Fetch translations from Crowdin

This commit is contained in:
github-actions 2021-11-17 00:06:43 +00:00
parent a410cf1377
commit 15596f953e
5 changed files with 1571 additions and 4 deletions

4
intl/googleplay_sr.json Normal file
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@ -0,0 +1,4 @@
{
"main-desc": "RetroArch is an open-source project that makes use of a powerful development interface called Libretro. Libretro is an interface that allows you to make cross-platform applications that can use rich features such as OpenGL, cross-platform camera support, location support, and more in the future.\n\nIt comes with its own built-in collection of applications to provide you with a 'one-stop-shop' for entertainment.\n\nLibretro and RetroArch are perfectly suited for creating games, emulators and multimedia programs. If you want to learn more, go to our website (listed below).\nIMPORTANT!!!\n\nRetroArch is a multi-versatile program, that means that in order for it to do anything, you need modular programs that we call 'cores'. These cores DO NOT COME OUT OF THE BOX. You need to go to \"Online Updater -> Core Updater\" from within the app to download them.\n\nFEATURES:\n* Eye-candy menus to choose from!\n* Scan files / directories and add them to game system collections!\n* View database information about each game once added to a collection!\n* Download programs ('cores') online\n* Update everything!\n* Download Game & Watch games and play them with our exclusive Game & Watch emulator!\n* Built-in input remapping\n* Ability to remap controls\n* Ability to enter and load cheats\n* Multi-language support!\n* Over 80+ programs('cores') now and counting!\n* Play multiplayer with NetPlay!\n* Take screenshots, save states and more!\n\n* No DRM\n* No restrictions on usage\n* Open-source\n* No push ads\n* No spying\n* No ads period\n\nJoin us on discord for support and netplay matchmaking\nhttps://discord.gg/C4amCeV\n\nVisit our Youtube channel here for tutorials, gameplays, news and development progress!\nhttps://www.youtube.com/user/libretro\nhttps://www.youtube.com/RetroArchOfficial\n\nFor info and help, see our documentation site -\nhttps://docs.libretro.com/\n\nVisit our website!\nhttps://www.retroarch.com/\n\nwww.libretro.com",
"short-desc": "Retro games and emulators on your device!"
}

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@ -1346,10 +1346,18 @@ MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_ROTATION,
"Képernyő elforgatás"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_ROTATION,
"A kép elforgatását kényszeríti ki. A forgatás hozzáadódik a mag által beállított forgatásokhoz."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SCREEN_ORIENTATION,
"Képernyő tájolása"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_SCREEN_ORIENTATION,
"Kikényszeríti a képernyő tájolását az operációs rendszertől."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_GPU_INDEX,
"GPU mutatója"
@ -1362,14 +1370,42 @@ MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_WINDOW_OFFSET_X,
"Vízszintes eltolás"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_WINDOW_OFFSET_X,
"Vízszintes eltolást kényszerít a képernyőre. Az eltolás globálisan kerül alkalmazásra."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_WINDOW_OFFSET_Y,
"Vízszintes eltolás"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_WINDOW_OFFSET_Y,
"Függőleges eltolást kényszerít a képernyőre. Az eltolás globálisan kerül alkalmazásra."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_REFRESH_RATE,
"Függőleges frissítési gyakoriság"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_REFRESH_RATE,
"A képernyő függőleges frissítési gyakorisága. A megfelelő hangbemeneti sebesség kiszámítására szolgál.\Ezt a rendszer figyelmen kívül hagyja, ha a 'Threaded Video' engedélyezve van."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_REFRESH_RATE_AUTO,
"Becsült képernyő-frissítési gyakoriság"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_REFRESH_RATE_AUTO,
"A képernyő pontos frissítési gyakorisága Hz-ben."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_REFRESH_RATE_POLLED,
"A kijelző által megadott frissítési gyakoriság beállítása"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_REFRESH_RATE_POLLED,
"A képernyő-illesztőprogram által jelentett frissítési gyakoriság."
)
#if defined(DINGUX) && defined(DINGUX_BETA)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_DINGUX_REFRESH_RATE,
@ -1380,6 +1416,14 @@ MSG_HASH(
"Állítsa be a képernyő függőleges frissítési gyakoriságát. Az „50 Hz” sima videózást tesz lehetővé PAL tartalom futtatásakor."
)
#endif
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_FORCE_SRGB_DISABLE,
"SRGB FBO kényszerített letiltása"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_FORCE_SRGB_DISABLE,
"Erőszakkal tiltsa le az sRGB FBO támogatást. Néhány Intel OpenGL illesztőprogram Windows rendszeren videoproblémákkal küzd az sRGB FBO-kkal. Ennek engedélyezése megkerülheti."
)
/* Settings > Video > Fullscreen Mode */
@ -1387,18 +1431,42 @@ MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_FULLSCREEN,
"Indítás teljesképernyős módban"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_FULLSCREEN,
"Indítás teljes képernyőn. Futás közben módosítható. Parancssori kapcsolóval felülírható."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_WINDOWED_FULLSCREEN,
"Teljes ablakos mód"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_WINDOWED_FULLSCREEN,
"Teljes képernyő esetén inkább használjon teljes képernyős ablakot, hogy megakadályozza a megjelenítési módváltást."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_FULLSCREEN_X,
"Teljes képernyő szélessége"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_FULLSCREEN_X,
"Állítsa be az egyéni szélesség méretét a nem ablakos teljes képernyős módhoz. Ha beállítatlanul hagyja, akkor az asztali felbontást használja."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_FULLSCREEN_Y,
"Teljes képernyő magasság"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_FULLSCREEN_Y,
"Állítsa be az egyéni magasságméretet a nem ablakos teljes képernyős módhoz. Ha beállítatlanul hagyja, akkor az asztali felbontást használja."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_FORCE_RESOLUTION,
"Erőltetett felbontás az UWP-n"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_FORCE_RESOLUTION,
"Kényszerítse a felbontást teljes képernyős méretre, ha 0-ra van állítva, a rendszer egy 3840 x 2160 fix értéket használ."
)
/* Settings > Video > Windowed Mode */
@ -1406,18 +1474,50 @@ MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SCALE,
"Ablak skála"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_WINDOW_SCALE,
"Állítsa be az ablakméretet az alapvető nézetablak méretének megadott többszörösére."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_WINDOW_OPACITY,
"Ablak áttetszősége"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_WINDOW_SHOW_DECORATIONS,
"Az ablakdíszek megjelenítése"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_WINDOW_SAVE_POSITION,
"Emlékezzen az ablak helyzetére és méretére"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_WINDOW_SAVE_POSITION,
"Az összes tartalom megjelenítése az 'Ablak szélessége' és 'Ablak magassága' által meghatározott méretű, rögzített méretű ablakban, és a RetroArch bezárásakor mentse az ablak aktuális méretét és pozícióját. Ha le van tiltva, az ablakméret dinamikusan lesz beállítva az „Ablakos lépték” alapján."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_WINDOW_CUSTOM_SIZE_ENABLE,
"Használjon egyéni ablakméretet"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_WINDOW_CUSTOM_SIZE_ENABLE,
"Az összes tartalom megjelenítése az \"Ablak szélessége\" és az \"Ablak magassága\" által meghatározott méretű, rögzített méretű ablakban. Ha le van tiltva, az ablakméret dinamikusan lesz beállítva az „Ablakos lépték” alapján."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_WINDOW_WIDTH,
"Ablak szélessége"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_WINDOW_WIDTH,
"Állítsa be a kijelzőablak egyéni szélességét."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_WINDOW_HEIGHT,
"Ablak magassága"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_WINDOW_HEIGHT,
"Állítsa be a kijelzőablak egyéni magasságát."
)
/* Settings > Video > Scaling */

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intl/msg_hash_sr.h Normal file

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@ -23,7 +23,7 @@
#define LANGUAGE_PROGRESS_DANISH_APPROVED 0
/* German */
#define LANGUAGE_PROGRESS_GERMAN_TRANSLATED 82
#define LANGUAGE_PROGRESS_GERMAN_TRANSLATED 84
#define LANGUAGE_PROGRESS_GERMAN_APPROVED 13
/* Greek */
@ -59,7 +59,7 @@
#define LANGUAGE_PROGRESS_HEBREW_APPROVED 0
/* Hungarian */
#define LANGUAGE_PROGRESS_HUNGARIAN_TRANSLATED 10
#define LANGUAGE_PROGRESS_HUNGARIAN_TRANSLATED 12
#define LANGUAGE_PROGRESS_HUNGARIAN_APPROVED 0
/* Indonesian */
@ -95,7 +95,7 @@
#define LANGUAGE_PROGRESS_POLISH_APPROVED 30
/* Portuguese, Brazilian */
#define LANGUAGE_PROGRESS_PORTUGUESE_BRAZILIAN_TRANSLATED 95
#define LANGUAGE_PROGRESS_PORTUGUESE_BRAZILIAN_TRANSLATED 97
#define LANGUAGE_PROGRESS_PORTUGUESE_BRAZILIAN_APPROVED 4
/* Portuguese */
@ -107,7 +107,7 @@
#define LANGUAGE_PROGRESS_ROMANIAN_APPROVED 0
/* Russian */
#define LANGUAGE_PROGRESS_RUSSIAN_TRANSLATED 85
#define LANGUAGE_PROGRESS_RUSSIAN_TRANSLATED 86
#define LANGUAGE_PROGRESS_RUSSIAN_APPROVED 20
/* Sinhala */
@ -118,6 +118,10 @@
#define LANGUAGE_PROGRESS_SLOVAK_TRANSLATED 13
#define LANGUAGE_PROGRESS_SLOVAK_APPROVED 0
/* Serbian (Latin) */
#define LANGUAGE_PROGRESS_SERBIAN_(LATIN)_TRANSLATED 4
#define LANGUAGE_PROGRESS_SERBIAN_(LATIN)_APPROVED 0
/* Swedish */
#define LANGUAGE_PROGRESS_SWEDISH_TRANSLATED 16
#define LANGUAGE_PROGRESS_SWEDISH_APPROVED 0

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intl/steam_sr.json Normal file
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{
"main-desc": "RetroArch is an open source and cross platform frontend/framework for emulators, game engines, video games, media players and other applications.\n\nWhile it can do many things besides this, it is most widely known for enabling you to run classic games on a wide range of computers and consoles through a slick graphical interface. Settings are also unified so configuration is done once and for all.\n\nIn addition to this, you will soon be able to run original game discs (CDs) from RetroArch. We take videogame preservation seriously and want to ensure you can run your originally bought content on modern day PCs.\n\nRetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, runahead, and more!",
"final-burn-neo-desc": "[img]{STEAM_APP_IMAGE}/extras/FBN_a2.png[/img]\r\n\r\nFinal Burn Neo (aka FBNeo) is the new official branch of the Final Burn Alpha emulator, which is compatible with hundreds of arcade and console games. The libretro core of FBNeo brings its library of compatible titles to RetroArch, where the core's tight integration with the libretro API allows it to work with RetroArch's advanced time-bending features like rollback-based netplay and runahead latency reduction. It includes input presets for automatic mapping of buttons for different games, including fighting game layouts for both modern and old-school arcade controls (aka fightsticks).",
"genesis-plus-gx-desc": "[img]{STEAM_APP_IMAGE}/extras/Genesis_Plus_GX_(Phone).png[/img]\r\n\r\nGenesis Plus GX began as a homebrew port of the Genesis Plus emulator for a hacked console before being ported to libretro. With a focus on speed, accuracy and portability, Genesis Plus GX now appears on a variety of platforms and frontends, and is known as one of the most capable and compatible emulators for the consoles it covers, with support for both cartridge and CD-ROM games. It also works well with many of RetroArch's advanced features, such as real-time rewind, runahead latency reduction, cheats and RetroAchievements.",
"kronos-desc": "[img]{STEAM_APP_IMAGE}/extras/main.png[/img]\r\n\r\nKronos is a modern fork of the UoYabause emulator, which is itself a fork of the venerable Yabause emulator. This DLC provides the Kronos-libretro core for use with the RetroArch gaming and multimedia interface, allowing users to load software that is compatible with the Kronos emulator.\r\n\r\nKronos utilizes modern OpenGL capabilities to provide a variety of extra graphical features, such as increased internal resolution, so an up-to-date and reasonably powerful GPU is recommended.\r\n\r\nKronos supports loading games from many different formats, including ISO, BIN/CUE and the compressed CHD format, and it requires external BIOS files (saturn_bios.bin and stvbios.zip) placed either in RetroArch's \"system\" folder or alongside the target software in order to function correctly.",
"mesen-desc": "[img]{STEAM_APP_IMAGE}/extras/mesen2.png[/img]\r\n\r\nMesen is a highly accurate and feature-filled emulator with support for tons of cartridge mappers (even ones used for weird, unauthorized carts), custom color palettes and HD asset packs. As a libretro core, Mesen supports many advanced features, like softpatching and achievements (through the RetroAchievements service).",
"mesen-s-desc": "[img]{STEAM_APP_IMAGE}/extras/mesen2.png[/img][img]{STEAM_APP_IMAGE}/extras/-S2.png[/img]\r\n\r\nMesen S is a highly accurate and feature-filled 16bit console emulator. It has high compatibility, with support for the add-on chips used in many games of the era, while also maintaining high performance. As a libretro core, Mesen S supports many advanced features, like softpatching and achievements (through the RetroAchievements service).",
"mgba-desc": "[img]{STEAM_APP_IMAGE}/extras/mgba.png[/img]\r\n\r\nmGBA is a fast, accurate emulator for one of the most popular and well-loved handheld consoles, and it has compatibility with huge library of beloved 8- and 16-bit style games. On top of the commitment to speed and faithful reproduction, mGBA also has a ton of great enhancement features, including support for custom palettes for games that were originally grayscale and displaying borders for games that include them.\r\n\r\nThis DLC allows mGBA to run through RetroArch, which adds all of its enhancements and features, including real-time rewind, extensive post-processing shaders and low-latency input to provide a modern gaming experience even with classic titles.",
"pcsx-rearmed-desc": "[img]{STEAM_APP_IMAGE}/extras/PCSX.png[/img]\r\n\r\nPCSX ReARMed is part of a long line of emulators that includes PCSX-Reloaded, PCSX-df and, of course, the original PCSX. This particular fork was originally heavily optimized for devices with ARM CPUs, hence the name, but we've added back in quite a few things to make it work well on typical PC hardware, as well.\r\n\r\nAs a libretro core, this DLC requires the RetroArch interface, where it can be loaded as a core to run games and software that are compatible with the PCSX ReARMed emulator. This core requires a BIOS image (not included) for each region of the software to be placed in RetroArch's \"system\" directory in order to function properly.",
"sameboy-desc": "[img]{STEAM_APP_IMAGE}/extras/SAMEBOY_(Phone).png[/img]\r\nSameBoy is a highly accurate emulator known for successfully running a few games that cause other emulators to stumble. In addition to this high accuracy, SameBoy also sports some nice features like the ability to pick which device model to emulate regardless of what model the game is designed for, user-selectable colorization palettes, built-in HLE BIOS and the ability to load borders on the games that support them.",
"stella-desc": "[img]{STEAM_APP_IMAGE}/extras/stealla.png[/img]\r\n\r\nStella is a free, open-source emulator for one of the most popular and influential home video game consoles of the 1970s and '80s. This emulator was originally developed for use on the GNU/Linux operating system but has, over time, been ported to many different platforms, including libretro, which allows it to play through the RetroArch gaming and multimedia system.\r\n\r\n[img]{STEAM_APP_IMAGE}/extras/2600.png[/img]\r\n\r\nOver the past couple of years, the Stella development team has made great strides in mimicking the many quirks of Stella's target console, making it compatible with many difficult-to-emulate games, homebrew software and demos.\r\n\r\nThrough RetroArch, you can bring a modern touch to this classic emulator, with support for real-time rewind and RetroAchievements, as well as RetroArch's best-in-class shaders for CRT display emulation and more.",
"requirements": "CPU: Intel Pentium 4 and up (CPU with SSE2 instructions required) \nCPU-recommended:Intel Core series or AMD equivalent \nGraphics: Any compliant OpenGL 2.x or Direct3D11 GPU. For shaders to work properly, should support at least Shader Model 2.0. \nGraphics-recommended: Intel: At least Intel HD 4K required for OpenGL, any compliant D3D11 GPU for Direct3D 11. Should support at least Shader Model 3.0 and/or 4.0. \nAdditional notes: For OpenGL: Intel HD 2K/3K GPUs on Windows 10 will have to fall back to an OpenGL 1.1 driver.",
"legal-limits": "RetroArch is free/open source software, available under the GNU GPL 3.0 license. \nIt does not contain any copyrighted material by third parties. RetroArch does not condone piracy in any way, shape or form."
}