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57 lines
1.8 KiB
Plaintext
57 lines
1.8 KiB
Plaintext
# This filter preset was created by Cyber for use with their shader presets.
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# It is labeled "pseudo" because it reuses the SNES version of blargg's NTSC
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# filter to work with other consoles' video output
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# this is a 1:1 representation of my real Amiga composite on a Sony CRT
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# DariusG 2023
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filter = blargg_ntsc_snes
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blargg_ntsc_snes_tvtype = "custom"
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# h, s,co, b, sh,gam,res,art, fr,bl
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# tvtype presets for reference:
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# monochrome = 0,-1, 0, 0, .2, 0, .2,-.2,-.2,-1, 1, 1
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# composite = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1
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# svideo = 0, 0, 0, 0, .2, 0, .2, -1, -1, 0, 1, 1
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# rgb = 0, 0, 0, 0, .2, 0, .7, -1, -1,-1, 1, 1
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blargg_ntsc_snes_hue = 0.05
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# -1 = -180 degrees +1 = +180 degrees
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blargg_ntsc_snes_saturation = 0.2
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# -1 = grayscale (0.0) +1 = oversaturated colors (2.0)
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blargg_ntsc_snes_contrast = 0.0
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# -1 = dark (0.5) +1 = light (1.5)
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blargg_ntsc_snes_brightness = 0.1
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# -1 = dark (0.5) +1 = light (1.5)
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blargg_ntsc_snes_sharpness = 0.0
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# edge contrast enhancement/blurring
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blargg_ntsc_snes_gamma = 0.5
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# -1 = dark (1.5) +1 = light (0.5)
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blargg_ntsc_snes_resolution = -0.35
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# image resolution (composite 0 - svideo 0.2 - rgb 0.7)
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blargg_ntsc_snes_artifacts = 0.0
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# artifacts caused by color changes (-1 is off)
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blargg_ntsc_snes_fringing = -0.5
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# color artifacts caused by brightness changes (-1 is off)
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blargg_ntsc_snes_bleed = -0.4
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# color bleed (color resolution reduction) (-1 is off)
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blargg_ntsc_snes_merge_fields = 0
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# if 1, merges even and odd fields together to reduce flicker
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# if 0, alternate fields every frame
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blargg_ntsc_snes_hires_blit = 0
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# do hires blitting when set to 1, assuming 512 width for any res >256 (made for SNES 512 mode)
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# set it to 0 for other resolutions such as 320 (even if a bit out of specs for this filter)
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