RetroArch/gfx/drivers_font/wiiu_font.c
2023-02-23 13:15:14 +01:00

395 lines
12 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <string.h>
#include <malloc.h>
#include <math.h>
#include <encodings/utf.h>
#include <wiiu/gx2.h>
#include "../font_driver.h"
#include "../common/gx2_common.h"
#include "../../wiiu/system/memory.h"
#include "../../wiiu/wiiu_dbg.h"
#include "../../configuration.h"
typedef struct
{
GX2Texture texture;
GX2_vec2* ubo_tex;
const font_renderer_driver_t* font_driver;
void* font_data;
struct font_atlas* atlas;
} wiiu_font_t;
static void* wiiu_font_init(void* data, const char* font_path,
float font_size, bool is_threaded)
{
uint32_t i;
wiiu_font_t* font = (wiiu_font_t*)calloc(1, sizeof(*font));
if (!font)
return NULL;
if (!font_renderer_create_default(
&font->font_driver,
&font->font_data, font_path, font_size))
{
free(font);
return NULL;
}
font->atlas = font->font_driver->get_atlas(font->font_data);
font->texture.surface.width = font->atlas->width;
font->texture.surface.height = font->atlas->height;
font->texture.surface.depth = 1;
font->texture.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
font->texture.surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED;
font->texture.viewNumSlices = 1;
font->texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R8;
font->texture.compMap = GX2_COMP_SEL(_1, _1, _1, _R);
GX2CalcSurfaceSizeAndAlignment(&font->texture.surface);
GX2InitTextureRegs(&font->texture);
font->texture.surface.image = MEM1_alloc(
font->texture.surface.imageSize,
font->texture.surface.alignment);
for (i = 0; (i < font->atlas->height) && (i < font->texture.surface.height); i++)
memcpy((uint8_t*)font->texture.surface.image
+ (i * font->texture.surface.pitch),
font->atlas->buffer + (i * font->atlas->width),
font->atlas->width);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE,
font->texture.surface.image,
font->texture.surface.imageSize);
font->atlas->dirty = false;
font->ubo_tex = MEM1_alloc(sizeof(*font->ubo_tex), GX2_UNIFORM_BLOCK_ALIGNMENT);
font->ubo_tex->width = font->texture.surface.width;
font->ubo_tex->height = font->texture.surface.height;
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_UNIFORM_BLOCK, font->ubo_tex,
sizeof(*font->ubo_tex));
return font;
}
static void wiiu_font_free(void* data, bool is_threaded)
{
wiiu_font_t* font = (wiiu_font_t*)data;
if (!font)
return;
if (font->font_driver && font->font_data &&
font->font_driver->free)
font->font_driver->free(font->font_data);
if (font->texture.surface.image)
MEM1_free(font->texture.surface.image);
if (font->ubo_tex)
MEM1_free(font->ubo_tex);
free(font);
}
static int wiiu_font_get_message_width(void* data, const char* msg,
size_t msg_len, float scale)
{
int i;
int delta_x = 0;
const struct font_glyph* glyph_q = NULL;
wiiu_font_t *font = (wiiu_font_t*)data;
if (!font)
return 0;
glyph_q = font->font_driver->get_glyph(font->font_data, '?');
for (i = 0; i < msg_len; i++)
{
const struct font_glyph* glyph;
const char* msg_tmp = &msg[i];
unsigned code = utf8_walk(&msg_tmp);
unsigned skip = msg_tmp - &msg[i];
if (skip > 1)
i += skip - 1;
/* Do something smarter here ... */
if (!(glyph =
font->font_driver->get_glyph(font->font_data, code)))
if (!(glyph = glyph_q))
continue;
delta_x += glyph->advance_x;
}
return delta_x * scale;
}
static void wiiu_font_render_line(
wiiu_video_t *wiiu,
wiiu_font_t* font, const char* msg, size_t msg_len,
float scale, const unsigned int color, float pos_x,
float pos_y,
unsigned width, unsigned height, unsigned text_align)
{
int i;
int count;
sprite_vertex_t *v;
const struct font_glyph* glyph_q = NULL;
int x = roundf(pos_x * width);
int y = roundf((1.0 - pos_y) * height);
switch (text_align)
{
case TEXT_ALIGN_RIGHT:
x -= wiiu_font_get_message_width(font, msg, msg_len, scale);
break;
case TEXT_ALIGN_CENTER:
x -= wiiu_font_get_message_width(font, msg, msg_len, scale) / 2;
break;
}
v = wiiu->vertex_cache.v + wiiu->vertex_cache.current;
glyph_q = font->font_driver->get_glyph(font->font_data, '?');
for (i = 0; i < msg_len; i++)
{
const struct font_glyph* glyph;
const char* msg_tmp = &msg[i];
unsigned code = utf8_walk(&msg_tmp);
unsigned skip = msg_tmp - &msg[i];
if (skip > 1)
i += skip - 1;
/* Do something smarter here ... */
if (!(glyph =
font->font_driver->get_glyph(font->font_data, code)))
if (!(glyph = glyph_q))
continue;
v->pos.x = x + glyph->draw_offset_x * scale;
v->pos.y = y + glyph->draw_offset_y * scale;
v->pos.width = glyph->width * scale;
v->pos.height = glyph->height * scale;
v->coord.u = glyph->atlas_offset_x;
v->coord.v = glyph->atlas_offset_y;
v->coord.width = glyph->width;
v->coord.height = glyph->height;
v->color = color;
v++;
x += glyph->advance_x * scale;
y += glyph->advance_y * scale;
}
count = v - wiiu->vertex_cache.v - wiiu->vertex_cache.current;
if (!count)
return;
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, wiiu->vertex_cache.v + wiiu->vertex_cache.current, count * sizeof(wiiu->vertex_cache.v));
if (font->atlas->dirty)
{
for (i = 0; (i < font->atlas->height) && (i < font->texture.surface.height); i++)
memcpy(font->texture.surface.image + (i * font->texture.surface.pitch),
font->atlas->buffer + (i * font->atlas->width), font->atlas->width);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE,
font->texture.surface.image,
font->texture.surface.imageSize);
font->atlas->dirty = false;
}
GX2SetPixelTexture(&font->texture,
sprite_shader.ps.samplerVars[0].location);
GX2SetVertexUniformBlock(sprite_shader.vs.uniformBlocks[1].offset,
sprite_shader.vs.uniformBlocks[1].size,
font->ubo_tex);
GX2DrawEx(GX2_PRIMITIVE_MODE_POINTS, count, wiiu->vertex_cache.current, 1);
GX2SetVertexUniformBlock(sprite_shader.vs.uniformBlocks[1].offset, sprite_shader.vs.uniformBlocks[1].size, wiiu->ubo_tex);
wiiu->vertex_cache.current = v - wiiu->vertex_cache.v;
}
static void wiiu_font_render_message(
wiiu_video_t *wiiu,
wiiu_font_t* font, const char* msg, float scale,
const unsigned int color, float pos_x, float pos_y,
unsigned width, unsigned height, unsigned text_align)
{
struct font_line_metrics *line_metrics = NULL;
int lines = 0;
float line_height;
if (!msg || !*msg)
return;
if (!wiiu)
return;
/* If font line metrics are not supported just draw as usual */
if (!font->font_driver->get_line_metrics ||
!font->font_driver->get_line_metrics(font->font_data, &line_metrics))
{
size_t msg_len = strlen(msg);
if (wiiu->vertex_cache.current + (msg_len * 4) <= wiiu->vertex_cache.size)
wiiu_font_render_line(wiiu, font, msg, msg_len,
scale, color, pos_x, pos_y,
width, height, text_align);
return;
}
line_height = line_metrics->height * scale / wiiu->vp.height;
for (;;)
{
const char* delim = strchr(msg, '\n');
size_t msg_len = delim ?
(delim - msg) : strlen(msg);
/* Draw the line */
if (wiiu->vertex_cache.current + (msg_len * 4) <= wiiu->vertex_cache.size)
wiiu_font_render_line(wiiu, font, msg, msg_len,
scale, color, pos_x, pos_y - (float)lines * line_height,
width, height, text_align);
if (!delim)
break;
msg += msg_len + 1;
lines++;
}
}
static void wiiu_font_render_msg(
void *userdata,
void* data,
const char* msg,
const struct font_params *params)
{
float x, y, scale, drop_mod, drop_alpha;
int drop_x, drop_y;
enum text_alignment text_align;
unsigned color, r, g, b, alpha;
wiiu_video_t *wiiu = (wiiu_video_t*)userdata;
wiiu_font_t *font = (wiiu_font_t*)data;
unsigned width = wiiu->vp.full_width;
unsigned height = wiiu->vp.full_height;
if (!font || !msg || !*msg)
return;
if (params)
{
x = params->x;
y = params->y;
scale = params->scale;
text_align = params->text_align;
drop_x = params->drop_x;
drop_y = params->drop_y;
drop_mod = params->drop_mod;
drop_alpha = params->drop_alpha;
r = FONT_COLOR_GET_RED(params->color);
g = FONT_COLOR_GET_GREEN(params->color);
b = FONT_COLOR_GET_BLUE(params->color);
alpha = FONT_COLOR_GET_ALPHA(params->color);
color = params->color;
}
else
{
settings_t *settings = config_get_ptr();
float video_msg_pos_x = settings->floats.video_msg_pos_x;
float video_msg_pos_y = settings->floats.video_msg_pos_y;
float video_msg_color_r = settings->floats.video_msg_color_r;
float video_msg_color_g = settings->floats.video_msg_color_g;
float video_msg_color_b = settings->floats.video_msg_color_b;
x = video_msg_pos_x;
y = video_msg_pos_y;
scale = 1.0f;
text_align = TEXT_ALIGN_LEFT;
r = (video_msg_color_r * 255);
g = (video_msg_color_g * 255);
b = (video_msg_color_b * 255);
alpha = 255;
color = COLOR_RGBA(r, g, b, alpha);
drop_x = -2;
drop_y = -2;
drop_mod = 0.3f;
drop_alpha = 1.0f;
}
if (drop_x || drop_y)
{
unsigned r_dark = r * drop_mod;
unsigned g_dark = g * drop_mod;
unsigned b_dark = b * drop_mod;
unsigned alpha_dark = alpha * drop_alpha;
unsigned color_dark = COLOR_RGBA(r_dark, g_dark, b_dark, alpha_dark);
wiiu_font_render_message(wiiu, font, msg, scale, color_dark,
x + scale * drop_x / width, y +
scale * drop_y / height, width, height, text_align);
}
wiiu_font_render_message(wiiu, font, msg, scale,
color, x, y, width, height, text_align);
}
static const struct font_glyph* wiiu_font_get_glyph(
void* data, uint32_t code)
{
wiiu_font_t* font = (wiiu_font_t*)data;
if (font && font->font_driver && font->font_driver->ident)
return font->font_driver->get_glyph((void*)font->font_driver, code);
return NULL;
}
static bool wiiu_font_get_line_metrics(void* data, struct font_line_metrics **metrics)
{
wiiu_font_t* font = (wiiu_font_t*)data;
if (font && font->font_driver && font->font_data)
return font->font_driver->get_line_metrics(font->font_data, metrics);
return false;
}
font_renderer_t wiiu_font =
{
wiiu_font_init,
wiiu_font_free,
wiiu_font_render_msg,
"wiiu_font",
wiiu_font_get_glyph,
NULL, /* bind_block */
NULL, /* flush */
wiiu_font_get_message_width,
wiiu_font_get_line_metrics
};