RetroArch/libretro-common/queues/task_queue.c

992 lines
22 KiB
C

/* Copyright (C) 2010-2020 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this file (task_queue.c).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <queues/task_queue.h>
#include <features/features_cpu.h>
#ifdef HAVE_THREADS
#include <rthreads/rthreads.h>
#endif
typedef struct
{
retro_task_t *front;
retro_task_t *back;
} task_queue_t;
struct retro_task_impl
{
retro_task_queue_msg_t msg_push;
void (*push_running)(retro_task_t *);
void (*cancel)(void *);
void (*reset)(void);
void (*wait)(retro_task_condition_fn_t, void *);
void (*gather)(void);
bool (*find)(retro_task_finder_t, void*);
void (*retrieve)(task_retriever_data_t *data);
void (*init)(void);
void (*deinit)(void);
};
/* TODO/FIXME - static globals */
static retro_task_queue_msg_t msg_push_bak = NULL;
static task_queue_t tasks_running = {NULL, NULL};
static task_queue_t tasks_finished = {NULL, NULL};
static struct retro_task_impl *impl_current = NULL;
static bool task_threaded_enable = false;
#ifdef HAVE_THREADS
static uintptr_t main_thread_id = 0;
static slock_t *running_lock = NULL;
static slock_t *finished_lock = NULL;
static slock_t *property_lock = NULL;
static slock_t *queue_lock = NULL;
static scond_t *worker_cond = NULL;
static sthread_t *worker_thread = NULL;
static bool worker_continue = true;
/* use running_lock when touching it */
#endif
static void task_queue_msg_push(retro_task_t *task,
unsigned prio, unsigned duration,
bool flush, const char *fmt, ...)
{
char buf[1024];
va_list ap;
buf[0] = '\0';
va_start(ap, fmt);
vsnprintf(buf, sizeof(buf), fmt, ap);
va_end(ap);
if (impl_current->msg_push)
impl_current->msg_push(task, buf, prio, duration, flush);
}
static void task_queue_push_progress(retro_task_t *task)
{
#ifdef HAVE_THREADS
/* msg_push callback interacts directly with the task properties (particularly title).
* make sure another thread doesn't modify them while rendering
*/
slock_lock(property_lock);
#endif
if (task->title && !task->mute)
{
if (task->finished)
{
if (task->error)
task_queue_msg_push(task, 1, 60, true, "%s: %s",
"Task failed", task->title);
else
task_queue_msg_push(task, 1, 60, false, "100%%: %s", task->title);
}
else
{
if (task->progress >= 0 && task->progress <= 100)
task_queue_msg_push(task, 1, 60, true, "%i%%: %s",
task->progress, task->title);
else
task_queue_msg_push(task, 1, 60, false, "%s...", task->title);
}
if (task->progress_cb)
task->progress_cb(task);
}
#ifdef HAVE_THREADS
slock_unlock(property_lock);
#endif
}
static void task_queue_put(task_queue_t *queue, retro_task_t *task)
{
task->next = NULL;
if (queue->front)
{
/* Make sure to insert in order - the queue is
* sorted by 'when' so items that aren't scheduled
* to run immediately are at the back of the queue.
* Items with the same 'when' are inserted after
* all the other items with the same 'when'.
* This primarily affects items with a 'when' of 0.
*/
if (queue->back)
{
if (queue->back->when > task->when)
{
retro_task_t** prev = &queue->front;
while (*prev && (*prev)->when <= task->when)
prev = &((*prev)->next);
task->next = *prev;
*prev = task;
return;
}
queue->back->next = task;
}
}
else
queue->front = task;
queue->back = task;
}
static retro_task_t *task_queue_get(task_queue_t *queue)
{
retro_task_t *task = queue->front;
if (task)
{
queue->front = task->next;
task->next = NULL;
}
return task;
}
static void retro_task_internal_gather(void)
{
retro_task_t *task = NULL;
while ((task = task_queue_get(&tasks_finished)))
{
task_queue_push_progress(task);
if (task->callback)
task->callback(task, task->task_data, task->user_data, task->error);
if (task->cleanup)
task->cleanup(task);
if (task->error)
free(task->error);
if (task->title)
free(task->title);
free(task);
}
}
static void retro_task_regular_push_running(retro_task_t *task)
{
task_queue_put(&tasks_running, task);
}
static void retro_task_regular_cancel(void *task)
{
retro_task_t *t = (retro_task_t*)task;
t->cancelled = true;
}
static void retro_task_regular_gather(void)
{
retro_task_t *task = NULL;
retro_task_t *queue = NULL;
retro_task_t *next = NULL;
while ((task = task_queue_get(&tasks_running)))
{
task->next = queue;
queue = task;
}
for (task = queue; task; task = next)
{
next = task->next;
if (!task->when || task->when < cpu_features_get_time_usec())
{
task->handler(task);
task_queue_push_progress(task);
}
if (task->finished)
task_queue_put(&tasks_finished, task);
else
task_queue_put(&tasks_running, task);
}
retro_task_internal_gather();
}
static void retro_task_regular_wait(retro_task_condition_fn_t cond, void* data)
{
while ((tasks_running.front && !tasks_running.front->when) && (!cond || cond(data)))
retro_task_regular_gather();
}
static void retro_task_regular_reset(void)
{
retro_task_t *task = tasks_running.front;
for (; task; task = task->next)
task->cancelled = true;
}
static void retro_task_regular_init(void) { }
static void retro_task_regular_deinit(void) { }
static bool retro_task_regular_find(retro_task_finder_t func, void *user_data)
{
retro_task_t *task = tasks_running.front;
for (; task; task = task->next)
{
if (func(task, user_data))
return true;
}
return false;
}
static void retro_task_regular_retrieve(task_retriever_data_t *data)
{
retro_task_t *task = NULL;
task_retriever_info_t *tail = NULL;
/* Parse all running tasks and handle matching handlers */
for (task = tasks_running.front; task != NULL; task = task->next)
{
task_retriever_info_t *info = NULL;
if (task->handler != data->handler)
continue;
/* Create new link */
info = (task_retriever_info_t*)
malloc(sizeof(task_retriever_info_t));
info->data = malloc(data->element_size);
info->next = NULL;
/* Call retriever function and fill info-specific data */
if (!data->func(task, info->data))
{
free(info->data);
free(info);
continue;
}
/* Add link to list */
if (data->list)
{
if (tail)
{
tail->next = info;
tail = tail->next;
}
else
tail = info;
}
else
{
data->list = info;
tail = data->list;
}
}
}
static struct retro_task_impl impl_regular = {
NULL,
retro_task_regular_push_running,
retro_task_regular_cancel,
retro_task_regular_reset,
retro_task_regular_wait,
retro_task_regular_gather,
retro_task_regular_find,
retro_task_regular_retrieve,
retro_task_regular_init,
retro_task_regular_deinit
};
#ifdef HAVE_THREADS
/* 'queue_lock' must be held for the duration of this function */
static void task_queue_remove(task_queue_t *queue, retro_task_t *task)
{
retro_task_t *t = NULL;
retro_task_t *front = queue->front;
/* Remove first element if needed */
if (task == front)
{
queue->front = task->next;
if (queue->back == task) /* if only element, also update back */
queue->back = NULL;
task->next = NULL;
return;
}
/* Parse queue */
t = front;
while (t && t->next)
{
/* Remove task and update queue */
if (t->next == task)
{
t->next = task->next;
task->next = NULL;
/* When removing the tail of the queue, update the tail pointer */
if (queue->back == task)
{
if (queue->back == task)
queue->back = t;
}
break;
}
/* Update iterator */
t = t->next;
}
}
static void retro_task_threaded_push_running(retro_task_t *task)
{
slock_lock(running_lock);
slock_lock(queue_lock);
task_queue_put(&tasks_running, task);
scond_signal(worker_cond);
slock_unlock(queue_lock);
slock_unlock(running_lock);
}
static void retro_task_threaded_cancel(void *task)
{
retro_task_t *t;
slock_lock(running_lock);
for (t = tasks_running.front; t; t = t->next)
{
if (t == task)
{
t->cancelled = true;
break;
}
}
slock_unlock(running_lock);
}
static void retro_task_threaded_gather(void)
{
retro_task_t *task = NULL;
slock_lock(running_lock);
for (task = tasks_running.front; task; task = task->next)
task_queue_push_progress(task);
slock_unlock(running_lock);
slock_lock(finished_lock);
retro_task_internal_gather();
slock_unlock(finished_lock);
}
static void retro_task_threaded_wait(retro_task_condition_fn_t cond, void* data)
{
bool wait = false;
do
{
retro_task_threaded_gather();
slock_lock(running_lock);
wait = (tasks_running.front && !tasks_running.front->when);
slock_unlock(running_lock);
if (!wait)
{
slock_lock(finished_lock);
wait = (tasks_finished.front && !tasks_finished.front->when);
slock_unlock(finished_lock);
}
} while (wait && (!cond || cond(data)));
}
static void retro_task_threaded_reset(void)
{
retro_task_t *task = NULL;
slock_lock(running_lock);
for (task = tasks_running.front; task; task = task->next)
task->cancelled = true;
slock_unlock(running_lock);
}
static bool retro_task_threaded_find(
retro_task_finder_t func, void *user_data)
{
retro_task_t *task = NULL;
bool result = false;
slock_lock(running_lock);
for (task = tasks_running.front; task; task = task->next)
{
if (func(task, user_data))
{
result = true;
break;
}
}
slock_unlock(running_lock);
return result;
}
static void retro_task_threaded_retrieve(task_retriever_data_t *data)
{
/* Protect access to running tasks */
slock_lock(running_lock);
/* Call regular retrieve function */
retro_task_regular_retrieve(data);
/* Release access to running tasks */
slock_unlock(running_lock);
}
static void threaded_worker(void *userdata)
{
for (;;)
{
retro_task_t *task = NULL;
bool finished = false;
if (!worker_continue)
break; /* should we keep running until all tasks finished? */
slock_lock(running_lock);
/* Get first task to run */
if (!(task = tasks_running.front))
{
scond_wait(worker_cond, running_lock);
slock_unlock(running_lock);
continue;
}
if (task->when)
{
retro_time_t now = cpu_features_get_time_usec();
retro_time_t delay = task->when - now - 500; /* allow half a millisecond for context switching */
if (delay > 0)
{
scond_wait_timeout(worker_cond, running_lock, delay);
slock_unlock(running_lock);
continue;
}
}
slock_unlock(running_lock);
task->handler(task);
slock_lock(property_lock);
finished = task->finished;
slock_unlock(property_lock);
/* Update queue */
if (!finished)
{
/* Move the task to the back of the queue */
/* mimics retro_task_threaded_push_running,
* but also includes a task_queue_remove */
slock_lock(running_lock);
slock_lock(queue_lock);
/* do nothing if only item in queue */
if (task->next)
{
task_queue_remove(&tasks_running, task);
task_queue_put(&tasks_running, task);
scond_signal(worker_cond);
}
slock_unlock(queue_lock);
slock_unlock(running_lock);
}
else
{
/* Remove task from running queue */
slock_lock(running_lock);
slock_lock(queue_lock);
task_queue_remove(&tasks_running, task);
slock_unlock(queue_lock);
slock_unlock(running_lock);
/* Add task to finished queue */
slock_lock(finished_lock);
task_queue_put(&tasks_finished, task);
slock_unlock(finished_lock);
}
}
}
static void retro_task_threaded_init(void)
{
running_lock = slock_new();
finished_lock = slock_new();
property_lock = slock_new();
queue_lock = slock_new();
worker_cond = scond_new();
slock_lock(running_lock);
worker_continue = true;
slock_unlock(running_lock);
worker_thread = sthread_create(threaded_worker, NULL);
}
static void retro_task_threaded_deinit(void)
{
slock_lock(running_lock);
worker_continue = false;
scond_signal(worker_cond);
slock_unlock(running_lock);
sthread_join(worker_thread);
scond_free(worker_cond);
slock_free(running_lock);
slock_free(finished_lock);
slock_free(property_lock);
slock_free(queue_lock);
worker_thread = NULL;
worker_cond = NULL;
running_lock = NULL;
finished_lock = NULL;
property_lock = NULL;
queue_lock = NULL;
}
static struct retro_task_impl impl_threaded = {
NULL,
retro_task_threaded_push_running,
retro_task_threaded_cancel,
retro_task_threaded_reset,
retro_task_threaded_wait,
retro_task_threaded_gather,
retro_task_threaded_find,
retro_task_threaded_retrieve,
retro_task_threaded_init,
retro_task_threaded_deinit
};
#endif
/* Deinitializes the task system.
* This deinitializes the task system.
* The tasks that are running at
* the moment will stay on hold */
void task_queue_deinit(void)
{
if (impl_current)
impl_current->deinit();
impl_current = NULL;
}
void task_queue_init(bool threaded, retro_task_queue_msg_t msg_push)
{
impl_current = &impl_regular;
#ifdef HAVE_THREADS
main_thread_id = sthread_get_current_thread_id();
if (threaded)
{
task_threaded_enable = true;
impl_current = &impl_threaded;
}
#endif
msg_push_bak = msg_push;
impl_current->msg_push = msg_push;
impl_current->init();
}
void task_queue_set_threaded(void)
{
task_threaded_enable = true;
}
void task_queue_unset_threaded(void)
{
task_threaded_enable = false;
}
bool task_queue_is_threaded(void)
{
return task_threaded_enable;
}
bool task_queue_find(task_finder_data_t *find_data)
{
return impl_current->find(find_data->func, find_data->userdata);
}
void task_queue_retrieve(task_retriever_data_t *data)
{
impl_current->retrieve(data);
}
void task_queue_check(void)
{
#ifdef HAVE_THREADS
bool current_threaded = (impl_current == &impl_threaded);
bool want_threaded = task_threaded_enable;
if (want_threaded != current_threaded)
task_queue_deinit();
if (!impl_current)
task_queue_init(want_threaded, msg_push_bak);
#endif
impl_current->gather();
}
bool task_queue_push(retro_task_t *task)
{
/* Ignore this task if a related one is already running */
if (task->type == TASK_TYPE_BLOCKING)
{
retro_task_t *running = NULL;
bool found = false;
#ifdef HAVE_THREADS
slock_lock(queue_lock);
#endif
running = tasks_running.front;
for (; running; running = running->next)
{
if (running->type == TASK_TYPE_BLOCKING)
{
found = true;
break;
}
}
#ifdef HAVE_THREADS
slock_unlock(queue_lock);
#endif
/* skip this task, user must try again later */
if (found)
return false;
}
/* The lack of NULL checks in the following functions
* is proposital to ensure correct control flow by the users. */
impl_current->push_running(task);
return true;
}
void task_queue_wait(retro_task_condition_fn_t cond, void* data)
{
impl_current->wait(cond, data);
}
void task_queue_reset(void)
{
impl_current->reset();
}
/**
* Signals a task to end without waiting for
* it to complete. */
void task_queue_cancel_task(void *task)
{
impl_current->cancel(task);
}
void *task_queue_retriever_info_next(task_retriever_info_t **link)
{
/* Grab data and move to next link */
if (*link)
{
*link = (*link)->next;
return (*link)->data;
}
return NULL;
}
void task_queue_retriever_info_free(task_retriever_info_t *list)
{
task_retriever_info_t *info;
/* Free links including retriever-specific data */
while (list)
{
info = list->next;
free(list->data);
free(list);
list = info;
}
}
bool task_is_on_main_thread(void)
{
#ifdef HAVE_THREADS
return sthread_get_current_thread_id() == main_thread_id;
#else
return true;
#endif
}
void task_set_finished(retro_task_t *task, bool finished)
{
#ifdef HAVE_THREADS
slock_lock(property_lock);
#endif
task->finished = finished;
#ifdef HAVE_THREADS
slock_unlock(property_lock);
#endif
}
void task_set_mute(retro_task_t *task, bool mute)
{
#ifdef HAVE_THREADS
slock_lock(property_lock);
#endif
task->mute = mute;
#ifdef HAVE_THREADS
slock_unlock(property_lock);
#endif
}
void task_set_error(retro_task_t *task, char *error)
{
#ifdef HAVE_THREADS
slock_lock(property_lock);
#endif
task->error = error;
#ifdef HAVE_THREADS
slock_unlock(property_lock);
#endif
}
void task_set_progress(retro_task_t *task, int8_t progress)
{
#ifdef HAVE_THREADS
slock_lock(property_lock);
#endif
task->progress = progress;
#ifdef HAVE_THREADS
slock_unlock(property_lock);
#endif
}
void task_set_title(retro_task_t *task, char *title)
{
#ifdef HAVE_THREADS
slock_lock(property_lock);
#endif
task->title = title;
#ifdef HAVE_THREADS
slock_unlock(property_lock);
#endif
}
void task_set_data(retro_task_t *task, void *data)
{
#ifdef HAVE_THREADS
slock_lock(running_lock);
#endif
task->task_data = data;
#ifdef HAVE_THREADS
slock_unlock(running_lock);
#endif
}
void task_set_cancelled(retro_task_t *task, bool cancelled)
{
#ifdef HAVE_THREADS
slock_lock(running_lock);
#endif
task->cancelled = cancelled;
#ifdef HAVE_THREADS
slock_unlock(running_lock);
#endif
}
void task_free_title(retro_task_t *task)
{
#ifdef HAVE_THREADS
slock_lock(property_lock);
#endif
if (task->title)
free(task->title);
task->title = NULL;
#ifdef HAVE_THREADS
slock_unlock(property_lock);
#endif
}
void* task_get_data(retro_task_t *task)
{
void *data = NULL;
#ifdef HAVE_THREADS
slock_lock(running_lock);
#endif
data = task->task_data;
#ifdef HAVE_THREADS
slock_unlock(running_lock);
#endif
return data;
}
bool task_get_cancelled(retro_task_t *task)
{
bool cancelled = false;
#ifdef HAVE_THREADS
slock_lock(running_lock);
#endif
cancelled = task->cancelled;
#ifdef HAVE_THREADS
slock_unlock(running_lock);
#endif
return cancelled;
}
bool task_get_finished(retro_task_t *task)
{
bool finished = false;
#ifdef HAVE_THREADS
slock_lock(property_lock);
#endif
finished = task->finished;
#ifdef HAVE_THREADS
slock_unlock(property_lock);
#endif
return finished;
}
bool task_get_mute(retro_task_t *task)
{
bool mute = false;
#ifdef HAVE_THREADS
slock_lock(property_lock);
#endif
mute = task->mute;
#ifdef HAVE_THREADS
slock_unlock(property_lock);
#endif
return mute;
}
char* task_get_error(retro_task_t *task)
{
char *error = NULL;
#ifdef HAVE_THREADS
slock_lock(property_lock);
#endif
error = task->error;
#ifdef HAVE_THREADS
slock_unlock(property_lock);
#endif
return error;
}
int8_t task_get_progress(retro_task_t *task)
{
int8_t progress = 0;
#ifdef HAVE_THREADS
slock_lock(property_lock);
#endif
progress = task->progress;
#ifdef HAVE_THREADS
slock_unlock(property_lock);
#endif
return progress;
}
char* task_get_title(retro_task_t *task)
{
char *title = NULL;
#ifdef HAVE_THREADS
slock_lock(property_lock);
#endif
title = task->title;
#ifdef HAVE_THREADS
slock_unlock(property_lock);
#endif
return title;
}
retro_task_t *task_init(void)
{
/* TODO/FIXME - static local global */
static uint32_t task_count = 0;
retro_task_t *task = (retro_task_t*)malloc(sizeof(*task));
if (!task)
return NULL;
task->handler = NULL;
task->callback = NULL;
task->cleanup = NULL;
task->finished = false;
task->cancelled = false;
task->mute = false;
task->task_data = NULL;
task->user_data = NULL;
task->state = NULL;
task->error = NULL;
task->progress = 0;
task->progress_cb = NULL;
task->title = NULL;
task->type = TASK_TYPE_NONE;
task->style = TASK_STYLE_NONE;
task->ident = task_count++;
task->frontend_userdata = NULL;
task->alternative_look = false;
task->next = NULL;
task->when = 0;
return task;
}