RetroArch/reference/opt/shaders-hlsl/asm/frag/image-extract-reuse.asm.frag
libretroadmin da29639d70 Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b
git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: f3a75d1d4ba6b559d5c89550f800a518baad522d
2023-01-20 18:00:31 +01:00

32 lines
686 B
GLSL

Texture2D<float4> uTexture : register(t0);
SamplerState _uTexture_sampler : register(s0);
static int2 Size;
struct SPIRV_Cross_Output
{
int2 Size : SV_Target0;
};
uint2 spvTextureSize(Texture2D<float4> Tex, uint Level, out uint Param)
{
uint2 ret;
Tex.GetDimensions(Level, ret.x, ret.y, Param);
return ret;
}
void frag_main()
{
uint _19_dummy_parameter;
uint _20_dummy_parameter;
Size = int2(spvTextureSize(uTexture, uint(0), _19_dummy_parameter)) + int2(spvTextureSize(uTexture, uint(1), _20_dummy_parameter));
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.Size = Size;
return stage_output;
}