RetroArch/Makefile.ps2
Jesse Talavera-Greenberg cbf49a0b77
XDelta patch support (Take 2) (#15915)
* Add xdelta in deps

* Include <assert.h> in xdelta3.h

- Otherwise the static_assert calls can fail

* Build xdelta3 in Makefile.common

* Add xdelta support to the softpatching infrastructure

- The patching itself isn't fully implemented yet

* Adjust how xdelta3.h checks the sizes of some types

- Now checks max values instead of relying on autotools

* Add some enums that were excluded by the cherry-pick

* Remove stray whitespace

* Adjust SIZE macros in xdelta3.h

- Move them outside the XD3_USE_LARGEFILE64 block
- Add more SIZE declarations
- Make SIZEOF_UNSIGNED_LONG_LONG contingent on the presence of ULLONG_MAX

* Reintegrate xdelta support

* Enable support for xdelta's secondary compressors

- Necessary for some patches

* Fix some format specifiers

* Remove unnecessary files from xdelta

* Include xdelta3.h with a relative path

* Add xdelta3 headers to HEADERS variable

* Gate Xdelta support behind HAVE_XDELTA

- HAVE_XDELTA is on by default
- HAVE_PATCH is still required for HAVE_XDELTA to be meaningful
- Support is mostly contingent on the availability of LZMA
- Anything modern should be okay
- Legacy platforms (e.g. DOS) may need to have Xdelta support disabled
- At least until some other solution can be found

* Disable HAVE_XDELTA on platforms where the build recently failed

- These come from looking at the failed builds on GitHub
- These are guesses, and may turn out to be wrong

* Fix a potential memory leak

- Whoops, looks like I need to call two cleanup functions
- xd3_close_stream exists separately from xd3_free_stream

* Split the --help printout for --xdelta into its own strlcat call

- GCC was complaining about #ifdefs within macro arguments being non-portable

* Fix some incorrect printf format specifiers

* Modify Xdelta to adhere to C89

- It's mostly using RetroArch's INLINE macro instead of the inline keyword

* Slight cleanups

* Remove a stray comma that was hindering C89 builds

* Add XDelta support to CHANGES.md

* Change how the xdelta patch's name is computed

- To be in line with other recent refactoring

* Fix an incorrect merge

- Whoops, this part was from before I figured out how to get the size of a patched file

* Explain the song-and-dance behind computing a patched file's size

* Define some XDelta3-related constants to 0 on 32-bit platforms

* Adjust some Xdelta-related macro definitions

- Exclude the encoder, since we're not making patches
- Move some #defines to after inclusion of <stdint.h>, to fix undefined behavior
- Remove _WIN32_WINNT overrides, since they were for code that we're not using

* Fix Xdelta support

* Wrap an encoder-only function in `#if XD3_ENCODER`
2023-11-23 20:19:07 -08:00

130 lines
2.9 KiB
Makefile

TARGET := retroarch_ps2
TARGET_RELEASE = retroarchps2.elf
BUILD_FOR_PCSX2 = 0
DEBUG = 0
SCREEN_DEBUG = 0
GRIFFIN_BUILD = 0
HAVE_THREADS = 0
MUTE_WARNINGS = 1
WHOLE_ARCHIVE_LINK = 0
HAVE_STATIC_DUMMY ?= 0
PS2_IP = 192.168.1.10
ifeq ($(DEBUG), 1)
OPTIMIZE_LV := -O0 -g
DEFINES += -DDEBUG
else
OPTIMIZE_LV := -O3
endif
ifeq ($(MUTE_WARNINGS), 1)
DISABLE_WARNINGS := -Wno-unused -Wno-format -Wno-format-truncation
endif
ifeq ($(HAVE_STATIC_DUMMY),1)
DEFINES += -DHAVE_STATIC_DUMMY
else
LIBS += -lretro_ps2
endif
ifeq ($(SCREEN_DEBUG), 1)
LIBS += -ldebug
DEFINES += -DSCREEN_DEBUG
endif
ifeq ($(BUILD_FOR_PCSX2), 1)
DEFINES += -DBUILD_FOR_PCSX2
endif
DEFINES += -DRARCH_INTERNAL -DRARCH_CONSOLE
ifeq ($(GRIFFIN_BUILD), 1)
OBJ += griffin/griffin.o
DEFINES += -DHAVE_GRIFFIN=1 -DHAVE_SCREENSHOTS -DHAVE_REWIND -DHAVE_MENU -DHAVE_CONFIGFILE -DHAVE_PATCH -DHAVE_CHEATS
DEFINES += -DHAVE_ZLIB -DHAVE_NO_BUILTINZLIB -DHAVE_RPNG -DHAVE_RJPEG -DHAVE_FILTERS_BUILTIN -DHAVE_7ZIP -D_7ZIP_ST -DHAVE_CC_RESAMPLER -DHAVE_AUDIOMIXER
DEFINES += -DHAVE_VIDEO_FILTER -DHAVE_RGUI -DHAVE_WINDOW_OFFSET
DEFINES += -DHAVE_DSP_FILTER
else
HAVE_CC_RESAMPLER = 1
HAVE_MENU_COMMON = 1
HAVE_RPNG = 1
HAVE_RJPEG = 1
HAVE_RBMP = 1
HAVE_MENU = 1
HAVE_CONFIGFILE = 1
HAVE_PATCH = 1
HAVE_PATCH = 0 # disabled because <lzma.h> isn't available (or we haven't figured out how to install it)
HAVE_CHEATS = 1
HAVE_RGUI = 1
HAVE_MATERIALUI = 0
HAVE_XMB = 0
HAVE_OZONE = 0
HAVE_ZLIB = 1
HAVE_NO_BUILTINZLIB = 1
HAVE_7ZIP = 1
HAVE_SCREENSHOTS = 1
HAVE_REWIND = 1
HAVE_AUDIOMIXER = 1
HAVE_RWAV = 1
HAVE_DSP_FILTER = 1
HAVE_VIDEO_FILTER = 1
HAVE_FILTERS_BUILTIN = 1
HAVE_WINDOW_OFFSET = 1
include Makefile.common
CFLAGS += $(DEF_FLAGS)
BLACKLIST :=
OBJ := $(filter-out $(BLACKLIST),$(OBJ))
INCDIRS += $(INCLUDE_DIRS)
endif
ifeq ($(strip $(PS2SDK)),)
$(error "Please set PS2SDK in your environment. export PS2SDK=<path to>ps2sdk")
endif
INCDIR = -I$(PS2DEV)/gsKit/include -I$(PS2SDK)/ports/include
INCDIR += -Ilibretro-common/include -Ideps -Ideps/stb -Ideps/7zip
LDFLAGS += -L$(PS2DEV)/gsKit/lib -L$(PS2SDK)/ports/lib -L.
# Lib cdvd is needed to get proper time
LIBS += -lpatches -lgskit -ldmakit -lps2_drivers -lz -lelf-loader
CFLAGS = $(OPTIMIZE_LV) $(DISABLE_WARNINGS) $(DEFINES) -DPS2 -ffast-math -fsingle-precision-constant
ASFLAGS = $(CFLAGS)
EE_OBJS += $(OBJ)
EE_CFLAGS = $(CFLAGS)
EE_CXXFLAGS = $(CFLAGS)
EE_LDFLAGS = $(LDFLAGS)
EE_LIBS = $(LIBS)
EE_ASFLAGS = $(ASFLAGS)
EE_INCS = $(INCDIR)
EE_BIN = $(TARGET).elf
EE_GPVAL = $(GPVAL)
all: $(EE_BIN)
clean:
rm -f $(EE_BIN) $(EE_OBJS)
prepare:
ps2client -h $(PS2_IP) reset
ps2client -h $(PS2_IP) netdump
run:
ps2client -h $(PS2_IP) execee host:$(EE_BIN)
sim:
PCSX2 --elf=$(PWD)/$(EE_BIN) --nogui
debug: clean all run
release: all
ps2-packer $(EE_BIN) $(TARGET_RELEASE)
#Include preferences
include $(PS2SDK)/samples/Makefile.pref
include $(PS2SDK)/samples/Makefile.eeglobal_cpp