RetroArch/menu/drivers/materialui.c
Eric Warmenhoven 893b0d142e
Cloud Sync (#15548)
* cloud sync - algorithm and abstract cloud storage API

* WebDAV cloud sync driver, and associated net_http improvements

* Cloud sync settings menu
2023-08-04 09:20:50 +02:00

11150 lines
411 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2014-2017 - Jean-André Santoni
* Copyright (C) 2016-2019 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include <limits.h>
#include <compat/posix_string.h>
#include <compat/strcasestr.h>
#include <compat/strl.h>
#include <file/file_path.h>
#include <formats/image.h>
#include <gfx/math/matrix_4x4.h>
#include <string/stdstring.h>
#include <lists/string_list.h>
#include <encodings/utf.h>
#include <retro_inline.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include "../../frontend/frontend_driver.h"
#include "../menu_driver.h"
#include "../menu_screensaver.h"
#include "../../gfx/gfx_animation.h"
#include "../../gfx/gfx_thumbnail_path.h"
#include "../../gfx/gfx_thumbnail.h"
#include "../../input/input_osk.h"
#include "../../core_info.h"
#include "../../configuration.h"
#include "../../audio/audio_driver.h"
#include "../../tasks/tasks_internal.h"
#include "../../runtime_file.h"
#include "../../file_path_special.h"
#include "../../list_special.h"
#ifdef HAVE_CHEEVOS
#include "../../cheevos/cheevos_menu.h"
#endif
/* Defines the 'device independent pixel' base
* unit reference size for all UI elements.
* 212 px corresponds to the the baseline standard
* 22 inch, 96 DPI display */
#define MUI_DIP_BASE_UNIT_SIZE 212.0f
/* Spacer for left scrolling ticker text */
#if defined(__APPLE__)
/* UTF-8 support is currently broken on Apple devices... */
#define MUI_TICKER_SPACER " | "
#else
/* <EM SPACE><BULLET><EM SPACE>
* UCN equivalent: "\u2003\u2022\u2003" */
#define MUI_TICKER_SPACER "\xE2\x80\x83\xE2\x80\xA2\xE2\x80\x83"
#endif
/* Specifies minimum period (in usec) between
* tab switch events when input repeat is
* active (i.e. when navigating between top level
* menu categories by *holding* left/right on
* RetroPad or keyboard)
* > Note: We want to set a value of 300 ms
* here, but doing so leads to bad pacing when
* running at 60 Hz (due to random frame time
* deviations - input repeat cycles always take
* slightly more or less than 300 ms, so tab
* switches occur every n or (n + 1) frames,
* which gives the appearance of stuttering).
* Reducing the delay by 1 ms accommodates
* any timing fluctuations, resulting in
* smooth motion */
#define MUI_TAB_SWITCH_REPEAT_DELAY 299000
/* Animation defines */
#define MUI_ANIM_DURATION_SCROLL 166.66667f
#define MUI_ANIM_DURATION_SCROLL_RESET 83.333333f
/* According to Material UI specifications, animations
* that affect a large portion of the screen should
* have a duration of between 250ms and 300ms. This
* should therefore be the value used for menu
* transitions - but even 250ms feels too slow...
* We compromise by setting a time of 200ms, which
* is the same as the 'short press' duration.
* This is reasonably fast, without making slide
* animations too 'jarring'... */
#define MUI_ANIM_DURATION_MENU_TRANSITION 200.0f
/* Set a baseline aspect ratio of 4:3 for thumbnail
* images */
#define MUI_THUMBNAIL_DEFAULT_ASPECT_RATIO 1.3333333f
/* Default thumbnail type to select when force-enabling
* secondary thumbnails
* > 1 == Named_Snaps */
#define MUI_DEFAULT_SECONDARY_THUMBNAIL_TYPE 1
/* Default thumbnail type to select when force-enabling
* secondary thumbnails *if* primary thumbnail is
* already set to MUI_DEFAULT_SECONDARY_THUMBNAIL_TYPE
* > 3 == Named_Boxarts */
#define MUI_DEFAULT_SECONDARY_THUMBNAIL_FALLBACK_TYPE 3
/* Thumbnail stream delay when performing standard
* menu navigation */
#define MUI_THUMBNAIL_STREAM_DELAY_DEFAULT 83.333333f
/* Thumbnail stream delay when performing 'fast'
* navigation by dragging the scrollbar
* > Must increase stream delay, otherwise it's
* too easy to enqueue vast numbers of image
* requests... */
#define MUI_THUMBNAIL_STREAM_DELAY_SCROLLBAR_DRAG 166.66667f
/* Thumbnail stream delay when viewing
* 'desktop'-layout playlists
* > In this case, thumbnails are loaded
* as the entry selection is changed. We
* therefore want the stream delay to match
* the scroll animation duration */
#define MUI_THUMBNAIL_STREAM_DELAY_PLAYLIST_DESKTOP MUI_ANIM_DURATION_SCROLL
/* Maximum number of menu tabs that can be shown on
* the navigation bar */
#define MUI_NAV_BAR_NUM_MENU_TABS_MAX 3
/* Number of action tabs shown on the navigation bar */
#define MUI_NAV_BAR_NUM_ACTION_TABS 2
#define MUI_BATTERY_PERCENT_MAX_LENGTH 12
#define MUI_TIMEDATE_MAX_LENGTH 255
/* Defines the various types of supported menu
* list views
* - MUI_LIST_VIEW_DEFAULT is the standard for
* all non-playlist views
* - MUI_LIST_VIEW_PLAYLIST is for playlists
* without thumbnails
* - Everything else is for playlists with fancy
* thumbnail-based layouts */
enum materialui_list_view_type
{
MUI_LIST_VIEW_DEFAULT = 0,
MUI_LIST_VIEW_PLAYLIST,
MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_SMALL,
MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_MEDIUM,
MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_LARGE,
MUI_LIST_VIEW_PLAYLIST_THUMB_DUAL_ICON,
MUI_LIST_VIEW_PLAYLIST_THUMB_DESKTOP
};
/* Defines the various types of icon that
* can be associated with menu entries */
enum materialui_node_icon_type
{
MUI_ICON_TYPE_NONE = 0,
MUI_ICON_TYPE_INTERNAL,
MUI_ICON_TYPE_MENU_EXPLORE,
MUI_ICON_TYPE_PLAYLIST,
MUI_ICON_TYPE_MENU_CONTENTLESS_CORE,
MUI_ICON_TYPE_ACHIEVEMENT
};
/* Defines all standard menu textures */
enum
{
MUI_TEXTURE_POINTER = 0,
MUI_TEXTURE_BACK,
MUI_TEXTURE_SWITCH_ON,
MUI_TEXTURE_SWITCH_OFF,
MUI_TEXTURE_SWITCH_BG,
MUI_TEXTURE_TAB_MAIN,
MUI_TEXTURE_TAB_PLAYLISTS,
MUI_TEXTURE_TAB_SETTINGS,
MUI_TEXTURE_TAB_BACK,
MUI_TEXTURE_TAB_RESUME,
MUI_TEXTURE_KEY,
MUI_TEXTURE_KEY_HOVER,
MUI_TEXTURE_FOLDER,
MUI_TEXTURE_PARENT_DIRECTORY,
MUI_TEXTURE_IMAGE,
MUI_TEXTURE_ARCHIVE,
MUI_TEXTURE_VIDEO,
MUI_TEXTURE_MUSIC,
MUI_TEXTURE_QUIT,
MUI_TEXTURE_HELP,
MUI_TEXTURE_HISTORY,
MUI_TEXTURE_INFO,
MUI_TEXTURE_ADD,
MUI_TEXTURE_SETTINGS,
MUI_TEXTURE_FILE,
MUI_TEXTURE_PLAYLIST,
MUI_TEXTURE_UPDATER,
MUI_TEXTURE_QUICKMENU,
MUI_TEXTURE_NETPLAY,
MUI_TEXTURE_CORES,
MUI_TEXTURE_SHADERS,
MUI_TEXTURE_CONTROLS,
MUI_TEXTURE_CLOSE,
MUI_TEXTURE_CORE_OPTIONS,
MUI_TEXTURE_CORE_CHEAT_OPTIONS,
MUI_TEXTURE_RESUME,
MUI_TEXTURE_RESTART,
MUI_TEXTURE_ADD_TO_FAVORITES,
MUI_TEXTURE_RUN,
MUI_TEXTURE_RENAME,
MUI_TEXTURE_DATABASE,
MUI_TEXTURE_ADD_TO_MIXER,
MUI_TEXTURE_SCAN,
MUI_TEXTURE_REMOVE,
MUI_TEXTURE_START_CORE,
MUI_TEXTURE_LOAD_STATE,
MUI_TEXTURE_SAVE_STATE,
MUI_TEXTURE_UNDO_LOAD_STATE,
MUI_TEXTURE_UNDO_SAVE_STATE,
MUI_TEXTURE_STATE_SLOT,
MUI_TEXTURE_PLAY_REPLAY,
MUI_TEXTURE_RECORD_REPLAY,
MUI_TEXTURE_HALT_REPLAY,
MUI_TEXTURE_REPLAY_SLOT,
MUI_TEXTURE_TAKE_SCREENSHOT,
MUI_TEXTURE_CONFIGURATIONS,
MUI_TEXTURE_LOAD_CONTENT,
MUI_TEXTURE_DISK,
MUI_TEXTURE_EJECT,
MUI_TEXTURE_CHECKMARK,
MUI_TEXTURE_SEARCH,
MUI_TEXTURE_BATTERY_CRITICAL,
MUI_TEXTURE_BATTERY_20,
MUI_TEXTURE_BATTERY_30,
MUI_TEXTURE_BATTERY_50,
MUI_TEXTURE_BATTERY_60,
MUI_TEXTURE_BATTERY_80,
MUI_TEXTURE_BATTERY_90,
MUI_TEXTURE_BATTERY_100,
MUI_TEXTURE_BATTERY_CHARGING,
MUI_TEXTURE_SWITCH_VIEW,
MUI_TEXTURE_LAST
};
/* Defines the various types of menu tab that can
* be shown on the navigation bar */
enum materialui_nav_bar_menu_tab_type
{
MUI_NAV_BAR_MENU_TAB_NONE = 0,
MUI_NAV_BAR_MENU_TAB_MAIN,
MUI_NAV_BAR_MENU_TAB_PLAYLISTS,
MUI_NAV_BAR_MENU_TAB_SETTINGS
};
/* Defines the various types of action tab that can
* be shown on the navigation bar */
enum materialui_nav_bar_action_tab_type
{
MUI_NAV_BAR_ACTION_TAB_NONE = 0,
MUI_NAV_BAR_ACTION_TAB_BACK,
MUI_NAV_BAR_ACTION_TAB_RESUME
};
/* Defines navigation bar draw locations
* Note: Only bottom, right and 'hidden'
* are supported at present... */
enum materialui_nav_bar_location_type
{
MUI_NAV_BAR_LOCATION_BOTTOM = 0,
MUI_NAV_BAR_LOCATION_RIGHT,
MUI_NAV_BAR_LOCATION_HIDDEN
};
/* Defines all possible entry value types
* > Note: These are not necessarily 'values',
* but they correspond to the object drawn in
* the 'value' location when rendering
* menu lists */
enum materialui_entry_value_type
{
MUI_ENTRY_VALUE_NONE = 0,
MUI_ENTRY_VALUE_TEXT,
MUI_ENTRY_VALUE_SWITCH_ON,
MUI_ENTRY_VALUE_SWITCH_OFF,
MUI_ENTRY_VALUE_CHECKMARK
};
/* Defines common positions when referencing
* the list of currently on screen menu entries
* > Used to specify a target when the current
* selection is off screen, and we wish to
* automatically move the selection marker
* to a specific on screen location */
enum materialui_onscreen_entry_position_type
{
MUI_ONSCREEN_ENTRY_FIRST = 0,
MUI_ONSCREEN_ENTRY_LAST,
MUI_ONSCREEN_ENTRY_CENTRE
};
/* Theme colours */
typedef struct
{
/* Text (& small inline icon) colours */
uint32_t on_sys_bar;
uint32_t on_header;
uint32_t list_text;
uint32_t list_text_highlighted;
uint32_t list_hint_text;
uint32_t list_hint_text_highlighted;
uint32_t status_bar_text;
/* Background colours */
uint32_t sys_bar_background;
uint32_t title_bar_background;
uint32_t list_background;
uint32_t list_highlighted_background;
uint32_t nav_bar_background;
uint32_t surface_background;
uint32_t thumbnail_background;
uint32_t side_bar_background;
uint32_t status_bar_background;
/* List icon colours */
uint32_t list_icon;
uint32_t list_switch_on;
uint32_t list_switch_on_background;
uint32_t list_switch_off;
uint32_t list_switch_off_background;
/* Navigation bar icon colours */
uint32_t nav_bar_icon_active;
uint32_t nav_bar_icon_passive;
uint32_t nav_bar_icon_disabled;
/* Screensaver */
uint32_t screensaver_tint;
/* Misc. colours */
uint32_t header_shadow;
uint32_t landscape_border_shadow;
uint32_t status_bar_shadow;
uint32_t selection_marker_shadow;
uint32_t scrollbar;
uint32_t divider;
uint32_t screen_fade;
uint32_t missing_thumbnail_icon;
float header_shadow_opacity;
float landscape_border_shadow_opacity;
float status_bar_shadow_opacity;
float selection_marker_shadow_opacity;
float screen_fade_opacity;
} materialui_theme_t;
typedef struct
{
/* Text */
uint32_t sys_bar_text;
uint32_t header_text;
uint32_t list_text;
uint32_t list_text_highlighted;
uint32_t list_hint_text;
uint32_t list_hint_text_highlighted;
uint32_t status_bar_text;
uint32_t disabled_text;
/* Screensaver */
uint32_t screensaver_tint;
/* Background colours */
float sys_bar_background[16];
float title_bar_background[16];
float list_background[16];
float list_highlighted_background[16];
float nav_bar_background[16];
float surface_background[16];
float thumbnail_background[16];
float side_bar_background[16];
float status_bar_background[16];
/* System bar + header icon colours */
float sys_bar_icon[16];
float header_icon[16];
/* List icon colours */
float list_icon[16];
float list_switch_on[16];
float list_switch_on_background[16];
float list_switch_off[16];
float list_switch_off_background[16];
/* Navigation bar icon colours */
float nav_bar_icon_active[16];
float nav_bar_icon_passive[16];
float nav_bar_icon_disabled[16];
/* Misc. colours */
float header_shadow[16];
float landscape_border_shadow_left[16];
float landscape_border_shadow_right[16];
float status_bar_shadow[16];
float selection_marker_shadow_top[16];
float selection_marker_shadow_bottom[16];
float scrollbar[16];
float divider[16];
float entry_divider[16];
float screen_fade[16];
float missing_thumbnail_icon[16];
float landscape_border_shadow_opacity;
float status_bar_shadow_opacity;
float selection_marker_shadow_opacity;
float screen_fade_opacity;
/* Flags */
bool divider_is_list_background;
} materialui_colors_t;
/* This structure holds auxiliary information for
* each menu entry (physical on-screen size/position,
* icon data, thumbnail data, etc.) */
typedef struct
{
/* Thumbnail containers */
struct
{
gfx_thumbnail_t primary; /* uintptr_t alignment */
gfx_thumbnail_t secondary; /* uintptr_t alignment */
} thumbnails;
unsigned icon_texture_index;
float entry_width;
float entry_height;
float text_height;
float x;
float y;
enum materialui_node_icon_type icon_type;
} materialui_node_t;
/* This structure holds all runtime parameters
* associated with landscape optimisation
* (enable state, border width, nominal
* additional horizontal margin/padding for
* menu entries) */
typedef struct
{
unsigned border_width;
unsigned entry_margin;
bool enabled;
} materialui_landscape_optimization_t;
/* This structure holds all runtime parameters
* associated with a navigation bar menu tab */
typedef struct
{
unsigned texture_index;
enum materialui_nav_bar_menu_tab_type type;
bool active;
} materialui_nav_bar_menu_tab_t;
/* This structure holds all runtime parameters
* associated with a navigation bar action tab */
typedef struct
{
unsigned texture_index;
enum materialui_nav_bar_action_tab_type type;
bool enabled;
} materialui_nav_bar_action_tab_t;
/* This structure holds all runtime parameters for
* the navigation bar */
typedef struct
{
unsigned width;
unsigned divider_width;
unsigned selection_marker_width;
size_t active_menu_tab_index;
size_t last_active_menu_tab_index;
size_t num_menu_tabs;
materialui_nav_bar_action_tab_t back_tab; /* unsigned alignment */
materialui_nav_bar_action_tab_t resume_tab; /* unsigned alignment */
materialui_nav_bar_menu_tab_t menu_tabs[MUI_NAV_BAR_NUM_MENU_TABS_MAX]; /* unsigned alignment */
enum materialui_nav_bar_location_type location;
bool menu_navigation_wrapped;
} materialui_nav_bar_t;
/* This structure holds all runtime parameters for
* the scrollbar */
typedef struct
{
int x;
int y;
unsigned width;
unsigned height;
bool active;
bool dragged;
} materialui_scrollbar_t;
/* This structure is used to cache system bar
* string data (+ metadata) to improve rendering
* performance */
typedef struct
{
int battery_percent_width;
int timedate_width;
char battery_percent_str[MUI_BATTERY_PERCENT_MAX_LENGTH];
char timedate_str[MUI_TIMEDATE_MAX_LENGTH];
} materialui_sys_bar_cache_t;
/* This structure holds all runtime parameters
* for the status bar (used to display auxiliary
* information at the bottom of the current list
* view). At present, this enables metadata for
* the currently selected playlist entry to be
* shown when using the 'desktop'-layout */
typedef struct
{
size_t last_selected;
unsigned height;
float delay_timer;
float alpha;
char str[MENU_SUBLABEL_MAX_LENGTH];
char runtime_fallback_str[255];
char last_played_fallback_str[255];
bool enabled;
bool cached;
} materialui_status_bar_t;
/* Contains the file path(s) and texture pointer
* of a single playlist icon */
typedef struct
{
char *playlist_file;
char *image_file;
uintptr_t image;
} materialui_playlist_icon_t;
/* Contains icon data for all installed
* playlists */
typedef struct
{
materialui_playlist_icon_t *icons;
size_t size;
} materialui_playlist_icons_t;
enum materialui_handle_flags
{
MUI_FLAG_IS_PORTRAIT = (1 << 0),
MUI_FLAG_NEED_COMPUTE = (1 << 1),
MUI_FLAG_SHOW_MOUSE = (1 << 2),
MUI_FLAG_SHOW_SCREENSAVER = (1 << 3),
MUI_FLAG_IS_PLAYLIST_TAB = (1 << 4),
MUI_FLAG_IS_PLAYLIST = (1 << 5),
MUI_FLAG_IS_FILE_LIST = (1 << 6),
MUI_FLAG_IS_DROPDOWN_LIST = (1 << 7),
MUI_FLAG_IS_CORE_UPDATER_LIST = (1 << 8),
MUI_FLAG_LAST_SHOW_NAVBAR = (1 << 9),
MUI_FLAG_LAST_AUTO_ROTATE_NAVBAR = (1 << 10),
MUI_FLAG_MENU_STACK_FLUSHED = (1 << 11),
/* Used to track scroll animations */
MUI_FLAG_SCROLL_ANIMATION_ACTIVE = (1 << 12),
MUI_FLAG_USE_SMOOTH_TICKER = (1 << 13),
MUI_FLAG_TOUCH_FEEDBACK_UPDATE_SELECTION = (1 << 14),
MUI_FLAG_PRIMARY_THUMBNAIL_AVAILABLE = (1 << 15),
MUI_FLAG_SECONDARY_THUMBNAIL_ENABLED = (1 << 16),
MUI_FLAG_SHOW_FULLSCREEN_THUMBNAILS = (1 << 17),
MUI_FLAG_SHOW_SELECTION_MARKER_SHADOW = (1 << 18)
};
typedef struct materialui_handle
{
/* Pointer info */
menu_input_pointer_t pointer; /* int64_t alignment */
/* Use common tickers for all text
* > Simplifies configuration and
* improves performance */
gfx_animation_ctx_ticker_t ticker; /* uint64_t alignment */
gfx_animation_ctx_ticker_smooth_t ticker_smooth; /* uint64_t alignment */
/* Keeps track of the last time tabs were switched
* via a MENU_ACTION_LEFT/MENU_ACTION_RIGHT event */
retro_time_t last_tab_switch_time; /* uint64_t alignment */
playlist_t *playlist; /* ptr alignment */
/* Font data */
struct
{
font_data_impl_t title; /* ptr alignment */
font_data_impl_t list; /* ptr alignment */
font_data_impl_t hint; /* ptr alignment */
} font_data;
void (*word_wrap)(
char *dst, size_t dst_size,
const char *src, size_t src_len,
int line_width, int wideglyph_width, unsigned max_lines);
struct
{
materialui_playlist_icons_t playlist; /* ptr alignment */
uintptr_t bg;
uintptr_t list[MUI_TEXTURE_LAST];
} textures;
menu_screensaver_t *screensaver;
/* Status bar */
materialui_status_bar_t status_bar; /* size_t alignment */
size_t last_stack_size;
size_t first_onscreen_entry;
size_t last_onscreen_entry;
/* Used to track scroll animations */
size_t scroll_animation_selection;
size_t fullscreen_thumbnail_selection;
/* > When viewing 'desktop'-layout playlists,
* need to cache the index of the last
* selected entry so we can keep displaying
* its thumbnails while waiting for next
* to load after the selection has changed */
size_t desktop_thumbnail_last_selection;
unsigned last_width;
unsigned last_height;
unsigned sys_bar_height;
unsigned title_bar_height;
unsigned header_shadow_height;
unsigned selection_marker_shadow_height;
unsigned icon_size;
unsigned sys_bar_icon_size;
unsigned margin;
unsigned sys_bar_margin;
unsigned entry_divider_width;
unsigned sublabel_gap;
unsigned sublabel_padding;
/* Navigation bar parameters
* Note: layout width and height are convenience
* variables used when determining usable width/
* height for all other menu elements - e.g. when
* navigation bar is at the bottom of the screen
* nav_bar_screen_width is zero */
unsigned nav_bar_layout_width;
unsigned nav_bar_layout_height;
unsigned ticker_x_offset;
unsigned ticker_str_width;
/* Touch feedback animation parameters */
unsigned touch_feedback_selection;
unsigned thumbnail_width_max;
unsigned thumbnail_height_max;
materialui_landscape_optimization_t
landscape_optimization; /* unsigned alignment */
materialui_nav_bar_t nav_bar; /* unsigned alignment */
/* Colour theme parameters */
materialui_colors_t colors; /* uint32_t alignment */
uint32_t flags;
/* Scrollbar parameters */
materialui_scrollbar_t scrollbar; /* int alignment */
int cursor_size;
/* Cached system bar data */
materialui_sys_bar_cache_t sys_bar_cache; /* int alignment */
float last_scale_factor;
float dip_base_unit_size;
/* Y position of the vertical scroll */
float scroll_y;
float content_height;
float pointer_start_scroll_y;
float transition_alpha;
float transition_x_offset;
float thumbnail_stream_delay;
float fullscreen_thumbnail_alpha;
float touch_feedback_alpha;
int16_t pointer_start_x;
int16_t pointer_start_y;
/* Colour theme parameters */
enum materialui_color_theme color_theme;
enum materialui_landscape_layout_optimization_type
last_landscape_layout_optimization;
enum materialui_list_view_type list_view_type;
char sysicons_path[PATH_MAX_LENGTH];
char icons_path[PATH_MAX_LENGTH];
char msgbox[1024];
char menu_title[255];
char fullscreen_thumbnail_label[255];
} materialui_handle_t;
static void hex32_to_rgba_normalized(uint32_t hex, float* rgba, float alpha)
{
rgba[0] = rgba[4] = rgba[8] = rgba[12] = ((hex >> 16) & 0xFF) * (1.0f / 255.0f); /* r */
rgba[1] = rgba[5] = rgba[9] = rgba[13] = ((hex >> 8 ) & 0xFF) * (1.0f / 255.0f); /* g */
rgba[2] = rgba[6] = rgba[10] = rgba[14] = ((hex >> 0 ) & 0xFF) * (1.0f / 255.0f); /* b */
rgba[3] = rgba[7] = rgba[11] = rgba[15] = alpha;
}
static const materialui_theme_t *materialui_get_theme(enum materialui_color_theme color_theme)
{
static const materialui_theme_t materialui_theme_cutie_blue = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xFFFFFF, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0xDADADA, /* list_hint_text */
0xEEEEEE, /* list_hint_text_highlighted */
0xDADADA, /* status_bar_text */
/* Background colours */
0x000000, /* sys_bar_background */
0x353535, /* title_bar_background */
0x191919, /* list_background */
0x3399FF, /* list_highlighted_background */
0x282828, /* nav_bar_background */
0x333333, /* surface_background */
0x000000, /* thumbnail_background */
0x333333, /* side_bar_background */
0x0E0E0E, /* status_bar_background */
/* List icon colours */
0xFFFFFF, /* list_icon */
0x3399FF, /* list_switch_on */
0x454545, /* list_switch_on_background */
0x454545, /* list_switch_off */
0x414141, /* list_switch_off_background */
/* Navigation bar icon colours */
0x3399FF, /* nav_bar_icon_active */
0xDADADA, /* nav_bar_icon_passive */
0x000000, /* nav_bar_icon_disabled */
/* Screensaver */
0xFFFFFF, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0x000000, /* selection_marker_shadow */
0x727272, /* scrollbar */
0x727272, /* divider */
0x000000, /* screen_fade */
0xDADADA, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.9f, /* status_bar_shadow_opacity */
0.1f, /* selection_marker_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_cutie_cyan = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xFFFFFF, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0xDADADA, /* list_hint_text */
0xEEEEEE, /* list_hint_text_highlighted */
0xDADADA, /* status_bar_text */
/* Background colours */
0x000000, /* sys_bar_background */
0x353535, /* title_bar_background */
0x191919, /* list_background */
0x39859A, /* list_highlighted_background */
0x282828, /* nav_bar_background */
0x333333, /* surface_background */
0x000000, /* thumbnail_background */
0x333333, /* side_bar_background */
0x0E0E0E, /* status_bar_background */
/* List icon colours */
0xFFFFFF, /* list_icon */
0x39859A, /* list_switch_on */
0x454545, /* list_switch_on_background */
0x454545, /* list_switch_off */
0x414141, /* list_switch_off_background */
/* Navigation bar icon colours */
0x39859A, /* nav_bar_icon_active */
0xDADADA, /* nav_bar_icon_passive */
0x000000, /* nav_bar_icon_disabled */
/* Screensaver */
0xFFFFFF, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0x000000, /* selection_marker_shadow */
0x727272, /* scrollbar */
0x727272, /* divider */
0x000000, /* screen_fade */
0xDADADA, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.9f, /* status_bar_shadow_opacity */
0.1f, /* selection_marker_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_blue = {
/* Text (& small inline icon) colours */
0xDEDEDE, /* on_sys_bar */
0xFFFFFF, /* on_header */
0x212121, /* list_text */
0x000000, /* list_text_highlighted */
0x666666, /* list_hint_text */
0x212121, /* list_hint_text_highlighted */
0x000000, /* status_bar_text */
/* Background colours */
0x0069c0, /* sys_bar_background */
0x2196f3, /* title_bar_background */
0xF5F5F6, /* list_background */
0xc1d5e0, /* list_highlighted_background */
0xE1E2E1, /* nav_bar_background */
0xFFFFFF, /* surface_background */
0x242424, /* thumbnail_background */
0xc1d5e0, /* side_bar_background */
0x9F9FA0, /* status_bar_background */
/* List icon colours */
0x0069c0, /* list_icon */
0x2196f3, /* list_switch_on */
0x6ec6ff, /* list_switch_on_background */
0x808e95, /* list_switch_off */
0xbabdbe, /* list_switch_off_background */
/* Navigation bar icon colours */
0x0069c0, /* nav_bar_icon_active */
0x9ea7aa, /* nav_bar_icon_passive */
0xffffff, /* nav_bar_icon_disabled */
/* Screensaver */
0xF5F5F6, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0x000000, /* selection_marker_shadow */
0x0069c0, /* scrollbar */
0x9ea7aa, /* divider */
0x000000, /* screen_fade */
0xF5F5F6, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.35f, /* landscape_border_shadow_opacity */
0.45f, /* status_bar_shadow_opacity */
0.1f, /* selection_marker_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_blue_grey = {
/* Text (& small inline icon) colours */
0xDEDEDE, /* on_sys_bar */
0xFFFFFF, /* on_header */
0x212121, /* list_text */
0x000000, /* list_text_highlighted */
0x666666, /* list_hint_text */
0x212121, /* list_hint_text_highlighted */
0x000000, /* status_bar_text */
/* Background colours */
0x34515e, /* sys_bar_background */
0x607d8b, /* title_bar_background */
0xF5F5F6, /* list_background */
0xe0e0e0, /* list_highlighted_background */
0xE1E2E1, /* nav_bar_background */
0xFFFFFF, /* surface_background */
0x242424, /* thumbnail_background */
0xe0e0e0, /* side_bar_background */
0x9F9FA0, /* status_bar_background */
/* List icon colours */
0x34515e, /* list_icon */
0x607d8b, /* list_switch_on */
0x8eacbb, /* list_switch_on_background */
0xbcbcbc, /* list_switch_off */
0xc7c7c7, /* list_switch_off_background */
/* Navigation bar icon colours */
0x34515e, /* nav_bar_icon_active */
0xaeaeae, /* nav_bar_icon_passive */
0xffffff, /* nav_bar_icon_disabled */
/* Screensaver */
0xF5F5F6, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0x000000, /* selection_marker_shadow */
0x34515e, /* scrollbar */
0xc2c2c2, /* divider */
0x000000, /* screen_fade */
0xF5F5F6, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.35f, /* landscape_border_shadow_opacity */
0.45f, /* status_bar_shadow_opacity */
0.2f, /* selection_marker_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_dark_blue = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xDEDEDE, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0x999999, /* list_hint_text */
0xDEDEDE, /* list_hint_text_highlighted */
0x999999, /* status_bar_text */
/* Background colours */
0x000000, /* sys_bar_background */
0x1F1F1F, /* title_bar_background */
0x121212, /* list_background */
0x34515e, /* list_highlighted_background */
0x242424, /* nav_bar_background */
0x1D1D1D, /* surface_background */
0x000000, /* thumbnail_background */
0x1D1D1D, /* side_bar_background */
0x242424, /* status_bar_background */
/* List icon colours */
0x90caf9, /* list_icon */
0x64b5f6, /* list_switch_on */
0x5d99c6, /* list_switch_on_background */
0x4b636e, /* list_switch_off */
0x607d8b, /* list_switch_off_background */
/* Navigation bar icon colours */
0x6ec6ff, /* nav_bar_icon_active */
0xA5B4BB, /* nav_bar_icon_passive */
0x000000, /* nav_bar_icon_disabled */
/* Screensaver */
0xDEDEDE, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x3B3B3B, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0x3B3B3B, /* selection_marker_shadow */
0x90caf9, /* scrollbar */
0x607d8b, /* divider */
0x000000, /* screen_fade */
0xDEDEDE, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.8f, /* status_bar_shadow_opacity */
0.2f, /* selection_marker_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_green = {
/* Text (& small inline icon) colours */
0xDEDEDE, /* on_sys_bar */
0xFFFFFF, /* on_header */
0x212121, /* list_text */
0x000000, /* list_text_highlighted */
0x666666, /* list_hint_text */
0x212121, /* list_hint_text_highlighted */
0x000000, /* status_bar_text */
/* Background colours */
0x087f23, /* sys_bar_background */
0x4caf50, /* title_bar_background */
0xF5F5F6, /* list_background */
0xdcedc8, /* list_highlighted_background */
0xE1E2E1, /* nav_bar_background */
0xFFFFFF, /* surface_background */
0x242424, /* thumbnail_background */
0xdcedc8, /* side_bar_background */
0x9F9FA0, /* status_bar_background */
/* List icon colours */
0x087f23, /* list_icon */
0x4caf50, /* list_switch_on */
0x80e27e, /* list_switch_on_background */
0xaabb97, /* list_switch_off */
0xbec5b7, /* list_switch_off_background */
/* Navigation bar icon colours */
0x087f23, /* nav_bar_icon_active */
0xaeaeae, /* nav_bar_icon_passive */
0xffffff, /* nav_bar_icon_disabled */
/* Screensaver */
0xF5F5F6, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0x000000, /* selection_marker_shadow */
0x087f23, /* scrollbar */
0xaabb97, /* divider */
0x000000, /* screen_fade */
0xF5F5F6, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.35f, /* landscape_border_shadow_opacity */
0.45f, /* status_bar_shadow_opacity */
0.15f, /* selection_marker_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_red = {
/* Text (& small inline icon) colours */
0xDEDEDE, /* on_sys_bar */
0xFFFFFF, /* on_header */
0x212121, /* list_text */
0x000000, /* list_text_highlighted */
0x666666, /* list_hint_text */
0x212121, /* list_hint_text_highlighted */
0x000000, /* status_bar_text */
/* Background colours */
0xba000d, /* sys_bar_background */
0xf44336, /* title_bar_background */
0xF5F5F6, /* list_background */
0xf8bbd0, /* list_highlighted_background */
0xE1E2E1, /* nav_bar_background */
0xFFFFFF, /* surface_background */
0x242424, /* thumbnail_background */
0xf8bbd0, /* side_bar_background */
0x9F9FA0, /* status_bar_background */
/* List icon colours */
0xba000d, /* list_icon */
0xf44336, /* list_switch_on */
0xff7961, /* list_switch_on_background */
0xbf5f82, /* list_switch_off */
0xc48b9f, /* list_switch_off_background */
/* Navigation bar icon colours */
0xba000d, /* nav_bar_icon_active */
0xaeaeae, /* nav_bar_icon_passive */
0xffffff, /* nav_bar_icon_disabled */
/* Screensaver */
0xF5F5F6, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0x000000, /* selection_marker_shadow */
0xba000d, /* scrollbar */
0xbf5f82, /* divider */
0x000000, /* screen_fade */
0xF5F5F6, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.35f, /* landscape_border_shadow_opacity */
0.45f, /* status_bar_shadow_opacity */
0.15f, /* selection_marker_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_yellow = {
/* Text (& small inline icon) colours */
0x212121, /* on_sys_bar */
0x000000, /* on_header */
0x212121, /* list_text */
0x000000, /* list_text_highlighted */
0x666666, /* list_hint_text */
0x212121, /* list_hint_text_highlighted */
0x000000, /* status_bar_text */
/* Background colours */
0xc8b900, /* sys_bar_background */
0xffeb3b, /* title_bar_background */
0xF5F5F6, /* list_background */
0xffecb3, /* list_highlighted_background */
0xE1E2E1, /* nav_bar_background */
0xFFFFFF, /* surface_background */
0x242424, /* thumbnail_background */
0xffecb3, /* side_bar_background */
0x9F9FA0, /* status_bar_background */
/* List icon colours */
0xc6a700, /* list_icon */
0xffeb3b, /* list_switch_on */
0xccc5af, /* list_switch_on_background */
0xcaae53, /* list_switch_off */
0xccc5af, /* list_switch_off_background */
/* Navigation bar icon colours */
0xc6a700, /* nav_bar_icon_active */
0xaeaeae, /* nav_bar_icon_passive */
0xFFFFFF, /* nav_bar_icon_disabled */
/* Screensaver */
0xF5F5F6, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0x33311A, /* selection_marker_shadow */
0xc6a700, /* scrollbar */
0xcbba83, /* divider */
0x000000, /* screen_fade */
0xF5F5F6, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.35f, /* landscape_border_shadow_opacity */
0.45f, /* status_bar_shadow_opacity */
0.15f, /* selection_marker_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_nvidia_shield = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xDEDEDE, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0x999999, /* list_hint_text */
0xDEDEDE, /* list_hint_text_highlighted */
0x999999, /* status_bar_text */
/* Background colours */
0x000000, /* sys_bar_background */
0x1F1F1F, /* title_bar_background */
0x121212, /* list_background */
0x255d00, /* list_highlighted_background */
0x242424, /* nav_bar_background */
0x1D1D1D, /* surface_background */
0x000000, /* thumbnail_background */
0x1D1D1D, /* side_bar_background */
0x242424, /* status_bar_background */
/* List icon colours */
0x7ab547, /* list_icon */
0x85bb5c, /* list_switch_on */
0x498515, /* list_switch_on_background */
0x33691e, /* list_switch_off */
0x003d00, /* list_switch_off_background */
/* Navigation bar icon colours */
0x7ab547, /* nav_bar_icon_active */
0x558b2f, /* nav_bar_icon_passive */
0x000000, /* nav_bar_icon_disabled */
/* Screensaver */
0xDEDEDE, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x3B3B3B, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0x3B3B3B, /* selection_marker_shadow */
0x7ab547, /* scrollbar */
0x498515, /* divider */
0x000000, /* screen_fade */
0xDEDEDE, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.8f, /* status_bar_shadow_opacity */
0.2f, /* selection_marker_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_materialui = {
/* Text (& small inline icon) colours */
0xDEDEDE, /* on_sys_bar */
0xFFFFFF, /* on_header */
0x212121, /* list_text */
0x000000, /* list_text_highlighted */
0x666666, /* list_hint_text */
0x212121, /* list_hint_text_highlighted */
0x000000, /* status_bar_text */
/* Background colours */
0x3700B3, /* sys_bar_background */
0x6200ee, /* title_bar_background */
0xF5F5F6, /* list_background */
0xe7b9ff, /* list_highlighted_background */
0xE1E2E1, /* nav_bar_background */
0xFFFFFF, /* surface_background */
0x242424, /* thumbnail_background */
0xe7b9ff, /* side_bar_background */
0x9F9FA0, /* status_bar_background */
/* List icon colours */
0x3700B3, /* list_icon */
0x03DAC6, /* list_switch_on */
0x018786, /* list_switch_on_background */
0x9e47ff, /* list_switch_off */
0x0400ba, /* list_switch_off_background */
/* Navigation bar icon colours */
0x018786, /* nav_bar_icon_active */
0xaeaeae, /* nav_bar_icon_passive */
0xffffff, /* nav_bar_icon_disabled */
/* Screensaver */
0xF5F5F6, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0x000000, /* selection_marker_shadow */
0x018786, /* scrollbar */
0x018786, /* divider */
0x000000, /* screen_fade */
0xF5F5F6, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.35f, /* landscape_border_shadow_opacity */
0.45f, /* status_bar_shadow_opacity */
0.1f, /* selection_marker_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_materialui_dark = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xDEDEDE, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0x999999, /* list_hint_text */
0xDEDEDE, /* list_hint_text_highlighted */
0x999999, /* status_bar_text */
/* Background colours */
0x000000, /* sys_bar_background */
0x1F1F1F, /* title_bar_background */
0x121212, /* list_background */
0x51455E, /* list_highlighted_background */
0x242424, /* nav_bar_background */
0x1D1D1D, /* surface_background */
0x000000, /* thumbnail_background */
0x1D1D1D, /* side_bar_background */
0x242424, /* status_bar_background */
/* List icon colours */
0xbb86fc, /* list_icon */
0x03DAC5, /* list_switch_on */
0x00a895, /* list_switch_on_background */
0xbb86fc, /* list_switch_off */
0x8858c8, /* list_switch_off_background */
/* Navigation bar icon colours */
0x03DAC6, /* nav_bar_icon_active */
0x00a895, /* nav_bar_icon_passive */
0x000000, /* nav_bar_icon_disabled */
/* Screensaver */
0xDEDEDE, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x3B3B3B, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0x3B3B3B, /* selection_marker_shadow */
0xC89EFC, /* scrollbar */
0x03DAC6, /* divider */
0x000000, /* screen_fade */
0xDEDEDE, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.8f, /* status_bar_shadow_opacity */
0.2f, /* selection_marker_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_ozone_dark = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xFFFFFF, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0xDADADA, /* list_hint_text */
0xEEEEEE, /* list_hint_text_highlighted */
0xDADADA, /* status_bar_text */
/* Background colours */
0x000000, /* sys_bar_background */
0x373737, /* title_bar_background */
0x2D2D2D, /* list_background */
0x268C75, /* list_highlighted_background */
0x373737, /* nav_bar_background */
0x333333, /* surface_background */
0x0B0B0B, /* thumbnail_background */
0x333333, /* side_bar_background */
0x191919, /* status_bar_background */
/* List icon colours */
0xFFFFFF, /* list_icon */
0x00FFC5, /* list_switch_on */
0x00D8AE, /* list_switch_on_background */
0x9F9FA1, /* list_switch_off */
0x7D7D7D, /* list_switch_off_background */
/* Navigation bar icon colours */
0x00FFC5, /* nav_bar_icon_active */
0xDADADA, /* nav_bar_icon_passive */
0x242424, /* nav_bar_icon_disabled */
/* Screensaver */
0xDADADA, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0x000000, /* selection_marker_shadow */
0x9F9F9F, /* scrollbar */
0xFFFFFF, /* divider */
0x000000, /* screen_fade */
0xDADADA, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.8f, /* status_bar_shadow_opacity */
0.05f, /* selection_marker_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_nord = {
/* Text (& small inline icon) colours */
0xD8DEE9, /* on_sys_bar */
0xECEFF4, /* on_header */
0xD8DEE9, /* list_text */
0xECEFF4, /* list_text_highlighted */
0x93E5CC, /* list_hint_text */
0x93E5CC, /* list_hint_text_highlighted */
0x93E5CC, /* status_bar_text */
/* Background colours */
0x000000, /* sys_bar_background */
0x4C566A, /* title_bar_background */
0x2E3440, /* list_background */
0x3f444f, /* list_highlighted_background */
0x3B4252, /* nav_bar_background */
0x3B4252, /* surface_background */
0x0B0B0B, /* thumbnail_background */
0x3f444f, /* side_bar_background */
0x191D23, /* status_bar_background */
/* List icon colours */
0xD8DEE9, /* list_icon */
0xA3BE8C, /* list_switch_on */
0x7E946D, /* list_switch_on_background */
0xB48EAD, /* list_switch_off */
0x8A6D84, /* list_switch_off_background */
/* Navigation bar icon colours */
0xD8DEE9, /* nav_bar_icon_active */
0x81A1C1, /* nav_bar_icon_passive */
0x242A33, /* nav_bar_icon_disabled */
/* Screensaver */
0xD8DEE9, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0x000000, /* selection_marker_shadow */
0xA0A5AD, /* scrollbar */
0x81A1C1, /* divider */
0x000000, /* screen_fade */
0xD8DEE9, /* missing_thumbnail_icon */
0.4f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.8f, /* status_bar_shadow_opacity */
0.35f, /* selection_marker_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_gruvbox_dark = {
/* Text (& small inline icon) colours */
0xA89984, /* on_sys_bar */
0xFBF1C7, /* on_header */
0xEBDBB2, /* list_text */
0xFBF1C7, /* list_text_highlighted */
0xD79921, /* list_hint_text */
0xFABD2F, /* list_hint_text_highlighted */
0xD79921, /* status_bar_text */
/* Background colours */
0x000000, /* sys_bar_background */
0x504945, /* title_bar_background */
0x282828, /* list_background */
0x3C3836, /* list_highlighted_background */
0x1D2021, /* nav_bar_background */
0x32302F, /* surface_background */
0x0B0B0B, /* thumbnail_background */
0x3C3836, /* side_bar_background */
0x161616, /* status_bar_background */
/* List icon colours */
0xA89984, /* list_icon */
0xB8BB26, /* list_switch_on */
0x98971A, /* list_switch_on_background */
0xFB4934, /* list_switch_off */
0xCC241D, /* list_switch_off_background */
/* Navigation bar icon colours */
0xBF9137, /* nav_bar_icon_active */
0xA89984, /* nav_bar_icon_passive */
0x3C3836, /* nav_bar_icon_disabled */
/* Screensaver */
0xEBDBB2, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0x000000, /* selection_marker_shadow */
0x7C6F64, /* scrollbar */
0xD5C4A1, /* divider */
0x000000, /* screen_fade */
0xA89984, /* missing_thumbnail_icon */
0.4f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.8f, /* status_bar_shadow_opacity */
0.35f, /* selection_marker_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_solarized_dark = {
/* Text (& small inline icon) colours */
0x657B83, /* on_sys_bar */
0x93A1A1, /* on_header */
0x839496, /* list_text */
0x93A1A1, /* list_text_highlighted */
0x2AA198, /* list_hint_text */
0x2AA198, /* list_hint_text_highlighted */
0x2AA198, /* status_bar_text */
/* Background colours */
0x000000, /* sys_bar_background */
0x053542, /* title_bar_background */
0x002B36, /* list_background */
0x073642, /* list_highlighted_background */
0x003541, /* nav_bar_background */
0x073642, /* surface_background */
0x0B0B0B, /* thumbnail_background */
0x073642, /* side_bar_background */
0x00181E, /* status_bar_background */
/* List icon colours */
0x657B83, /* list_icon */
0x859900, /* list_switch_on */
0x667500, /* list_switch_on_background */
0x6C71C4, /* list_switch_off */
0x565A9C, /* list_switch_off_background */
/* Navigation bar icon colours */
0x2AA198, /* nav_bar_icon_active */
0x839496, /* nav_bar_icon_passive */
0x00222B, /* nav_bar_icon_disabled */
/* Screensaver */
0x839496, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0x000000, /* selection_marker_shadow */
0x586E75, /* scrollbar */
0x2AA198, /* divider */
0x000000, /* screen_fade */
0x657B83, /* missing_thumbnail_icon */
0.4f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.8f, /* status_bar_shadow_opacity */
0.35f, /* selection_marker_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_cutie_green = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xFFFFFF, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0xDADADA, /* list_hint_text */
0xEEEEEE, /* list_hint_text_highlighted */
0xDADADA, /* status_bar_text */
/* Background colours */
0x000000, /* sys_bar_background */
0x353535, /* title_bar_background */
0x191919, /* list_background */
0x23A367, /* list_highlighted_background */
0x282828, /* nav_bar_background */
0x333333, /* surface_background */
0x000000, /* thumbnail_background */
0x333333, /* side_bar_background */
0x0E0E0E, /* status_bar_background */
/* List icon colours */
0xFFFFFF, /* list_icon */
0x23A367, /* list_switch_on */
0x454545, /* list_switch_on_background */
0x454545, /* list_switch_off */
0x414141, /* list_switch_off_background */
/* Navigation bar icon colours */
0x23A367, /* nav_bar_icon_active */
0xDADADA, /* nav_bar_icon_passive */
0x000000, /* nav_bar_icon_disabled */
/* Screensaver */
0xFFFFFF, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0x000000, /* selection_marker_shadow */
0x727272, /* scrollbar */
0x727272, /* divider */
0x000000, /* screen_fade */
0xDADADA, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.9f, /* status_bar_shadow_opacity */
0.1f, /* selection_marker_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_cutie_orange = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xFFFFFF, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0xDADADA, /* list_hint_text */
0xEEEEEE, /* list_hint_text_highlighted */
0xDADADA, /* status_bar_text */
/* Background colours */
0x000000, /* sys_bar_background */
0x353535, /* title_bar_background */
0x191919, /* list_background */
0xCE6E1F, /* list_highlighted_background */
0x282828, /* nav_bar_background */
0x333333, /* surface_background */
0x000000, /* thumbnail_background */
0x333333, /* side_bar_background */
0x0E0E0E, /* status_bar_background */
/* List icon colours */
0xFFFFFF, /* list_icon */
0xCE6E1F, /* list_switch_on */
0x454545, /* list_switch_on_background */
0x454545, /* list_switch_off */
0x414141, /* list_switch_off_background */
/* Navigation bar icon colours */
0xCE6E1F, /* nav_bar_icon_active */
0xDADADA, /* nav_bar_icon_passive */
0x000000, /* nav_bar_icon_disabled */
/* Screensaver */
0xFFFFFF, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0x000000, /* selection_marker_shadow */
0x727272, /* scrollbar */
0x727272, /* divider */
0x000000, /* screen_fade */
0xDADADA, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.9f, /* status_bar_shadow_opacity */
0.1f, /* selection_marker_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_cutie_pink = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xFFFFFF, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0xDADADA, /* list_hint_text */
0xEEEEEE, /* list_hint_text_highlighted */
0xDADADA, /* status_bar_text */
/* Background colours */
0x000000, /* sys_bar_background */
0x353535, /* title_bar_background */
0x191919, /* list_background */
0xD16FD8, /* list_highlighted_background */
0x282828, /* nav_bar_background */
0x333333, /* surface_background */
0x000000, /* thumbnail_background */
0x333333, /* side_bar_background */
0x0E0E0E, /* status_bar_background */
/* List icon colours */
0xFFFFFF, /* list_icon */
0xD16FD8, /* list_switch_on */
0x454545, /* list_switch_on_background */
0x454545, /* list_switch_off */
0x414141, /* list_switch_off_background */
/* Navigation bar icon colours */
0xD16FD8, /* nav_bar_icon_active */
0xDADADA, /* nav_bar_icon_passive */
0x000000, /* nav_bar_icon_disabled */
/* Screensaver */
0xFFFFFF, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0x000000, /* selection_marker_shadow */
0x727272, /* scrollbar */
0x727272, /* divider */
0x000000, /* screen_fade */
0xDADADA, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.9f, /* status_bar_shadow_opacity */
0.1f, /* selection_marker_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_cutie_purple = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xFFFFFF, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0xDADADA, /* list_hint_text */
0xEEEEEE, /* list_hint_text_highlighted */
0xDADADA, /* status_bar_text */
/* Background colours */
0x000000, /* sys_bar_background */
0x353535, /* title_bar_background */
0x191919, /* list_background */
0x814FFF, /* list_highlighted_background */
0x282828, /* nav_bar_background */
0x333333, /* surface_background */
0x000000, /* thumbnail_background */
0x333333, /* side_bar_background */
0x0E0E0E, /* status_bar_background */
/* List icon colours */
0xFFFFFF, /* list_icon */
0x814FFF, /* list_switch_on */
0x454545, /* list_switch_on_background */
0x454545, /* list_switch_off */
0x414141, /* list_switch_off_background */
/* Navigation bar icon colours */
0x814FFF, /* nav_bar_icon_active */
0xDADADA, /* nav_bar_icon_passive */
0x000000, /* nav_bar_icon_disabled */
/* Screensaver */
0xFFFFFF, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0x000000, /* selection_marker_shadow */
0x727272, /* scrollbar */
0x727272, /* divider */
0x000000, /* screen_fade */
0xDADADA, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.9f, /* status_bar_shadow_opacity */
0.1f, /* selection_marker_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_cutie_red = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xFFFFFF, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0xDADADA, /* list_hint_text */
0xEEEEEE, /* list_hint_text_highlighted */
0xDADADA, /* status_bar_text */
/* Background colours */
0x000000, /* sys_bar_background */
0x353535, /* title_bar_background */
0x191919, /* list_background */
0xCB1619, /* list_highlighted_background */
0x282828, /* nav_bar_background */
0x333333, /* surface_background */
0x000000, /* thumbnail_background */
0x333333, /* side_bar_background */
0x0E0E0E, /* status_bar_background */
/* List icon colours */
0xFFFFFF, /* list_icon */
0xCB1619, /* list_switch_on */
0x454545, /* list_switch_on_background */
0x454545, /* list_switch_off */
0x414141, /* list_switch_off_background */
/* Navigation bar icon colours */
0xCB1619, /* nav_bar_icon_active */
0xDADADA, /* nav_bar_icon_passive */
0x000000, /* nav_bar_icon_disabled */
/* Screensaver */
0xFFFFFF, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0x000000, /* selection_marker_shadow */
0x727272, /* scrollbar */
0x727272, /* divider */
0x000000, /* screen_fade */
0xDADADA, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.9f, /* status_bar_shadow_opacity */
0.1f, /* selection_marker_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_virtual_boy = {
/* Text (& small inline icon) colours */
0xE60000, /* on_sys_bar */
0xF00000, /* on_header */
0xE60000, /* list_text */
0xF00000, /* list_text_highlighted */
0xE60000, /* list_hint_text */
0xF00000, /* list_hint_text_highlighted */
0xE60000, /* status_bar_text */
/* Background colours */
0x000000, /* sys_bar_background */
0x350000, /* title_bar_background */
0x000000, /* list_background */
0x400000, /* list_highlighted_background */
0x350000, /* nav_bar_background */
0x400000, /* surface_background */
0x250000, /* thumbnail_background */
0x400000, /* side_bar_background */
0x000000, /* status_bar_background */
/* List icon colours */
0xE60000, /* list_icon */
0xE60000, /* list_switch_on */
0x6B0000, /* list_switch_on_background */
0x6B0000, /* list_switch_off */
0x6B0000, /* list_switch_off_background */
/* Navigation bar icon colours */
0xF00000, /* nav_bar_icon_active */
0xA10000, /* nav_bar_icon_passive */
0x300000, /* nav_bar_icon_disabled */
/* Screensaver */
0xE60000, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0xE60000, /* selection_marker_shadow */
0xA10000, /* scrollbar */
0xE60000, /* divider */
0x000000, /* screen_fade */
0xE60000, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.7f, /* status_bar_shadow_opacity */
0.35f, /* selection_marker_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_hacking_the_kernel = {
/* Text (& small inline icon) colours */
0x00E000, /* on_sys_bar */
0x00E02D, /* on_header */
0x00E000, /* list_text */
0x00E02D, /* list_text_highlighted */
0x83FF83, /* list_hint_text */
0x83FF83, /* list_hint_text_highlighted */
0x83FF83, /* status_bar_text */
/* Background colours */
0x000000, /* sys_bar_background */
0x003400, /* title_bar_background */
0x000000, /* list_background */
0x022F1C, /* list_highlighted_background */
0x002200, /* nav_bar_background */
0x022F1C, /* surface_background */
0x001100, /* thumbnail_background */
0x022F1C, /* side_bar_background */
0x002200, /* status_bar_background */
/* List icon colours */
0x008C00, /* list_icon */
0x89DE00, /* list_switch_on */
0x4A8500, /* list_switch_on_background */
0x04804C, /* list_switch_off */
0x02663C, /* list_switch_off_background */
/* Navigation bar icon colours */
0x00E02D, /* nav_bar_icon_active */
0x008C00, /* nav_bar_icon_passive */
0x000000, /* nav_bar_icon_disabled */
/* Screensaver */
0x00E000, /* screensaver_tint */
/* Misc. colours */
0x000000, /* header_shadow */
0x08ED8D, /* landscape_border_shadow */
0x000000, /* status_bar_shadow */
0x00FF00, /* selection_marker_shadow */
0x008C00, /* scrollbar */
0x006F00, /* divider */
0x000000, /* screen_fade */
0x008C00, /* missing_thumbnail_icon */
0.8f, /* header_shadow_opacity */
0.2f, /* landscape_border_shadow_opacity */
1.0f, /* status_bar_shadow_opacity */
0.12f, /* selection_marker_shadow_opacity */
0.85f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_gray_dark = {
/* Text (& small inline icon) colours */
0x808080, /* on_sys_bar */
0xC0C0C0, /* on_header */
0xC0C0C0, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0x707070, /* list_hint_text */
0x808080, /* list_hint_text_highlighted */
0x808080, /* status_bar_text */
/* Background colours */
0x101010, /* sys_bar_background */
0x101010, /* title_bar_background */
0x101010, /* list_background */
0x303030, /* list_highlighted_background */
0x101010, /* nav_bar_background */
0x202020, /* surface_background */
0x0C0C0C, /* thumbnail_background */
0x101010, /* side_bar_background */
0x101010, /* status_bar_background */
/* List icon colours */
0xFFFFFF, /* list_icon */
0xFFFFFF, /* list_switch_on */
0x202020, /* list_switch_on_background */
0x707070, /* list_switch_off */
0x202020, /* list_switch_off_background */
/* Navigation bar icon colours */
0xFFFFFF, /* nav_bar_icon_active */
0x707070, /* nav_bar_icon_passive */
0x202020, /* nav_bar_icon_disabled */
/* Screensaver */
0x101010, /* screensaver_tint */
/* Misc. colours */
0x202020, /* header_shadow */
0x202020, /* landscape_border_shadow */
0x202020, /* status_bar_shadow */
0x0C0C0C, /* selection_marker_shadow */
0x202020, /* scrollbar */
0x101010, /* divider */
0x0C0C0C, /* screen_fade */
0x202020, /* missing_thumbnail_icon */
0.0f, /* header_shadow_opacity */
0.5f, /* landscape_border_shadow_opacity */
0.0f, /* status_bar_shadow_opacity */
0.0f, /* selection_marker_shadow_opacity */
0.5f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_gray_light = {
/* Text (& small inline icon) colours */
0x808080, /* on_sys_bar */
0xC0C0C0, /* on_header */
0xC0C0C0, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0x707070, /* list_hint_text */
0x808080, /* list_hint_text_highlighted */
0x808080, /* status_bar_text */
/* Background colours */
0x303030, /* sys_bar_background */
0x303030, /* title_bar_background */
0x303030, /* list_background */
0x101010, /* list_highlighted_background */
0x303030, /* nav_bar_background */
0x202020, /* surface_background */
0x0C0C0C, /* thumbnail_background */
0x303030, /* side_bar_background */
0x303030, /* status_bar_background */
/* List icon colours */
0xFFFFFF, /* list_icon */
0xFFFFFF, /* list_switch_on */
0x202020, /* list_switch_on_background */
0x707070, /* list_switch_off */
0x202020, /* list_switch_off_background */
/* Navigation bar icon colours */
0xFFFFFF, /* nav_bar_icon_active */
0x707070, /* nav_bar_icon_passive */
0x202020, /* nav_bar_icon_disabled */
/* Screensaver */
0x101010, /* screensaver_tint */
/* Misc. colours */
0x202020, /* header_shadow */
0x202020, /* landscape_border_shadow */
0x202020, /* status_bar_shadow */
0x0C0C0C, /* selection_marker_shadow */
0x202020, /* scrollbar */
0x303030, /* divider */
0x0C0C0C, /* screen_fade */
0x202020, /* missing_thumbnail_icon */
0.0f, /* header_shadow_opacity */
0.5f, /* landscape_border_shadow_opacity */
0.0f, /* status_bar_shadow_opacity */
0.0f, /* selection_marker_shadow_opacity */
0.5f /* screen_fade_opacity */
};
switch (color_theme)
{
case MATERIALUI_THEME_BLUE:
return &materialui_theme_blue;
case MATERIALUI_THEME_BLUE_GREY:
return &materialui_theme_blue_grey;
case MATERIALUI_THEME_DARK_BLUE:
return &materialui_theme_dark_blue;
case MATERIALUI_THEME_GREEN:
return &materialui_theme_green;
case MATERIALUI_THEME_RED:
return &materialui_theme_red;
case MATERIALUI_THEME_YELLOW:
return &materialui_theme_yellow;
case MATERIALUI_THEME_NVIDIA_SHIELD:
return &materialui_theme_nvidia_shield;
case MATERIALUI_THEME_MATERIALUI:
return &materialui_theme_materialui;
case MATERIALUI_THEME_MATERIALUI_DARK:
return &materialui_theme_materialui_dark;
case MATERIALUI_THEME_OZONE_DARK:
return &materialui_theme_ozone_dark;
case MATERIALUI_THEME_NORD:
return &materialui_theme_nord;
case MATERIALUI_THEME_GRUVBOX_DARK:
return &materialui_theme_gruvbox_dark;
case MATERIALUI_THEME_SOLARIZED_DARK:
return &materialui_theme_solarized_dark;
case MATERIALUI_THEME_CUTIE_BLUE:
return &materialui_theme_cutie_blue;
case MATERIALUI_THEME_CUTIE_CYAN:
return &materialui_theme_cutie_cyan;
case MATERIALUI_THEME_CUTIE_GREEN:
return &materialui_theme_cutie_green;
case MATERIALUI_THEME_CUTIE_ORANGE:
return &materialui_theme_cutie_orange;
case MATERIALUI_THEME_CUTIE_PINK:
return &materialui_theme_cutie_pink;
case MATERIALUI_THEME_CUTIE_PURPLE:
return &materialui_theme_cutie_purple;
case MATERIALUI_THEME_CUTIE_RED:
return &materialui_theme_cutie_red;
case MATERIALUI_THEME_VIRTUAL_BOY:
return &materialui_theme_virtual_boy;
case MATERIALUI_THEME_HACKING_THE_KERNEL:
return &materialui_theme_hacking_the_kernel;
case MATERIALUI_THEME_GRAY_DARK:
return &materialui_theme_gray_dark;
case MATERIALUI_THEME_GRAY_LIGHT:
return &materialui_theme_gray_light;
default:
break;
}
return &materialui_theme_blue;
}
static void materialui_prepare_colors(
materialui_handle_t *mui, enum materialui_color_theme color_theme)
{
const materialui_theme_t *current_theme = materialui_get_theme(color_theme);
/* Parse theme colours */
/* > Text (& small inline icon) colours */
mui->colors.sys_bar_text = (current_theme->on_sys_bar << 8) | 0xFF;
mui->colors.header_text = (current_theme->on_header << 8) | 0xFF;
mui->colors.list_text = (current_theme->list_text << 8) | 0xFF;
mui->colors.list_text_highlighted = (current_theme->list_text_highlighted << 8) | 0xFF;
mui->colors.list_hint_text = (current_theme->list_hint_text << 8) | 0xFF;
mui->colors.list_hint_text_highlighted = (current_theme->list_hint_text_highlighted << 8) | 0xFF;
mui->colors.status_bar_text = (current_theme->status_bar_text << 8) | 0xFF;
/* Disabled color */
mui->colors.disabled_text = (current_theme->list_text << 8) | 0x7F;
/* > Background colours */
hex32_to_rgba_normalized(
current_theme->sys_bar_background,
mui->colors.sys_bar_background, 1.0f);
hex32_to_rgba_normalized(
current_theme->title_bar_background,
mui->colors.title_bar_background, 1.0f);
hex32_to_rgba_normalized(
current_theme->list_background,
mui->colors.list_background, 1.0f);
hex32_to_rgba_normalized(
current_theme->list_highlighted_background,
mui->colors.list_highlighted_background, 1.0f);
hex32_to_rgba_normalized(
current_theme->nav_bar_background,
mui->colors.nav_bar_background, 1.0f);
hex32_to_rgba_normalized(
current_theme->surface_background,
mui->colors.surface_background, 1.0f);
hex32_to_rgba_normalized(
current_theme->thumbnail_background,
mui->colors.thumbnail_background, 1.0f);
hex32_to_rgba_normalized(
current_theme->side_bar_background,
mui->colors.side_bar_background, 1.0f);
hex32_to_rgba_normalized(
current_theme->status_bar_background,
mui->colors.status_bar_background, 1.0f);
/* > System bar + header icon colours */
hex32_to_rgba_normalized(
current_theme->on_sys_bar,
mui->colors.sys_bar_icon, 1.0f);
hex32_to_rgba_normalized(
current_theme->on_header,
mui->colors.header_icon, 1.0f);
/* > List icon colours */
hex32_to_rgba_normalized(
current_theme->list_icon,
mui->colors.list_icon, 1.0f);
hex32_to_rgba_normalized(
current_theme->list_switch_on,
mui->colors.list_switch_on, 1.0f);
hex32_to_rgba_normalized(
current_theme->list_switch_on_background,
mui->colors.list_switch_on_background, 1.0f);
hex32_to_rgba_normalized(
current_theme->list_switch_off,
mui->colors.list_switch_off, 1.0f);
hex32_to_rgba_normalized(
current_theme->list_switch_off_background,
mui->colors.list_switch_off_background, 1.0f);
/* > Navigation bar icon colours */
hex32_to_rgba_normalized(
current_theme->nav_bar_icon_active,
mui->colors.nav_bar_icon_active, 1.0f);
hex32_to_rgba_normalized(
current_theme->nav_bar_icon_passive,
mui->colors.nav_bar_icon_passive, 1.0f);
hex32_to_rgba_normalized(
current_theme->nav_bar_icon_disabled,
mui->colors.nav_bar_icon_disabled, 1.0f);
/* > Misc. colours */
hex32_to_rgba_normalized(
current_theme->header_shadow,
mui->colors.header_shadow, 0.0f);
hex32_to_rgba_normalized(
current_theme->landscape_border_shadow,
mui->colors.landscape_border_shadow_left, 0.0f);
hex32_to_rgba_normalized(
current_theme->landscape_border_shadow,
mui->colors.landscape_border_shadow_right, 0.0f);
hex32_to_rgba_normalized(
current_theme->status_bar_shadow,
mui->colors.status_bar_shadow, 0.0f);
hex32_to_rgba_normalized(
current_theme->selection_marker_shadow,
mui->colors.selection_marker_shadow_top, 0.0f);
hex32_to_rgba_normalized(
current_theme->selection_marker_shadow,
mui->colors.selection_marker_shadow_bottom, 0.0f);
hex32_to_rgba_normalized(
current_theme->scrollbar,
mui->colors.scrollbar, 1.0f);
hex32_to_rgba_normalized(
current_theme->divider,
mui->colors.divider, 1.0f);
hex32_to_rgba_normalized(
current_theme->divider,
mui->colors.entry_divider, 1.0f);
hex32_to_rgba_normalized(
current_theme->missing_thumbnail_icon,
mui->colors.missing_thumbnail_icon, 1.0f);
/* Have to record nominal screen fade opacity,
* since the actual value is set dynamically
* (based on animation transitions) */
mui->colors.screen_fade_opacity = current_theme->screen_fade_opacity;
hex32_to_rgba_normalized(
current_theme->screen_fade,
mui->colors.screen_fade, mui->colors.screen_fade_opacity);
/* Shadow colours require special handling
* (since they are gradients) */
mui->colors.header_shadow[11] = current_theme->header_shadow_opacity;
mui->colors.header_shadow[15] = current_theme->header_shadow_opacity;
mui->colors.landscape_border_shadow_left[7] = current_theme->landscape_border_shadow_opacity;
mui->colors.landscape_border_shadow_left[15] = current_theme->landscape_border_shadow_opacity;
mui->colors.landscape_border_shadow_right[3] = current_theme->landscape_border_shadow_opacity;
mui->colors.landscape_border_shadow_right[11] = current_theme->landscape_border_shadow_opacity;
mui->colors.landscape_border_shadow_opacity = current_theme->landscape_border_shadow_opacity;
mui->colors.status_bar_shadow[11] = current_theme->status_bar_shadow_opacity;
mui->colors.status_bar_shadow[15] = current_theme->status_bar_shadow_opacity;
mui->colors.status_bar_shadow_opacity = current_theme->status_bar_shadow_opacity;
mui->colors.selection_marker_shadow_top[11] = current_theme->selection_marker_shadow_opacity;
mui->colors.selection_marker_shadow_top[15] = current_theme->selection_marker_shadow_opacity;
mui->colors.selection_marker_shadow_bottom[3] = current_theme->selection_marker_shadow_opacity;
mui->colors.selection_marker_shadow_bottom[7] = current_theme->selection_marker_shadow_opacity;
mui->colors.selection_marker_shadow_opacity = current_theme->selection_marker_shadow_opacity;
/* Screensaver 'tint' */
mui->colors.screensaver_tint = current_theme->screensaver_tint;
/* Flags */
mui->colors.divider_is_list_background = (current_theme->divider == current_theme->list_background);
}
static const char *materialui_texture_path(unsigned id)
{
switch (id)
{
case MUI_TEXTURE_POINTER:
return "pointer.png";
case MUI_TEXTURE_BACK:
return "back.png";
case MUI_TEXTURE_SWITCH_ON:
return "switch_on.png";
case MUI_TEXTURE_SWITCH_OFF:
return "switch_off.png";
case MUI_TEXTURE_SWITCH_BG:
return "switch_bg.png";
case MUI_TEXTURE_TAB_MAIN:
return "main_tab_passive.png";
case MUI_TEXTURE_TAB_PLAYLISTS:
return "playlists_tab_passive.png";
case MUI_TEXTURE_TAB_SETTINGS:
return "settings_tab_passive.png";
case MUI_TEXTURE_TAB_BACK:
return "back_tab.png";
case MUI_TEXTURE_TAB_RESUME:
return "resume_tab.png";
case MUI_TEXTURE_KEY:
return "key.png";
case MUI_TEXTURE_KEY_HOVER:
return "key-hover.png";
case MUI_TEXTURE_FOLDER:
return "folder.png";
case MUI_TEXTURE_PARENT_DIRECTORY:
return "parent_directory.png";
case MUI_TEXTURE_IMAGE:
return "image.png";
case MUI_TEXTURE_VIDEO:
return "video.png";
case MUI_TEXTURE_MUSIC:
return "music.png";
case MUI_TEXTURE_ARCHIVE:
return "archive.png";
case MUI_TEXTURE_QUIT:
return "quit.png";
case MUI_TEXTURE_HELP:
return "help.png";
case MUI_TEXTURE_NETPLAY:
return "netplay.png";
case MUI_TEXTURE_CORES:
return "cores.png";
case MUI_TEXTURE_CONTROLS:
return "controls.png";
case MUI_TEXTURE_RESUME:
return "resume.png";
case MUI_TEXTURE_RESTART:
return "restart.png";
case MUI_TEXTURE_CLOSE:
return "close.png";
case MUI_TEXTURE_CORE_OPTIONS:
return "core_options.png";
case MUI_TEXTURE_CORE_CHEAT_OPTIONS:
return "core_cheat_options.png";
case MUI_TEXTURE_SHADERS:
return "shaders.png";
case MUI_TEXTURE_ADD_TO_FAVORITES:
return "add_to_favorites.png";
case MUI_TEXTURE_RUN:
return "run.png";
case MUI_TEXTURE_RENAME:
return "rename.png";
case MUI_TEXTURE_DATABASE:
return "database.png";
case MUI_TEXTURE_ADD_TO_MIXER:
return "add_to_mixer.png";
case MUI_TEXTURE_SCAN:
return "scan.png";
case MUI_TEXTURE_REMOVE:
return "remove.png";
case MUI_TEXTURE_START_CORE:
return "start_core.png";
case MUI_TEXTURE_LOAD_STATE:
return "load_state.png";
case MUI_TEXTURE_SAVE_STATE:
return "save_state.png";
case MUI_TEXTURE_PLAY_REPLAY:
return "load_state.png";
case MUI_TEXTURE_RECORD_REPLAY:
return "save_state.png";
case MUI_TEXTURE_HALT_REPLAY:
return "remove.png";
case MUI_TEXTURE_DISK:
return "disk.png";
case MUI_TEXTURE_EJECT:
return "eject.png";
case MUI_TEXTURE_CHECKMARK:
return "menu_check.png";
case MUI_TEXTURE_UNDO_LOAD_STATE:
return "undo_load_state.png";
case MUI_TEXTURE_UNDO_SAVE_STATE:
return "undo_save_state.png";
case MUI_TEXTURE_STATE_SLOT:
return "state_slot.png";
case MUI_TEXTURE_TAKE_SCREENSHOT:
return "take_screenshot.png";
case MUI_TEXTURE_CONFIGURATIONS:
return "configurations.png";
case MUI_TEXTURE_LOAD_CONTENT:
return "load_content.png";
case MUI_TEXTURE_UPDATER:
return "update.png";
case MUI_TEXTURE_QUICKMENU:
return "quickmenu.png";
case MUI_TEXTURE_HISTORY:
return "history.png";
case MUI_TEXTURE_INFO:
return "information.png";
case MUI_TEXTURE_ADD:
return "add.png";
case MUI_TEXTURE_SETTINGS:
return "settings.png";
case MUI_TEXTURE_FILE:
return "file.png";
case MUI_TEXTURE_PLAYLIST:
return "playlist.png";
case MUI_TEXTURE_SEARCH:
return "search.png";
case MUI_TEXTURE_BATTERY_CRITICAL:
return "battery_critical.png";
case MUI_TEXTURE_BATTERY_20:
return "battery_20.png";
case MUI_TEXTURE_BATTERY_30:
return "battery_30.png";
case MUI_TEXTURE_BATTERY_50:
return "battery_50.png";
case MUI_TEXTURE_BATTERY_60:
return "battery_60.png";
case MUI_TEXTURE_BATTERY_80:
return "battery_80.png";
case MUI_TEXTURE_BATTERY_90:
return "battery_90.png";
case MUI_TEXTURE_BATTERY_100:
return "battery_100.png";
case MUI_TEXTURE_BATTERY_CHARGING:
return "battery_charging.png";
case MUI_TEXTURE_SWITCH_VIEW:
return "switch_view.png";
}
return NULL;
}
/* ==============================
* Playlist icons START
* ============================== */
static void materialui_context_destroy_playlist_icons(materialui_handle_t *mui)
{
size_t i;
for (i = 0; i < mui->textures.playlist.size; i++)
video_driver_texture_unload(&mui->textures.playlist.icons[i].image);
}
static void materialui_context_reset_playlist_icons(
materialui_handle_t *mui)
{
size_t i;
if (string_is_empty(mui->sysicons_path))
return;
/* Load icons
* > Note that missing icons are ignored */
for (i = 0; i < mui->textures.playlist.size; i++)
{
const char *image_file =
mui->textures.playlist.icons[i].image_file;
if (string_is_empty(image_file))
continue;
gfx_display_reset_textures_list(
image_file, mui->sysicons_path,
&mui->textures.playlist.icons[i].image,
TEXTURE_FILTER_MIPMAP_LINEAR, NULL, NULL);
}
}
static void materialui_free_playlist_icon_list(materialui_handle_t *mui)
{
size_t i;
for (i = 0; i < mui->textures.playlist.size; i++)
{
/* Ensure that any textures are unloaded
* > Note: This should never be required.
* Loaded icons will always be 'freed' by
* materialui_context_destroy_playlist_icons() */
if (mui->textures.playlist.icons[i].image)
video_driver_texture_unload(&mui->textures.playlist.icons[i].image);
/* Free file names */
if (mui->textures.playlist.icons[i].playlist_file)
free(mui->textures.playlist.icons[i].playlist_file);
if (mui->textures.playlist.icons[i].image_file)
free(mui->textures.playlist.icons[i].image_file);
mui->textures.playlist.icons[i].playlist_file = NULL;
mui->textures.playlist.icons[i].image_file = NULL;
}
/* Free icons array and set list size to zero */
if (mui->textures.playlist.icons)
free(mui->textures.playlist.icons);
mui->textures.playlist.icons = NULL;
mui->textures.playlist.size = 0;
}
static void materialui_refresh_playlist_icon_list(
materialui_handle_t *mui,
const char *dir_playlist,
bool icons_enabled,
bool playlist_icons_enabled)
{
size_t i;
struct string_list *file_list = NULL;
/* Free existing icon list */
materialui_free_playlist_icon_list(mui);
/* If playlist icons are disabled, no further
* action is required */
if (!icons_enabled || !playlist_icons_enabled)
goto end;
/* Get list of .lpl files in playlists directory */
if (string_is_empty(dir_playlist))
goto end;
file_list = dir_list_new_special(dir_playlist,
DIR_LIST_COLLECTIONS, NULL, false);
if (!file_list || (file_list->size < 1))
goto end;
/* Allocate icons array
* > We may end up making this larger than
* necessary (if 'invalid' playlist files
* are included in the list), but this
* reduces code complexity */
if (!(mui->textures.playlist.icons = (materialui_playlist_icon_t*)
malloc(file_list->size * sizeof(materialui_playlist_icon_t))))
goto end;
mui->textures.playlist.size = file_list->size;
for (i = 0; i < file_list->size; i++)
{
size_t _len;
const char *path = file_list->elems[i].data;
const char *playlist_file = NULL;
char image_file[256];
/* We used malloc() to create the icons
* array - ensure struct members are
* correctly initialised */
mui->textures.playlist.icons[i].playlist_file = NULL;
mui->textures.playlist.icons[i].image_file = NULL;
mui->textures.playlist.icons[i].image = 0;
/* dir_list_new_special() is 'well behaved'.
* - It will only return file paths, not
* directories
* - It will only return .lpl files
* Only basic sanity checks are therefore
* required */
if (string_is_empty(path))
continue;
playlist_file = path_basename_nocompression(path);
if (string_is_empty(playlist_file))
continue;
/* > Ignore history/favourites playlists */
if ( string_ends_with_size(playlist_file, "_history.lpl",
strlen(playlist_file), STRLEN_CONST("_history.lpl"))
|| string_is_equal(playlist_file, FILE_PATH_CONTENT_FAVORITES))
continue;
/* Playlist is valid - generate image file name */
_len = strlcpy(image_file,
playlist_file, sizeof(image_file));
/* Manually rename extension 'lpl' to 'png' in string */
image_file[_len-3] = 'p';
image_file[_len-2] = 'n';
image_file[_len-1] = 'g';
/* All good - cache paths */
mui->textures.playlist.icons[i].playlist_file = strdup(playlist_file);
mui->textures.playlist.icons[i].image_file = strdup(image_file);
}
end:
if (file_list)
string_list_free(file_list);
}
static void materialui_set_node_playlist_icon(
materialui_handle_t *mui, materialui_node_t* node,
const char *playlist_path)
{
size_t i;
const char *playlist_file = path_basename_nocompression(playlist_path);
/* Search icon list for specified file */
for (i = 0; i < mui->textures.playlist.size; i++)
{
const char *icon_playlist_file =
mui->textures.playlist.icons[i].playlist_file;
if (string_is_empty(icon_playlist_file))
continue;
if (string_is_equal(playlist_file, icon_playlist_file))
{
node->icon_texture_index = (unsigned)i;
node->icon_type = MUI_ICON_TYPE_PLAYLIST;
break;
}
}
}
static uintptr_t materialui_get_playlist_icon(
materialui_handle_t *mui, unsigned texture_index)
{
uintptr_t playlist_icon;
/* Always use MUI_TEXTURE_PLAYLIST as
* a fallback */
if (texture_index >= mui->textures.playlist.size)
return mui->textures.list[MUI_TEXTURE_PLAYLIST];
if ((playlist_icon = mui->textures.playlist.icons[texture_index].image))
return playlist_icon;
return mui->textures.list[MUI_TEXTURE_PLAYLIST];
}
/* ==============================
* Playlist icons END
* ============================== */
static void materialui_context_reset_textures(materialui_handle_t *mui)
{
int i;
/* Loop through all textures */
for (i = 0; i < MUI_TEXTURE_LAST; i++)
{
gfx_display_reset_textures_list(
materialui_texture_path(i), mui->icons_path, &mui->textures.list[i],
TEXTURE_FILTER_MIPMAP_LINEAR, NULL, NULL);
}
}
static void materialui_draw_icon(
void *userdata,
gfx_display_t *p_disp,
unsigned video_width,
unsigned video_height,
unsigned icon_size,
uintptr_t texture,
float x, float y,
float rotation, float scale_factor,
float *color,
math_matrix_4x4 *mymat)
{
gfx_display_ctx_draw_t draw;
struct video_coords coords;
gfx_display_ctx_driver_t *dispctx = p_disp->dispctx;
if (dispctx && dispctx->blend_begin)
dispctx->blend_begin(userdata);
coords.vertices = 4;
coords.vertex = NULL;
coords.tex_coord = NULL;
coords.lut_tex_coord = NULL;
coords.color = (const float*)color;
draw.x = x;
draw.y = video_height - y - icon_size;
draw.width = icon_size;
draw.height = icon_size;
draw.scale_factor = scale_factor;
draw.rotation = rotation;
draw.coords = &coords;
draw.matrix_data = mymat;
draw.texture = texture;
draw.prim_type = GFX_DISPLAY_PRIM_TRIANGLESTRIP;
draw.pipeline_id = 0;
if (dispctx)
{
if (dispctx->draw)
if (draw.height > 0 && draw.width > 0)
dispctx->draw(&draw, userdata, video_width, video_height);
if (dispctx->blend_end)
dispctx->blend_end(userdata);
}
}
static void materialui_draw_thumbnail(
materialui_handle_t *mui,
gfx_thumbnail_t *thumbnail,
settings_t *settings,
gfx_display_t *p_disp,
void *userdata,
unsigned video_width,
unsigned video_height,
float x, float y,
float scale_factor,
math_matrix_4x4 *mymat)
{
/* Get background draw position + dimensions,
* accounting for scale factor */
float bg_width = (float)mui->thumbnail_width_max * scale_factor;
float bg_height = (float)mui->thumbnail_height_max * scale_factor;
float bg_x = x - (bg_width - (float)mui->thumbnail_width_max) / 2.0f;
float bg_y = y - (bg_height - (float)mui->thumbnail_height_max) / 2.0f;
/* If thumbnail is missing, draw fallback image... */
switch (thumbnail->status)
{
case GFX_THUMBNAIL_STATUS_MISSING:
{
float icon_size = (float)mui->icon_size;
float alpha = mui->transition_alpha * thumbnail->alpha;
if (alpha <= 0.0f)
return;
/* Adjust icon size based on scale factor */
if (scale_factor < 1.0f)
icon_size *= scale_factor;
/* Background */
gfx_display_set_alpha(
mui->colors.thumbnail_background, alpha);
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
bg_x,
bg_y,
(unsigned)bg_width,
(unsigned)bg_height,
video_width,
video_height,
mui->colors.thumbnail_background,
NULL);
/* Icon */
gfx_display_set_alpha(
mui->colors.missing_thumbnail_icon, alpha);
materialui_draw_icon(
userdata, p_disp,
video_width,
video_height,
(unsigned)icon_size,
mui->textures.list[MUI_TEXTURE_IMAGE],
bg_x + (bg_width - icon_size) / 2.0f,
bg_y + (bg_height - icon_size) / 2.0f,
0.0f,
1.0f,
mui->colors.missing_thumbnail_icon,
mymat);
}
break;
case GFX_THUMBNAIL_STATUS_AVAILABLE:
/* If thumbnail is available, draw it
* > Note that other conditions are ignored - i.e. we
* we draw nothing if thumbnail status is unknown,
* or we are waiting for a thumbnail to load) */
{
/* Background */
if (settings &&
settings->bools.menu_materialui_thumbnail_background_enable)
{
/* > If enabled by the user, we draw a background here
* to ensure a uniform visual appearance regardless
* of thumbnail size
* NOTE: Have to round up and add 1 to height,
* otherwise background and thumbnail have obvious
* misalignment (due to various rounding errors...) */
/* > Set background alpha
* - Can't do this in materialui_colors_set_transition_alpha()
* because it's dependent upon thumbnail opacity
* - No need to restore the original alpha value, since it is
* always set 'manually' before use */
gfx_display_set_alpha(
mui->colors.thumbnail_background,
mui->transition_alpha * thumbnail->alpha);
/* > Draw background quad */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
(int)bg_x,
(int)bg_y,
(unsigned)(bg_width + 0.5f),
(unsigned)(bg_height + 1.5f),
video_width,
video_height,
mui->colors.thumbnail_background,
NULL);
}
/* Thumbnail */
gfx_thumbnail_draw(
userdata,
video_width,
video_height,
thumbnail,
x, y, mui->thumbnail_width_max, mui->thumbnail_height_max,
GFX_THUMBNAIL_ALIGN_CENTRE,
mui->transition_alpha, scale_factor, NULL);
}
break;
case GFX_THUMBNAIL_STATUS_UNKNOWN:
default:
break;
}
}
static void materialui_get_message(void *data, const char *message)
{
materialui_handle_t *mui = (materialui_handle_t*)data;
if (!mui || !message || !*message)
return;
mui->msgbox[0] = '\0';
if (!string_is_empty(message))
strlcpy(mui->msgbox, message, sizeof(mui->msgbox));
}
static void materialui_render_messagebox(
materialui_handle_t *mui,
gfx_display_t *p_disp,
void *userdata,
unsigned video_width,
unsigned video_height,
int y_centre, const char *message)
{
int i;
int x = 0;
int y = 0;
int usable_width = 0;
int longest_width = 0;
struct string_list list = {0};
char wrapped_message[MENU_SUBLABEL_MAX_LENGTH];
wrapped_message[0] = '\0';
/* Sanity check */
if ( string_is_empty(message)
|| !mui
|| !mui->font_data.list.font)
return;
if ((usable_width = (int)video_width - (mui->margin * 4.0)) < 1)
return;
/* Split message into lines */
(mui->word_wrap)(
wrapped_message, sizeof(wrapped_message),
message, strlen(message),
usable_width / (int)mui->font_data.list.glyph_width,
mui->font_data.list.wideglyph_width, 0);
string_list_initialize(&list);
if (
!string_split_noalloc(&list, wrapped_message, "\n")
|| list.elems == 0)
{
string_list_deinitialize(&list);
return;
}
/* Get coordinates of message box centre */
x = video_width / 2;
y = (int)(y_centre - (list.size * mui->font_data.list.line_height) / 2);
/* TODO/FIXME: Reduce text scale if width or height
* are too large to fit on screen */
/* Find the longest line width */
for (i = 0; i < (int)list.size; i++)
{
const char *line = list.elems[i].data;
if (!string_is_empty(line))
{
int width = font_driver_get_message_width(
mui->font_data.list.font, line, strlen(line), 1.0f);
longest_width = (width > longest_width) ?
width : longest_width;
}
}
/* Draw message box background */
gfx_display_set_alpha(
mui->colors.surface_background, mui->transition_alpha);
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
x - longest_width / 2.0 - mui->margin * 2.0,
y - mui->margin * 2.0,
longest_width + mui->margin * 4.0,
mui->font_data.list.line_height * list.size + mui->margin * 4.0,
video_width,
video_height,
mui->colors.surface_background,
NULL);
/* Print each line of the message */
for (i = 0; i < (int)list.size; i++)
{
const char *line = list.elems[i].data;
if (!string_is_empty(line))
gfx_display_draw_text(
mui->font_data.list.font, line,
x - longest_width / 2.0f,
y + (i * mui->font_data.list.line_height) + mui->font_data.list.line_ascender,
video_width, video_height, mui->colors.list_text,
TEXT_ALIGN_LEFT, 1.0f, false, 0.0f, true);
}
string_list_deinitialize(&list);
}
/* Initialises scrollbar parameters (width/height) */
static void materialui_scrollbar_init(
materialui_handle_t* mui,
unsigned width, unsigned height, unsigned header_height)
{
int view_height = (int)height - (int)header_height -
(int)mui->nav_bar_layout_height - (int)mui->status_bar.height;
int scrollbar_height;
/* Set initial defaults */
mui->scrollbar.width = mui->dip_base_unit_size / 36;
mui->scrollbar.height = 0;
mui->scrollbar.x = 0;
mui->scrollbar.y = 0;
mui->scrollbar.active = false;
mui->scrollbar.dragged = false;
/* If current window is too small to show any content
* (unlikely) or all entries currently fit on a single
* screen, scrollbar is disabled - can return immediately */
if ( (view_height <= 0)
|| (mui->content_height <= (float)view_height))
return;
/* If we pass the above check, scrollbar is enabled */
mui->scrollbar.active = true;
/* Get scrollbar height */
scrollbar_height = (int)((float)(view_height * view_height) / mui->content_height);
/* > Apply vertical padding to improve visual appearance */
scrollbar_height -= (int)mui->scrollbar.width * 2;
/* > If the scrollbar is extremely short, display
* it as a square */
if (scrollbar_height < (int)mui->scrollbar.width)
scrollbar_height = (int)mui->scrollbar.width;
mui->scrollbar.height = (unsigned)scrollbar_height;
/* X and Y position are dynamic, and must be
* set elsewhere */
}
/* ==============================
* materialui_compute_entries_box() START
* ============================== */
/* Calculate physical size of each menu entry, plus
* any derived screen dimensions of menu list elements */
/* Utility functions */
/* > Returns number of lines in a string */
static uint8_t materialui_count_lines(const char *str)
{
unsigned c = 0;
uint8_t lines = 1;
for (c = 0; str[c]; c++)
lines += (str[c] == '\n');
return lines;
}
/* > Returns number of lines required to display
* the sublabel of entry 'entry_idx' */
static uint8_t materialui_count_sublabel_lines(
materialui_handle_t* mui, int usable_width,
size_t entry_idx, bool has_icon)
{
menu_entry_t entry;
char wrapped_sublabel_str[MENU_SUBLABEL_MAX_LENGTH];
int sublabel_width_max = 0;
wrapped_sublabel_str[0] = '\0';
/* Get entry sublabel */
MENU_ENTRY_INITIALIZE(entry);
entry.flags |= MENU_ENTRY_FLAG_SUBLABEL_ENABLED;
menu_entry_get(&entry, 0, entry_idx, NULL, true);
/* If sublabel is empty, return immediately */
if (string_is_empty(entry.sublabel))
return 0;
/* Wrap sublabel string to fit available width */
sublabel_width_max = usable_width - (int)mui->sublabel_padding -
(has_icon ? (int)mui->icon_size : 0);
(mui->word_wrap)(
wrapped_sublabel_str, sizeof(wrapped_sublabel_str),
entry.sublabel, strlen(entry.sublabel),
sublabel_width_max / (int)mui->font_data.hint.glyph_width,
mui->font_data.hint.wideglyph_width, 0);
/* Return number of lines in wrapped string */
return materialui_count_lines(wrapped_sublabel_str);
}
/* Used for standard, non-playlist entries
* > MUI_LIST_VIEW_DEFAULT */
static void materialui_compute_entries_box_default(
materialui_handle_t* mui,
unsigned width, unsigned height, unsigned header_height)
{
size_t i;
struct menu_state *menu_st = menu_state_get_ptr();
menu_list_t *menu_list = menu_st->entries.list;
file_list_t *list = menu_list ? MENU_LIST_GET_SELECTION(menu_list, 0) : NULL;
float node_entry_width = (float)width -
(float)(mui->landscape_optimization.border_width * 2) -
(float)mui->nav_bar_layout_width;
float node_x = (float)mui->landscape_optimization.border_width;
int usable_width = node_entry_width -
(int)(mui->margin * 2) -
(int)(mui->landscape_optimization.entry_margin * 2);
float sum = 0;
size_t entries_end = menu_list ? MENU_LIST_GET_SELECTION(menu_list, 0)->size : 0;
if (!list)
return;
for (i = 0; i < entries_end; i++)
{
uint8_t num_sublabel_lines = 0;
materialui_node_t *node = (materialui_node_t*)list->list[i].userdata;
bool has_icon = false;
if (!node)
continue;
switch (node->icon_type)
{
case MUI_ICON_TYPE_INTERNAL:
has_icon = mui->textures.list[node->icon_texture_index] != 0;
break;
case MUI_ICON_TYPE_MENU_EXPLORE:
case MUI_ICON_TYPE_MENU_CONTENTLESS_CORE:
has_icon = true;
break;
case MUI_ICON_TYPE_PLAYLIST:
has_icon = materialui_get_playlist_icon(
mui, node->icon_texture_index) != 0;
break;
default:
break;
}
num_sublabel_lines = materialui_count_sublabel_lines(
mui, usable_width, i, has_icon);
node->text_height = mui->font_data.list.line_height +
(num_sublabel_lines * mui->font_data.hint.line_height);
node->entry_height = node->text_height +
mui->dip_base_unit_size / 10;
node->entry_height += mui->dip_base_unit_size / 10;
node->y = sum;
node->entry_width = node_entry_width;
node->x = node_x;
sum += node->entry_height;
}
mui->content_height = sum;
/* Total height is now known - can initialise scrollbar */
materialui_scrollbar_init(mui, width, height, header_height);
}
/* Used for playlist 'list view' (with and without
* thumbnails) entries
* > MUI_LIST_VIEW_PLAYLIST
* > MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_SMALL
* > MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_MEDIUM
* > MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_LARGE */
static void materialui_compute_entries_box_playlist_list(
materialui_handle_t* mui,
unsigned width, unsigned height, unsigned header_height)
{
size_t i;
struct menu_state *menu_st = menu_state_get_ptr();
menu_list_t *menu_list = menu_st->entries.list;
file_list_t *list = menu_list ? MENU_LIST_GET_SELECTION(menu_list, 0) : NULL;
size_t entries_end = list ? list->size : 0;
float node_entry_width = (float)width -
(float)(mui->landscape_optimization.border_width * 2) -
(float)mui->nav_bar_layout_width;
float node_x = (float)mui->landscape_optimization.border_width;
int usable_width = node_entry_width - (int)(mui->margin * 2);
float sum = 0;
if (!list)
return;
/* If thumbnails are *not* enabled, decrease usable
* width by landscape optimisation entry margin */
if (mui->list_view_type == MUI_LIST_VIEW_PLAYLIST)
usable_width -= (int)(mui->landscape_optimization.entry_margin * 2);
/* If a thumbnail view mode is enabled, must reduce
* usable width by thumbnail width */
else
{
int thumbnail_margin = 0;
/* Account for additional padding in portrait mode */
if (mui->flags & MUI_FLAG_IS_PORTRAIT)
{
if (mui->flags & MUI_FLAG_SECONDARY_THUMBNAIL_ENABLED)
thumbnail_margin = (int)mui->scrollbar.width;
}
/* Account for additional padding in landscape mode */
else
thumbnail_margin = (int)mui->margin;
usable_width -= mui->thumbnail_width_max + thumbnail_margin;
/* Account for second thumbnail, if enabled */
if (mui->flags & MUI_FLAG_SECONDARY_THUMBNAIL_ENABLED)
usable_width -= mui->thumbnail_width_max + thumbnail_margin;
}
for (i = 0; i < entries_end; i++)
{
uint8_t num_sublabel_lines = 0;
materialui_node_t *node = (materialui_node_t*)list->list[i].userdata;
if (!node)
continue;
num_sublabel_lines = materialui_count_sublabel_lines(
mui, usable_width, i, false);
node->text_height = mui->font_data.list.line_height +
(num_sublabel_lines * mui->font_data.hint.line_height);
node->entry_height = node->text_height +
mui->dip_base_unit_size / 10;
/* If thumbnails are enabled, must ensure
* that line_height is greater than maximum
* thumbnail height */
if (mui->list_view_type != MUI_LIST_VIEW_PLAYLIST)
node->entry_height = (node->entry_height < mui->thumbnail_height_max) ?
mui->thumbnail_height_max : node->entry_height;
node->entry_height += mui->dip_base_unit_size / 10;
node->y = sum;
node->entry_width = node_entry_width;
node->x = node_x;
sum += node->entry_height;
}
mui->content_height = sum;
/* Total height is now known - can initialise scrollbar */
materialui_scrollbar_init(mui, width, height, header_height);
}
/* Used for playlist 'dual icon' entries
* > MUI_LIST_VIEW_PLAYLIST_THUMB_DUAL_ICON */
static void materialui_compute_entries_box_playlist_dual_icon(
materialui_handle_t* mui,
unsigned width, unsigned height, unsigned header_height)
{
size_t i;
struct menu_state *menu_st = menu_state_get_ptr();
menu_list_t *menu_list = menu_st->entries.list;
file_list_t *list = menu_list ? MENU_LIST_GET_SELECTION(menu_list, 0) : NULL;
size_t entries_end = list ? list->size : 0;
float node_entry_width = (float)width -
(float)(mui->landscape_optimization.border_width * 2) -
(float)mui->nav_bar_layout_width;
float node_x = (float)mui->landscape_optimization.border_width;
/* Entry height is constant:
* > One line of list text */
float node_text_height = (float)mui->font_data.list.line_height;
/* > List text + thumbnail height + padding */
float node_entry_height = node_text_height +
(float)mui->thumbnail_height_max +
((float)mui->dip_base_unit_size / 5.0f);
float sum = 0;
if (!list)
return;
for (i = 0; i < entries_end; i++)
{
materialui_node_t *node = (materialui_node_t*)list->list[i].userdata;
if (!node)
continue;
node->text_height = node_text_height;
node->entry_width = node_entry_width;
node->entry_height = node_entry_height;
node->x = node_x;
node->y = sum;
sum += node_entry_height;
}
mui->content_height = sum;
/* Total height is now known - can initialise scrollbar */
materialui_scrollbar_init(mui, width, height, header_height);
}
/* Used for playlist 'desktop'-layout entries
* > MUI_LIST_VIEW_PLAYLIST_THUMB_DESKTOP */
static void materialui_compute_entries_box_playlist_desktop(
materialui_handle_t* mui,
unsigned width, unsigned height, unsigned header_height)
{
size_t i;
struct menu_state *menu_st = menu_state_get_ptr();
menu_list_t *menu_list = menu_st->entries.list;
file_list_t *list = menu_list ? MENU_LIST_GET_SELECTION(menu_list, 0) : NULL;
size_t entries_end = list ? list->size : 0;
/* Entry width is available screen width minus
* thumbnail sidebar
* > Note: If landscape optimisations are enabled,
* need to allow space for a second divider at
* the left hand edge of the sidebar */
float node_entry_width = (float)width -
(float)(mui->landscape_optimization.border_width * 2) -
(float)mui->nav_bar_layout_width -
(float)mui->thumbnail_width_max -
(float)(mui->margin * 2) -
(float)(mui->entry_divider_width *
(mui->landscape_optimization.enabled ?
2 : 1));
/* Entry x position is the right hand edge of
* the thumbnail sidebar */
float node_x = (float)mui->landscape_optimization.border_width +
(float)mui->thumbnail_width_max + (float)(mui->margin * 2) +
(float)(mui->entry_divider_width *
(mui->landscape_optimization.enabled ?
2 : 1));
/* Entry height:
* > One line of list text */
float node_text_height = (float)mui->font_data.list.line_height;
/* > List text + padding
* Note: Since this is intended for the desktop,
* use less padding than normal to increase list
* density (each entry will still be large enough
* to select with a finger via touchscreen, but
* this is optimised for gamepad/keyboard) */
float node_entry_height = node_text_height +
((float)mui->dip_base_unit_size / 7.0f);
float sum = 0;
if (!list)
return;
for (i = 0; i < entries_end; i++)
{
materialui_node_t *node = (materialui_node_t*)list->list[i].userdata;
if (!node)
continue;
node->text_height = node_text_height;
node->entry_width = node_entry_width;
node->entry_height = node_entry_height;
node->x = node_x;
node->y = sum;
sum += node_entry_height;
}
mui->content_height = sum;
/* Total height is now known - can initialise scrollbar */
materialui_scrollbar_init(mui, width, height, header_height);
}
static void (*materialui_compute_entries_box)(
materialui_handle_t* mui,
unsigned width, unsigned height, unsigned header_height) = materialui_compute_entries_box_default;
/* ==============================
* materialui_compute_entries_box() END
* ============================== */
/* Compute the scroll value depending on the highlighted entry */
static float materialui_get_scroll(materialui_handle_t *mui,
gfx_display_t *p_disp)
{
size_t i;
materialui_node_t *node = NULL;
struct menu_state *menu_st = menu_state_get_ptr();
menu_list_t *menu_list = menu_st->entries.list;
file_list_t *list = MENU_LIST_GET_SELECTION(menu_list, 0);
size_t selection = menu_st->selection_ptr;
unsigned header_height = p_disp->header_height;
unsigned width = 0;
unsigned height = 0;
float view_centre = 0.0f;
float selection_centre = 0.0f;
if (!mui || !list)
return 0;
/* Get current window size */
video_driver_get_size(&width, &height);
/* Get the vertical midpoint of the actual
* list view - i.e. account for header +
* navigation bar */
view_centre = (float)(height - header_height - mui->nav_bar_layout_height -
mui->status_bar.height) / 2.0f;
/* Get the vertical midpoint of the currently
* selected entry */
/* > Account for entries *before* current selection */
for (i = 0; i < selection; i++)
{
node = (materialui_node_t*)list->list[i].userdata;
/* If this ever happens, the scroll position
* will be entirely wrong... */
if (!node)
continue;
selection_centre += node->entry_height;
}
/* > Account for current selection */
node = (materialui_node_t*)list->list[selection].userdata;
if (node)
selection_centre += node->entry_height / 2.0f;
/* If selected entry is near the beginning of the list
* (such that it fits within the first half of the
* list view when the list is rendered from the start),
* scroll position can be reset to zero */
if (selection_centre < view_centre)
return 0.0f;
/* ...Otherwise, set the scroll position such that the
* centre of the selected item is at the centre of the
* list view */
return selection_centre - view_centre;
}
/* Returns true if specified entry is currently
* displayed on screen */
static bool INLINE materialui_entry_onscreen(
materialui_handle_t *mui, size_t idx)
{
return (idx >= mui->first_onscreen_entry) &&
(idx <= mui->last_onscreen_entry);
}
/* If currently selected entry is off screen,
* moves selection to specified on screen target
* > Does nothing if currently selected item is
* already on screen
* > Does nothing if we are already scrolling
* towards currently selected item
* > Returns index of selected item */
static size_t materialui_auto_select_onscreen_entry(
materialui_handle_t *mui,
enum materialui_onscreen_entry_position_type target_entry)
{
struct menu_state *menu_st = menu_state_get_ptr();
size_t selection = menu_st->selection_ptr;
/* Check whether selected item is already on screen */
if (materialui_entry_onscreen(mui, selection))
return selection;
/* If selected item is off screen but we are
* currently scrolling towards it (via an animation),
* no action is required */
if ( (mui->flags & MUI_FLAG_SCROLL_ANIMATION_ACTIVE)
&& (mui->scroll_animation_selection == selection))
return selection;
/* Update selection index */
switch (target_entry)
{
case MUI_ONSCREEN_ENTRY_FIRST:
selection = mui->first_onscreen_entry;
break;
case MUI_ONSCREEN_ENTRY_LAST:
selection = mui->last_onscreen_entry;
break;
case MUI_ONSCREEN_ENTRY_CENTRE:
default:
selection = (mui->first_onscreen_entry >> 1) +
(mui->last_onscreen_entry >> 1);
break;
}
/* Apply new selection */
menu_st->selection_ptr = selection;
return selection;
}
/* Kills any existing scroll animation and
* resets scroll acceleration */
static INLINE void materialui_kill_scroll_animation(
materialui_handle_t *mui, struct menu_state *menu_st)
{
uintptr_t scroll_tag = (uintptr_t)&mui->scroll_y;
menu_input_t *menu_input = &menu_st->input_state;
gfx_animation_kill_by_tag(&scroll_tag);
menu_input->pointer.y_accel = 0.0f;
mui->flags &= ~MUI_FLAG_SCROLL_ANIMATION_ACTIVE;
mui->scroll_animation_selection = 0;
}
/* ==============================
* materialui_render_process_entry() START
* ============================== */
/* Handles any auxiliary entry-specific processing
* required during the per-frame 'materialui_render()'
* task. This typically involves the loading/unloading
* of playlist thumbnails.
* > Should be called within a loop over all entries
* in the current menu list
* > If return value is false, loop should break
* (i.e. indicates that last entry to be processed
* has been found) */
/* Used for non-playlist menus, and playlists
* without thumbnails (i.e. any list without
* thumbnails)
* > MUI_LIST_VIEW_DEFAULT
* > MUI_LIST_VIEW_PLAYLIST
* Returns false when the last on-screen entry
* is detected */
static bool materialui_render_process_entry_default(
materialui_handle_t* mui,
struct menu_state *menu_st,
materialui_node_t *node,
size_t entry_idx, size_t selection, size_t playlist_idx,
bool first_entry_found, bool last_entry_found,
unsigned thumbnail_upscale_threshold,
bool network_on_demand_thumbnails)
{
/* 'Normal' menu lists require no entry-specific
* processing */
return !last_entry_found;
}
/* Used for 'list view' playlists *with*
* thumbnails
* > MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_SMALL
* > MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_MEDIUM
* > MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_LARGE
* Always returns true */
static bool materialui_render_process_entry_playlist_thumb_list(
materialui_handle_t* mui,
struct menu_state *menu_st,
materialui_node_t *node,
size_t entry_idx, size_t selection, size_t playlist_idx,
bool first_entry_found, bool last_entry_found,
unsigned thumbnail_upscale_threshold,
bool network_on_demand_thumbnails)
{
bool on_screen = first_entry_found && !last_entry_found;
gfx_animation_t *p_anim = anim_get_ptr();
/* Load thumbnails for all on-screen entries
* and free thumbnails for all off-screen entries */
if (mui->flags & MUI_FLAG_SECONDARY_THUMBNAIL_ENABLED)
gfx_thumbnail_process_streams(
menu_st->thumbnail_path_data,
p_anim,
mui->playlist, playlist_idx,
&node->thumbnails.primary,
&node->thumbnails.secondary,
on_screen,
thumbnail_upscale_threshold,
network_on_demand_thumbnails);
else
gfx_thumbnail_process_stream(
menu_st->thumbnail_path_data,
p_anim,
GFX_THUMBNAIL_RIGHT,
mui->playlist, playlist_idx,
&node->thumbnails.primary,
on_screen,
thumbnail_upscale_threshold,
network_on_demand_thumbnails);
/* Always return true - every entry must
* be processed */
return true;
}
/* Used for 'dual icon' playlists
* > MUI_LIST_VIEW_PLAYLIST_THUMB_DUAL_ICON
* Always returns true */
static bool materialui_render_process_entry_playlist_dual_icon(
materialui_handle_t* mui,
struct menu_state *menu_st,
materialui_node_t *node,
size_t entry_idx, size_t selection, size_t playlist_idx,
bool first_entry_found, bool last_entry_found,
unsigned thumbnail_upscale_threshold,
bool network_on_demand_thumbnails)
{
gfx_animation_t *p_anim = anim_get_ptr();
bool on_screen = first_entry_found && !last_entry_found;
/* Load thumbnails for all on-screen entries
* and free thumbnails for all off-screen entries
* > Note that secondary thumbnail is force
* enabled in dual icon mode */
gfx_thumbnail_process_streams(
menu_st->thumbnail_path_data,
p_anim,
mui->playlist, playlist_idx,
&node->thumbnails.primary,
&node->thumbnails.secondary,
on_screen,
thumbnail_upscale_threshold,
network_on_demand_thumbnails);
/* Always return true - every entry must
* be processed */
return true;
}
/* Used for 'desktop'-layout playlists
* > MUI_LIST_VIEW_PLAYLIST_THUMB_DESKTOP
* Always returns true */
static bool materialui_render_process_entry_playlist_desktop(
materialui_handle_t* mui,
struct menu_state *menu_st,
materialui_node_t *node,
size_t entry_idx, size_t selection, size_t playlist_idx,
bool first_entry_found, bool last_entry_found,
unsigned thumbnail_upscale_threshold,
bool network_on_demand_thumbnails)
{
gfx_animation_t *p_anim = anim_get_ptr();
bool is_selected = (entry_idx == selection);
/* We want to load (and keep in memory)
* thumbnails for the currently selected
* entry *and* the last entry for which
* thumbnail data was available. This allows
* us to keep showing 'old' thumbnails in the
* sidebar while waiting for new ones to load
* (otherwise the sidebar is left blank,
* which looks ugly...) */
bool is_on_screen = is_selected ||
(entry_idx == mui->desktop_thumbnail_last_selection);
/* Load thumbnails for selected (and last
* selected) entry and free thumbnails for
* all other entries
* > Note that secondary thumbnail is force
* enabled */
gfx_thumbnail_process_streams(
menu_st->thumbnail_path_data,
p_anim,
mui->playlist, playlist_idx,
&node->thumbnails.primary,
&node->thumbnails.secondary,
is_on_screen,
thumbnail_upscale_threshold,
network_on_demand_thumbnails);
/* If this is *not* the currently selected
* entry, then our work is done */
if (!is_selected)
return true;
/* If thumbnails have been requested for the
* selected entry, then it has valid content
* to display in the sidebar -> cache this as
* the 'last selected' entry */
if ((node->thumbnails.primary.status != GFX_THUMBNAIL_STATUS_UNKNOWN) &&
(node->thumbnails.secondary.status != GFX_THUMBNAIL_STATUS_UNKNOWN))
mui->desktop_thumbnail_last_selection = selection;
/* Fetch metadata for selected entry */
if (mui->status_bar.enabled)
{
uintptr_t alpha_tag = (uintptr_t)&mui->status_bar.alpha;
/* Reset metadata if current selection
* has changed */
if (selection != mui->status_bar.last_selected)
{
gfx_animation_kill_by_tag(&alpha_tag);
mui->status_bar.cached = false;
mui->status_bar.last_selected = selection;
mui->status_bar.delay_timer = 0.0f;
mui->status_bar.alpha = 0.0f;
mui->status_bar.str[0] = '\0';
}
/* Check whether metadata needs to be cached */
if (!mui->status_bar.cached)
{
gfx_animation_t *p_anim = anim_get_ptr();
/* Check if delay timer has elapsed */
mui->status_bar.delay_timer += p_anim->delta_time;
if (mui->status_bar.delay_timer > mui->thumbnail_stream_delay)
{
size_t _len;
settings_t *settings = config_get_ptr();
bool content_runtime_log = settings->bools.content_runtime_log;
bool content_runtime_log_aggregate = settings->bools.content_runtime_log_aggregate;
const char *directory_runtime_log = settings->paths.directory_runtime_log;
const char *directory_playlist = settings->paths.directory_playlist;
unsigned runtime_type = settings->uints.playlist_sublabel_runtime_type;
enum playlist_sublabel_last_played_style_type
runtime_last_played_style =
(enum playlist_sublabel_last_played_style_type)
settings->uints.playlist_sublabel_last_played_style;
enum playlist_sublabel_last_played_date_separator_type
runtime_date_separator =
(enum playlist_sublabel_last_played_date_separator_type)
settings->uints.menu_timedate_date_separator;
float fade_duration = gfx_thumb_get_ptr()->fade_duration;
const struct playlist_entry *entry = NULL;
const char *core_name = NULL;
const char *runtime_str = NULL;
const char *last_played_str = NULL;
/* Read playlist entry */
playlist_get_index(mui->playlist, playlist_idx, &entry);
/* Sanity check */
if (!entry)
{
/* If this happens, then everything is
* broken - just ensure that metadata
* string is NUL and set cached status
* to 'true' to avoid reading this
* broken playlist again... */
mui->status_bar.str[0] = '\0';
mui->status_bar.cached = true;
return true;
}
/* Get core name */
if ( string_is_empty(entry->core_name)
|| string_is_equal(entry->core_name, FILE_PATH_DETECT))
core_name = msg_hash_to_str(MSG_AUTODETECT);
else
core_name = entry->core_name;
/* Get runtime info, if available */
if (content_runtime_log || content_runtime_log_aggregate)
{
if (entry->runtime_status == PLAYLIST_RUNTIME_UNKNOWN)
runtime_update_playlist(
mui->playlist, playlist_idx,
directory_runtime_log,
directory_playlist,
(runtime_type == PLAYLIST_RUNTIME_PER_CORE),
runtime_last_played_style,
runtime_date_separator);
if (!string_is_empty(entry->runtime_str))
runtime_str = entry->runtime_str;
if (!string_is_empty(entry->last_played_str))
last_played_str = entry->last_played_str;
}
/* Set fallback strings, if required */
if (string_is_empty(runtime_str))
runtime_str = mui->status_bar.runtime_fallback_str;
if (string_is_empty(last_played_str))
last_played_str = mui->status_bar.last_played_fallback_str;
/* Generate metadata string */
_len = strlcpy(mui->status_bar.str,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_PLAYLIST_SUBLABEL_CORE),
sizeof(mui->status_bar.str));
_len += strlcpy(mui->status_bar.str + _len,
" ",
sizeof(mui->status_bar.str) - _len);
_len += strlcpy(mui->status_bar.str + _len,
core_name,
sizeof(mui->status_bar.str) - _len);
_len += strlcpy(mui->status_bar.str + _len,
MUI_TICKER_SPACER,
sizeof(mui->status_bar.str) - _len);
_len += strlcpy(mui->status_bar.str + _len,
runtime_str,
sizeof(mui->status_bar.str) - _len);
_len += strlcpy(mui->status_bar.str + _len,
MUI_TICKER_SPACER,
sizeof(mui->status_bar.str) - _len);
strlcpy(mui->status_bar.str + _len,
last_played_str,
sizeof(mui->status_bar.str) - _len);
/* All metadata is cached */
mui->status_bar.cached = true;
/* Trigger fade in animation */
if (fade_duration > 0.0f)
{
gfx_animation_ctx_entry_t animation_entry;
mui->status_bar.alpha = 0.0f;
animation_entry.easing_enum = EASING_OUT_QUAD;
animation_entry.tag = alpha_tag;
animation_entry.duration = fade_duration;
animation_entry.target_value = 1.0f;
animation_entry.subject = &mui->status_bar.alpha;
animation_entry.cb = NULL;
animation_entry.userdata = NULL;
gfx_animation_push(&animation_entry);
}
else
mui->status_bar.alpha = 1.0f;
}
}
}
/* Always return true - every entry must
* be processed */
return true;
}
static bool (*materialui_render_process_entry)(
materialui_handle_t* mui,
struct menu_state *menu_st,
materialui_node_t *node,
size_t entry_idx, size_t selection, size_t playlist_idx,
bool first_entry_found, bool last_entry_found,
unsigned thumbnail_upscale_threshold,
bool network_on_demand_thumbnails) = materialui_render_process_entry_default;
/* ==============================
* materialui_render_process_entry() END
* ============================== */
static void materialui_init_font(
gfx_display_t *p_disp,
font_data_impl_t *font_data,
int font_size,
bool video_is_threaded,
const char *str_latin);
static void materialui_layout(
materialui_handle_t *mui,
struct menu_state *menu_st,
gfx_display_t *p_disp,
settings_t *settings,
bool video_is_threaded);
/* Called on each frame. We use this callback to:
* - Determine current scroll position
* - Determine index of first/last on-screen entries
* - Handle dynamic pointer input
* - Handle streaming thumbnails */
static void materialui_render(void *data,
unsigned width, unsigned height,
bool is_idle)
{
size_t i;
float bottom;
/* c.f. https://gcc.gnu.org/bugzilla/show_bug.cgi?id=323
* On some platforms (e.g. 32-bit x86 without SSE),
* gcc can produce inconsistent floating point results
* depending upon optimisation level. This can break
* floating point variable comparisons. A workaround is
* to declare the affected variable as 'volatile', which
* disables optimisations and removes excess precision
* (https://gcc.gnu.org/bugzilla/show_bug.cgi?id=323#c87) */
volatile float scale_factor;
settings_t *settings = config_get_ptr();
materialui_handle_t *mui = (materialui_handle_t*)data;
gfx_display_t *p_disp = disp_get_ptr();
struct menu_state *menu_st = menu_state_get_ptr();
menu_list_t *menu_list = menu_st->entries.list;
menu_input_t *menu_input = &menu_st->input_state;
file_list_t *list = menu_list ? MENU_LIST_GET_SELECTION(menu_list, 0) : NULL;
size_t entries_end = list ? list->size : 0;
size_t selection = menu_st->selection_ptr;
unsigned header_height = p_disp->header_height;
bool first_entry_found = false;
bool last_entry_found = false;
unsigned landscape_layout_optimization
= settings->uints.menu_materialui_landscape_layout_optimization;
bool show_nav_bar = settings->bools.menu_materialui_show_nav_bar;
bool auto_rotate_nav_bar = settings->bools.menu_materialui_auto_rotate_nav_bar;
unsigned thumbnail_upscale_threshold =
settings->uints.gfx_thumbnail_upscale_threshold;
bool network_on_demand_thumbnails =
settings->bools.network_on_demand_thumbnails;
if (!mui || !list)
return;
/* Check whether screen dimensions, menu scale
* factor or layout optimisation settings have changed */
scale_factor = gfx_display_get_dpi_scale(p_disp, settings,
width, height, false, false);
if ( (scale_factor != mui->last_scale_factor)
|| (width != mui->last_width)
|| (height != mui->last_height)
|| ((enum materialui_landscape_layout_optimization_type)
landscape_layout_optimization !=
mui->last_landscape_layout_optimization)
|| (show_nav_bar != ((mui->flags & MUI_FLAG_LAST_SHOW_NAVBAR) > 0))
|| (auto_rotate_nav_bar != ((mui->flags &
MUI_FLAG_LAST_AUTO_ROTATE_NAVBAR) > 0)))
{
mui->dip_base_unit_size = scale_factor * MUI_DIP_BASE_UNIT_SIZE;
mui->last_scale_factor = scale_factor;
mui->last_width = width;
mui->last_height = height;
mui->last_landscape_layout_optimization =
(enum materialui_landscape_layout_optimization_type)
landscape_layout_optimization;
if (show_nav_bar)
mui->flags |= MUI_FLAG_LAST_SHOW_NAVBAR;
else
mui->flags &= ~MUI_FLAG_LAST_SHOW_NAVBAR;
if (auto_rotate_nav_bar)
mui->flags |= MUI_FLAG_LAST_AUTO_ROTATE_NAVBAR;
else
mui->flags &= ~MUI_FLAG_LAST_AUTO_ROTATE_NAVBAR;
/* Screen dimensions/layout are going to change
* > Once this happens, menu will scroll to the
* currently selected entry
* > If selected entry is off screen, this will
* throw the user to an unexpected location
* > To avoid this, we auto select the 'middle'
* on screen entry before readjusting the layout */
materialui_auto_select_onscreen_entry(mui, MUI_ONSCREEN_ENTRY_CENTRE);
/* Note: We don't need a full context reset here
* > Just rescale layout, and reset frame time counter */
materialui_layout(mui, menu_st, p_disp,
settings, video_driver_is_threaded());
video_driver_monitor_reset();
}
if (mui->flags & MUI_FLAG_NEED_COMPUTE)
{
if (mui->font_data.list.font && mui->font_data.hint.font)
materialui_compute_entries_box(mui, width, height, header_height);
/* After calling populate_entries(), we need to call
* materialui_get_scroll() so the last selected item
* is correctly displayed on screen.
* But we can't do this until materialui_compute_entries_box()
* has been called, so we delay it until here, when
* MUI_FLAG_NEED_COMPUTE is acted upon. */
/* Kill any existing scroll animation
* and reset scroll acceleration */
materialui_kill_scroll_animation(mui, menu_st);
/* Get new scroll position */
mui->scroll_y = materialui_get_scroll(mui, p_disp);
mui->flags &= ~MUI_FLAG_NEED_COMPUTE;
}
/* Need to update this each frame, otherwise touchscreen
* input breaks when changing orientation */
p_disp->framebuf_width = width;
p_disp->framebuf_height = height;
/* Read pointer state */
menu_input_get_pointer_state(&mui->pointer);
/* If menu screensaver is active, update
* screensaver and return */
if (mui->flags & MUI_FLAG_SHOW_SCREENSAVER)
{
menu_screensaver_iterate(
mui->screensaver,
p_disp, anim_get_ptr(),
(enum menu_screensaver_effect)settings->uints.menu_screensaver_animation,
settings->floats.menu_screensaver_animation_speed,
mui->colors.screensaver_tint,
width, height,
settings->paths.directory_assets);
return;
}
/* Need to adjust/range-check scroll position first,
* otherwise cannot determine correct entry index for
* MENU_ENTRIES_CTL_SET_START */
if (mui->pointer.type != MENU_POINTER_DISABLED)
{
/* If user is dragging the scrollbar, scroll
* location is determined by current pointer
* y position */
if (mui->scrollbar.dragged)
{
float view_height = (float)height - (float)header_height -
(float)mui->nav_bar_layout_height - (float)mui->status_bar.height;
float view_y = (float)mui->pointer.y - (float)header_height;
float y_scroll_max = mui->content_height - view_height;
/* Scroll position is just fraction of view height
* multiplied by y_scroll_max...
* ...but to achieve proper synchronisation with the
* scrollbar, have to offset y position and limit
* view height range... */
view_y -= (float)mui->scrollbar.width + ((float)mui->scrollbar.height / 2.0f);
view_height -= (float)((2 * mui->scrollbar.width) + mui->scrollbar.height);
if (view_height > 0.0f)
mui->scroll_y = y_scroll_max * (view_y / view_height);
else
mui->scroll_y = 0.0f;
}
/* If fullscreen thumbnail view is enabled,
* scrolling is disabled - otherwise, just apply
* normal pointer acceleration */
else if (!(mui->flags & MUI_FLAG_SHOW_FULLSCREEN_THUMBNAILS))
mui->scroll_y -= mui->pointer.y_accel;
}
if (mui->scroll_y < 0.0f)
mui->scroll_y = 0.0f;
bottom = mui->content_height - (float)height + (float)header_height +
(float)mui->nav_bar_layout_height + (float)mui->status_bar.height;
if (mui->scroll_y > bottom)
mui->scroll_y = bottom;
if (mui->content_height < (height - header_height - mui->nav_bar_layout_height - mui->status_bar.height))
mui->scroll_y = 0.0f;
/* Loop over all entries */
mui->first_onscreen_entry = 0;
mui->last_onscreen_entry = (entries_end > 0) ? entries_end - 1 : 0;
for (i = 0; i < entries_end; i++)
{
int entry_x;
int entry_y;
materialui_node_t *node = (materialui_node_t*)list->list[i].userdata;
/* Sanity check */
if (!node)
break;
/* Get current entry x/y position */
entry_x = (int)node->x;
entry_y = (int)((float)header_height - mui->scroll_y + node->y);
/* Check whether this is the first on screen entry */
if (!first_entry_found)
{
if ((entry_y + (int)node->entry_height) > (int)header_height)
{
mui->first_onscreen_entry = i;
first_entry_found = true;
}
}
/* Check whether this is the last on screen entry */
else if (!last_entry_found)
{
if (entry_y > ((int)height - (int)mui->nav_bar_layout_height - (int)mui->status_bar.height))
{
/* Current entry is off screen - get index
* of previous entry */
if (i > 0)
{
mui->last_onscreen_entry = i - 1;
last_entry_found = true;
}
}
}
/* Track pointer input, if required */
if ( (first_entry_found)
&& (!last_entry_found)
&& (mui->pointer.type != MENU_POINTER_DISABLED)
&& (!(mui->scrollbar.dragged))
&& (!(mui->flags & MUI_FLAG_SHOW_FULLSCREEN_THUMBNAILS)))
{
int16_t pointer_x = mui->pointer.x;
int16_t pointer_y = mui->pointer.y;
/* Check if pointer is within the 'list' region of
* the window (i.e. exclude header, navigation bar,
* landscape borders) */
if (((unsigned)pointer_x > mui->landscape_optimization.border_width) &&
((unsigned)pointer_x < width - mui->landscape_optimization.border_width - mui->nav_bar_layout_width) &&
((unsigned)pointer_y >= header_height) &&
((unsigned)pointer_y <= height - mui->nav_bar_layout_height - mui->status_bar.height))
{
/* Check if pointer is within the bounds of the
* current entry */
if ((pointer_x > entry_x) &&
(pointer_x < (entry_x + node->entry_width)) &&
(pointer_y > entry_y) &&
(pointer_y < (entry_y + node->entry_height)))
{
/* Pointer selection is always updated */
menu_input->ptr = (unsigned)i;
/* If pointer is pressed and stationary... */
if (mui->pointer.pressed && !mui->pointer.dragged)
{
/* ...check whether feedback selection updates
* are enabled... */
if (mui->flags & MUI_FLAG_TOUCH_FEEDBACK_UPDATE_SELECTION)
{
/* ...apply touch feedback to current entry */
mui->touch_feedback_selection = (unsigned)i;
/* ...and if pointer has been held for at least
* MENU_INPUT_PRESS_TIME_SHORT ms, automatically
* select current entry */
if (mui->pointer.press_duration >= MENU_INPUT_PRESS_TIME_SHORT)
{
menu_st->selection_ptr = i;
selection = i;
/* Once an entry has been auto selected, disable
* touch feedback selection updates until the next
* pointer down event */
mui->flags &= ~MUI_FLAG_TOUCH_FEEDBACK_UPDATE_SELECTION;
}
}
}
}
}
}
/* Perform any additional processing required
* for the current entry */
if (!materialui_render_process_entry(
mui, menu_st, node, i, selection,
list->list[i].entry_idx,
first_entry_found, last_entry_found,
thumbnail_upscale_threshold,
network_on_demand_thumbnails))
break;
}
menu_st->entries.begin = mui->first_onscreen_entry;
}
/* ==============================
* materialui_render_menu_entry() START
* ============================== */
/* Draws specified menu entry */
/* Utility functions */
static enum materialui_entry_value_type materialui_get_entry_value_type(
materialui_handle_t *mui,
const char *entry_value, bool entry_checked,
unsigned entry_type, enum msg_file_type entry_file_type,
uint8_t entry_setting_type)
{
enum materialui_entry_value_type value_type = MUI_ENTRY_VALUE_NONE;
/* Check entry value string */
if (!string_is_empty(entry_value))
{
settings_t *settings = config_get_ptr();
bool menu_switch_icons = settings->bools.menu_materialui_switch_icons;
/* Toggle switch off */
if (menu_switch_icons && entry_setting_type == ST_BOOL)
{
if ( string_is_equal(entry_value, msg_hash_to_str(MENU_ENUM_LABEL_DISABLED))
|| string_is_equal(entry_value, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_OFF)))
{
if (mui->textures.list[MUI_TEXTURE_SWITCH_OFF])
value_type = MUI_ENTRY_VALUE_SWITCH_OFF;
else
value_type = MUI_ENTRY_VALUE_TEXT;
}
/* Toggle switch on */
else if ( string_is_equal(entry_value, msg_hash_to_str(MENU_ENUM_LABEL_ENABLED))
|| string_is_equal(entry_value, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_ON)))
{
if (mui->textures.list[MUI_TEXTURE_SWITCH_ON])
value_type = MUI_ENTRY_VALUE_SWITCH_ON;
else
value_type = MUI_ENTRY_VALUE_TEXT;
}
else
value_type = MUI_ENTRY_VALUE_TEXT;
}
/* Normal value text */
else
{
switch (entry_file_type)
{
case FILE_TYPE_IN_CARCHIVE:
case FILE_TYPE_MORE:
case FILE_TYPE_CORE:
case FILE_TYPE_DIRECT_LOAD:
case FILE_TYPE_RDB:
case FILE_TYPE_PLAIN:
case FILE_TYPE_DIRECTORY:
case FILE_TYPE_MUSIC:
case FILE_TYPE_IMAGE:
case FILE_TYPE_MOVIE:
break;
case FILE_TYPE_COMPRESSED:
/* Note that we have to perform a backup check here,
* since the 'manual content scan - file extensions'
* setting may have a value of 'zip' or '7z' etc, which
* means it would otherwise get incorreclty identified as
* an archive file... */
if (entry_type != FILE_TYPE_CARCHIVE)
value_type = MUI_ENTRY_VALUE_TEXT;
break;
default:
value_type = MUI_ENTRY_VALUE_TEXT;
break;
}
}
}
/* Check whether this is the currently selected item
* of a drop down list */
if (entry_checked &&
((entry_type >= MENU_SETTING_DROPDOWN_ITEM) &&
(entry_type <= MENU_SETTING_DROPDOWN_SETTING_UINT_ITEM_SPECIAL)))
value_type = MUI_ENTRY_VALUE_CHECKMARK;
return value_type;
}
static void materialui_render_switch_icon(
materialui_handle_t *mui,
materialui_node_t *node,
gfx_display_t *p_disp,
void *userdata,
unsigned video_width,
unsigned video_height,
float y,
int x_offset,
bool on,
math_matrix_4x4 *mymat)
{
unsigned switch_texture_index = on ?
MUI_TEXTURE_SWITCH_ON : MUI_TEXTURE_SWITCH_OFF;
float *bg_color = on ?
mui->colors.list_switch_on_background : mui->colors.list_switch_off_background;
float *switch_color = on ?
mui->colors.list_switch_on : mui->colors.list_switch_off;
int x = x_offset + node->x + node->entry_width -
(int)mui->landscape_optimization.entry_margin -
(int)mui->margin - (int)mui->icon_size;
/* Draw background */
if (mui->textures.list[MUI_TEXTURE_SWITCH_BG])
materialui_draw_icon(
userdata, p_disp,
video_width,
video_height,
mui->icon_size,
mui->textures.list[MUI_TEXTURE_SWITCH_BG],
x,
y,
0,
1,
bg_color,
mymat);
/* Draw switch */
if (mui->textures.list[switch_texture_index])
materialui_draw_icon(
userdata, p_disp,
video_width,
video_height,
mui->icon_size,
mui->textures.list[switch_texture_index],
x,
y,
0,
1,
switch_color,
mymat);
}
/* Used for standard, non-playlist entries
* > MUI_LIST_VIEW_DEFAULT */
static void materialui_render_menu_entry_default(
materialui_handle_t *mui,
void *userdata,
unsigned video_width,
unsigned video_height,
materialui_node_t *node,
menu_entry_t *entry,
bool entry_selected,
bool touch_feedback_active,
unsigned header_height,
int x_offset)
{
math_matrix_4x4 mymat;
const char *entry_value = NULL;
const char *entry_label = NULL;
unsigned entry_type = 0;
enum materialui_entry_value_type entry_value_type = MUI_ENTRY_VALUE_NONE;
size_t entry_value_width = 0;
enum msg_file_type entry_file_type = FILE_TYPE_NONE;
int entry_x = x_offset + node->x;
int entry_y = header_height - mui->scroll_y + node->y;
int entry_margin = (int)mui->margin + (int)mui->landscape_optimization.entry_margin;
int usable_width = (int)node->entry_width -
(int)(mui->margin * 2) - (int)(mui->landscape_optimization.entry_margin * 2);
int label_y = 0;
int value_icon_y = 0;
uintptr_t icon_texture = 0;
bool draw_text_outside = (x_offset != 0);
gfx_display_t *p_disp = disp_get_ptr();
if (!p_disp->dispctx->handles_transform)
{
float cosine = 1.0f; /* cos(rad) = cos(0) = 1.0f */
float sine = 0.0f; /* sine(rad) = sine(0) = 0.0f */
gfx_display_rotate_z(p_disp, &mymat, cosine, sine, userdata);
}
/* Initial ticker configuration
* > Note: ticker is only used for labels/values,
* not sublabel text */
if (mui->flags & MUI_FLAG_USE_SMOOTH_TICKER)
{
mui->ticker_smooth.font = mui->font_data.list.font;
mui->ticker_smooth.selected = entry_selected;
}
else
mui->ticker.selected = entry_selected;
/* Read entry parameters */
if (!string_is_empty(entry->rich_label))
entry_label = entry->rich_label;
else
entry_label = entry->path;
if (entry->enum_idx == MENU_ENUM_LABEL_CHEEVOS_PASSWORD)
entry_value = entry->password_value;
else
entry_value = entry->value;
entry_type = entry->type;
entry_file_type = msg_hash_to_file_type(
msg_hash_calculate(entry_value));
entry_value_type = materialui_get_entry_value_type(
mui, entry_value, entry->flags & MENU_ENTRY_FLAG_CHECKED,
entry_type, entry_file_type, entry->setting_type);
/* Draw entry icon
* > Has to be done first, since it affects the left
* hand margin size for label + sublabel text */
switch (node->icon_type)
{
case MUI_ICON_TYPE_INTERNAL:
/* Note: Checked entries never have icons */
if (!(entry->flags & MENU_ENTRY_FLAG_CHECKED))
icon_texture = mui->textures.list[node->icon_texture_index];
break;
#if defined(HAVE_LIBRETRODB)
case MUI_ICON_TYPE_MENU_EXPLORE:
icon_texture = menu_explore_get_entry_icon(entry_type);
break;
#endif
case MUI_ICON_TYPE_MENU_CONTENTLESS_CORE:
icon_texture = menu_contentless_cores_get_entry_icon(entry->label);
break;
case MUI_ICON_TYPE_PLAYLIST:
icon_texture = materialui_get_playlist_icon(
mui, node->icon_texture_index);
break;
#ifdef HAVE_CHEEVOS
case MUI_ICON_TYPE_ACHIEVEMENT:
icon_texture = rcheevos_menu_get_badge_texture(node->icon_texture_index);
if (icon_texture)
{
/* draw the icon ourselves - the draw_icon below tints it to match the theme */
static float color_white[16] = {
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
};
materialui_draw_icon(
userdata, p_disp,
video_width,
video_height,
mui->icon_size,
(uintptr_t)icon_texture,
entry_x + (int)mui->landscape_optimization.entry_margin,
entry_y + (node->entry_height / 2.0f) - (mui->icon_size / 2.0f),
0,
1,
color_white,
&mymat);
entry_margin += mui->icon_size;
usable_width -= mui->icon_size;
icon_texture = 0; /* prevent drawing tinted icon */
}
else
{
char buffer[64];
if (!rcheevos_menu_get_state(node->icon_texture_index, buffer, sizeof(buffer)))
{
/* no state means its a header - show the info icon */
icon_texture = mui->textures.list[MUI_TEXTURE_INFO];
}
else
{
/* placeholder badge image was not found, show generic menu icon */
icon_texture = mui->textures.list[MUI_TEXTURE_IMAGE];
}
}
break;
#endif
default:
switch (entry_file_type)
{
case FILE_TYPE_COMPRESSED:
/* Note that we have to perform a backup check here,
* since the 'manual content scan - file extensions'
* setting may have a value of 'zip' or '7z' etc, which
* means it would otherwise get incorrectly identified as
* an archive file... */
if (entry_type == FILE_TYPE_CARCHIVE)
icon_texture = mui->textures.list[MUI_TEXTURE_ARCHIVE];
break;
case FILE_TYPE_IMAGE:
icon_texture = mui->textures.list[MUI_TEXTURE_IMAGE];
break;
default:
break;
}
break;
}
if (icon_texture)
{
materialui_draw_icon(
userdata, p_disp,
video_width,
video_height,
mui->icon_size,
(uintptr_t)icon_texture,
entry_x + (int)mui->landscape_optimization.entry_margin,
entry_y + (node->entry_height / 2.0f) - (mui->icon_size / 2.0f),
0,
1,
mui->colors.list_icon,
&mymat);
entry_margin += mui->icon_size;
usable_width -= mui->icon_size;
}
/* Draw entry sublabel
* > Must be done before label + value, since it
* affects y offset positions */
if (!string_is_empty(entry->sublabel))
{
/* Note: Due to the way the selection highlight
* marker is drawn (height is effectively 1px larger
* than the entry height, to avoid visible seams),
* drawing the label+sublabel text at the exact centre
* of the entry gives the illusion of misalignment
* > Have to offset the label downwards by half a pixel
* (rounded up) */
int vertical_margin = ((node->entry_height - node->text_height) / 2.0f) - (float)mui->sublabel_gap + 1.0f;
int sublabel_y;
char wrapped_sublabel[MENU_SUBLABEL_MAX_LENGTH];
wrapped_sublabel[0] = '\0';
/* Label + sublabel 'block' is drawn at the
* vertical centre of the current node.
* > Value icon is drawn in line with the centre
* of the part of the label above the baseline
* (needs a little extra padding at the top, since
* the line ascender is usually somewhat taller
* than the visible text) */
label_y = entry_y + vertical_margin + mui->font_data.list.line_ascender;
value_icon_y = label_y + (mui->dip_base_unit_size / 60.0f) - (mui->font_data.list.line_ascender / 2.0f) - (mui->icon_size / 2.0f);
sublabel_y = entry_y + vertical_margin + mui->font_data.list.line_height + (int)mui->sublabel_gap + mui->font_data.hint.line_ascender;
/* Wrap sublabel string */
(mui->word_wrap)(wrapped_sublabel, sizeof(wrapped_sublabel),
entry->sublabel, strlen(entry->sublabel),
(int)((usable_width - (int)mui->sublabel_padding)
/ mui->font_data.hint.glyph_width),
mui->font_data.hint.wideglyph_width, 0);
/* Draw sublabel string
* > Note: We must allow text to be drawn off-screen
* if the current y position is negative, otherwise topmost
* entries with very long sublabels may get 'clipped' too
* early as they are scrolled upwards beyond the top edge
* of the screen */
gfx_display_draw_text(mui->font_data.hint.font, wrapped_sublabel,
entry_x + entry_margin,
sublabel_y,
video_width, video_height,
(entry_selected || touch_feedback_active) ?
mui->colors.list_hint_text_highlighted : mui->colors.list_hint_text,
TEXT_ALIGN_LEFT, 1.0f, false, 0.0f,
draw_text_outside || (sublabel_y < 0));
}
else
{
/* If we don't have a sublabel, entry label is drawn
* at the vertical centre of the current node */
label_y = entry_y + (node->entry_height / 2.0f) + mui->font_data.list.line_centre_offset;
value_icon_y = entry_y + (node->entry_height / 2.0f) - (mui->icon_size / 2.0f);
}
/* Draw entry value */
switch (entry_value_type)
{
case MUI_ENTRY_VALUE_TEXT:
{
int value_x_offset = 0;
uint32_t entry_value_color = 0;
unsigned entry_value_width_max = (usable_width / 2) - mui->margin;
char value_buf[255];
value_buf[0] = '\0';
/* Apply ticker */
if (mui->flags & MUI_FLAG_USE_SMOOTH_TICKER)
{
mui->ticker_smooth.field_width = entry_value_width_max;
mui->ticker_smooth.src_str = entry_value;
mui->ticker_smooth.dst_str = value_buf;
mui->ticker_smooth.dst_str_len = sizeof(value_buf);
if (gfx_animation_ticker_smooth(&mui->ticker_smooth))
{
/* If ticker is active, then value text is effectively
* entry_value_width_max pixels wide... */
entry_value_width = entry_value_width_max;
/* ...and since value text is right aligned, have to
* offset x position by the 'padding' width at the
* end of the ticker string */
value_x_offset =
(int)(mui->ticker_x_offset + mui->ticker_str_width) -
(int)entry_value_width_max;
}
/* If ticker is inactive, width of value string is
* exactly mui->ticker_str_width pixels, and no x offset
* is required */
else
entry_value_width = mui->ticker_str_width;
}
else
{
size_t entry_value_len = utf8len(entry_value);
size_t entry_value_len_max =
(size_t)(entry_value_width_max / mui->font_data.list.glyph_width);
/* Limit length of value string */
if (entry_value_len_max > 0)
entry_value_len_max = entry_value_len_max - 1;
if (entry_value_len > entry_value_len_max)
entry_value_len = entry_value_len_max;
mui->ticker.s = value_buf;
mui->ticker.len = entry_value_len;
mui->ticker.str = entry_value;
gfx_animation_ticker(&mui->ticker);
/* Get effective width of value string
* > Approximate value - only the smooth ticker
* returns the actual width in pixels, and any
* platform too slow to run the smooth ticker
* won't appreciate the overheads of using
* font_driver_get_message_width() here... */
entry_value_width = (entry_value_len + 1) * mui->font_data.list.glyph_width;
}
entry_value_color = (entry_selected || touch_feedback_active)
? mui->colors.list_text_highlighted : mui->colors.list_text;
/* Muted/disabled color for disabled values */
if ( string_is_equal(value_buf, "null")
|| string_is_equal(value_buf, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_OFF)))
entry_value_color = mui->colors.disabled_text;
/* Draw value string */
gfx_display_draw_text(mui->font_data.list.font, value_buf,
entry_x + value_x_offset + node->entry_width - (int)mui->margin - (int)mui->landscape_optimization.entry_margin,
label_y,
video_width, video_height,
entry_value_color,
TEXT_ALIGN_RIGHT, 1.0f, false, 0.0f, draw_text_outside);
}
break;
case MUI_ENTRY_VALUE_SWITCH_ON:
{
materialui_render_switch_icon(mui, node, p_disp, userdata,
video_width, video_height, value_icon_y, x_offset,
true,
&mymat);
entry_value_width = mui->icon_size;
}
break;
case MUI_ENTRY_VALUE_SWITCH_OFF:
{
materialui_render_switch_icon(mui, node, p_disp, userdata,
video_width, video_height, value_icon_y, x_offset,
false,
&mymat);
entry_value_width = mui->icon_size;
}
break;
case MUI_ENTRY_VALUE_CHECKMARK:
{
/* Draw checkmark */
if (mui->textures.list[MUI_TEXTURE_CHECKMARK])
materialui_draw_icon(
userdata, p_disp,
video_width,
video_height,
mui->icon_size,
mui->textures.list[MUI_TEXTURE_CHECKMARK],
entry_x + node->entry_width - (int)mui->margin - (int)mui->landscape_optimization.entry_margin - (int)mui->icon_size,
value_icon_y,
0,
1,
mui->colors.list_switch_on,
&mymat);
entry_value_width = mui->icon_size;
}
break;
default:
entry_value_width = 0;
break;
}
/* Draw entry label */
if (!string_is_empty(entry_label))
{
int label_width = usable_width;
char label_buf[255];
label_buf[0] = '\0';
/* Get maximum width of label string
* > If a value is present, need additional padding
* between label and value */
label_width = (entry_value_width > 0) ?
label_width - (int)(entry_value_width + mui->margin) : label_width;
if (label_width > 0)
{
/* Apply ticker */
if (mui->flags & MUI_FLAG_USE_SMOOTH_TICKER)
{
/* Label */
mui->ticker_smooth.field_width = (unsigned)label_width;
mui->ticker_smooth.src_str = entry_label;
mui->ticker_smooth.dst_str = label_buf;
mui->ticker_smooth.dst_str_len = sizeof(label_buf);
gfx_animation_ticker_smooth(&mui->ticker_smooth);
}
else
{
/* Label */
mui->ticker.s = label_buf;
mui->ticker.len = (size_t)(label_width / mui->font_data.list.glyph_width);
mui->ticker.str = entry_label;
gfx_animation_ticker(&mui->ticker);
}
/* Draw label string */
gfx_display_draw_text(mui->font_data.list.font, label_buf,
(int)mui->ticker_x_offset + entry_x + entry_margin,
label_y,
video_width, video_height,
(entry_selected || touch_feedback_active) ?
mui->colors.list_text_highlighted : mui->colors.list_text,
TEXT_ALIGN_LEFT, 1.0f, false, 0.0f, draw_text_outside);
}
}
}
/* Used for playlist 'list view' (with and without
* thumbnails) entries
* > MUI_LIST_VIEW_PLAYLIST
* > MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_SMALL
* > MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_MEDIUM
* > MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_LARGE */
static void materialui_render_menu_entry_playlist_list(
materialui_handle_t *mui,
void *userdata,
unsigned video_width,
unsigned video_height,
materialui_node_t *node,
menu_entry_t *entry,
bool entry_selected,
bool touch_feedback_active,
unsigned header_height,
int x_offset)
{
bool draw_divider;
math_matrix_4x4 mymat;
const char *entry_label = NULL;
int entry_x = x_offset + node->x;
int entry_y = header_height - mui->scroll_y + node->y;
int divider_y = entry_y + (int)node->entry_height;
int entry_margin = (int)mui->margin;
int usable_width = (int)node->entry_width - (int)(mui->margin * 2);
int label_y = 0;
bool draw_text_outside = (x_offset != 0);
settings_t *settings = config_get_ptr();
gfx_display_t *p_disp = disp_get_ptr();
if (!p_disp->dispctx->handles_transform)
{
float cosine = 1.0f; /* cos(rad) = cos(0) = 1.0f */
float sine = 0.0f; /* sine(rad) = sine(0) = 0.0f */
gfx_display_rotate_z(p_disp, &mymat, cosine, sine, userdata);
}
/* Initial ticker configuration
* > Note: ticker is only used for labels,
* not sublabel text */
if (mui->flags & MUI_FLAG_USE_SMOOTH_TICKER)
{
mui->ticker_smooth.font = mui->font_data.list.font;
mui->ticker_smooth.selected = entry_selected;
}
else
mui->ticker.selected = entry_selected;
/* Read entry parameters */
if (!string_is_empty(entry->rich_label))
entry_label = entry->rich_label;
else
entry_label = entry->path;
/* If thumbnails are *not* enabled, increase entry
* margin and decrease usable width by landscape
* optimisation margin */
if (mui->list_view_type == MUI_LIST_VIEW_PLAYLIST)
{
entry_margin += (int)mui->landscape_optimization.entry_margin;
usable_width -= (int)(mui->landscape_optimization.entry_margin * 2);
}
/* Draw entry thumbnail(s)
* > Has to be done first, since it affects the left
* hand margin size and total width for label +
* sublabel text */
else
{
int thumbnail_margin = 0;
float thumbnail_y = (float)entry_y +
((float)node->entry_height / 2.0f) -
((float)mui->thumbnail_height_max / 2.0f);
/* When using portrait display orientations with
* secondary thumbnails enabled, have to add a
* left/right margin equal to the scroll bar
* width (to prevent the scroll bar from being
* drawn on top of the secondary thumbnail) */
if (mui->flags & MUI_FLAG_IS_PORTRAIT)
{
if (mui->flags & MUI_FLAG_SECONDARY_THUMBNAIL_ENABLED)
thumbnail_margin = (int)mui->scrollbar.width;
}
/* When using landscape display orientations, we
* have enough screen space to improve thumbnail
* appearance by adding left/right margins */
else
thumbnail_margin = (int)mui->margin;
/* Draw primary thumbnail */
materialui_draw_thumbnail(
mui,
&node->thumbnails.primary,
settings,
p_disp,
userdata,
video_width,
video_height,
(float)(entry_x + thumbnail_margin),
thumbnail_y,
1.0f,
&mymat);
entry_margin += mui->thumbnail_width_max + thumbnail_margin;
usable_width -= mui->thumbnail_width_max + thumbnail_margin;
/* Draw secondary thumbnail, if required */
if (mui->flags & MUI_FLAG_SECONDARY_THUMBNAIL_ENABLED)
{
materialui_draw_thumbnail(
mui,
&node->thumbnails.secondary,
settings,
p_disp,
userdata,
video_width,
video_height,
(float)(entry_x + node->entry_width - thumbnail_margin - (int)mui->thumbnail_width_max),
thumbnail_y,
1.0f,
&mymat);
usable_width -= mui->thumbnail_width_max + thumbnail_margin;
}
}
/* Draw entry sublabel
* > Must be done before label, since it
* affects y offset positions */
if (!string_is_empty(entry->sublabel))
{
/* Note: Due to the way the selection highlight
* marker is drawn (height is effectively 1px larger
* than the entry height, to avoid visible seams),
* drawing the label+sublabel text at the exact centre
* of the entry gives the illusion of misalignment
* > Have to offset the label downwards by half a pixel
* (rounded up) */
int vertical_margin = ((node->entry_height - node->text_height) / 2.0f) - (float)mui->sublabel_gap + 1.0f;
int sublabel_y;
char wrapped_sublabel[MENU_SUBLABEL_MAX_LENGTH];
wrapped_sublabel[0] = '\0';
/* Label + sublabel 'block' is drawn at the
* vertical centre of the current node */
label_y = entry_y + vertical_margin + mui->font_data.list.line_ascender;
sublabel_y = entry_y + vertical_margin + mui->font_data.list.line_height + (int)mui->sublabel_gap + mui->font_data.hint.line_ascender;
/* Wrap sublabel string */
(mui->word_wrap)(wrapped_sublabel, sizeof(wrapped_sublabel),
entry->sublabel, strlen(entry->sublabel),
(int)((usable_width - (int)mui->sublabel_padding)
/ mui->font_data.hint.glyph_width),
mui->font_data.hint.wideglyph_width, 0);
/* Draw sublabel string
* > Note: We must allow text to be drawn off-screen
* if the current y position is negative, otherwise topmost
* entries with very long sublabels may get 'clipped' too
* early as they are scrolled upwards beyond the top edge
* of the screen */
gfx_display_draw_text(mui->font_data.hint.font, wrapped_sublabel,
entry_x + entry_margin,
sublabel_y,
video_width, video_height,
(entry_selected || touch_feedback_active) ?
mui->colors.list_hint_text_highlighted : mui->colors.list_hint_text,
TEXT_ALIGN_LEFT, 1.0f, false, 0.0f,
draw_text_outside || (sublabel_y < 0));
}
/* If we don't have a sublabel, entry label is drawn
* at the vertical centre of the current node */
else
label_y = entry_y + (node->entry_height / 2.0f) + mui->font_data.list.line_centre_offset;
/* Draw entry label */
if (!string_is_empty(entry_label))
{
char label_buf[255];
label_buf[0] = '\0';
if (usable_width > 0)
{
/* Apply ticker */
if (mui->flags & MUI_FLAG_USE_SMOOTH_TICKER)
{
/* Label */
mui->ticker_smooth.field_width = (unsigned)usable_width;
mui->ticker_smooth.src_str = entry_label;
mui->ticker_smooth.dst_str = label_buf;
mui->ticker_smooth.dst_str_len = sizeof(label_buf);
gfx_animation_ticker_smooth(&mui->ticker_smooth);
}
else
{
/* Label */
mui->ticker.s = label_buf;
mui->ticker.len = (size_t)(usable_width / mui->font_data.list.glyph_width);
mui->ticker.str = entry_label;
gfx_animation_ticker(&mui->ticker);
}
/* Draw label string */
gfx_display_draw_text(mui->font_data.list.font, label_buf,
(int)mui->ticker_x_offset + entry_x + entry_margin,
label_y,
video_width, video_height,
(entry_selected || touch_feedback_active) ?
mui->colors.list_text_highlighted : mui->colors.list_text,
TEXT_ALIGN_LEFT, 1.0f, false, 0.0f,
draw_text_outside);
}
}
/* When using thumbnail views, the horizontal
* text area is unpleasantly vacuous, such that the
* label + sublabel strings float in a sea of nothingness.
* We can partially mitigate the visual 'emptiness' of this
* by drawing a divider between entries. This is particularly
* beneficial when dual thumbnails are enabled, since it
* 'ties' the left/right thumbnails together
* > To prevent any ugly alignment issues, we
* only draw a divider if its bottom edge is
* more than two times the divider thickness from
* the bottom edge of the list region,
* and when the divider color is different from
* the list background color */
draw_divider = (mui->list_view_type != MUI_LIST_VIEW_PLAYLIST) &&
!mui->colors.divider_is_list_background &&
(usable_width > 0) &&
((divider_y + (mui->entry_divider_width * 2)) <
(video_height - mui->nav_bar_layout_height - mui->status_bar.height));
if (draw_divider)
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
(float)(entry_x + entry_margin),
(float)divider_y,
(unsigned)usable_width,
mui->entry_divider_width,
video_width,
video_height,
mui->colors.entry_divider,
NULL);
}
/* Used for playlist 'dual icon' entries
* > MUI_LIST_VIEW_PLAYLIST_THUMB_DUAL_ICON */
static void materialui_render_menu_entry_playlist_dual_icon(
materialui_handle_t *mui,
void *userdata,
unsigned video_width,
unsigned video_height,
materialui_node_t *node,
menu_entry_t *entry,
bool entry_selected,
bool touch_feedback_active,
unsigned header_height,
int x_offset)
{
math_matrix_4x4 mymat;
const char *entry_label = NULL;
float entry_x = (float)x_offset + node->x;
float entry_y = (float)header_height - mui->scroll_y + node->y;
int usable_width = (int)node->entry_width - (int)(mui->margin * 2);
float thumbnail_y = entry_y + ((float)mui->dip_base_unit_size / 10.0f);
float divider_y = thumbnail_y + (float)mui->thumbnail_height_max +
((float)mui->dip_base_unit_size / 10.0f) +
(float)mui->font_data.list.line_height;
/* To prevent any ugly alignment issues, we
* only draw a divider if its bottom edge is
* more than two times the divider thickness from
* the bottom edge of the list region */
bool draw_divider = (usable_width > 0) &&
!mui->colors.divider_is_list_background &&
((divider_y + (mui->entry_divider_width * 2)) <
(video_height - mui->nav_bar_layout_height - mui->status_bar.height));
gfx_display_t *p_disp = disp_get_ptr();
settings_t *settings = config_get_ptr();
if (!p_disp->dispctx->handles_transform)
{
float cosine = 1.0f; /* cos(rad) = cos(0) = 1.0f */
float sine = 0.0f; /* sine(rad) = sine(0) = 0.0f */
gfx_display_rotate_z(p_disp, &mymat, cosine, sine, userdata);
}
/* Initial ticker configuration
* > Note: ticker is only used for labels */
if (mui->flags & MUI_FLAG_USE_SMOOTH_TICKER)
{
mui->ticker_smooth.font = mui->font_data.list.font;
mui->ticker_smooth.selected = entry_selected;
}
else
mui->ticker.selected = entry_selected;
/* Read entry parameters */
if (!string_is_empty(entry->rich_label))
entry_label = entry->rich_label;
else
entry_label = entry->path;
/* Draw thumbnails
* > These go at the top of the entry, with a
* small vertical margin */
/* > Primary thumbnail */
materialui_draw_thumbnail(
mui,
&node->thumbnails.primary,
settings,
p_disp,
userdata,
video_width,
video_height,
entry_x + (float)mui->margin,
thumbnail_y,
1.0f,
&mymat);
/* > Secondary thumbnail */
materialui_draw_thumbnail(
mui,
&node->thumbnails.secondary,
settings,
p_disp,
userdata,
video_width,
video_height,
entry_x + node->entry_width
- (float)mui->margin - (float)mui->thumbnail_width_max,
thumbnail_y,
1.0f,
&mymat);
/* Draw entry label */
if (!string_is_empty(entry_label))
{
float label_x = 0.0f;
/* Label is drawn beneath thumbnails,
* with a small vertical margin */
float label_y =
thumbnail_y + (float)mui->thumbnail_height_max +
((float)mui->dip_base_unit_size / 20.0f) +
((float)mui->font_data.list.line_height / 2.0f) +
(float)mui->font_data.list.line_centre_offset;
bool draw_text_outside = (x_offset != 0);
char label_buf[255];
label_buf[0] = '\0';
if (usable_width > 0)
{
/* Apply ticker */
if (mui->flags & MUI_FLAG_USE_SMOOTH_TICKER)
{
/* Label */
mui->ticker_smooth.field_width = (unsigned)usable_width;
mui->ticker_smooth.src_str = entry_label;
mui->ticker_smooth.dst_str = label_buf;
mui->ticker_smooth.dst_str_len = sizeof(label_buf);
/* If ticker is inactive, centre the text */
if (!gfx_animation_ticker_smooth(&mui->ticker_smooth))
label_x = (float)(usable_width - mui->ticker_str_width) / 2.0f;
}
else
{
/* Label */
mui->ticker.s = label_buf;
mui->ticker.len = (size_t)(usable_width / mui->font_data.list.glyph_width);
mui->ticker.str = entry_label;
/* If ticker is inactive, centre the text */
if (!gfx_animation_ticker(&mui->ticker))
{
int str_width = (int)(utf8len(label_buf) *
mui->font_data.list.glyph_width);
label_x = (float)(usable_width - str_width) / 2.0f;
}
}
label_x += (float)mui->ticker_x_offset + entry_x + (float)mui->margin;
/* Draw label string */
gfx_display_draw_text(mui->font_data.list.font, label_buf,
label_x,
label_y,
video_width, video_height,
(entry_selected || touch_feedback_active) ?
mui->colors.list_text_highlighted : mui->colors.list_text,
TEXT_ALIGN_LEFT, 1.0f, false, 0.0f,
draw_text_outside);
}
}
/* Draw divider */
if (draw_divider)
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
entry_x + (float)mui->margin,
divider_y,
(unsigned)usable_width,
mui->entry_divider_width,
video_width,
video_height,
mui->colors.entry_divider,
NULL);
}
/* Used for playlist 'desktop'-layout entries
* > MUI_LIST_VIEW_PLAYLIST_THUMB_DESKTOP */
static void materialui_render_menu_entry_playlist_desktop(
materialui_handle_t *mui,
void *userdata,
unsigned video_width,
unsigned video_height,
materialui_node_t *node,
menu_entry_t *entry,
bool entry_selected,
bool touch_feedback_active,
unsigned header_height,
int x_offset)
{
const char *entry_label = NULL;
gfx_display_t *p_disp = disp_get_ptr();
int entry_x = x_offset + node->x;
int entry_y = header_height - mui->scroll_y + node->y;
int divider_y = entry_y + (int)node->entry_height;
int entry_margin = (int)mui->margin;
int usable_width = node->entry_width - (int)(mui->margin * 2);
/* Entry label is drawn at the vertical centre
* of the current node */
int label_y = entry_y + (node->entry_height / 2.0f) +
mui->font_data.list.line_centre_offset;
bool draw_text_outside = (x_offset != 0);
/* To prevent any ugly alignment issues, we
* only draw a divider if its bottom edge is
* more than two times the divider thickness from
* the bottom edge of the list region */
bool draw_divider = (usable_width > 0) &&
!mui->colors.divider_is_list_background &&
((divider_y + (mui->entry_divider_width * 2)) <
(video_height - mui->nav_bar_layout_height - mui->status_bar.height));
/* Read entry parameters */
if (!string_is_empty(entry->rich_label))
entry_label = entry->rich_label;
else
entry_label = entry->path;
/* Draw entry label */
if (!string_is_empty(entry_label))
{
char label_buf[255];
label_buf[0] = '\0';
if (usable_width > 0)
{
/* Apply ticker */
if (mui->flags & MUI_FLAG_USE_SMOOTH_TICKER)
{
mui->ticker_smooth.font = mui->font_data.list.font;
mui->ticker_smooth.selected = entry_selected;
mui->ticker_smooth.field_width = (unsigned)usable_width;
mui->ticker_smooth.src_str = entry_label;
mui->ticker_smooth.dst_str = label_buf;
mui->ticker_smooth.dst_str_len = sizeof(label_buf);
gfx_animation_ticker_smooth(&mui->ticker_smooth);
}
else
{
mui->ticker.selected = entry_selected;
mui->ticker.s = label_buf;
mui->ticker.len = (size_t)(usable_width / mui->font_data.list.glyph_width);
mui->ticker.str = entry_label;
gfx_animation_ticker(&mui->ticker);
}
/* Draw text */
gfx_display_draw_text(mui->font_data.list.font, label_buf,
(int)mui->ticker_x_offset + entry_x + entry_margin,
label_y,
video_width, video_height,
(entry_selected || touch_feedback_active) ?
mui->colors.list_text_highlighted : mui->colors.list_text,
TEXT_ALIGN_LEFT, 1.0f, false, 0.0f,
draw_text_outside);
}
}
/* Draw divider */
if (draw_divider)
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
(float)entry_x,
(float)divider_y,
(unsigned)node->entry_width,
mui->entry_divider_width,
video_width,
video_height,
mui->colors.entry_divider,
NULL);
}
static void (*materialui_render_menu_entry)(
materialui_handle_t *mui,
void *userdata,
unsigned video_width,
unsigned video_height,
materialui_node_t *node,
menu_entry_t *entry,
bool entry_selected,
bool touch_feedback_active,
unsigned header_height,
int x_offset) = materialui_render_menu_entry_default;
/* ==============================
* materialui_render_menu_entry() END
* ============================== */
/* ==============================
* materialui_render_selected_entry_aux() START
* ============================== */
/* Draws any auxiliary items required for the
* currently selected menu entry */
/* Used for 'desktop'-layout playlist displays.
* Draws thumbnails + metadata for currently
* selected item.
* > MUI_LIST_VIEW_PLAYLIST_THUMB_DESKTOP */
static void materialui_render_selected_entry_aux_playlist_desktop(
materialui_handle_t *mui, void *userdata,
unsigned video_width, unsigned video_height,
unsigned header_height, int x_offset,
file_list_t *list, size_t selection)
{
math_matrix_4x4 mymat;
materialui_node_t *node = (materialui_node_t*)list->list[selection].userdata;
float background_x = (float)(x_offset + (int)mui->landscape_optimization.border_width);
float background_y = (float)header_height;
/* Note: If landscape optimisations are enabled,
* need to allow space for a second divider at
* the left hand edge of the sidebar */
int background_width = mui->thumbnail_width_max + (mui->margin * 2) +
(mui->entry_divider_width * (mui->landscape_optimization.enabled ?
2 : 1));
int background_height = (int)video_height - (int)header_height -
(int)mui->nav_bar_layout_height - (int)mui->status_bar.height;
float thumbnail_x = background_x + (float)mui->margin +
(mui->landscape_optimization.enabled ? mui->entry_divider_width : 0);
float thumbnail_y = background_y + (float)mui->margin;
gfx_display_t *p_disp = disp_get_ptr();
settings_t *settings = config_get_ptr();
/* Sanity check */
if ( (background_width <= 0)
|| (background_height <= 0))
return;
if (!p_disp->dispctx->handles_transform)
{
float cosine = 1.0f; /* cos(rad) = cos(0) = 1.0f */
float sine = 0.0f; /* sine(rad) = sine(0) = 0.0f */
gfx_display_rotate_z(p_disp, &mymat, cosine, sine, userdata);
}
/* Draw sidebar background
* > Surface */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
background_x,
background_y,
(unsigned)background_width,
(unsigned)background_height,
video_width,
video_height,
mui->colors.side_bar_background,
NULL);
/* > Divider */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
background_x + (float)background_width - (float)mui->entry_divider_width,
background_y,
mui->entry_divider_width,
(unsigned)background_height,
video_width,
video_height,
mui->colors.entry_divider,
NULL);
/* > Additional divider */
if (mui->landscape_optimization.enabled)
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
background_x,
background_y,
mui->entry_divider_width,
(unsigned)background_height,
video_width,
video_height,
mui->colors.entry_divider,
NULL);
/* Draw thumbnails */
if (node)
{
gfx_thumbnail_t *primary_thumbnail = &node->thumbnails.primary;
gfx_thumbnail_t *secondary_thumbnail = &node->thumbnails.secondary;
/* If we have not yet requested thumbnails
* for the currently selected entry, keep
* drawing thumbnails for the last 'valid'
* entry instead (this ensures we always
* display *something* in the sidebar
* - leaving it blank is ugly...) */
if ((primary_thumbnail->status == GFX_THUMBNAIL_STATUS_UNKNOWN) &&
(secondary_thumbnail->status == GFX_THUMBNAIL_STATUS_UNKNOWN))
{
materialui_node_t *last_node = (materialui_node_t*)list->list[mui->desktop_thumbnail_last_selection].userdata;
if (last_node)
{
primary_thumbnail = &last_node->thumbnails.primary;
secondary_thumbnail = &last_node->thumbnails.secondary;
}
}
/* Draw primary */
materialui_draw_thumbnail(
mui,
primary_thumbnail,
settings,
p_disp,
userdata,
video_width,
video_height,
thumbnail_x,
thumbnail_y,
1.0f,
&mymat);
/* Draw secondary */
materialui_draw_thumbnail(
mui,
secondary_thumbnail,
settings,
p_disp,
userdata,
video_width,
video_height,
thumbnail_x,
thumbnail_y
+ (float)mui->thumbnail_height_max + (float)mui->margin,
1.0f,
&mymat);
}
/* Draw status bar */
if (mui->status_bar.enabled)
{
float status_bar_x = background_x;
float status_bar_y = (float)(video_height - mui->nav_bar_layout_height - mui->status_bar.height);
int status_bar_width = (int)video_width - (int)(mui->landscape_optimization.border_width * 2) -
(int)mui->nav_bar_layout_width;
int text_width = status_bar_width - (int)(mui->margin * 2);
/* Sanity check */
if (status_bar_width <= 0)
return;
/* Status bar overlaps list entries
* > Must flush list font before attempting
* to draw it */
font_flush(video_width, video_height, &mui->font_data.list);
/* Background
* > Surface */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
status_bar_x,
status_bar_y,
(unsigned)status_bar_width,
mui->status_bar.height,
video_width,
video_height,
mui->colors.status_bar_background,
NULL);
/* > Shadow
* (For symmetry, header and status bar
* shadows have the same height) */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
status_bar_x,
status_bar_y,
(unsigned)status_bar_width,
mui->header_shadow_height,
video_width,
video_height,
mui->colors.status_bar_shadow,
NULL);
/* Text */
if ((text_width > 0) && !string_is_empty(mui->status_bar.str))
{
bool draw_text_outside = (x_offset != 0);
uint32_t text_color = mui->colors.status_bar_text;
float text_x = 0.0f;
char metadata_buf[MENU_SUBLABEL_MAX_LENGTH];
metadata_buf[0] = '\0';
/* Set text opacity */
text_color = (text_color & 0xFFFFFF00) |
(unsigned)((255.0f * mui->transition_alpha * mui->status_bar.alpha) + 0.5f);
/* Apply ticker */
if (mui->flags & MUI_FLAG_USE_SMOOTH_TICKER)
{
mui->ticker_smooth.font = mui->font_data.hint.font;
mui->ticker_smooth.selected = true;
mui->ticker_smooth.field_width = (unsigned)text_width;
mui->ticker_smooth.src_str = mui->status_bar.str;
mui->ticker_smooth.dst_str = metadata_buf;
mui->ticker_smooth.dst_str_len = sizeof(metadata_buf);
gfx_animation_ticker_smooth(&mui->ticker_smooth);
/* If ticker is inactive, centre the text */
if (!gfx_animation_ticker_smooth(&mui->ticker_smooth))
text_x = (float)(text_width - mui->ticker_str_width) / 2.0f;
}
else
{
mui->ticker.selected = true;
mui->ticker.s = metadata_buf;
mui->ticker.len = (size_t)(text_width / mui->font_data.hint.glyph_width);
mui->ticker.str = mui->status_bar.str;
/* If ticker is inactive, centre the text */
if (!gfx_animation_ticker(&mui->ticker))
{
int str_width = (int)(utf8len(metadata_buf) *
mui->font_data.hint.glyph_width);
text_x = (float)(text_width - str_width) / 2.0f;
}
}
text_x += (float)mui->ticker_x_offset + status_bar_x + (float)mui->margin;
/* Draw metadata string */
gfx_display_draw_text(mui->font_data.hint.font, metadata_buf,
text_x,
status_bar_y + ((float)mui->status_bar.height * 0.5f) +
(float)mui->font_data.hint.line_centre_offset,
video_width, video_height,
text_color,
TEXT_ALIGN_LEFT, 1.0f, false, 0.0f,
draw_text_outside);
}
}
}
static void (*materialui_render_selected_entry_aux)(
materialui_handle_t *mui, void *userdata,
unsigned video_width, unsigned video_height,
unsigned header_height, int x_offset,
file_list_t *list, size_t selection) = NULL;
/* ==============================
* materialui_render_selected_entry_aux() END
* ============================== */
/* Draws current menu list */
static void materialui_render_menu_list(
materialui_handle_t *mui,
gfx_display_t *p_disp,
void *userdata,
size_t selection,
unsigned video_width,
unsigned video_height,
int x_offset)
{
size_t i;
size_t first_entry;
size_t last_entry;
struct menu_state *menu_st = menu_state_get_ptr();
menu_list_t *menu_list = menu_st->entries.list;
menu_input_t *menu_input = &menu_st->input_state;
file_list_t *list = menu_list ? MENU_LIST_GET_SELECTION(menu_list, 0) : NULL;
size_t entries_end = list ? list->size : 0;
unsigned header_height = p_disp->header_height;
bool touch_feedback_enabled =
(!mui->scrollbar.dragged)
&& (!(mui->flags & MUI_FLAG_SHOW_FULLSCREEN_THUMBNAILS))
&& (mui->touch_feedback_alpha >= 0.5f)
&& (mui->touch_feedback_selection == menu_input->ptr);
bool entry_value_enabled = (mui->list_view_type == MUI_LIST_VIEW_DEFAULT);
bool entry_sublabel_enabled =
(mui->list_view_type != MUI_LIST_VIEW_PLAYLIST_THUMB_DUAL_ICON) &&
(mui->list_view_type != MUI_LIST_VIEW_PLAYLIST_THUMB_DESKTOP);
if (!list)
return;
/* Unnecessary sanity check... */
first_entry = (mui->first_onscreen_entry < entries_end) ? mui->first_onscreen_entry : entries_end;
last_entry = (mui->last_onscreen_entry < entries_end) ? mui->last_onscreen_entry : entries_end;
for (i = first_entry; i <= last_entry; i++)
{
bool entry_selected = (selection == i);
bool touch_feedback_active = touch_feedback_enabled && (mui->touch_feedback_selection == i);
materialui_node_t *node = (materialui_node_t*)list->list[i].userdata;
menu_entry_t entry;
/* Sanity check */
if (!node)
break;
/* Get current entry */
MENU_ENTRY_INITIALIZE(entry);
entry.flags |= MENU_ENTRY_FLAG_LABEL_ENABLED
| MENU_ENTRY_FLAG_RICH_LABEL_ENABLED;
if (entry_value_enabled)
entry.flags |= MENU_ENTRY_FLAG_VALUE_ENABLED;
if (entry_sublabel_enabled)
entry.flags |= MENU_ENTRY_FLAG_SUBLABEL_ENABLED;
menu_entry_get(&entry, 0, i, NULL, true);
/* Render entry: label, value + associated icons */
materialui_render_menu_entry(
mui,
userdata,
video_width,
video_height,
node,
&entry,
entry_selected,
touch_feedback_active,
header_height,
x_offset);
}
/* Draw any auxiliary items required for the
* currently selected entry */
if (materialui_render_selected_entry_aux)
materialui_render_selected_entry_aux(
mui, userdata,
video_width, video_height,
header_height, x_offset,
list, selection);
/* Draw scrollbar */
if (mui->scrollbar.active)
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
mui->scrollbar.x,
mui->scrollbar.y,
mui->scrollbar.width,
mui->scrollbar.height,
video_width,
video_height,
mui->colors.scrollbar,
NULL);
}
static size_t materialui_list_get_size(void *data, enum menu_list_type type)
{
materialui_handle_t *mui = (materialui_handle_t*)data;
switch (type)
{
case MENU_LIST_PLAIN:
{
struct menu_state *menu_st = menu_state_get_ptr();
menu_list_t *menu_list = menu_st->entries.list;
if (menu_list)
return MENU_LIST_GET_STACK_SIZE(menu_list, 0);
}
break;
case MENU_LIST_TABS:
if (mui)
return mui->nav_bar.num_menu_tabs;
break;
default:
break;
}
return 0;
}
static void materialui_render_background(
materialui_handle_t *mui,
gfx_display_t *p_disp,
void *userdata,
unsigned video_width, unsigned video_height,
bool libretro_running,
float menu_wallpaper_opacity,
float menu_framebuffer_opacity)
{
gfx_display_ctx_draw_t draw;
bool add_opacity = false;
float opacity_override = 1.0f;
float draw_color[16] = {
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f
};
gfx_display_ctx_driver_t *dispctx = p_disp->dispctx;
/* Configure draw object */
draw.x = 0;
draw.y = 0;
draw.width = video_width;
draw.height = video_height;
draw.coords = NULL;
draw.matrix_data = NULL;
draw.prim_type = GFX_DISPLAY_PRIM_TRIANGLESTRIP;
draw.vertex = NULL;
draw.tex_coord = NULL;
draw.vertex_count = 4;
draw.pipeline_id = 0;
draw.pipeline_active = false;
draw.backend_data = NULL;
draw.color = draw_color;
draw.texture = 0;
if (mui->textures.bg && !libretro_running)
{
draw.texture = mui->textures.bg;
/* We are showing a wallpaper - set opacity
* override to menu_wallpaper_opacity */
add_opacity = true;
opacity_override = menu_wallpaper_opacity;
}
else
{
/* Copy 'list_background' colour to draw colour */
memcpy(draw_color, mui->colors.list_background, sizeof(draw_color));
/* We are not showing a wallpaper - if content
* is running, set opacity override to
* menu_framebuffer_opacity */
if (libretro_running)
{
add_opacity = true;
opacity_override = menu_framebuffer_opacity;
}
}
/* Draw background */
if (dispctx)
{
if (dispctx->blend_begin)
dispctx->blend_begin(userdata);
gfx_display_draw_bg(p_disp, &draw, userdata,
add_opacity, opacity_override);
if (dispctx->draw)
if (draw.height > 0 && draw.width > 0)
dispctx->draw(&draw, userdata, video_width, video_height);
if (dispctx->blend_end)
dispctx->blend_end(userdata);
}
}
static void materialui_render_landscape_border(
materialui_handle_t *mui,
gfx_display_t *p_disp,
void *userdata,
unsigned video_width,
unsigned video_height,
unsigned header_height, int x_offset)
{
if (mui->landscape_optimization.enabled)
{
unsigned border_height = video_height - header_height - mui->nav_bar_layout_height;
int left_x = x_offset;
int right_x = x_offset + (int)video_width -
(int)mui->nav_bar_layout_width -
(int)mui->landscape_optimization.border_width;
int y = (int)header_height;
/* Draw left border */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
left_x,
y,
mui->landscape_optimization.border_width,
border_height,
video_width,
video_height,
mui->colors.landscape_border_shadow_left,
NULL);
/* Draw right border */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
right_x,
y,
mui->landscape_optimization.border_width,
border_height,
video_width,
video_height,
mui->colors.landscape_border_shadow_right,
NULL);
}
}
static void materialui_render_selection_highlight(
materialui_handle_t *mui,
gfx_display_t *p_disp,
void *userdata,
unsigned video_width, unsigned video_height,
unsigned header_height, int x_offset,
size_t selection, float *highlight_color,
float *shadow_top_colour, float *shadow_bottom_colour)
{
/* Only draw highlight if selection is onscreen */
if (materialui_entry_onscreen(mui, selection))
{
int highlight_x;
int highlight_y;
int highlight_width;
int highlight_height;
materialui_node_t *node = NULL;
struct menu_state *menu_st = menu_state_get_ptr();
menu_list_t *menu_list = menu_st->entries.list;
file_list_t *list = menu_list ? MENU_LIST_GET_SELECTION(menu_list, 0) : NULL;
if (!list)
return;
if (!(node = (materialui_node_t*)list->list[selection].userdata))
return;
/* Now we have a valid node, can determine
* highlight position and size...
* > Note: We round x/y position down and add 1 to
* the height in order to avoid obvious 'seams'
* when entries have dividers (rounding errors
* would otherwise cause 1px vertical gaps) */
highlight_x = (int)(x_offset + node->x);
highlight_width = (int)(node->entry_width + 0.5f);
highlight_y = (int)((float)header_height - mui->scroll_y + node->y);
highlight_height = (int)(node->entry_height + 1.5f);
/* Draw highlight quad */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
highlight_x,
highlight_y,
(unsigned)highlight_width,
(unsigned)highlight_height,
video_width,
video_height,
highlight_color,
NULL);
/* Draw shadow, if required */
if (mui->flags & MUI_FLAG_SHOW_SELECTION_MARKER_SHADOW)
{
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
highlight_x,
highlight_y,
(unsigned)highlight_width,
mui->selection_marker_shadow_height,
video_width,
video_height,
shadow_top_colour,
NULL);
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
highlight_x,
highlight_y + highlight_height -
(int)mui->selection_marker_shadow_height,
(unsigned)highlight_width,
mui->selection_marker_shadow_height,
video_width,
video_height,
shadow_bottom_colour,
NULL);
}
}
}
static void materialui_render_entry_touch_feedback(
materialui_handle_t *mui,
gfx_display_t *p_disp,
void *userdata,
menu_input_t *menu_input,
unsigned video_width, unsigned video_height,
unsigned header_height, int x_offset,
size_t current_selection)
{
/* Check whether pointer is currently
* held and stationary */
bool pointer_active =
( (!mui->scrollbar.dragged)
&& (!(mui->flags & MUI_FLAG_SHOW_FULLSCREEN_THUMBNAILS))
&& (mui->pointer.pressed)
&& (!mui->pointer.dragged));
/* If pointer is held and stationary, need to check
* that current pointer selection is valid
* i.e. user may be touching the header/navigation bar,
* or pointer may no longer be held above the entry
* currently selected for feedback animations */
if (pointer_active)
pointer_active =
(mui->touch_feedback_selection == menu_input->ptr)
&& ((unsigned)mui->pointer.x > mui->landscape_optimization.border_width)
&& ((unsigned)mui->pointer.x < video_width - mui->landscape_optimization.border_width - mui->nav_bar_layout_width)
&& ((unsigned)mui->pointer.y >= header_height)
&& ((unsigned)mui->pointer.y <= video_height - mui->nav_bar_layout_height - mui->status_bar.height);
/* Touch feedback highlight fades in when pointer
* is held stationary on a menu entry */
if (pointer_active)
{
/* If pointer is held on currently selected item,
* background highlight is already drawn
* > Feedback animation is over, so reset
* alpha value and draw nothing */
if (mui->touch_feedback_selection == current_selection)
{
mui->touch_feedback_alpha = 0.0f;
return;
}
/* Update highlight opacity */
mui->touch_feedback_alpha = (float)mui->pointer.press_duration
/ (float)MENU_INPUT_PRESS_TIME_SHORT;
if (mui->touch_feedback_alpha > 1.0f)
mui->touch_feedback_alpha = 1.0f;
}
/* If pointer has moved, or has been released, any
* unfinished feedback highlight animation must
* fade out */
else if (mui->touch_feedback_alpha > 0.0f)
{
gfx_animation_t *p_anim = anim_get_ptr();
mui->touch_feedback_alpha -= (p_anim->delta_time * 1000.0f)
/ (float)MENU_INPUT_PRESS_TIME_SHORT;
if (mui->touch_feedback_alpha < 0.0f)
mui->touch_feedback_alpha = 0.0f;
}
/* If alpha value is greater than zero, draw
* touch feedback highlight */
if (mui->touch_feedback_alpha > 0.0f)
{
float higlight_color[16];
float shadow_top_color[16];
float shadow_bottom_color[16];
/* Set highlight colour */
memcpy(higlight_color, mui->colors.list_highlighted_background,
sizeof(higlight_color));
gfx_display_set_alpha(higlight_color,
mui->transition_alpha * mui->touch_feedback_alpha);
/* Set shadow colour (if required) */
if (mui->flags & MUI_FLAG_SHOW_SELECTION_MARKER_SHADOW)
{
float selection_marker_shadow_alpha =
mui->colors.selection_marker_shadow_opacity *
mui->transition_alpha * mui->touch_feedback_alpha;
memcpy(shadow_top_color, mui->colors.selection_marker_shadow_top,
sizeof(shadow_top_color));
shadow_top_color[11] = selection_marker_shadow_alpha;
shadow_top_color[15] = selection_marker_shadow_alpha;
memcpy(shadow_bottom_color, mui->colors.selection_marker_shadow_bottom,
sizeof(shadow_bottom_color));
shadow_bottom_color[3] = selection_marker_shadow_alpha;
shadow_bottom_color[7] = selection_marker_shadow_alpha;
}
/* Draw highlight */
materialui_render_selection_highlight(
mui, p_disp, userdata, video_width, video_height,
header_height, x_offset,
mui->touch_feedback_selection,
higlight_color,
shadow_top_color, shadow_bottom_color);
}
}
static void materialui_render_header(
materialui_handle_t *mui,
struct menu_state *menu_st,
menu_list_t *menu_list,
settings_t *settings,
gfx_display_t *p_disp,
void *userdata,
unsigned video_width, unsigned video_height,
math_matrix_4x4 *mymat)
{
char menu_title_buf[255];
size_t menu_title_margin = 0;
int usable_sys_bar_width = (int)video_width - (int)mui->nav_bar_layout_width;
int usable_title_bar_width = usable_sys_bar_width;
size_t sys_bar_battery_width = 0;
size_t sys_bar_clock_width = 0;
int sys_bar_text_y = (int)(((float)mui->sys_bar_height / 2.0f) + (float)mui->font_data.hint.line_centre_offset);
int title_x = 0;
bool show_back_icon = menu_list ? (MENU_LIST_GET_STACK_SIZE(menu_st->entries.list, 0) > 1) : false;
bool show_search_icon =
(mui->flags & MUI_FLAG_IS_PLAYLIST)
|| (mui->flags & MUI_FLAG_IS_FILE_LIST)
|| (mui->flags & MUI_FLAG_IS_CORE_UPDATER_LIST);
bool show_switch_view_icon =
(mui->flags & MUI_FLAG_IS_PLAYLIST)
&& (mui->flags & MUI_FLAG_PRIMARY_THUMBNAIL_AVAILABLE);
bool use_landscape_layout = (!(mui->flags & MUI_FLAG_IS_PORTRAIT)) &&
(mui->last_landscape_layout_optimization != MATERIALUI_LANDSCAPE_LAYOUT_OPTIMIZATION_DISABLED);
const char *menu_title = mui->menu_title;
bool battery_level_enable = settings->bools.menu_battery_level_enable;
bool menu_timedate_enable = settings->bools.menu_timedate_enable;
unsigned menu_timedate_style = settings->uints.menu_timedate_style;
unsigned menu_timedate_date_separator = settings->uints.menu_timedate_date_separator;
bool menu_core_enable = settings->bools.menu_core_enable;
menu_title_buf[0] = '\0';
/* Draw background quads
* > Title bar is underneath system bar
* > Shadow is underneath title bar */
/* > Shadow */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
0,
mui->sys_bar_height + mui->title_bar_height,
video_width,
mui->header_shadow_height,
video_width,
video_height,
mui->colors.header_shadow,
NULL);
/* > Title bar background */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
0,
0,
video_width,
mui->sys_bar_height + mui->title_bar_height,
video_width,
video_height,
mui->colors.title_bar_background,
NULL);
/* > System bar background */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
0,
0,
video_width,
mui->sys_bar_height,
video_width,
video_height,
mui->colors.sys_bar_background,
NULL);
/* System bar items */
/* > Draw battery indicator (if required) */
if (battery_level_enable)
{
gfx_display_ctx_powerstate_t powerstate;
char percent_str[MUI_BATTERY_PERCENT_MAX_LENGTH];
percent_str[0] = '\0';
powerstate.s = percent_str;
powerstate.len = sizeof(percent_str);
menu_display_powerstate(&powerstate);
if (powerstate.battery_enabled)
{
/* Need to determine pixel width of percent string
* > This is somewhat expensive, so utilise a cache
* and only update when the string actually changes */
if (!string_is_equal(percent_str,
mui->sys_bar_cache.battery_percent_str))
{
/* Cache new string */
strlcpy(mui->sys_bar_cache.battery_percent_str, percent_str,
MUI_BATTERY_PERCENT_MAX_LENGTH * sizeof(char));
/* Cache width */
mui->sys_bar_cache.battery_percent_width =
font_driver_get_message_width(
mui->font_data.hint.font,
mui->sys_bar_cache.battery_percent_str,
strlen(mui->sys_bar_cache.battery_percent_str),
1.0f);
}
if (mui->sys_bar_cache.battery_percent_width > 0)
{
/* Set critical by default, to ensure texture_battery
* is always valid */
uintptr_t texture_battery =
mui->textures.list[MUI_TEXTURE_BATTERY_CRITICAL];
/* Draw battery icon */
if (powerstate.charging)
texture_battery = mui->textures.list[MUI_TEXTURE_BATTERY_CHARGING];
else
{
if (powerstate.percent >= 100)
texture_battery = mui->textures.list[MUI_TEXTURE_BATTERY_100];
else if (powerstate.percent >= 90)
texture_battery = mui->textures.list[MUI_TEXTURE_BATTERY_90];
else if (powerstate.percent >= 80)
texture_battery = mui->textures.list[MUI_TEXTURE_BATTERY_80];
else if (powerstate.percent >= 60)
texture_battery = mui->textures.list[MUI_TEXTURE_BATTERY_60];
else if (powerstate.percent >= 50)
texture_battery = mui->textures.list[MUI_TEXTURE_BATTERY_50];
else if (powerstate.percent >= 30)
texture_battery = mui->textures.list[MUI_TEXTURE_BATTERY_30];
else if (powerstate.percent >= 20)
texture_battery = mui->textures.list[MUI_TEXTURE_BATTERY_20];
}
materialui_draw_icon(
userdata, p_disp,
video_width,
video_height,
mui->sys_bar_icon_size,
(uintptr_t)texture_battery,
(int)video_width - (
(int)mui->sys_bar_cache.battery_percent_width +
(int)mui->sys_bar_margin +
(int)mui->sys_bar_icon_size +
(int)mui->nav_bar_layout_width),
0,
0,
1,
mui->colors.sys_bar_icon,
mymat);
/* Draw percent text */
gfx_display_draw_text(mui->font_data.hint.font,
mui->sys_bar_cache.battery_percent_str,
(int)video_width - ((int)mui->sys_bar_cache.battery_percent_width + (int)mui->sys_bar_margin + (int)mui->nav_bar_layout_width),
sys_bar_text_y,
video_width, video_height, mui->colors.sys_bar_text,
TEXT_ALIGN_LEFT, 1.0f, false, 0.0f, false);
sys_bar_battery_width = mui->sys_bar_cache.battery_percent_width +
mui->sys_bar_margin + mui->sys_bar_icon_size;
usable_sys_bar_width -= sys_bar_battery_width;
}
}
}
/* > Draw clock (if required) */
if (menu_timedate_enable)
{
gfx_display_ctx_datetime_t datetime;
char timedate_str[MUI_TIMEDATE_MAX_LENGTH];
timedate_str[0] = '\0';
datetime.s = timedate_str;
datetime.len = sizeof(timedate_str);
datetime.time_mode = menu_timedate_style;
datetime.date_separator = menu_timedate_date_separator;
menu_display_timedate(&datetime);
/* Need to determine pixel width of time string
* > This is somewhat expensive, so utilise a cache
* and only update when the string actually changes */
if (!string_is_equal(timedate_str, mui->sys_bar_cache.timedate_str))
{
/* Cache new string */
strlcpy(mui->sys_bar_cache.timedate_str, timedate_str,
MUI_TIMEDATE_MAX_LENGTH * sizeof(char));
/* Cache width */
mui->sys_bar_cache.timedate_width
= font_driver_get_message_width(
mui->font_data.hint.font,
mui->sys_bar_cache.timedate_str,
strlen(mui->sys_bar_cache.timedate_str),
1.0f);
}
/* Draw time string */
if (mui->sys_bar_cache.timedate_width > 0)
{
sys_bar_clock_width = mui->sys_bar_cache.timedate_width;
/* If there is no battery indicator, must add padding */
if (sys_bar_battery_width == 0)
sys_bar_clock_width += mui->sys_bar_margin;
gfx_display_draw_text(mui->font_data.hint.font,
mui->sys_bar_cache.timedate_str,
(int)video_width - (
(int)sys_bar_clock_width
+ (int)sys_bar_battery_width
+ (int)mui->nav_bar_layout_width),
sys_bar_text_y,
video_width, video_height, mui->colors.sys_bar_text,
TEXT_ALIGN_LEFT, 1.0f, false, 0.0f, false);
usable_sys_bar_width -= sys_bar_clock_width;
}
}
usable_sys_bar_width -= (2 * mui->sys_bar_margin);
if (usable_sys_bar_width <= 0)
usable_sys_bar_width = 0;
/* > Draw core name, if required */
if (menu_core_enable)
{
char core_title[255];
char core_title_buf[255];
core_title[0] = '\0';
core_title_buf[0] = '\0';
menu_entries_get_core_title(core_title, sizeof(core_title));
if (mui->flags & MUI_FLAG_USE_SMOOTH_TICKER)
{
mui->ticker_smooth.font = mui->font_data.hint.font;
mui->ticker_smooth.selected = true;
mui->ticker_smooth.field_width = (unsigned)usable_sys_bar_width;
mui->ticker_smooth.src_str = core_title;
mui->ticker_smooth.dst_str = core_title_buf;
mui->ticker_smooth.dst_str_len = sizeof(core_title_buf);
gfx_animation_ticker_smooth(&mui->ticker_smooth);
}
else
{
mui->ticker.s = core_title_buf;
mui->ticker.len = (unsigned)(usable_sys_bar_width / mui->font_data.hint.glyph_width);
mui->ticker.str = core_title;
mui->ticker.selected = true;
gfx_animation_ticker(&mui->ticker);
}
gfx_display_draw_text(mui->font_data.hint.font, core_title_buf,
(int)mui->ticker_x_offset + (int)mui->sys_bar_margin,
sys_bar_text_y,
video_width, video_height, mui->colors.sys_bar_text,
TEXT_ALIGN_LEFT, 1.0f, false, 0.0f, false);
}
/* Title bar items */
/* > Draw 'back' icon, if required */
menu_title_margin = mui->margin;
if (show_back_icon)
{
menu_title_margin = mui->icon_size;
materialui_draw_icon(
userdata, p_disp,
video_width,
video_height,
mui->icon_size,
mui->textures.list[MUI_TEXTURE_BACK],
0,
(int)mui->sys_bar_height,
0,
1,
mui->colors.header_icon,
mymat);
}
usable_title_bar_width -= menu_title_margin;
/* > Draw 'search' icon, if required */
if (show_search_icon)
{
materialui_draw_icon(
userdata, p_disp,
video_width,
video_height,
mui->icon_size,
mui->textures.list[MUI_TEXTURE_SEARCH],
(int)video_width - (int)mui->icon_size - (int)mui->nav_bar_layout_width,
(int)mui->sys_bar_height,
0,
1,
mui->colors.header_icon,
mymat);
usable_title_bar_width -= mui->icon_size;
/* > Draw 'switch view' icon, if required
* Note: We can take a shortcut here because
* 'switch view' can only be shown if
* 'search' is also shown... */
if (show_switch_view_icon)
{
materialui_draw_icon(
userdata, p_disp,
video_width,
video_height,
mui->icon_size,
mui->textures.list[MUI_TEXTURE_SWITCH_VIEW],
(int)video_width - (2 * (int)mui->icon_size)
- (int)mui->nav_bar_layout_width,
(int)mui->sys_bar_height,
0,
1,
mui->colors.header_icon,
mymat);
usable_title_bar_width -= mui->icon_size;
}
}
else
usable_title_bar_width -= mui->margin;
/* If landscape optimisation is enabled and we are
* drawing a back icon but no search icon (and by
* extension, no switch view icon), title maximum
* width must be reduced (otherwise cannot centre
* properly...) */
if (use_landscape_layout)
if (show_back_icon && !show_search_icon)
usable_title_bar_width -= (mui->icon_size - mui->margin);
if (usable_title_bar_width <= 0)
usable_title_bar_width = 0;
/* > Draw title string */
/* >> If fullscreen thumbnail view is enabled, title
* is the label of the currently selected entry */
if (mui->flags & MUI_FLAG_SHOW_FULLSCREEN_THUMBNAILS)
menu_title = mui->fullscreen_thumbnail_label;
if (mui->flags & MUI_FLAG_USE_SMOOTH_TICKER)
{
mui->ticker_smooth.font = mui->font_data.title.font;
mui->ticker_smooth.selected = true;
mui->ticker_smooth.field_width = (unsigned)usable_title_bar_width;
mui->ticker_smooth.src_str = menu_title;
mui->ticker_smooth.dst_str = menu_title_buf;
mui->ticker_smooth.dst_str_len = sizeof(menu_title_buf);
/* If ticker is not active and landscape
* optimisation is enabled, centre the title text */
if (!gfx_animation_ticker_smooth(&mui->ticker_smooth))
{
if (use_landscape_layout)
{
title_x = (int)(usable_title_bar_width - mui->ticker_str_width) >> 1;
/* Even more trickery required for proper centring
* if both search and switch view icons are shown... */
if (show_search_icon && show_switch_view_icon)
if (mui->ticker_str_width + mui->ticker_x_offset <
usable_title_bar_width - mui->icon_size)
title_x += (int)(mui->icon_size >> 1);
}
}
}
else
{
mui->ticker.s = menu_title_buf;
mui->ticker.len = (unsigned)(usable_title_bar_width / mui->font_data.title.glyph_width) - 1;
mui->ticker.str = menu_title;
mui->ticker.selected = true;
/* If ticker is not active and landscape
* optimisation is enabled, centre the title text */
if (!gfx_animation_ticker(&mui->ticker))
{
if (use_landscape_layout)
{
int str_width = (int)(utf8len(menu_title_buf) *
mui->font_data.title.glyph_width);
title_x = (int)(usable_title_bar_width - str_width) >> 1;
/* Even more trickery required for proper centring
* if both search and switch view icons are shown... */
if (show_search_icon && show_switch_view_icon)
if (str_width < (int)usable_title_bar_width - (int)mui->icon_size)
title_x += (int)(mui->icon_size / 2);
}
}
}
title_x += (int)(mui->ticker_x_offset + menu_title_margin);
gfx_display_draw_text(mui->font_data.title.font, menu_title_buf,
title_x,
(int)(mui->sys_bar_height + (mui->title_bar_height / 2.0f) + mui->font_data.title.line_centre_offset),
video_width, video_height, mui->colors.header_text,
TEXT_ALIGN_LEFT, 1.0f, false, 0.0f, false);
}
/* Use separate functions for bottom/right navigation
* bars. This involves substantial code duplication, but if
* we try to handle this with a single function then
* things get incredibly messy and inefficient... */
static void materialui_render_nav_bar_bottom(
materialui_handle_t *mui,
gfx_display_t *p_disp,
void *userdata,
unsigned video_width, unsigned video_height,
math_matrix_4x4 *mymat)
{
size_t i;
unsigned nav_bar_width = video_width;
unsigned nav_bar_height = mui->nav_bar.width;
int nav_bar_x = 0;
int nav_bar_y = (int)video_height - (int)mui->nav_bar.width;
size_t num_tabs = mui->nav_bar.num_menu_tabs + MUI_NAV_BAR_NUM_ACTION_TABS;
float tab_width = (float)video_width / (float)num_tabs;
unsigned tab_width_int = (unsigned)(tab_width + 0.5f);
unsigned selection_marker_width = tab_width_int;
unsigned selection_marker_height = mui->nav_bar.selection_marker_width;
int selection_marker_y = (int)video_height - (int)mui->nav_bar.selection_marker_width;
/* Draw navigation bar background */
/* > Background */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
nav_bar_x,
nav_bar_y,
nav_bar_width,
nav_bar_height,
video_width,
video_height,
mui->colors.nav_bar_background,
NULL);
/* > Divider */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
nav_bar_x,
nav_bar_y,
nav_bar_width,
mui->nav_bar.divider_width,
video_width,
video_height,
mui->colors.divider,
NULL);
/* Draw tabs */
/* > Back - left hand side */
materialui_draw_icon(
userdata, p_disp,
video_width,
video_height,
mui->icon_size,
mui->textures.list[mui->nav_bar.back_tab.texture_index],
(int)((0.5f * tab_width) - ((float)mui->icon_size / 2.0f)),
nav_bar_y,
0,
1,
mui->nav_bar.back_tab.enabled
? mui->colors.nav_bar_icon_passive
: mui->colors.nav_bar_icon_disabled,
mymat);
/* > Resume - right hand side */
materialui_draw_icon(
userdata, p_disp,
video_width,
video_height,
mui->icon_size,
mui->textures.list[mui->nav_bar.resume_tab.texture_index],
(int)((((float)num_tabs - 0.5f) * tab_width) - ((float)mui->icon_size / 2.0f)),
nav_bar_y,
0,
1,
mui->nav_bar.resume_tab.enabled
? mui->colors.nav_bar_icon_passive
: mui->colors.nav_bar_icon_disabled,
mymat);
/* Menu tabs - in the centre, left to right */
for (i = 0; i < mui->nav_bar.num_menu_tabs; i++)
{
materialui_nav_bar_menu_tab_t *tab = &mui->nav_bar.menu_tabs[i];
float *draw_color = tab->active ?
mui->colors.nav_bar_icon_active : mui->colors.nav_bar_icon_passive;
/* Draw icon */
materialui_draw_icon(
userdata, p_disp,
video_width,
video_height,
mui->icon_size,
mui->textures.list[tab->texture_index],
(((float)i + 1.5f) * tab_width)
- ((float)mui->icon_size / 2.0f),
nav_bar_y,
0,
1,
draw_color,
mymat);
/* Draw selection marker */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
(int)((i + 1) * tab_width_int),
selection_marker_y,
selection_marker_width,
selection_marker_height,
video_width,
video_height,
draw_color,
NULL);
}
}
static void materialui_render_nav_bar_right(
materialui_handle_t *mui,
gfx_display_t *p_disp,
void *userdata,
unsigned video_width,
unsigned video_height,
math_matrix_4x4 *mymat)
{
size_t i;
unsigned nav_bar_width = mui->nav_bar.width;
unsigned nav_bar_height = video_height;
int nav_bar_x = (int)video_width - (int)mui->nav_bar.width;
int nav_bar_y = 0;
size_t num_tabs = mui->nav_bar.num_menu_tabs + MUI_NAV_BAR_NUM_ACTION_TABS;
float tab_height = (float)video_height / (float)num_tabs;
unsigned tab_height_int = (unsigned)(tab_height + 0.5f);
unsigned selection_marker_width = mui->nav_bar.selection_marker_width;
unsigned selection_marker_height = tab_height_int;
int selection_marker_x = (int)video_width - (int)mui->nav_bar.selection_marker_width;
/* Draw navigation bar background */
/* > Background */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
nav_bar_x,
nav_bar_y,
nav_bar_width,
nav_bar_height,
video_width,
video_height,
mui->colors.nav_bar_background,
NULL);
/* > Divider */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
nav_bar_x,
nav_bar_y,
mui->nav_bar.divider_width,
nav_bar_height,
video_width,
video_height,
mui->colors.divider,
NULL);
/* Draw tabs */
/* > Back - bottom */
materialui_draw_icon(
userdata, p_disp,
video_width,
video_height,
mui->icon_size,
mui->textures.list[mui->nav_bar.back_tab.texture_index],
nav_bar_x,
(int)((((float)num_tabs - 0.5f) * tab_height) - ((float)mui->icon_size / 2.0f)),
0,
1,
mui->nav_bar.back_tab.enabled
? mui->colors.nav_bar_icon_passive
: mui->colors.nav_bar_icon_disabled,
mymat);
/* > Resume - top */
materialui_draw_icon(
userdata, p_disp,
video_width,
video_height,
mui->icon_size,
mui->textures.list[mui->nav_bar.resume_tab.texture_index],
nav_bar_x,
(int)((0.5f * tab_height)
- ((float)mui->icon_size / 2.0f)),
0,
1,
mui->nav_bar.resume_tab.enabled
? mui->colors.nav_bar_icon_passive
: mui->colors.nav_bar_icon_disabled,
mymat);
/* Menu tabs - in the centre, top to bottom */
for (i = 0; i < mui->nav_bar.num_menu_tabs; i++)
{
materialui_nav_bar_menu_tab_t *tab = &mui->nav_bar.menu_tabs[i];
float *draw_color = tab->active ?
mui->colors.nav_bar_icon_active : mui->colors.nav_bar_icon_passive;
/* Draw icon */
materialui_draw_icon(
userdata, p_disp,
video_width,
video_height,
mui->icon_size,
mui->textures.list[tab->texture_index],
nav_bar_x,
(((float)i + 1.5f) * tab_height)
- ((float)mui->icon_size / 2.0f),
0,
1,
draw_color,
mymat);
/* Draw selection marker */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
selection_marker_x,
(int)((i + 1) * tab_height_int),
selection_marker_width,
selection_marker_height,
video_width,
video_height,
draw_color,
NULL);
}
}
static void materialui_render_nav_bar(
materialui_handle_t *mui,
gfx_display_t *p_disp,
void *userdata,
unsigned video_width,
unsigned video_height,
math_matrix_4x4 *mymat)
{
switch (mui->nav_bar.location)
{
case MUI_NAV_BAR_LOCATION_RIGHT:
materialui_render_nav_bar_right(
mui, p_disp, userdata, video_width, video_height,
mymat);
break;
case MUI_NAV_BAR_LOCATION_HIDDEN:
/* Draw nothing */
break;
/* 'Bottom' is the default case */
case MUI_NAV_BAR_LOCATION_BOTTOM:
default:
materialui_render_nav_bar_bottom(
mui, p_disp, userdata, video_width, video_height,
mymat);
break;
}
}
/* Convenience function for accessing the thumbnails
* associated with the selected node.
* > Thumbnails are only valid if function returns true
* > Returns false if current selection is off screen,
* or node is unallocated */
static bool materialui_get_selected_thumbnails(
materialui_handle_t *mui, size_t selection,
gfx_thumbnail_t **primary_thumbnail,
gfx_thumbnail_t **secondary_thumbnail)
{
file_list_t *list = NULL;
materialui_node_t *node = NULL;
struct menu_state *menu_st = menu_state_get_ptr();
menu_list_t *menu_list = menu_st->entries.list;
/* Ensure selection is on screen
* > Special case: When viewing 'desktop'-layout
* playlists skip this check, since thumbnails
* for the selected item are always shown via
* the sidebar regardless of whether the current
* selection is on screen */
if ((mui->list_view_type != MUI_LIST_VIEW_PLAYLIST_THUMB_DESKTOP) &&
!materialui_entry_onscreen(mui, selection))
return false;
/* Get currently selected node */
list = menu_list ? MENU_LIST_GET_SELECTION(menu_list, 0) : NULL;
if (!list)
return false;
node = (materialui_node_t*)list->list[selection].userdata;
if (!node)
return false;
/* Assign thumbnails */
*primary_thumbnail = &node->thumbnails.primary;
*secondary_thumbnail = &node->thumbnails.secondary;
return true;
}
/* Disables the fullscreen thumbnail view, with
* an optional fade out animation */
static void materialui_hide_fullscreen_thumbnails(
materialui_handle_t *mui, bool animate)
{
uintptr_t alpha_tag = (uintptr_t)&mui->fullscreen_thumbnail_alpha;
/* Kill any existing fade in/out animations */
gfx_animation_kill_by_tag(&alpha_tag);
/* Check whether animations are enabled */
if (animate && (mui->fullscreen_thumbnail_alpha > 0.0f))
{
gfx_animation_ctx_entry_t animation_entry;
/* Configure fade out animation */
animation_entry.easing_enum = EASING_OUT_QUAD;
animation_entry.tag = alpha_tag;
animation_entry.duration = gfx_thumb_get_ptr()->fade_duration;
animation_entry.target_value = 0.0f;
animation_entry.subject = &mui->fullscreen_thumbnail_alpha;
animation_entry.cb = NULL;
animation_entry.userdata = NULL;
/* Push animation */
gfx_animation_push(&animation_entry);
}
/* No animation - just set thumbnail alpha to zero */
else
mui->fullscreen_thumbnail_alpha = 0.0f;
/* Disable fullscreen thumbnails */
mui->flags &= ~MUI_FLAG_SHOW_FULLSCREEN_THUMBNAILS;
}
/* Enables (and triggers a fade in of) the fullscreen
* thumbnail view */
static void materialui_show_fullscreen_thumbnails(
materialui_handle_t *mui, struct menu_state *menu_st,
size_t selection)
{
menu_entry_t selected_entry;
gfx_animation_ctx_entry_t animation_entry;
gfx_thumbnail_t *primary_thumbnail = NULL;
gfx_thumbnail_t *secondary_thumbnail = NULL;
uintptr_t alpha_tag = (uintptr_t)
&mui->fullscreen_thumbnail_alpha;
const char *thumbnail_label = NULL;
/* Before showing fullscreen thumbnails, must
* ensure that any existing fullscreen thumbnail
* view is disabled... */
materialui_hide_fullscreen_thumbnails(mui, false);
/* Sanity check: Return immediately if this is a view
* mode without thumbnails */
if ( (mui->list_view_type == MUI_LIST_VIEW_DEFAULT)
|| (mui->list_view_type == MUI_LIST_VIEW_PLAYLIST))
return;
/* Get thumbnails */
if (!materialui_get_selected_thumbnails(
mui, selection, &primary_thumbnail, &secondary_thumbnail))
return;
/* We can only enable fullscreen thumbnails if
* current selection has at least one valid thumbnail
* and all thumbnails for current selection are already
* loaded/available */
if ( (primary_thumbnail->status == GFX_THUMBNAIL_STATUS_AVAILABLE)
&& ( (mui->flags & MUI_FLAG_SECONDARY_THUMBNAIL_ENABLED)
&& ((secondary_thumbnail->status != GFX_THUMBNAIL_STATUS_MISSING)
&& (secondary_thumbnail->status != GFX_THUMBNAIL_STATUS_AVAILABLE))))
return;
if ( (primary_thumbnail->status == GFX_THUMBNAIL_STATUS_MISSING)
&& ((!(mui->flags & MUI_FLAG_SECONDARY_THUMBNAIL_ENABLED))
|| (secondary_thumbnail->status != GFX_THUMBNAIL_STATUS_AVAILABLE)))
return;
/* Menu list must be stationary while fullscreen
* thumbnails are shown
* > Kill any existing scroll animation
* and reset scroll acceleration */
materialui_kill_scroll_animation(mui, menu_st);
/* Cache selected entry label
* (used as menu title when fullscreen thumbnails
* are shown) */
mui->fullscreen_thumbnail_label[0] = '\0';
/* > Get menu entry */
MENU_ENTRY_INITIALIZE(selected_entry);
selected_entry.flags |= MENU_ENTRY_FLAG_LABEL_ENABLED
| MENU_ENTRY_FLAG_RICH_LABEL_ENABLED;
menu_entry_get(&selected_entry, 0, selection, NULL, true);
/* > Get entry label */
if (!string_is_empty(selected_entry.rich_label))
thumbnail_label = selected_entry.rich_label;
else
thumbnail_label = selected_entry.path;
/* > Sanity check */
if (!string_is_empty(thumbnail_label))
strlcpy(
mui->fullscreen_thumbnail_label,
thumbnail_label,
sizeof(mui->fullscreen_thumbnail_label));
/* Configure fade in animation */
animation_entry.easing_enum = EASING_OUT_QUAD;
animation_entry.tag = alpha_tag;
animation_entry.duration = gfx_thumb_get_ptr()->fade_duration;
animation_entry.target_value = 1.0f;
animation_entry.subject = &mui->fullscreen_thumbnail_alpha;
animation_entry.cb = NULL;
animation_entry.userdata = NULL;
/* Push animation */
gfx_animation_push(&animation_entry);
/* Enable fullscreen thumbnails */
mui->fullscreen_thumbnail_selection = selection;
mui->flags |= MUI_FLAG_SHOW_FULLSCREEN_THUMBNAILS;
}
static void materialui_render_fullscreen_thumbnails(
materialui_handle_t *mui,
gfx_display_t *p_disp,
void *userdata,
unsigned video_width, unsigned video_height,
unsigned header_height,
size_t selection)
{
/* Check whether fullscreen thumbnails are visible */
if (mui->fullscreen_thumbnail_alpha > 0.0f)
{
int view_width;
int view_height;
int thumbnail_box_width;
int thumbnail_box_height;
int primary_thumbnail_x;
int primary_thumbnail_y;
int secondary_thumbnail_x;
int secondary_thumbnail_y;
gfx_thumbnail_t *primary_thumbnail = NULL;
gfx_thumbnail_t *secondary_thumbnail = NULL;
bool show_primary_thumbnail = false;
bool show_secondary_thumbnail = false;
unsigned num_thumbnails = 0;
float primary_thumbnail_draw_width = 0.0f;
float primary_thumbnail_draw_height = 0.0f;
float secondary_thumbnail_draw_width = 0.0f;
float secondary_thumbnail_draw_height = 0.0f;
/* Sanity check: Return immediately if this is a view
* mode without thumbnails
* > Note: Baring inexplicable internal errors, this
* can never happen... */
if ( (mui->list_view_type == MUI_LIST_VIEW_DEFAULT)
|| (mui->list_view_type == MUI_LIST_VIEW_PLAYLIST))
goto error;
/* Paranoid safety check: ensure that current
* selection matches the entry selected when
* fullscreen thumbnails were enabled.
* This can only fail in extreme cases, if
* the user manages to change the selection
* while fullscreen thumbnails are fading out */
if (selection != mui->fullscreen_thumbnail_selection)
goto error;
/* Get thumbnails */
if (!materialui_get_selected_thumbnails(
mui, selection, &primary_thumbnail, &secondary_thumbnail))
goto error;
/* Get number of 'active' thumbnails */
show_primary_thumbnail =
(primary_thumbnail->status != GFX_THUMBNAIL_STATUS_MISSING);
show_secondary_thumbnail =
(mui->flags & MUI_FLAG_SECONDARY_THUMBNAIL_ENABLED)
&& (secondary_thumbnail->status != GFX_THUMBNAIL_STATUS_MISSING);
if (show_primary_thumbnail)
num_thumbnails++;
if (show_secondary_thumbnail)
num_thumbnails++;
/* Do nothing if both thumbnails are missing
* > Note: Baring inexplicable internal errors, this
* can never happen... */
if (num_thumbnails < 1)
goto error;
/* Get dimensions of list view */
view_width = (int)video_width - (int)mui->nav_bar_layout_width;
view_height = (int)video_height - (int)mui->nav_bar_layout_height - (int)header_height;
/* Check screen orientation
* > When using portrait layouts, primary is shown
* at the top, secondary at the bottom
* > When using landscape layouts, primary is shown
* on the left, secondary on the right */
if (mui->flags & MUI_FLAG_IS_PORTRAIT)
{
/* Thumbnail bounding box width is fixed */
thumbnail_box_width = view_width - (int)(mui->margin * 4);
/* Thumbnail x position is fixed */
primary_thumbnail_x = (int)(mui->margin * 2);
secondary_thumbnail_x = primary_thumbnail_x;
/* Thumbnail bounding box height and y position
* depend upon number of active thumbnails */
if (num_thumbnails == 2)
{
thumbnail_box_height = (view_height - (int)(mui->margin * 6)) >> 1;
primary_thumbnail_y = (int)header_height + (int)(mui->margin * 2);
secondary_thumbnail_y = primary_thumbnail_y + thumbnail_box_height + (int)(mui->margin * 2);
}
else
{
thumbnail_box_height = view_height - (int)(mui->margin * 4);
primary_thumbnail_y = (int)header_height + (int)(mui->margin * 2);
secondary_thumbnail_y = primary_thumbnail_y;
}
}
else
{
/* Thumbnail bounding box height is fixed */
thumbnail_box_height = view_height - (int)(mui->margin * 4);
/* Thumbnail y position is fixed */
primary_thumbnail_y = (int)header_height + (int)(mui->margin * 2);
secondary_thumbnail_y = primary_thumbnail_y;
/* Thumbnail bounding box width and x position
* depend upon number of active thumbnails */
if (num_thumbnails == 2)
{
thumbnail_box_width = (view_width - (int)(mui->margin * 6)) >> 1;
primary_thumbnail_x = (int)(mui->margin * 2);
secondary_thumbnail_x = primary_thumbnail_x + thumbnail_box_width + (int)(mui->margin * 2);
}
else
{
thumbnail_box_width = view_width - (int)(mui->margin * 4);
primary_thumbnail_x = (int)(mui->margin * 2);
secondary_thumbnail_x = primary_thumbnail_x;
}
}
/* Sanity check */
if ( (view_width < 1)
|| (view_height < 1)
|| (thumbnail_box_width < 1)
|| (thumbnail_box_height < 1))
goto error;
/* Get thumbnail draw dimensions
* > Note: The following code is a bit awkward, since
* we have to do things in a very specific order
* - i.e. we cannot determine proper thumbnail
* layout until we have thumbnail draw dimensions.
* and we cannot get draw dimensions until we have
* the bounding box dimensions... */
if (show_primary_thumbnail)
{
gfx_thumbnail_get_draw_dimensions(
primary_thumbnail,
thumbnail_box_width, thumbnail_box_height, 1.0f,
&primary_thumbnail_draw_width, &primary_thumbnail_draw_height);
/* Sanity check */
if ( (primary_thumbnail_draw_width <= 0.0f)
|| (primary_thumbnail_draw_height <= 0.0f))
goto error;
}
if (show_secondary_thumbnail)
{
gfx_thumbnail_get_draw_dimensions(
secondary_thumbnail,
thumbnail_box_width, thumbnail_box_height, 1.0f,
&secondary_thumbnail_draw_width,
&secondary_thumbnail_draw_height);
/* Sanity check */
if ( (secondary_thumbnail_draw_width <= 0.0f)
|| (secondary_thumbnail_draw_height <= 0.0f))
goto error;
}
/* Adjust thumbnail draw positions to achieve
* uniform appearance (accounting for actual
* draw dimensions...) */
if (num_thumbnails == 2)
{
if (mui->flags & MUI_FLAG_IS_PORTRAIT)
{
int primary_padding = (thumbnail_box_height - (int)primary_thumbnail_draw_height) >> 1;
int secondary_padding = (thumbnail_box_height - (int)secondary_thumbnail_draw_height) >> 1;
/* Move thumbnails as close together as possible,
* and vertically centre the resultant 'block'
* of images */
primary_thumbnail_y += secondary_padding;
secondary_thumbnail_y -= primary_padding;
}
else
{
int primary_padding = (thumbnail_box_width - (int)primary_thumbnail_draw_width) >> 1;
int secondary_padding = (thumbnail_box_width - (int)secondary_thumbnail_draw_width) >> 1;
/* Move thumbnails as close together as possible,
* and horizontally centre the resultant 'block'
* of images */
primary_thumbnail_x += secondary_padding;
secondary_thumbnail_x -= primary_padding;
}
}
/* Set colour alpha values */
gfx_display_set_alpha(
mui->colors.screen_fade,
mui->colors.screen_fade_opacity * mui->fullscreen_thumbnail_alpha);
gfx_display_set_alpha(
mui->colors.surface_background,
mui->fullscreen_thumbnail_alpha);
/* Darken background */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
0,
header_height,
(unsigned)view_width,
(unsigned)view_height,
video_width,
video_height,
mui->colors.screen_fade,
NULL);
/* Draw thumbnails
* > Primary */
if (show_primary_thumbnail)
{
/* Background */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
primary_thumbnail_x - (int)(mui->margin >> 1) +
((thumbnail_box_width - (int)primary_thumbnail_draw_width) >> 1),
primary_thumbnail_y - (int)(mui->margin >> 1) +
((thumbnail_box_height - (int)primary_thumbnail_draw_height) >> 1),
(unsigned)primary_thumbnail_draw_width + mui->margin,
(unsigned)primary_thumbnail_draw_height + mui->margin,
video_width,
video_height,
mui->colors.surface_background,
NULL);
/* Thumbnail */
gfx_thumbnail_draw(
userdata,
video_width,
video_height,
primary_thumbnail,
primary_thumbnail_x,
primary_thumbnail_y,
(unsigned)thumbnail_box_width,
(unsigned)thumbnail_box_height,
GFX_THUMBNAIL_ALIGN_CENTRE,
mui->fullscreen_thumbnail_alpha,
1.0f,
NULL);
}
/* > Secondary */
if (show_secondary_thumbnail)
{
/* Background */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
secondary_thumbnail_x - (int)(mui->margin >> 1) +
((thumbnail_box_width - (int)secondary_thumbnail_draw_width) >> 1),
secondary_thumbnail_y - (int)(mui->margin >> 1) +
((thumbnail_box_height - (int)secondary_thumbnail_draw_height) >> 1),
(unsigned)secondary_thumbnail_draw_width + mui->margin,
(unsigned)secondary_thumbnail_draw_height + mui->margin,
video_width,
video_height,
mui->colors.surface_background,
NULL);
/* Thumbnail */
gfx_thumbnail_draw(
userdata,
video_width,
video_height,
secondary_thumbnail,
secondary_thumbnail_x,
secondary_thumbnail_y,
(unsigned)thumbnail_box_width,
(unsigned)thumbnail_box_height,
GFX_THUMBNAIL_ALIGN_CENTRE,
mui->fullscreen_thumbnail_alpha,
1.0f,
NULL);
}
}
return;
error:
/* If fullscreen thumbnails are enabled at
* this point, must disable them immediately... */
if (mui->flags & MUI_FLAG_SHOW_FULLSCREEN_THUMBNAILS)
materialui_hide_fullscreen_thumbnails(mui, false);
}
/* Sets transparency of all menu list colours if
* a transition animation is in process */
static void materialui_colors_set_transition_alpha(materialui_handle_t *mui)
{
if (mui->transition_alpha < 1.0f)
{
float alpha = mui->transition_alpha;
unsigned alpha_255 = (unsigned)((255.0f * alpha) + 0.5f);
/* Text colours */
mui->colors.list_text = (mui->colors.list_text & 0xFFFFFF00) | alpha_255;
mui->colors.list_text_highlighted = (mui->colors.list_text_highlighted & 0xFFFFFF00) | alpha_255;
mui->colors.list_hint_text = (mui->colors.list_hint_text & 0xFFFFFF00) | alpha_255;
mui->colors.list_hint_text_highlighted = (mui->colors.list_hint_text_highlighted & 0xFFFFFF00) | alpha_255;
/* Background/object colours */
gfx_display_set_alpha(mui->colors.list_highlighted_background, alpha);
gfx_display_set_alpha(mui->colors.list_icon, alpha);
gfx_display_set_alpha(mui->colors.list_switch_on, alpha);
gfx_display_set_alpha(mui->colors.list_switch_on_background, alpha);
gfx_display_set_alpha(mui->colors.list_switch_off, alpha);
gfx_display_set_alpha(mui->colors.list_switch_off_background, alpha);
gfx_display_set_alpha(mui->colors.scrollbar, alpha);
gfx_display_set_alpha(mui->colors.entry_divider, alpha);
/* Landscape border shadow only fades if:
* - Landscape border is shown
* - We are currently performing a slide animation */
if (mui->landscape_optimization.enabled &&
(mui->transition_x_offset != 0.0f))
{
float border_shadow_alpha =
mui->colors.landscape_border_shadow_opacity * alpha;
mui->colors.landscape_border_shadow_left[7] = border_shadow_alpha;
mui->colors.landscape_border_shadow_left[15] = border_shadow_alpha;
mui->colors.landscape_border_shadow_right[3] = border_shadow_alpha;
mui->colors.landscape_border_shadow_right[11] = border_shadow_alpha;
}
/* Sidebar and status bar only fade if we are
* currently viewing a playlist 'desktop'-layout */
if (mui->list_view_type == MUI_LIST_VIEW_PLAYLIST_THUMB_DESKTOP)
{
float status_bar_shadow_alpha =
mui->colors.status_bar_shadow_opacity * alpha;
gfx_display_set_alpha(mui->colors.side_bar_background, alpha);
gfx_display_set_alpha(mui->colors.status_bar_background, alpha);
mui->colors.status_bar_shadow[11] = status_bar_shadow_alpha;
mui->colors.status_bar_shadow[15] = status_bar_shadow_alpha;
}
/* Selection marker shadow only fades if
* it is enabled (i.e. content running +
* semi-transparent background) */
if (mui->flags & MUI_FLAG_SHOW_SELECTION_MARKER_SHADOW)
{
float selection_marker_shadow_alpha =
mui->colors.selection_marker_shadow_opacity * alpha;
mui->colors.selection_marker_shadow_top[11] = selection_marker_shadow_alpha;
mui->colors.selection_marker_shadow_top[15] = selection_marker_shadow_alpha;
mui->colors.selection_marker_shadow_bottom[3] = selection_marker_shadow_alpha;
mui->colors.selection_marker_shadow_bottom[7] = selection_marker_shadow_alpha;
}
}
}
/* Resets transparency of all menu list colours if
* previously altered by a menu transition animation */
static void materialui_colors_reset_transition_alpha(materialui_handle_t *mui)
{
if (mui->transition_alpha < 1.0f)
{
/* Text colours */
mui->colors.list_text = (mui->colors.list_text | 0xFF);
mui->colors.list_text_highlighted = (mui->colors.list_text_highlighted | 0xFF);
mui->colors.list_hint_text = (mui->colors.list_hint_text | 0xFF);
mui->colors.list_hint_text_highlighted = (mui->colors.list_hint_text_highlighted | 0xFF);
/* Background/object colours */
gfx_display_set_alpha(mui->colors.list_highlighted_background, 1.0f);
gfx_display_set_alpha(mui->colors.list_icon, 1.0f);
gfx_display_set_alpha(mui->colors.list_switch_on, 1.0f);
gfx_display_set_alpha(mui->colors.list_switch_on_background, 1.0f);
gfx_display_set_alpha(mui->colors.list_switch_off, 1.0f);
gfx_display_set_alpha(mui->colors.list_switch_off_background, 1.0f);
gfx_display_set_alpha(mui->colors.scrollbar, 1.0f);
gfx_display_set_alpha(mui->colors.entry_divider, 1.0f);
/* Landscape border shadow only fades if:
* - Landscape border is shown
* - We are currently performing a slide animation */
if (mui->landscape_optimization.enabled &&
(mui->transition_x_offset != 0.0f))
{
float border_shadow_alpha =
mui->colors.landscape_border_shadow_opacity;
mui->colors.landscape_border_shadow_left[7] = border_shadow_alpha;
mui->colors.landscape_border_shadow_left[15] = border_shadow_alpha;
mui->colors.landscape_border_shadow_right[3] = border_shadow_alpha;
mui->colors.landscape_border_shadow_right[11] = border_shadow_alpha;
}
/* Sidebar and status bar only fade if we are
* currently viewing a playlist 'desktop'-layout */
if (mui->list_view_type == MUI_LIST_VIEW_PLAYLIST_THUMB_DESKTOP)
{
float status_bar_shadow_alpha =
mui->colors.status_bar_shadow_opacity;
gfx_display_set_alpha(mui->colors.side_bar_background, 1.0f);
gfx_display_set_alpha(mui->colors.status_bar_background, 1.0f);
mui->colors.status_bar_shadow[11] = status_bar_shadow_alpha;
mui->colors.status_bar_shadow[15] = status_bar_shadow_alpha;
}
/* Selection marker shadow only fades if
* it is enabled (i.e. content running +
* semi-transparent background) */
if (mui->flags & MUI_FLAG_SHOW_SELECTION_MARKER_SHADOW)
{
float selection_marker_shadow_alpha =
mui->colors.selection_marker_shadow_opacity;
mui->colors.selection_marker_shadow_top[11] = selection_marker_shadow_alpha;
mui->colors.selection_marker_shadow_top[15] = selection_marker_shadow_alpha;
mui->colors.selection_marker_shadow_bottom[3] = selection_marker_shadow_alpha;
mui->colors.selection_marker_shadow_bottom[7] = selection_marker_shadow_alpha;
}
}
}
/* Updates scrollbar draw position */
static void materialui_update_scrollbar(
materialui_handle_t *mui,
unsigned width, unsigned height,
unsigned header_height, int x_offset)
{
int view_height = (int)height - (int)header_height -
(int)mui->nav_bar_layout_height - (int)mui->status_bar.height;
int y_max = view_height + (int)header_height -
(int)(mui->scrollbar.width + mui->scrollbar.height);
/* Get X position */
mui->scrollbar.x = x_offset + (int)width - (int)mui->scrollbar.width -
(int)mui->landscape_optimization.border_width -
(int)mui->nav_bar_layout_width;
/* Get Y position */
mui->scrollbar.y = (int)header_height + (int)(mui->scroll_y * (float)view_height / mui->content_height);
/* > Apply vertical padding to improve visual appearance */
mui->scrollbar.y += (int)mui->scrollbar.width;
/* > Ensure we don't fall off the bottom of the screen... */
if (mui->scrollbar.y > y_max)
mui->scrollbar.y = y_max;
}
/* Main function of the menu driver
* Draws all menu elements */
static void materialui_frame(void *data, video_frame_info_t *video_info)
{
int list_x_offset;
math_matrix_4x4 mymat;
materialui_handle_t *mui = (materialui_handle_t*)data;
settings_t *settings = config_get_ptr();
gfx_display_t *p_disp = disp_get_ptr();
video_driver_state_t *video_st = video_state_get_ptr();
struct menu_state *menu_st = menu_state_get_ptr();
menu_list_t *menu_list = menu_st->entries.list;
menu_input_t *menu_input = &menu_st->input_state;
size_t selection = menu_st->selection_ptr;
unsigned header_height = p_disp->header_height;
enum gfx_animation_ticker_type
menu_ticker_type = (enum gfx_animation_ticker_type)settings->uints.menu_ticker_type;
bool menu_ticker_smooth = settings->bools.menu_ticker_smooth;
bool libretro_running = video_info->libretro_running;
float menu_wallpaper_opacity = video_info->menu_wallpaper_opacity;
float menu_framebuffer_opacity = video_info->menu_framebuffer_opacity;
void *userdata = video_info->userdata;
unsigned video_width = video_info->width;
unsigned video_height = video_info->height;
unsigned
materialui_color_theme = video_info->materialui_color_theme;
bool video_fullscreen = video_info->fullscreen;
bool mouse_grabbed = video_info->input_driver_grab_mouse_state;
bool menu_mouse_enable = video_info->menu_mouse_enable;
gfx_animation_t *p_anim = anim_get_ptr();
if (!mui)
return;
/* If menu screensaver is active, draw
* screensaver and return */
if (mui->flags & MUI_FLAG_SHOW_SCREENSAVER)
{
menu_screensaver_frame(mui->screensaver,
video_info, p_disp);
return;
}
if (!p_disp->dispctx->handles_transform)
{
float cosine = 1.0f; /* cos(rad) = cos(0) = 1.0f */
float sine = 0.0f; /* sine(rad) = sine(0) = 0.0f */
gfx_display_rotate_z(p_disp, &mymat, cosine, sine, userdata);
}
if (video_st->current_video && video_st->current_video->set_viewport)
video_st->current_video->set_viewport(
video_st->data, video_width, video_height, true, false);
/* Clear text */
font_bind(&mui->font_data.title);
font_bind(&mui->font_data.list);
font_bind(&mui->font_data.hint);
/* Update theme colours, if required */
if (mui->color_theme != materialui_color_theme)
{
materialui_prepare_colors(mui,
(enum materialui_color_theme)
materialui_color_theme);
mui->color_theme = (enum materialui_color_theme)
materialui_color_theme;
}
/* Update line ticker(s) */
if (menu_ticker_smooth)
{
mui->ticker_smooth.idx = p_anim->ticker_pixel_idx;
mui->ticker_smooth.type_enum = menu_ticker_type;
mui->flags |= MUI_FLAG_USE_SMOOTH_TICKER;
}
else
{
mui->ticker.idx = p_anim->ticker_idx;
mui->ticker.type_enum = menu_ticker_type;
}
/* Determine whether a selection marker 'shadow'
* should be drawn
* > Improves selection marker visibility when
* running with a transparent background */
if (libretro_running && (menu_framebuffer_opacity < 1.0f))
mui->flags |= MUI_FLAG_SHOW_SELECTION_MARKER_SHADOW;
else
mui->flags &= ~MUI_FLAG_SHOW_SELECTION_MARKER_SHADOW;
/* Handle any transparency adjustments required
* by menu transition animations */
materialui_colors_set_transition_alpha(mui);
/* Get x offset for list items, required by
* menu transition 'slide' animations */
list_x_offset = (int)(mui->transition_x_offset * (float)((int)video_width - (int)mui->nav_bar_layout_width));
/* Draw background */
materialui_render_background(mui, p_disp,
userdata,
video_width,
video_height,
libretro_running,
menu_wallpaper_opacity,
menu_framebuffer_opacity);
/* Draw landscape border
* (does nothing in portrait mode, or if landscape
* optimisations are disabled) */
materialui_render_landscape_border(mui,
p_disp,
userdata,
video_width, video_height,
header_height, list_x_offset);
/* Draw 'short press' touch feedback highlight */
materialui_render_entry_touch_feedback(
mui, p_disp, userdata, menu_input, video_width, video_height,
header_height, list_x_offset, selection);
/* Draw 'highlighted entry' selection box */
materialui_render_selection_highlight(
mui,
p_disp,
userdata, video_width, video_height,
header_height, list_x_offset, selection,
mui->colors.list_highlighted_background,
mui->colors.selection_marker_shadow_top,
mui->colors.selection_marker_shadow_bottom);
/* Draw menu list
* > Must update scrollbar draw position before
* list is rendered
* > We handle the scrollbar in a separate step
* like this because we need to track its
* position in order to enable fast navigation
* via scrollbar 'dragging' */
if (mui->scrollbar.active)
materialui_update_scrollbar(mui, video_width, video_height,
header_height, list_x_offset);
materialui_render_menu_list(mui, p_disp,
userdata, selection,
video_width, video_height, list_x_offset);
/* Flush first layer of text
* > Menu list only uses list and hint fonts */
font_flush(video_width, video_height, &mui->font_data.list);
font_flush(video_width, video_height, &mui->font_data.hint);
/* Draw fullscreen thumbnails, if currently active
* > Must be done *after* we flush the first layer
* of text */
materialui_render_fullscreen_thumbnails(mui, p_disp, userdata,
video_width, video_height, header_height, selection);
/* Draw title + system bar */
materialui_render_header(mui, menu_st, menu_list,
settings, p_disp, userdata,
video_width, video_height, &mymat);
/* Draw navigation bar */
materialui_render_nav_bar(mui, p_disp, userdata,
video_width, video_height, &mymat);
/* Flush second layer of text
* > Title + system bar only use title and hint fonts */
font_flush(video_width, video_height, &mui->font_data.title);
font_flush(video_width, video_height, &mui->font_data.hint);
/* Handle onscreen keyboard */
if (menu_input_dialog_get_display_kb())
{
size_t _len;
char msg[255];
struct menu_state *menu_st = menu_state_get_ptr();
const char *str = menu_input_dialog_get_buffer();
const char *label = menu_st->input_dialog_kb_label;
/* Darken screen */
gfx_display_set_alpha(
mui->colors.screen_fade, mui->colors.screen_fade_opacity);
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
0, 0,
video_width, video_height,
video_width, video_height,
mui->colors.screen_fade,
NULL);
/* Draw message box */
_len = strlcpy(msg, label, sizeof(msg));
msg[ _len] = '\n';
msg[++_len] = '\0';
strlcpy(msg + _len,
str,
sizeof(msg) - _len);
materialui_render_messagebox(mui,
p_disp,
userdata, video_width, video_height,
video_height / 4, msg);
/* Draw onscreen keyboard */
{
input_driver_state_t *input_st = input_state_get_ptr();
gfx_display_draw_keyboard(
p_disp,
userdata,
video_width,
video_height,
mui->textures.list[MUI_TEXTURE_KEY_HOVER],
mui->font_data.list.font,
input_st->osk_grid,
input_st->osk_ptr,
0xFFFFFFFF);
}
/* Flush message box & osk text
* > Message box & osk only use list font */
font_flush(video_width, video_height, &mui->font_data.list);
}
/* Draw message box */
if (!string_is_empty(mui->msgbox))
{
/* Darken screen */
gfx_display_set_alpha(
mui->colors.screen_fade, mui->colors.screen_fade_opacity);
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
0, 0,
video_width, video_height,
video_width, video_height,
mui->colors.screen_fade,
NULL);
/* Draw message box */
materialui_render_messagebox(mui,
p_disp,
userdata, video_width, video_height,
video_height / 2, mui->msgbox);
mui->msgbox[0] = '\0';
/* Flush message box text
* > Message box only uses list font */
font_flush(video_width, video_height, &mui->font_data.list);
}
/* Draw mouse cursor */
if ( (mui->flags & MUI_FLAG_SHOW_MOUSE)
&& (mui->pointer.type != MENU_POINTER_DISABLED))
{
float color_white[16] = {
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f
};
bool cursor_visible = (video_fullscreen || mouse_grabbed) &&
menu_mouse_enable;
if (cursor_visible)
gfx_display_draw_cursor(
p_disp,
userdata,
video_width,
video_height,
cursor_visible,
color_white,
mui->cursor_size,
mui->textures.list[MUI_TEXTURE_POINTER],
mui->pointer.x,
mui->pointer.y,
video_width,
video_height);
}
/* Undo any transparency adjustments caused
* by menu transition animations */
materialui_colors_reset_transition_alpha(mui);
/* Unbind fonts */
font_unbind(&mui->font_data.title);
font_unbind(&mui->font_data.list);
font_unbind(&mui->font_data.hint);
if (video_st->current_video && video_st->current_video->set_viewport)
video_st->current_video->set_viewport(
video_st->data, video_width, video_height, false, true);
}
/* Determines current list view type, based on
* whether current menu is a playlist, and whether
* user has enabled playlist thumbnails */
static void materialui_set_list_view_type(
materialui_handle_t *mui,
struct menu_state *menu_st,
unsigned thumbnail_view_portrait,
unsigned thumbnail_view_landscape)
{
if (!(mui->flags & MUI_FLAG_IS_PLAYLIST))
{
/* This is not a playlist - set default list
* view and register that primary thumbnail
* is disabled */
mui->list_view_type = MUI_LIST_VIEW_DEFAULT;
mui->flags &= ~MUI_FLAG_PRIMARY_THUMBNAIL_AVAILABLE;
}
else
{
/* This is a playlist - set non-thumbnail view
* by default (saves checks later) */
mui->list_view_type = MUI_LIST_VIEW_PLAYLIST;
/* Check whether primary thumbnail is enabled */
if (gfx_thumbnail_is_enabled(menu_st->thumbnail_path_data,
GFX_THUMBNAIL_RIGHT))
{
mui->flags |= MUI_FLAG_PRIMARY_THUMBNAIL_AVAILABLE;
/* Get thumbnail view mode based on current
* display orientation */
if (mui->flags & MUI_FLAG_IS_PORTRAIT)
{
switch (thumbnail_view_portrait)
{
case MATERIALUI_THUMBNAIL_VIEW_PORTRAIT_LIST_SMALL:
mui->list_view_type = MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_SMALL;
break;
case MATERIALUI_THUMBNAIL_VIEW_PORTRAIT_LIST_MEDIUM:
mui->list_view_type = MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_MEDIUM;
break;
case MATERIALUI_THUMBNAIL_VIEW_PORTRAIT_DUAL_ICON:
mui->list_view_type = MUI_LIST_VIEW_PLAYLIST_THUMB_DUAL_ICON;
break;
case MATERIALUI_THUMBNAIL_VIEW_PORTRAIT_DISABLED:
default:
mui->list_view_type = MUI_LIST_VIEW_PLAYLIST;
break;
}
}
else
{
switch (thumbnail_view_landscape)
{
case MATERIALUI_THUMBNAIL_VIEW_LANDSCAPE_LIST_SMALL:
mui->list_view_type = MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_SMALL;
break;
case MATERIALUI_THUMBNAIL_VIEW_LANDSCAPE_LIST_MEDIUM:
mui->list_view_type = MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_MEDIUM;
break;
case MATERIALUI_THUMBNAIL_VIEW_LANDSCAPE_LIST_LARGE:
mui->list_view_type = MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_LARGE;
break;
case MATERIALUI_THUMBNAIL_VIEW_LANDSCAPE_DESKTOP:
mui->list_view_type = MUI_LIST_VIEW_PLAYLIST_THUMB_DESKTOP;
break;
case MATERIALUI_THUMBNAIL_VIEW_LANDSCAPE_DISABLED:
default:
mui->list_view_type = MUI_LIST_VIEW_PLAYLIST;
break;
}
}
}
}
/* List view type has changed -> assign
* relevant function pointers */
switch (mui->list_view_type)
{
case MUI_LIST_VIEW_PLAYLIST:
materialui_compute_entries_box = materialui_compute_entries_box_playlist_list;
materialui_render_process_entry = materialui_render_process_entry_default;
materialui_render_menu_entry = materialui_render_menu_entry_playlist_list;
materialui_render_selected_entry_aux = NULL;
break;
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_SMALL:
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_MEDIUM:
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_LARGE:
materialui_compute_entries_box = materialui_compute_entries_box_playlist_list;
materialui_render_process_entry = materialui_render_process_entry_playlist_thumb_list;
materialui_render_menu_entry = materialui_render_menu_entry_playlist_list;
materialui_render_selected_entry_aux = NULL;
break;
case MUI_LIST_VIEW_PLAYLIST_THUMB_DUAL_ICON:
materialui_compute_entries_box = materialui_compute_entries_box_playlist_dual_icon;
materialui_render_process_entry = materialui_render_process_entry_playlist_dual_icon;
materialui_render_menu_entry = materialui_render_menu_entry_playlist_dual_icon;
materialui_render_selected_entry_aux = NULL;
break;
case MUI_LIST_VIEW_PLAYLIST_THUMB_DESKTOP:
materialui_compute_entries_box = materialui_compute_entries_box_playlist_desktop;
materialui_render_process_entry = materialui_render_process_entry_playlist_desktop;
materialui_render_menu_entry = materialui_render_menu_entry_playlist_desktop;
materialui_render_selected_entry_aux = materialui_render_selected_entry_aux_playlist_desktop;
break;
case MUI_LIST_VIEW_DEFAULT:
default:
materialui_compute_entries_box = materialui_compute_entries_box_default;
materialui_render_process_entry = materialui_render_process_entry_default;
materialui_render_menu_entry = materialui_render_menu_entry_default;
materialui_render_selected_entry_aux = NULL;
break;
}
}
/* Determines whether landscape optimisations should
* be applied, and calculates appropriate landscape
* entry margin size */
static void materialui_set_landscape_optimisations_enable(
materialui_handle_t *mui)
{
/* In landscape orientations, menu lists are too wide
* (to the extent that they are rather uncomfortable
* to look at...)
* > Depending upon user configuration, we therefore
* use additional padding at the left/right sides of
* the screen */
/* Disable optimisations by default */
mui->landscape_optimization.enabled = false;
mui->landscape_optimization.border_width = 0;
mui->landscape_optimization.entry_margin = 0;
/* Early out if current orientation is portrait */
if (mui->flags & MUI_FLAG_IS_PORTRAIT)
return;
/* Check whether optimisations are enabled, globally
* or for current list view type */
switch (mui->last_landscape_layout_optimization)
{
case MATERIALUI_LANDSCAPE_LAYOUT_OPTIMIZATION_ALWAYS:
mui->landscape_optimization.enabled = true;
break;
case MATERIALUI_LANDSCAPE_LAYOUT_OPTIMIZATION_EXCLUDE_THUMBNAIL_VIEWS:
switch (mui->list_view_type)
{
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_SMALL:
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_MEDIUM:
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_LARGE:
case MUI_LIST_VIEW_PLAYLIST_THUMB_DUAL_ICON:
case MUI_LIST_VIEW_PLAYLIST_THUMB_DESKTOP:
mui->landscape_optimization.enabled = false;
break;
case MUI_LIST_VIEW_PLAYLIST:
case MUI_LIST_VIEW_DEFAULT:
default:
mui->landscape_optimization.enabled = true;
break;
}
break;
case MATERIALUI_LANDSCAPE_LAYOUT_OPTIMIZATION_DISABLED:
default:
mui->landscape_optimization.enabled = false;
break;
}
/* Calculate landscape border size, if required */
if (mui->landscape_optimization.enabled)
{
/* After testing various approaches, it seems that
* simply enforcing a 4:3 aspect ratio produces the
* best results */
const float base_aspect = 4.0f / 3.0f;
float landscape_margin =
((float)(mui->last_width - mui->nav_bar_layout_width) -
(base_aspect * (float)mui->last_height)) / 2.0f;
if (landscape_margin > 1.0f)
{
/* When landscape optimisations are active,
* we increase the effective width of the list
* view by up to 'mui->margin', and any remaining
* 'landscape_margin' space is filled with a
* (shadow gradient) border */
float entry_margin = (landscape_margin >= (float)mui->margin)
? (float)mui->margin : landscape_margin;
float border_width = landscape_margin - entry_margin;
/* Note: In all cases, we want to round down
* when converting these to integers */
mui->landscape_optimization.entry_margin = (unsigned)entry_margin;
mui->landscape_optimization.border_width = (unsigned)border_width;
}
/* If margin is less than 1px, disable optimisations */
else
mui->landscape_optimization.enabled = false;
}
}
/* Initialises status bar, determining current
* enable state based on view mode and user
* configuration */
static void materialui_status_bar_init(
materialui_handle_t *mui, settings_t *settings)
{
bool playlist_show_sublabels = settings->bools.playlist_show_sublabels;
uintptr_t alpha_tag = (uintptr_t)&mui->status_bar.alpha;
/* Kill any existing fade in animation */
if ( (mui->status_bar.enabled)
|| (mui->status_bar.alpha > 0.0f))
gfx_animation_kill_by_tag(&alpha_tag);
/* Reset base parameters */
mui->status_bar.cached = false;
mui->status_bar.last_selected = 0;
mui->status_bar.delay_timer = 0.0f;
mui->status_bar.alpha = 0.0f;
mui->status_bar.height = 0;
mui->status_bar.str[0] = '\0';
mui->status_bar.runtime_fallback_str[0] = '\0';
mui->status_bar.last_played_fallback_str[0] = '\0';
/* Determine enable state */
mui->status_bar.enabled =
(mui->list_view_type == MUI_LIST_VIEW_PLAYLIST_THUMB_DESKTOP) &&
playlist_show_sublabels;
if (mui->status_bar.enabled)
{
size_t _len;
/* Determine status bar height */
mui->status_bar.height = (unsigned)(((float)mui->font_data.hint.line_height * 1.6f) + 0.5f);
/* Cache fallback runtime/last played strings
* (Why do we do this here instead of once in
* materialui_init()? Because re-caching the
* values each time allows us to handle changes
* in user interface language settings) */
_len = strlcpy(mui->status_bar.runtime_fallback_str,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_PLAYLIST_SUBLABEL_RUNTIME),
sizeof(mui->status_bar.runtime_fallback_str));
mui->status_bar.runtime_fallback_str[ _len] = ' ';
mui->status_bar.runtime_fallback_str[++_len] = '\0';
strlcpy(mui->status_bar.runtime_fallback_str + _len,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DISABLED),
sizeof(mui->status_bar.runtime_fallback_str) - _len);
_len = strlcpy(mui->status_bar.last_played_fallback_str,
msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_PLAYLIST_SUBLABEL_LAST_PLAYED),
sizeof(mui->status_bar.last_played_fallback_str));
mui->status_bar.last_played_fallback_str[ _len] = ' ';
mui->status_bar.last_played_fallback_str[++_len] = '\0';
strlcpy(mui->status_bar.last_played_fallback_str + _len,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DISABLED),
sizeof(mui->status_bar.last_played_fallback_str) - _len
);
}
}
/* Determines appropriate thumbnail dimensions based
* on current list view type */
static void materialui_set_thumbnail_dimensions(materialui_handle_t *mui)
{
switch (mui->list_view_type)
{
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_SMALL:
/* Maximum height is just standard icon size */
mui->thumbnail_height_max = mui->icon_size;
/* Set thumbnail width based on max height */
mui->thumbnail_width_max =
(unsigned)(((float)mui->thumbnail_height_max *
MUI_THUMBNAIL_DEFAULT_ASPECT_RATIO) + 0.5f);
break;
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_MEDIUM:
/* Maximum height corresponds to text height when
* showing full playlist sublabel metadata
* (core association + runtime info)
* > One line of list text + three lines of
* hint text + padding */
mui->thumbnail_height_max =
mui->font_data.list.line_height +
(3 * mui->font_data.hint.line_height) +
(mui->dip_base_unit_size / 10);
/* Set thumbnail width based on max height
* Note: We're duplicating this calculation each time
* for consistency - some view modes will require
* something different, and we want each case to
* be self-contained */
mui->thumbnail_width_max =
(unsigned)(((float)mui->thumbnail_height_max *
MUI_THUMBNAIL_DEFAULT_ASPECT_RATIO) + 0.5f);
break;
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_LARGE:
/* Maximum height corresponds to twice the
* text height when showing full playlist sublabel
* metadata (core association + runtime info)
* > Two lines of list text + three lines of
* hint text (no padding) */
mui->thumbnail_height_max =
(mui->font_data.list.line_height +
(3 * mui->font_data.hint.line_height)) * 2;
/* Set thumbnail width based on max height */
mui->thumbnail_width_max =
(unsigned)(((float)mui->thumbnail_height_max *
MUI_THUMBNAIL_DEFAULT_ASPECT_RATIO) + 0.5f);
break;
case MUI_LIST_VIEW_PLAYLIST_THUMB_DUAL_ICON:
{
/* This view shows two thumbnail icons
* side-by-side across the full width of
* the list area */
/* > Get total usable width
* (list view width minus padding between
* and either side of thumbnails) */
int usable_width =
(int)mui->last_width - (int)(mui->margin * 3) -
(int)(mui->landscape_optimization.border_width * 2) -
(int)mui->nav_bar_layout_width;
/* Sanity check */
if (usable_width < 2)
{
mui->thumbnail_width_max = 0;
mui->thumbnail_height_max = 0;
}
else
{
/* Get maximum thumbnail width */
mui->thumbnail_width_max = (usable_width >> 1);
/* Set thumbnail height based on max width */
mui->thumbnail_height_max =
(unsigned)(((float)mui->thumbnail_width_max *
(1.0f / MUI_THUMBNAIL_DEFAULT_ASPECT_RATIO)) + 0.5f);
}
}
break;
case MUI_LIST_VIEW_PLAYLIST_THUMB_DESKTOP:
{
/* This view shows two thumbnail icons
* for the selected entry, one below the
* other across the full height of the
* list area */
/* > Get total usable height
* (list view height minus vertical padding
* between thumbnails minus status bar height) */
gfx_display_t *p_disp = disp_get_ptr();
unsigned header_height = p_disp->header_height;
int usable_height = (int)mui->last_height - (int)header_height -
(int)(mui->margin * 3) - (int)mui->nav_bar_layout_height -
(int)mui->status_bar.height;
/* Sanity check */
if (usable_height < 2)
{
mui->thumbnail_width_max = 0;
mui->thumbnail_height_max = 0;
}
else
{
/* Get maximum thumbnail height */
mui->thumbnail_height_max = (usable_height >> 1);
/* Set thumbnail width based on max height */
mui->thumbnail_width_max =
(unsigned)(((float)mui->thumbnail_height_max *
MUI_THUMBNAIL_DEFAULT_ASPECT_RATIO) + 0.5f);
}
}
break;
case MUI_LIST_VIEW_PLAYLIST:
case MUI_LIST_VIEW_DEFAULT:
default:
/* Not required, but might as well zero
* out thumbnail dimensions... */
mui->thumbnail_height_max = 0;
mui->thumbnail_width_max = 0;
break;
}
}
/* Checks global 'Secondary Thumbnail' option - if
* currently set to 'OFF', changes value to
* MUI_DEFAULT_SECONDARY_THUMBNAIL_TYPE
* - Does not affect per-playlist thumbnail settings,
* i.e. a user with custom config may selectively
* force-disable secondary thumbnails regardless of
* list view mode
* - Follows the existing precedent of automatically
* changing global settings->uints.menu_left_thumbnails
* value (i.e. XMB/Ozone already allow this parameter
* to be cycled via the 'scan' function)
* - Returns false if secondary thumbnails cannot be
* enabled (due to per-playlist override) */
static bool materialui_force_enable_secondary_thumbnail(
materialui_handle_t *mui,
struct menu_state *menu_st,
settings_t *settings)
{
/* If secondary thumbnail is already enabled,
* do nothing */
if (gfx_thumbnail_is_enabled(
menu_st->thumbnail_path_data, GFX_THUMBNAIL_LEFT))
return true;
/* Secondary thumbnail is disabled
* > Check if this is a global setting... */
if (settings->uints.menu_left_thumbnails == 0)
{
/* > If possible, set secondary thumbnail
* type to MUI_DEFAULT_SECONDARY_THUMBNAIL_TYPE
* > If primary thumbnail is already set to
* MUI_DEFAULT_SECONDARY_THUMBNAIL_TYPE, use
* MUI_DEFAULT_SECONDARY_THUMBNAIL_FALLBACK_TYPE
* instead */
if (settings->uints.gfx_thumbnails ==
MUI_DEFAULT_SECONDARY_THUMBNAIL_TYPE)
{
configuration_set_uint(settings,
settings->uints.menu_left_thumbnails,
MUI_DEFAULT_SECONDARY_THUMBNAIL_FALLBACK_TYPE);
}
else
{
configuration_set_uint(settings,
settings->uints.menu_left_thumbnails,
MUI_DEFAULT_SECONDARY_THUMBNAIL_TYPE);
}
}
/* Final check - this will return true unless a
* per-playlist override is in place */
return gfx_thumbnail_is_enabled(
menu_st->thumbnail_path_data, GFX_THUMBNAIL_LEFT);
}
/* Determines whether dual thumbnails should be enabled
* based on current list view mode, thumbnail dimensions
* and screen size */
static void materialui_set_secondary_thumbnail_enable(
materialui_handle_t *mui,
struct menu_state *menu_st,
settings_t *settings)
{
switch (mui->list_view_type)
{
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_SMALL:
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_MEDIUM:
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_LARGE:
/* List view has optional secondary thumbnails */
{
int usable_width = 0;
int thumbnail_margin = 0;
bool menu_materialui_dual_thumbnail_list_view_enable =
settings->bools.menu_materialui_dual_thumbnail_list_view_enable;
/* Disable by default */
mui->flags &= ~MUI_FLAG_SECONDARY_THUMBNAIL_ENABLED;
/* Check whether user has manually disabled
* secondary thumbnails */
if (!menu_materialui_dual_thumbnail_list_view_enable)
return;
/* Attempt to force enable secondary thumbnails if
* global 'Secondary Thumbnail' type is set to OFF */
if (!materialui_force_enable_secondary_thumbnail(mui, menu_st, settings))
return;
/* Secondary thumbnails are supported/enabled
* Check whether screen has sufficient
* width to display them */
/* > Get total usable width */
usable_width = (int)mui->last_width - (int)(mui->margin * 2) -
(int)(mui->landscape_optimization.border_width * 2) -
(int)mui->nav_bar_layout_width;
/* > Account for additional padding (margins) when
* using portrait orientations */
if (mui->flags & MUI_FLAG_IS_PORTRAIT)
thumbnail_margin = (int)mui->scrollbar.width;
/* > Account for additional padding (margins) when
* using landscape orientations */
else
thumbnail_margin = (int)mui->margin;
/* > Get remaining (text) width after drawing
* primary + secondary thumbnails */
usable_width -= 2 * ((int)mui->thumbnail_width_max + thumbnail_margin);
/* > A secondary thumbnail may only be drawn
* if the remaining (text) width is greater
* than twice the thumbnail width */
if (usable_width > (int)(mui->thumbnail_width_max * 2))
mui->flags |= MUI_FLAG_SECONDARY_THUMBNAIL_ENABLED;
else
mui->flags &= ~MUI_FLAG_SECONDARY_THUMBNAIL_ENABLED;
}
break;
case MUI_LIST_VIEW_PLAYLIST_THUMB_DUAL_ICON:
case MUI_LIST_VIEW_PLAYLIST_THUMB_DESKTOP:
/* List view requires secondary thumbnails
* > Attempt to force enable, but set
* MUI_FLAG_SECONDARY_THUMBNAIL_ENABLED to 'true'
* regardless of the result since we still
* want 'missing thumbnail' images if
* thumbnails are actively disabled via
* a per-playlist override */
materialui_force_enable_secondary_thumbnail(mui, menu_st, settings);
mui->flags |= MUI_FLAG_SECONDARY_THUMBNAIL_ENABLED;
break;
case MUI_LIST_VIEW_PLAYLIST:
case MUI_LIST_VIEW_DEFAULT:
default:
/* List view has no thumbnails */
mui->flags &= ~MUI_FLAG_SECONDARY_THUMBNAIL_ENABLED;
break;
}
}
/* Determines current list view mode based upon
* display orientation and user config, then
* applies view-dependent landscape display optimisations
* and calculates appropriate thumbnail dimensions/settings.
* Must be called when updating menu layout and
* populating menu lists. */
static void materialui_update_list_view(materialui_handle_t *mui,
struct menu_state *menu_st,
settings_t *settings)
{
materialui_set_list_view_type(mui, menu_st,
settings->uints.menu_materialui_thumbnail_view_portrait,
settings->uints.menu_materialui_thumbnail_view_landscape);
materialui_set_landscape_optimisations_enable(mui);
materialui_status_bar_init(mui, settings);
materialui_set_thumbnail_dimensions(mui);
materialui_set_secondary_thumbnail_enable(mui, menu_st, settings);
/* Miscellaneous post-list-switch configuration:
* > Set appropriate thumbnail stream delay */
mui->thumbnail_stream_delay =
(mui->list_view_type == MUI_LIST_VIEW_PLAYLIST_THUMB_DESKTOP) ?
MUI_THUMBNAIL_STREAM_DELAY_PLAYLIST_DESKTOP :
MUI_THUMBNAIL_STREAM_DELAY_DEFAULT;
gfx_thumbnail_set_stream_delay(mui->thumbnail_stream_delay);
/* > Reset 'desktop'-layout last selected
* entry index (we only need to do this if
* list_view_type == MUI_LIST_VIEW_PLAYLIST_THUMB_DESKTOP,
* but it's faster to always set the variable
* than it is to perform a check...) */
mui->desktop_thumbnail_last_selection = 0;
/* List view configuration complete - signal
* that entry dimensions must be recalculated */
mui->flags |= MUI_FLAG_NEED_COMPUTE;
}
static void materialui_init_font(
gfx_display_t *p_disp,
font_data_impl_t *font_data,
int font_size,
bool video_is_threaded,
const char *str_latin
)
{
char s1[PATH_MAX_LENGTH];
char fontpath[PATH_MAX_LENGTH];
const char *wideglyph_str = msg_hash_get_wideglyph_str();
settings_t *settings = config_get_ptr();
const char *dir_assets = settings->paths.directory_assets;
fontpath[0] = '\0';
/* We assume the average glyph aspect ratio is close to 3:4 */
font_data->glyph_width = (int)((font_size * (3.0f / 4.0f)) + 0.5f);
if (font_data->font)
{
font_driver_free(font_data->font);
font_data->font = NULL;
}
switch (*msg_hash_get_uint(MSG_HASH_USER_LANGUAGE))
{
case RETRO_LANGUAGE_ARABIC:
case RETRO_LANGUAGE_PERSIAN:
fill_pathname_join_special(s1,
settings->paths.directory_assets, "pkg", sizeof(s1));
fill_pathname_join_special(fontpath, s1, "fallback-font.ttf",
sizeof(fontpath));
break;
case RETRO_LANGUAGE_CHINESE_SIMPLIFIED:
case RETRO_LANGUAGE_CHINESE_TRADITIONAL:
fill_pathname_join_special(s1,
settings->paths.directory_assets, "pkg", sizeof(s1));
fill_pathname_join_special(fontpath, s1, "chinese-fallback-font.ttf",
sizeof(fontpath));
break;
case RETRO_LANGUAGE_KOREAN:
fill_pathname_join_special(s1,
settings->paths.directory_assets, "pkg", sizeof(s1));
fill_pathname_join_special(fontpath, s1, "korean-fallback-font.ttf",
sizeof(fontpath));
break;
default:
fill_pathname_join_special(s1, dir_assets, "glui", sizeof(s1));
fill_pathname_join_special(fontpath, s1, FILE_PATH_TTF_FONT,
sizeof(fontpath));
break;
}
font_data->font = gfx_display_font_file(p_disp,
fontpath, font_size, video_is_threaded);
if (font_data->font)
{
/* Calculate a more realistic ticker_limit */
int char_width =
font_driver_get_message_width(font_data->font, str_latin, 1, 1.0f);
if (char_width > 0)
font_data->glyph_width = (unsigned)char_width;
font_data->wideglyph_width = 100;
if (wideglyph_str)
{
int wideglyph_width =
font_driver_get_message_width(font_data->font, wideglyph_str, strlen(wideglyph_str), 1.0f);
if (wideglyph_width > 0 && char_width > 0)
font_data->wideglyph_width = wideglyph_width * 100 / char_width;
}
/* Get line metrics */
font_data->line_height = font_driver_get_line_height(font_data->font, 1.0f);
font_data->line_ascender = font_driver_get_line_ascender(font_data->font, 1.0f);
font_data->line_centre_offset = font_driver_get_line_centre_offset(font_data->font, 1.0f);
}
}
/* Compute the positions of the widgets */
static void materialui_layout(
materialui_handle_t *mui,
struct menu_state *menu_st,
gfx_display_t *p_disp,
settings_t *settings,
bool video_is_threaded)
{
int title_font_size;
int list_font_size;
int hint_font_size;
unsigned new_header_height;
if (mui->last_height >= mui->last_width)
mui->flags |= MUI_FLAG_IS_PORTRAIT;
else
mui->flags &= ~MUI_FLAG_IS_PORTRAIT;
mui->cursor_size = mui->dip_base_unit_size / 3;
mui->sys_bar_height = mui->dip_base_unit_size / 7;
mui->title_bar_height = mui->dip_base_unit_size / 3;
new_header_height = mui->sys_bar_height + mui->title_bar_height;
title_font_size = mui->dip_base_unit_size / 7;
list_font_size = mui->dip_base_unit_size / 9;
hint_font_size = mui->dip_base_unit_size / 11;
mui->header_shadow_height = mui->dip_base_unit_size / 36;
mui->selection_marker_shadow_height = mui->dip_base_unit_size / 30;
mui->margin = mui->dip_base_unit_size / 9;
mui->icon_size = mui->dip_base_unit_size / 3;
mui->sys_bar_margin = mui->dip_base_unit_size / 12;
mui->sys_bar_icon_size = mui->dip_base_unit_size / 7;
mui->entry_divider_width = (mui->last_scale_factor > 1.0f)
? (unsigned)(mui->last_scale_factor + 0.5f) : 1;
/* Additional vertical spacing between label and
* sublabel text */
mui->sublabel_gap = mui->dip_base_unit_size / 42;
/* Additional horizontal padding inserted at the
* end of sublabel text to prevent line overflow */
mui->sublabel_padding = mui->dip_base_unit_size / 20;
/* Note: We used to set scrollbar width here, but
* since we now have several scrollbar parameters
* that cannot be determined until materialui_compute_entries_box()
* has been called, we delegate this to materialui_scrollbar_init() */
/* Get navigation bar layout
* > Normally drawn at the bottom of the screen,
* but in landscape orientations should be placed
* on the right hand side
* > When navigation bar is hidden, just set layout
* width and height to zero */
mui->nav_bar.width = mui->dip_base_unit_size / 3;
mui->nav_bar.divider_width = mui->entry_divider_width;
mui->nav_bar.selection_marker_width = mui->nav_bar.width / 16;
if (!(mui->flags & MUI_FLAG_LAST_SHOW_NAVBAR))
{
mui->nav_bar.location = MUI_NAV_BAR_LOCATION_HIDDEN;
mui->nav_bar_layout_width = 0;
mui->nav_bar_layout_height = 0;
}
else if ((!(mui->flags & MUI_FLAG_IS_PORTRAIT))
&& (mui->flags & MUI_FLAG_LAST_AUTO_ROTATE_NAVBAR))
{
mui->nav_bar.location = MUI_NAV_BAR_LOCATION_RIGHT;
mui->nav_bar_layout_width = mui->nav_bar.width;
mui->nav_bar_layout_height = 0;
}
else
{
mui->nav_bar.location = MUI_NAV_BAR_LOCATION_BOTTOM;
mui->nav_bar_layout_width = 0;
mui->nav_bar_layout_height = mui->nav_bar.width;
}
p_disp->header_height = new_header_height;
materialui_init_font(p_disp, &mui->font_data.title, title_font_size, video_is_threaded, "a");
materialui_init_font(p_disp, &mui->font_data.list, list_font_size, video_is_threaded, "a");
materialui_init_font(p_disp, &mui->font_data.hint, hint_font_size, video_is_threaded, "t");
/* When updating the layout, the system bar
* cache must be invalidated (since all text
* size will change) */
mui->sys_bar_cache.battery_percent_str[0] = '\0';
mui->sys_bar_cache.battery_percent_width = 0;
mui->sys_bar_cache.timedate_str[0] = '\0';
mui->sys_bar_cache.timedate_width = 0;
materialui_update_list_view(mui, menu_st, settings);
mui->flags |= MUI_FLAG_NEED_COMPUTE;
}
static void materialui_init_nav_bar(materialui_handle_t *mui)
{
/* Assign action tab textures and types, and ensure sane
* menu tab starting values */
int i;
/* Back tab */
mui->nav_bar.back_tab.type = MUI_NAV_BAR_ACTION_TAB_BACK;
mui->nav_bar.back_tab.texture_index = MUI_TEXTURE_TAB_BACK;
mui->nav_bar.back_tab.enabled = false;
/* Resume tab */
mui->nav_bar.resume_tab.type = MUI_NAV_BAR_ACTION_TAB_RESUME;
mui->nav_bar.resume_tab.texture_index = MUI_TEXTURE_TAB_RESUME;
mui->nav_bar.resume_tab.enabled = false;
/* Menu tabs */
for (i = 0; i < MUI_NAV_BAR_NUM_MENU_TABS_MAX; i++)
{
mui->nav_bar.menu_tabs[i].type = MUI_NAV_BAR_MENU_TAB_NONE;
mui->nav_bar.menu_tabs[i].texture_index = 0;
mui->nav_bar.menu_tabs[i].active = false;
}
/* 'Metadata' */
mui->nav_bar.num_menu_tabs = 0;
mui->nav_bar.active_menu_tab_index = 0;
mui->nav_bar.last_active_menu_tab_index = 0;
mui->nav_bar.menu_navigation_wrapped = false;
mui->nav_bar.location = MUI_NAV_BAR_LOCATION_BOTTOM;
}
static void materialui_menu_animation_update_time(
float *ticker_pixel_increment,
unsigned video_width, unsigned video_height)
{
gfx_display_t *p_disp = disp_get_ptr();
settings_t *settings = config_get_ptr();
/* MaterialUI uses DPI scaling
* > Smooth ticker scaling multiplier is
* gfx_display_get_dpi_scale() multiplied by
* a small correction factor to achieve a
* default scroll speed equal to that of the
* non-smooth ticker */
*(ticker_pixel_increment) *= gfx_display_get_dpi_scale(
p_disp, settings,
video_width, video_height, false, false) * 0.8f;
}
static void *materialui_init(void **userdata, bool video_is_threaded)
{
unsigned width, height;
settings_t *settings = config_get_ptr();
gfx_animation_t *p_anim = anim_get_ptr();
materialui_handle_t *mui = NULL;
static const char* const ticker_spacer = MUI_TICKER_SPACER;
gfx_display_t *p_disp = disp_get_ptr();
menu_handle_t *menu = (menu_handle_t*)
calloc(1, sizeof(*menu));
const char *dir_assets = NULL;
if (!menu)
return NULL;
if (!settings)
{
free(menu);
return NULL;
}
dir_assets = settings->paths.directory_assets;
if (!(mui = (materialui_handle_t*)calloc(1, sizeof(materialui_handle_t))))
goto error;
*userdata = mui;
/* Get DPI/screen-size-aware base unit size for
* UI elements */
video_driver_get_size(&width, &height);
mui->last_width = width;
mui->last_height = height;
mui->last_scale_factor = gfx_display_get_dpi_scale(
p_disp, settings, width, height,
false, false);
mui->dip_base_unit_size = mui->last_scale_factor
* MUI_DIP_BASE_UNIT_SIZE;
mui->flags = 0;
if (settings->bools.menu_materialui_show_nav_bar)
mui->flags |= MUI_FLAG_LAST_SHOW_NAVBAR;
if (settings->bools.menu_materialui_auto_rotate_nav_bar)
mui->flags |= MUI_FLAG_LAST_AUTO_ROTATE_NAVBAR;
mui->first_onscreen_entry = 0;
mui->last_onscreen_entry = 0;
mui->menu_title[0] = '\0';
/* Set initial theme colours */
mui->color_theme = (enum materialui_color_theme)
settings->uints.menu_materialui_color_theme;
materialui_prepare_colors(mui, (enum materialui_color_theme)mui->color_theme);
/* Initialise screensaver */
if (!(mui->screensaver = menu_screensaver_init()))
goto error;
/* Initial ticker configuration */
if (settings->bools.menu_ticker_smooth)
mui->flags |= MUI_FLAG_USE_SMOOTH_TICKER;
mui->ticker_smooth.font_scale = 1.0f;
mui->ticker_smooth.spacer = ticker_spacer;
mui->ticker_smooth.x_offset = &mui->ticker_x_offset;
mui->ticker_smooth.dst_str_width = &mui->ticker_str_width;
mui->ticker.spacer = ticker_spacer;
/* Ensure menu animation parameters are properly
* reset */
mui->touch_feedback_selection = 0;
mui->touch_feedback_alpha = 0.0f;
mui->transition_alpha = 1.0f;
mui->transition_x_offset = 0.0f;
mui->last_stack_size = 1;
mui->scroll_animation_selection = 0;
/* Ensure message box string is empty */
mui->msgbox[0] = '\0';
/* Initialise navigation bar */
materialui_init_nav_bar(mui);
/* Set initial thumbnail stream delay */
mui->thumbnail_stream_delay = MUI_THUMBNAIL_STREAM_DELAY_DEFAULT;
gfx_thumbnail_set_stream_delay(mui->thumbnail_stream_delay);
/* Set thumbnail fade duration to default */
gfx_thumbnail_set_fade_duration(-1.0f);
/* Enable fade in animation for missing thumbnails */
gfx_thumbnail_set_fade_missing(true);
/* Ensure that fullscreen thumbnails are inactive */
mui->fullscreen_thumbnail_selection = 0;
mui->fullscreen_thumbnail_alpha = 0.0f;
mui->fullscreen_thumbnail_label[0] = '\0';
/* Ensure status bar has sane initial values */
mui->status_bar.height = 0;
mui->status_bar.str[0] = '\0';
mui->status_bar.runtime_fallback_str[0] = '\0';
mui->status_bar.last_played_fallback_str[0] = '\0';
/* Initialise playlist icon list */
mui->textures.playlist.size = 0;
mui->textures.playlist.icons = NULL;
materialui_refresh_playlist_icon_list(mui,
settings->paths.directory_playlist,
settings->bools.menu_materialui_icons_enable,
settings->bools.menu_materialui_playlist_icons_enable);
/* NOTE: There are no MaterialUI system icons,
so we just reuse the Ozone icon directory instead here */
fill_pathname_application_special(mui->sysicons_path,
sizeof(mui->sysicons_path),
APPLICATION_SPECIAL_DIRECTORY_ASSETS_OZONE_ICONS);
fill_pathname_join_special(mui->icons_path, dir_assets, "glui",
sizeof(mui->icons_path));
p_anim->updatetime_cb = materialui_menu_animation_update_time;
/* set word_wrap function pointer */
mui->word_wrap = msg_hash_get_wideglyph_str() ? word_wrap_wideglyph : word_wrap;
return menu;
error:
if (menu)
free(menu);
p_anim->updatetime_cb = NULL;
return NULL;
}
static void materialui_free(void *data)
{
materialui_handle_t *mui = (materialui_handle_t*)data;
gfx_animation_t *p_anim = anim_get_ptr();
if (!mui)
return;
video_coord_array_free(&mui->font_data.title.raster_block.carr);
video_coord_array_free(&mui->font_data.list.raster_block.carr);
video_coord_array_free(&mui->font_data.hint.raster_block.carr);
gfx_display_deinit_white_texture();
font_driver_bind_block(NULL, NULL);
materialui_free_playlist_icon_list(mui);
p_anim->updatetime_cb = NULL;
menu_screensaver_free(mui->screensaver);
}
static void materialui_context_bg_destroy(materialui_handle_t *mui)
{
if (!mui)
return;
video_driver_texture_unload(&mui->textures.bg);
gfx_display_deinit_white_texture();
}
static void materialui_reset_thumbnails(void)
{
int i;
struct menu_state *menu_st = menu_state_get_ptr();
menu_list_t *menu_list = menu_st->entries.list;
file_list_t *list = menu_list ? MENU_LIST_GET_SELECTION(menu_list, 0) : NULL;
if (!list)
return;
/* Free node thumbnails */
for (i = 0; i < (int)list->size; i++)
{
materialui_node_t *node = (materialui_node_t*)list->list[i].userdata;
if (!node)
continue;
gfx_thumbnail_reset(&node->thumbnails.primary);
gfx_thumbnail_reset(&node->thumbnails.secondary);
}
}
static void materialui_context_destroy(void *data)
{
materialui_handle_t *mui = (materialui_handle_t*)data;
size_t i;
if (!mui)
return;
/* Free standard menu textures */
for (i = 0; i < MUI_TEXTURE_LAST; i++)
video_driver_texture_unload(&mui->textures.list[i]);
/* Free playlist icons */
materialui_context_destroy_playlist_icons(mui);
/* Free fonts */
if (mui->font_data.title.font)
font_driver_free(mui->font_data.title.font);
mui->font_data.title.font = NULL;
if (mui->font_data.list.font)
font_driver_free(mui->font_data.list.font);
mui->font_data.list.font = NULL;
if (mui->font_data.hint.font)
font_driver_free(mui->font_data.hint.font);
mui->font_data.hint.font = NULL;
/* Free node thumbnails */
materialui_reset_thumbnails();
/* Free background/wallpaper textures */
materialui_context_bg_destroy(mui);
/* Destroy screensaver context */
menu_screensaver_context_destroy(mui->screensaver);
}
/* Note: This is only used for loading wallpaper
* images. Thumbnails are 'streamed' and must be
* handled differently */
static bool materialui_load_image(void *userdata, void *data, enum menu_image_type type)
{
materialui_handle_t *mui = (materialui_handle_t*)userdata;
if (type == MENU_IMAGE_WALLPAPER)
{
materialui_context_bg_destroy(mui);
video_driver_texture_load(data,
TEXTURE_FILTER_MIPMAP_LINEAR, &mui->textures.bg);
gfx_display_deinit_white_texture();
gfx_display_init_white_texture();
}
return true;
}
static void materialui_scroll_animation_end(void *userdata)
{
materialui_handle_t *mui = (materialui_handle_t*)userdata;
mui->flags &= ~MUI_FLAG_SCROLL_ANIMATION_ACTIVE;
mui->scroll_animation_selection = 0;
}
static void materialui_animate_scroll(
materialui_handle_t *mui, float scroll_pos, float duration)
{
gfx_animation_ctx_entry_t animation_entry;
struct menu_state *menu_st = menu_state_get_ptr();
menu_input_t *menu_input = &menu_st->input_state;
uintptr_t animation_tag = (uintptr_t)&mui->scroll_y;
/* Kill any existing scroll animation */
gfx_animation_kill_by_tag(&animation_tag);
/* mui->scroll_y will be modified by the animation
* > Set scroll acceleration to zero to minimise
* potential conflicts */
menu_input->pointer.y_accel = 0.0f;
/* Set 'animation active' flag */
mui->flags |= MUI_FLAG_SCROLL_ANIMATION_ACTIVE;
mui->scroll_animation_selection = menu_st->selection_ptr;
/* Configure animation */
animation_entry.easing_enum = EASING_IN_OUT_QUAD;
animation_entry.tag = animation_tag;
animation_entry.duration = duration;
animation_entry.target_value = scroll_pos;
animation_entry.subject = &mui->scroll_y;
animation_entry.cb = materialui_scroll_animation_end;
animation_entry.userdata = mui;
/* Push animation */
gfx_animation_push(&animation_entry);
}
/* The navigation pointer has been updated (for example by pressing up or down
on the keyboard) */
static void materialui_navigation_set(void *data, bool scroll)
{
materialui_handle_t *mui = (materialui_handle_t*)data;
gfx_display_t *p_disp = disp_get_ptr();
if (!mui || !scroll)
return;
materialui_animate_scroll(
mui,
materialui_get_scroll(mui, p_disp),
MUI_ANIM_DURATION_SCROLL);
}
static void materialui_list_set_selection(void *data, file_list_t *list)
{
/* This is called upon MENU_ACTION_CANCEL
* Have to set 'scroll' to false, otherwise
* navigating backwards in the menu is absolutely
* horrendous... */
materialui_navigation_set(data, false);
}
/* The navigation pointer is set back to zero */
static void materialui_navigation_clear(void *data, bool pending_push)
{
size_t i = 0;
struct menu_state *menu_st = menu_state_get_ptr();
materialui_handle_t *mui = (materialui_handle_t*)data;
if (!mui)
return;
menu_st->entries.begin = i;
materialui_animate_scroll(
mui,
0.0f,
MUI_ANIM_DURATION_SCROLL_RESET);
}
static void materialui_navigation_set_last(void *data)
{
materialui_navigation_set(data, true);
}
static void materialui_navigation_alphabet(void *data, size_t *unused)
{
materialui_navigation_set(data, true);
}
static void materialui_populate_nav_bar(
materialui_handle_t *mui,
struct menu_state *menu_st,
const char *label,
settings_t *settings)
{
size_t menu_tab_index = 0;
bool menu_content_show_playlists =
settings->bools.menu_content_show_playlists;
/* Cache last active menu tab index */
mui->nav_bar.last_active_menu_tab_index = mui->nav_bar.active_menu_tab_index;
/* Back tab */
mui->nav_bar.back_tab.enabled = menu_st->entries.list
? (MENU_LIST_GET_STACK_SIZE(menu_st->entries.list, 0) > 1)
: false;
/* Resume tab
* > Menu driver must be alive at this point, and retroarch
* must be initialised, so all we have to do (or can do)
* is check whether a non-dummy core is loaded) */
mui->nav_bar.resume_tab.enabled = !retroarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL);
/* Menu tabs */
/* > Main menu */
mui->nav_bar.menu_tabs[menu_tab_index].type =
MUI_NAV_BAR_MENU_TAB_MAIN;
mui->nav_bar.menu_tabs[menu_tab_index].texture_index =
MUI_TEXTURE_TAB_MAIN;
mui->nav_bar.menu_tabs[menu_tab_index].active =
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_MAIN_MENU));
if (mui->nav_bar.menu_tabs[menu_tab_index].active)
mui->nav_bar.active_menu_tab_index = menu_tab_index;
menu_tab_index++;
/* > Playlists */
if (menu_content_show_playlists)
{
mui->nav_bar.menu_tabs[menu_tab_index].type =
MUI_NAV_BAR_MENU_TAB_PLAYLISTS;
mui->nav_bar.menu_tabs[menu_tab_index].texture_index =
MUI_TEXTURE_TAB_PLAYLISTS;
mui->nav_bar.menu_tabs[menu_tab_index].active =
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PLAYLISTS_TAB));
if (mui->nav_bar.menu_tabs[menu_tab_index].active)
mui->nav_bar.active_menu_tab_index = menu_tab_index;
menu_tab_index++;
}
/* > Settings */
mui->nav_bar.menu_tabs[menu_tab_index].type =
MUI_NAV_BAR_MENU_TAB_SETTINGS;
mui->nav_bar.menu_tabs[menu_tab_index].texture_index =
MUI_TEXTURE_TAB_SETTINGS;
mui->nav_bar.menu_tabs[menu_tab_index].active =
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SETTINGS_TAB));
if (mui->nav_bar.menu_tabs[menu_tab_index].active)
mui->nav_bar.active_menu_tab_index = menu_tab_index;
menu_tab_index++;
/* Cache current number of menu tabs */
mui->nav_bar.num_menu_tabs = menu_tab_index;
}
static void materialui_init_transition_animation(
materialui_handle_t *mui, settings_t *settings)
{
gfx_animation_ctx_entry_t alpha_entry;
gfx_animation_ctx_entry_t x_offset_entry;
size_t stack_size =
materialui_list_get_size(mui, MENU_LIST_PLAIN);
uintptr_t alpha_tag = (uintptr_t)&mui->transition_alpha;
uintptr_t x_offset_tag = (uintptr_t)&mui->transition_x_offset;
unsigned transition_animation = settings->uints.menu_materialui_transition_animation;
/* If animations are disabled, reset alpha/x offset
* values and return immediately */
if (transition_animation == MATERIALUI_TRANSITION_ANIM_NONE)
{
mui->transition_alpha = 1.0f;
mui->transition_x_offset = 0.0f;
mui->last_stack_size = stack_size;
return;
}
/* Fade in animation (alpha)
* This is *always* used, regardless of the set animation
* type */
/* > Kill any existing animations and set
* initial alpha value */
gfx_animation_kill_by_tag(&alpha_tag);
mui->transition_alpha = 0.0f;
/* > Configure animation */
alpha_entry.easing_enum = EASING_OUT_QUAD;
alpha_entry.tag = alpha_tag;
alpha_entry.duration = MUI_ANIM_DURATION_MENU_TRANSITION;
alpha_entry.target_value = 1.0f;
alpha_entry.subject = &mui->transition_alpha;
alpha_entry.cb = NULL;
alpha_entry.userdata = NULL;
/* > Push animation */
gfx_animation_push(&alpha_entry);
/* Slide animation (x offset) */
/* > Kill any existing animations and set
* initial x offset value */
gfx_animation_kill_by_tag(&x_offset_tag);
mui->transition_x_offset = 0.0f;
/* >> Menu tab 'reset' action - using navigation
* bar to switch directly from low level menu
* to a top level menu
* - We apply a standard 'back' animation here */
if (mui->flags & MUI_FLAG_MENU_STACK_FLUSHED)
{
if (transition_animation != MATERIALUI_TRANSITION_ANIM_FADE)
mui->transition_x_offset = -1.0f;
}
/* >> Menu 'forward' action */
else if (stack_size > mui->last_stack_size)
{
if (transition_animation == MATERIALUI_TRANSITION_ANIM_SLIDE)
mui->transition_x_offset = 1.0f;
}
/* >> Menu 'back' action */
else if (stack_size < mui->last_stack_size)
{
if (transition_animation == MATERIALUI_TRANSITION_ANIM_SLIDE)
mui->transition_x_offset = -1.0f;
}
/* >> Menu tab 'switch' action - using navigation
* bar to switch between top level menus */
else if ((stack_size == 1) &&
(transition_animation != MATERIALUI_TRANSITION_ANIM_FADE))
{
/* We're not changing menu levels here, so set
* slide to match horizontal list 'movement'
* direction */
if ( mui->nav_bar.active_menu_tab_index
< mui->nav_bar.last_active_menu_tab_index)
{
if (mui->nav_bar.menu_navigation_wrapped)
mui->transition_x_offset = 1.0f;
else
mui->transition_x_offset = -1.0f;
}
else if (mui->nav_bar.active_menu_tab_index
> mui->nav_bar.last_active_menu_tab_index)
{
if (mui->nav_bar.menu_navigation_wrapped)
mui->transition_x_offset = -1.0f;
else
mui->transition_x_offset = 1.0f;
}
}
mui->last_stack_size = stack_size;
if (mui->transition_x_offset != 0.0f)
{
/* > Configure animation */
x_offset_entry.easing_enum = EASING_OUT_QUAD;
x_offset_entry.tag = x_offset_tag;
x_offset_entry.duration = MUI_ANIM_DURATION_MENU_TRANSITION;
x_offset_entry.target_value = 0.0f;
x_offset_entry.subject = &mui->transition_x_offset;
x_offset_entry.cb = NULL;
x_offset_entry.userdata = NULL;
/* > Push animation */
gfx_animation_push(&x_offset_entry);
}
}
/* A new list has been pushed */
static void materialui_populate_entries(
void *data, const char *path,
const char *label, unsigned i)
{
materialui_handle_t *mui = (materialui_handle_t*)data;
struct menu_state *menu_st = menu_state_get_ptr();
settings_t *settings = config_get_ptr();
if (!mui || !settings)
return;
/* Set menu title */
menu_entries_get_title(mui->menu_title, sizeof(mui->menu_title));
/* Check whether this is the playlists tab
* (this requires special handling when
* scrolling via an alphabet search) */
if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PLAYLISTS_TAB)))
mui->flags |= MUI_FLAG_IS_PLAYLIST_TAB;
else
mui->flags &= ~MUI_FLAG_IS_PLAYLIST_TAB;
/* Check whether this is the core updater menu
* (this requires special handling when long
* pressing an entry) */
if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_CORE_UPDATER_LIST)))
mui->flags |= MUI_FLAG_IS_CORE_UPDATER_LIST;
else
mui->flags &= ~(MUI_FLAG_IS_CORE_UPDATER_LIST);
/* Check whether we are currently viewing a playlist,
* file-browser-type list or dropdown list
* (each of these is regarded as a 'plain' list,
* and potentially a 'long' list, with special
* gesture-based navigation shortcuts) */
mui->flags &= ~(MUI_FLAG_IS_PLAYLIST
| MUI_FLAG_IS_FILE_LIST
| MUI_FLAG_IS_DROPDOWN_LIST);
if ( string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_PLAYLIST_LIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_CONTENT_HISTORY))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_FAVORITES_LIST)))
mui->flags |= MUI_FLAG_IS_PLAYLIST;
else
{
/* > All of the following count as a 'file list'
* Note: MENU_ENUM_LABEL_FAVORITES is always set
* as the 'label' when navigating directories after
* selecting load content */
if ( string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SCAN_DIRECTORY))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SCAN_FILE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_IMAGES_LIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_MUSIC_LIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_CONTENT_LIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_FAVORITES))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SHADER_PRESET))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SHADER_PASS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_FILE_LOAD))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_FILE_LOAD_APPEND))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_CHEAT_OPTIONS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_OVERLAY))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_CORE_MANAGER_LIST)))
mui->flags |= MUI_FLAG_IS_FILE_LIST;
else
{
if ( string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST_SPECIAL))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST_RESOLUTION))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST_VIDEO_SHADER_PARAMETER))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST_VIDEO_SHADER_PRESET_PARAMETER))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST_VIDEO_SHADER_NUM_PASSES))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST_PLAYLIST_DEFAULT_CORE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST_PLAYLIST_LABEL_DISPLAY_MODE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST_PLAYLIST_RIGHT_THUMBNAIL_MODE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST_PLAYLIST_LEFT_THUMBNAIL_MODE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST_PLAYLIST_SORT_MODE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST_MANUAL_CONTENT_SCAN_SYSTEM_NAME))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST_MANUAL_CONTENT_SCAN_CORE_NAME))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST_DISK_INDEX))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST_INPUT_DESCRIPTION))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST_INPUT_DESCRIPTION_KBD)))
mui->flags |= MUI_FLAG_IS_DROPDOWN_LIST;
else
mui->flags &= ~MUI_FLAG_IS_DROPDOWN_LIST;
}
}
/* If this is a *valid* playlist, then cache it
* Note: Empty playlists have a 'no entries available'
* message as the first item - thus a playlist is
* valid if the first item is of the correct
* FILE_TYPE_RPL_ENTRY type */
mui->playlist = NULL;
if (mui->flags & MUI_FLAG_IS_PLAYLIST)
{
struct menu_state *menu_st = menu_state_get_ptr();
menu_list_t *menu_list = menu_st->entries.list;
file_list_t *list = menu_list ? MENU_LIST_GET_SELECTION(menu_list, 0) : NULL;
size_t list_size = list ? list->size : 0;
if ( (list)
&& (list_size > 0)
&& (list->list[0].type == FILE_TYPE_RPL_ENTRY))
mui->playlist = playlist_get_cached();
}
/* Update navigation bar tabs
* > Note: We do this regardless of whether
* the navigation bar is currently shown.
* Since the visibility may change at any
* point, we must always keep track of the
* current navigation bar status */
materialui_populate_nav_bar(mui, menu_st, label, settings);
/* Update list view/thumbnail parameters */
materialui_update_list_view(mui, menu_st, settings);
/* Reset touch feedback parameters
* (i.e. there should be no leftover highlight
* animations when switching to a new list) */
mui->touch_feedback_selection = 0;
mui->touch_feedback_alpha = 0.0f;
mui->flags &= ~MUI_FLAG_TOUCH_FEEDBACK_UPDATE_SELECTION;
/* Initialise menu transition animation */
materialui_init_transition_animation(mui, settings);
/* Ensure that fullscreen thumbnail view
* is disabled */
materialui_hide_fullscreen_thumbnails(mui, false);
/* Reset 'menu stack flushed' state */
mui->flags &= ~MUI_FLAG_MENU_STACK_FLUSHED;
/* At this point, the first and last on screen
* entry indices are set based on the *previous*
* menu list. The new updated (correct) values
* cannot be determined until the next call of
* materialui_render(). Normally this isn't an
* issue, but we have an annoying edge case:
* if the menu scale (or anything else that
* affects layout) changes in-between a call
* of materialui_populate_entries() and a call
* of materialui_render(), we can end up auto
* selecting an on screen entry using the old
* (wrong) first and last entry indices. A
* simple fix (workaround) for this is to just
* reset the first and last entry indices to zero
* whenever materialui_populate_entries() is called
* > ADDENDUM: If 'prevent populate' is currently
* set, then we are to assume that this is the
* same menu list as the previous populate_entries()
* invocation. In this very specific case we must
* not reset the first and last entry indices,
* since this may in fact correspond to an option
* value toggle that simultaneously refreshes the
* existing menu list *and* causes a layout change
* (i.e. if we *did* reset the entry indices, the
* selection pointer would incorrectly 'jump' from
* the current selection to the top of the list) */
if ((menu_st->flags & MENU_ST_FLAG_PREVENT_POPULATE) > 0)
menu_st->flags &= ~MENU_ST_FLAG_PREVENT_POPULATE;
else
{
mui->first_onscreen_entry = 0;
mui->last_onscreen_entry = 0;
}
/* Note: mui->scroll_y position needs to be set here,
* but we can't do this until materialui_compute_entries_box()
* has been called. We therefore delegate it until MUI_FLAG_NEED_COMPUTE
* is acted upon */
mui->flags |= MUI_FLAG_NEED_COMPUTE;
}
/* Context reset is called on launch or when a core is launched */
static void materialui_context_reset(void *data, bool is_threaded)
{
materialui_handle_t *mui = (materialui_handle_t*)data;
settings_t *settings = config_get_ptr();
const char *path_menu_wallpaper = settings ? settings->paths.path_menu_wallpaper : NULL;
gfx_display_t *p_disp = disp_get_ptr();
struct menu_state *menu_st = menu_state_get_ptr();
if (!mui)
return;
materialui_layout(mui, menu_st, p_disp, settings, is_threaded);
materialui_context_bg_destroy(mui);
gfx_display_deinit_white_texture();
gfx_display_init_white_texture();
materialui_context_reset_textures(mui);
if (mui->textures.playlist.size >= 1)
materialui_context_reset_playlist_icons(mui);
menu_screensaver_context_destroy(mui->screensaver);
if (path_is_valid(path_menu_wallpaper))
task_push_image_load(path_menu_wallpaper,
video_driver_supports_rgba(), 0,
menu_display_handle_wallpaper_upload, NULL);
video_driver_monitor_reset();
}
static int materialui_environ(enum menu_environ_cb type,
void *data, void *userdata)
{
materialui_handle_t *mui = (materialui_handle_t*)userdata;
if (!mui)
return -1;
switch (type)
{
case MENU_ENVIRON_ENABLE_MOUSE_CURSOR:
mui->flags |= MUI_FLAG_SHOW_MOUSE;
break;
case MENU_ENVIRON_DISABLE_MOUSE_CURSOR:
mui->flags &= ~MUI_FLAG_SHOW_MOUSE;
break;
case MENU_ENVIRON_RESET_HORIZONTAL_LIST:
{
settings_t *settings = config_get_ptr();
struct menu_state *menu_st = menu_state_get_ptr();
/* Reset playlist icon list */
materialui_context_destroy_playlist_icons(mui);
materialui_refresh_playlist_icon_list(mui,
settings->paths.directory_playlist,
settings->bools.menu_materialui_icons_enable,
settings->bools.menu_materialui_playlist_icons_enable);
if (mui->textures.playlist.size >= 1)
materialui_context_reset_playlist_icons(mui);
/* If we are currently viewing the playlists tab,
* the menu must be refreshed (since icon indices
* may have changed) */
if (mui->flags & MUI_FLAG_IS_PLAYLIST_TAB)
menu_st->flags |= MENU_ST_FLAG_PREVENT_POPULATE
| MENU_ST_FLAG_ENTRIES_NEED_REFRESH;
}
break;
case MENU_ENVIRON_ENABLE_SCREENSAVER:
mui->flags |= MUI_FLAG_SHOW_SCREENSAVER;
break;
case MENU_ENVIRON_DISABLE_SCREENSAVER:
mui->flags &= ~MUI_FLAG_SHOW_SCREENSAVER;
break;
default:
return -1;
}
return 0;
}
/* Called before we push the new list after:
* - Clicking a menu-type tab on the navigation bar
* - Using left/right to navigate between top level menus */
static bool materialui_preswitch_tabs(
materialui_handle_t *mui, materialui_nav_bar_menu_tab_t *target_tab)
{
size_t stack_size = 0;
file_list_t *menu_stack = NULL;
bool stack_flushed = false;
struct menu_state *menu_st = menu_state_get_ptr();
menu_list_t *menu_list = menu_st->entries.list;
/* Pressing a navigation menu tab always returns us to
* one of the top level menus. There are two ways to
* implement this:
* 1) Push a new menu list
* 2) Reset the current menu stack, then switch
* to new menu
* Option 1 seems like a good idea, since it means the
* user's last menu position is remembered (so a back
* action still works as expected after switching to the
* new top level menu) - but the issue here is that the
* menu stack can easily balloon to 'infinite' size,
* which we simply cannot allow.
* So we choose option 2 instead.
* Thus, if the current menu stack size is greater than
* 1, flush it all away...
* Note: As far as I can tell, this if functionally
* identical to just triggering multiple 'back' actions,
* and so should be 'safe' */
if (materialui_list_get_size(mui, MENU_LIST_PLAIN) > 1)
{
stack_flushed = true;
menu_entries_flush_stack(msg_hash_to_str(MENU_ENUM_LABEL_MAIN_MENU), 0);
/* Clear this, just in case... */
filebrowser_clear_type();
}
/* Get current stack
* (stack size should be zero here, but account
* for unknown errors) */
menu_stack = MENU_LIST_GET(menu_list, 0);
stack_size = menu_stack->size;
/* Sanity check
* Note: if this fails, then 'stack flushed'
* status is irrelevant... */
if (stack_size < 1)
return false;
/* Delete existing label */
if (menu_stack->list[stack_size - 1].label)
free(menu_stack->list[stack_size - 1].label);
menu_stack->list[stack_size - 1].label = NULL;
/* Assign new label/type */
switch (target_tab->type)
{
case MUI_NAV_BAR_MENU_TAB_PLAYLISTS:
menu_stack->list[stack_size - 1].label =
strdup(msg_hash_to_str(MENU_ENUM_LABEL_PLAYLISTS_TAB));
menu_stack->list[stack_size - 1].type =
MENU_PLAYLISTS_TAB;
break;
case MUI_NAV_BAR_MENU_TAB_SETTINGS:
menu_stack->list[stack_size - 1].label =
strdup(msg_hash_to_str(MENU_ENUM_LABEL_SETTINGS_TAB));
menu_stack->list[stack_size - 1].type =
MENU_SETTINGS;
break;
case MUI_NAV_BAR_MENU_TAB_MAIN:
default:
menu_stack->list[stack_size - 1].label =
strdup(msg_hash_to_str(MENU_ENUM_LABEL_MAIN_MENU));
menu_stack->list[stack_size - 1].type =
MENU_SETTINGS;
break;
}
return stack_flushed;
}
/* Navigates to a top level menu tab
* > If tab != NULL, switches directly to tab
* > If tab == NULL, this is a left/right navigation
* event - in this case, 'action' is used to determine
* target tab */
static int materialui_switch_tabs(
materialui_handle_t *mui, materialui_nav_bar_menu_tab_t *tab,
enum menu_action action)
{
materialui_nav_bar_menu_tab_t *target_tab = tab;
/* Reset status parameters to default values
* > Saves checks later */
mui->nav_bar.menu_navigation_wrapped = false;
mui->flags &= ~MUI_FLAG_MENU_STACK_FLUSHED;
/* If target tab is NULL, interpret menu action */
if (!target_tab)
{
int target_tab_index = 0;
switch (action)
{
case MENU_ACTION_LEFT:
{
target_tab_index = (int)mui->nav_bar.active_menu_tab_index - 1;
if (target_tab_index < 0)
{
target_tab_index = (int)mui->nav_bar.num_menu_tabs - 1;
mui->nav_bar.menu_navigation_wrapped = true;
}
}
break;
case MENU_ACTION_RIGHT:
{
target_tab_index = (int)mui->nav_bar.active_menu_tab_index + 1;
if (target_tab_index >= (int)mui->nav_bar.num_menu_tabs)
{
target_tab_index = 0;
mui->nav_bar.menu_navigation_wrapped = true;
}
}
break;
default:
/* Error condition */
return -1;
}
target_tab = &mui->nav_bar.menu_tabs[target_tab_index];
}
/* Cannot switch to a tab that is already active */
if (!target_tab->active)
{
struct menu_state *menu_st = menu_state_get_ptr();
menu_list_t *menu_list = menu_st->entries.list;
file_list_t *selection_buf = menu_list ? MENU_LIST_GET_SELECTION(menu_list, 0) : NULL;
bool stack_flushed = false;
int ret = 0;
/* Sanity check */
if (!selection_buf)
return -1;
/* Perform pre-switch operations */
stack_flushed = materialui_preswitch_tabs(mui, target_tab);
/* Perform switch */
ret = menu_driver_deferred_push_content_list(
selection_buf);
/* Note: If materialui_preswitch_tabs() flushes
* the stack, then both materialui_preswitch_tabs()
* AND action_content_list_switch() will cause the
* menu to refresh
* > For animation purposes, we therefore cannot
* register MUI_FLAG_MENU_STACK_FLUSHED status until
* AFTER action_content_list_switch() has been
* called */
if (stack_flushed)
mui->flags |= MUI_FLAG_MENU_STACK_FLUSHED;
else
mui->flags &= ~MUI_FLAG_MENU_STACK_FLUSHED;
return ret;
}
return 0;
}
/* If viewing a playlist with thumbnails enabled,
* cycles current thumbnail view mode */
static void materialui_switch_list_view(materialui_handle_t *mui,
struct menu_state *menu_st,
settings_t *settings)
{
bool secondary_thumbnail_enabled_prev = mui->flags &
MUI_FLAG_SECONDARY_THUMBNAIL_ENABLED;
/* Only enable view switching if we are currently viewing
* a playlist with thumbnails enabled */
if ( (mui->list_view_type == MUI_LIST_VIEW_DEFAULT)
|| (!(mui->flags & MUI_FLAG_PRIMARY_THUMBNAIL_AVAILABLE)))
return;
/* If currently selected item is off screen, then
* changing the view mode will throw the user to
* an unexpected off screen location...
* To prevent this, must immediately select the
* 'middle' on screen entry */
materialui_auto_select_onscreen_entry(mui, MUI_ONSCREEN_ENTRY_CENTRE);
/* Update setting based upon current display orientation */
if (mui->flags & MUI_FLAG_IS_PORTRAIT)
{
configuration_set_uint(
settings,
settings->uints.menu_materialui_thumbnail_view_portrait,
settings->uints.menu_materialui_thumbnail_view_portrait + 1);
if (settings->uints.menu_materialui_thumbnail_view_portrait >=
MATERIALUI_THUMBNAIL_VIEW_PORTRAIT_LAST)
configuration_set_uint(settings,
settings->uints.menu_materialui_thumbnail_view_portrait, 0);
}
else
{
configuration_set_uint(settings,
settings->uints.menu_materialui_thumbnail_view_landscape,
settings->uints.menu_materialui_thumbnail_view_landscape + 1);
if (settings->uints.menu_materialui_thumbnail_view_landscape >=
MATERIALUI_THUMBNAIL_VIEW_LANDSCAPE_LAST)
configuration_set_uint(settings,
settings->uints.menu_materialui_thumbnail_view_landscape, 0);
}
/* Update list view parameters */
materialui_update_list_view(mui, menu_st, settings);
/* If the new list view does not have thumbnails
* enabled, or last view had dual thumbnails and
* current does not, reset all existing thumbnails
* (this would happen automatically at the next
* menu level change - or destroy context, etc.
* - but it's cleanest to do it here) */
if ( (mui->list_view_type == MUI_LIST_VIEW_DEFAULT)
|| (mui->list_view_type == MUI_LIST_VIEW_PLAYLIST)
|| ((secondary_thumbnail_enabled_prev)
&& (!(mui->flags & MUI_FLAG_SECONDARY_THUMBNAIL_ENABLED))))
materialui_reset_thumbnails();
/* We want to 'fade in' when switching views, so
* trigger normal transition animation */
materialui_init_transition_animation(mui, settings);
mui->flags |= MUI_FLAG_NEED_COMPUTE;
}
/* Material UI requires special handling of certain
* menu input functions, due to the fact that navigation
* controls are relative to the currently selected item,
* but with Material UI it is common for the currently
* selected item to be off screen (so normal up/down/left/
* right input can send the user to unexpected menu
* locations).
* This function pre-processes a menu action, performing
* internal navigation adjustments.
* The returned menu action will in most cases be the same
* as the provided function argument, but may be
* MENU_ACTION_NOOP if the current selection position
* requires input to be inhibited */
static enum menu_action materialui_parse_menu_entry_action(
materialui_handle_t *mui, enum menu_action action)
{
enum menu_action new_action = action;
struct menu_state *menu_st = menu_state_get_ptr();
/* If fullscreen thumbnail view is active, any
* valid menu action will disable it... */
if (mui->flags & MUI_FLAG_SHOW_FULLSCREEN_THUMBNAILS)
{
if (action != MENU_ACTION_NOOP)
{
materialui_hide_fullscreen_thumbnails(mui, true);
/* ...and any action other than Select/OK
* is ignored
* > We allow pass-through of Select/OK since
* users may want to run content directly
* after viewing fullscreen thumbnails (i.e.
* the large images may pique their interest),
* and having to press RetroPad A or the Return
* key twice is navigationally confusing
* > Note that we can only do this for non-pointer
* input, though (when using a mouse/touchscreen,
* there just aren't enough distinct inputs types
* to single out a rational Select/OK action
* when fullscreen thumbnails are shown) */
if ( (action != MENU_ACTION_SELECT)
&& (action != MENU_ACTION_OK))
return MENU_ACTION_NOOP;
}
}
/* Scan user inputs */
switch (action)
{
case MENU_ACTION_UP:
case MENU_ACTION_DOWN:
/* Navigate up/down
* > If current selection is off screen,
* auto select 'middle' item */
materialui_auto_select_onscreen_entry(mui, MUI_ONSCREEN_ENTRY_CENTRE);
break;
case MENU_ACTION_LEFT:
case MENU_ACTION_RIGHT:
/* Navigate left/right
* > If this is a top level menu *and* the navigation
* bar is shown, left/right is used to switch tabs */
if ((mui->nav_bar.location != MUI_NAV_BAR_LOCATION_HIDDEN) &&
(materialui_list_get_size(mui, MENU_LIST_PLAIN) == 1))
{
retro_time_t current_time = menu_driver_get_current_time();
/* Determine whether in put repeat is
* currently active
* > This is always true when scroll
* acceleration is greater than zero */
size_t scroll_accel = menu_st->scroll.acceleration;
#ifdef HAVE_AUDIOMIXER
if ((current_time - mui->last_tab_switch_time) >= MUI_TAB_SWITCH_REPEAT_DELAY ||
scroll_accel <= 0)
audio_driver_mixer_play_scroll_sound(action == MENU_ACTION_RIGHT);
#endif
if (scroll_accel > 0)
{
/* Ignore input action if tab switch period
* is less than defined limit */
if ((current_time - mui->last_tab_switch_time) <
MUI_TAB_SWITCH_REPEAT_DELAY)
{
new_action = MENU_ACTION_NOOP;
break;
}
}
mui->last_tab_switch_time = current_time;
/* Perform tab switch */
materialui_switch_tabs(mui, NULL, action);
new_action = MENU_ACTION_ACCESSIBILITY_SPEAK_TITLE_LABEL;
}
else
{
/* If this is a playlist, file list or drop down
* list, left/right are used for fast navigation
* > If current selection is off screen, auto select
* 'middle' item */
if ( (mui->flags & MUI_FLAG_IS_PLAYLIST)
|| (mui->flags & MUI_FLAG_IS_FILE_LIST)
|| (mui->flags & MUI_FLAG_IS_DROPDOWN_LIST))
materialui_auto_select_onscreen_entry(mui, MUI_ONSCREEN_ENTRY_CENTRE);
else
{
struct menu_state *menu_st = menu_state_get_ptr();
size_t selection = menu_st->selection_ptr;
/* In all other cases, if current selection is off
* screen, have to disable input - otherwise user can
* inadvertently change the value of settings they
* cannot see... */
if (!materialui_entry_onscreen(mui, selection))
new_action = MENU_ACTION_NOOP;
}
}
break;
case MENU_ACTION_SCROLL_UP:
/* Descend alphabet (Z towards A)
* > If this is the playlists tab, an alphabet
* search is highly ineffective - instead,
* interpret this as a 'left' scroll action */
if (mui->flags & MUI_FLAG_IS_PLAYLIST_TAB)
{
materialui_auto_select_onscreen_entry(mui, MUI_ONSCREEN_ENTRY_CENTRE);
new_action = MENU_ACTION_LEFT;
}
/* > ...otherwise, if current selection is off
* screen, auto select *last* item */
else
materialui_auto_select_onscreen_entry(mui, MUI_ONSCREEN_ENTRY_LAST);
break;
case MENU_ACTION_SCROLL_DOWN:
/* Ascend alphabet (A towards Z)
* > If this is the playlists tab, an alphabet
* search is highly ineffective - instead,
* interpret this as a 'right' scroll action */
if (mui->flags & MUI_FLAG_IS_PLAYLIST_TAB)
{
materialui_auto_select_onscreen_entry(mui, MUI_ONSCREEN_ENTRY_CENTRE);
new_action = MENU_ACTION_RIGHT;
}
/* > ...otherwise, if current selection is off
* screen, auto select *first* item */
else
materialui_auto_select_onscreen_entry(mui, MUI_ONSCREEN_ENTRY_FIRST);
break;
case MENU_ACTION_SCAN:
/* - If this is a playlist, 'scan' command is used
* to cycle current thumbnail view
* - If this is not a playlist, perform default
* 'scan' action *if* current selection is
* on screen */
{
struct menu_state *menu_st = menu_state_get_ptr();
size_t selection = menu_st->selection_ptr;
if (mui->flags & MUI_FLAG_IS_PLAYLIST)
{
settings_t *settings = config_get_ptr();
if (settings)
materialui_switch_list_view(mui, menu_st, settings);
new_action = MENU_ACTION_NOOP;
}
else if (!materialui_entry_onscreen(mui, selection))
new_action = MENU_ACTION_NOOP;
}
break;
case MENU_ACTION_START:
/* - If this is a playlist, attempt to show
* fullscreen thumbnail view
* - If this is not a playlist, perform default
* 'start' action *if* current selection is
* on screen */
{
struct menu_state *menu_st = menu_state_get_ptr();
size_t selection = menu_st->selection_ptr;
if (mui->flags & MUI_FLAG_IS_PLAYLIST)
{
materialui_show_fullscreen_thumbnails(mui, menu_st, selection);
new_action = MENU_ACTION_NOOP;
}
else if (!materialui_entry_onscreen(mui, selection))
new_action = MENU_ACTION_NOOP;
}
break;
case MENU_ACTION_INFO:
/* Well here's a fine piece of nonsense...
* > Whenever an 'info' action is performed,
* materialui_list_insert() gets called, which
* in turn causes materialui_compute_entries_box()
* to be called
* > For node sizes to be determined correctly by
* materialui_compute_entries_box(), we need
* complete menu entry sublabel text
* > When viewing a playlist, sublabel text is
* determined by action_bind_sublabel_playlist_entry()
* > action_bind_sublabel_playlist_entry() skips content
* runtime info if the input 'label' argument does not
* correspond to a valid playlist type
* > ...and guess what: when showing an info box, the
* 'label' argument passed to action_bind_sublabel_playlist_entry()
* gets changed to 'info_screen' - which isn't a valid
* playlist type (obviously...)
* The net result is that an info action on a playlist
* entry completely screws up the node dimensions,
* because we end up measuring the height of the wrong
* sublabel text...
* Since playlist entries have no info data anyway, we
* avoid this foolishness by simply disabling the 'info'
* action when viewing playlists...
* In addition, an 'info' action is only valid in general
* if the currently selected entry is on screen */
{
struct menu_state *menu_st = menu_state_get_ptr();
size_t selection = menu_st->selection_ptr;
if ( (mui->flags & MUI_FLAG_IS_PLAYLIST)
|| !materialui_entry_onscreen(mui, selection))
new_action = MENU_ACTION_NOOP;
}
break;
case MENU_ACTION_SELECT:
case MENU_ACTION_OK:
/* Select/OK: Perform action on currently
* selected item
* > This only makes sense if currently
* selected item is on screen. If it
* is off screen, must disable input */
{
struct menu_state *menu_st = menu_state_get_ptr();
size_t selection = menu_st->selection_ptr;
if (!materialui_entry_onscreen(mui, selection))
new_action = MENU_ACTION_NOOP;
}
break;
case MENU_ACTION_CANCEL:
/* If user hides navigation bar via the settings
* tab, pressing cancel (several times) will return
* them to the top level settings menu - but since
* left/right does not switch tabs when the navigation
* bar is hidden, they will get 'stuck' (i.e. cannot
* return to the main menu)
* > We therefore have to handle this special case
* by switching to the main menu tab whenever the
* user instigates a cancel action from any top
* level menu other than main *if* the navigation
* bar is hidden */
if ( (mui->nav_bar.location == MUI_NAV_BAR_LOCATION_HIDDEN)
&& (materialui_list_get_size(mui, MENU_LIST_PLAIN) == 1))
{
size_t i;
size_t main_menu_tab_index = 0;
materialui_nav_bar_menu_tab_t *main_menu_tab = NULL;
/* Find index of main menu tab */
for (i = 0; i < mui->nav_bar.num_menu_tabs; i++)
{
if (mui->nav_bar.menu_tabs[i].type == MUI_NAV_BAR_MENU_TAB_MAIN)
{
main_menu_tab = &mui->nav_bar.menu_tabs[i];
main_menu_tab_index = i;
}
}
/* If current tab is not main, switch to main */
if (main_menu_tab &&
(main_menu_tab_index != mui->nav_bar.active_menu_tab_index))
{
materialui_switch_tabs(mui, main_menu_tab, MENU_ACTION_NOOP);
new_action = MENU_ACTION_NOOP;
}
else if (main_menu_tab_index == mui->nav_bar.active_menu_tab_index)
{
/* Jump to first item on Main Menu */
menu_st->selection_ptr = 0;
materialui_navigation_set(mui, true);
}
}
else if (materialui_list_get_size(mui, MENU_LIST_PLAIN) == 1)
{
/* Jump to first item on current menu */
menu_st->selection_ptr = 0;
materialui_navigation_set(mui, true);
}
break;
default:
/* In all other cases, pass through input
* menu action without intervention */
break;
}
return new_action;
}
/* Menu entry action callback
* > Performs required Material UI menu
* input handling/pre-processing */
static int materialui_menu_entry_action(
void *userdata, menu_entry_t *entry,
size_t i, enum menu_action action)
{
size_t new_selection;
struct menu_state *menu_st = menu_state_get_ptr();
materialui_handle_t *mui = (materialui_handle_t*)userdata;
menu_entry_t *entry_ptr = entry;
size_t selection = i;
/* Process input action */
enum menu_action new_action = materialui_parse_menu_entry_action(
mui, action);
/* NOTE: It would make sense to stop here if the
* resultant action is a NOOP (MENU_ACTION_NOOP),
* but the underlying menu code requires us to call
* generic_menu_entry_action() even in this case.
* If we don't, internal breakage will occur - so
* ignore new_action type, and just continue
* regardless... */
/* Check whether current selection has changed
* (due to automatic on screen entry selection...) */
new_selection = menu_st->selection_ptr;
if (new_selection != selection) /* Changed? */
{
static menu_entry_t new_entry;
/* Selection has changed - must update entry
* pointer (we could probably get away without
* doing this, but it would break the API...) */
MENU_ENTRY_INITIALIZE(new_entry);
new_entry.flags &= ~(MENU_ENTRY_FLAG_PATH_ENABLED
| MENU_ENTRY_FLAG_LABEL_ENABLED
| MENU_ENTRY_FLAG_RICH_LABEL_ENABLED
| MENU_ENTRY_FLAG_VALUE_ENABLED
| MENU_ENTRY_FLAG_SUBLABEL_ENABLED);
menu_entry_get(&new_entry, 0, new_selection, NULL, true);
entry_ptr = &new_entry;
}
/* Call standard generic_menu_entry_action() function */
return generic_menu_entry_action(userdata, entry_ptr, new_selection, new_action);
}
/* A new list has been pushed. We use this callback to customize a few lists for
this menu driver */
static int materialui_list_push(void *data, void *userdata,
menu_displaylist_info_t *info, unsigned type)
{
int ret = -1;
core_info_list_t *list = NULL;
materialui_handle_t *mui = (materialui_handle_t*)userdata;
if (!mui)
return ret;
switch (type)
{
case DISPLAYLIST_LOAD_CONTENT_LIST:
menu_entries_clear(info->list);
menu_entries_append(info->list,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_FAVORITES),
msg_hash_to_str(MENU_ENUM_LABEL_FAVORITES),
MENU_ENUM_LABEL_FAVORITES,
MENU_SETTING_ACTION_FAVORITES_DIR, 0, 0, NULL);
core_info_get_list(&list);
if (list->info_count > 0)
{
menu_entries_append(info->list,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DOWNLOADED_FILE_DETECT_CORE_LIST),
msg_hash_to_str(MENU_ENUM_LABEL_DOWNLOADED_FILE_DETECT_CORE_LIST),
MENU_ENUM_LABEL_DOWNLOADED_FILE_DETECT_CORE_LIST,
MENU_SETTING_ACTION, 0, 0, NULL);
}
if (frontend_driver_parse_drive_list(info->list, true) != 0)
menu_entries_append(info->list, "/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR,
MENU_SETTING_ACTION, 0, 0, NULL);
menu_entries_append(info->list,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_MENU_FILE_BROWSER_SETTINGS),
msg_hash_to_str(MENU_ENUM_LABEL_MENU_FILE_BROWSER_SETTINGS),
MENU_ENUM_LABEL_MENU_FILE_BROWSER_SETTINGS,
MENU_SETTING_ACTION, 0, 0, NULL);
info->flags |= MD_FLAG_NEED_PUSH | MD_FLAG_NEED_REFRESH;
ret = 0;
break;
case DISPLAYLIST_MAIN_MENU:
{
settings_t *settings = config_get_ptr();
uint32_t flags = runloop_get_flags();
/* If navigation bar is hidden, use default
* main menu */
if (mui->nav_bar.location == MUI_NAV_BAR_LOCATION_HIDDEN)
return ret;
menu_entries_clear(info->list);
if (flags & RUNLOOP_FLAG_CORE_RUNNING)
{
if (!retroarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL))
{
MENU_DISPLAYLIST_PARSE_SETTINGS_ENUM(
info->list,
MENU_ENUM_LABEL_CONTENT_SETTINGS,
PARSE_ACTION,
false);
}
}
else
{
rarch_system_info_t *sys_info = &runloop_state_get_ptr()->system;
if (sys_info && sys_info->load_no_content)
{
MENU_DISPLAYLIST_PARSE_SETTINGS_ENUM(
info->list,
MENU_ENUM_LABEL_START_CORE,
PARSE_ACTION,
false);
}
#ifndef HAVE_DYNAMIC
if (frontend_driver_has_fork())
#endif
{
if (settings->bools.menu_show_load_core)
{
MENU_DISPLAYLIST_PARSE_SETTINGS_ENUM(
info->list,
MENU_ENUM_LABEL_CORE_LIST,
PARSE_ACTION,
false);
}
}
}
if (settings->bools.menu_show_load_content)
{
MENU_DISPLAYLIST_PARSE_SETTINGS_ENUM(
info->list,
MENU_ENUM_LABEL_LOAD_CONTENT_LIST,
PARSE_ACTION,
false);
if (menu_displaylist_has_subsystems())
{
MENU_DISPLAYLIST_PARSE_SETTINGS_ENUM(
info->list,
MENU_ENUM_LABEL_SUBSYSTEM_SETTINGS,
PARSE_ACTION,
false);
}
}
if (settings->bools.menu_content_show_history)
{
MENU_DISPLAYLIST_PARSE_SETTINGS_ENUM(
info->list,
MENU_ENUM_LABEL_LOAD_CONTENT_HISTORY,
PARSE_ACTION,
false);
}
if (settings->bools.menu_show_load_disc)
{
MENU_DISPLAYLIST_PARSE_SETTINGS_ENUM(
info->list,
MENU_ENUM_LABEL_LOAD_DISC,
PARSE_ACTION,
false);
}
if (settings->bools.menu_show_dump_disc)
{
MENU_DISPLAYLIST_PARSE_SETTINGS_ENUM(
info->list,
MENU_ENUM_LABEL_DUMP_DISC,
PARSE_ACTION,
false);
}
#ifdef HAVE_LAKKA
if (settings->bools.menu_show_eject_disc)
{
MENU_DISPLAYLIST_PARSE_SETTINGS_ENUM(
info->list,
MENU_ENUM_LABEL_EJECT_DISC,
PARSE_ACTION,
false);
}
#endif
#if defined(HAVE_NETWORKING)
#ifdef HAVE_LAKKA
MENU_DISPLAYLIST_PARSE_SETTINGS_ENUM(
info->list,
MENU_ENUM_LABEL_UPDATE_LAKKA,
PARSE_ACTION,
false);
#else
#ifdef HAVE_ONLINE_UPDATER
if (settings->bools.menu_show_online_updater)
{
MENU_DISPLAYLIST_PARSE_SETTINGS_ENUM(
info->list,
MENU_ENUM_LABEL_ONLINE_UPDATER,
PARSE_ACTION,
false);
}
#endif
#endif
#ifdef HAVE_MIST
if (settings->bools.menu_show_core_manager_steam)
{
MENU_DISPLAYLIST_PARSE_SETTINGS_ENUM(
info->list,
MENU_ENUM_LABEL_CORE_MANAGER_STEAM_LIST,
PARSE_ACTION,
false);
}
#endif
if (settings->uints.menu_content_show_add_entry ==
MENU_ADD_CONTENT_ENTRY_DISPLAY_MAIN_TAB)
{
MENU_DISPLAYLIST_PARSE_SETTINGS_ENUM(
info->list,
MENU_ENUM_LABEL_ADD_CONTENT_LIST,
PARSE_ACTION,
false);
}
if (settings->bools.menu_content_show_netplay)
{
MENU_DISPLAYLIST_PARSE_SETTINGS_ENUM(
info->list,
MENU_ENUM_LABEL_NETPLAY,
PARSE_ACTION,
false);
}
#endif
if (settings->bools.menu_show_information)
{
MENU_DISPLAYLIST_PARSE_SETTINGS_ENUM(
info->list,
MENU_ENUM_LABEL_INFORMATION_LIST,
PARSE_ACTION,
false);
}
if (settings->bools.menu_show_configurations)
{
MENU_DISPLAYLIST_PARSE_SETTINGS_ENUM(
info->list,
MENU_ENUM_LABEL_CONFIGURATIONS_LIST,
PARSE_ACTION,
false);
}
#if !defined(IOS)
if (settings->bools.menu_show_restart_retroarch)
{
MENU_DISPLAYLIST_PARSE_SETTINGS_ENUM(
info->list,
MENU_ENUM_LABEL_RESTART_RETROARCH,
PARSE_ACTION,
false);
}
MENU_DISPLAYLIST_PARSE_SETTINGS_ENUM(
info->list,
MENU_ENUM_LABEL_QUIT_RETROARCH,
PARSE_ACTION,
false);
#endif
#if defined(HAVE_LAKKA)
if (settings->bools.menu_show_reboot)
{
MENU_DISPLAYLIST_PARSE_SETTINGS_ENUM(
info->list,
MENU_ENUM_LABEL_REBOOT,
PARSE_ACTION,
false);
}
if (settings->bools.menu_show_shutdown)
{
MENU_DISPLAYLIST_PARSE_SETTINGS_ENUM(
info->list,
MENU_ENUM_LABEL_SHUTDOWN,
PARSE_ACTION,
false);
}
#endif
info->flags |= MD_FLAG_NEED_PUSH;
ret = 0;
}
break;
}
return ret;
}
/* Returns the active tab id */
static size_t materialui_list_get_selection(void *data)
{
materialui_handle_t *mui = (materialui_handle_t*)data;
if (mui)
return mui->nav_bar.active_menu_tab_index;
return 0;
}
/* Pointer down event - used to:
* > Cache the initial pointer x/y position
* > Initialise touch feedback animations
* > Activate scrollbar 'dragging' */
static int materialui_pointer_down(void *userdata,
unsigned x, unsigned y,
unsigned ptr, menu_file_list_cbs_t *cbs,
menu_entry_t *entry, unsigned action)
{
materialui_handle_t *mui = (materialui_handle_t*)userdata;
struct menu_state *menu_st = menu_state_get_ptr();
if (!mui)
return -1;
/* Get initial pointer location and scroll position */
mui->pointer_start_x = x;
mui->pointer_start_y = y;
mui->pointer_start_scroll_y = mui->scroll_y;
/* Initialise touch feedback animation
* > Note: ptr argument is useless here, since it
* has no meaning when handling touch screen input... */
mui->touch_feedback_selection = 0;
mui->touch_feedback_alpha = 0.0f;
mui->flags |= MUI_FLAG_TOUCH_FEEDBACK_UPDATE_SELECTION;
/* Enable scrollbar dragging, if required */
/* > Disable by default (saves checks later) */
mui->scrollbar.dragged = false;
/* > Check if scrollbar is enabled
* (note: dragging is disabled when showing
* fullscreen thumbnails) */
if ( mui->scrollbar.active
&& (!(mui->flags & MUI_FLAG_SHOW_FULLSCREEN_THUMBNAILS)))
{
unsigned width;
unsigned height;
int drag_margin_horz;
int drag_margin_vert;
gfx_display_t *p_disp = disp_get_ptr();
unsigned header_height = p_disp->header_height;
video_driver_get_size(&width, &height);
/* Check whether pointer down event is within
* vertical list region */
if ( (y < header_height)
|| (y > height - mui->nav_bar_layout_height - mui->status_bar.height))
return 0;
/* Determine horizontal width of scrollbar
* 'grab box' */
drag_margin_horz = 2 * (int)mui->margin;
/* > If this is a landscape layout with navigation
* bar on the right, and landscape optimisations
* are disabled (or inhibited due to insufficient
* screen width), need to increase 'grab box' size
* (otherwise the active region is too close to the
* navigation bar) */
if ( (!(mui->flags & MUI_FLAG_IS_PORTRAIT))
&& (mui->flags & MUI_FLAG_LAST_AUTO_ROTATE_NAVBAR))
{
if (mui->landscape_optimization.border_width <= mui->margin)
drag_margin_horz += (int)mui->margin;
else if (mui->landscape_optimization.border_width <= 2 * mui->margin)
drag_margin_horz += (int)((2 * mui->margin) - mui->landscape_optimization.entry_margin);
}
/* Check whether pointer X position is within
* scrollbar 'grab box' */
if ( ((int)x < mui->scrollbar.x - drag_margin_horz)
|| ((int)x > mui->scrollbar.x + (int)mui->scrollbar.width))
return 0;
/* Determine vertical height of scrollbar
* 'grab box' */
drag_margin_vert = 2 * (int)mui->margin;
/* > If scrollbar is very short, increase 'grab
* box' size */
if (mui->scrollbar.height < mui->margin)
drag_margin_vert += (int)(mui->margin - mui->scrollbar.height);
/* Check whether pointer Y position is within
* scrollbar 'grab box' */
if ( ((int)y < mui->scrollbar.y - drag_margin_vert)
|| ((int)y > mui->scrollbar.y + (int)mui->scrollbar.height + drag_margin_vert))
return 0;
/* User has 'selected' scrollbar */
/* > Kill any existing scroll animation
* and reset scroll acceleration */
materialui_kill_scroll_animation(mui, menu_st);
/* > Enable dragging */
mui->scrollbar.dragged = true;
/* Increase thumbnail stream delay
* (prevents overloading the system with
* hundreds of image requests...) */
gfx_thumbnail_set_stream_delay(MUI_THUMBNAIL_STREAM_DELAY_SCROLLBAR_DRAG);
}
return 0;
}
static int materialui_pointer_up_swipe_horz_plain_list(
materialui_handle_t *mui, menu_entry_t *entry,
unsigned height, unsigned header_height, unsigned y,
size_t selection, bool scroll_up)
{
/* A swipe in the top half of the screen ascends/
* descends the alphabet */
if (y < (height >> 1))
return materialui_menu_entry_action(
mui, entry, selection,
scroll_up ? MENU_ACTION_SCROLL_UP : MENU_ACTION_SCROLL_DOWN);
/* A swipe in the bottom half of the screen scrolls
* by 10% of the list size or one 'page', whichever
* is largest */
{
float content_height_fraction = mui->content_height * 0.1f;
float display_height = (int)height - (int)header_height -
(int)mui->nav_bar_layout_height - (int)mui->status_bar.height;
float scroll_offset = (display_height > content_height_fraction) ?
display_height : content_height_fraction;
materialui_animate_scroll(
mui,
mui->scroll_y + (scroll_up ? (scroll_offset * -1.0f) : scroll_offset),
MUI_ANIM_DURATION_SCROLL);
}
return 0;
}
static int materialui_pointer_up_swipe_horz_default(
materialui_handle_t *mui, menu_entry_t *entry,
unsigned ptr, size_t selection, size_t entries_end, enum menu_action action)
{
if ((ptr < entries_end) && (ptr == selection))
{
struct menu_state *menu_st = menu_state_get_ptr();
size_t new_selection = menu_st->selection_ptr;
int ret = materialui_menu_entry_action(
mui, entry, selection, action);
/* If we are changing a settings value, want to scroll
* back to the 'pointer down' position. In all other cases
* we do not. An entry is of the 'settings' type if:
* - Selection pointer remains the same after MENU_ACTION event
* - Entry value type is:
* > MUI_ENTRY_VALUE_TEXT
* > MUI_ENTRY_VALUE_SWITCH_ON
* > MUI_ENTRY_VALUE_SWITCH_OFF
* Note: cannot use input (argument) entry, since this
* will always have a blank value component */
if (selection == new_selection)
{
menu_entry_t last_entry;
const char *entry_value = NULL;
unsigned entry_type = 0;
enum msg_file_type entry_file_type = FILE_TYPE_NONE;
enum materialui_entry_value_type entry_value_type = MUI_ENTRY_VALUE_NONE;
/* Get entry */
MENU_ENTRY_INITIALIZE(last_entry);
last_entry.flags |= MENU_ENTRY_FLAG_VALUE_ENABLED;
menu_entry_get(&last_entry, 0, selection, NULL, true);
/* Parse entry */
if (last_entry.enum_idx == MENU_ENUM_LABEL_CHEEVOS_PASSWORD)
entry_value = last_entry.password_value;
else
entry_value = last_entry.value;
entry_type = last_entry.type;
entry_file_type = msg_hash_to_file_type(
msg_hash_calculate(entry_value));
entry_value_type = materialui_get_entry_value_type(
mui, entry_value, last_entry.flags & MENU_ENTRY_FLAG_CHECKED,
entry_type, entry_file_type, entry->setting_type);
/* If entry has a 'settings' type, reset scroll position */
if ( (entry_value_type == MUI_ENTRY_VALUE_TEXT)
|| (entry_value_type == MUI_ENTRY_VALUE_SWITCH_ON)
|| (entry_value_type == MUI_ENTRY_VALUE_SWITCH_OFF))
materialui_animate_scroll(
mui,
mui->pointer_start_scroll_y,
MUI_ANIM_DURATION_SCROLL_RESET);
}
return ret;
}
return 0;
}
static int materialui_pointer_up_nav_bar(
materialui_handle_t *mui,
unsigned x, unsigned y, unsigned width, unsigned height, size_t selection,
menu_file_list_cbs_t *cbs, menu_entry_t *entry, unsigned action)
{
unsigned tab_index;
size_t num_tabs = mui->nav_bar.num_menu_tabs + MUI_NAV_BAR_NUM_ACTION_TABS;
/* If navigation bar is hidden, do nothing */
if (mui->nav_bar.location == MUI_NAV_BAR_LOCATION_HIDDEN)
return 0;
/* Determine tab 'index' - integer corresponding
* to physical location on screen */
if (mui->nav_bar.location == MUI_NAV_BAR_LOCATION_RIGHT)
tab_index = y / (height / num_tabs);
else
tab_index = x / (width / num_tabs);
/* Check if this is an action tab */
if ((tab_index == 0) || (tab_index >= num_tabs - 1))
{
materialui_nav_bar_action_tab_t *target_tab = NULL;
if (mui->nav_bar.location == MUI_NAV_BAR_LOCATION_RIGHT)
target_tab = (tab_index == 0) ?
&mui->nav_bar.resume_tab : &mui->nav_bar.back_tab;
else
target_tab = (tab_index == 0) ?
&mui->nav_bar.back_tab : &mui->nav_bar.resume_tab;
switch (target_tab->type)
{
case MUI_NAV_BAR_ACTION_TAB_BACK:
if (target_tab->enabled)
return materialui_menu_entry_action(mui, entry, selection, MENU_ACTION_CANCEL);
break;
case MUI_NAV_BAR_ACTION_TAB_RESUME:
if (target_tab->enabled)
return command_event(CMD_EVENT_MENU_TOGGLE, NULL) ? 0 : -1;
break;
default:
break;
}
}
/* Tab is a menu tab */
else
return materialui_switch_tabs(
mui, &mui->nav_bar.menu_tabs[tab_index - 1], MENU_ACTION_NOOP);
return 0;
}
/* Pointer up event */
static int materialui_pointer_up(void *userdata,
unsigned x, unsigned y, unsigned ptr,
enum menu_input_pointer_gesture gesture,
menu_file_list_cbs_t *cbs,
menu_entry_t *entry, unsigned action)
{
unsigned width;
unsigned height;
gfx_display_t *p_disp = disp_get_ptr();
unsigned header_height = p_disp->header_height;
struct menu_state *menu_st = menu_state_get_ptr();
menu_input_t *menu_input = &menu_st->input_state;
size_t selection = menu_st->selection_ptr;
menu_list_t *menu_list = menu_st->entries.list;
size_t entries_end = menu_list ? MENU_LIST_GET_SELECTION(menu_list, 0)->size : 0;
materialui_handle_t *mui = (materialui_handle_t*)userdata;
if (!mui)
return -1;
/* All input is ignored if user was previously
* dragging the scrollbar */
if (mui->scrollbar.dragged)
{
/* Must reset scroll acceleration, otherwise
* list will continue to 'drift' in drag direction */
menu_input->pointer.y_accel = 0.0f;
/* Reset thumbnail stream delay */
gfx_thumbnail_set_stream_delay(mui->thumbnail_stream_delay);
mui->scrollbar.dragged = false;
return 0;
}
/* If fullscreen thumbnail view is enabled,
* all input will disable it and otherwise
* be ignored */
if (mui->flags & MUI_FLAG_SHOW_FULLSCREEN_THUMBNAILS)
{
/* Must reset scroll acceleration, in case
* user performed a swipe (don't want menu
* list to 'drift' after hiding fullscreen
* thumbnails...) */
menu_input->pointer.y_accel = 0.0f;
materialui_hide_fullscreen_thumbnails(mui, true);
return 0;
}
video_driver_get_size(&width, &height);
switch (gesture)
{
case MENU_INPUT_GESTURE_TAP:
case MENU_INPUT_GESTURE_SHORT_PRESS:
{
/* Tap/press navigation bar: perform tab-specific action */
if ( (y > height - mui->nav_bar_layout_height)
|| (x > width - mui->nav_bar_layout_width))
return materialui_pointer_up_nav_bar(
mui, x, y, width, height, selection, cbs, entry, action);
/* Tap/press header: Menu back/cancel, or search/switch view */
else if (y < header_height)
{
/* If this is a playlist, file list or core
* updater list, enable search functionality */
if ( (mui->flags & MUI_FLAG_IS_PLAYLIST)
|| (mui->flags & MUI_FLAG_IS_FILE_LIST)
|| (mui->flags & MUI_FLAG_IS_CORE_UPDATER_LIST))
{
bool switch_view_enabled =
(mui->flags & MUI_FLAG_IS_PLAYLIST)
&& (mui->flags & MUI_FLAG_PRIMARY_THUMBNAIL_AVAILABLE);
/* Note: We add a little extra padding to minimise
* the risk of accidentally triggering a cancel */
unsigned back_x_threshold =
width -
((switch_view_enabled ? 3 : 2) * mui->icon_size) -
mui->nav_bar_layout_width;
/* Check if user has touched search icon */
if (x > width - mui->icon_size - mui->nav_bar_layout_width)
return menu_input_dialog_start_search() ? 0 : -1;
/* Check if user has touched switch view icon */
else if (switch_view_enabled &&
x > width - (2 * mui->icon_size) - mui->nav_bar_layout_width)
{
settings_t *settings = config_get_ptr();
if (settings)
materialui_switch_list_view(mui, menu_st, settings);
return 0;
}
/* Fall back to normal cancel action */
else if (x <= back_x_threshold)
return materialui_menu_entry_action(mui, entry, selection, MENU_ACTION_CANCEL);
}
/* If this is not a playlist or file list, a tap/press
* anywhere on the header triggers a MENU_ACTION_CANCEL
* action */
else
return materialui_menu_entry_action(mui, entry, selection, MENU_ACTION_CANCEL);
}
/* Tap/press menu item: Activate and/or select item */
else if ((y < height - mui->nav_bar_layout_height - mui->status_bar.height) &&
(ptr < entries_end) &&
(x > mui->landscape_optimization.border_width) &&
(x < width - mui->landscape_optimization.border_width - mui->nav_bar_layout_width))
{
int entry_x;
int entry_y;
struct menu_state *menu_st = menu_state_get_ptr();
menu_list_t *menu_list = menu_st->entries.list;
file_list_t *list = NULL;
materialui_node_t *node = NULL;
/* Special case: If we are currently viewing
* a 'desktop'-layout playlist, pressing the
* sidebar toggles fullscreen thumbnails */
if ((mui->list_view_type == MUI_LIST_VIEW_PLAYLIST_THUMB_DESKTOP) &&
(x < mui->landscape_optimization.border_width + mui->thumbnail_width_max + (mui->margin * 2)))
{
materialui_show_fullscreen_thumbnails(mui, menu_st, selection);
break;
}
/* Get node (entry) associated with current
* pointer item */
list = menu_list ? MENU_LIST_GET_SELECTION(menu_list, 0) : NULL;
if (!list)
break;
if (!(node = (materialui_node_t*)list->list[ptr].userdata))
break;
/* Get pointer item x/y position */
entry_x = (int)node->x;
entry_y = (int)((float)header_height - mui->scroll_y + node->y);
/* Check if pointer location is within the
* bounds of the pointer item */
if ( ((int)x < entry_x)
|| ((int)x > (entry_x + node->entry_width))
|| ((int)y < entry_y)
|| ((int)y > (entry_y + node->entry_height)))
break;
/* Pointer input is valid - perform action */
if (gesture == MENU_INPUT_GESTURE_TAP)
{
/* A 'tap' always produces a menu action */
/* If current 'pointer' item is not active,
* activate it immediately */
if (ptr != selection)
menu_st->selection_ptr = ptr;
/* Perform a MENU_ACTION_SELECT on currently
* active item
* > Note that we still use 'selection'
* (i.e. old selection value) here. This
* ensures that materialui_menu_entry_action()
* registers any change due to the above automatic
* 'pointer item' activation, and thus operates
* on the correct target entry */
return materialui_menu_entry_action(mui, entry, selection, MENU_ACTION_SELECT);
}
/* A 'short' press is used only to activate (highlight)
* an item - it does not invoke a MENU_ACTION_SELECT
* action (this is intended for use in activating a
* settings-type entry, prior to swiping)
* Note: If everything is working correctly, the
* ptr item should already by selected at this stage
* - but menu_navigation_set_selection() just sets a
* variable, so there's no real point in performing
* a (selection != ptr) check here */
menu_st->selection_ptr = ptr;
menu_input->pointer.y_accel = 0.0f;
}
}
break;
case MENU_INPUT_GESTURE_LONG_PRESS:
if ((ptr < entries_end) && (ptr == selection))
{
/* If this is the core updater list, show info
* message box for current entry.
* In all other cases, perform 'reset to default'
* action */
if (mui->flags & MUI_FLAG_IS_CORE_UPDATER_LIST)
return materialui_menu_entry_action(mui, entry, selection, MENU_ACTION_INFO);
return materialui_menu_entry_action(mui, entry, selection, MENU_ACTION_START);
}
break;
case MENU_INPUT_GESTURE_SWIPE_LEFT:
{
/* If we are at the top level and the navigation bar is
* enabled, a swipe should just switch between the three
* main menu screens
* (i.e. we don't care which item is currently selected)
* Note: For intuitive behaviour, a *left* swipe should
* trigger a *right* navigation event */
if ((mui->nav_bar.location != MUI_NAV_BAR_LOCATION_HIDDEN) &&
(materialui_list_get_size(mui, MENU_LIST_PLAIN) == 1))
return materialui_menu_entry_action(mui, entry, selection, MENU_ACTION_RIGHT);
/* If we are displaying a playlist/file list/dropdown list,
* swipes are used for fast navigation */
else if ((mui->flags & MUI_FLAG_IS_PLAYLIST)
|| (mui->flags & MUI_FLAG_IS_FILE_LIST)
|| (mui->flags & MUI_FLAG_IS_DROPDOWN_LIST))
return materialui_pointer_up_swipe_horz_plain_list(
mui, entry, height, header_height, y,
selection, true);
/* If this is the core updater list, swipes are used
* to open the core information menu */
else if (mui->flags & MUI_FLAG_IS_CORE_UPDATER_LIST)
return materialui_menu_entry_action(mui, entry, selection, MENU_ACTION_START);
}
/* In all other cases, just perform a normal 'left'
* navigation event */
return materialui_pointer_up_swipe_horz_default(
mui, entry, ptr, selection, entries_end, MENU_ACTION_LEFT);
case MENU_INPUT_GESTURE_SWIPE_RIGHT:
{
/* If we are at the top level and the navigation bar is
* enabled, a swipe should just switch between the three
* main menu screens
* (i.e. we don't care which item is currently selected)
* Note: For intuitive behaviour, a *left* swipe should
* trigger a *left* navigation event */
if ((mui->nav_bar.location != MUI_NAV_BAR_LOCATION_HIDDEN) &&
(materialui_list_get_size(mui, MENU_LIST_PLAIN) == 1))
return materialui_menu_entry_action(mui, entry, selection, MENU_ACTION_LEFT);
/* If we are displaying a playlist/file list/dropdown list,
* swipes are used for fast navigation */
else if ((mui->flags & MUI_FLAG_IS_PLAYLIST)
|| (mui->flags & MUI_FLAG_IS_FILE_LIST)
|| (mui->flags & MUI_FLAG_IS_DROPDOWN_LIST))
return materialui_pointer_up_swipe_horz_plain_list(
mui, entry, height, header_height, y,
selection, false);
/* If this is the core updater list, swipes are used
* to open the core information menu */
else if (mui->flags & MUI_FLAG_IS_CORE_UPDATER_LIST)
return materialui_menu_entry_action(mui, entry, selection, MENU_ACTION_START);
}
/* In all other cases, just perform a normal 'right'
* navigation event */
return materialui_pointer_up_swipe_horz_default(
mui, entry, ptr, selection, entries_end, MENU_ACTION_RIGHT);
default:
/* Ignore input */
break;
}
return 0;
}
/* The menu system can insert menu entries on the fly.
* It is used in the shaders UI, the wifi UI,
* the netplay lobby, etc.
*
* This function allocates the materialui_node_t
* for the new entry. */
static void materialui_list_insert(
void *userdata,
file_list_t *list,
const char *path,
const char *fullpath,
const char *label,
size_t list_size,
unsigned type)
{
int i = (int)list_size;
materialui_node_t *node = NULL;
settings_t *settings = config_get_ptr();
materialui_handle_t *mui = (materialui_handle_t*)userdata;
bool menu_materialui_icons_enable = settings->bools.menu_materialui_icons_enable;
bool thumbnail_reset = false;
if (!mui || !list)
return;
mui->flags |= MUI_FLAG_NEED_COMPUTE;
node = (materialui_node_t*)list->list[i].userdata;
if (!node)
{
node = (materialui_node_t*)malloc(sizeof(materialui_node_t));
node->icon_type = MUI_ICON_TYPE_NONE;
node->icon_texture_index = 0;
node->entry_width = 0.0f;
node->entry_height = 0.0f;
node->text_height = 0.0f;
node->x = 0.0f;
node->y = 0.0f;
node->thumbnails.primary.status = GFX_THUMBNAIL_STATUS_UNKNOWN;
node->thumbnails.primary.texture = 0;
node->thumbnails.primary.width = 0;
node->thumbnails.primary.height = 0;
node->thumbnails.primary.alpha = 0.0f;
node->thumbnails.primary.delay_timer = 0.0f;
node->thumbnails.primary.flags &= ~GFX_THUMB_FLAG_FADE_ACTIVE;
node->thumbnails.secondary.status = GFX_THUMBNAIL_STATUS_UNKNOWN;
node->thumbnails.secondary.texture = 0;
node->thumbnails.secondary.width = 0;
node->thumbnails.secondary.height = 0;
node->thumbnails.secondary.alpha = 0.0f;
node->thumbnails.secondary.delay_timer = 0.0f;
node->thumbnails.secondary.flags &= ~GFX_THUMB_FLAG_FADE_ACTIVE;
}
else
{
/* If node already exists, must free any
* existing thumbnail */
gfx_thumbnail_reset(&node->thumbnails.primary);
gfx_thumbnail_reset(&node->thumbnails.secondary);
thumbnail_reset = true;
}
if (!node)
return;
node->icon_type = MUI_ICON_TYPE_NONE;
node->icon_texture_index = 0;
node->entry_width = 0.0f;
node->entry_height = 0.0f;
node->text_height = 0.0f;
node->x = 0.0f;
node->y = 0.0f;
if (!thumbnail_reset)
{
gfx_thumbnail_reset(&node->thumbnails.primary);
gfx_thumbnail_reset(&node->thumbnails.secondary);
}
if (menu_materialui_icons_enable)
{
switch (type)
{
case MENU_SET_CDROM_INFO:
case MENU_SET_CDROM_LIST:
#ifdef HAVE_LAKKA
case MENU_SET_EJECT_DISC:
#endif
case MENU_SET_LOAD_CDROM_LIST:
node->icon_texture_index = MUI_TEXTURE_DISK;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
break;
case FILE_TYPE_DOWNLOAD_CORE:
case FILE_TYPE_CORE:
case MENU_SETTING_ACTION_CORE_MANAGER_OPTIONS:
case MENU_SETTING_ACTION_CORE_LOCK:
case MENU_SETTING_ACTION_CORE_SET_STANDALONE_EXEMPT:
case MENU_CONTENTLESS_CORES_TAB:
node->icon_texture_index = MUI_TEXTURE_CORES;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
break;
case MENU_SETTING_ACTION_CORE_OPTIONS:
node->icon_texture_index = MUI_TEXTURE_CORE_OPTIONS;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
break;
case MENU_SETTING_ACTION_CORE_OPTION_OVERRIDE_LIST:
case MENU_SETTING_ACTION_REMAP_FILE_MANAGER_LIST:
case MENU_SETTING_ACTION_REMAP_FILE_LOAD:
node->icon_texture_index = MUI_TEXTURE_SETTINGS;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
break;
case FILE_TYPE_DOWNLOAD_THUMBNAIL_CONTENT:
case FILE_TYPE_DOWNLOAD_PL_THUMBNAIL_CONTENT:
node->icon_texture_index = MUI_TEXTURE_IMAGE;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
break;
case FILE_TYPE_PARENT_DIRECTORY:
node->icon_texture_index = MUI_TEXTURE_PARENT_DIRECTORY;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
break;
case FILE_TYPE_PLAYLIST_COLLECTION:
/* Set defaults */
node->icon_texture_index = MUI_TEXTURE_PLAYLIST;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
if (mui->textures.playlist.size >= 1)
if (!string_is_empty(path))
materialui_set_node_playlist_icon(mui, node, path);
break;
case FILE_TYPE_RDB:
node->icon_texture_index = MUI_TEXTURE_DATABASE;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
break;
case MENU_EXPLORE_TAB:
if (!string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_GOTO_EXPLORE)))
node->icon_texture_index = MUI_TEXTURE_FOLDER;
else
node->icon_texture_index = MUI_TEXTURE_DATABASE;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
break;
case FILE_TYPE_RDB_ENTRY:
if (string_is_equal(fullpath, msg_hash_to_str(MENU_ENUM_LABEL_INFORMATION)))
node->icon_texture_index = MUI_TEXTURE_DATABASE;
else
node->icon_texture_index = MUI_TEXTURE_FILE;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
break;
case FILE_TYPE_IN_CARCHIVE:
case FILE_TYPE_DOWNLOAD_CORE_CONTENT:
case FILE_TYPE_DOWNLOAD_CORE_SYSTEM_FILES:
node->icon_texture_index = MUI_TEXTURE_FILE;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
break;
case FILE_TYPE_PLAIN:
if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_EXPLORE_ITEM)))
{
if (string_is_equal(path, msg_hash_to_str(MENU_ENUM_LABEL_EXPLORE_SAVE_VIEW)))
node->icon_texture_index = MUI_TEXTURE_SAVE_STATE;
else if (string_is_equal(path, msg_hash_to_str(MENU_ENUM_LABEL_EXPLORE_DELETE_VIEW)))
node->icon_texture_index = MUI_TEXTURE_CLOSE;
}
else
node->icon_texture_index = MUI_TEXTURE_FILE;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
break;
case FILE_TYPE_MUSIC:
node->icon_texture_index = MUI_TEXTURE_MUSIC;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
break;
case FILE_TYPE_MOVIE:
node->icon_texture_index = MUI_TEXTURE_VIDEO;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
break;
case FILE_TYPE_DIRECTORY:
case FILE_TYPE_DOWNLOAD_URL:
node->icon_texture_index = MUI_TEXTURE_FOLDER;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
break;
case MENU_ROOM_LAN:
case MENU_ROOM_RELAY:
case MENU_ROOM:
node->icon_texture_index = MUI_TEXTURE_SETTINGS;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
break;
case MENU_SETTING_ACTION_CORE_DELETE:
case MENU_SETTING_ACTION_CORE_DELETE_BACKUP:
case MENU_SETTING_ACTION_VIDEO_FILTER_REMOVE:
case MENU_SETTING_ACTION_AUDIO_DSP_PLUGIN_REMOVE:
case MENU_SETTING_ACTION_GAME_SPECIFIC_CORE_OPTIONS_REMOVE:
case MENU_SETTING_ACTION_FOLDER_SPECIFIC_CORE_OPTIONS_REMOVE:
case MENU_SETTING_ACTION_REMAP_FILE_REMOVE_CORE:
case MENU_SETTING_ACTION_REMAP_FILE_REMOVE_CONTENT_DIR:
case MENU_SETTING_ACTION_REMAP_FILE_REMOVE_GAME:
node->icon_texture_index = MUI_TEXTURE_REMOVE;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
break;
case MENU_SETTING_ACTION_CORE_CREATE_BACKUP:
case MENU_SETTING_ACTION_GAME_SPECIFIC_CORE_OPTIONS_CREATE:
case MENU_SETTING_ACTION_FOLDER_SPECIFIC_CORE_OPTIONS_CREATE:
case MENU_SETTING_ACTION_REMAP_FILE_SAVE_CORE:
case MENU_SETTING_ACTION_REMAP_FILE_SAVE_CONTENT_DIR:
case MENU_SETTING_ACTION_REMAP_FILE_SAVE_GAME:
node->icon_texture_index = MUI_TEXTURE_SAVE_STATE;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
break;
case MENU_SETTING_ACTION_CORE_RESTORE_BACKUP:
node->icon_texture_index = MUI_TEXTURE_LOAD_STATE;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
break;
case MENU_SETTING_ACTION_CORE_OPTIONS_RESET:
case MENU_SETTING_ACTION_REMAP_FILE_RESET:
node->icon_texture_index = MUI_TEXTURE_UNDO_SAVE_STATE;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
break;
case MENU_SETTING_ACTION_CORE_OPTIONS_FLUSH:
case MENU_SETTING_ACTION_REMAP_FILE_FLUSH:
node->icon_texture_index = MUI_TEXTURE_FILE;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
break;
case MENU_SETTING_ACTION_CONTENTLESS_CORE_RUN:
node->icon_type = MUI_ICON_TYPE_MENU_CONTENTLESS_CORE;
break;
case FILE_TYPE_RPL_ENTRY:
case MENU_SETTING_DROPDOWN_ITEM:
case MENU_SETTING_DROPDOWN_ITEM_RESOLUTION:
case MENU_SETTING_DROPDOWN_ITEM_VIDEO_SHADER_PARAM:
case MENU_SETTING_DROPDOWN_ITEM_VIDEO_SHADER_PRESET_PARAM:
case MENU_SETTING_DROPDOWN_ITEM_VIDEO_SHADER_NUM_PASS:
case MENU_SETTING_DROPDOWN_ITEM_PLAYLIST_DEFAULT_CORE:
case MENU_SETTING_DROPDOWN_ITEM_PLAYLIST_LABEL_DISPLAY_MODE:
case MENU_SETTING_DROPDOWN_ITEM_PLAYLIST_RIGHT_THUMBNAIL_MODE:
case MENU_SETTING_DROPDOWN_ITEM_PLAYLIST_LEFT_THUMBNAIL_MODE:
case MENU_SETTING_DROPDOWN_ITEM_PLAYLIST_SORT_MODE:
case MENU_SETTING_DROPDOWN_ITEM_MANUAL_CONTENT_SCAN_SYSTEM_NAME:
case MENU_SETTING_DROPDOWN_ITEM_MANUAL_CONTENT_SCAN_CORE_NAME:
case MENU_SETTING_DROPDOWN_ITEM_DISK_INDEX:
case MENU_SETTING_DROPDOWN_ITEM_INPUT_DESCRIPTION:
case MENU_SETTING_DROPDOWN_ITEM_INPUT_DESCRIPTION_KBD:
case MENU_SETTING_DROPDOWN_SETTING_CORE_OPTIONS_ITEM:
case MENU_SETTING_DROPDOWN_SETTING_STRING_OPTIONS_ITEM:
case MENU_SETTING_DROPDOWN_SETTING_FLOAT_ITEM:
case MENU_SETTING_DROPDOWN_SETTING_INT_ITEM:
case MENU_SETTING_DROPDOWN_SETTING_UINT_ITEM:
case MENU_SETTING_DROPDOWN_SETTING_CORE_OPTIONS_ITEM_SPECIAL:
case MENU_SETTING_DROPDOWN_SETTING_STRING_OPTIONS_ITEM_SPECIAL:
case MENU_SETTING_DROPDOWN_SETTING_FLOAT_ITEM_SPECIAL:
case MENU_SETTING_DROPDOWN_SETTING_INT_ITEM_SPECIAL:
case MENU_SETTING_DROPDOWN_SETTING_UINT_ITEM_SPECIAL:
case MENU_SETTINGS_CORE_INFO_NONE:
case MENU_SETTING_ITEM_CORE_RESTORE_BACKUP:
case MENU_SETTING_ITEM_CORE_DELETE_BACKUP:
/* None of these entries have icons - catch them
* here (and leave icon_texture_index/icon_type
* set to the default 'disabled' state) to avoid
* having to process the 'default' case of this
* switch */
break;
default:
#ifdef HAVE_CHEEVOS
if (type >= MENU_SETTINGS_CHEEVOS_START &&
type < MENU_SETTINGS_NETPLAY_ROOMS_START)
{
node->icon_texture_index = type - MENU_SETTINGS_CHEEVOS_START;
node->icon_type = MUI_ICON_TYPE_ACHIEVEMENT;
}
else
#endif
if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INFORMATION_LIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SYSTEM_INFORMATION))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NO_CORE_INFORMATION_AVAILABLE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NO_ITEMS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NO_CORE_OPTIONS_AVAILABLE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INFORMATION))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NO_SETTINGS_FOUND))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NO_PRESETS_FOUND))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NO_NETPLAY_CLIENTS_FOUND))
)
{
node->icon_texture_index = MUI_TEXTURE_INFO;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DATABASE_MANAGER_LIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CURSOR_MANAGER_LIST))
)
{
node->icon_texture_index = MUI_TEXTURE_DATABASE;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_GOTO_IMAGES))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DOWNLOAD_PL_ENTRY_THUMBNAILS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PL_THUMBNAILS_UPDATER_LIST))
)
{
node->icon_texture_index = MUI_TEXTURE_IMAGE;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_GOTO_MUSIC)))
{
node->icon_texture_index = MUI_TEXTURE_MUSIC;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_GOTO_VIDEO))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_QUICK_MENU_START_RECORDING))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_QUICK_MENU_START_STREAMING))
)
{
node->icon_texture_index = MUI_TEXTURE_VIDEO;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SCAN_THIS_DIRECTORY)))
{
node->icon_texture_index = MUI_TEXTURE_SCAN;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_CONTENT_HISTORY)))
{
node->icon_texture_index = MUI_TEXTURE_HISTORY;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_HELP_LIST)))
{
node->icon_texture_index = MUI_TEXTURE_HELP;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RESTART_CONTENT)))
{
node->icon_texture_index = MUI_TEXTURE_RESTART;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RESUME_CONTENT)))
{
node->icon_texture_index = MUI_TEXTURE_RESUME;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CLOSE_CONTENT)))
{
node->icon_texture_index = MUI_TEXTURE_CLOSE;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_CHEAT_OPTIONS)))
{
node->icon_texture_index = MUI_TEXTURE_CORE_CHEAT_OPTIONS;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_INPUT_REMAPPING_OPTIONS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_RETROPAD_BINDS)))
{
node->icon_texture_index = MUI_TEXTURE_CONTROLS;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SHADER_OPTIONS)))
{
node->icon_texture_index = MUI_TEXTURE_SHADERS;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if ( string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_LIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_INFORMATION)))
{
node->icon_texture_index = MUI_TEXTURE_CORES;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RUN)))
{
node->icon_texture_index = MUI_TEXTURE_RUN;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_TO_FAVORITES))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_TO_FAVORITES_PLAYLIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_GOTO_FAVORITES))
)
{
node->icon_texture_index = MUI_TEXTURE_ADD_TO_FAVORITES;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if ( string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RENAME_ENTRY))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RESET_CORE_ASSOCIATION))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PLAYLIST_MANAGER_RESET_CORES))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PLAYLIST_MANAGER_CLEAN_PLAYLIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SHADER_APPLY_CHANGES))
)
{
node->icon_texture_index = MUI_TEXTURE_RENAME;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_TO_MIXER))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_TO_MIXER_AND_PLAY))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_TO_MIXER_AND_COLLECTION))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_TO_MIXER_AND_COLLECTION_AND_PLAY))
)
{
node->icon_texture_index = MUI_TEXTURE_ADD_TO_MIXER;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_START_CORE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RUN_MUSIC))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SUBSYSTEM_LOAD))
)
{
node->icon_texture_index = MUI_TEXTURE_START_CORE;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if ( string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_STATE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SWITCH_INSTALLED_CORES_PFD)))
{
node->icon_texture_index = MUI_TEXTURE_LOAD_STATE;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PLAY_REPLAY)))
{
node->icon_texture_index = MUI_TEXTURE_PLAY_REPLAY;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RECORD_REPLAY)))
{
node->icon_texture_index = MUI_TEXTURE_RECORD_REPLAY;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_HALT_REPLAY)))
{
node->icon_texture_index = MUI_TEXTURE_HALT_REPLAY;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DISK_TRAY_EJECT))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DISK_TRAY_INSERT))
)
{
node->icon_texture_index = MUI_TEXTURE_EJECT;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DISK_IMAGE_APPEND))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_DISC))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DUMP_DISC))
#ifdef HAVE_LAKKA
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_EJECT_DISC))
#endif
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DISC_INFORMATION))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DISK_OPTIONS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DISK_INDEX))
)
{
node->icon_texture_index = MUI_TEXTURE_DISK;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVESTATE_LIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_STATE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_CURRENT_CONFIG_OVERRIDE_CORE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_CURRENT_CONFIG_OVERRIDE_CONTENT_DIR))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_CURRENT_CONFIG_OVERRIDE_GAME))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_QUICK_MENU_OVERRIDE_OPTIONS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETWORK_ON_DEMAND_THUMBNAILS))
)
{
node->icon_texture_index = MUI_TEXTURE_SAVE_STATE;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UNDO_LOAD_STATE)))
{
node->icon_texture_index = MUI_TEXTURE_UNDO_LOAD_STATE;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UNDO_SAVE_STATE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_OVERRIDE_UNLOAD))
)
{
node->icon_texture_index = MUI_TEXTURE_UNDO_SAVE_STATE;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_STATE_SLOT)))
{
node->icon_texture_index = MUI_TEXTURE_STATE_SLOT;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_REPLAY_SLOT)))
{
node->icon_texture_index = MUI_TEXTURE_REPLAY_SLOT;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_TAKE_SCREENSHOT)))
{
node->icon_texture_index = MUI_TEXTURE_TAKE_SCREENSHOT;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CONFIGURATIONS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RESET_TO_DEFAULT_CONFIG))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_CURRENT_CONFIG))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_NEW_CONFIG))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CONFIGURATIONS_LIST))
)
{
node->icon_texture_index = MUI_TEXTURE_CONFIGURATIONS;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_CONTENT_LIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SUBSYSTEM_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SUBSYSTEM_ADD))
)
{
node->icon_texture_index = MUI_TEXTURE_LOAD_CONTENT;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DELETE_ENTRY))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DELETE_PLAYLIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_REMOVE_CURRENT_CONFIG_OVERRIDE_CORE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_REMOVE_CURRENT_CONFIG_OVERRIDE_CONTENT_DIR))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_REMOVE_CURRENT_CONFIG_OVERRIDE_GAME))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SHADER_PRESET_REMOVE))
)
{
node->icon_texture_index = MUI_TEXTURE_REMOVE;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETPLAY))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETWORK_HOSTING_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETWORK_INFORMATION))
)
{
node->icon_texture_index = MUI_TEXTURE_NETPLAY;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CONTENT_SETTINGS)))
{
node->icon_texture_index = MUI_TEXTURE_QUICKMENU;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ONLINE_UPDATER))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_CORE_INFO_FILES))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_INSTALLED_CORES))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_AUTOCONFIG_PROFILES))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_ASSETS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_CHEATS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_DATABASES))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_OVERLAYS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_CG_SHADERS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_GLSL_SHADERS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_SLANG_SHADERS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PLAYLIST_MANAGER_REFRESH_PLAYLIST))
)
{
node->icon_texture_index = MUI_TEXTURE_UPDATER;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if ( string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SCAN_DIRECTORY))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SCAN_FILE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_MANUAL_CONTENT_SCAN_LIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_CONTENT_LIST))
)
{
node->icon_texture_index = MUI_TEXTURE_ADD;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if ( string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_QUIT_RETROARCH))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RESTART_RETROARCH))
)
{
node->icon_texture_index = MUI_TEXTURE_QUIT;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
/* TODO/FIXME - all this should go away and be refactored so that we don't have to do
* all this manually inside this menu driver */
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_MENU_FILE_BROWSER_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DRIVER_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_OUTPUT_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SYNCHRONIZATION_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_FULLSCREEN_MODE_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_WINDOWED_MODE_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SCALING_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_HDR_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_AUDIO_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_AUDIO_OUTPUT_SETTINGS))
#ifdef HAVE_MICROPHONE
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_MICROPHONE_SETTINGS))
#endif
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_AUDIO_SYNCHRONIZATION_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_AUDIO_MIXER_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_MENU_SOUNDS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_MENU_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_HAPTIC_FEEDBACK_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_TURBO_FIRE_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LATENCY_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_HOTKEY_BINDS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CONFIGURATION_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SIDELOAD_CORE_LIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CRT_SWITCHRES_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVING_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CLOUD_SYNC_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOGGING_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_FRAME_THROTTLE_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RECORDING_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ONSCREEN_DISPLAY_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_USER_INTERFACE_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_AI_SERVICE_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ACCESSIBILITY_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_POWER_MANAGEMENT_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ACHIEVEMENT_LIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RETRO_ACHIEVEMENTS_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEEVOS_APPEARANCE_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ACCOUNTS_YOUTUBE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ACCOUNTS_TWITCH))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ACCOUNTS_FACEBOOK))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_BLUETOOTH_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_WIFI_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETWORK_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETPLAY_LAN_SCAN_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LAKKA_SERVICES))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PLAYLIST_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_USER_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DIRECTORY_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PRIVACY_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_MIDI_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_MENU_VIEWS_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_QUICK_MENU_VIEWS_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SETTINGS_VIEWS_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_MENU_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ONSCREEN_OVERLAY_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_OSK_OVERLAY_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ONSCREEN_NOTIFICATIONS_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ONSCREEN_NOTIFICATIONS_VIEWS_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ACCOUNTS_LIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_REWIND_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_FRAME_TIME_COUNTER_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ACCOUNTS_RETRO_ACHIEVEMENTS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_UPDATER_LIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_THUMBNAILS_UPDATER_LIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PL_THUMBNAILS_UPDATER_LIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATER_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DOWNLOAD_CORE_CONTENT_DIRS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DOWNLOAD_CORE_SYSTEM_FILES))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SET_CORE_ASSOCIATION))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SHADER_PRESET_SAVE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SHADER_PRESET_SAVE_AS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SHADER_PRESET_REMOVE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SHADER_APPLY_CHANGES))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_APPLY_CHANGES))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SHADER_PRESET))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SHADER_PRESET_PREPEND))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SHADER_PRESET_APPEND))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETPLAY_LOBBY_FILTERS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETPLAY_REFRESH_ROOMS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETPLAY_REFRESH_LAN))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETPLAY_ENABLE_CLIENT))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETPLAY_ENABLE_HOST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETPLAY_KICK))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETPLAY_BAN))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_REMAP_FILE_LOAD))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_REMAP_FILE_SAVE_CORE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_REMAP_FILE_SAVE_CONTENT_DIR))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_REMAP_FILE_SAVE_GAME))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_OVERRIDE_FILE_LOAD))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_META_CHEAT_SEARCH))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_SEARCH_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_START_OR_CONT))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_META_CHEAT_SEARCH))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_THUMBNAILS_MATERIALUI))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LEFT_THUMBNAILS_MATERIALUI))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SHADER_NUM_PASSES))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_FILE_LOAD))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_FILE_LOAD_APPEND))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_FILE_SAVE_AS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_RELOAD_CHEATS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_ADD_NEW_TOP))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_ADD_NEW_BOTTOM))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_DELETE_ALL))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_ADD_NEW_AFTER))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_ADD_NEW_BEFORE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_COPY_AFTER))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_COPY_BEFORE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_DELETE))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SHADER_PARAMETERS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PLAYLIST_MANAGER_LIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_MANAGER_LIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SETTINGS))
)
{
node->icon_texture_index = MUI_TEXTURE_SETTINGS;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (type >= MENU_SETTINGS_REMAPPING_PORT_BEGIN &&
type <= MENU_SETTINGS_REMAPPING_PORT_END)
{
node->icon_texture_index = MUI_TEXTURE_SETTINGS;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_FAVORITES))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DOWNLOADED_FILE_DETECT_CORE_LIST))
)
{
node->icon_texture_index = MUI_TEXTURE_FOLDER;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PLAYLISTS_TAB)))
{
node->icon_texture_index = MUI_TEXTURE_PLAYLIST;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_EXPLORE_ITEM)))
{
node->icon_texture_index = MUI_TEXTURE_DATABASE;
node->icon_type = MUI_ICON_TYPE_MENU_EXPLORE;
}
else if (string_ends_with_size(label, "_input_binds_list",
strlen(label), STRLEN_CONST("_input_binds_list")))
{
int i;
for (i = 0; i < MAX_USERS; i++)
{
char val[255];
unsigned user_value = i + 1;
size_t _len = snprintf(val, sizeof(val), "%d", user_value);
strlcpy(val + _len,
"_input_binds_list",
sizeof(val) - _len);
if (string_is_equal(label, val))
{
node->icon_texture_index = MUI_TEXTURE_SETTINGS;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
}
}
/* Playlist manager icons */
else if (string_is_equal(fullpath, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_PLAYLIST_MANAGER_LIST)))
{
/* Set defaults */
node->icon_texture_index = MUI_TEXTURE_PLAYLIST;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
if ( mui->textures.playlist.size >= 1
&& !string_is_empty(path))
{
if (string_ends_with_size(path, "_history.lpl",
strlen(path), STRLEN_CONST("_history.lpl")))
{
node->icon_texture_index = MUI_TEXTURE_HISTORY;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else if (string_ends_with_size(path, "_favorites.lpl",
strlen(path), STRLEN_CONST("_favorites.lpl")))
{
node->icon_texture_index = MUI_TEXTURE_ADD_TO_FAVORITES;
node->icon_type = MUI_ICON_TYPE_INTERNAL;
}
else
materialui_set_node_playlist_icon(mui, node, path);
}
}
break;
}
}
list->list[i].userdata = node;
}
/* Clears the current menu list */
static void materialui_list_clear(file_list_t *list)
{
size_t i;
size_t size = list ? list->size : 0;
/* Must cancel pending thumbnail requests before
* freeing node->thumbnails objects */
gfx_thumbnail_cancel_pending_requests();
for (i = 0; i < size; i++)
{
materialui_node_t *node = (materialui_node_t*)list->list[i].userdata;
if (!node)
continue;
gfx_thumbnail_reset(&node->thumbnails.primary);
gfx_thumbnail_reset(&node->thumbnails.secondary);
file_list_free_userdata(list, i);
}
}
static void materialui_refresh_thumbnail_image(void *userdata, unsigned i)
{
materialui_handle_t *mui = (materialui_handle_t*)userdata;
struct menu_state *menu_st = menu_state_get_ptr();
menu_list_t *menu_list = menu_st->entries.list;
size_t selection = menu_st->selection_ptr;
bool refresh_enabled = false;
if (!mui)
return;
/* Only refresh thumbnails if we are currently viewing
* a playlist with thumbnails enabled */
if ( (mui->list_view_type == MUI_LIST_VIEW_DEFAULT)
|| (mui->list_view_type == MUI_LIST_VIEW_PLAYLIST))
return;
/* Only refresh thumbnails if:
* - This is *not* a 'desktop'-layout playlist and
* the current entry is on-screen
* - This *is* a 'desktop'-layout playlist and current
* entry is selected */
refresh_enabled = (mui->list_view_type == MUI_LIST_VIEW_PLAYLIST_THUMB_DESKTOP) ?
(i == selection) :
materialui_entry_onscreen(mui, (size_t)i);
if (refresh_enabled)
{
materialui_node_t *node = NULL;
file_list_t *list = MENU_LIST_GET_SELECTION(menu_list, 0);
float stream_delay = gfx_thumb_get_ptr()->stream_delay;
if (!list)
return;
if (!(node = (materialui_node_t*)list->list[(size_t)i].userdata))
return;
/* Reset existing thumbnails */
gfx_thumbnail_reset(&node->thumbnails.primary);
gfx_thumbnail_reset(&node->thumbnails.secondary);
/* No need to actually request thumbnails here
* > Just set delay timer to the current maximum
* value, and thumbnails will be processed via
* regular means on the next frame */
node->thumbnails.primary.delay_timer = stream_delay;
node->thumbnails.secondary.delay_timer = stream_delay;
}
}
menu_ctx_driver_t menu_ctx_mui = {
NULL,
materialui_get_message,
materialui_render,
materialui_frame,
materialui_init,
materialui_free,
materialui_context_reset,
materialui_context_destroy,
materialui_populate_entries,
NULL,
materialui_navigation_clear,
NULL,
NULL,
materialui_navigation_set,
materialui_navigation_set_last,
materialui_navigation_alphabet,
materialui_navigation_alphabet,
NULL,
materialui_list_insert,
NULL,
NULL,
materialui_list_clear,
NULL,
materialui_list_push,
materialui_list_get_selection,
materialui_list_get_size,
NULL,
materialui_list_set_selection,
NULL,
materialui_load_image,
"glui",
materialui_environ,
NULL,
NULL,
materialui_refresh_thumbnail_image,
NULL,
gfx_display_osk_ptr_at_pos,
NULL, /* update_savestate_thumbnail_path */
NULL, /* update_savestate_thumbnail_image */
materialui_pointer_down,
materialui_pointer_up,
materialui_menu_entry_action
};