RetroArch/reference/opt/shaders-hlsl/asm/frag/combined-sampler-reuse.asm.frag
libretroadmin da29639d70 Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b
git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: f3a75d1d4ba6b559d5c89550f800a518baad522d
2023-01-20 18:00:31 +01:00

31 lines
577 B
GLSL

Texture2D<float4> uTex : register(t1);
SamplerState uSampler : register(s0);
static float4 FragColor;
static float2 vUV;
struct SPIRV_Cross_Input
{
float2 vUV : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = uTex.Sample(uSampler, vUV);
FragColor += uTex.Sample(uSampler, vUV, int2(1, 1));
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vUV = stage_input.vUV;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}