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add settings -> network entry to force using a MITM server for netplay
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parent
1fc7a50f3e
commit
1f42889936
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@ -843,6 +843,8 @@ static const unsigned netplay_delay_frames = 16;
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static const int netplay_check_frames = 30;
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static const bool netplay_use_mitm_server = false;
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/* On save state load, block SRAM from being overwritten.
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* This could potentially lead to buggy games. */
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static const bool block_sram_overwrite = false;
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@ -734,6 +734,7 @@ static struct config_bool_setting *populate_settings_bool(settings_t *settings,
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SETTING_BOOL("netplay_require_slaves", &settings->netplay.require_slaves, true, netplay_require_slaves, false);
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SETTING_BOOL("netplay_stateless_mode", &settings->netplay.stateless_mode, false, netplay_stateless_mode, false);
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SETTING_BOOL("netplay_client_swap_input", &settings->netplay.swap_input, true, netplay_client_swap_input, false);
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SETTING_BOOL("netplay_use_mitm_server", &settings->netplay.use_mitm_server, false, netplay_use_mitm_server, false);
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#endif
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SETTING_BOOL("input_descriptor_label_show", &settings->input.input_descriptor_label_show, true, input_descriptor_label_show, false);
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SETTING_BOOL("input_descriptor_hide_unbound", &settings->input.input_descriptor_hide_unbound, true, input_descriptor_hide_unbound, false);
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@ -418,6 +418,7 @@ typedef struct settings
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bool nat_traversal;
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char password[128];
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char spectate_password[128];
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bool use_mitm_server;
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} netplay;
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#endif
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@ -2905,3 +2905,5 @@ MSG_HASH(
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MENU_ENUM_SUBLABEL_VIDEO_SHADER_NUM_PASSES,
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"Increase or decrease the amount of shader pipeline passes. You can bind a separate shader to each pipeline pass and configure its scale and filtering."
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)
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MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_USE_MITM_SERVER,
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"MITMサーバを使用")
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@ -1209,3 +1209,5 @@ MSG_HASH(MENU_ENUM_LABEL_BROWSE_START,
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"browse_start")
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MSG_HASH(MENU_ENUM_LABEL_SHADER_PIPELINE_BOKEH,
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"shader_pipeline_bokeh")
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MSG_HASH(MENU_ENUM_LABEL_NETPLAY_USE_MITM_SERVER,
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"netplay_use_mitm_server")
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@ -1611,6 +1611,12 @@ int menu_hash_get_help_us_enum(enum msg_hash_enums msg, char *s, size_t len) {
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"connections from the public internet, using\n"
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"UPnP or similar technologies to escape LANs. \n");
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break;
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case MENU_ENUM_LABEL_NETPLAY_USE_MITM_SERVER:
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snprintf(s, len,
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"When hosting, relay connection through a\n"
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"man-in-the-middle server\n"
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"to get around firewalls or NAT/UPnP issues.\n");
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break;
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case MENU_ENUM_LABEL_VIDEO_MAX_SWAPCHAIN_IMAGES:
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snprintf(s, len,
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"Maximum amount of swapchain images. This \n"
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@ -2965,3 +2965,5 @@ MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_CUSTOM_X,
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"Custom viewport offset used for defining the X-axis position of the viewport. These are ignored if 'Integer Scale' is enabled. It will be automatically centered then.")
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MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_CUSTOM_Y,
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"Custom viewport offset used for defining the Y-axis position of the viewport. These are ignored if 'Integer Scale' is enabled. It will be automatically centered then.")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_USE_MITM_SERVER,
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"Use MITM Server")
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@ -4844,6 +4844,10 @@ bool menu_displaylist_ctl(enum menu_displaylist_ctl_state type, void *data)
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MENU_ENUM_LABEL_NETPLAY_PUBLIC_ANNOUNCE,
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PARSE_ONLY_BOOL, false) != -1)
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count++;
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if (menu_displaylist_parse_settings_enum(menu, info,
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MENU_ENUM_LABEL_NETPLAY_USE_MITM_SERVER,
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PARSE_ONLY_BOOL, false) != -1)
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count++;
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if (menu_displaylist_parse_settings_enum(menu, info,
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MENU_ENUM_LABEL_NETPLAY_IP_ADDRESS,
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PARSE_ONLY_STRING, false) != -1)
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@ -5678,6 +5678,21 @@ static bool setting_append_list(
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general_read_handler,
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SD_FLAG_NONE);
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CONFIG_BOOL(
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list, list_info,
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&settings->netplay.use_mitm_server,
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MENU_ENUM_LABEL_NETPLAY_USE_MITM_SERVER,
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MENU_ENUM_LABEL_VALUE_NETPLAY_USE_MITM_SERVER,
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true,
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MENU_ENUM_LABEL_VALUE_OFF,
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MENU_ENUM_LABEL_VALUE_ON,
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&group_info,
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&subgroup_info,
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parent_group,
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general_write_handler,
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general_read_handler,
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SD_FLAG_NONE);
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CONFIG_STRING(
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list, list_info,
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settings->netplay.server,
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@ -1558,6 +1558,9 @@ enum msg_hash_enums
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MENU_ENUM_LABEL_VALUE_NETPLAY_LOAD_CONTENT_MANUALLY,
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MENU_ENUM_LABEL_VALUE_NETPLAY_COMPAT_CONTENT_FOUND,
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MENU_ENUM_LABEL_NETPLAY_USE_MITM_SERVER,
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MENU_ENUM_LABEL_VALUE_NETPLAY_USE_MITM_SERVER,
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MSG_LAST
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};
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@ -751,6 +751,9 @@
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# The port of the host IP Address. Can be either a TCP or UDP port.
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# netplay_ip_port = 55435
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# Force game hosting to go through a man-in-the-middle server to get around firewalls and NAT/UPnP problems.
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# netplay_use_mitm_server = false
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#### Misc
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# Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
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