RetroArch/gfx/common/d3d8_common.c
2023-02-23 13:15:14 +01:00

187 lines
4.5 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#define CINTERFACE
/* For Xbox we will just link statically
* to Direct3D libraries instead. */
#if !defined(_XBOX) && defined(HAVE_DYLIB)
#define HAVE_DYNAMIC_D3D
#endif
#ifdef HAVE_DYNAMIC_D3D
#include <dynamic/dylib.h>
#endif
#include "../../verbosity.h"
#include "d3d8_common.h"
/* TODO/FIXME - static globals */
#ifdef HAVE_DYNAMIC_D3D
static dylib_t g_d3d8_dll;
static bool dylib_initialized = false;
#endif
typedef IDirect3D8 *(__stdcall *D3DCreate_t)(UINT);
static D3DCreate_t D3DCreate;
void *d3d8_create(void)
{
#ifdef _XBOX
UINT ver = 0;
#else
UINT ver = 220;
#endif
return D3DCreate(ver);
}
bool d3d8_initialize_symbols(enum gfx_ctx_api api)
{
#ifdef HAVE_DYNAMIC_D3D
if (dylib_initialized)
return true;
#if defined(DEBUG) || defined(_DEBUG)
if (!(g_d3d8_dll = dylib_load("d3d8d.dll")))
#endif
g_d3d8_dll = dylib_load("d3d8.dll");
if (!g_d3d8_dll)
return false;
#endif
#ifdef HAVE_DYNAMIC_D3D
D3DCreate = (D3DCreate_t)dylib_proc(g_d3d8_dll, "Direct3DCreate8");
#else
D3DCreate = Direct3DCreate8;
#endif
if (!D3DCreate)
goto error;
#ifdef HAVE_DYNAMIC_D3D
dylib_initialized = true;
#endif
return true;
error:
d3d8_deinitialize_symbols();
return false;
}
void d3d8_deinitialize_symbols(void)
{
#ifdef HAVE_DYNAMIC_D3D
if (g_d3d8_dll)
dylib_close(g_d3d8_dll);
g_d3d8_dll = NULL;
dylib_initialized = false;
#endif
}
void *d3d8_texture_new(LPDIRECT3DDEVICE8 dev,
unsigned width, unsigned height,
unsigned miplevels, unsigned usage, INT32 format,
INT32 pool, unsigned filter, unsigned mipfilter,
INT32 color_key, void *src_info_data,
PALETTEENTRY *palette, bool want_mipmap)
{
void *buf = NULL;
if (SUCCEEDED(IDirect3DDevice8_CreateTexture(dev,
width, height, miplevels, usage,
(D3DFORMAT)format, (D3DPOOL)pool,
(struct IDirect3DTexture8**)&buf)))
return buf;
return NULL;
}
static bool d3d8_create_device_internal(
LPDIRECT3DDEVICE8 dev,
D3DPRESENT_PARAMETERS *d3dpp,
LPDIRECT3D8 d3d,
HWND focus_window,
unsigned cur_mon_id,
DWORD behavior_flags)
{
if (dev &&
SUCCEEDED(IDirect3D8_CreateDevice(d3d,
cur_mon_id,
D3DDEVTYPE_HAL,
focus_window,
behavior_flags,
d3dpp,
(IDirect3DDevice8**)dev)))
return true;
return false;
}
bool d3d8_create_device(void *dev,
void *d3dpp,
LPDIRECT3D8 d3d,
HWND focus_window,
unsigned cur_mon_id)
{
if (!d3d8_create_device_internal(dev,
(D3DPRESENT_PARAMETERS*)d3dpp,
d3d,
focus_window,
cur_mon_id,
D3DCREATE_HARDWARE_VERTEXPROCESSING))
if (!d3d8_create_device_internal(
dev,
(D3DPRESENT_PARAMETERS*)d3dpp, d3d, focus_window,
cur_mon_id,
D3DCREATE_SOFTWARE_VERTEXPROCESSING))
return false;
return true;
}
bool d3d8_reset(void *data, void *d3dpp)
{
const char *err = NULL;
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
if (dev && IDirect3DDevice8_Reset(dev, (D3DPRESENT_PARAMETERS*)d3dpp) ==
D3D_OK)
return true;
#ifndef _XBOX
RARCH_WARN("[D3D]: Attempting to recover from dead state...\n");
/* Try to recreate the device completely. */
switch (IDirect3DDevice8_TestCooperativeLevel(dev))
{
case D3DERR_DEVICELOST:
err = "DEVICELOST";
break;
case D3DERR_DEVICENOTRESET:
err = "DEVICENOTRESET";
break;
case D3DERR_DRIVERINTERNALERROR:
err = "DRIVERINTERNALERROR";
break;
default:
err = "Unknown";
}
RARCH_WARN("[D3D]: recovering from dead state: (%s).\n", err);
#endif
return false;
}