RetroArch/gfx/common/d3d9_common.c
2023-02-23 13:15:14 +01:00

1618 lines
44 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#define CINTERFACE
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
/* For Xbox we will just link statically
* to Direct3D libraries instead. */
#if !defined(_XBOX) && defined(HAVE_DYLIB)
#define HAVE_DYNAMIC_D3D
#endif
#ifdef HAVE_DYNAMIC_D3D
#include <dynamic/dylib.h>
#endif
#include <string/stdstring.h>
#ifdef HAVE_THREADS
#include "../video_thread_wrapper.h"
#endif
#include "../../verbosity.h"
#include "d3d9_common.h"
#ifdef HAVE_D3DX
#include <d3dx9core.h>
#include <d3dx9tex.h>
#endif
#ifdef _XBOX
#include <xgraphics.h>
#endif
#include "win32_common.h"
#define FS_PRESENTINTERVAL(pp) ((pp)->PresentationInterval)
/* TODO/FIXME - static globals */
LPDIRECT3D9 g_pD3D9;
#ifdef HAVE_DYNAMIC_D3D
static dylib_t g_d3d9_dll;
#ifdef HAVE_D3DX
static dylib_t g_d3d9x_dll;
#endif
static bool d3d9_dylib_initialized = false;
#endif
struct d3d9_texture_info
{
void *userdata;
void *data;
enum texture_filter_type type;
};
typedef IDirect3D9 *(__stdcall *D3D9Create_t)(UINT);
#ifdef HAVE_D3DX
typedef HRESULT (__stdcall
*D3D9CompileShader_t)(
LPCSTR pSrcData,
UINT srcDataLen,
const D3DXMACRO *pDefines,
LPD3DXINCLUDE pInclude,
LPCSTR pFunctionName,
LPCSTR pProfile,
DWORD Flags,
LPD3DXBUFFER *ppShader,
LPD3DXBUFFER *ppErrorMsgs,
LPD3DXCONSTANTTABLE *ppConstantTable);
typedef HRESULT (__stdcall
*D3D9CompileShaderFromFile_t)(
LPCTSTR pSrcFile,
const D3DXMACRO *pDefines,
LPD3DXINCLUDE pInclude,
LPCSTR pFunctionName,
LPCSTR pProfile,
DWORD Flags,
LPD3DXBUFFER *ppShader,
LPD3DXBUFFER *ppErrorMsgs,
LPD3DXCONSTANTTABLE *ppConstantTable);
typedef HRESULT (__stdcall
*D3D9CreateTextureFromFile_t)(
LPDIRECT3DDEVICE9 pDevice,
LPCSTR pSrcFile,
UINT Width,
UINT Height,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Filter,
DWORD MipFilter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette,
LPDIRECT3DTEXTURE9* ppTexture);
typedef HRESULT (__stdcall
*D3D9XCreateFontIndirect_t)(
LPDIRECT3DDEVICE9 pDevice,
D3DXFONT_DESC* pDesc,
LPD3DXFONT* ppFont);
#endif
#ifdef HAVE_D3DX
static D3D9XCreateFontIndirect_t D3D9CreateFontIndirect;
static D3D9CreateTextureFromFile_t D3D9CreateTextureFromFile;
static D3D9CompileShaderFromFile_t D3D9CompileShaderFromFile;
static D3D9CompileShader_t D3D9CompileShader;
#endif
static D3D9Create_t D3D9Create;
void *d3d9_create(void)
{
#ifdef _XBOX
UINT ver = 0;
#else
UINT ver = 31;
#endif
return D3D9Create(ver);
}
#ifdef HAVE_DYNAMIC_D3D
#ifdef HAVE_D3DX
static const char *d3dx9_dll_list[] =
{
"d3dx9_24.dll",
"d3dx9_25.dll",
"d3dx9_26.dll",
"d3dx9_27.dll",
"d3dx9_28.dll",
"d3dx9_29.dll",
"d3dx9_30.dll",
"d3dx9_31.dll",
"d3dx9_32.dll",
"d3dx9_33.dll",
"d3dx9_34.dll",
"d3dx9_35.dll",
"d3dx9_36.dll",
"d3dx9_37.dll",
"d3dx9_38.dll",
"d3dx9_39.dll",
"d3dx9_40.dll",
"d3dx9_41.dll",
"d3dx9_42.dll",
"d3dx9_43.dll",
NULL
};
static dylib_t dylib_load_d3d9x(void)
{
dylib_t dll = NULL;
const char **dll_name = d3dx9_dll_list;
while (!dll && *dll_name)
dll = dylib_load(*dll_name++);
return dll;
}
#endif
#endif
bool d3d9_initialize_symbols(enum gfx_ctx_api api)
{
#ifdef HAVE_DYNAMIC_D3D
if (d3d9_dylib_initialized)
return true;
#ifdef HAVE_D3DX
if (!(g_d3d9x_dll = dylib_load_d3d9x()))
return false;
#endif
#if defined(DEBUG) || defined(_DEBUG)
if (!(g_d3d9_dll = dylib_load("d3d9d.dll")))
#endif
if (!(g_d3d9_dll = dylib_load("d3d9.dll")))
return false;
D3D9Create = (D3D9Create_t)dylib_proc(g_d3d9_dll, "Direct3DCreate9");
#ifdef HAVE_D3DX
D3D9CompileShaderFromFile = (D3D9CompileShaderFromFile_t)dylib_proc(g_d3d9x_dll, "D3DXCompileShaderFromFile");
D3D9CompileShader = (D3D9CompileShader_t)dylib_proc(g_d3d9x_dll, "D3DXCompileShader");
#ifdef UNICODE
D3D9CreateFontIndirect = (D3D9XCreateFontIndirect_t)dylib_proc(g_d3d9x_dll, "D3DXCreateFontIndirectW");
#else
D3D9CreateFontIndirect = (D3D9XCreateFontIndirect_t)dylib_proc(g_d3d9x_dll, "D3DXCreateFontIndirectA");
#endif
D3D9CreateTextureFromFile = (D3D9CreateTextureFromFile_t)dylib_proc(g_d3d9x_dll, "D3DXCreateTextureFromFileExA");
#endif
#else
D3D9Create = Direct3DCreate9;
#ifdef HAVE_D3DX
D3D9CompileShaderFromFile = D3DXCompileShaderFromFile;
D3D9CompileShader = D3DXCompileShader;
D3D9CreateFontIndirect = D3DXCreateFontIndirect;
D3D9CreateTextureFromFile = D3DXCreateTextureFromFileExA;
#endif
#endif
if (!D3D9Create)
goto error;
#ifdef HAVE_DYNAMIC_D3D
d3d9_dylib_initialized = true;
#endif
return true;
error:
d3d9_deinitialize_symbols();
return false;
}
void d3d9_deinitialize_symbols(void)
{
#ifdef HAVE_DYNAMIC_D3D
if (g_d3d9_dll)
dylib_close(g_d3d9_dll);
#ifdef HAVE_D3DX
if (g_d3d9x_dll)
dylib_close(g_d3d9x_dll);
g_d3d9x_dll = NULL;
#endif
g_d3d9_dll = NULL;
d3d9_dylib_initialized = false;
#endif
}
void *d3d9_texture_new_from_file(void *_dev,
const char *path, unsigned width, unsigned height,
unsigned miplevels, unsigned usage, INT32 format,
INT32 pool, unsigned filter, unsigned mipfilter,
INT32 color_key, void *src_info_data,
PALETTEENTRY *palette, bool want_mipmap)
{
#ifdef HAVE_D3DX
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
void *buf = NULL;
if (SUCCEEDED(D3D9CreateTextureFromFile((LPDIRECT3DDEVICE9)dev,
path, width, height, miplevels, usage, (D3DFORMAT)format,
(D3DPOOL)pool, filter, mipfilter, color_key,
(D3DXIMAGE_INFO*)src_info_data,
palette, (struct IDirect3DTexture9**)&buf)))
return buf;
#endif
return NULL;
}
void *d3d9_texture_new(void *_dev,
unsigned width, unsigned height,
unsigned miplevels, unsigned usage, INT32 format,
INT32 pool, unsigned filter, unsigned mipfilter,
INT32 color_key, void *src_info_data,
PALETTEENTRY *palette, bool want_mipmap)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
void *buf = NULL;
#ifndef _XBOX
if (want_mipmap)
usage |= D3DUSAGE_AUTOGENMIPMAP;
#endif
if (FAILED(IDirect3DDevice9_CreateTexture(dev,
width, height, miplevels, usage,
(D3DFORMAT)format,
(D3DPOOL)pool,
(struct IDirect3DTexture9**)&buf, NULL)))
return NULL;
return buf;
}
void *d3d9_vertex_buffer_new(void *_dev,
unsigned length, unsigned usage,
unsigned fvf, INT32 pool, void *handle)
{
void *buf = NULL;
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (SUCCEEDED(IDirect3DDevice9_CreateVertexBuffer(
dev, length, usage, fvf,
(D3DPOOL)pool,
(LPDIRECT3DVERTEXBUFFER9*)&buf, NULL)))
return buf;
return NULL;
}
void d3d9_vertex_buffer_free(void *vertex_data, void *vertex_declaration)
{
if (vertex_data)
{
LPDIRECT3DVERTEXBUFFER9 buf =
(LPDIRECT3DVERTEXBUFFER9)vertex_data;
IDirect3DVertexBuffer9_Release(buf);
buf = NULL;
}
if (vertex_declaration)
{
LPDIRECT3DVERTEXDECLARATION9 vertex_decl =
(LPDIRECT3DVERTEXDECLARATION9)vertex_declaration;
IDirect3DVertexDeclaration9_Release(vertex_decl);
vertex_decl = NULL;
}
}
static bool d3d9_create_device_internal(
void *data,
D3DPRESENT_PARAMETERS *d3dpp,
void *_d3d,
HWND focus_window,
unsigned cur_mon_id,
DWORD behavior_flags)
{
LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (dev &&
SUCCEEDED(IDirect3D9_CreateDevice(d3d,
cur_mon_id,
D3DDEVTYPE_HAL,
focus_window,
behavior_flags,
d3dpp,
(IDirect3DDevice9**)dev)))
return true;
return false;
}
bool d3d9_create_device(void *dev,
void *d3dpp,
void *d3d,
HWND focus_window,
unsigned cur_mon_id)
{
if (!d3d9_create_device_internal(dev,
(D3DPRESENT_PARAMETERS*)d3dpp,
d3d,
focus_window,
cur_mon_id,
D3DCREATE_HARDWARE_VERTEXPROCESSING))
if (!d3d9_create_device_internal(
dev,
(D3DPRESENT_PARAMETERS*)d3dpp, d3d, focus_window,
cur_mon_id,
D3DCREATE_SOFTWARE_VERTEXPROCESSING))
return false;
return true;
}
bool d3d9_reset(void *data, void *d3dpp)
{
const char *err = NULL;
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (dev && IDirect3DDevice9_Reset(dev, (D3DPRESENT_PARAMETERS*)d3dpp) == D3D_OK)
return true;
#ifndef _XBOX
RARCH_WARN("[D3D]: Attempting to recover from dead state...\n");
/* Try to recreate the device completely. */
switch (IDirect3DDevice9_TestCooperativeLevel(dev))
{
case D3DERR_DEVICELOST:
err = "DEVICELOST";
break;
case D3DERR_DEVICENOTRESET:
err = "DEVICENOTRESET";
break;
case D3DERR_DRIVERINTERNALERROR:
err = "DRIVERINTERNALERROR";
break;
default:
err = "Unknown";
}
RARCH_WARN("[D3D]: recovering from dead state: (%s).\n", err);
#endif
return false;
}
bool d3d9x_create_font_indirect(void *_dev,
void *desc, void **font_data)
{
#ifdef HAVE_D3DX
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (SUCCEEDED(D3D9CreateFontIndirect(
dev, (D3DXFONT_DESC*)desc,
(struct ID3DXFont**)font_data)))
return true;
#endif
return false;
}
bool d3d9x_compile_shader(
const char *src,
unsigned src_data_len,
const void *pdefines,
void *pinclude,
const char *pfunctionname,
const char *pprofile,
unsigned flags,
void *ppshader,
void *pperrormsgs,
void *ppconstanttable)
{
#if defined(HAVE_D3DX)
if (D3D9CompileShader)
if (D3D9CompileShader(
(LPCTSTR)src,
(UINT)src_data_len,
(const D3DXMACRO*)pdefines,
(LPD3DXINCLUDE)pinclude,
(LPCSTR)pfunctionname,
(LPCSTR)pprofile,
(DWORD)flags,
(LPD3DXBUFFER*)ppshader,
(LPD3DXBUFFER*)pperrormsgs,
(LPD3DXCONSTANTTABLE*)ppconstanttable) >= 0)
return true;
#endif
return false;
}
void d3d9x_font_draw_text(void *data, void *sprite_data, void *string_data,
unsigned count, void *rect_data, unsigned format, unsigned color)
{
#ifdef HAVE_D3DX
ID3DXFont *font = (ID3DXFont*)data;
if (font)
font->lpVtbl->DrawText(font, (LPD3DXSPRITE)sprite_data,
(LPCTSTR)string_data, count, (LPRECT)rect_data,
(DWORD)format, (D3DCOLOR)color);
#endif
}
void d3d9x_font_release(void *data)
{
#ifdef HAVE_D3DX
ID3DXFont *font = (ID3DXFont*)data;
if (font)
font->lpVtbl->Release(font);
#endif
}
void d3d9x_font_get_text_metrics(void *data, void *metrics)
{
#ifdef HAVE_D3DX
ID3DXFont *font = (ID3DXFont*)data;
if (font)
font->lpVtbl->GetTextMetrics(font, (TEXTMETRICA*)metrics);
#endif
}
bool d3d9x_compile_shader_from_file(
const char *src,
const void *pdefines,
void *pinclude,
const char *pfunctionname,
const char *pprofile,
unsigned flags,
void *ppshader,
void *pperrormsgs,
void *ppconstanttable)
{
#if defined(HAVE_D3DX)
if (D3D9CompileShaderFromFile)
if (D3D9CompileShaderFromFile(
(LPCTSTR)src,
(const D3DXMACRO*)pdefines,
(LPD3DXINCLUDE)pinclude,
(LPCSTR)pfunctionname,
(LPCSTR)pprofile,
(DWORD)flags,
(LPD3DXBUFFER*)ppshader,
(LPD3DXBUFFER*)pperrormsgs,
(LPD3DXCONSTANTTABLE*)ppconstanttable) >= 0)
return true;
#endif
return false;
}
void *d3d9x_constant_table_get_constant_by_name(void *_tbl,
void *_handle, void *_name)
{
#if defined(HAVE_D3DX)
D3DXHANDLE handle = (D3DXHANDLE)_handle;
LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)_tbl;
LPCSTR name = (LPCSTR)_name;
if (consttbl && handle && name)
return (void*)consttbl->lpVtbl->GetConstantByName(consttbl,
handle, name);
#endif
return NULL;
}
void d3d9x_constant_table_set_float_array(LPDIRECT3DDEVICE9 dev,
void *p, void *_handle, const void *_pf, unsigned count)
{
#if defined(HAVE_D3DX)
LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)p;
D3DXHANDLE handle = (D3DXHANDLE)_handle;
CONST FLOAT *pf = (CONST FLOAT*)_pf;
if (consttbl && dev)
consttbl->lpVtbl->SetFloatArray(consttbl, dev, handle, pf,
(UINT)count);
#endif
}
void d3d9x_constant_table_set_defaults(LPDIRECT3DDEVICE9 dev,
void *p)
{
#if defined(HAVE_D3DX)
LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)p;
if (consttbl && dev)
{
if (consttbl->lpVtbl->SetDefaults)
consttbl->lpVtbl->SetDefaults(consttbl, dev);
}
#endif
}
void d3d9x_constant_table_set_matrix(LPDIRECT3DDEVICE9 dev,
void *p,
void *data, const void *_matrix)
{
#if defined(HAVE_D3DX)
LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)p;
D3DXHANDLE handle = (D3DXHANDLE)data;
const D3DXMATRIX *matrix = (const D3DXMATRIX*)_matrix;
if (consttbl && dev && handle)
consttbl->lpVtbl->SetMatrix(consttbl, dev, handle, matrix);
#endif
}
const bool d3d9x_constant_table_set_float(void *p,
void *a, void *b, float val)
{
#if defined(HAVE_D3DX)
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)a;
D3DXHANDLE handle = (D3DXHANDLE)b;
LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)p;
if (consttbl && dev && handle &&
consttbl->lpVtbl->SetFloat(
consttbl, dev, handle, val) == D3D_OK)
return true;
#endif
return false;
}
#ifdef _XBOX
static bool d3d9_is_windowed_enable(bool info_fullscreen)
{
return false;
}
static D3DFORMAT d3d9_get_color_format_backbuffer(bool rgb32)
{
if (rgb32)
return D3DFMT_X8R8G8B8;
return D3D9_RGB565_FORMAT;
}
bool d3d9_has_windowed(void *data) { return false; }
static void d3d9_get_video_size(d3d9_video_t *d3d,
unsigned *width, unsigned *height)
{
XVIDEO_MODE video_mode;
XGetVideoMode(&video_mode);
*width = video_mode.dwDisplayWidth;
*height = video_mode.dwDisplayHeight;
d3d->resolution_hd_enable = false;
if (video_mode.fIsHiDef)
{
*width = 1280;
*height = 720;
d3d->resolution_hd_enable = true;
}
else
{
*width = 640;
*height = 480;
}
d3d->widescreen_mode = video_mode.fIsWideScreen;
}
static D3DFORMAT d3d9_get_color_format_front_buffer(void)
{
return D3DFMT_LE_X8R8G8B8;
}
#else
static bool d3d9_is_windowed_enable(bool info_fullscreen)
{
settings_t *settings = config_get_ptr();
if (!info_fullscreen)
return true;
if (settings)
return settings->bools.video_windowed_fullscreen;
return false;
}
static D3DFORMAT d3d9_get_color_format_backbuffer(
bool rgb32, bool windowed)
{
if (windowed)
{
D3DDISPLAYMODE display_mode;
if (IDirect3D9_GetAdapterDisplayMode(g_pD3D9, 0, &display_mode))
return display_mode.Format;
}
return D3DFMT_X8R8G8B8;
}
bool d3d9_has_windowed(void *data) { return true; }
#endif
void d3d9_make_d3dpp(d3d9_video_t *d3d,
const video_info_t *info, void *_d3dpp)
{
D3DPRESENT_PARAMETERS *d3dpp = (D3DPRESENT_PARAMETERS*)_d3dpp;
#ifdef _XBOX
/* TODO/FIXME - get rid of global state dependencies. */
global_t *global = global_get_ptr();
int gamma_enable = global ?
global->console.screen.gamma_correction : 0;
#endif
bool windowed_enable = d3d9_is_windowed_enable(info->fullscreen);
memset(d3dpp, 0, sizeof(*d3dpp));
d3dpp->Windowed = windowed_enable;
FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_IMMEDIATE;
if (info->vsync)
{
settings_t *settings = config_get_ptr();
unsigned video_swap_interval = runloop_get_video_swap_interval(
settings->uints.video_swap_interval);
switch (video_swap_interval)
{
default:
case 1:
FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_ONE;
break;
case 2:
FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_TWO;
break;
case 3:
FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_THREE;
break;
case 4:
FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_FOUR;
break;
}
}
d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp->BackBufferCount = 2;
#ifdef _XBOX
d3dpp->BackBufferFormat = d3d9_get_color_format_backbuffer(
info->rgb32);
d3dpp->FrontBufferFormat = d3d9_get_color_format_front_buffer();
if (gamma_enable)
{
d3dpp->BackBufferFormat = (D3DFORMAT)MAKESRGBFMT(
d3dpp->BackBufferFormat);
d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(
d3dpp->FrontBufferFormat);
}
#else
d3dpp->BackBufferFormat = d3d9_get_color_format_backbuffer(
info->rgb32, windowed_enable);
d3dpp->hDeviceWindow = win32_get_window();
#endif
if (!windowed_enable)
{
#ifdef _XBOX
unsigned width = 0;
unsigned height = 0;
d3d9_get_video_size(d3d, &width, &height);
video_driver_set_size(width, height);
#endif
video_driver_get_size(&d3dpp->BackBufferWidth,
&d3dpp->BackBufferHeight);
}
#ifdef _XBOX
d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp->EnableAutoDepthStencil = FALSE;
if (!d3d->widescreen_mode)
d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
d3dpp->MultiSampleQuality = 0;
#endif
}
void d3d9_log_info(const struct LinkInfo *info)
{
RARCH_LOG("[D3D9]: Render pass info:\n");
RARCH_LOG("\tTexture width: %u\n", info->tex_w);
RARCH_LOG("\tTexture height: %u\n", info->tex_h);
RARCH_LOG("\tScale type (X): ");
switch (info->pass->fbo.type_x)
{
case RARCH_SCALE_INPUT:
RARCH_LOG("Relative @ %fx\n", info->pass->fbo.scale_x);
break;
case RARCH_SCALE_VIEWPORT:
RARCH_LOG("Viewport @ %fx\n", info->pass->fbo.scale_x);
break;
case RARCH_SCALE_ABSOLUTE:
RARCH_LOG("Absolute @ %u px\n", info->pass->fbo.abs_x);
break;
}
RARCH_LOG("\tScale type (Y): ");
switch (info->pass->fbo.type_y)
{
case RARCH_SCALE_INPUT:
RARCH_LOG("Relative @ %fx\n", info->pass->fbo.scale_y);
break;
case RARCH_SCALE_VIEWPORT:
RARCH_LOG("Viewport @ %fx\n", info->pass->fbo.scale_y);
break;
case RARCH_SCALE_ABSOLUTE:
RARCH_LOG("Absolute @ %u px\n", info->pass->fbo.abs_y);
break;
}
RARCH_LOG("\tBilinear filter: %s\n",
info->pass->filter == RARCH_FILTER_LINEAR ? "true" : "false");
}
static void d3d9_init_singlepass(d3d9_video_t *d3d)
{
struct video_shader_pass *pass = NULL;
memset(&d3d->shader, 0, sizeof(d3d->shader));
d3d->shader.passes = 1;
pass = (struct video_shader_pass*)
&d3d->shader.pass[0];
pass->fbo.flags |= FBO_SCALE_FLAG_VALID;
pass->fbo.scale_y = 1.0;
pass->fbo.type_y = RARCH_SCALE_VIEWPORT;
pass->fbo.scale_x = pass->fbo.scale_y;
pass->fbo.type_x = pass->fbo.type_y;
if (!string_is_empty(d3d->shader_path))
strlcpy(pass->source.path, d3d->shader_path,
sizeof(pass->source.path));
}
static bool d3d9_init_multipass(d3d9_video_t *d3d, const char *shader_path)
{
unsigned i;
bool use_extra_pass = false;
struct video_shader_pass *pass = NULL;
memset(&d3d->shader, 0, sizeof(d3d->shader));
if (!video_shader_load_preset_into_shader(shader_path, &d3d->shader))
return false;
RARCH_LOG("[D3D9]: Found %u shaders.\n", d3d->shader.passes);
for (i = 0; i < d3d->shader.passes; i++)
{
if (d3d->shader.pass[i].fbo.flags & FBO_SCALE_FLAG_VALID)
continue;
d3d->shader.pass[i].fbo.scale_y = 1.0f;
d3d->shader.pass[i].fbo.scale_x = 1.0f;
d3d->shader.pass[i].fbo.type_x = RARCH_SCALE_INPUT;
d3d->shader.pass[i].fbo.type_y = RARCH_SCALE_INPUT;
}
use_extra_pass = d3d->shader.passes < GFX_MAX_SHADERS &&
(d3d->shader.pass[d3d->shader.passes - 1].fbo.flags & FBO_SCALE_FLAG_VALID);
if (use_extra_pass)
{
d3d->shader.passes++;
pass = (struct video_shader_pass*)
&d3d->shader.pass[d3d->shader.passes - 1];
pass->fbo.scale_x = 1.0f;
pass->fbo.scale_y = 1.0f;
pass->fbo.type_x = RARCH_SCALE_VIEWPORT;
pass->fbo.type_y = RARCH_SCALE_VIEWPORT;
pass->filter = RARCH_FILTER_UNSPEC;
}
else
{
pass = (struct video_shader_pass*)
&d3d->shader.pass[d3d->shader.passes - 1];
pass->fbo.scale_x = 1.0f;
pass->fbo.scale_y = 1.0f;
pass->fbo.type_x = RARCH_SCALE_VIEWPORT;
pass->fbo.type_y = RARCH_SCALE_VIEWPORT;
}
return true;
}
bool d3d9_process_shader(d3d9_video_t *d3d)
{
const char *shader_path = d3d->shader_path;
if (!string_is_empty(shader_path))
{
RARCH_ERR("[D3D9]: Failed to parse shader preset.\n");
return d3d9_init_multipass(d3d, shader_path);
}
d3d9_init_singlepass(d3d);
return true;
}
void d3d9_viewport_info(void *data, struct video_viewport *vp)
{
unsigned width, height;
d3d9_video_t *d3d = (d3d9_video_t*)data;
video_driver_get_size(&width, &height);
vp->x = d3d->final_viewport.X;
vp->y = d3d->final_viewport.Y;
vp->width = d3d->final_viewport.Width;
vp->height = d3d->final_viewport.Height;
vp->full_width = width;
vp->full_height = height;
}
static void d3d9_set_font_rect(
d3d9_video_t *d3d,
const struct font_params *params)
{
settings_t *settings = config_get_ptr();
float pos_x = settings->floats.video_msg_pos_x;
float pos_y = settings->floats.video_msg_pos_y;
float font_size = settings->floats.video_font_size;
if (params)
{
pos_x = params->x;
pos_y = params->y;
font_size *= params->scale;
}
d3d->font_rect.left = d3d->video_info.width * pos_x;
d3d->font_rect.right = d3d->video_info.width;
d3d->font_rect.top = (1.0f - pos_y) * d3d->video_info.height - font_size;
d3d->font_rect.bottom = d3d->video_info.height;
d3d->font_rect_shifted = d3d->font_rect;
d3d->font_rect_shifted.left -= 2;
d3d->font_rect_shifted.right -= 2;
d3d->font_rect_shifted.top += 2;
d3d->font_rect_shifted.bottom += 2;
}
void d3d9_set_viewport(void *data,
unsigned width, unsigned height,
bool force_full,
bool allow_rotate)
{
int x = 0;
int y = 0;
d3d9_video_t *d3d = (d3d9_video_t*)data;
d3d9_calculate_rect(d3d, &width, &height, &x, &y,
force_full, allow_rotate);
/* D3D doesn't support negative X/Y viewports ... */
if (x < 0)
x = 0;
if (y < 0)
y = 0;
d3d->final_viewport.X = x;
d3d->final_viewport.Y = y;
d3d->final_viewport.Width = width;
d3d->final_viewport.Height = height;
d3d->final_viewport.MinZ = 0.0f;
d3d->final_viewport.MaxZ = 1.0f;
d3d9_set_font_rect(d3d, NULL);
}
#if defined(HAVE_MENU) || defined(HAVE_OVERLAY)
void d3d9_overlay_render(d3d9_video_t *d3d,
unsigned width,
unsigned height,
overlay_t *overlay, bool force_linear)
{
D3DTEXTUREFILTERTYPE filter_type;
LPDIRECT3DVERTEXDECLARATION9 vertex_decl;
LPDIRECT3DDEVICE9 dev;
struct video_viewport vp;
void *verts;
unsigned i;
Vertex vert[4];
D3DVERTEXELEMENT9 vElems[4] = {
{0, offsetof(Vertex, x), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT,
D3DDECLUSAGE_POSITION, 0},
{0, offsetof(Vertex, u), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT,
D3DDECLUSAGE_TEXCOORD, 0},
{0, offsetof(Vertex, color), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT,
D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
if (!overlay || !overlay->tex)
return;
dev = d3d->dev;
if (!overlay->vert_buf)
{
overlay->vert_buf = d3d9_vertex_buffer_new(
dev, sizeof(vert), D3DUSAGE_WRITEONLY,
#ifdef _XBOX
0,
#else
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1,
#endif
D3DPOOL_MANAGED, NULL);
if (!overlay->vert_buf)
return;
}
for (i = 0; i < 4; i++)
{
vert[i].z = 0.5f;
vert[i].color = (((uint32_t)(overlay->alpha_mod * 0xFF)) << 24) | 0xFFFFFF;
}
d3d9_viewport_info(d3d, &vp);
vert[0].x = overlay->vert_coords[0];
vert[1].x = overlay->vert_coords[0] + overlay->vert_coords[2];
vert[2].x = overlay->vert_coords[0];
vert[3].x = overlay->vert_coords[0] + overlay->vert_coords[2];
vert[0].y = overlay->vert_coords[1];
vert[1].y = overlay->vert_coords[1];
vert[2].y = overlay->vert_coords[1] + overlay->vert_coords[3];
vert[3].y = overlay->vert_coords[1] + overlay->vert_coords[3];
vert[0].u = overlay->tex_coords[0];
vert[1].u = overlay->tex_coords[0] + overlay->tex_coords[2];
vert[2].u = overlay->tex_coords[0];
vert[3].u = overlay->tex_coords[0] + overlay->tex_coords[2];
vert[0].v = overlay->tex_coords[1];
vert[1].v = overlay->tex_coords[1];
vert[2].v = overlay->tex_coords[1] + overlay->tex_coords[3];
vert[3].v = overlay->tex_coords[1] + overlay->tex_coords[3];
IDirect3DVertexBuffer9_Lock((LPDIRECT3DVERTEXBUFFER9)overlay->vert_buf, 0, 0, &verts, 0);
memcpy(verts, vert, sizeof(vert));
IDirect3DVertexBuffer9_Unlock((LPDIRECT3DVERTEXBUFFER9)overlay->vert_buf);
IDirect3DDevice9_SetRenderState(d3d->dev, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(d3d->dev, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
IDirect3DDevice9_SetRenderState(d3d->dev, D3DRS_ALPHABLENDENABLE, true);
/* set vertex declaration for overlay. */
d3d9_vertex_declaration_new(dev, &vElems, (void**)&vertex_decl);
IDirect3DDevice9_SetVertexDeclaration(dev, vertex_decl);
IDirect3DVertexDeclaration9_Release(vertex_decl);
IDirect3DDevice9_SetStreamSource(dev, 0,
(LPDIRECT3DVERTEXBUFFER9)overlay->vert_buf, 0, sizeof(*vert));
if (overlay->fullscreen)
{
D3DVIEWPORT9 vp_full;
vp_full.X = 0;
vp_full.Y = 0;
vp_full.Width = width;
vp_full.Height = height;
vp_full.MinZ = 0.0f;
vp_full.MaxZ = 1.0f;
IDirect3DDevice9_SetViewport(dev, (D3DVIEWPORT9*)&vp_full);
}
filter_type = D3DTEXF_LINEAR;
if (!force_linear)
{
settings_t *settings = config_get_ptr();
bool menu_linear_filter = settings->bools.menu_linear_filter;
if (!menu_linear_filter)
filter_type = D3DTEXF_POINT;
}
/* Render overlay. */
IDirect3DDevice9_SetTexture(dev, 0,(IDirect3DBaseTexture9*)overlay->tex);
IDirect3DDevice9_SetSamplerState(dev,0,D3DSAMP_ADDRESSU,
D3DTADDRESS_BORDER);
IDirect3DDevice9_SetSamplerState(dev,0,D3DSAMP_ADDRESSV,
D3DTADDRESS_BORDER);
IDirect3DDevice9_SetSamplerState(dev,0,D3DSAMP_MINFILTER, filter_type);
IDirect3DDevice9_SetSamplerState(dev,0,D3DSAMP_MAGFILTER, filter_type);
IDirect3DDevice9_BeginScene(dev);
IDirect3DDevice9_DrawPrimitive(dev, D3DPT_TRIANGLESTRIP, 0, 2);
IDirect3DDevice9_EndScene(dev);
/* Restore previous state. */
IDirect3DDevice9_SetRenderState(dev, D3DRS_ALPHABLENDENABLE, false);
IDirect3DDevice9_SetViewport(dev, (D3DVIEWPORT9*)&d3d->final_viewport);
}
void d3d9_free_overlay(d3d9_video_t *d3d, overlay_t *overlay)
{
if ((LPDIRECT3DTEXTURE9)overlay->tex)
IDirect3DTexture9_Release((LPDIRECT3DTEXTURE9)overlay->tex);
d3d9_vertex_buffer_free(overlay->vert_buf, NULL);
}
#endif
void d3d9_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
{
d3d9_video_t *d3d = (d3d9_video_t*)data;
if (!d3d)
return;
d3d->keep_aspect = true;
d3d->should_resize = true;
}
void d3d9_apply_state_changes(void *data)
{
d3d9_video_t *d3d = (d3d9_video_t*)data;
if (d3d)
d3d->should_resize = true;
}
void d3d9_set_osd_msg(void *data,
const char *msg,
const void *params, void *font)
{
d3d9_video_t *d3d = (d3d9_video_t*)data;
LPDIRECT3DDEVICE9 dev = d3d->dev;
const struct font_params *d3d_font_params = (const
struct font_params*)params;
d3d9_set_font_rect(d3d, d3d_font_params);
IDirect3DDevice9_BeginScene(dev);
font_driver_render_msg(d3d,
msg, d3d_font_params, font);
IDirect3DDevice9_EndScene(dev);
}
void d3d9_set_menu_texture_frame(void *data,
const void *frame, bool rgb32, unsigned width, unsigned height,
float alpha)
{
D3DLOCKED_RECT d3dlr;
d3d9_video_t *d3d = (d3d9_video_t*)data;
if (!d3d || !d3d->menu)
return;
if ( !d3d->menu->tex ||
d3d->menu->tex_w != width ||
d3d->menu->tex_h != height)
{
IDirect3DTexture9_Release((LPDIRECT3DTEXTURE9)d3d->menu->tex);
d3d->menu->tex = d3d9_texture_new(d3d->dev,
width, height, 1,
0, D3D9_ARGB8888_FORMAT,
D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL, false);
if (!d3d->menu->tex)
{
RARCH_ERR("[D3D9]: Failed to create menu texture.\n");
return;
}
d3d->menu->tex_w = width;
d3d->menu->tex_h = height;
}
d3d->menu->alpha_mod = alpha;
IDirect3DTexture9_LockRect((LPDIRECT3DTEXTURE9)d3d->menu->tex,
0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
{
unsigned h, w;
if (rgb32)
{
uint8_t *dst = (uint8_t*)d3dlr.pBits;
const uint32_t *src = (const uint32_t*)frame;
for (h = 0; h < height; h++, dst += d3dlr.Pitch, src += width)
{
memcpy(dst, src, width * sizeof(uint32_t));
memset(dst + width * sizeof(uint32_t), 0,
d3dlr.Pitch - width * sizeof(uint32_t));
}
}
else
{
uint32_t *dst = (uint32_t*)d3dlr.pBits;
const uint16_t *src = (const uint16_t*)frame;
for (h = 0; h < height; h++,
dst += d3dlr.Pitch >> 2,
src += width)
{
for (w = 0; w < width; w++)
{
uint16_t c = src[w];
uint32_t r = (c >> 12) & 0xf;
uint32_t g = (c >> 8) & 0xf;
uint32_t b = (c >> 4) & 0xf;
uint32_t a = (c >> 0) & 0xf;
r = ((r << 4) | r) << 16;
g = ((g << 4) | g) << 8;
b = ((b << 4) | b) << 0;
a = ((a << 4) | a) << 24;
dst[w] = r | g | b | a;
}
}
}
}
IDirect3DTexture9_UnlockRect((LPDIRECT3DTEXTURE9)d3d->menu->tex, 0);
}
void d3d9_set_menu_texture_enable(void *data,
bool state, bool full_screen)
{
d3d9_video_t *d3d = (d3d9_video_t*)data;
if (!d3d || !d3d->menu)
return;
d3d->menu->enabled = state;
d3d->menu->fullscreen = full_screen;
}
static void d3d9_video_texture_load_d3d(
struct d3d9_texture_info *info,
uintptr_t *id)
{
D3DLOCKED_RECT d3dlr;
LPDIRECT3DTEXTURE9 tex = NULL;
unsigned usage = 0;
bool want_mipmap = false;
d3d9_video_t *d3d = (d3d9_video_t*)info->userdata;
struct texture_image *ti = (struct texture_image*)info->data;
if (!ti)
return;
if ( (info->type == TEXTURE_FILTER_MIPMAP_LINEAR)
|| (info->type == TEXTURE_FILTER_MIPMAP_NEAREST))
want_mipmap = true;
if (!(tex = (LPDIRECT3DTEXTURE9)d3d9_texture_new(d3d->dev,
ti->width, ti->height, 0,
usage, D3D9_ARGB8888_FORMAT,
D3DPOOL_MANAGED, 0, 0, 0,
NULL, NULL, want_mipmap)))
return;
IDirect3DTexture9_LockRect(tex, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
{
unsigned i;
uint32_t *dst = (uint32_t*)(d3dlr.pBits);
const uint32_t *src = ti->pixels;
unsigned pitch = d3dlr.Pitch >> 2;
for (i = 0; i < ti->height; i++, dst += pitch, src += ti->width)
memcpy(dst, src, ti->width << 2);
}
IDirect3DTexture9_UnlockRect(tex, 0);
*id = (uintptr_t)tex;
}
#ifdef HAVE_THREADS
static int d3d9_video_texture_load_wrap_d3d(void *data)
{
uintptr_t id = 0;
struct d3d9_texture_info *info = (struct d3d9_texture_info*)data;
if (!info)
return 0;
d3d9_video_texture_load_d3d(info, &id);
return id;
}
#endif
uintptr_t d3d9_load_texture(void *video_data, void *data,
bool threaded, enum texture_filter_type filter_type)
{
uintptr_t id = 0;
struct d3d9_texture_info info;
info.userdata = video_data;
info.data = data;
info.type = filter_type;
#ifdef HAVE_THREADS
if (threaded)
return video_thread_texture_load(&info,
d3d9_video_texture_load_wrap_d3d);
#endif
d3d9_video_texture_load_d3d(&info, &id);
return id;
}
void d3d9_unload_texture(void *data,
bool threaded, uintptr_t id)
{
LPDIRECT3DTEXTURE9 texid;
if (!id)
return;
texid = (LPDIRECT3DTEXTURE9)id;
IDirect3DTexture9_Release(texid);
}
void d3d9_set_video_mode(void *data,
unsigned width, unsigned height,
bool fullscreen)
{
#ifndef _XBOX
win32_show_cursor(data, !fullscreen);
#endif
}
static INLINE bool d3d9_device_get_render_target_data(
LPDIRECT3DDEVICE9 dev,
LPDIRECT3DSURFACE9 src, LPDIRECT3DSURFACE9 dst)
{
#ifndef _XBOX
if (dev &&
SUCCEEDED(IDirect3DDevice9_GetRenderTargetData(
dev, src, dst)))
return true;
#endif
return false;
}
bool d3d9_read_viewport(void *data, uint8_t *buffer, bool is_idle)
{
unsigned width, height;
D3DLOCKED_RECT rect;
LPDIRECT3DSURFACE9 target = NULL;
LPDIRECT3DSURFACE9 dest = NULL;
bool ret = true;
d3d9_video_t *d3d = (d3d9_video_t*)data;
LPDIRECT3DDEVICE9 d3dr = d3d->dev;
video_driver_get_size(&width, &height);
if (
!d3d9_device_get_render_target(d3dr, 0, (void**)&target) ||
!d3d9_device_create_offscreen_plain_surface(d3dr, width, height,
D3D9_XRGB8888_FORMAT,
D3DPOOL_SYSTEMMEM, (void**)&dest, NULL) ||
!d3d9_device_get_render_target_data(d3dr, target, dest)
)
{
ret = false;
goto end;
}
IDirect3DSurface9_LockRect(dest, &rect, NULL, D3DLOCK_READONLY);
{
unsigned x, y;
unsigned pitchpix = rect.Pitch / 4;
const uint32_t *pixels = (const uint32_t*)rect.pBits;
pixels += d3d->final_viewport.X;
pixels += (d3d->final_viewport.Height - 1) * pitchpix;
pixels -= d3d->final_viewport.Y * pitchpix;
for (y = 0; y < d3d->final_viewport.Height; y++, pixels -= pitchpix)
{
for (x = 0; x < d3d->final_viewport.Width; x++)
{
*buffer++ = (pixels[x] >> 0) & 0xff;
*buffer++ = (pixels[x] >> 8) & 0xff;
*buffer++ = (pixels[x] >> 16) & 0xff;
}
}
IDirect3DSurface9_UnlockRect(dest);
}
end:
if (target)
IDirect3DSurface9_Release(target);
if (dest)
IDirect3DSurface9_Release(dest);
return ret;
}
void d3d9_calculate_rect(d3d9_video_t *d3d,
unsigned *width, unsigned *height,
int *x, int *y,
bool force_full,
bool allow_rotate)
{
float device_aspect = (float)*width / *height;
settings_t *settings = config_get_ptr();
bool scale_integer = settings->bools.video_scale_integer;
video_driver_get_size(width, height);
*x = 0;
*y = 0;
if (scale_integer && !force_full)
{
struct video_viewport vp;
vp.x = 0;
vp.y = 0;
vp.width = 0;
vp.height = 0;
vp.full_width = 0;
vp.full_height = 0;
video_viewport_get_scaled_integer(&vp,
*width,
*height,
video_driver_get_aspect_ratio(),
d3d->keep_aspect);
*x = vp.x;
*y = vp.y;
*width = vp.width;
*height = vp.height;
}
else if (d3d->keep_aspect && !force_full)
{
float desired_aspect = video_driver_get_aspect_ratio();
#if defined(HAVE_MENU)
if (settings->uints.video_aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
{
video_viewport_t *custom = video_viewport_get_custom();
*x = custom->x;
*y = custom->y;
*width = custom->width;
*height = custom->height;
}
else
#endif
{
float delta;
if (fabsf(device_aspect - desired_aspect) < 0.0001f)
{
/* If the aspect ratios of screen and desired aspect
* ratio are sufficiently equal (floating point stuff),
* assume they are actually equal.
*/
}
else if (device_aspect > desired_aspect)
{
delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
*x = (int)(roundf(*width * (0.5f - delta)));
*width = (unsigned)(roundf(2.0f * (*width) * delta));
}
else
{
delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
*y = (int)(roundf(*height * (0.5f - delta)));
*height = (unsigned)(roundf(2.0f * (*height) * delta));
}
}
}
}
void d3d9_set_rotation(void *data, unsigned rot)
{
d3d9_video_t *d3d = (d3d9_video_t*)data;
struct video_ortho ortho = {0, 1, 0, 1, -1, 1};
if (!d3d)
return;
d3d->dev_rotation = rot;
}
void d3d9_blit_to_texture(
LPDIRECT3DTEXTURE9 tex,
const void *frame,
unsigned tex_width, unsigned tex_height,
unsigned width, unsigned height,
unsigned last_width, unsigned last_height,
unsigned pitch, unsigned pixel_size)
{
unsigned y;
D3DLOCKED_RECT d3dlr;
d3dlr.Pitch = 0;
d3dlr.pBits = NULL;
if ((last_width != width || last_height != height))
{
IDirect3DTexture9_LockRect(tex, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
memset(d3dlr.pBits, 0, tex_height * d3dlr.Pitch);
IDirect3DTexture9_UnlockRect((LPDIRECT3DTEXTURE9)tex, 0);
}
IDirect3DTexture9_LockRect(tex, 0, &d3dlr, NULL, 0);
for (y = 0; y < height; y++)
{
const uint8_t *in = (const uint8_t*)frame + y * pitch;
uint8_t *out = (uint8_t*)d3dlr.pBits + y * d3dlr.Pitch;
memcpy(out, in, width * pixel_size);
}
IDirect3DTexture9_UnlockRect(tex, 0);
}
#ifdef HAVE_OVERLAY
void d3d9_free_overlays(d3d9_video_t *d3d)
{
unsigned i;
for (i = 0; i < d3d->overlays_size; i++)
d3d9_free_overlay(d3d, &d3d->overlays[i]);
free(d3d->overlays);
d3d->overlays = NULL;
d3d->overlays_size = 0;
}
static void d3d9_overlay_tex_geom(
void *data,
unsigned index,
float x, float y,
float w, float h)
{
d3d9_video_t *d3d = (d3d9_video_t*)data;
if (!d3d)
return;
d3d->overlays[index].tex_coords[0] = x;
d3d->overlays[index].tex_coords[1] = y;
d3d->overlays[index].tex_coords[2] = w;
d3d->overlays[index].tex_coords[3] = h;
}
static void d3d9_overlay_vertex_geom(
void *data,
unsigned index,
float x, float y,
float w, float h)
{
d3d9_video_t *d3d = (d3d9_video_t*)data;
if (!d3d)
return;
y = 1.0f - y;
h = -h;
d3d->overlays[index].vert_coords[0] = x;
d3d->overlays[index].vert_coords[1] = y;
d3d->overlays[index].vert_coords[2] = w;
d3d->overlays[index].vert_coords[3] = h;
}
static bool d3d9_overlay_load(void *data,
const void *image_data, unsigned num_images)
{
unsigned i, y;
overlay_t *new_overlays = NULL;
d3d9_video_t *d3d = (d3d9_video_t*)data;
const struct texture_image *images = (const struct texture_image*)
image_data;
if (!d3d)
return false;
d3d9_free_overlays(d3d);
d3d->overlays = (overlay_t*)calloc(num_images, sizeof(*d3d->overlays));
d3d->overlays_size = num_images;
for (i = 0; i < num_images; i++)
{
D3DLOCKED_RECT d3dlr;
unsigned width = images[i].width;
unsigned height = images[i].height;
overlay_t *overlay = (overlay_t*)&d3d->overlays[i];
overlay->tex = d3d9_texture_new(d3d->dev,
width, height, 1,
0,
D3D9_ARGB8888_FORMAT,
D3DPOOL_MANAGED, 0, 0, 0,
NULL, NULL, false);
if (!overlay->tex)
{
RARCH_ERR("[D3D9]: Failed to create overlay texture\n");
return false;
}
IDirect3DTexture9_LockRect((LPDIRECT3DTEXTURE9)overlay->tex, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
{
uint32_t *dst = (uint32_t*)(d3dlr.pBits);
const uint32_t *src = images[i].pixels;
unsigned pitch = d3dlr.Pitch >> 2;
for (y = 0; y < height; y++, dst += pitch, src += width)
memcpy(dst, src, width << 2);
}
IDirect3DTexture9_UnlockRect((LPDIRECT3DTEXTURE9)overlay->tex, 0);
overlay->tex_w = width;
overlay->tex_h = height;
/* Default. Stretch to whole screen. */
d3d9_overlay_tex_geom(d3d, i, 0, 0, 1, 1);
d3d9_overlay_vertex_geom(d3d, i, 0, 0, 1, 1);
}
return true;
}
static void d3d9_overlay_enable(void *data, bool state)
{
unsigned i;
d3d9_video_t *d3d = (d3d9_video_t*)data;
if (!d3d)
return;
for (i = 0; i < d3d->overlays_size; i++)
d3d->overlays_enabled = state;
#ifndef XBOX
win32_show_cursor(d3d, state);
#endif
}
static void d3d9_overlay_full_screen(void *data, bool enable)
{
unsigned i;
d3d9_video_t *d3d = (d3d9_video_t*)data;
for (i = 0; i < d3d->overlays_size; i++)
d3d->overlays[i].fullscreen = enable;
}
static void d3d9_overlay_set_alpha(void *data, unsigned index, float mod)
{
d3d9_video_t *d3d = (d3d9_video_t*)data;
if (d3d)
d3d->overlays[index].alpha_mod = mod;
}
static const video_overlay_interface_t d3d9_overlay_interface = {
d3d9_overlay_enable,
d3d9_overlay_load,
d3d9_overlay_tex_geom,
d3d9_overlay_vertex_geom,
d3d9_overlay_full_screen,
d3d9_overlay_set_alpha,
};
void d3d9_get_overlay_interface(void *data,
const video_overlay_interface_t **iface)
{
(void)data;
*iface = &d3d9_overlay_interface;
}
#endif