Improve some texts (#13645)

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Michael Burgardt 2022-02-21 20:11:25 +01:00 committed by GitHub
parent 644e7dce7c
commit 7df18ec59d
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 8 additions and 8 deletions

View file

@ -5329,7 +5329,7 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_SUBLABEL_NETPLAY_CUSTOM_MITM_SERVER,
"Input the address of your custom relay server here. Format: address or address|port"
"Input the address of your custom relay server here. Format: address or address|port."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_NETPLAY_IP_ADDRESS,
@ -10940,7 +10940,7 @@ MSG_HASH(
)
MSG_HASH(
MSG_UPNP_FAILED,
"Netplay UPNP Port Mapping Failed"
"Netplay UPnP Port Mapping Failed"
)
MSG_HASH(
MSG_NO_ARGUMENTS_SUPPLIED_AND_NO_MENU_BUILTIN,

View file

@ -1,7 +1,7 @@
{
"main-desc": "RetroArch is an open source and cross platform frontend/framework for emulators, game engines, video games, media players and other applications.\n\nWhile it can do many things besides this, it is most widely known for enabling you to run classic games on a wide range of computers and consoles through a slick graphical interface. Settings are also unified so configuration is done once and for all.\n\nIn addition to this, you will soon be able to run original game discs (CDs) from RetroArch. We take videogame preservation seriously and want to ensure you can run your originally bought content on modern day PCs.\n\nRetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, runahead, and more!",
"final-burn-neo-desc": "[img]{STEAM_APP_IMAGE}/extras/FBN_a2.png[/img]\r\n\r\nFinal Burn Neo (aka FBNeo) is the new official branch of the Final Burn Alpha emulator, which is compatible with hundreds of arcade and console games. The libretro core of FBNeo brings its library of compatible titles to RetroArch, where the core's tight integration with the libretro API allows it to work with RetroArch's advanced time-bending features like rollback-based netplay and runahead latency reduction. It includes input presets for automatic mapping of buttons for different games, including fighting game layouts for both modern and old-school arcade controls (aka fightsticks).",
"genesis-plus-gx-desc": "[img]{STEAM_APP_IMAGE}/extras/Genesis_Plus_GX_(Phone).png[/img]\r\n\r\nGenesis Plus GX began as a homebrew port of the Genesis Plus emulator for a hacked console before being ported to libretro. With a focus on speed, accuracy and portability, Genesis Plus GX now appears on a variety of platforms and frontends, and is known as one of the most capable and compatible emulators for the consoles it covers, with support for both cartridge and CD-ROM games. It also works well with many of RetroArch's advanced features, such as real-time rewind, runahead latency reduction, cheats and RetroAchievements.",
"main-desc": "RetroArch is an open source and cross platform frontend/framework for emulators, game engines, video games, media players and other applications.\n\nWhile it can do many things besides this, it is most widely known for enabling you to run classic games on a wide range of computers and consoles through a slick graphical interface. Settings are also unified so configuration is done once and for all.\n\nIn addition to this, you will soon be able to run original game discs (CDs) from RetroArch. We take videogame preservation seriously and want to ensure you can run your originally bought content on modern day PCs.\n\nRetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, run-ahead, and more!",
"final-burn-neo-desc": "[img]{STEAM_APP_IMAGE}/extras/FBN_a2.png[/img]\r\n\r\nFinal Burn Neo (aka FBNeo) is the new official branch of the Final Burn Alpha emulator, which is compatible with hundreds of arcade and console games. The libretro core of FBNeo brings its library of compatible titles to RetroArch, where the core's tight integration with the libretro API allows it to work with RetroArch's advanced time-bending features like rollback-based netplay and run-ahead latency reduction. It includes input presets for automatic mapping of buttons for different games, including fighting game layouts for both modern and old-school arcade controls (aka fightsticks).",
"genesis-plus-gx-desc": "[img]{STEAM_APP_IMAGE}/extras/Genesis_Plus_GX_(Phone).png[/img]\r\n\r\nGenesis Plus GX began as a homebrew port of the Genesis Plus emulator for a hacked console before being ported to libretro. With a focus on speed, accuracy and portability, Genesis Plus GX now appears on a variety of platforms and frontends, and is known as one of the most capable and compatible emulators for the consoles it covers, with support for both cartridge and CD-ROM games. It also works well with many of RetroArch's advanced features, such as real-time rewind, run-ahead latency reduction, cheats and RetroAchievements.",
"kronos-desc": "[img]{STEAM_APP_IMAGE}/extras/main.png[/img]\r\n\r\nKronos is a modern fork of the UoYabause emulator, which is itself a fork of the venerable Yabause emulator. This DLC provides the Kronos-libretro core for use with the RetroArch gaming and multimedia interface, allowing users to load software that is compatible with the Kronos emulator.\r\n\r\nKronos utilizes modern OpenGL capabilities to provide a variety of extra graphical features, such as increased internal resolution, so an up-to-date and reasonably powerful GPU is recommended.\r\n\r\nKronos supports loading games from many different formats, including ISO, BIN/CUE and the compressed CHD format, and it requires external BIOS files (saturn_bios.bin and stvbios.zip) placed either in RetroArch's \"system\" folder or alongside the target software in order to function correctly.",
"mesen-desc": "[img]{STEAM_APP_IMAGE}/extras/mesen2.png[/img]\r\n\r\nMesen is a highly accurate and feature-filled emulator with support for tons of cartridge mappers (even ones used for weird, unauthorized carts), custom color palettes and HD asset packs. As a libretro core, Mesen supports many advanced features, like softpatching and achievements (through the RetroAchievements service).",
"mesen-s-desc": "[img]{STEAM_APP_IMAGE}/extras/mesen2.png[/img][img]{STEAM_APP_IMAGE}/extras/-S2.png[/img]\r\n\r\nMesen S is a highly accurate and feature-filled 16bit console emulator. It has high compatibility, with support for the add-on chips used in many games of the era, while also maintaining high performance. As a libretro core, Mesen S supports many advanced features, like softpatching and achievements (through the RetroAchievements service).",

View file

@ -537,7 +537,7 @@ static void input_autoconfigure_connect_handler(retro_task_t *task)
{
/* A valid autoconfig was applied */
if (!autoconfig_handle->suppress_notifcations)
snprintf(task_title, sizeof(task_title), "%s %s #%u",
snprintf(task_title, sizeof(task_title), "%s %s %u",
device_display_name,
msg_hash_to_str(MSG_DEVICE_CONFIGURED_IN_PORT),
autoconfig_handle->port + 1);
@ -796,12 +796,12 @@ static void input_autoconfigure_disconnect_handler(retro_task_t *task)
/* Set task title */
if (!string_is_empty(autoconfig_handle->device_info.name))
snprintf(task_title, sizeof(task_title), "%s #%u (%s)",
snprintf(task_title, sizeof(task_title), "%s %u (%s)",
msg_hash_to_str(MSG_DEVICE_DISCONNECTED_FROM_PORT),
autoconfig_handle->port + 1,
autoconfig_handle->device_info.name);
else
snprintf(task_title, sizeof(task_title), "%s #%u",
snprintf(task_title, sizeof(task_title), "%s %u",
msg_hash_to_str(MSG_DEVICE_DISCONNECTED_FROM_PORT),
autoconfig_handle->port + 1);