Fetch translations from Crowdin

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/* Arabic */
#define LANGUAGE_PROGRESS_ARABIC_TRANSLATED 30
#define LANGUAGE_PROGRESS_ARABIC_TRANSLATED 33
#define LANGUAGE_PROGRESS_ARABIC_APPROVED 0
/* Asturian */
#define LANGUAGE_PROGRESS_ASTURIAN_TRANSLATED 14
#define LANGUAGE_PROGRESS_ASTURIAN_APPROVED 13
#define LANGUAGE_PROGRESS_ASTURIAN_APPROVED 14
/* Catalan */
#define LANGUAGE_PROGRESS_CATALAN_TRANSLATED 20
#define LANGUAGE_PROGRESS_CATALAN_TRANSLATED 27
#define LANGUAGE_PROGRESS_CATALAN_APPROVED 0
/* Czech */
@ -15,19 +15,19 @@
#define LANGUAGE_PROGRESS_CZECH_APPROVED 0
/* Welsh */
#define LANGUAGE_PROGRESS_WELSH_TRANSLATED 4
#define LANGUAGE_PROGRESS_WELSH_TRANSLATED 6
#define LANGUAGE_PROGRESS_WELSH_APPROVED 0
/* Danish */
#define LANGUAGE_PROGRESS_DANISH_TRANSLATED 1
#define LANGUAGE_PROGRESS_DANISH_TRANSLATED 3
#define LANGUAGE_PROGRESS_DANISH_APPROVED 0
/* German */
#define LANGUAGE_PROGRESS_GERMAN_TRANSLATED 99
#define LANGUAGE_PROGRESS_GERMAN_APPROVED 12
#define LANGUAGE_PROGRESS_GERMAN_TRANSLATED 100
#define LANGUAGE_PROGRESS_GERMAN_APPROVED 17
/* Greek */
#define LANGUAGE_PROGRESS_GREEK_TRANSLATED 13
#define LANGUAGE_PROGRESS_GREEK_TRANSLATED 16
#define LANGUAGE_PROGRESS_GREEK_APPROVED 0
/* English, United Kingdom */
@ -35,27 +35,27 @@
#define LANGUAGE_PROGRESS_ENGLISH_UNITED_KINGDOM_APPROVED 0
/* Esperanto */
#define LANGUAGE_PROGRESS_ESPERANTO_TRANSLATED 0
#define LANGUAGE_PROGRESS_ESPERANTO_TRANSLATED 1
#define LANGUAGE_PROGRESS_ESPERANTO_APPROVED 0
/* Spanish */
#define LANGUAGE_PROGRESS_SPANISH_TRANSLATED 99
#define LANGUAGE_PROGRESS_SPANISH_TRANSLATED 100
#define LANGUAGE_PROGRESS_SPANISH_APPROVED 98
/* Persian */
#define LANGUAGE_PROGRESS_PERSIAN_TRANSLATED 3
#define LANGUAGE_PROGRESS_PERSIAN_TRANSLATED 7
#define LANGUAGE_PROGRESS_PERSIAN_APPROVED 0
/* Finnish */
#define LANGUAGE_PROGRESS_FINNISH_TRANSLATED 64
#define LANGUAGE_PROGRESS_FINNISH_APPROVED 33
#define LANGUAGE_PROGRESS_FINNISH_TRANSLATED 68
#define LANGUAGE_PROGRESS_FINNISH_APPROVED 36
/* French */
#define LANGUAGE_PROGRESS_FRENCH_TRANSLATED 99
#define LANGUAGE_PROGRESS_FRENCH_TRANSLATED 100
#define LANGUAGE_PROGRESS_FRENCH_APPROVED 99
/* Galician */
#define LANGUAGE_PROGRESS_GALICIAN_TRANSLATED 8
#define LANGUAGE_PROGRESS_GALICIAN_TRANSLATED 12
#define LANGUAGE_PROGRESS_GALICIAN_APPROVED 0
/* Hebrew */
@ -63,27 +63,27 @@
#define LANGUAGE_PROGRESS_HEBREW_APPROVED 0
/* Croatian */
#define LANGUAGE_PROGRESS_CROATIAN_TRANSLATED 0
#define LANGUAGE_PROGRESS_CROATIAN_TRANSLATED 1
#define LANGUAGE_PROGRESS_CROATIAN_APPROVED 0
/* Hungarian */
#define LANGUAGE_PROGRESS_HUNGARIAN_TRANSLATED 63
#define LANGUAGE_PROGRESS_HUNGARIAN_TRANSLATED 66
#define LANGUAGE_PROGRESS_HUNGARIAN_APPROVED 0
/* Indonesian */
#define LANGUAGE_PROGRESS_INDONESIAN_TRANSLATED 5
#define LANGUAGE_PROGRESS_INDONESIAN_TRANSLATED 13
#define LANGUAGE_PROGRESS_INDONESIAN_APPROVED 0
/* Italian */
#define LANGUAGE_PROGRESS_ITALIAN_TRANSLATED 99
#define LANGUAGE_PROGRESS_ITALIAN_TRANSLATED 100
#define LANGUAGE_PROGRESS_ITALIAN_APPROVED 0
/* Japanese */
#define LANGUAGE_PROGRESS_JAPANESE_TRANSLATED 46
#define LANGUAGE_PROGRESS_JAPANESE_TRANSLATED 49
#define LANGUAGE_PROGRESS_JAPANESE_APPROVED 0
/* Korean */
#define LANGUAGE_PROGRESS_KOREAN_TRANSLATED 86
#define LANGUAGE_PROGRESS_KOREAN_TRANSLATED 88
#define LANGUAGE_PROGRESS_KOREAN_APPROVED 0
/* Maltese */
@ -91,11 +91,11 @@
#define LANGUAGE_PROGRESS_MALTESE_APPROVED 0
/* Dutch */
#define LANGUAGE_PROGRESS_DUTCH_TRANSLATED 15
#define LANGUAGE_PROGRESS_DUTCH_TRANSLATED 23
#define LANGUAGE_PROGRESS_DUTCH_APPROVED 0
/* Norwegian */
#define LANGUAGE_PROGRESS_NORWEGIAN_TRANSLATED 0
#define LANGUAGE_PROGRESS_NORWEGIAN_TRANSLATED 6
#define LANGUAGE_PROGRESS_NORWEGIAN_APPROVED 0
/* Occitan */
@ -103,58 +103,58 @@
#define LANGUAGE_PROGRESS_OCCITAN_APPROVED 0
/* Polish */
#define LANGUAGE_PROGRESS_POLISH_TRANSLATED 59
#define LANGUAGE_PROGRESS_POLISH_APPROVED 14
#define LANGUAGE_PROGRESS_POLISH_TRANSLATED 63
#define LANGUAGE_PROGRESS_POLISH_APPROVED 18
/* Portuguese, Brazilian */
#define LANGUAGE_PROGRESS_PORTUGUESE_BRAZILIAN_TRANSLATED 99
#define LANGUAGE_PROGRESS_PORTUGUESE_BRAZILIAN_APPROVED 4
/* Portuguese */
#define LANGUAGE_PROGRESS_PORTUGUESE_TRANSLATED 11
#define LANGUAGE_PROGRESS_PORTUGUESE_TRANSLATED 16
#define LANGUAGE_PROGRESS_PORTUGUESE_APPROVED 0
/* Russian */
#define LANGUAGE_PROGRESS_RUSSIAN_TRANSLATED 84
#define LANGUAGE_PROGRESS_RUSSIAN_APPROVED 8
#define LANGUAGE_PROGRESS_RUSSIAN_TRANSLATED 86
#define LANGUAGE_PROGRESS_RUSSIAN_APPROVED 13
/* Sinhala */
#define LANGUAGE_PROGRESS_SINHALA_TRANSLATED 0
#define LANGUAGE_PROGRESS_SINHALA_APPROVED 0
/* Slovak */
#define LANGUAGE_PROGRESS_SLOVAK_TRANSLATED 8
#define LANGUAGE_PROGRESS_SLOVAK_TRANSLATED 14
#define LANGUAGE_PROGRESS_SLOVAK_APPROVED 0
/* Serbian (Latin) */
#define LANGUAGE_PROGRESS_SERBIAN_(LATIN)_TRANSLATED 0
#define LANGUAGE_PROGRESS_SERBIAN_(LATIN)_TRANSLATED 6
#define LANGUAGE_PROGRESS_SERBIAN_(LATIN)_APPROVED 0
/* Swedish */
#define LANGUAGE_PROGRESS_SWEDISH_TRANSLATED 9
#define LANGUAGE_PROGRESS_SWEDISH_TRANSLATED 16
#define LANGUAGE_PROGRESS_SWEDISH_APPROVED 0
/* Turkish */
#define LANGUAGE_PROGRESS_TURKISH_TRANSLATED 99
#define LANGUAGE_PROGRESS_TURKISH_TRANSLATED 100
#define LANGUAGE_PROGRESS_TURKISH_APPROVED 99
/* Ukrainian */
#define LANGUAGE_PROGRESS_UKRAINIAN_TRANSLATED 21
#define LANGUAGE_PROGRESS_UKRAINIAN_APPROVED 4
#define LANGUAGE_PROGRESS_UKRAINIAN_TRANSLATED 35
#define LANGUAGE_PROGRESS_UKRAINIAN_APPROVED 9
/* Valencian */
#define LANGUAGE_PROGRESS_VALENCIAN_TRANSLATED 5
#define LANGUAGE_PROGRESS_VALENCIAN_TRANSLATED 13
#define LANGUAGE_PROGRESS_VALENCIAN_APPROVED 0
/* Vietnamese */
#define LANGUAGE_PROGRESS_VIETNAMESE_TRANSLATED 4
#define LANGUAGE_PROGRESS_VIETNAMESE_TRANSLATED 8
#define LANGUAGE_PROGRESS_VIETNAMESE_APPROVED 0
/* Chinese Simplified */
#define LANGUAGE_PROGRESS_CHINESE_SIMPLIFIED_TRANSLATED 54
#define LANGUAGE_PROGRESS_CHINESE_SIMPLIFIED_APPROVED 28
#define LANGUAGE_PROGRESS_CHINESE_SIMPLIFIED_TRANSLATED 58
#define LANGUAGE_PROGRESS_CHINESE_SIMPLIFIED_APPROVED 33
/* Chinese Traditional */
#define LANGUAGE_PROGRESS_CHINESE_TRADITIONAL_TRANSLATED 31
#define LANGUAGE_PROGRESS_CHINESE_TRADITIONAL_TRANSLATED 34
#define LANGUAGE_PROGRESS_CHINESE_TRADITIONAL_APPROVED 0

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{
"main-desc": "RetroArch is an open source and cross platform frontend/framework for emulators, game engines, video games, media players and other applications.\n\nWhile it can do many things besides this, it is most widely known for enabling you to run classic games on a wide range of computers and consoles through a slick graphical interface. Settings are also unified so configuration is done once and for all.\n\nIn addition to this, you will soon be able to run original game discs (CDs) from RetroArch. We take videogame preservation seriously and want to ensure you can run your originally bought content on modern day PCs.\n\nRetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, run-ahead, and more!",
"final-burn-neo-desc": "[img]{STEAM_APP_IMAGE}/extras/FBN_a2.png[/img]\r\n\r\nFinal Burn Neo (aka FBNeo) is the new official branch of the Final Burn Alpha emulator, which is compatible with hundreds of arcade and console games. The libretro core of FBNeo brings its library of compatible titles to RetroArch, where the core's tight integration with the libretro API allows it to work with RetroArch's advanced time-bending features like rollback-based netplay and run-ahead latency reduction. It includes input presets for automatic mapping of buttons for different games, including fighting game layouts for both modern and old-school arcade controls (aka fightsticks).",
"genesis-plus-gx-desc": "[img]{STEAM_APP_IMAGE}/extras/Genesis_Plus_GX_(Phone).png[/img]\r\n\r\nGenesis Plus GX began as a homebrew port of the Genesis Plus emulator for a hacked console before being ported to libretro. With a focus on speed, accuracy and portability, Genesis Plus GX now appears on a variety of platforms and frontends, and is known as one of the most capable and compatible emulators for the consoles it covers, with support for both cartridge and CD-ROM games. It also works well with many of RetroArch's advanced features, such as real-time rewind, run-ahead latency reduction, cheats and RetroAchievements.",
"main-desc": "RetroArch — це кросплатформна оболонка / інфраструктура з відкритим кодом для емуляторів, ігрових рушіїв, відеоігор, медіапрогравачів та інших застосунків.\n\nПопри те, що RetroArch може робити багато речей, він більше відомий тим, що дозволяє запускати класичні ігри на широкому спектрі комп'ютерів та консолей через зручний графічний інтерфейс. Налаштування є уніфікованими, тому конфігурацію досить зробити один раз.\n\nКрім цього, ви можете запускати оригінальні ігрові диски (CD) в RetroArch. Для нас важлише збереження відеоігор, тому ми хочемо бути певними, що ви зможете запустити ваші оригінальні ігри на сучасних ПК.\n\nRetroArch має розширені можливості, такі як шейдери, мережева гра, перемотка, час відгуку наступного кадру, випередження та багато інших!",
"final-burn-neo-desc": "[img]{STEAM_APP_IMAGE}/extras/FBN_a2.png[/img]\n\nFinal Burn Neo (або FBNeo) — це нова офіційна гілка емулятора Final Burn Alpha, що сумісний із сотнями аркадних та консольних ігор. Ядро libretro FBNeo додає усю цю бібліотеку сумісних ігор до RetroArch, а тісна інтеграція ядра з libretro API дозволяє йому використовувати передові можливості у RetroArch, такі як синхронізована мережева гра та зменшення затримки. Ядро вже містить шаблони налаштувань для автоматичного призначення кнопок до різних ігор, включно зі схемами керування для сучасних і класичних аркадних контролерів (відомі як «файтстіки»).",
"genesis-plus-gx-desc": "[img]{STEAM_APP_IMAGE}/extras/Genesis_Plus_GX_(Phone).png[/img]\n\nGenesis Plus GX з'явився, як домашній порт емулятора Genesis Plus для зламаної консолі, та згодом був портований на libretro. Завдяки тому, що пріоритетами є швидкість, точність та портованість, Genesis Plus GX сьогодні існує на багатьох платформах та оболонках, і відомий, як емулятор з найбільшими функціоналом та сумісністю з консолями, які підтримує, для ігор на картриджах та компакт-дисках. Він також добре працює з багатьма додатковими можливостями RetroArch, як-от перемотування в реальному часі, зменшення затримки, коди та RetroAchievements.",
"kronos-desc": "[img]{STEAM_APP_IMAGE}/extras/main.png[/img]\n\nKronos — це сучасне відгалуження емулятора UoYabause, який сам є відгалуженням поважного емулятора Yabause. Цей додатковий вміст додає Kronos-libretro ядро до ігрового, мультимедійного інтерфейсу RetroArch, що дає змогу користувачам завантажувати програмне забезпечення, сумісне з емулятором Kronos.\n\nKronos використовує сучасні можливості OpenGL для реалізації додаткових графічних функцій, таких як збільшення внутрішньої роздільної здатності, тому рекомендується використання сучасного і доволі потужного GPU.\n\nKronos підтримує завантаження ігор в багатьох різних форматах, таких як: ISO, BIN/CUE та стислий формат CHD, та вимагає наявності зовнішніх файлів BIOS (saturn_bios.bin та stvbios.zip) в теці \"system\" в RetroArch, або поряд із цільовими іграми, для коректної роботи.",
"mesen-desc": "[img]{STEAM_APP_IMAGE}/extras/mesen2.png[/img]\n\nMesen — це дуже точний емулятор з великим функціоналом, який підтримує цілу прірву зіставників (mappers) картриджів (навіть ті, які використовуються нестандартними, неліцензійними картріджами), користувацьку палітру кольорів та пакунки додатків високої якості. В якості ядра libretro, Mesen підтримує багато сучасних можливостей, як-от м'яке оновлення (softpatching) та досягнення (через сервіс RetroAchievements).",
"mesen-s-desc": "[img]{STEAM_APP_IMAGE}/extras/mesen2.png[/img][img]{STEAM_APP_IMAGE}/extras/-S2.png[/img]\n\nMesen S — це високоточний та багатофункціональний 16-бітний консольний емулятор. Він має високу сумісність, підтримує додаткові мікросхеми, що використовувалися у багатьох іграх того часу, зберігаючи водночас високу продуктивність. В якості ядра libretro, Mesen S підтримує багато сучасних можливостей, як-от м'яке оновлення (softpatching) та досягнення (через сервіс RetroAchievements).",