Make auto-savestates not use the task queue (#16061)

Auto savestate (and its optional thumbnail) is generated on core unload
(quit, netplay start, etc). This ends up using the task-queue, which in
many cases deadlocks and/or causes a crash due to its asynchronous
nature.

Given that this is a state that must be generated before quiting or
reloading the core, it makes no sense to use the task queue, it should
be a synchronous job like for instance SRAM saving.

This should fix #15248 (tested by @schmurtzm)
This commit is contained in:
David G. F 2023-12-31 06:44:15 +01:00 committed by GitHub
parent f200717b4c
commit ab376eb669
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 86 additions and 10 deletions

View file

@ -1278,7 +1278,7 @@ bool command_event_save_auto_state(void)
".auto",
sizeof(savestate_name_auto) - _len);
if (content_save_state((const char*)savestate_name_auto, true, true))
if (content_auto_save_state((const char*)savestate_name_auto))
RARCH_LOG("%s \"%s\" %s.\n",
msg_hash_to_str(MSG_AUTO_SAVE_STATE_TO),
savestate_name_auto, "succeeded");
@ -1970,7 +1970,7 @@ bool command_event_main_state(unsigned cmd)
settings->bools.frame_time_counter_reset_after_save_state;
if (cmd == CMD_EVENT_SAVE_STATE)
content_save_state(state_path, true, false);
content_save_state(state_path, true);
else
content_save_state_to_ram();

View file

@ -52,7 +52,10 @@ bool content_ram_state_to_file(const char *path);
bool content_load_state(const char* path, bool load_to_backup_buffer, bool autoload);
/* Save a state from memory to disk. */
bool content_save_state(const char *path, bool save_to_disk, bool autosave);
bool content_save_state(const char *path, bool save_to_disk);
/* Save an automatic savestate to disk. */
bool content_auto_save_state(const char *path);
/* Check a ram state write to disk. */
bool content_ram_state_pending(void);

View file

@ -227,7 +227,7 @@ bool content_undo_load_state(void)
/* Swap the current state with the backup state. This way, we can undo
what we're undoing */
content_save_state("RAM", false, false);
content_save_state("RAM", false);
ret = content_deserialize_state(temp_data, temp_data_size);
@ -1072,7 +1072,7 @@ static void content_load_state_cb(retro_task_t *task,
}
/* Backup the current state so we can undo this load */
content_save_state("RAM", false, false);
content_save_state("RAM", false);
ret = content_deserialize_state(buf, size);
@ -1307,6 +1307,79 @@ static void task_push_load_and_save_state(const char *path, void *data,
}
}
/**
* content_auto_save_state:
* @path : path of saved state that shall be written to.
* Save a state from memory to disk. This is used for automatic saving right
* before a core unload/deinit or content closing. The save is a blocking
* operation (does not use the task queue).
*
* Returns: true if successful, false otherwise.
**/
bool content_auto_save_state(const char *path)
{
settings_t *settings = config_get_ptr();
void *serial_data = NULL;
size_t serial_size;
intfstream_t *file = NULL;
if (!core_info_current_supports_savestate())
{
RARCH_LOG("[State]: %s\n",
msg_hash_to_str(MSG_CORE_DOES_NOT_SUPPORT_SAVESTATES));
return false;
}
serial_size = core_serialize_size();
if (serial_size == 0 || !path_is_valid(path))
return false;
serial_data = content_get_serialized_data(&serial_size);
if (!serial_data)
return false;
#if defined(HAVE_ZLIB)
if (settings->bools.savestate_file_compression)
file = intfstream_open_rzip_file(path, RETRO_VFS_FILE_ACCESS_WRITE);
else
#endif
file = intfstream_open_file(path, RETRO_VFS_FILE_ACCESS_WRITE,
RETRO_VFS_FILE_ACCESS_HINT_NONE);
if (!file)
{
free(serial_data);
return false;
}
if (serial_size != (size_t)intfstream_write(file, serial_data, serial_size))
{
intfstream_close(file);
free(serial_data);
free(file);
return false;
}
intfstream_close(file);
free(serial_data);
free(file);
#ifdef HAVE_SCREENSHOTS
if (settings->bools.savestate_thumbnail_enable)
{
video_driver_state_t *video_st = video_state_get_ptr();
const char *dir_screenshot = settings->paths.directory_screenshot;
bool validfb = video_st->frame_cache_data &&
video_st->frame_cache_data == RETRO_HW_FRAME_BUFFER_VALID;
take_screenshot(dir_screenshot, path, true, validfb, false, false);
}
#endif
return true;
}
/**
* content_save_state:
* @path : path of saved state that shall be written to.
@ -1316,7 +1389,7 @@ static void task_push_load_and_save_state(const char *path, void *data,
*
* Returns: true if successful, false otherwise.
**/
bool content_save_state(const char *path, bool save_to_disk, bool autosave)
bool content_save_state(const char *path, bool save_to_disk)
{
size_t serial_size;
void *data = NULL;
@ -1352,17 +1425,17 @@ bool content_save_state(const char *path, bool save_to_disk, bool autosave)
if (save_to_disk)
{
if (path_is_valid(path) && !autosave)
if (path_is_valid(path))
{
/* Before overwriting the savestate file, load it into a buffer
to allow undo_save_state() to work */
/* TODO/FIXME - Use msg_hash_to_str here */
RARCH_LOG("[State]: %s ...\n",
msg_hash_to_str(MSG_FILE_ALREADY_EXISTS_SAVING_TO_BACKUP_BUFFER));
task_push_load_and_save_state(path, data, serial_size, true, autosave);
task_push_load_and_save_state(path, data, serial_size, true, false);
}
else
task_push_save_state(path, data, serial_size, autosave);
task_push_save_state(path, data, serial_size, false);
}
else
{
@ -1613,7 +1686,7 @@ bool content_load_state_from_ram(void)
/* Swap the current state with the backup state. This way, we can undo
what we're undoing */
content_save_state("RAM", false, false);
content_save_state("RAM", false);
ret = content_deserialize_state(temp_data, temp_data_size);