DSP_CONFIG "DSP Config"
#define RETRO_LBL_MUTE "Mute Audio"
#define RETRO_LBL_NETPLAY_FLIP "Netplay Flip Players"
#define RETRO_LBL_SLOWMOTION "Slowmotion"
#define RETRO_LBL_ENABLE_HOTKEY "Enable Hotkey"
#define RETRO_LBL_VOLUME_UP "Volume Up"
#define RETRO_LBL_VOLUME_DOWN "Volume Down"
#define RETRO_LBL_OVERLAY_NEXT "Next Overlay"
#define RETRO_LBL_DISK_EJECT_TOGGLE "Disk Eject Toggle"
#define RETRO_LBL_DISK_NEXT "Disk Swap Next"
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#define RETRO_LBL_GRAB_MOUSE_TOGGLE "Grab mouse toggle"
#define RETRO_LBL_MENU_TOGGLE "Menu toggle"
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// Player 1
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static const struct retro_keybind retro_keybinds_1[] = {
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// | RetroPad button | desc | keyboard key | js btn | js axis |
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{ true, RETRO_DEVICE_ID_JOYPAD_B, RETRO_LBL_JOYPAD_B, RETROK_z, RETRO_DEF_JOYPAD_B, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_Y, RETRO_LBL_JOYPAD_Y, RETROK_a, RETRO_DEF_JOYPAD_Y, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_SELECT, RETRO_LBL_JOYPAD_SELECT, RETROK_RSHIFT, RETRO_DEF_JOYPAD_SELECT, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_START, RETRO_LBL_JOYPAD_START, RETROK_RETURN, RETRO_DEF_JOYPAD_START, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_UP, RETRO_LBL_JOYPAD_UP, RETROK_UP, RETRO_DEF_JOYPAD_UP, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_DOWN, RETRO_LBL_JOYPAD_DOWN, RETROK_DOWN, RETRO_DEF_JOYPAD_DOWN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_LEFT, RETRO_LBL_JOYPAD_LEFT, RETROK_LEFT, RETRO_DEF_JOYPAD_LEFT, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_RIGHT, RETRO_LBL_JOYPAD_RIGHT, RETROK_RIGHT, RETRO_DEF_JOYPAD_RIGHT, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_A, RETRO_LBL_JOYPAD_A, RETROK_x, RETRO_DEF_JOYPAD_A, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_X, RETRO_LBL_JOYPAD_X, RETROK_s, RETRO_DEF_JOYPAD_X, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_L, RETRO_LBL_JOYPAD_L, RETROK_q, RETRO_DEF_JOYPAD_L, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_R, RETRO_LBL_JOYPAD_R, RETROK_w, RETRO_DEF_JOYPAD_R, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_L2, RETRO_LBL_JOYPAD_L2, RETROK_UNKNOWN, RETRO_DEF_JOYPAD_L2, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_LBL_JOYPAD_R2, RETROK_UNKNOWN, RETRO_DEF_JOYPAD_R2, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_L3, RETRO_LBL_JOYPAD_L3, RETROK_UNKNOWN, RETRO_DEF_JOYPAD_L3, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_R3, RETRO_LBL_JOYPAD_R3, RETROK_UNKNOWN, RETRO_DEF_JOYPAD_R3, 0, AXIS_NONE },
{ true, RARCH_ANALOG_LEFT_X_PLUS, RETRO_LBL_ANALOG_LEFT_X_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_LEFT_X_MINUS, RETRO_LBL_ANALOG_LEFT_X_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_LEFT_Y_PLUS, RETRO_LBL_ANALOG_LEFT_Y_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_LEFT_Y_MINUS, RETRO_LBL_ANALOG_LEFT_Y_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_RIGHT_X_PLUS, RETRO_LBL_ANALOG_RIGHT_X_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_RIGHT_X_MINUS, RETRO_LBL_ANALOG_RIGHT_X_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_RIGHT_Y_PLUS, RETRO_LBL_ANALOG_RIGHT_Y_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_RIGHT_Y_MINUS, RETRO_LBL_ANALOG_RIGHT_Y_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_TURBO_ENABLE, RETRO_LBL_TURBO_ENABLE, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_FAST_FORWARD_KEY, RETRO_LBL_FAST_FORWARD_KEY, RETROK_SPACE, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_FAST_FORWARD_HOLD_KEY, RETRO_LBL_FAST_FORWARD_HOLD_KEY,RETROK_l, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_LOAD_STATE_KEY, RETRO_LBL_LOAD_STATE_KEY, RETROK_F4, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_SAVE_STATE_KEY, RETRO_LBL_SAVE_STATE_KEY, RETROK_F2, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_FULLSCREEN_TOGGLE_KEY, RETRO_LBL_FULLSCREEN_TOGGLE_KEY,RETROK_f, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_QUIT_KEY, RETRO_LBL_QUIT_KEY, RETROK_ESCAPE, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_STATE_SLOT_PLUS, RETRO_LBL_STATE_SLOT_PLUS, RETROK_F7, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_STATE_SLOT_MINUS, RETRO_LBL_STATE_SLOT_MINUS, RETROK_F6, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_REWIND, RETRO_LBL_REWIND, RETROK_r, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_MOVIE_RECORD_TOGGLE, RETRO_LBL_MOVIE_RECORD_TOGGLE, RETROK_o, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_PAUSE_TOGGLE, RETRO_LBL_PAUSE_TOGGLE, RETROK_p, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_FRAMEADVANCE, RETRO_LBL_FRAMEADVANCE, RETROK_k, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_RESET, RETRO_LBL_RESET, RETROK_h, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_SHADER_NEXT, RETRO_LBL_SHADER_NEXT, RETROK_m, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_SHADER_PREV, RETRO_LBL_SHADER_PREV, RETROK_n, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_CHEAT_INDEX_PLUS, RETRO_LBL_CHEAT_INDEX_PLUS, RETROK_y, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_CHEAT_INDEX_MINUS, RETRO_LBL_CHEAT_INDEX_MINUS, RETROK_t, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_CHEAT_TOGGLE, RETRO_LBL_CHEAT_TOGGLE, RETROK_u, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_SCREENSHOT, RETRO_LBL_SCREENSHOT, RETROK_F8, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_DSP_CONFIG, RETRO_LBL_DSP_CONFIG, RETROK_c, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_MUTE, RETRO_LBL_MUTE, RETROK_F9, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_NETPLAY_FLIP, RETRO_LBL_NETPLAY_FLIP, RETROK_i, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_SLOWMOTION, RETRO_LBL_SLOWMOTION, RETROK_e, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ENABLE_HOTKEY, RETRO_LBL_ENABLE_HOTKEY, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_VOLUME_UP, RETRO_LBL_VOLUME_UP, RETROK_KP_PLUS, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_VOLUME_DOWN, RETRO_LBL_VOLUME_DOWN, RETROK_KP_MINUS,NO_BTN, 0, AXIS_NONE },
{ true, RARCH_OVERLAY_NEXT, RETRO_LBL_OVERLAY_NEXT, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_DISK_EJECT_TOGGLE, RETRO_LBL_DISK_EJECT_TOGGLE, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_DISK_NEXT, RETRO_LBL_DISK_NEXT, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_GRAB_MOUSE_TOGGLE, RETRO_LBL_GRAB_MOUSE_TOGGLE, RETROK_F11, NO_BTN, 0, AXIS_NONE },
#ifdef HAVE_RGUI
{ true, RARCH_MENU_TOGGLE, RETRO_LBL_MENU_TOGGLE, RETROK_F1, NO_BTN, 0, AXIS_NONE },
#endif
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};
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// Player 2-5
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static const struct retro_keybind retro_keybinds_rest[] = {
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// | RetroPad button | desc | keyboard key | js btn | js axis |
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{ true, RETRO_DEVICE_ID_JOYPAD_B, RETRO_LBL_JOYPAD_B, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_Y, RETRO_LBL_JOYPAD_Y, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_SELECT, RETRO_LBL_JOYPAD_SELECT, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_START, RETRO_LBL_JOYPAD_START, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_UP, RETRO_LBL_JOYPAD_UP, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_DOWN, RETRO_LBL_JOYPAD_DOWN, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_LEFT, RETRO_LBL_JOYPAD_LEFT, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_RIGHT, RETRO_LBL_JOYPAD_RIGHT, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_A, RETRO_LBL_JOYPAD_A, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_X, RETRO_LBL_JOYPAD_X, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_L, RETRO_LBL_JOYPAD_L, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_R, RETRO_LBL_JOYPAD_R, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_L2, RETRO_LBL_JOYPAD_L2, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_LBL_JOYPAD_R2, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_L3, RETRO_LBL_JOYPAD_L3, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_R3, RETRO_LBL_JOYPAD_R3, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_LEFT_X_PLUS, RETRO_LBL_ANALOG_LEFT_X_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_LEFT_X_MINUS, RETRO_LBL_ANALOG_LEFT_X_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_LEFT_Y_PLUS, RETRO_LBL_ANALOG_LEFT_Y_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_LEFT_Y_MINUS, RETRO_LBL_ANALOG_LEFT_Y_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_RIGHT_X_PLUS, RETRO_LBL_ANALOG_RIGHT_X_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_RIGHT_X_MINUS, RETRO_LBL_ANALOG_RIGHT_X_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_RIGHT_Y_PLUS, RETRO_LBL_ANALOG_RIGHT_Y_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_RIGHT_Y_MINUS, RETRO_LBL_ANALOG_RIGHT_Y_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_TURBO_ENABLE, RETRO_LBL_TURBO_ENABLE, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
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};
#endif
#endif