RetroArch/gfx/drivers_shader/slang_reflection.h
2023-03-26 21:20:27 +01:00

114 lines
3.3 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2017 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SLANG_REFLECTION_H_
#define SLANG_REFLECTION_H_
/* Textures with built-in meaning. */
enum slang_texture_semantic
{
/* The input texture to the filter chain.
* Canonical name: "Original". */
SLANG_TEXTURE_SEMANTIC_ORIGINAL = 0,
/* The output from pass N - 1 if executing pass N, or ORIGINAL
* if pass #0 is executed.
* Canonical name: "Source".
*/
SLANG_TEXTURE_SEMANTIC_SOURCE = 1,
/* The original inputs with a history back in time.
* Canonical name: "OriginalHistory#", e.g. "OriginalHistory2" <- Two frames back.
* "OriginalHistory0" is an alias for SEMANTIC_ORIGINAL.
* Size name: "OriginalHistorySize#".
*/
SLANG_TEXTURE_SEMANTIC_ORIGINAL_HISTORY = 2,
/* The output from pass #N, where pass #0 is the first pass.
* Canonical name: "PassOutput#", e.g. "PassOutput3".
* Size name: "PassOutputSize#".
*/
SLANG_TEXTURE_SEMANTIC_PASS_OUTPUT = 3,
/* The output from pass #N, one frame ago where pass #0 is the first pass.
* It is not valid to use the pass feedback from a pass which is not offscreen.
* Canonical name: "PassFeedback#", e.g. "PassFeedback2".
*/
SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK = 4,
/* Inputs from static textures, defined by the user.
* There is no canonical name, and the only way to use these semantics are by
* remapping.
*/
SLANG_TEXTURE_SEMANTIC_USER = 5,
SLANG_NUM_TEXTURE_SEMANTICS,
SLANG_INVALID_TEXTURE_SEMANTIC = -1
};
enum slang_semantic
{
/* mat4, MVP */
SLANG_SEMANTIC_MVP = 0,
/* vec4, viewport size of current pass */
SLANG_SEMANTIC_OUTPUT = 1,
/* vec4, viewport size of final pass */
SLANG_SEMANTIC_FINAL_VIEWPORT = 2,
/* uint, frame count with modulo */
SLANG_SEMANTIC_FRAME_COUNT = 3,
/* int, frame direction */
SLANG_SEMANTIC_FRAME_DIRECTION = 4,
/* uint, rotation */
SLANG_SEMANTIC_ROTATION = 5,
SLANG_NUM_BASE_SEMANTICS,
/* float, user defined parameter, arrayed */
SLANG_SEMANTIC_FLOAT_PARAMETER = 6,
SLANG_NUM_SEMANTICS,
SLANG_INVALID_SEMANTIC = -1
};
enum slang_stage
{
SLANG_STAGE_VERTEX_MASK = 1 << 0,
SLANG_STAGE_FRAGMENT_MASK = 1 << 1
};
enum slang_constant_buffer
{
SLANG_CBUFFER_UBO = 0,
SLANG_CBUFFER_PC,
SLANG_CBUFFER_MAX
};
/* Vulkan maximum texture bindings inside shader. D3D11 has hard limit of 16 */
#define SLANG_NUM_BINDINGS 16
struct slang_texture_semantic_map
{
enum slang_texture_semantic semantic;
unsigned index;
};
struct slang_semantic_map
{
enum slang_semantic semantic;
unsigned index;
};
#endif