/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __CHEAT_MANAGER_H #define __CHEAT_MANAGER_H #include #include #include "../setting_list.h" RETRO_BEGIN_DECLS enum cheat_handler_type { CHEAT_HANDLER_TYPE_EMU = 0, CHEAT_HANDLER_TYPE_RETRO, CHEAT_HANDLER_TYPE_END }; enum cheat_type { CHEAT_TYPE_DISABLED = 0, CHEAT_TYPE_SET_TO_VALUE, CHEAT_TYPE_INCREASE_VALUE, CHEAT_TYPE_DECREASE_VALUE, CHEAT_TYPE_RUN_NEXT_IF_EQ, CHEAT_TYPE_RUN_NEXT_IF_NEQ, CHEAT_TYPE_RUN_NEXT_IF_LT, CHEAT_TYPE_RUN_NEXT_IF_GT }; enum cheat_search_type { CHEAT_SEARCH_TYPE_EXACT = 0, CHEAT_SEARCH_TYPE_LT, CHEAT_SEARCH_TYPE_LTE, CHEAT_SEARCH_TYPE_GT, CHEAT_SEARCH_TYPE_GTE, CHEAT_SEARCH_TYPE_EQ, CHEAT_SEARCH_TYPE_NEQ, CHEAT_SEARCH_TYPE_EQPLUS, CHEAT_SEARCH_TYPE_EQMINUS }; enum cheat_match_action_type { CHEAT_MATCH_ACTION_TYPE_VIEW = 0, CHEAT_MATCH_ACTION_TYPE_DELETE, CHEAT_MATCH_ACTION_TYPE_COPY, CHEAT_MATCH_ACTION_TYPE_BROWSE }; enum cheat_rumble_type { RUMBLE_TYPE_DISABLED = 0, RUMBLE_TYPE_CHANGES, RUMBLE_TYPE_DOES_NOT_CHANGE, RUMBLE_TYPE_INCREASE, RUMBLE_TYPE_DECREASE, RUMBLE_TYPE_EQ_VALUE, RUMBLE_TYPE_NEQ_VALUE, RUMBLE_TYPE_LT_VALUE, RUMBLE_TYPE_GT_VALUE, RUMBLE_TYPE_INCREASE_BY_VALUE, RUMBLE_TYPE_DECREASE_BY_VALUE, RUMBLE_TYPE_END_LIST }; /* Some codes are ridiculously large - over 10000 bytes */ #define CHEAT_CODE_SCRATCH_SIZE 16*1024 #define CHEAT_DESC_SCRATCH_SIZE 255 struct item_cheat { /* Clock value for when rumbling should stop */ retro_time_t rumble_primary_end_time; retro_time_t rumble_secondary_end_time; char *desc; char *code; unsigned int idx; unsigned int handler; /* Number of bits = 2^memory_search_size * 0=1, 1=2, 2=4, 3=8, 4=16, 5=32 */ unsigned int memory_search_size; unsigned int cheat_type; unsigned int value; unsigned int address; /* * address_mask used when memory_search_size <8 bits * if memory_search_size=0, then the number of bits is 1 and this value can be one of the following: * 0 : 00000001 * 1 : 00000010 * 2 : 00000100 * 3 : 00001000 * 4 : 00010000 * 5 : 00100000 * 6 : 01000000 * 7 : 10000000 * if memory_search_size=1, then the number of bits is 2 and this value can be one of the following: * 0 : 00000011 * 1 : 00001100 * 2 : 00110000 * 3 : 11000000 * if memory_search_size=2, then the number of bits is 4 and this value can be one of the following: * 0 : 00001111 * 1 : 11110000 */ unsigned int address_mask; unsigned int rumble_type; unsigned int rumble_value; unsigned int rumble_prev_value; unsigned int rumble_initialized; /* 0-15 for specific port, anything else means "all ports" */ unsigned int rumble_port; unsigned int rumble_primary_strength; /* 0-65535 */ unsigned int rumble_primary_duration; /* in milliseconds */ unsigned int rumble_secondary_strength; /* 0-65535 */ unsigned int rumble_secondary_duration; /* in milliseconds */ /* * The repeat_ variables allow for a single cheat code to affect multiple memory addresses. * repeat_count - the number of times the cheat code should be applied * repeat_add_to_value - every iteration of repeat_count will have this amount added to item_cheat.value * repeat_add_to_address - every iteration of repeat_count will have this amount added to item_cheat.address * * Note that repeat_add_to_address represents the number of "memory_search_size" blocks to add to * item_cheat.address. If memory_seach_size is 16-bits and repeat_add_to_address is 2, then item_cheat.address * will be increased by 4 bytes 2*(16-bits) for every iteration. * * This is a cheating structure used for codes like unlocking all levels, giving yourself 1 of every item,etc. */ unsigned int repeat_count; unsigned int repeat_add_to_value; unsigned int repeat_add_to_address; bool state; /* Whether to apply the cheat based on big-endian console memory or not */ bool big_endian; }; struct cheat_manager { struct item_cheat working_cheat; /* retro_time_t alignment */ struct item_cheat *cheats; uint8_t *curr_memory_buf; uint8_t *prev_memory_buf; uint8_t *matches; uint8_t **memory_buf_list; unsigned *memory_size_list; unsigned int delete_state; unsigned int loading_cheat_size; unsigned int loading_cheat_offset; unsigned ptr; unsigned size; unsigned buf_size; unsigned total_memory_size; unsigned num_memory_buffers; unsigned match_idx; unsigned match_action; unsigned search_bit_size; unsigned dummy; unsigned search_exact_value; unsigned search_eqplus_value; unsigned search_eqminus_value; unsigned num_matches; unsigned browse_address; char working_desc[CHEAT_DESC_SCRATCH_SIZE]; char working_code[CHEAT_CODE_SCRATCH_SIZE]; bool big_endian; bool memory_initialized; bool memory_search_initialized; }; typedef struct cheat_manager cheat_manager_t; extern cheat_manager_t cheat_manager_state; unsigned cheat_manager_get_size(void); bool cheat_manager_load(const char *path, bool append); /** * cheat_manager_save: * @path : Path to cheats file (absolute path). * * Saves cheats to file on disk. * * Returns: true (1) if successful, otherwise false (0). **/ bool cheat_manager_save(const char *path, const char *cheat_database, bool overwrite); bool cheat_manager_realloc(unsigned new_size, unsigned default_handler); void cheat_manager_set_code(unsigned index, const char *str); void cheat_manager_index_next(void); void cheat_manager_index_prev(void); void cheat_manager_toggle(void); void cheat_manager_apply_cheats(void); void cheat_manager_update(cheat_manager_t *handle, unsigned handle_idx); void cheat_manager_toggle_index(bool apply_cheats_after_toggle, unsigned i); unsigned cheat_manager_get_buf_size(void); const char *cheat_manager_get_desc(unsigned i); const char *cheat_manager_get_code(unsigned i); bool cheat_manager_get_code_state(unsigned i); void cheat_manager_state_free(void); void cheat_manager_alloc_if_empty(void); bool cheat_manager_copy_idx_to_working(unsigned idx); bool cheat_manager_copy_working_to_idx(unsigned idx); void cheat_manager_load_game_specific_cheats(const char *path_cheat_database); void cheat_manager_save_game_specific_cheats(const char *path_cheat_database); int cheat_manager_initialize_memory(rarch_setting_t *setting, size_t idx, bool wraparound); int cheat_manager_search_exact(rarch_setting_t *setting, size_t idx, bool wraparound); int cheat_manager_search_lt(rarch_setting_t *setting, size_t idx, bool wraparound); int cheat_manager_search_gt(rarch_setting_t *setting, size_t idx, bool wraparound); int cheat_manager_search_lte(rarch_setting_t *setting, size_t idx, bool wraparound); int cheat_manager_search_gte(rarch_setting_t *setting, size_t idx, bool wraparound); int cheat_manager_search_eq(rarch_setting_t *setting, size_t idx, bool wraparound); int cheat_manager_search_neq(rarch_setting_t *setting, size_t idx, bool wraparound); int cheat_manager_search_eqplus(rarch_setting_t *setting, size_t idx, bool wraparound); int cheat_manager_search_eqminus(rarch_setting_t *setting, size_t idx, bool wraparound); unsigned cheat_manager_get_state_search_size(unsigned search_size); int cheat_manager_add_matches(const char *path, const char *label, unsigned type, size_t idx, size_t entry_idx); void cheat_manager_apply_retro_cheats(void); void cheat_manager_match_action( enum cheat_match_action_type match_action, unsigned int target_match_idx, unsigned int *address, unsigned int *address_mask, unsigned int *prev_value, unsigned int *curr_value); int cheat_manager_copy_match(rarch_setting_t *setting, size_t idx, bool wraparound); int cheat_manager_delete_match(rarch_setting_t *setting, size_t idx, bool wraparound); RETRO_END_DECLS #endif