RetroArch/reference/opt/shaders-hlsl/flatten/array.flatten.vert
libretroadmin da29639d70 Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b
git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: f3a75d1d4ba6b559d5c89550f800a518baad522d
2023-01-20 18:00:31 +01:00

29 lines
579 B
GLSL

uniform float4 UBO[56];
static float4 gl_Position;
static float4 aVertex;
struct SPIRV_Cross_Input
{
float4 aVertex : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 gl_Position : SV_Position;
};
void vert_main()
{
gl_Position = (mul(aVertex, float4x4(UBO[40], UBO[41], UBO[42], UBO[43])) + UBO[55]) + ((UBO[50] + UBO[45]) + UBO[54].x.xxxx);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
aVertex = stage_input.aVertex;
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
return stage_output;
}