Fetch translations from Crowdin

This commit is contained in:
github-actions 2023-03-28 00:12:21 +00:00
parent d3fad528ce
commit dd62f3a9fb
6 changed files with 1213 additions and 82 deletions

4
intl/googleplay_be.json Normal file
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@ -0,0 +1,4 @@
{
"main-desc": "RetroArch is an open-source project that makes use of a powerful development interface called Libretro. Libretro is an interface that allows you to make cross-platform applications that can use rich features such as OpenGL, cross-platform camera support, location support, and more in the future.\n\nIt comes with its own built-in collection of applications to provide you with a 'one-stop-shop' for entertainment.\n\nLibretro and RetroArch are perfectly suited for creating games, emulators and multimedia programs. If you want to learn more, go to our website (listed below).\nIMPORTANT!!!\n\nRetroArch is a multi-versatile program, that means that in order for it to do anything, you need modular programs that we call 'cores'. These cores DO NOT COME OUT OF THE BOX. You need to go to \"Online Updater -> Core Updater\" from within the app to download them.\n\nFEATURES:\n* Eye-candy menus to choose from!\n* Scan files / directories and add them to game system collections!\n* View database information about each game once added to a collection!\n* Download programs ('cores') online\n* Update everything!\n* Download Game & Watch games and play them with our exclusive Game & Watch emulator!\n* Built-in input remapping\n* Ability to remap controls\n* Ability to enter and load cheats\n* Multi-language support!\n* Over 80+ programs('cores') now and counting!\n* Play multiplayer with NetPlay!\n* Take screenshots, save states and more!\n\n* No DRM\n* No restrictions on usage\n* Open-source\n* No push ads\n* No spying\n* No ads period\n\nJoin us on discord for support and netplay matchmaking\nhttps://discord.gg/C4amCeV\n\nVisit our Youtube channel here for tutorials, gameplays, news and development progress!\nhttps://www.youtube.com/user/libretro\nhttps://www.youtube.com/RetroArchOfficial\n\nFor info and help, see our documentation site -\nhttps://docs.libretro.com/\n\nVisit our website!\nhttps://www.retroarch.com/\n\nwww.libretro.com",
"short-desc": "Retro games and emulators on your device!"
}

1089
intl/msg_hash_be.h Normal file

File diff suppressed because it is too large Load diff

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@ -656,215 +656,215 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_LIBRETRODB_SUPPORT,
"支援 Libretro資料庫"
"Libretro資料庫"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_OVERLAY_SUPPORT,
"支援 覆蓋元件"
"覆蓋元件(Overlay)"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_COMMAND_IFACE_SUPPORT,
"支援 命令列介面(CLI)"
"命令列介面(CLI)"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_NETWORK_COMMAND_IFACE_SUPPORT,
"支援 網路命令列介面"
"網路命令列介面"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_NETWORK_REMOTE_SUPPORT,
"支援 網路控制器"
"網路控制器"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_COCOA_SUPPORT,
"支援 Cocoa"
"Cocoa"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_RPNG_SUPPORT,
"支援 PNG (RPNG)"
"PNG (RPNG)"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_RJPEG_SUPPORT,
"支援 JPEG (RJPEG)"
"JPEG (RJPEG)"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_RBMP_SUPPORT,
"支援 BMP (RBMP)"
"BMP (RBMP)"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_RTGA_SUPPORT,
"支援 TGA (RTGA)"
"TGA (RTGA)"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_SDL_SUPPORT,
"支援 SDL1.2"
"SDL1.2"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_SDL2_SUPPORT,
"支援 SDL2"
"SDL2"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_VULKAN_SUPPORT,
"支援 Vulkan"
"Vulkan"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_METAL_SUPPORT,
"支援 Metal"
"Metal"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_OPENGL_SUPPORT,
"支援 OpenGL"
"OpenGL"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_OPENGLES_SUPPORT,
"支援 OpenGL ES"
"OpenGL ES"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_THREADING_SUPPORT,
"支援 多執行緒"
"多執行緒"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_KMS_SUPPORT,
"支援 KMS/EGL"
"KMS/EGL"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_UDEV_SUPPORT,
"支援 裝置管理員(udev)"
"裝置管理員(udev)"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_OPENVG_SUPPORT,
"支援 OpenVG"
"OpenVG"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_EGL_SUPPORT,
"支援 EGL"
"EGL"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_X11_SUPPORT,
"支援 X視窗系統(X11)"
"X視窗系統(X11)"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_WAYLAND_SUPPORT,
"支援 Wayland"
"Wayland"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_XVIDEO_SUPPORT,
"支援 XVideo"
"XVideo"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_ALSA_SUPPORT,
"支援 ALSA"
"ALSA"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_OSS_SUPPORT,
"支援 OSS"
"OSS"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_OPENAL_SUPPORT,
"支援 OpenAL"
"OpenAL"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_OPENSL_SUPPORT,
"支援 OpenSL"
"OpenSL"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_RSOUND_SUPPORT,
"支援 RSound"
"RSound"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_ROARAUDIO_SUPPORT,
"支援 RoarAudio"
"RoarAudio"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_JACK_SUPPORT,
"支援 JACK"
"JACK"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PULSEAUDIO_SUPPORT,
"支援 PulseAudio"
"PulseAudio"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_COREAUDIO_SUPPORT,
"支援 CoreAudio"
"CoreAudio"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_COREAUDIO3_SUPPORT,
"支援 CoreAudio V3"
"CoreAudio V3"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_DSOUND_SUPPORT,
"支援 DirectSound"
"DirectSound"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_WASAPI_SUPPORT,
"支援 WASAPI"
"WASAPI"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_XAUDIO2_SUPPORT,
"支援 XAudio2"
"XAudio2"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_ZLIB_SUPPORT,
"支援 Zlib"
"Zlib"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_7ZIP_SUPPORT,
"支援 7zip"
"7zip"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_DYLIB_SUPPORT,
"支援 動態連結函式庫(DLL)"
"動態函式庫"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_DYNAMIC_SUPPORT,
"支援 Libretro函式庫動態載入"
"Libretro函式庫動態載入"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_CG_SUPPORT,
"支援 Cg"
"Cg"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_GLSL_SUPPORT,
"支援 GLSL"
"GLSL"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_HLSL_SUPPORT,
"支援 HLSL"
"HLSL"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_SDL_IMAGE_SUPPORT,
"支援 SDL 圖形"
"SDL圖形"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_FFMPEG_SUPPORT,
"支援 FFmpeg"
"FFmpeg"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_MPV_SUPPORT,
"支援 mpv"
"mpv"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_CORETEXT_SUPPORT,
"支援 CoreText"
"CoreText"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_FREETYPE_SUPPORT,
"支援 FreeType"
"FreeType"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_STB_TRUETYPE_SUPPORT,
"支援 STB TrueType"
"STB TrueType"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_NETPLAY_SUPPORT,
"支援 對等式網路(P2P)"
"對等式網路(P2P)"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_V4L2_SUPPORT,
"支援 Video4Linux2"
"Video4Linux2"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_LIBUSB_SUPPORT,
"支援 Libusb"
"Libusb"
)
/* Main Menu > Information > Database Manager */
@ -902,7 +902,7 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_RDB_ENTRY_REGION,
""
"發售"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_RDB_ENTRY_CONSOLE_EXCLUSIVE,
@ -966,11 +966,11 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_RDB_ENTRY_ORIGIN,
"產地"
"產地"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_RDB_ENTRY_FRANCHISE,
"系列"
"系列"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_RDB_ENTRY_TGDB_RATING,
@ -1026,7 +1026,7 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_RDB_ENTRY_SERIAL,
"序號"
"產品序號"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_RDB_ENTRY_ANALOG,
@ -3340,19 +3340,19 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_INPUT_META_DISK_NEXT,
"下一個映像檔"
"下一個映像檔編號"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_INPUT_META_DISK_NEXT,
"切換至下一個映像檔編號, 操作時虛擬光碟機必須退出托盤。"
"切換至下一個映像檔編號, 操作時虛擬光碟機必須退出托盤。"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_INPUT_META_DISK_PREV,
"上一個映像檔"
"上一個映像檔編號"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_INPUT_META_DISK_PREV,
"切換至上一個映像檔編號, 操作時虛擬光碟機必須退出托盤。"
"切換至上一個映像檔編號, 操作時虛擬光碟機必須退出托盤。"
)
MSG_HASH(
@ -3574,7 +3574,7 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_SUBLABEL_INPUT_META_NETPLAY_PING_TOGGLE,
"連線遊戲時顯示網路延遲計速器(PING值)的開關。"
"用戶模式連線時顯示延遲(PING:毫秒)的開關。"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_INPUT_META_NETPLAY_HOST_TOGGLE,
@ -4085,7 +4085,7 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_SUBLABEL_GLOBAL_CORE_OPTIONS,
"開啟時全部核心選項儲存到共用設定檔「 retroarch-core-options .cfg」, 關閉時各別儲存在設定檔資料夾。"
"開啟時使用「 retroarch-core-options .cfg」共用設定檔儲存全部核心選項, 關閉時各別儲存在設定檔資料夾。"
)
/* Settings > Saving */
@ -5001,7 +5001,7 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_SUBLABEL_NETPLAY_PING_SHOW,
"連線遊戲時顯示目前的網路延遲(PING值), 僅限「圖標通知訊息」開啟時使用。"
"用戶模式連線時顯示網路延遲(PING:毫秒), 僅限「圖標通知訊息」開啟時使用。"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_MENU_SHOW_LOAD_CONTENT_ANIMATION,
@ -5430,11 +5430,11 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_UI_COMPANION_START_ON_BOOT,
"支援啟動桌面選單套件 (進階設定)"
"桌面選單啟動套件 (進階設定)"
)
MSG_HASH(
MENU_ENUM_LABEL_HELP_UI_COMPANION_START_ON_BOOT,
"「啟動時開啟桌面選單」的進階設定。\n此選項關閉時「啟動時開啟桌面選單」選項將失效。"
"選項「啟動時開啟桌面選單」的進階設定。\n此選項關閉時「啟動時開啟桌面選單」選項將失效。"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_DESKTOP_MENU_ENABLE,
@ -6388,7 +6388,7 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_SUBLABEL_CHEEVOS_AUTO_SCREENSHOT,
"獲得成就時自動截圖。"
"解鎖成就時自動截圖。"
)
MSG_HASH( /* suggestion for translators: translate as 'Play Again Mode' */
MENU_ENUM_LABEL_VALUE_CHEEVOS_START_ACTIVE,
@ -6396,7 +6396,7 @@ MSG_HASH( /* suggestion for translators: translate as 'Play Again Mode' */
)
MSG_HASH(
MENU_ENUM_SUBLABEL_CHEEVOS_START_ACTIVE,
"開啟全部成就的通知(包含之前獲得的成就)。"
"顯示全部成就的解鎖通知(包含之前已解鎖)。"
)
/* Settings > Achievements > Appearance */
@ -6407,7 +6407,7 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_SUBLABEL_CHEEVOS_APPEARANCE_SETTINGS,
"變更成就通知顯示的方式, 需要開啟「圖標通知訊息」才能顯示選項"
"變更成就通知顯示的方式, 僅限「圖標通知訊息」開啟時才能變更設定"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_CHEEVOS_APPEARANCE_ANCHOR,
@ -6474,7 +6474,7 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_SUBLABEL_CHEEVOS_VISIBILITY_SETTINGS,
"變更成就通知相關的設定, 需要「開啟螢幕通知」才會顯示成就通知。"
"變更成就通知相關的設定, 僅限「開啟螢幕通知」開啟時才會顯示通知。"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_CHEEVOS_VISIBILITY_SUMMARY,
@ -6613,11 +6613,11 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_NETPLAY_MAX_PING,
"限制網路延遲 (PING值)"
"限制網路延遲"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_NETPLAY_MAX_PING,
"設定主機接受的最大網路延遲(PING), 設定<0>時無限制。"
"設定主機接受的最大網路延遲(PING:毫秒), 設定<0>時無限制。"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_NETPLAY_PASSWORD,
@ -7835,7 +7835,7 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_EXPLORE_CATEGORY_REGION,
""
"發售"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_EXPLORE_CATEGORY_TAG,
@ -7863,15 +7863,15 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_EXPLORE_ITEMS_COUNT,
"%u"
"%u"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_EXPLORE_BY_DEVELOPER,
"開發"
"製作廠"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_EXPLORE_BY_PUBLISHER,
"找 發行"
"找 發行"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_EXPLORE_BY_RELEASE_YEAR,
@ -9727,11 +9727,11 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_YES,
""
"支援"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_NO,
""
"不支援"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_TRUE,
@ -12200,7 +12200,7 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_DATABASE_CURSOR_LIST_ENTRY_ORIGIN,
"產地"
"產地"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_DATABASE_CURSOR_LIST_ENTRY_FRANCHISE,
@ -12264,11 +12264,11 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_SLANG_SUPPORT,
"支援 Slang"
"Slang"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_FBO_SUPPORT,
"支援 OpenGL 和 Direct3D 渲染到紋理 (多通道著色器)"
"OpenGL 和 Direct3D 渲染到紋理 (多通道著色器)"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_CONTENT_DIR,

View file

@ -71,6 +71,10 @@ MSG_HASH(
MENU_ENUM_SUBLABEL_CORE_LIST,
"Wybierz, którego rdzenia użyć."
)
MSG_HASH(
MENU_ENUM_LABEL_HELP_CORE_LIST,
"Przeglądaj podstawowe implementacje libretro. Gdy przeglądarka zaczyna się w zależności od ścieżki głównego katalogu. Jeśli puste, zacznie się w rootu.\nJeśli główny katalog jest katalogiem, menu będzie używać go jako górnego folderu. Jeśli główny katalog jest pełną ścieżką, rozpocznie się w folderze, w którym znajduje się plik."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_LOAD_CONTENT_LIST,
"Załaduj zawartość"
@ -79,6 +83,10 @@ MSG_HASH(
MENU_ENUM_SUBLABEL_LOAD_CONTENT_LIST,
"Wybierz zawartość do rozpoczęcia."
)
MSG_HASH(
MENU_ENUM_LABEL_HELP_LOAD_CONTENT_LIST,
"Przeglądaj zawartość. Aby załadować zawartość, potrzebujesz 'Rdze' do użycia, oraz pliku zawartości.\nAby kontrolować, gdzie menu zaczyna przeglądać zawartość, ustaw 'Katalog przeglądarki plików'. Jeśli nie jest ustawione, rozpocznie się w root.\nPrzeglądarka będzie filtrować rozszerzenia dla ostatniego rdzenia ustawionego w \"Załaduj Core\" i użyj tego rdzenia po załadowaniu treści."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_LOAD_DISC,
"Załaduj dysk"
@ -201,6 +209,10 @@ MSG_HASH(
MENU_ENUM_SUBLABEL_QUIT_RETROARCH,
"Zamknij program."
)
MSG_HASH(
MENU_ENUM_LABEL_HELP_QUIT_RETROARCH,
"Wyjdź z RetroArch. Zabijanie programu w jakikolwiek trudny sposób (SIGKILL, itp.) zakończy RetroArch bez zapisywania konfiguracji, itp. Na Unix-likach, SIGINT/SIGTERM pozwala na czyste deinicjalizację."
)
/* Main Menu > Load Core */
@ -341,6 +353,10 @@ MSG_HASH(
MENU_ENUM_LABEL_VALUE_DOWNLOAD_CORE_CONTENT,
"Pobieranie zawartości"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_DOWNLOAD_CORE_CONTENT,
"Pobierz bezpłatną zawartość dla wybranego rdzenia."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_DOWNLOAD_CORE_SYSTEM_FILES,
"Pobieranie plików systemowych rdzenia"
@ -1196,6 +1212,10 @@ MSG_HASH(
MENU_ENUM_LABEL_HELP_FILE_BROWSER_FONT,
"Plik czcionki TrueType."
)
MSG_HASH(
MENU_ENUM_LABEL_HELP_FILE_BROWSER_IMAGE,
"Plik obrazu."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_FRAME_THROTTLE_SETTINGS,
"Dławienie klatek"

View file

@ -6,6 +6,10 @@
#define LANGUAGE_PROGRESS_ASTURIAN_TRANSLATED 11
#define LANGUAGE_PROGRESS_ASTURIAN_APPROVED 5
/* Belarusian */
#define LANGUAGE_PROGRESS_BELARUSIAN_TRANSLATED 1
#define LANGUAGE_PROGRESS_BELARUSIAN_APPROVED 0
/* Catalan */
#define LANGUAGE_PROGRESS_CATALAN_TRANSLATED 47
#define LANGUAGE_PROGRESS_CATALAN_APPROVED 0
@ -95,7 +99,7 @@
#define LANGUAGE_PROGRESS_NORWEGIAN_APPROVED 0
/* Polish */
#define LANGUAGE_PROGRESS_POLISH_TRANSLATED 76
#define LANGUAGE_PROGRESS_POLISH_TRANSLATED 77
#define LANGUAGE_PROGRESS_POLISH_APPROVED 26
/* Portuguese, Brazilian */

14
intl/steam_be.json Normal file
View file

@ -0,0 +1,14 @@
{
"main-desc": "RetroArch is an open source and cross platform frontend/framework for emulators, game engines, video games, media players and other applications.\n\nWhile it can do many things besides this, it is most widely known for enabling you to run classic games on a wide range of computers and consoles through a slick graphical interface. Settings are also unified so configuration is done once and for all.\n\nIn addition to this, you will soon be able to run original game discs (CDs) from RetroArch. We take videogame preservation seriously and want to ensure you can run your originally bought content on modern day PCs.\n\nRetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, run-ahead, and more!",
"final-burn-neo-desc": "[img]{STEAM_APP_IMAGE}/extras/FBN_a2.png[/img]\r\n\r\nFinal Burn Neo (aka FBNeo) is the new official branch of the Final Burn Alpha emulator, which is compatible with hundreds of arcade and console games. The libretro core of FBNeo brings its library of compatible titles to RetroArch, where the core's tight integration with the libretro API allows it to work with RetroArch's advanced time-bending features like rollback-based netplay and run-ahead latency reduction. It includes input presets for automatic mapping of buttons for different games, including fighting game layouts for both modern and old-school arcade controls (aka fightsticks).",
"genesis-plus-gx-desc": "[img]{STEAM_APP_IMAGE}/extras/Genesis_Plus_GX_(Phone).png[/img]\r\n\r\nGenesis Plus GX began as a homebrew port of the Genesis Plus emulator for a hacked console before being ported to libretro. With a focus on speed, accuracy and portability, Genesis Plus GX now appears on a variety of platforms and frontends, and is known as one of the most capable and compatible emulators for the consoles it covers, with support for both cartridge and CD-ROM games. It also works well with many of RetroArch's advanced features, such as real-time rewind, run-ahead latency reduction, cheats and RetroAchievements.",
"kronos-desc": "[img]{STEAM_APP_IMAGE}/extras/main.png[/img]\r\n\r\nKronos is a modern fork of the UoYabause emulator, which is itself a fork of the venerable Yabause emulator. This DLC provides the Kronos-libretro core for use with the RetroArch gaming and multimedia interface, allowing users to load software that is compatible with the Kronos emulator.\r\n\r\nKronos utilizes modern OpenGL capabilities to provide a variety of extra graphical features, such as increased internal resolution, so an up-to-date and reasonably powerful GPU is recommended.\r\n\r\nKronos supports loading games from many different formats, including ISO, BIN/CUE and the compressed CHD format, and it requires external BIOS files (saturn_bios.bin and stvbios.zip) placed either in RetroArch's \"system\" folder or alongside the target software in order to function correctly.",
"mesen-desc": "[img]{STEAM_APP_IMAGE}/extras/mesen2.png[/img]\r\n\r\nMesen is a highly accurate and feature-filled emulator with support for tons of cartridge mappers (even ones used for weird, unauthorized carts), custom color palettes and HD asset packs. As a libretro core, Mesen supports many advanced features, like softpatching and achievements (through the RetroAchievements service).",
"mesen-s-desc": "[img]{STEAM_APP_IMAGE}/extras/mesen2.png[/img][img]{STEAM_APP_IMAGE}/extras/-S2.png[/img]\r\n\r\nMesen S is a highly accurate and feature-filled 16bit console emulator. It has high compatibility, with support for the add-on chips used in many games of the era, while also maintaining high performance. As a libretro core, Mesen S supports many advanced features, like softpatching and achievements (through the RetroAchievements service).",
"mgba-desc": "[img]{STEAM_APP_IMAGE}/extras/mgba.png[/img]\r\n\r\nmGBA is a fast, accurate emulator for one of the most popular and well-loved handheld consoles, and it has compatibility with huge library of beloved 8- and 16-bit style games. On top of the commitment to speed and faithful reproduction, mGBA also has a ton of great enhancement features, including support for custom palettes for games that were originally grayscale and displaying borders for games that include them.\r\n\r\nThis DLC allows mGBA to run through RetroArch, which adds all of its enhancements and features, including real-time rewind, extensive post-processing shaders and low-latency input to provide a modern gaming experience even with classic titles.",
"pcsx-rearmed-desc": "[img]{STEAM_APP_IMAGE}/extras/PCSX.png[/img]\r\n\r\nPCSX ReARMed is part of a long line of emulators that includes PCSX-Reloaded, PCSX-df and, of course, the original PCSX. This particular fork was originally heavily optimized for devices with ARM CPUs, hence the name, but we've added back in quite a few things to make it work well on typical PC hardware, as well.\r\n\r\nAs a libretro core, this DLC requires the RetroArch interface, where it can be loaded as a core to run games and software that are compatible with the PCSX ReARMed emulator. This core requires a BIOS image (not included) for each region of the software to be placed in RetroArch's \"system\" directory in order to function properly.",
"sameboy-desc": "[img]{STEAM_APP_IMAGE}/extras/SAMEBOY_(Phone).png[/img]\r\nSameBoy is a highly accurate emulator known for successfully running a few games that cause other emulators to stumble. In addition to this high accuracy, SameBoy also sports some nice features like the ability to pick which device model to emulate regardless of what model the game is designed for, user-selectable colorization palettes, built-in HLE BIOS and the ability to load borders on the games that support them.",
"stella-desc": "[img]{STEAM_APP_IMAGE}/extras/stealla.png[/img]\r\n\r\nStella is a free, open-source emulator for one of the most popular and influential home video game consoles of the 1970s and '80s. This emulator was originally developed for use on the GNU/Linux operating system but has, over time, been ported to many different platforms, including libretro, which allows it to play through the RetroArch gaming and multimedia system.\r\n\r\n[img]{STEAM_APP_IMAGE}/extras/2600.png[/img]\r\n\r\nOver the past couple of years, the Stella development team has made great strides in mimicking the many quirks of Stella's target console, making it compatible with many difficult-to-emulate games, homebrew software and demos.\r\n\r\nThrough RetroArch, you can bring a modern touch to this classic emulator, with support for real-time rewind and RetroAchievements, as well as RetroArch's best-in-class shaders for CRT display emulation and more.",
"requirements": "CPU: Intel Pentium 4 and up (CPU with SSE2 instructions required) \nCPU-recommended:Intel Core series or AMD equivalent \nGraphics: Any compliant OpenGL 2.x or Direct3D11 GPU. For shaders to work properly, should support at least Shader Model 2.0. \nGraphics-recommended: Intel: At least Intel HD 4K required for OpenGL, any compliant D3D11 GPU for Direct3D 11. Should support at least Shader Model 3.0 and/or 4.0. \nAdditional notes: For OpenGL: Intel HD 2K/3K GPUs on Windows 10 will have to fall back to an OpenGL 1.1 driver.",
"legal-limits": "RetroArch is free/open source software, available under the GNU GPL 3.0 license. \nIt does not contain any copyrighted material by third parties. RetroArch does not condone piracy in any way, shape or form."
}