RetroArch/wiiu/net_listen.sh
gblues ae617c0ee6
Update some Wii U development metadata (#13013)
== DETAILS
- add a `WiiU` IntelliSense configuration for vscode
- rewrite the `net_listen.sh` script in python because the
  shell script approach just isn't portable enough and doesn't handle
  things like multiple network adapters gracefully at all.
2021-09-19 01:22:59 +02:00

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#!/usr/bin/env python
# Adapted from the Python UDP broadcast client example by ninedraft: https://github.com/ninedraft/python-udp/
from __future__ import print_function
import datetime
import os
import signal
import sys
from socket import (
socket,
AF_INET,
SOCK_DGRAM,
IPPROTO_UDP,
SOL_SOCKET,
SO_REUSEPORT,
SO_BROADCAST
)
def get_bind_port():
default = 4405
candidate = os.getenv('PC_DEVELOPMENT_TCP_PORT', str(default))
try:
port = int(candidate)
except ValueError:
port = default
return port
def exit_gracefully(signum, frame):
sys.exit(0)
def main():
signal.signal(signal.SIGINT, exit_gracefully)
signal.signal(signal.SIGTERM, exit_gracefully)
client = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)
client.setsockopt(SOL_SOCKET, SO_REUSEPORT, 1)
client.setsockopt(SOL_SOCKET, SO_BROADCAST, 1)
client.bind(("", get_bind_port()) )
while True:
data, addr = client.recvfrom(1024)
print(datetime.datetime.now().isoformat(), data.decode('utf-8').rstrip('\r\n'))
if __name__ == '__main__':
main()