(discord.c) Move globals to single struct

This commit is contained in:
twinaphex 2020-03-06 17:54:48 +01:00
parent b99838b06b
commit ad725cefc2

View file

@ -55,15 +55,6 @@
#include "../tasks/tasks_internal.h"
#include "../file_path_special.h"
static int64_t start_time = 0;
static int64_t pause_time = 0;
static int64_t ellapsed_time = 0;
static bool discord_ready = false;
static bool discord_avatar_ready = false;
static unsigned discord_status = 0;
/* The discord API specifies these variables:
- userId --------- char[24] - the userId of the player asking to join
- username ------- char[344] - the username of the player asking to join
@ -73,28 +64,57 @@ static unsigned discord_status = 0;
- partyId - char[128] - the party you would be joining
*/
static char user_name[344];
static char self_party_id[128];
static char peer_party_id[128];
struct discord_state
{
bool ready;
bool avatar_ready;
bool connecting;
static char user_avatar[PATH_MAX_LENGTH];
static bool connecting = false;
unsigned status;
static char cdn_url[] = "https://cdn.discordapp.com/avatars";
int64_t start_time;
int64_t pause_time;
int64_t elapsed_time;
static DiscordRichPresence discord_presence;
char user_name[344];
char self_party_id[128];
char peer_party_id[128];
char user_avatar[PATH_MAX_LENGTH];
DiscordRichPresence presence;
};
typedef struct discord_state discord_state_t;
static discord_state_t discord_st;
#define CDN_URL "https://cdn.discordapp.com/avatars"
static discord_state_t *discord_get_ptr(void)
{
return &discord_st;
}
bool discord_is_ready(void)
{
discord_state_t *discord_st = discord_get_ptr();
return discord_st->ready;
}
char* discord_get_own_username(void)
{
if (discord_is_ready())
return user_name;
discord_state_t *discord_st = discord_get_ptr();
if (discord_st->ready)
return discord_st->user_name;
return NULL;
}
char* discord_get_own_avatar(void)
char *discord_get_own_avatar(void)
{
if (discord_is_ready())
return user_avatar;
discord_state_t *discord_st = discord_get_ptr();
if (discord_st->ready)
return discord_st->user_avatar;
return NULL;
}
@ -105,12 +125,8 @@ bool discord_avatar_is_ready(void)
void discord_avatar_set_ready(bool ready)
{
discord_avatar_ready = ready;
}
bool discord_is_ready(void)
{
return discord_ready;
discord_state_t *discord_st = discord_get_ptr();
discord_st->avatar_ready = ready;
}
#ifdef HAVE_MENU
@ -121,15 +137,17 @@ static bool discord_download_avatar(
static char url_encoded[PATH_MAX_LENGTH];
static char full_path[PATH_MAX_LENGTH];
static char buf[PATH_MAX_LENGTH];
file_transfer_t *transf = NULL;
file_transfer_t *transf = NULL;
discord_state_t *discord_st = discord_get_ptr();
RARCH_LOG("[discord] user avatar id: %s\n", user_id);
RARCH_LOG("[DISCORD] user avatar id: %s\n", user_id);
fill_pathname_application_special(buf,
sizeof(buf),
APPLICATION_SPECIAL_DIRECTORY_THUMBNAILS_DISCORD_AVATARS);
fill_pathname_join(full_path, buf, avatar_id, sizeof(full_path));
strlcpy(user_avatar, avatar_id, sizeof(user_avatar));
strlcpy(discord_st->user_avatar,
avatar_id, sizeof(discord_st->user_avatar));
if (path_is_valid(full_path))
return true;
@ -137,7 +155,7 @@ static bool discord_download_avatar(
if (string_is_empty(avatar_id))
return false;
snprintf(url, sizeof(url), "%s/%s/%s.png", cdn_url, user_id, avatar_id);
snprintf(url, sizeof(url), "%s/%s/%s.png", CDN_URL, user_id, avatar_id);
net_http_urlencode_full(url_encoded, url, sizeof(url_encoded));
snprintf(buf, sizeof(buf), "%s.png", avatar_id);
@ -145,7 +163,7 @@ static bool discord_download_avatar(
transf->enum_idx = MENU_ENUM_LABEL_CB_DISCORD_AVATAR;
strlcpy(transf->path, buf, sizeof(transf->path));
RARCH_LOG("[discord] downloading avatar from: %s\n", url_encoded);
RARCH_LOG("[DISCORD] downloading avatar from: %s\n", url_encoded);
task_push_http_transfer_file(url_encoded, true, NULL, cb_generic_download, transf);
return false;
@ -154,9 +172,12 @@ static bool discord_download_avatar(
static void handle_discord_ready(const DiscordUser* connectedUser)
{
strlcpy(user_name, connectedUser->username, sizeof(user_name));
discord_state_t *discord_st = discord_get_ptr();
RARCH_LOG("[discord] connected to user: %s#%s\n",
strlcpy(discord_st->user_name,
connectedUser->username, sizeof(discord_st->user_name));
RARCH_LOG("[DISCORD] connected to user: %s#%s\n",
connectedUser->username,
connectedUser->discriminator);
@ -167,12 +188,12 @@ static void handle_discord_ready(const DiscordUser* connectedUser)
static void handle_discord_disconnected(int errcode, const char* message)
{
RARCH_LOG("[discord] disconnected (%d: %s)\n", errcode, message);
RARCH_LOG("[DISCORD] disconnected (%d: %s)\n", errcode, message);
}
static void handle_discord_error(int errcode, const char* message)
{
RARCH_LOG("[discord] error (%d: %s)\n", errcode, message);
RARCH_LOG("[DISCORD] error (%d: %s)\n", errcode, message);
}
static void handle_discord_join_cb(retro_task_t *task,
@ -181,6 +202,7 @@ static void handle_discord_join_cb(retro_task_t *task,
char join_hostname[PATH_MAX_LENGTH];
struct netplay_room *room = NULL;
http_transfer_data_t *data = (http_transfer_data_t*)task_data;
discord_state_t *discord_st = discord_get_ptr();
if (!data || err)
goto finish;
@ -204,10 +226,10 @@ static void handle_discord_join_cb(retro_task_t *task,
snprintf(join_hostname, sizeof(join_hostname), "%s|%d",
srv_address, srv_port);
RARCH_LOG("[discord] joining lobby at: %s\n", join_hostname);
RARCH_LOG("[DISCORD] joining lobby at: %s\n", join_hostname);
task_push_netplay_crc_scan(room->gamecrc,
room->gamename, join_hostname, room->corename, room->subsystem_name);
connecting = true;
discord_st->connecting = true;
discord_update(DISCORD_PRESENCE_NETPLAY_CLIENT, false);
}
@ -229,23 +251,25 @@ finish:
static void handle_discord_join(const char* secret)
{
char url [2048] = "http://lobby.libretro.com/";
static struct string_list *list = NULL;
char url[2048] = "http://lobby.libretro.com/";
struct string_list *list = string_split(secret, "|");
discord_state_t *discord_st = discord_get_ptr();
RARCH_LOG("[discord] join secret: (%s)\n", secret);
list = string_split(secret, "|");
RARCH_LOG("[DISCORD] join secret: (%s)\n", secret);
strlcpy(peer_party_id, list->elems[0].data, sizeof(peer_party_id));
strlcat(url, peer_party_id, sizeof(url));
strlcpy(discord_st->peer_party_id,
list->elems[0].data, sizeof(discord_st->peer_party_id));
strlcat(url, discord_st->peer_party_id, sizeof(url));
strlcat(url, "/", sizeof(url));
RARCH_LOG("[discord] querying lobby id: %s at %s\n", peer_party_id, url);
RARCH_LOG("[DISCORD] querying lobby id: %s at %s\n",
discord_st->peer_party_id, url);
task_push_http_transfer(url, true, NULL, handle_discord_join_cb, NULL);
}
static void handle_discord_spectate(const char* secret)
{
RARCH_LOG("[discord] spectate (%s)\n", secret);
RARCH_LOG("[DISCORD] spectate (%s)\n", secret);
}
#ifdef HAVE_MENU
@ -274,7 +298,7 @@ static void handle_discord_join_request(const DiscordUser* request)
menu_input_ctx_line_t line;
#endif
RARCH_LOG("[discord] join request from %s#%s - %s %s\n",
RARCH_LOG("[DISCORD] join request from %s#%s - %s %s\n",
request->username,
request->discriminator,
request->userId,
@ -305,39 +329,47 @@ static void handle_discord_join_request(const DiscordUser* request)
* arguments to be passed later */
void discord_update(enum discord_presence presence, bool fuzzy_archive_match)
{
core_info_t *core_info = NULL;
core_info_t *core_info = NULL;
discord_state_t *discord_st = discord_get_ptr();
core_info_get_current_core(&core_info);
if (!discord_ready)
if (!discord_st->ready)
return;
if (presence == discord_status)
if (presence == discord_st->status)
return;
if (!connecting && (presence == DISCORD_PRESENCE_NONE || presence == DISCORD_PRESENCE_MENU))
if (!discord_st->connecting
&&
( presence == DISCORD_PRESENCE_NONE
|| presence == DISCORD_PRESENCE_MENU))
{
memset(&discord_presence, 0, sizeof(discord_presence));
peer_party_id[0] = '\0';
memset(&discord_st->presence,
0, sizeof(discord_st->presence));
discord_st->peer_party_id[0] = '\0';
}
switch (presence)
{
case DISCORD_PRESENCE_MENU:
discord_presence.details = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DISCORD_IN_MENU);
discord_presence.largeImageKey = "base";
discord_presence.largeImageText = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NO_CORE);
discord_presence.instance = 0;
discord_st->presence.details = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_DISCORD_IN_MENU);
discord_st->presence.largeImageKey = "base";
discord_st->presence.largeImageText = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_NO_CORE);
discord_st->presence.instance = 0;
break;
case DISCORD_PRESENCE_GAME_PAUSED:
discord_presence.smallImageKey = "paused";
discord_presence.smallImageText = msg_hash_to_str(
discord_st->presence.smallImageKey = "paused";
discord_st->presence.smallImageText = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_DISCORD_STATUS_PAUSED);
discord_presence.details = msg_hash_to_str(
discord_st->presence.details = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_DISCORD_IN_GAME_PAUSED);
pause_time = time(0);
ellapsed_time = difftime(time(0), start_time);
discord_presence.startTimestamp = pause_time;
discord_st->pause_time = time(0);
discord_st->elapsed_time = difftime(time(0),
discord_st->start_time);
discord_st->presence.startTimestamp = discord_st->pause_time;
break;
case DISCORD_PRESENCE_GAME:
if (core_info)
@ -361,39 +393,41 @@ void discord_update(enum discord_presence presence, bool fuzzy_archive_match)
if (!label)
label = path_basename(path_get(RARCH_PATH_BASENAME));
#if 0
RARCH_LOG("[discord] current core: %s\n", system_id);
RARCH_LOG("[discord] current content: %s\n", label);
RARCH_LOG("[DISCORD] current core: %s\n", system_id);
RARCH_LOG("[DISCORD] current content: %s\n", label);
#endif
discord_presence.largeImageKey = system_id;
discord_st->presence.largeImageKey = system_id;
if (core_info->display_name)
discord_presence.largeImageText = core_info->display_name;
discord_st->presence.largeImageText =
core_info->display_name;
start_time = time(0);
if (pause_time != 0)
start_time = time(0) - ellapsed_time;
discord_st->start_time = time(0);
if (discord_st->pause_time != 0)
discord_st->start_time = time(0) -
discord_st->elapsed_time;
pause_time = 0;
ellapsed_time = 0;
discord_st->pause_time = 0;
discord_st->elapsed_time = 0;
discord_presence.smallImageKey = "playing";
discord_presence.smallImageText = msg_hash_to_str(
discord_st->presence.smallImageKey = "playing";
discord_st->presence.smallImageText = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_DISCORD_STATUS_PLAYING);
discord_presence.startTimestamp = start_time;
discord_presence.details = msg_hash_to_str(
discord_st->presence.startTimestamp = discord_st->start_time;
discord_st->presence.details = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_DISCORD_IN_GAME);
discord_presence.state = label;
discord_presence.instance = 0;
discord_st->presence.state = label;
discord_st->presence.instance = 0;
if (!netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL))
{
peer_party_id[0] = '\0';
discord_presence.partyId = NULL;
discord_presence.partyMax = 0;
discord_presence.partySize = 0;
discord_presence.joinSecret = (const char*)'\0';
connecting = false;
discord_st->peer_party_id[0] = '\0';
discord_st->connecting = false;
discord_st->presence.partyId = NULL;
discord_st->presence.partyMax = 0;
discord_st->presence.partySize = 0;
discord_st->presence.joinSecret = (const char*)'\0';
}
}
break;
@ -407,86 +441,88 @@ void discord_update(enum discord_presence presence, bool fuzzy_archive_match)
if (room->id == 0)
return;
RARCH_LOG("[discord] netplay room details: id=%d"
RARCH_LOG("[DISCORD] netplay room details: id=%d"
", nick=%s IP=%s port=%d\n",
room->id, room->nickname,
srv_address, srv_port);
snprintf(self_party_id,
sizeof(self_party_id), "%d", room->id);
snprintf(discord_st->self_party_id,
sizeof(discord_st->self_party_id), "%d", room->id);
snprintf(join_secret,
sizeof(join_secret), "%d|%" PRId64,
room->id, cpu_features_get_time_usec());
discord_presence.joinSecret = strdup(join_secret);
discord_st->presence.joinSecret = strdup(join_secret);
#if 0
discord_presence.spectateSecret = "SPECSPECSPEC";
discord_st->presence.spectateSecret = "SPECSPECSPEC";
#endif
discord_presence.partyId = strdup(self_party_id);
discord_presence.partyMax = 2;
discord_presence.partySize = 1;
discord_st->presence.partyId = strdup(discord_st->self_party_id);
discord_st->presence.partyMax = 2;
discord_st->presence.partySize = 1;
RARCH_LOG("[discord] join secret: %s\n", join_secret);
RARCH_LOG("[discord] party id: %s\n", self_party_id);
RARCH_LOG("[DISCORD] join secret: %s\n", join_secret);
RARCH_LOG("[DISCORD] party id: %s\n", discord_st->self_party_id);
}
break;
case DISCORD_PRESENCE_NETPLAY_CLIENT:
RARCH_LOG("[discord] party id: %s\n", peer_party_id);
discord_presence.partyId = strdup(peer_party_id);
RARCH_LOG("[DISCORD] party id: %s\n", discord_st->peer_party_id);
discord_st->presence.partyId = strdup(discord_st->peer_party_id);
break;
case DISCORD_PRESENCE_NETPLAY_NETPLAY_STOPPED:
{
if (!netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL) &&
!netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_CONNECTED, NULL))
{
peer_party_id[0] = '\0';
discord_presence.partyId = NULL;
discord_presence.partyMax = 0;
discord_presence.partySize = 0;
discord_presence.joinSecret = (const char*)'\0';
connecting = false;
discord_st->peer_party_id[0] = '\0';
discord_st->connecting = false;
discord_st->presence.partyId = NULL;
discord_st->presence.partyMax = 0;
discord_st->presence.partySize = 0;
discord_st->presence.joinSecret = (const char*)'\0';
}
}
break;
#ifdef HAVE_CHEEVOS
case DISCORD_PRESENCE_RETROACHIEVEMENTS:
discord_presence.details = rcheevos_get_richpresence();
discord_st->presence.details = rcheevos_get_richpresence();
presence = DISCORD_PRESENCE_GAME;
break;
#endif
case DISCORD_PRESENCE_SHUTDOWN:
discord_presence.partyId = NULL;
discord_presence.partyMax = 0;
discord_presence.partySize = 0;
discord_presence.joinSecret = (const char*)'\0';
connecting = false;
discord_st->presence.partyId = NULL;
discord_st->presence.partyMax = 0;
discord_st->presence.partySize = 0;
discord_st->presence.joinSecret = (const char*)'\0';
discord_st->connecting = false;
default:
break;
}
RARCH_LOG("[discord] updating (%d)\n", presence);
RARCH_LOG("[DISCORD] updating (%d)\n", presence);
Discord_UpdatePresence(&discord_presence);
discord_status = presence;
Discord_UpdatePresence(&discord_st->presence);
discord_st->status = presence;
}
void discord_init(const char *discord_app_id, char *args)
{
DiscordEventHandlers handlers;
char full_path[PATH_MAX_LENGTH];
char command[PATH_MAX_LENGTH];
discord_state_t *discord_st = discord_get_ptr();
DiscordEventHandlers handlers;
RARCH_LOG("[discord] initializing ..\n");
start_time = time(0);
discord_st->start_time = time(0);
memset(&handlers, 0, sizeof(handlers));
handlers.ready = handle_discord_ready;
handlers.disconnected = handle_discord_disconnected;
handlers.errored = handle_discord_error;
handlers.joinGame = handle_discord_join;
handlers.spectateGame = handle_discord_spectate;
handlers.joinRequest = handle_discord_join_request;
handlers.ready = handle_discord_ready;
handlers.disconnected = handle_discord_disconnected;
handlers.errored = handle_discord_error;
handlers.joinGame = handle_discord_join;
handlers.spectateGame = handle_discord_spectate;
handlers.joinRequest = handle_discord_join_request;
RARCH_LOG("[DISCORD] initializing ..\n");
Discord_Initialize(discord_app_id, &handlers, 0, NULL);
@ -502,15 +538,18 @@ void discord_init(const char *discord_app_id, char *args)
#else
snprintf(command, sizeof(command), "sh -c %s", args);
#endif
RARCH_LOG("[discord] registering startup command: %s\n", command);
RARCH_LOG("[DISCORD] registering startup command: %s\n", command);
Discord_Register(discord_app_id, command);
discord_ready = true;
discord_st->ready = true;
}
void discord_shutdown(void)
{
RARCH_LOG("[discord] shutting down ..\n");
discord_state_t *discord_st = discord_get_ptr();
RARCH_LOG("[DISCORD] shutting down ..\n");
Discord_ClearPresence();
Discord_Shutdown();
discord_ready = false;
discord_st->ready = false;
}