Add initial state manager code.

This commit is contained in:
Themaister 2011-01-31 16:06:46 +01:00
parent 3aa4181380
commit d0a4102efa
2 changed files with 195 additions and 0 deletions

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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "rewind.h"
#include <stdlib.h>
#include <stdint.h>
#include <stdbool.h>
#include <string.h>
struct state_manager
{
uint64_t *buffer;
size_t buf_size;
uint32_t *tmp_state;
uint32_t *scratch_buf;
size_t top_ptr;
size_t bottom_ptr;
size_t state_size;
};
state_manager_t *state_manager_new(size_t state_size, size_t buffer_size, void *init_buffer)
{
if (buffer_size <= state_size * 2 + 1) // Need a sufficient buffer size.
return NULL;
state_manager_t *state = calloc(1, sizeof(*state));
if (!state)
return NULL;
state->top_ptr = 1;
state->state_size = (state_size + 3) >> 2; // Multiple of 4.
state->buf_size = (buffer_size + 7) >> 3; // Multiple of 8.
if (!(state->buffer = calloc(1, state->buf_size * sizeof(uint64_t))))
goto error;
if (!(state->tmp_state = calloc(1, state->state_size * sizeof(uint32_t))))
goto error;
if (!(state->scratch_buf = calloc(1, state->state_size * sizeof(uint32_t))))
goto error;
memcpy(state->tmp_state, init_buffer, state_size);
return state;
error:
if (state)
{
free(state->buffer);
free(state->tmp_state);
free(state->scratch_buf);
free(state);
}
return NULL;
}
void state_manager_free(state_manager_t *state)
{
free(state->buffer);
free(state->tmp_state);
free(state->scratch_buf);
free(state);
}
bool state_manager_pop(state_manager_t *state, void **data)
{
*data = state->tmp_state;
if (state->top_ptr == 0)
state->top_ptr = state->buf_size - 1;
else
state->top_ptr--;
if (state->top_ptr == state->bottom_ptr) // Our stack is completely empty... :v
{
state->top_ptr = (state->top_ptr + 1) % state->buf_size;
print_status(state);
return false;
}
while (state->buffer[state->top_ptr])
{
// Apply the xor patch.
uint32_t addr = state->buffer[state->top_ptr] >> 32;
uint32_t xor = state->buffer[state->top_ptr] & 0xFFFFFFFFU;
state->tmp_state[addr] ^= xor;
if (state->top_ptr == 0)
state->top_ptr = state->buf_size - 1;
else
state->top_ptr--;
}
if (state->top_ptr == state->bottom_ptr) // Our stack is completely empty... :v
{
state->top_ptr = (state->top_ptr + 1) % state->buf_size;
print_status(state);
return true;
}
print_status(state);
return true;
}
static void reassign_bottom(state_manager_t *state)
{
state->bottom_ptr = (state->top_ptr + 1) % state->buf_size;
while (state->buffer[state->bottom_ptr]) // Skip ahead until we find the first 0 (boundary for state delta).
state->bottom_ptr = (state->bottom_ptr + 1) % state->buf_size;
}
static void generate_delta(state_manager_t *state, const void *data, bool aligned)
{
bool crossed = false;
const uint32_t *old_state = state->tmp_state;
uint32_t *new_state = aligned ? (uint32_t*)data : state->scratch_buf;
if (!aligned)
memcpy(new_state, data, state->state_size * sizeof(uint32_t)); // If not guaranteed to be aligned, we need to make sure it is.
state->buffer[state->top_ptr++] = 0; // For each separate delta, we have a 0 value sentinel in between.
if (state->top_ptr == state->bottom_ptr) // Check if top_ptr and bottom_ptr crossed eachother, which means we need to delete old cruft.
crossed = true;
for (uint64_t i = 0; i < state->state_size; i++)
{
uint64_t xor = old_state[i] ^ new_state[i];
// If the data differs (xor != 0), we push that xor on the stack with index and xor. This can be reversed by reapplying the xor.
// This, if states don't really differ much, we'll save lots of space :) Hopefully this will work really well with save states.
if (xor)
{
state->buffer[state->top_ptr] = (i << 32) | xor;
state->top_ptr = (state->top_ptr + 1) % state->buf_size;
if (state->top_ptr == state->bottom_ptr)
crossed = true;
}
}
if (crossed)
reassign_bottom(state);
}
bool state_manager_push(state_manager_t *state, const void *data, bool aligned)
{
generate_delta(state, data, aligned);
memcpy(state->tmp_state, data, state->state_size * sizeof(uint32_t));
print_status(state);
return true;
}

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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SSNES_REWIND_H
#define __SSNES_REWIND_H
#include <stddef.h>
typedef struct state_manager state_manager_t;
state_manager_t *state_manager_new(size_t state_size, size_t buffer_size, void *init_buffer);
void state_manager_free(state_manager_t *state);
bool state_manager_pop(state_manager_t *state, void **data);
bool state_manager_push(state_manager_t *state, const void *data, bool aligned);
#endif