RetroArch/reference/opt/shaders-hlsl/flatten/matrixindex.flatten.vert
libretroadmin da29639d70 Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b
git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: f3a75d1d4ba6b559d5c89550f800a518baad522d
2023-01-20 18:00:31 +01:00

42 lines
892 B
GLSL

uniform float4 UBO[14];
static float4 gl_Position;
static float4 oA;
static float4 oB;
static float4 oC;
static float4 oD;
static float4 oE;
struct SPIRV_Cross_Output
{
float4 oA : TEXCOORD0;
float4 oB : TEXCOORD1;
float4 oC : TEXCOORD2;
float4 oD : TEXCOORD3;
float4 oE : TEXCOORD4;
float4 gl_Position : SV_Position;
};
void vert_main()
{
gl_Position = 0.0f.xxxx;
oA = UBO[1];
oB = float4(UBO[4].y, UBO[5].y, UBO[6].y, UBO[7].y);
oC = UBO[9];
oD = float4(UBO[10].x, UBO[11].x, UBO[12].x, UBO[13].x);
oE = float4(UBO[1].z, UBO[6].y, UBO[9].z, UBO[12].y);
}
SPIRV_Cross_Output main()
{
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
stage_output.oA = oA;
stage_output.oB = oB;
stage_output.oC = oC;
stage_output.oD = oD;
stage_output.oE = oE;
return stage_output;
}