RetroArch/menu/drivers/materialui.c
2020-04-04 11:47:19 -07:00

8419 lines
302 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2014-2017 - Jean-André Santoni
* Copyright (C) 2016-2019 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include <limits.h>
#include <compat/posix_string.h>
#include <compat/strcasestr.h>
#include <compat/strl.h>
#include <file/file_path.h>
#include <formats/image.h>
#include <gfx/math/matrix_4x4.h>
#include <string/stdstring.h>
#include <lists/string_list.h>
#include <encodings/utf.h>
#include <retro_inline.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include "../../frontend/frontend_driver.h"
#include "../menu_driver.h"
#include "../../gfx/gfx_animation.h"
#include "../../gfx/gfx_thumbnail_path.h"
#include "../../gfx/gfx_thumbnail.h"
#include "../../input/input_osk.h"
#include "../widgets/menu_filebrowser.h"
#include "../../core_info.h"
#include "../../configuration.h"
#include "../../verbosity.h"
#include "../../tasks/tasks_internal.h"
/* Defines the 'device independent pixel' base
* unit reference size for all UI elements.
* 212 px corresponds to the the baseline standard
* 22 inch, 96 DPI display */
#define MUI_DIP_BASE_UNIT_SIZE 212.0f
/* Spacer for left scrolling ticker text */
#if defined(__APPLE__)
/* UTF-8 support is currently broken on Apple devices... */
#define MUI_TICKER_SPACER " | "
#else
/* <EM SPACE><BULLET><EM SPACE>
* UCN equivalent: "\u2003\u2022\u2003" */
#define MUI_TICKER_SPACER "\xE2\x80\x83\xE2\x80\xA2\xE2\x80\x83"
#endif
/* ==============================
* Colour Themes START
* ============================== */
/* Theme colours */
typedef struct
{
/* Text (& small inline icon) colours */
uint32_t on_sys_bar;
uint32_t on_header;
uint32_t list_text;
uint32_t list_text_highlighted;
uint32_t list_hint_text;
uint32_t list_hint_text_highlighted;
/* Background colours */
uint32_t sys_bar_background;
uint32_t title_bar_background;
uint32_t list_background;
uint32_t list_highlighted_background;
uint32_t nav_bar_background;
uint32_t surface_background;
uint32_t thumbnail_background;
/* List icon colours */
uint32_t list_icon;
uint32_t list_switch_on;
uint32_t list_switch_on_background;
uint32_t list_switch_off;
uint32_t list_switch_off_background;
/* Navigation bar icon colours */
uint32_t nav_bar_icon_active;
uint32_t nav_bar_icon_passive;
uint32_t nav_bar_icon_disabled;
/* Misc. colours */
uint32_t header_shadow;
uint32_t landscape_border_shadow;
uint32_t scrollbar;
uint32_t divider;
uint32_t screen_fade;
uint32_t missing_thumbnail_icon;
float header_shadow_opacity;
float landscape_border_shadow_opacity;
float screen_fade_opacity;
} materialui_theme_t;
static const materialui_theme_t materialui_theme_blue = {
/* Text (& small inline icon) colours */
0xDEDEDE, /* on_sys_bar */
0xFFFFFF, /* on_header */
0x212121, /* list_text */
0x000000, /* list_text_highlighted */
0x666666, /* list_hint_text */
0x212121, /* list_hint_text_highlighted */
/* Background colours */
0x0069c0, /* sys_bar_background */
0x2196f3, /* title_bar_background */
0xF5F5F6, /* list_background */
0xc1d5e0, /* list_highlighted_background */
0xE1E2E1, /* nav_bar_background */
0xFFFFFF, /* surface_background */
0x242424, /* thumbnail_background */
/* List icon colours */
0x0069c0, /* list_icon */
0x2196f3, /* list_switch_on */
0x6ec6ff, /* list_switch_on_background */
0x808e95, /* list_switch_off */
0xbabdbe, /* list_switch_off_background */
/* Navigation bar icon colours */
0x0069c0, /* nav_bar_icon_active */
0x9ea7aa, /* nav_bar_icon_passive */
0xffffff, /* nav_bar_icon_disabled */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x0069c0, /* scrollbar */
0x9ea7aa, /* divider */
0x000000, /* screen_fade */
0xF5F5F6, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.35f, /* landscape_border_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_blue_grey = {
/* Text (& small inline icon) colours */
0xDEDEDE, /* on_sys_bar */
0xFFFFFF, /* on_header */
0x212121, /* list_text */
0x000000, /* list_text_highlighted */
0x666666, /* list_hint_text */
0x212121, /* list_hint_text_highlighted */
/* Background colours */
0x34515e, /* sys_bar_background */
0x607d8b, /* title_bar_background */
0xF5F5F6, /* list_background */
0xe0e0e0, /* list_highlighted_background */
0xE1E2E1, /* nav_bar_background */
0xFFFFFF, /* surface_background */
0x242424, /* thumbnail_background */
/* List icon colours */
0x34515e, /* list_icon */
0x607d8b, /* list_switch_on */
0x8eacbb, /* list_switch_on_background */
0xbcbcbc, /* list_switch_off */
0xc7c7c7, /* list_switch_off_background */
/* Navigation bar icon colours */
0x34515e, /* nav_bar_icon_active */
0xaeaeae, /* nav_bar_icon_passive */
0xffffff, /* nav_bar_icon_disabled */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x34515e, /* scrollbar */
0xc2c2c2, /* divider */
0x000000, /* screen_fade */
0xF5F5F6, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.35f, /* landscape_border_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_dark_blue = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xDEDEDE, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0x999999, /* list_hint_text */
0xDEDEDE, /* list_hint_text_highlighted */
/* Background colours */
0x000000, /* sys_bar_background */
0x1F1F1F, /* title_bar_background */
0x121212, /* list_background */
0x34515e, /* list_highlighted_background */
0x242424, /* nav_bar_background */
0x1D1D1D, /* surface_background */
0x000000, /* thumbnail_background */
/* List icon colours */
0x90caf9, /* list_icon */
0x64b5f6, /* list_switch_on */
0x5d99c6, /* list_switch_on_background */
0x4b636e, /* list_switch_off */
0x607d8b, /* list_switch_off_background */
/* Navigation bar icon colours */
0x6ec6ff, /* nav_bar_icon_active */
0xA5B4BB, /* nav_bar_icon_passive */
0x000000, /* nav_bar_icon_disabled */
/* Misc. colours */
0x000000, /* header_shadow */
0x3B3B3B, /* landscape_border_shadow */
0x90caf9, /* scrollbar */
0x607d8b, /* divider */
0x000000, /* screen_fade */
0xDEDEDE, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_green = {
/* Text (& small inline icon) colours */
0xDEDEDE, /* on_sys_bar */
0xFFFFFF, /* on_header */
0x212121, /* list_text */
0x000000, /* list_text_highlighted */
0x666666, /* list_hint_text */
0x212121, /* list_hint_text_highlighted */
/* Background colours */
0x087f23, /* sys_bar_background */
0x4caf50, /* title_bar_background */
0xF5F5F6, /* list_background */
0xdcedc8, /* list_highlighted_background */
0xE1E2E1, /* nav_bar_background */
0xFFFFFF, /* surface_background */
0x242424, /* thumbnail_background */
/* List icon colours */
0x087f23, /* list_icon */
0x4caf50, /* list_switch_on */
0x80e27e, /* list_switch_on_background */
0xaabb97, /* list_switch_off */
0xbec5b7, /* list_switch_off_background */
/* Navigation bar icon colours */
0x087f23, /* nav_bar_icon_active */
0xaeaeae, /* nav_bar_icon_passive */
0xffffff, /* nav_bar_icon_disabled */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x087f23, /* scrollbar */
0xaabb97, /* divider */
0x000000, /* screen_fade */
0xF5F5F6, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.35f, /* landscape_border_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_red = {
/* Text (& small inline icon) colours */
0xDEDEDE, /* on_sys_bar */
0xFFFFFF, /* on_header */
0x212121, /* list_text */
0x000000, /* list_text_highlighted */
0x666666, /* list_hint_text */
0x212121, /* list_hint_text_highlighted */
/* Background colours */
0xba000d, /* sys_bar_background */
0xf44336, /* title_bar_background */
0xF5F5F6, /* list_background */
0xf8bbd0, /* list_highlighted_background */
0xE1E2E1, /* nav_bar_background */
0xFFFFFF, /* surface_background */
0x242424, /* thumbnail_background */
/* List icon colours */
0xba000d, /* list_icon */
0xf44336, /* list_switch_on */
0xff7961, /* list_switch_on_background */
0xbf5f82, /* list_switch_off */
0xc48b9f, /* list_switch_off_background */
/* Navigation bar icon colours */
0xba000d, /* nav_bar_icon_active */
0xaeaeae, /* nav_bar_icon_passive */
0xffffff, /* nav_bar_icon_disabled */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0xba000d, /* scrollbar */
0xbf5f82, /* divider */
0x000000, /* screen_fade */
0xF5F5F6, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.35f, /* landscape_border_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_yellow = {
/* Text (& small inline icon) colours */
0x212121, /* on_sys_bar */
0x000000, /* on_header */
0x212121, /* list_text */
0x000000, /* list_text_highlighted */
0x666666, /* list_hint_text */
0x212121, /* list_hint_text_highlighted */
/* Background colours */
0xc8b900, /* sys_bar_background */
0xffeb3b, /* title_bar_background */
0xF5F5F6, /* list_background */
0xffecb3, /* list_highlighted_background */
0xE1E2E1, /* nav_bar_background */
0xFFFFFF, /* surface_background */
0x242424, /* thumbnail_background */
/* List icon colours */
0xc6a700, /* list_icon */
0xffeb3b, /* list_switch_on */
0xccc5af, /* list_switch_on_background */
0xcaae53, /* list_switch_off */
0xccc5af, /* list_switch_off_background */
/* Navigation bar icon colours */
0xc6a700, /* nav_bar_icon_active */
0xaeaeae, /* nav_bar_icon_passive */
0xFFFFFF, /* nav_bar_icon_disabled */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0xc6a700, /* scrollbar */
0xcbba83, /* divider */
0x000000, /* screen_fade */
0xF5F5F6, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.35f, /* landscape_border_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_nvidia_shield = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xDEDEDE, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0x999999, /* list_hint_text */
0xDEDEDE, /* list_hint_text_highlighted */
/* Background colours */
0x000000, /* sys_bar_background */
0x1F1F1F, /* title_bar_background */
0x121212, /* list_background */
0x255d00, /* list_highlighted_background */
0x242424, /* nav_bar_background */
0x1D1D1D, /* surface_background */
0x000000, /* thumbnail_background */
/* List icon colours */
0x7ab547, /* list_icon */
0x85bb5c, /* list_switch_on */
0x498515, /* list_switch_on_background */
0x33691e, /* list_switch_off */
0x003d00, /* list_switch_off_background */
/* Navigation bar icon colours */
0x7ab547, /* nav_bar_icon_active */
0x558b2f, /* nav_bar_icon_passive */
0x000000, /* nav_bar_icon_disabled */
/* Misc. colours */
0x000000, /* header_shadow */
0x3B3B3B, /* landscape_border_shadow */
0x7ab547, /* scrollbar */
0x498515, /* divider */
0x000000, /* screen_fade */
0xDEDEDE, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_materialui = {
/* Text (& small inline icon) colours */
0xDEDEDE, /* on_sys_bar */
0xFFFFFF, /* on_header */
0x212121, /* list_text */
0x000000, /* list_text_highlighted */
0x666666, /* list_hint_text */
0x212121, /* list_hint_text_highlighted */
/* Background colours */
0x3700B3, /* sys_bar_background */
0x6200ee, /* title_bar_background */
0xF5F5F6, /* list_background */
0xe7b9ff, /* list_highlighted_background */
0xE1E2E1, /* nav_bar_background */
0xFFFFFF, /* surface_background */
0x242424, /* thumbnail_background */
/* List icon colours */
0x3700B3, /* list_icon */
0x03DAC6, /* list_switch_on */
0x018786, /* list_switch_on_background */
0x9e47ff, /* list_switch_off */
0x0400ba, /* list_switch_off_background */
/* Navigation bar icon colours */
0x018786, /* nav_bar_icon_active */
0xaeaeae, /* nav_bar_icon_passive */
0xffffff, /* nav_bar_icon_disabled */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x018786, /* scrollbar */
0x018786, /* divider */
0x000000, /* screen_fade */
0xF5F5F6, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.35f, /* landscape_border_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_materialui_dark = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xDEDEDE, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0x999999, /* list_hint_text */
0xDEDEDE, /* list_hint_text_highlighted */
/* Background colours */
0x000000, /* sys_bar_background */
0x1F1F1F, /* title_bar_background */
0x121212, /* list_background */
0x51455E, /* list_highlighted_background */
0x242424, /* nav_bar_background */
0x1D1D1D, /* surface_background */
0x000000, /* thumbnail_background */
/* List icon colours */
0xbb86fc, /* list_icon */
0x03DAC5, /* list_switch_on */
0x00a895, /* list_switch_on_background */
0xbb86fc, /* list_switch_off */
0x8858c8, /* list_switch_off_background */
/* Navigation bar icon colours */
0x03DAC6, /* nav_bar_icon_active */
0x00a895, /* nav_bar_icon_passive */
0x000000, /* nav_bar_icon_disabled */
/* Misc. colours */
0x000000, /* header_shadow */
0x3B3B3B, /* landscape_border_shadow */
0xC89EFC, /* scrollbar */
0x03DAC6, /* divider */
0x000000, /* screen_fade */
0xDEDEDE, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_ozone_dark = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xFFFFFF, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0xDADADA, /* list_hint_text */
0xEEEEEE, /* list_hint_text_highlighted */
/* Background colours */
0x000000, /* sys_bar_background */
0x373737, /* title_bar_background */
0x2D2D2D, /* list_background */
0x268C75, /* list_highlighted_background */
0x373737, /* nav_bar_background */
0x333333, /* surface_background */
0x0B0B0B, /* thumbnail_background */
/* List icon colours */
0xFFFFFF, /* list_icon */
0x00FFC5, /* list_switch_on */
0x00D8AE, /* list_switch_on_background */
0x9F9FA1, /* list_switch_off */
0x7D7D7D, /* list_switch_off_background */
/* Navigation bar icon colours */
0x00FFC5, /* nav_bar_icon_active */
0xDADADA, /* nav_bar_icon_passive */
0x242424, /* nav_bar_icon_disabled */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x9F9F9F, /* scrollbar */
0xFFFFFF, /* divider */
0x000000, /* screen_fade */
0xDADADA, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_nord = {
/* Text (& small inline icon) colours */
0xD8DEE9, /* on_sys_bar */
0xECEFF4, /* on_header */
0xD8DEE9, /* list_text */
0xECEFF4, /* list_text_highlighted */
0x93E5CC, /* list_hint_text */
0x93E5CC, /* list_hint_text_highlighted */
/* Background colours */
0x000000, /* sys_bar_background */
0x4C566A, /* title_bar_background */
0x2E3440, /* list_background */
0x3f444f, /* list_highlighted_background */
0x3B4252, /* nav_bar_background */
0x3B4252, /* surface_background */
0x0B0B0B, /* thumbnail_background */
/* List icon colours */
0xD8DEE9, /* list_icon */
0xA3BE8C, /* list_switch_on */
0x7E946D, /* list_switch_on_background */
0xB48EAD, /* list_switch_off */
0x8A6D84, /* list_switch_off_background */
/* Navigation bar icon colours */
0xD8DEE9, /* nav_bar_icon_active */
0x81A1C1, /* nav_bar_icon_passive */
0x242A33, /* nav_bar_icon_disabled */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0xA0A5AD, /* scrollbar */
0x81A1C1, /* divider */
0x000000, /* screen_fade */
0xD8DEE9, /* missing_thumbnail_icon */
0.4f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_gruvbox_dark = {
/* Text (& small inline icon) colours */
0xA89984, /* on_sys_bar */
0xFBF1C7, /* on_header */
0xEBDBB2, /* list_text */
0xFBF1C7, /* list_text_highlighted */
0xD79921, /* list_hint_text */
0xFABD2F, /* list_hint_text_highlighted */
/* Background colours */
0x000000, /* sys_bar_background */
0x504945, /* title_bar_background */
0x282828, /* list_background */
0x3C3836, /* list_highlighted_background */
0x1D2021, /* nav_bar_background */
0x32302F, /* surface_background */
0x0B0B0B, /* thumbnail_background */
/* List icon colours */
0xA89984, /* list_icon */
0xB8BB26, /* list_switch_on */
0x98971A, /* list_switch_on_background */
0xFB4934, /* list_switch_off */
0xCC241D, /* list_switch_off_background */
/* Navigation bar icon colours */
0xBF9137, /* nav_bar_icon_active */
0xA89984, /* nav_bar_icon_passive */
0x3C3836, /* nav_bar_icon_disabled */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x7C6F64, /* scrollbar */
0xD5C4A1, /* divider */
0x000000, /* screen_fade */
0xA89984, /* missing_thumbnail_icon */
0.4f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_solarized_dark = {
/* Text (& small inline icon) colours */
0x657B83, /* on_sys_bar */
0x93A1A1, /* on_header */
0x839496, /* list_text */
0x93A1A1, /* list_text_highlighted */
0x2AA198, /* list_hint_text */
0x2AA198, /* list_hint_text_highlighted */
/* Background colours */
0x000000, /* sys_bar_background */
0x053542, /* title_bar_background */
0x002B36, /* list_background */
0x073642, /* list_highlighted_background */
0x003541, /* nav_bar_background */
0x073642, /* surface_background */
0x0B0B0B, /* thumbnail_background */
/* List icon colours */
0x657B83, /* list_icon */
0x859900, /* list_switch_on */
0x667500, /* list_switch_on_background */
0x6C71C4, /* list_switch_off */
0x565A9C, /* list_switch_off_background */
/* Navigation bar icon colours */
0x2AA198, /* nav_bar_icon_active */
0x839496, /* nav_bar_icon_passive */
0x00222B, /* nav_bar_icon_disabled */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x586E75, /* scrollbar */
0x2AA198, /* divider */
0x000000, /* screen_fade */
0x657B83, /* missing_thumbnail_icon */
0.4f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_cutie_blue = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xFFFFFF, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0xDADADA, /* list_hint_text */
0xEEEEEE, /* list_hint_text_highlighted */
/* Background colours */
0x000000, /* sys_bar_background */
0x353535, /* title_bar_background */
0x191919, /* list_background */
0x3399FF, /* list_highlighted_background */
0x282828, /* nav_bar_background */
0x333333, /* surface_background */
0x000000, /* thumbnail_background */
/* List icon colours */
0xFFFFFF, /* list_icon */
0x3399FF, /* list_switch_on */
0x454545, /* list_switch_on_background */
0x454545, /* list_switch_off */
0x414141, /* list_switch_off_background */
/* Navigation bar icon colours */
0x3399FF, /* nav_bar_icon_active */
0xDADADA, /* nav_bar_icon_passive */
0x000000, /* nav_bar_icon_disabled */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x727272, /* scrollbar */
0x727272, /* divider */
0x000000, /* screen_fade */
0xDADADA, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_cutie_cyan = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xFFFFFF, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0xDADADA, /* list_hint_text */
0xEEEEEE, /* list_hint_text_highlighted */
/* Background colours */
0x000000, /* sys_bar_background */
0x353535, /* title_bar_background */
0x191919, /* list_background */
0x39859A, /* list_highlighted_background */
0x282828, /* nav_bar_background */
0x333333, /* surface_background */
0x000000, /* thumbnail_background */
/* List icon colours */
0xFFFFFF, /* list_icon */
0x39859A, /* list_switch_on */
0x454545, /* list_switch_on_background */
0x454545, /* list_switch_off */
0x414141, /* list_switch_off_background */
/* Navigation bar icon colours */
0x39859A, /* nav_bar_icon_active */
0xDADADA, /* nav_bar_icon_passive */
0x000000, /* nav_bar_icon_disabled */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x727272, /* scrollbar */
0x727272, /* divider */
0x000000, /* screen_fade */
0xDADADA, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_cutie_green = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xFFFFFF, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0xDADADA, /* list_hint_text */
0xEEEEEE, /* list_hint_text_highlighted */
/* Background colours */
0x000000, /* sys_bar_background */
0x353535, /* title_bar_background */
0x191919, /* list_background */
0x23A367, /* list_highlighted_background */
0x282828, /* nav_bar_background */
0x333333, /* surface_background */
0x000000, /* thumbnail_background */
/* List icon colours */
0xFFFFFF, /* list_icon */
0x23A367, /* list_switch_on */
0x454545, /* list_switch_on_background */
0x454545, /* list_switch_off */
0x414141, /* list_switch_off_background */
/* Navigation bar icon colours */
0x23A367, /* nav_bar_icon_active */
0xDADADA, /* nav_bar_icon_passive */
0x000000, /* nav_bar_icon_disabled */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x727272, /* scrollbar */
0x727272, /* divider */
0x000000, /* screen_fade */
0xDADADA, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_cutie_orange = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xFFFFFF, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0xDADADA, /* list_hint_text */
0xEEEEEE, /* list_hint_text_highlighted */
/* Background colours */
0x000000, /* sys_bar_background */
0x353535, /* title_bar_background */
0x191919, /* list_background */
0xCE6E1F, /* list_highlighted_background */
0x282828, /* nav_bar_background */
0x333333, /* surface_background */
0x000000, /* thumbnail_background */
/* List icon colours */
0xFFFFFF, /* list_icon */
0xCE6E1F, /* list_switch_on */
0x454545, /* list_switch_on_background */
0x454545, /* list_switch_off */
0x414141, /* list_switch_off_background */
/* Navigation bar icon colours */
0xCE6E1F, /* nav_bar_icon_active */
0xDADADA, /* nav_bar_icon_passive */
0x000000, /* nav_bar_icon_disabled */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x727272, /* scrollbar */
0x727272, /* divider */
0x000000, /* screen_fade */
0xDADADA, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_cutie_pink = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xFFFFFF, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0xDADADA, /* list_hint_text */
0xEEEEEE, /* list_hint_text_highlighted */
/* Background colours */
0x000000, /* sys_bar_background */
0x353535, /* title_bar_background */
0x191919, /* list_background */
0xD16FD8, /* list_highlighted_background */
0x282828, /* nav_bar_background */
0x333333, /* surface_background */
0x000000, /* thumbnail_background */
/* List icon colours */
0xFFFFFF, /* list_icon */
0xD16FD8, /* list_switch_on */
0x454545, /* list_switch_on_background */
0x454545, /* list_switch_off */
0x414141, /* list_switch_off_background */
/* Navigation bar icon colours */
0xD16FD8, /* nav_bar_icon_active */
0xDADADA, /* nav_bar_icon_passive */
0x000000, /* nav_bar_icon_disabled */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x727272, /* scrollbar */
0x727272, /* divider */
0x000000, /* screen_fade */
0xDADADA, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_cutie_purple = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xFFFFFF, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0xDADADA, /* list_hint_text */
0xEEEEEE, /* list_hint_text_highlighted */
/* Background colours */
0x000000, /* sys_bar_background */
0x353535, /* title_bar_background */
0x191919, /* list_background */
0x814FFF, /* list_highlighted_background */
0x282828, /* nav_bar_background */
0x333333, /* surface_background */
0x000000, /* thumbnail_background */
/* List icon colours */
0xFFFFFF, /* list_icon */
0x814FFF, /* list_switch_on */
0x454545, /* list_switch_on_background */
0x454545, /* list_switch_off */
0x414141, /* list_switch_off_background */
/* Navigation bar icon colours */
0x814FFF, /* nav_bar_icon_active */
0xDADADA, /* nav_bar_icon_passive */
0x000000, /* nav_bar_icon_disabled */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x727272, /* scrollbar */
0x727272, /* divider */
0x000000, /* screen_fade */
0xDADADA, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_cutie_red = {
/* Text (& small inline icon) colours */
0xC4C4C4, /* on_sys_bar */
0xFFFFFF, /* on_header */
0xFFFFFF, /* list_text */
0xFFFFFF, /* list_text_highlighted */
0xDADADA, /* list_hint_text */
0xEEEEEE, /* list_hint_text_highlighted */
/* Background colours */
0x000000, /* sys_bar_background */
0x353535, /* title_bar_background */
0x191919, /* list_background */
0xCB1619, /* list_highlighted_background */
0x282828, /* nav_bar_background */
0x333333, /* surface_background */
0x000000, /* thumbnail_background */
/* List icon colours */
0xFFFFFF, /* list_icon */
0xCB1619, /* list_switch_on */
0x454545, /* list_switch_on_background */
0x454545, /* list_switch_off */
0x414141, /* list_switch_off_background */
/* Navigation bar icon colours */
0xCB1619, /* nav_bar_icon_active */
0xDADADA, /* nav_bar_icon_passive */
0x000000, /* nav_bar_icon_disabled */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0x727272, /* scrollbar */
0x727272, /* divider */
0x000000, /* screen_fade */
0xDADADA, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.75f /* screen_fade_opacity */
};
static const materialui_theme_t materialui_theme_virtual_boy = {
/* Text (& small inline icon) colours */
0xE60000, /* on_sys_bar */
0xF00000, /* on_header */
0xE60000, /* list_text */
0xF00000, /* list_text_highlighted */
0xE60000, /* list_hint_text */
0xF00000, /* list_hint_text_highlighted */
/* Background colours */
0x000000, /* sys_bar_background */
0x350000, /* title_bar_background */
0x000000, /* list_background */
0x400000, /* list_highlighted_background */
0x350000, /* nav_bar_background */
0x400000, /* surface_background */
0x250000, /* thumbnail_background */
/* List icon colours */
0xE60000, /* list_icon */
0xE60000, /* list_switch_on */
0x6B0000, /* list_switch_on_background */
0x6B0000, /* list_switch_off */
0x6B0000, /* list_switch_off_background */
/* Navigation bar icon colours */
0xF00000, /* nav_bar_icon_active */
0xA10000, /* nav_bar_icon_passive */
0x300000, /* nav_bar_icon_disabled */
/* Misc. colours */
0x000000, /* header_shadow */
0x000000, /* landscape_border_shadow */
0xA10000, /* scrollbar */
0xE60000, /* divider */
0x000000, /* screen_fade */
0xE60000, /* missing_thumbnail_icon */
0.3f, /* header_shadow_opacity */
0.45f, /* landscape_border_shadow_opacity */
0.75f /* screen_fade_opacity */
};
typedef struct
{
/* Text */
uint32_t sys_bar_text;
uint32_t header_text;
uint32_t list_text;
uint32_t list_text_highlighted;
uint32_t list_hint_text;
uint32_t list_hint_text_highlighted;
/* Background colours */
float sys_bar_background[16];
float title_bar_background[16];
float list_background[16];
float list_highlighted_background[16];
float nav_bar_background[16];
float surface_background[16];
float thumbnail_background[16];
/* System bar + header icon colours */
float sys_bar_icon[16];
float header_icon[16];
/* List icon colours */
float list_icon[16];
float list_switch_on[16];
float list_switch_on_background[16];
float list_switch_off[16];
float list_switch_off_background[16];
/* Navigation bar icon colours */
float nav_bar_icon_active[16];
float nav_bar_icon_passive[16];
float nav_bar_icon_disabled[16];
/* Misc. colours */
float header_shadow[16];
float landscape_border_shadow_left[16];
float landscape_border_shadow_right[16];
float scrollbar[16];
float divider[16];
float screen_fade[16];
float missing_thumbnail_icon[16];
float landscape_border_shadow_opacity;
float screen_fade_opacity;
} materialui_colors_t;
/* ==============================
* Colour Themes END
* ============================== */
/* Set a baseline aspect ratio of 4:3 for thumbnail
* images */
#define MUI_THUMBNAIL_DEFAULT_ASPECT_RATIO 1.3333333f
/* Default thumbnail type to select when force-enabling
* secondary thumbnails
* > 1 == Named_Snaps */
#define MUI_DEFAULT_SECONDARY_THUMBNAIL_TYPE 1
/* Default thumbnail type to select when force-enabling
* secondary thumbnails *if* primary thumbnail is
* already set to MUI_DEFAULT_SECONDARY_THUMBNAIL_TYPE
* > 3 == Named_Boxarts */
#define MUI_DEFAULT_SECONDARY_THUMBNAIL_FALLBACK_TYPE 3
/* Thumbnail stream delay when performing standard
* menu navigation */
#define MUI_THUMBNAIL_STREAM_DELAY_DEFAULT 83.333333f
/* Thumbnail stream delay when performing 'fast'
* navigation by dragging the scrollbar
* > Must increase stream delay, otherwise it's
* too easy to enqueue vast numbers of image
* requests... */
#define MUI_THUMBNAIL_STREAM_DELAY_SCROLLBAR_DRAG 166.66667f
/* Defines the various types of supported menu
* list views
* - MUI_LIST_VIEW_DEFAULT is the standard for
* all non-playlist views
* - MUI_LIST_VIEW_PLAYLIST is for playlists
* without thumbnails
* - Everything else is for playlists with fancy
* thumbnail-based layouts */
enum materialui_list_view_type
{
MUI_LIST_VIEW_DEFAULT = 0,
MUI_LIST_VIEW_PLAYLIST,
MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_SMALL,
MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_MEDIUM,
MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_LARGE,
MUI_LIST_VIEW_PLAYLIST_THUMB_DUAL_ICON
};
/* This structure holds auxiliary information for
* each menu entry (physical on-screen size/position,
* icon data, thumbnail data, etc.) */
typedef struct
{
bool has_icon;
unsigned icon_texture_index;
float entry_height;
float text_height;
float y;
/* Thumbnail containers */
struct
{
gfx_thumbnail_t primary;
gfx_thumbnail_t secondary;
} thumbnails;
} materialui_node_t;
/* Defines all standard menu textures */
enum
{
MUI_TEXTURE_POINTER = 0,
MUI_TEXTURE_BACK,
MUI_TEXTURE_SWITCH_ON,
MUI_TEXTURE_SWITCH_OFF,
MUI_TEXTURE_SWITCH_BG,
MUI_TEXTURE_TAB_MAIN,
MUI_TEXTURE_TAB_PLAYLISTS,
MUI_TEXTURE_TAB_SETTINGS,
MUI_TEXTURE_TAB_BACK,
MUI_TEXTURE_TAB_RESUME,
MUI_TEXTURE_KEY,
MUI_TEXTURE_KEY_HOVER,
MUI_TEXTURE_FOLDER,
MUI_TEXTURE_PARENT_DIRECTORY,
MUI_TEXTURE_IMAGE,
MUI_TEXTURE_ARCHIVE,
MUI_TEXTURE_VIDEO,
MUI_TEXTURE_MUSIC,
MUI_TEXTURE_QUIT,
MUI_TEXTURE_HELP,
MUI_TEXTURE_HISTORY,
MUI_TEXTURE_INFO,
MUI_TEXTURE_ADD,
MUI_TEXTURE_SETTINGS,
MUI_TEXTURE_FILE,
MUI_TEXTURE_PLAYLIST,
MUI_TEXTURE_UPDATER,
MUI_TEXTURE_QUICKMENU,
MUI_TEXTURE_NETPLAY,
MUI_TEXTURE_CORES,
MUI_TEXTURE_SHADERS,
MUI_TEXTURE_CONTROLS,
MUI_TEXTURE_CLOSE,
MUI_TEXTURE_CORE_OPTIONS,
MUI_TEXTURE_CORE_CHEAT_OPTIONS,
MUI_TEXTURE_RESUME,
MUI_TEXTURE_RESTART,
MUI_TEXTURE_ADD_TO_FAVORITES,
MUI_TEXTURE_RUN,
MUI_TEXTURE_RENAME,
MUI_TEXTURE_DATABASE,
MUI_TEXTURE_ADD_TO_MIXER,
MUI_TEXTURE_SCAN,
MUI_TEXTURE_REMOVE,
MUI_TEXTURE_START_CORE,
MUI_TEXTURE_LOAD_STATE,
MUI_TEXTURE_SAVE_STATE,
MUI_TEXTURE_UNDO_LOAD_STATE,
MUI_TEXTURE_UNDO_SAVE_STATE,
MUI_TEXTURE_STATE_SLOT,
MUI_TEXTURE_TAKE_SCREENSHOT,
MUI_TEXTURE_CONFIGURATIONS,
MUI_TEXTURE_LOAD_CONTENT,
MUI_TEXTURE_DISK,
MUI_TEXTURE_EJECT,
MUI_TEXTURE_CHECKMARK,
MUI_TEXTURE_SEARCH,
MUI_TEXTURE_BATTERY_CRITICAL,
MUI_TEXTURE_BATTERY_20,
MUI_TEXTURE_BATTERY_30,
MUI_TEXTURE_BATTERY_50,
MUI_TEXTURE_BATTERY_60,
MUI_TEXTURE_BATTERY_80,
MUI_TEXTURE_BATTERY_90,
MUI_TEXTURE_BATTERY_100,
MUI_TEXTURE_BATTERY_CHARGING,
MUI_TEXTURE_SWITCH_VIEW,
MUI_TEXTURE_LAST
};
/* Maximum number of menu tabs that can be shown on
* the navigation bar */
#define MUI_NAV_BAR_NUM_MENU_TABS_MAX 3
/* Number of action tabs shown on the navigation bar */
#define MUI_NAV_BAR_NUM_ACTION_TABS 2
/* Defines the various types of menu tab that can
* be shown on the navigation bar */
enum materialui_nav_bar_menu_tab_type
{
MUI_NAV_BAR_MENU_TAB_NONE = 0,
MUI_NAV_BAR_MENU_TAB_MAIN,
MUI_NAV_BAR_MENU_TAB_PLAYLISTS,
MUI_NAV_BAR_MENU_TAB_SETTINGS
};
/* Defines the various types of action tab that can
* be shown on the navigation bar */
enum materialui_nav_bar_action_tab_type
{
MUI_NAV_BAR_ACTION_TAB_NONE = 0,
MUI_NAV_BAR_ACTION_TAB_BACK,
MUI_NAV_BAR_ACTION_TAB_RESUME
};
/* Defines navigation bar draw locations
* Note: Only bottom, right and 'hidden'
* are supported at present... */
enum materialui_nav_bar_location_type
{
MUI_NAV_BAR_LOCATION_BOTTOM = 0,
MUI_NAV_BAR_LOCATION_RIGHT,
MUI_NAV_BAR_LOCATION_HIDDEN
};
/* This structure holds all runtime parameters
* associated with a navigation bar menu tab */
typedef struct
{
enum materialui_nav_bar_menu_tab_type type;
unsigned texture_index;
bool active;
} materialui_nav_bar_menu_tab_t;
/* This structure holds all runtime parameters
* associated with a navigation bar action tab */
typedef struct
{
enum materialui_nav_bar_action_tab_type type;
unsigned texture_index;
bool enabled;
} materialui_nav_bar_action_tab_t;
/* This structure holds all runtime parameters for
* the navigation bar */
typedef struct
{
unsigned width;
unsigned divider_width;
unsigned selection_marker_width;
unsigned num_menu_tabs;
unsigned active_menu_tab_index;
unsigned last_active_menu_tab_index;
bool menu_navigation_wrapped;
enum materialui_nav_bar_location_type location;
materialui_nav_bar_action_tab_t back_tab;
materialui_nav_bar_action_tab_t resume_tab;
materialui_nav_bar_menu_tab_t menu_tabs[MUI_NAV_BAR_NUM_MENU_TABS_MAX];
} materialui_nav_bar_t;
/* This structure holds all runtime parameters for
* the scrollbar */
typedef struct
{
unsigned width;
unsigned height;
int x;
int y;
bool active;
bool dragged;
} materialui_scrollbar_t;
/* Defines all possible entry value types
* > Note: These are not necessarily 'values',
* but they correspond to the object drawn in
* the 'value' location when rendering
* menu lists */
enum materialui_entry_value_type
{
MUI_ENTRY_VALUE_NONE = 0,
MUI_ENTRY_VALUE_TEXT,
MUI_ENTRY_VALUE_SWITCH_ON,
MUI_ENTRY_VALUE_SWITCH_OFF,
MUI_ENTRY_VALUE_CHECKMARK
};
/* This structure holds all objects + metadata
* corresponding to a particular font */
typedef struct
{
font_data_t *font;
video_font_raster_block_t raster_block;
unsigned glyph_width;
int line_height;
int line_ascender;
int line_centre_offset;
} materialui_font_data_t;
#define MUI_BATTERY_PERCENT_MAX_LENGTH 12
#define MUI_TIMEDATE_MAX_LENGTH 255
/* This structure is used to cache system bar
* string data (+ metadata) to improve rendering
* performance */
typedef struct
{
char battery_percent_str[MUI_BATTERY_PERCENT_MAX_LENGTH];
char timedate_str[MUI_TIMEDATE_MAX_LENGTH];
int battery_percent_width;
int timedate_width;
} materialui_sys_bar_cache_t;
/* Animation defines */
#define MUI_ANIM_DURATION_SCROLL 166.66667f
#define MUI_ANIM_DURATION_SCROLL_RESET 83.333333f
/* According to Material UI specifications, animations
* that affect a large portion of the screen should
* have a duration of between 250ms and 300ms. This
* should therefore be the value used for menu
* transitions - but even 250ms feels too slow...
* We compromise by setting a time of 200ms, which
* is the same as the 'short press' duration.
* This is reasonably fast, without making slide
* animations too 'jarring'... */
#define MUI_ANIM_DURATION_MENU_TRANSITION 200.0f
/* Defines common positions when referencing
* the list of currently on screen menu entries
* > Used to specify a target when the current
* selection is off screen, and we wish to
* automatically move the selection marker
* to a specific on screen location */
enum materialui_onscreen_entry_position_type
{
MUI_ONSCREEN_ENTRY_FIRST = 0,
MUI_ONSCREEN_ENTRY_LAST,
MUI_ONSCREEN_ENTRY_CENTRE
};
typedef struct materialui_handle
{
bool is_portrait;
bool need_compute;
bool mouse_show;
bool is_playlist_tab;
bool is_playlist;
bool is_file_list;
bool is_dropdown_list;
bool last_show_nav_bar;
bool last_auto_rotate_nav_bar;
bool menu_stack_flushed;
enum materialui_landscape_layout_optimization_type
last_landscape_layout_optimization;
playlist_t *playlist;
unsigned last_width;
unsigned last_height;
float last_scale_factor;
float dip_base_unit_size;
int cursor_size;
unsigned sys_bar_height;
unsigned title_bar_height;
unsigned header_shadow_height;
unsigned icon_size;
unsigned sys_bar_icon_size;
unsigned margin;
unsigned sys_bar_margin;
unsigned landscape_entry_margin;
unsigned entry_divider_width;
unsigned sublabel_gap;
unsigned sublabel_padding;
/* Navigation bar parameters
* Note: layout width and height are convenience
* variables used when determining usable width/
* height for all other menu elements - e.g. when
* navigation bar is at the bottom of the screen
* nav_bar_screen_width is zero */
unsigned nav_bar_layout_width;
unsigned nav_bar_layout_height;
materialui_nav_bar_t nav_bar;
/* Scrollbar parameters */
materialui_scrollbar_t scrollbar;
size_t first_onscreen_entry;
size_t last_onscreen_entry;
/* Y position of the vertical scroll */
float scroll_y;
float content_height;
/* Used to track scroll animations */
bool scroll_animation_active;
size_t scroll_animation_selection;
char msgbox[1024];
char menu_title[255];
struct
{
uintptr_t bg;
uintptr_t list[MUI_TEXTURE_LAST];
} textures;
/* Font data */
struct
{
materialui_font_data_t title;
materialui_font_data_t list;
materialui_font_data_t hint;
} font_data;
/* Pointer info */
menu_input_pointer_t pointer;
int16_t pointer_start_x;
int16_t pointer_start_y;
float pointer_start_scroll_y;
/* Colour theme parameters */
enum materialui_color_theme color_theme;
materialui_colors_t colors;
/* Cached system bar data */
materialui_sys_bar_cache_t sys_bar_cache;
/* Use common tickers for all text
* > Simplifies configuration and
* improves performance */
bool use_smooth_ticker;
gfx_animation_ctx_ticker_t ticker;
gfx_animation_ctx_ticker_smooth_t ticker_smooth;
unsigned ticker_x_offset;
unsigned ticker_str_width;
/* Touch feedback animation parameters */
unsigned touch_feedback_selection;
float touch_feedback_alpha;
bool touch_feedback_update_selection;
/* Menu transition animation parameters */
float transition_alpha;
float transition_x_offset;
size_t last_stack_size;
/* Thumbnail helpers */
gfx_thumbnail_path_data_t *thumbnail_path_data;
unsigned thumbnail_width_max;
unsigned thumbnail_height_max;
bool primary_thumbnail_available;
bool secondary_thumbnail_enabled;
bool show_fullscreen_thumbnails;
size_t fullscreen_thumbnail_selection;
float fullscreen_thumbnail_alpha;
char fullscreen_thumbnail_label[255];
enum materialui_list_view_type list_view_type;
} materialui_handle_t;
static void hex32_to_rgba_normalized(uint32_t hex, float* rgba, float alpha)
{
rgba[0] = rgba[4] = rgba[8] = rgba[12] = ((hex >> 16) & 0xFF) * (1.0f / 255.0f); /* r */
rgba[1] = rgba[5] = rgba[9] = rgba[13] = ((hex >> 8 ) & 0xFF) * (1.0f / 255.0f); /* g */
rgba[2] = rgba[6] = rgba[10] = rgba[14] = ((hex >> 0 ) & 0xFF) * (1.0f / 255.0f); /* b */
rgba[3] = rgba[7] = rgba[11] = rgba[15] = alpha;
}
static const materialui_theme_t *materialui_get_theme(enum materialui_color_theme color_theme)
{
switch (color_theme)
{
case MATERIALUI_THEME_BLUE:
return &materialui_theme_blue;
case MATERIALUI_THEME_BLUE_GREY:
return &materialui_theme_blue_grey;
case MATERIALUI_THEME_DARK_BLUE:
return &materialui_theme_dark_blue;
case MATERIALUI_THEME_GREEN:
return &materialui_theme_green;
case MATERIALUI_THEME_RED:
return &materialui_theme_red;
case MATERIALUI_THEME_YELLOW:
return &materialui_theme_yellow;
case MATERIALUI_THEME_NVIDIA_SHIELD:
return &materialui_theme_nvidia_shield;
case MATERIALUI_THEME_MATERIALUI:
return &materialui_theme_materialui;
case MATERIALUI_THEME_MATERIALUI_DARK:
return &materialui_theme_materialui_dark;
case MATERIALUI_THEME_OZONE_DARK:
return &materialui_theme_ozone_dark;
case MATERIALUI_THEME_NORD:
return &materialui_theme_nord;
case MATERIALUI_THEME_GRUVBOX_DARK:
return &materialui_theme_gruvbox_dark;
case MATERIALUI_THEME_SOLARIZED_DARK:
return &materialui_theme_solarized_dark;
case MATERIALUI_THEME_CUTIE_BLUE:
return &materialui_theme_cutie_blue;
case MATERIALUI_THEME_CUTIE_CYAN:
return &materialui_theme_cutie_cyan;
case MATERIALUI_THEME_CUTIE_GREEN:
return &materialui_theme_cutie_green;
case MATERIALUI_THEME_CUTIE_ORANGE:
return &materialui_theme_cutie_orange;
case MATERIALUI_THEME_CUTIE_PINK:
return &materialui_theme_cutie_pink;
case MATERIALUI_THEME_CUTIE_PURPLE:
return &materialui_theme_cutie_purple;
case MATERIALUI_THEME_CUTIE_RED:
return &materialui_theme_cutie_red;
case MATERIALUI_THEME_VIRTUAL_BOY:
return &materialui_theme_virtual_boy;
default:
break;
}
return &materialui_theme_blue;
}
static void materialui_prepare_colors(
materialui_handle_t *mui, enum materialui_color_theme color_theme)
{
const materialui_theme_t *current_theme = materialui_get_theme(color_theme);
/* Parse theme colours */
/* > Text (& small inline icon) colours */
mui->colors.sys_bar_text = (current_theme->on_sys_bar << 8) | 0xFF;
mui->colors.header_text = (current_theme->on_header << 8) | 0xFF;
mui->colors.list_text = (current_theme->list_text << 8) | 0xFF;
mui->colors.list_text_highlighted = (current_theme->list_text_highlighted << 8) | 0xFF;
mui->colors.list_hint_text = (current_theme->list_hint_text << 8) | 0xFF;
mui->colors.list_hint_text_highlighted = (current_theme->list_hint_text_highlighted << 8) | 0xFF;
/* > Background colours */
hex32_to_rgba_normalized(
current_theme->sys_bar_background,
mui->colors.sys_bar_background, 1.0f);
hex32_to_rgba_normalized(
current_theme->title_bar_background,
mui->colors.title_bar_background, 1.0f);
hex32_to_rgba_normalized(
current_theme->list_background,
mui->colors.list_background, 1.0f);
hex32_to_rgba_normalized(
current_theme->list_highlighted_background,
mui->colors.list_highlighted_background, 1.0f);
hex32_to_rgba_normalized(
current_theme->nav_bar_background,
mui->colors.nav_bar_background, 1.0f);
hex32_to_rgba_normalized(
current_theme->surface_background,
mui->colors.surface_background, 1.0f);
hex32_to_rgba_normalized(
current_theme->thumbnail_background,
mui->colors.thumbnail_background, 1.0f);
/* > System bar + header icon colours */
hex32_to_rgba_normalized(
current_theme->on_sys_bar,
mui->colors.sys_bar_icon, 1.0f);
hex32_to_rgba_normalized(
current_theme->on_header,
mui->colors.header_icon, 1.0f);
/* > List icon colours */
hex32_to_rgba_normalized(
current_theme->list_icon,
mui->colors.list_icon, 1.0f);
hex32_to_rgba_normalized(
current_theme->list_switch_on,
mui->colors.list_switch_on, 1.0f);
hex32_to_rgba_normalized(
current_theme->list_switch_on_background,
mui->colors.list_switch_on_background, 1.0f);
hex32_to_rgba_normalized(
current_theme->list_switch_off,
mui->colors.list_switch_off, 1.0f);
hex32_to_rgba_normalized(
current_theme->list_switch_off_background,
mui->colors.list_switch_off_background, 1.0f);
/* > Navigation bar icon colours */
hex32_to_rgba_normalized(
current_theme->nav_bar_icon_active,
mui->colors.nav_bar_icon_active, 1.0f);
hex32_to_rgba_normalized(
current_theme->nav_bar_icon_passive,
mui->colors.nav_bar_icon_passive, 1.0f);
hex32_to_rgba_normalized(
current_theme->nav_bar_icon_disabled,
mui->colors.nav_bar_icon_disabled, 1.0f);
/* > Misc. colours */
hex32_to_rgba_normalized(
current_theme->header_shadow,
mui->colors.header_shadow, 0.0f);
hex32_to_rgba_normalized(
current_theme->landscape_border_shadow,
mui->colors.landscape_border_shadow_left, 0.0f);
hex32_to_rgba_normalized(
current_theme->landscape_border_shadow,
mui->colors.landscape_border_shadow_right, 0.0f);
hex32_to_rgba_normalized(
current_theme->scrollbar,
mui->colors.scrollbar, 1.0f);
hex32_to_rgba_normalized(
current_theme->divider,
mui->colors.divider, 1.0f);
hex32_to_rgba_normalized(
current_theme->missing_thumbnail_icon,
mui->colors.missing_thumbnail_icon, 1.0f);
/* Have to record nominal screen fade opacity,
* since the actual value is set dynamically
* (based on animation transitions) */
mui->colors.screen_fade_opacity = current_theme->screen_fade_opacity;
hex32_to_rgba_normalized(
current_theme->screen_fade,
mui->colors.screen_fade, mui->colors.screen_fade_opacity);
/* Shadow colours require special handling
* (since they are gradients) */
mui->colors.header_shadow[11] = current_theme->header_shadow_opacity;
mui->colors.header_shadow[15] = current_theme->header_shadow_opacity;
mui->colors.landscape_border_shadow_left[7] = current_theme->landscape_border_shadow_opacity;
mui->colors.landscape_border_shadow_left[15] = current_theme->landscape_border_shadow_opacity;
mui->colors.landscape_border_shadow_right[3] = current_theme->landscape_border_shadow_opacity;
mui->colors.landscape_border_shadow_right[11] = current_theme->landscape_border_shadow_opacity;
mui->colors.landscape_border_shadow_opacity = current_theme->landscape_border_shadow_opacity;
}
static const char *materialui_texture_path(unsigned id)
{
switch (id)
{
case MUI_TEXTURE_POINTER:
return "pointer.png";
case MUI_TEXTURE_BACK:
return "back.png";
case MUI_TEXTURE_SWITCH_ON:
return "switch_on.png";
case MUI_TEXTURE_SWITCH_OFF:
return "switch_off.png";
case MUI_TEXTURE_SWITCH_BG:
return "switch_bg.png";
case MUI_TEXTURE_TAB_MAIN:
return "main_tab_passive.png";
case MUI_TEXTURE_TAB_PLAYLISTS:
return "playlists_tab_passive.png";
case MUI_TEXTURE_TAB_SETTINGS:
return "settings_tab_passive.png";
case MUI_TEXTURE_TAB_BACK:
return "back_tab.png";
case MUI_TEXTURE_TAB_RESUME:
return "resume_tab.png";
case MUI_TEXTURE_KEY:
return "key.png";
case MUI_TEXTURE_KEY_HOVER:
return "key-hover.png";
case MUI_TEXTURE_FOLDER:
return "folder.png";
case MUI_TEXTURE_PARENT_DIRECTORY:
return "parent_directory.png";
case MUI_TEXTURE_IMAGE:
return "image.png";
case MUI_TEXTURE_VIDEO:
return "video.png";
case MUI_TEXTURE_MUSIC:
return "music.png";
case MUI_TEXTURE_ARCHIVE:
return "archive.png";
case MUI_TEXTURE_QUIT:
return "quit.png";
case MUI_TEXTURE_HELP:
return "help.png";
case MUI_TEXTURE_NETPLAY:
return "netplay.png";
case MUI_TEXTURE_CORES:
return "cores.png";
case MUI_TEXTURE_CONTROLS:
return "controls.png";
case MUI_TEXTURE_RESUME:
return "resume.png";
case MUI_TEXTURE_RESTART:
return "restart.png";
case MUI_TEXTURE_CLOSE:
return "close.png";
case MUI_TEXTURE_CORE_OPTIONS:
return "core_options.png";
case MUI_TEXTURE_CORE_CHEAT_OPTIONS:
return "core_cheat_options.png";
case MUI_TEXTURE_SHADERS:
return "shaders.png";
case MUI_TEXTURE_ADD_TO_FAVORITES:
return "add_to_favorites.png";
case MUI_TEXTURE_RUN:
return "run.png";
case MUI_TEXTURE_RENAME:
return "rename.png";
case MUI_TEXTURE_DATABASE:
return "database.png";
case MUI_TEXTURE_ADD_TO_MIXER:
return "add_to_mixer.png";
case MUI_TEXTURE_SCAN:
return "scan.png";
case MUI_TEXTURE_REMOVE:
return "remove.png";
case MUI_TEXTURE_START_CORE:
return "start_core.png";
case MUI_TEXTURE_LOAD_STATE:
return "load_state.png";
case MUI_TEXTURE_SAVE_STATE:
return "save_state.png";
case MUI_TEXTURE_DISK:
return "disk.png";
case MUI_TEXTURE_EJECT:
return "eject.png";
case MUI_TEXTURE_CHECKMARK:
return "menu_check.png";
case MUI_TEXTURE_UNDO_LOAD_STATE:
return "undo_load_state.png";
case MUI_TEXTURE_UNDO_SAVE_STATE:
return "undo_save_state.png";
case MUI_TEXTURE_STATE_SLOT:
return "state_slot.png";
case MUI_TEXTURE_TAKE_SCREENSHOT:
return "take_screenshot.png";
case MUI_TEXTURE_CONFIGURATIONS:
return "configurations.png";
case MUI_TEXTURE_LOAD_CONTENT:
return "load_content.png";
case MUI_TEXTURE_UPDATER:
return "update.png";
case MUI_TEXTURE_QUICKMENU:
return "quickmenu.png";
case MUI_TEXTURE_HISTORY:
return "history.png";
case MUI_TEXTURE_INFO:
return "information.png";
case MUI_TEXTURE_ADD:
return "add.png";
case MUI_TEXTURE_SETTINGS:
return "settings.png";
case MUI_TEXTURE_FILE:
return "file.png";
case MUI_TEXTURE_PLAYLIST:
return "playlist.png";
case MUI_TEXTURE_SEARCH:
return "search.png";
case MUI_TEXTURE_BATTERY_CRITICAL:
return "battery_critical.png";
case MUI_TEXTURE_BATTERY_20:
return "battery_20.png";
case MUI_TEXTURE_BATTERY_30:
return "battery_30.png";
case MUI_TEXTURE_BATTERY_50:
return "battery_50.png";
case MUI_TEXTURE_BATTERY_60:
return "battery_60.png";
case MUI_TEXTURE_BATTERY_80:
return "battery_80.png";
case MUI_TEXTURE_BATTERY_90:
return "battery_90.png";
case MUI_TEXTURE_BATTERY_100:
return "battery_100.png";
case MUI_TEXTURE_BATTERY_CHARGING:
return "battery_charging.png";
case MUI_TEXTURE_SWITCH_VIEW:
return "switch_view.png";
}
return NULL;
}
static void materialui_context_reset_textures(materialui_handle_t *mui)
{
bool has_all_assets = true;
char icon_path[PATH_MAX_LENGTH];
unsigned i;
icon_path[0] = '\0';
fill_pathname_application_special(
icon_path, sizeof(icon_path),
APPLICATION_SPECIAL_DIRECTORY_ASSETS_MATERIALUI_ICONS);
/* Loop through all textures */
for (i = 0; i < MUI_TEXTURE_LAST; i++)
{
if (!gfx_display_reset_textures_list(
materialui_texture_path(i), icon_path, &mui->textures.list[i],
TEXTURE_FILTER_MIPMAP_LINEAR, NULL, NULL))
{
RARCH_WARN("[GLUI] Asset missing: %s%s%s\n", icon_path, path_default_slash(), materialui_texture_path(i));
has_all_assets = false;
}
}
/* Warn user if assets are missing */
if (!has_all_assets)
runloop_msg_queue_push(
msg_hash_to_str(MSG_MISSING_ASSETS), 1, 256, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
static void materialui_draw_icon(
void *userdata,
unsigned video_width,
unsigned video_height,
unsigned icon_size,
uintptr_t texture,
float x, float y,
unsigned width, unsigned height,
float rotation, float scale_factor,
float *color)
{
gfx_display_ctx_rotate_draw_t rotate_draw;
gfx_display_ctx_draw_t draw;
struct video_coords coords;
math_matrix_4x4 mymat;
gfx_display_blend_begin(userdata);
rotate_draw.matrix = &mymat;
rotate_draw.rotation = rotation;
rotate_draw.scale_x = scale_factor;
rotate_draw.scale_y = scale_factor;
rotate_draw.scale_z = 1;
rotate_draw.scale_enable = true;
gfx_display_rotate_z(&rotate_draw, userdata);
coords.vertices = 4;
coords.vertex = NULL;
coords.tex_coord = NULL;
coords.lut_tex_coord = NULL;
coords.color = (const float*)color;
draw.x = x;
draw.y = height - y - icon_size;
draw.width = icon_size;
draw.height = icon_size;
draw.scale_factor = scale_factor;
draw.rotation = rotation;
draw.coords = &coords;
draw.matrix_data = &mymat;
draw.texture = texture;
draw.prim_type = GFX_DISPLAY_PRIM_TRIANGLESTRIP;
draw.pipeline.id = 0;
gfx_display_draw(&draw, userdata,
video_width, video_height);
gfx_display_blend_end(userdata);
}
static void materialui_draw_thumbnail(
materialui_handle_t *mui,
gfx_thumbnail_t *thumbnail,
void *userdata,
unsigned video_width,
unsigned video_height,
float x, float y,
unsigned width, unsigned height,
float scale_factor)
{
float bg_x;
float bg_y;
float bg_width;
float bg_height;
/* Sanity check */
if (scale_factor <= 0)
return;
/* Get background draw position + dimensions,
* accounting for scale factor */
bg_width = (float)mui->thumbnail_width_max * scale_factor;
bg_height = (float)mui->thumbnail_height_max * scale_factor;
bg_x = x - (bg_width - (float)mui->thumbnail_width_max) / 2.0f;
bg_y = y - (bg_height - (float)mui->thumbnail_height_max) / 2.0f;
/* If thumbnail is missing, draw fallback image... */
switch (thumbnail->status)
{
case GFX_THUMBNAIL_STATUS_MISSING:
{
float icon_size = (float)mui->icon_size;
/* Adjust icon size based on scale factor */
if (scale_factor < 1.0f)
icon_size *= scale_factor;
/* Background */
gfx_display_set_alpha(
mui->colors.thumbnail_background,
mui->transition_alpha);
gfx_display_draw_quad(
userdata,
video_width,
video_height,
bg_x,
bg_y,
(unsigned)bg_width,
(unsigned)bg_height,
width,
height,
mui->colors.thumbnail_background);
/* Icon */
materialui_draw_icon(
userdata,
video_width,
video_height,
(unsigned)icon_size,
mui->textures.list[MUI_TEXTURE_IMAGE],
bg_x + (bg_width - icon_size) / 2.0f,
bg_y + (bg_height - icon_size) / 2.0f,
width,
height,
0.0f,
1.0f,
mui->colors.missing_thumbnail_icon);
}
break;
case GFX_THUMBNAIL_STATUS_AVAILABLE:
/* If thumbnail is available, draw it
* > Note that other conditions are ignored - i.e. we
* we draw nothing if thumbnail status is unknown,
* or we are waiting for a thumbnail to load) */
{
settings_t *settings = config_get_ptr();
/* Background */
if (settings &&
settings->bools.menu_materialui_thumbnail_background_enable)
{
/* > If enabled by the user, we draw a background here
* to ensure a uniform visual appearance regardless
* of thumbnail size
* NOTE: Have to round up and add 1 to height,
* otherwise background and thumbnail have obvious
* misalignment (due to various rounding errors...) */
/* > Set background alpha
* - Can't do this in materialui_colors_set_transition_alpha()
* because it's dependent upon thumbnail opacity
* - No need to restore the original alpha value, since it is
* always set 'manually' before use */
gfx_display_set_alpha(
mui->colors.thumbnail_background,
mui->transition_alpha * thumbnail->alpha);
/* > Draw background quad */
gfx_display_draw_quad(
userdata,
video_width,
video_height,
(int)bg_x,
(int)bg_y,
(unsigned)(bg_width + 0.5f),
(unsigned)(bg_height + 1.5f),
width,
height,
mui->colors.thumbnail_background);
}
/* Thumbnail */
gfx_thumbnail_draw(
userdata,
video_width,
video_height,
thumbnail,
x, y, mui->thumbnail_width_max, mui->thumbnail_height_max,
GFX_THUMBNAIL_ALIGN_CENTRE,
mui->transition_alpha, scale_factor, NULL);
}
break;
case GFX_THUMBNAIL_STATUS_UNKNOWN:
default:
break;
}
}
static void materialui_get_message(void *data, const char *message)
{
materialui_handle_t *mui = (materialui_handle_t*)data;
if (!mui || !message || !*message)
return;
mui->msgbox[0] = '\0';
if (!string_is_empty(message))
strlcpy(mui->msgbox, message, sizeof(mui->msgbox));
}
static void materialui_render_messagebox(materialui_handle_t *mui,
void *userdata,
unsigned video_width,
unsigned video_height,
int y_centre, const char *message)
{
unsigned i;
int x = 0;
int y = 0;
int longest_width = 0;
size_t longest_len = 0;
struct string_list *list = NULL;
/* Sanity check */
if (!mui || !mui->font_data.list.font)
goto end;
/* Split message into lines */
list = string_split(message, "\n");
if (!list || list->elems == 0)
goto end;
/* Get coordinates of message box centre */
x = video_width / 2;
y = (int)(y_centre - (list->size * mui->font_data.list.line_height) / 2);
/* TODO/FIXME: Reduce text scale if width or height
* are too large to fit on screen */
/* Find the longest line width */
for (i = 0; i < list->size; i++)
{
const char *line = list->elems[i].data;
if (!string_is_empty(line))
{
size_t len = utf8len(line);
if (len > longest_len)
{
longest_len = len;
longest_width = font_driver_get_message_width(
mui->font_data.list.font, line, (unsigned)strlen(line), 1);
}
}
}
/* Draw message box background */
gfx_display_set_alpha(
mui->colors.surface_background, mui->transition_alpha);
gfx_display_draw_quad(
userdata,
video_width,
video_height,
x - longest_width / 2.0 - mui->margin * 2.0,
y - mui->margin * 2.0,
longest_width + mui->margin * 4.0,
mui->font_data.list.line_height * list->size + mui->margin * 4.0,
video_width,
video_height,
mui->colors.surface_background);
/* Print each line of the message */
for (i = 0; i < list->size; i++)
{
const char *line = list->elems[i].data;
if (!string_is_empty(line))
gfx_display_draw_text(
mui->font_data.list.font, line,
x - longest_width/2.0,
y + (i * mui->font_data.list.line_height) + mui->font_data.list.line_ascender,
video_width, video_height, mui->colors.list_text,
TEXT_ALIGN_LEFT, 1.0f, false, 0, true);
}
end:
if (list)
string_list_free(list);
}
/* Used for the sublabels */
static unsigned materialui_count_lines(const char *str)
{
unsigned c = 0;
unsigned lines = 1;
for (c = 0; str[c]; c++)
lines += (str[c] == '\n');
return lines;
}
/* Initialises scrollbar parameters (width/height) */
static void materialui_scrollbar_init(
materialui_handle_t* mui,
unsigned width, unsigned height, unsigned header_height)
{
int view_height = (int)height - (int)header_height - (int)mui->nav_bar_layout_height;
int scrollbar_height;
/* Set initial defaults */
mui->scrollbar.width = mui->dip_base_unit_size / 36;
mui->scrollbar.height = 0;
mui->scrollbar.x = 0;
mui->scrollbar.y = 0;
mui->scrollbar.active = false;
mui->scrollbar.dragged = false;
/* If current window is too small to show any content
* (unlikely) or all entries currently fit on a single
* screen, scrollbar is disabled - can return immediately */
if ((view_height <= 0) ||
(mui->content_height <= (float)view_height))
return;
/* If we pass the above check, scrollbar is enabled */
mui->scrollbar.active = true;
/* Get scrollbar height */
scrollbar_height = (int)((float)(view_height * view_height) / mui->content_height);
/* > Apply vertical padding to improve visual appearance */
scrollbar_height -= (int)mui->scrollbar.width * 2;
/* > If the scrollbar is extremely short, display
* it as a square */
if (scrollbar_height < (int)mui->scrollbar.width)
scrollbar_height = (int)mui->scrollbar.width;
mui->scrollbar.height = (unsigned)scrollbar_height;
/* X and Y position are dynamic, and must be
* set elsewhere */
}
/* Calculate physical size of each menu entry, plus
* any derived screen dimensions of menu list elements */
static void materialui_compute_entries_box(
materialui_handle_t* mui,
unsigned width, unsigned height, unsigned header_height)
{
unsigned i;
int usable_width =
(int)width - (int)(mui->margin * 2) - (int)(mui->landscape_entry_margin * 2) - (int)mui->nav_bar_layout_width;
file_list_t *list = menu_entries_get_selection_buf_ptr(0);
float sum = 0;
size_t entries_end = menu_entries_get_size();
/* If this is a playlist and the 'dual icon'
* thumbnail view mode is enabled, each node has
* a fixed height - and we can skip all the
* usual calculations */
if (mui->list_view_type == MUI_LIST_VIEW_PLAYLIST_THUMB_DUAL_ICON)
{
/* One line of list text */
float node_text_height = (float)mui->font_data.list.line_height;
/* List text + thumbnail height + padding */
float node_entry_height =
node_text_height + (float)mui->thumbnail_height_max +
((float)mui->dip_base_unit_size / 5.0f);
for (i = 0; i < entries_end; i++)
{
materialui_node_t *node = (materialui_node_t*)
file_list_get_userdata_at_offset(list, i);
node->text_height = node_text_height;
node->entry_height = node_entry_height;
node->y = sum;
sum += node_entry_height;
}
mui->content_height = sum;
/* Total height is now known - can initialise scrollbar */
materialui_scrollbar_init(mui, width, height, header_height);
return;
}
/* If this is a playlist and any other thumbnail view
* mode is enabled, must reduce usable width by
* thumbnail width */
if ((mui->list_view_type != MUI_LIST_VIEW_DEFAULT) &&
(mui->list_view_type != MUI_LIST_VIEW_PLAYLIST))
{
int thumbnail_margin = 0;
/* Account for additional padding in portrait mode */
if (mui->is_portrait)
{
if (mui->secondary_thumbnail_enabled)
thumbnail_margin = (int)mui->scrollbar.width;
}
/* Account for additional padding in landscape mode */
else
if (mui->landscape_entry_margin < mui->margin)
thumbnail_margin = (int)(mui->margin - mui->landscape_entry_margin);
usable_width -= mui->thumbnail_width_max + thumbnail_margin;
/* Account for second thumbnail, if enabled */
if (mui->secondary_thumbnail_enabled)
usable_width -= mui->thumbnail_width_max + thumbnail_margin;
/* If there is no second thumbnail and landscape
* optimisations are active, increase width to
* balance x offset of primary thumbnail */
else if (mui->landscape_entry_margin > 0)
usable_width += (mui->margin > mui->landscape_entry_margin) ?
(int)mui->landscape_entry_margin : (int)mui->margin;
}
for (i = 0; i < entries_end; i++)
{
menu_entry_t entry;
char wrapped_sublabel_str[MENU_SUBLABEL_MAX_LENGTH];
const char *sublabel_str = NULL;
unsigned num_sublabel_lines = 0;
materialui_node_t *node = (materialui_node_t*)
file_list_get_userdata_at_offset(list, i);
wrapped_sublabel_str[0] = '\0';
menu_entry_init(&entry);
entry.path_enabled = false;
entry.label_enabled = false;
entry.rich_label_enabled = false;
entry.value_enabled = false;
menu_entry_get(&entry, 0, i, NULL, true);
menu_entry_get_sublabel(&entry, &sublabel_str);
if (!string_is_empty(sublabel_str))
{
int sublabel_width_max = usable_width - (int)mui->sublabel_padding;
/* If this is a default menu list with an icon,
* must subtract icon size from sublabel width */
if (mui->list_view_type == MUI_LIST_VIEW_DEFAULT)
if (node->has_icon)
if (mui->textures.list[node->icon_texture_index])
sublabel_width_max -= (int)mui->icon_size;
word_wrap(
wrapped_sublabel_str, sublabel_str,
sublabel_width_max / (int)mui->font_data.hint.glyph_width,
false, 0);
num_sublabel_lines = materialui_count_lines(wrapped_sublabel_str);
}
node->text_height = mui->font_data.list.line_height +
(num_sublabel_lines * mui->font_data.hint.line_height);
node->entry_height = node->text_height +
mui->dip_base_unit_size / 10;
/* If this is a playlist and thumbnails are enabled,
* must ensure that line_height is greater than
* maximum thumbnail height */
if ((mui->list_view_type != MUI_LIST_VIEW_DEFAULT) &&
(mui->list_view_type != MUI_LIST_VIEW_PLAYLIST))
node->entry_height = (node->entry_height < mui->thumbnail_height_max) ?
mui->thumbnail_height_max : node->entry_height;
node->entry_height += mui->dip_base_unit_size / 10;
node->y = sum;
sum += node->entry_height;
}
mui->content_height = sum;
/* Total height is now known - can initialise scrollbar */
materialui_scrollbar_init(mui, width, height, header_height);
}
/* Compute the scroll value depending on the highlighted entry */
static float materialui_get_scroll(materialui_handle_t *mui)
{
file_list_t *list = menu_entries_get_selection_buf_ptr(0);
materialui_node_t *node = NULL;
size_t selection = menu_navigation_get_selection();
unsigned header_height = gfx_display_get_header_height();
unsigned width = 0;
unsigned height = 0;
float view_centre = 0.0f;
float selection_centre = 0.0f;
size_t i;
if (!mui || !list)
return 0;
/* Get current window size */
video_driver_get_size(&width, &height);
/* Get the vertical midpoint of the actual
* list view - i.e. account for header +
* navigation bar */
view_centre =
(float)(height - header_height - mui->nav_bar_layout_height) / 2.0f;
/* Get the vertical midpoint of the currently
* selected entry */
/* > Account for entries *before* current selection */
for (i = 0; i < selection; i++)
{
node = (materialui_node_t*)file_list_get_userdata_at_offset(list, i);
/* If this ever happens, the scroll position
* will be entirely wrong... */
if (!node)
continue;
selection_centre += node->entry_height;
}
/* > Account for current selection */
node = (materialui_node_t*)file_list_get_userdata_at_offset(list, selection);
if (node)
selection_centre += node->entry_height / 2.0f;
/* If selected entry is near the beginning of the list
* (such that it fits within the first half of the
* list view when the list is rendered from the start),
* scroll position can be reset to zero */
if (selection_centre < view_centre)
return 0.0f;
/* ...Otherwise, set the scroll position such that the
* centre of the selected item is at the centre of the
* list view */
return selection_centre - view_centre;
}
/* Returns true if specified entry is currently
* displayed on screen */
static bool INLINE materialui_entry_onscreen(
materialui_handle_t *mui, size_t idx)
{
return (idx >= mui->first_onscreen_entry) &&
(idx <= mui->last_onscreen_entry);
}
/* If currently selected entry is off screen,
* moves selection to specified on screen target
* > Does nothing if currently selected item is
* already on screen
* > Does nothing if we are already scrolling
* towards currently selected item
* > Returns index of selected item */
static size_t materialui_auto_select_onscreen_entry(
materialui_handle_t *mui,
enum materialui_onscreen_entry_position_type target_entry)
{
size_t selection = menu_navigation_get_selection();
/* Check whether selected item is already on screen */
if (materialui_entry_onscreen(mui, selection))
return selection;
/* If selected item is off screen but we are
* currently scrolling towards it (via an animation),
* no action is required */
if (mui->scroll_animation_active &&
(mui->scroll_animation_selection == selection))
return selection;
/* Update selection index */
switch (target_entry)
{
case MUI_ONSCREEN_ENTRY_FIRST:
selection = mui->first_onscreen_entry;
break;
case MUI_ONSCREEN_ENTRY_LAST:
selection = mui->last_onscreen_entry;
break;
case MUI_ONSCREEN_ENTRY_CENTRE:
default:
selection = (mui->first_onscreen_entry >> 1) +
(mui->last_onscreen_entry >> 1);
break;
}
/* Apply new selection */
menu_navigation_set_selection(selection);
return selection;
}
/* Kills any existing scroll animation and
* resets scroll acceleration */
static INLINE void materialui_kill_scroll_animation(
materialui_handle_t *mui)
{
gfx_animation_ctx_tag scroll_tag = (uintptr_t)&mui->scroll_y;
gfx_animation_kill_by_tag(&scroll_tag);
menu_input_set_pointer_y_accel(0.0f);
mui->scroll_animation_active = false;
mui->scroll_animation_selection = 0;
}
static void materialui_layout(
materialui_handle_t *mui, bool video_is_threaded);
/* Called on each frame. We use this callback to:
* - Determine current scroll position
* - Determine index of first/last onscreen entries
* - Handle dynamic pointer input
* - Handle streaming thumbnails */
static void materialui_render(void *data,
unsigned width, unsigned height,
bool is_idle)
{
size_t i;
float bottom;
float scale_factor;
settings_t *settings = config_get_ptr();
materialui_handle_t *mui = (materialui_handle_t*)data;
unsigned header_height = gfx_display_get_header_height();
size_t entries_end = menu_entries_get_size();
file_list_t *list = menu_entries_get_selection_buf_ptr(0);
bool first_entry_found = false;
bool last_entry_found = false;
unsigned landscape_layout_optimization
= settings->uints.menu_materialui_landscape_layout_optimization;
bool show_nav_bar = settings->bools.menu_materialui_show_nav_bar;
bool auto_rotate_nav_bar = settings->bools.menu_materialui_auto_rotate_nav_bar;
unsigned thumbnail_upscale_threshold =
settings->uints.gfx_thumbnail_upscale_threshold;
bool network_on_demand_thumbnails =
settings->bools.network_on_demand_thumbnails;
if (!mui || !list)
return;
/* Check whether screen dimensions, menu scale
* factor or layout optimisation settings have changed */
scale_factor = gfx_display_get_dpi_scale(width, height);
if ((scale_factor != mui->last_scale_factor) ||
(width != mui->last_width) ||
(height != mui->last_height) ||
((enum materialui_landscape_layout_optimization_type)
landscape_layout_optimization !=
mui->last_landscape_layout_optimization) ||
(show_nav_bar != mui->last_show_nav_bar) ||
(auto_rotate_nav_bar != mui->last_auto_rotate_nav_bar))
{
mui->dip_base_unit_size = scale_factor * MUI_DIP_BASE_UNIT_SIZE;
mui->last_scale_factor = scale_factor;
mui->last_width = width;
mui->last_height = height;
mui->last_landscape_layout_optimization =
(enum materialui_landscape_layout_optimization_type)
landscape_layout_optimization;
mui->last_show_nav_bar = show_nav_bar;
mui->last_auto_rotate_nav_bar = auto_rotate_nav_bar;
/* Screen dimensions/layout are going to change
* > Once this happens, menu will scroll to the
* currently selected entry
* > If selected entry is off screen, this will
* throw the user to an unexpected location
* > To avoid this, we auto select the 'middle'
* on screen entry before readjusting the layout */
materialui_auto_select_onscreen_entry(mui, MUI_ONSCREEN_ENTRY_CENTRE);
/* Note: We don't need a full context reset here
* > Just rescale layout, and reset frame time counter */
materialui_layout(mui, video_driver_is_threaded());
video_driver_monitor_reset();
}
if (mui->need_compute)
{
if (mui->font_data.list.font && mui->font_data.hint.font)
materialui_compute_entries_box(mui, width, height, header_height);
/* After calling populate_entries(), we need to call
* materialui_get_scroll() so the last selected item
* is correctly displayed on screen.
* But we can't do this until materialui_compute_entries_box()
* has been called, so we delay it until here, when
* mui->need_compute is acted upon. */
/* Kill any existing scroll animation
* and reset scroll acceleration */
materialui_kill_scroll_animation(mui);
/* Get new scroll position */
mui->scroll_y = materialui_get_scroll(mui);
mui->need_compute = false;
}
/* Need to update this each frame, otherwise touchscreen
* input breaks when changing orientation */
gfx_display_set_width(width);
gfx_display_set_height(height);
/* Read pointer state */
menu_input_get_pointer_state(&mui->pointer);
/* Need to adjust/range-check scroll position first,
* otherwise cannot determine correct entry index for
* MENU_ENTRIES_CTL_SET_START */
if (mui->pointer.type != MENU_POINTER_DISABLED)
{
/* If user is dragging the scrollbar, scroll
* location is determined by current pointer
* y position */
if (mui->scrollbar.dragged)
{
float view_height = (float)height - (float)header_height - (float)mui->nav_bar_layout_height;
float view_y = (float)mui->pointer.y - (float)header_height;
float y_scroll_max = mui->content_height - view_height;
/* Scroll position is just fraction of view height
* multiplied by y_scroll_max...
* ...but to achieve proper synchronisation with the
* scrollbar, have to offset y position and limit
* view height range... */
view_y -= (float)mui->scrollbar.width + ((float)mui->scrollbar.height / 2.0f);
view_height -= (float)((2 * mui->scrollbar.width) + mui->scrollbar.height);
if (view_height > 0.0f)
mui->scroll_y = y_scroll_max * (view_y / view_height);
else
mui->scroll_y = 0.0f;
}
/* If fullscreen thumbnail view is enabled,
* scrolling is disabled - otherwise, just apply
* normal pointer acceleration */
else if (!mui->show_fullscreen_thumbnails)
mui->scroll_y -= mui->pointer.y_accel;
}
if (mui->scroll_y < 0.0f)
mui->scroll_y = 0.0f;
bottom = mui->content_height - (float)height + (float)header_height + (float)mui->nav_bar_layout_height;
if (mui->scroll_y > bottom)
mui->scroll_y = bottom;
if (mui->content_height < (height - header_height - mui->nav_bar_layout_height))
mui->scroll_y = 0.0f;
/* Loop over all entries */
mui->first_onscreen_entry = 0;
mui->last_onscreen_entry = (entries_end > 0) ? entries_end - 1 : 0;
for (i = 0; i < entries_end; i++)
{
materialui_node_t *node = (materialui_node_t*)
file_list_get_userdata_at_offset(list, i);
int entry_y;
/* Sanity check */
if (!node)
break;
/* Get current entry y position */
entry_y = (int)((float)header_height - mui->scroll_y + node->y);
/* Check whether this is the first on screen entry */
if (!first_entry_found)
{
if ((entry_y + (int)node->entry_height) > (int)header_height)
{
mui->first_onscreen_entry = i;
first_entry_found = true;
}
}
/* Check whether this is the last on screen entry */
else if (!last_entry_found)
{
if (entry_y > ((int)height - (int)mui->nav_bar_layout_height))
{
/* Current entry is off screen - get index
* of previous entry */
if (i > 0)
{
mui->last_onscreen_entry = i - 1;
last_entry_found = true;
}
}
}
/* Track pointer input, if required */
if (first_entry_found &&
!last_entry_found &&
(mui->pointer.type != MENU_POINTER_DISABLED) &&
!mui->scrollbar.dragged &&
!mui->show_fullscreen_thumbnails)
{
int16_t pointer_x = mui->pointer.x;
int16_t pointer_y = mui->pointer.y;
/* Check if pointer is within the 'list' region of
* the window (i.e. exclude header, navigation bar,
* landscape borders) */
if ((pointer_x > mui->landscape_entry_margin) &&
(pointer_x < width - mui->landscape_entry_margin - mui->nav_bar_layout_width) &&
(pointer_y >= header_height) &&
(pointer_y <= height - mui->nav_bar_layout_height))
{
/* Check if pointer is within the bounds of the
* current entry */
if ((pointer_y > entry_y) &&
(pointer_y < (entry_y + node->entry_height)))
{
/* Pointer selection is always updated */
menu_input_set_pointer_selection(i);
/* If pointer is pressed and stationary... */
if (mui->pointer.pressed && !mui->pointer.dragged)
{
/* ...check whether feedback selection updates
* are enabled... */
if (mui->touch_feedback_update_selection)
{
/* ...apply touch feedback to current entry */
mui->touch_feedback_selection = i;
/* ...and if pointer has been held for at least
* MENU_INPUT_PRESS_TIME_SHORT ms, automatically
* select current entry */
if (mui->pointer.press_duration >= MENU_INPUT_PRESS_TIME_SHORT)
{
menu_navigation_set_selection(i);
/* Once an entry has been auto selected, disable
* touch feedback selection updates until the next
* pointer down event */
mui->touch_feedback_update_selection = false;
}
}
}
}
}
}
/* If this is a playlist and thumbnails are enabled,
* have to load thumbnails for all on-screen entries
* and free thumbnails for all off-screen entries */
if ((mui->list_view_type != MUI_LIST_VIEW_DEFAULT) &&
(mui->list_view_type != MUI_LIST_VIEW_PLAYLIST))
{
bool on_screen =
first_entry_found && !last_entry_found;
if (mui->secondary_thumbnail_enabled)
gfx_thumbnail_process_streams(
mui->thumbnail_path_data, mui->playlist, i,
&node->thumbnails.primary, &node->thumbnails.secondary,
on_screen,
thumbnail_upscale_threshold,
network_on_demand_thumbnails);
else
gfx_thumbnail_process_stream(
mui->thumbnail_path_data, GFX_THUMBNAIL_RIGHT,
mui->playlist, i, &node->thumbnails.primary, on_screen,
thumbnail_upscale_threshold,
network_on_demand_thumbnails);
}
else if (last_entry_found)
break;
}
menu_entries_ctl(MENU_ENTRIES_CTL_SET_START, &mui->first_onscreen_entry);
}
enum materialui_entry_value_type materialui_get_entry_value_type(
materialui_handle_t *mui,
const char *entry_value, bool entry_checked,
unsigned entry_type, enum msg_file_type entry_file_type)
{
enum materialui_entry_value_type value_type = MUI_ENTRY_VALUE_NONE;
/* Check entry value string */
if (!string_is_empty(entry_value))
{
/* Toggle switch off */
if (string_is_equal(entry_value, msg_hash_to_str(MENU_ENUM_LABEL_DISABLED)) ||
string_is_equal(entry_value, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_OFF)))
{
if (mui->textures.list[MUI_TEXTURE_SWITCH_OFF])
value_type = MUI_ENTRY_VALUE_SWITCH_OFF;
else
value_type = MUI_ENTRY_VALUE_TEXT;
}
/* Toggle switch on */
else if (string_is_equal(entry_value, msg_hash_to_str(MENU_ENUM_LABEL_ENABLED)) ||
string_is_equal(entry_value, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_ON)))
{
if (mui->textures.list[MUI_TEXTURE_SWITCH_ON])
value_type = MUI_ENTRY_VALUE_SWITCH_ON;
else
value_type = MUI_ENTRY_VALUE_TEXT;
}
/* Normal value text */
else
{
switch (entry_file_type)
{
case FILE_TYPE_IN_CARCHIVE:
case FILE_TYPE_MORE:
case FILE_TYPE_CORE:
case FILE_TYPE_DIRECT_LOAD:
case FILE_TYPE_RDB:
case FILE_TYPE_CURSOR:
case FILE_TYPE_PLAIN:
case FILE_TYPE_DIRECTORY:
case FILE_TYPE_MUSIC:
case FILE_TYPE_IMAGE:
case FILE_TYPE_MOVIE:
break;
case FILE_TYPE_COMPRESSED:
/* Note that we have to perform a backup check here,
* since the 'manual content scan - file extensions'
* setting may have a value of 'zip' or '7z' etc, which
* means it would otherwise get incorreclty identified as
* an achive file... */
if (entry_type != FILE_TYPE_CARCHIVE)
value_type = MUI_ENTRY_VALUE_TEXT;
break;
default:
value_type = MUI_ENTRY_VALUE_TEXT;
break;
}
}
}
/* Check whether this is the currently selected item
* of a drop down list */
if (entry_checked &&
((entry_type >= MENU_SETTING_DROPDOWN_ITEM) &&
(entry_type <= MENU_SETTING_DROPDOWN_SETTING_UINT_ITEM_SPECIAL)))
value_type = MUI_ENTRY_VALUE_CHECKMARK;
return value_type;
}
static void materialui_render_switch_icon(
materialui_handle_t *mui,
void *userdata,
unsigned video_width,
unsigned video_height,
float y,
unsigned width, unsigned height, int x_offset,
bool on)
{
unsigned switch_texture_index = on ?
MUI_TEXTURE_SWITCH_ON : MUI_TEXTURE_SWITCH_OFF;
float *bg_color = on ?
mui->colors.list_switch_on_background : mui->colors.list_switch_off_background;
float *switch_color = on ?
mui->colors.list_switch_on : mui->colors.list_switch_off;
int x =
x_offset + (int)width - (int)mui->margin - (int)mui->landscape_entry_margin -
(int)mui->nav_bar_layout_width - (int)mui->icon_size;
/* Draw background */
if (mui->textures.list[MUI_TEXTURE_SWITCH_BG])
materialui_draw_icon(
userdata,
video_width,
video_height,
mui->icon_size,
mui->textures.list[MUI_TEXTURE_SWITCH_BG],
x,
y,
width,
height,
0,
1,
bg_color);
/* Draw switch */
if (mui->textures.list[switch_texture_index])
materialui_draw_icon(
userdata,
video_width,
video_height,
mui->icon_size,
mui->textures.list[switch_texture_index],
x,
y,
width,
height,
0,
1,
switch_color);
}
/* Draws specified menu entry
* > Used for standard, non-playlist entries
* >> MUI_LIST_VIEW_DEFAULT */
static void materialui_render_menu_entry_default(
materialui_handle_t *mui,
void *userdata,
unsigned video_width,
unsigned video_height,
materialui_node_t *node,
menu_entry_t *entry,
bool entry_selected,
bool touch_feedback_active,
unsigned header_height,
unsigned width, unsigned height,
int x_offset)
{
const char *entry_value = NULL;
const char *entry_label = NULL;
const char *entry_sublabel = NULL;
unsigned entry_type = 0;
enum materialui_entry_value_type entry_value_type = MUI_ENTRY_VALUE_NONE;
unsigned entry_value_width = 0;
enum msg_file_type entry_file_type = FILE_TYPE_NONE;
int entry_y = header_height - mui->scroll_y + node->y;
int entry_margin = (int)mui->margin + (int)mui->landscape_entry_margin;
int usable_width =
(int)width - (int)(mui->margin * 2) - (int)(mui->landscape_entry_margin * 2) - (int)mui->nav_bar_layout_width;
int label_y = 0;
int value_icon_y = 0;
uintptr_t icon_texture = 0;
bool draw_text_outside = (x_offset != 0);
/* Initial ticker configuration
* > Note: ticker is only used for labels/values,
* not sublabel text */
if (mui->use_smooth_ticker)
{
mui->ticker_smooth.font = mui->font_data.list.font;
mui->ticker_smooth.selected = entry_selected;
}
else
mui->ticker.selected = entry_selected;
/* Read entry parameters */
menu_entry_get_rich_label(entry, &entry_label);
menu_entry_get_value(entry, &entry_value);
menu_entry_get_sublabel(entry, &entry_sublabel);
entry_type = menu_entry_get_type_new(entry);
entry_file_type = msg_hash_to_file_type(msg_hash_calculate(entry_value));
entry_value_type = materialui_get_entry_value_type(
mui, entry_value, entry->checked, entry_type, entry_file_type);
/* Draw entry icon
* > Has to be done first, since it affects the left
* hand margin size for label + sublabel text */
if (node->has_icon)
{
if (entry->checked &&
((entry_type >= MENU_SETTING_DROPDOWN_ITEM) &&
(entry_type <= MENU_SETTING_DROPDOWN_SETTING_UINT_ITEM_SPECIAL)))
node->has_icon = false;
else
icon_texture = mui->textures.list[node->icon_texture_index];
}
else
{
switch (entry_file_type)
{
case FILE_TYPE_COMPRESSED:
/* Note that we have to perform a backup check here,
* since the 'manual content scan - file extensions'
* setting may have a value of 'zip' or '7z' etc, which
* means it would otherwise get incorreclty identified as
* an achive file... */
if (entry_type == FILE_TYPE_CARCHIVE)
icon_texture = mui->textures.list[MUI_TEXTURE_ARCHIVE];
break;
case FILE_TYPE_IMAGE:
icon_texture = mui->textures.list[MUI_TEXTURE_IMAGE];
break;
default:
break;
}
}
if (icon_texture)
{
materialui_draw_icon(
userdata,
video_width,
video_height,
mui->icon_size,
(uintptr_t)icon_texture,
x_offset + (int)mui->landscape_entry_margin,
entry_y + (node->entry_height / 2.0f) - (mui->icon_size / 2.0f),
width,
height,
0,
1,
mui->colors.list_icon);
entry_margin += mui->icon_size;
usable_width -= mui->icon_size;
}
/* Draw entry sublabel
* > Must be done before label + value, since it
* affects y offset positions */
if (!string_is_empty(entry_sublabel))
{
/* Note: Due to the way the selection highlight
* marker is drawn (height is effectively 1px larger
* than the entry height, to avoid visible seams),
* drawing the label+sublabel text at the exact centre
* of the entry gives the illusion of misalignment
* > Have to offset the label downwards by half a pixel
* (rounded up) */
int vertical_margin = ((node->entry_height - node->text_height) / 2.0f) - (float)mui->sublabel_gap + 1.0f;
int sublabel_y;
char wrapped_sublabel[MENU_SUBLABEL_MAX_LENGTH];
wrapped_sublabel[0] = '\0';
/* Label + sublabel 'block' is drawn at the
* vertical centre of the current node.
* > Value icon is drawn in line with the centre
* of the part of the label above the baseline
* (needs a little extra padding at the top, since
* the line ascender is usually somewhat taller
* than the visible text) */
label_y = entry_y + vertical_margin + mui->font_data.list.line_ascender;
value_icon_y = label_y + (mui->dip_base_unit_size / 60.0f) - (mui->font_data.list.line_ascender / 2.0f) - (mui->icon_size / 2.0f);
sublabel_y = entry_y + vertical_margin + mui->font_data.list.line_height + (int)mui->sublabel_gap + mui->font_data.hint.line_ascender;
/* Wrap sublabel string */
word_wrap(wrapped_sublabel, entry_sublabel,
(int)((usable_width - (int)mui->sublabel_padding) / mui->font_data.hint.glyph_width),
true, 0);
/* Draw sublabel string
* > Note: We must allow text to be drawn off-screen
* if the current y position is negative, otherwise topmost
* entries with very long sublabels may get 'clipped' too
* early as they are scrolled upwards beyond the top edge
* of the screen */
gfx_display_draw_text(mui->font_data.hint.font, wrapped_sublabel,
x_offset + entry_margin,
sublabel_y,
width, height,
(entry_selected || touch_feedback_active) ?
mui->colors.list_hint_text_highlighted : mui->colors.list_hint_text,
TEXT_ALIGN_LEFT, 1.0f, false, 0, draw_text_outside || (sublabel_y < 0));
}
else
{
/* If we don't have a sublabel, entry label is drawn
* at the vertical centre of the current node */
label_y = entry_y + (node->entry_height / 2.0f) + mui->font_data.list.line_centre_offset;
value_icon_y = entry_y + (node->entry_height / 2.0f) - (mui->icon_size / 2.0f);
}
/* Draw entry value */
switch (entry_value_type)
{
case MUI_ENTRY_VALUE_TEXT:
{
int value_x_offset = 0;
unsigned entry_value_width_max = (usable_width / 2) - mui->margin;
char value_buf[255];
value_buf[0] = '\0';
/* Apply ticker */
if (mui->use_smooth_ticker)
{
mui->ticker_smooth.field_width = entry_value_width_max;
mui->ticker_smooth.src_str = entry_value;
mui->ticker_smooth.dst_str = value_buf;
mui->ticker_smooth.dst_str_len = sizeof(value_buf);
if (gfx_animation_ticker_smooth(&mui->ticker_smooth))
{
/* If ticker is active, then value text is effectively
* entry_value_width_max pixels wide... */
entry_value_width = entry_value_width_max;
/* ...and since value text is right aligned, have to
* offset x position by the 'padding' width at the
* end of the ticker string */
value_x_offset =
(int)(mui->ticker_x_offset + mui->ticker_str_width) -
(int)entry_value_width_max;
}
/* If ticker is inactive, width of value string is
* exactly mui->ticker_str_width pixels, and no x offset
* is required */
else
entry_value_width = mui->ticker_str_width;
}
else
{
size_t entry_value_len = utf8len(entry_value);
size_t entry_value_len_max =
(size_t)(entry_value_width_max / mui->font_data.list.glyph_width);
/* Limit length of value string */
entry_value_len_max = (entry_value_len_max > 0) ?
entry_value_len_max - 1 : entry_value_len_max;
entry_value_len = (entry_value_len > entry_value_len_max) ?
entry_value_len_max : entry_value_len;
mui->ticker.s = value_buf;
mui->ticker.len = entry_value_len;
mui->ticker.str = entry_value;
gfx_animation_ticker(&mui->ticker);
/* Get effective width of value string
* > Approximate value - only the smooth ticker
* returns the actual width in pixels, and any
* platform too slow to run the smooth ticker
* won't appreciate the overheads of using
* font_driver_get_message_width() here... */
entry_value_width = (entry_value_len + 1) * mui->font_data.list.glyph_width;
}
/* Draw value string */
gfx_display_draw_text(mui->font_data.list.font, value_buf,
x_offset + value_x_offset + (int)width - (int)mui->margin - (int)mui->landscape_entry_margin - (int)mui->nav_bar_layout_width,
label_y,
width, height,
(entry_selected || touch_feedback_active) ?
mui->colors.list_text_highlighted : mui->colors.list_text,
TEXT_ALIGN_RIGHT, 1.0f, false, 0, draw_text_outside);
}
break;
case MUI_ENTRY_VALUE_SWITCH_ON:
{
materialui_render_switch_icon(
mui, userdata, video_width,
video_height, value_icon_y, width, height, x_offset, true);
entry_value_width = mui->icon_size;
}
break;
case MUI_ENTRY_VALUE_SWITCH_OFF:
{
materialui_render_switch_icon(
mui, userdata, video_width,
video_height, value_icon_y, width, height, x_offset, false);
entry_value_width = mui->icon_size;
}
break;
case MUI_ENTRY_VALUE_CHECKMARK:
{
/* Draw checkmark */
if (mui->textures.list[MUI_TEXTURE_CHECKMARK])
materialui_draw_icon(
userdata,
video_width,
video_height,
mui->icon_size,
mui->textures.list[MUI_TEXTURE_CHECKMARK],
x_offset + (int)width - (int)mui->margin - (int)mui->landscape_entry_margin - (int)mui->nav_bar_layout_width - (int)mui->icon_size,
value_icon_y,
width,
height,
0,
1,
mui->colors.list_switch_on);
entry_value_width = mui->icon_size;
}
break;
default:
entry_value_width = 0;
break;
}
/* Draw entry label */
if (!string_is_empty(entry_label))
{
int label_width = usable_width;
char label_buf[255];
label_buf[0] = '\0';
/* Get maximum width of label string
* > If a value is present, need additional padding
* between label and value */
label_width = (entry_value_width > 0) ?
label_width - (int)(entry_value_width + mui->margin) : label_width;
if (label_width > 0)
{
/* Apply ticker */
if (mui->use_smooth_ticker)
{
/* Label */
mui->ticker_smooth.field_width = (unsigned)label_width;
mui->ticker_smooth.src_str = entry_label;
mui->ticker_smooth.dst_str = label_buf;
mui->ticker_smooth.dst_str_len = sizeof(label_buf);
gfx_animation_ticker_smooth(&mui->ticker_smooth);
}
else
{
/* Label */
mui->ticker.s = label_buf;
mui->ticker.len = (size_t)(label_width / mui->font_data.list.glyph_width);
mui->ticker.str = entry_label;
gfx_animation_ticker(&mui->ticker);
}
/* Draw label string */
gfx_display_draw_text(mui->font_data.list.font, label_buf,
x_offset + (int)mui->ticker_x_offset + entry_margin,
label_y,
width, height,
(entry_selected || touch_feedback_active) ?
mui->colors.list_text_highlighted : mui->colors.list_text,
TEXT_ALIGN_LEFT, 1.0f, false, 0, draw_text_outside);
}
}
}
/* Draws specified menu entry
* > Used for playlist 'list view' (with and without
* thumbnails) entries
* >> MUI_LIST_VIEW_PLAYLIST
* >> MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_SMALL
* >> MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_MEDIUM
* >> MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_LARGE */
static void materialui_render_menu_entry_playlist_list(
materialui_handle_t *mui,
void *userdata,
unsigned video_width,
unsigned video_height,
materialui_node_t *node,
menu_entry_t *entry,
bool entry_selected,
bool touch_feedback_active,
unsigned header_height,
unsigned width, unsigned height,
int x_offset)
{
const char *entry_label = NULL;
const char *entry_sublabel = NULL;
int entry_y = header_height - mui->scroll_y + node->y;
int entry_margin = (int)mui->margin + (int)mui->landscape_entry_margin;
int usable_width =
(int)width - (int)(mui->margin * 2) - (int)(mui->landscape_entry_margin * 2) - (int)mui->nav_bar_layout_width;
int label_y = 0;
bool draw_text_outside = (x_offset != 0);
/* Initial ticker configuration
* > Note: ticker is only used for labels,
* not sublabel text */
if (mui->use_smooth_ticker)
{
mui->ticker_smooth.font = mui->font_data.list.font;
mui->ticker_smooth.selected = entry_selected;
}
else
mui->ticker.selected = entry_selected;
/* Read entry parameters */
menu_entry_get_rich_label(entry, &entry_label);
menu_entry_get_sublabel(entry, &entry_sublabel);
/* Draw entry thumbnail(s)
* > Has to be done first, since it affects the left
* hand margin size and total width for label +
* sublabel text */
if (mui->list_view_type != MUI_LIST_VIEW_PLAYLIST)
{
int thumbnail_margin = 0;
float thumbnail_y =
(float)entry_y + ((float)node->entry_height / 2.0f) - ((float)mui->thumbnail_height_max / 2.0f);
/* When using portrait display orientations with
* secondary thumbnails enabled, have to add a
* left/right margin equal to the scroll bar
* width (to prevent the scroll bar from being
* drawn on top of the secondary thumbnail) */
if (mui->is_portrait)
{
if (mui->secondary_thumbnail_enabled)
thumbnail_margin = (int)mui->scrollbar.width;
}
/* When using landscape display orientations, we
* have enough screen space to improve thumbnail
* appearance by adding left/right margins - but
* we only need to do this if landscape optimisations
* are disabled (or landscape_entry_margin is less
* than mui->margin) */
else
if (mui->landscape_entry_margin < mui->margin)
thumbnail_margin = (int)(mui->margin - mui->landscape_entry_margin);
/* Draw primary thumbnail */
materialui_draw_thumbnail(
mui,
&node->thumbnails.primary,
userdata,
video_width,
video_height,
(float)(x_offset + thumbnail_margin + (int)mui->landscape_entry_margin),
thumbnail_y,
width,
height,
1.0f);
entry_margin += mui->thumbnail_width_max + thumbnail_margin;
usable_width -= mui->thumbnail_width_max + thumbnail_margin;
/* Draw secondary thumbnail, if required */
if (mui->secondary_thumbnail_enabled)
{
materialui_draw_thumbnail(
mui,
&node->thumbnails.secondary,
userdata,
video_width,
video_height,
(float)(x_offset + (int)width - thumbnail_margin - (int)mui->landscape_entry_margin -
(int)mui->nav_bar_layout_width - (int)mui->thumbnail_width_max),
thumbnail_y,
width,
height,
1.0f);
usable_width -= mui->thumbnail_width_max + thumbnail_margin;
}
/* If there is no secondary thumbnail and landscape
* optimisations are active, must increase usable width
* to balance out the margin of the primary thumbnail
* (since this is effectively left shifted when landscape
* optimisations are active...) */
else if (mui->landscape_entry_margin > 0)
usable_width += (mui->margin > mui->landscape_entry_margin) ?
(int)mui->landscape_entry_margin : (int)mui->margin;
}
/* Draw entry sublabel
* > Must be done before label, since it
* affects y offset positions */
if (!string_is_empty(entry_sublabel))
{
/* Note: Due to the way the selection highlight
* marker is drawn (height is effectively 1px larger
* than the entry height, to avoid visible seams),
* drawing the label+sublabel text at the exact centre
* of the entry gives the illusion of misalignment
* > Have to offset the label downwards by half a pixel
* (rounded up) */
int vertical_margin = ((node->entry_height - node->text_height) / 2.0f) - (float)mui->sublabel_gap + 1.0f;
int sublabel_y;
char wrapped_sublabel[MENU_SUBLABEL_MAX_LENGTH];
wrapped_sublabel[0] = '\0';
/* Label + sublabel 'block' is drawn at the
* vertical centre of the current node */
label_y = entry_y + vertical_margin + mui->font_data.list.line_ascender;
sublabel_y = entry_y + vertical_margin + mui->font_data.list.line_height + (int)mui->sublabel_gap + mui->font_data.hint.line_ascender;
/* Wrap sublabel string */
word_wrap(wrapped_sublabel, entry_sublabel,
(int)((usable_width - (int)mui->sublabel_padding) / mui->font_data.hint.glyph_width),
true, 0);
/* Draw sublabel string
* > Note: We must allow text to be drawn off-screen
* if the current y position is negative, otherwise topmost
* entries with very long sublabels may get 'clipped' too
* early as they are scrolled upwards beyond the top edge
* of the screen */
gfx_display_draw_text(mui->font_data.hint.font, wrapped_sublabel,
x_offset + entry_margin,
sublabel_y,
width, height,
(entry_selected || touch_feedback_active) ?
mui->colors.list_hint_text_highlighted : mui->colors.list_hint_text,
TEXT_ALIGN_LEFT, 1.0f, false, 0, draw_text_outside || (sublabel_y < 0));
}
/* If we don't have a sublabel, entry label is drawn
* at the vertical centre of the current node */
else
label_y = entry_y + (node->entry_height / 2.0f) + mui->font_data.list.line_centre_offset;
/* Draw entry label */
if (!string_is_empty(entry_label))
{
char label_buf[255];
label_buf[0] = '\0';
if (usable_width > 0)
{
/* Apply ticker */
if (mui->use_smooth_ticker)
{
/* Label */
mui->ticker_smooth.field_width = (unsigned)usable_width;
mui->ticker_smooth.src_str = entry_label;
mui->ticker_smooth.dst_str = label_buf;
mui->ticker_smooth.dst_str_len = sizeof(label_buf);
gfx_animation_ticker_smooth(&mui->ticker_smooth);
}
else
{
/* Label */
mui->ticker.s = label_buf;
mui->ticker.len = (size_t)(usable_width / mui->font_data.list.glyph_width);
mui->ticker.str = entry_label;
gfx_animation_ticker(&mui->ticker);
}
/* Draw label string */
gfx_display_draw_text(mui->font_data.list.font, label_buf,
x_offset + (int)mui->ticker_x_offset + entry_margin,
label_y,
width, height,
(entry_selected || touch_feedback_active) ?
mui->colors.list_text_highlighted : mui->colors.list_text,
TEXT_ALIGN_LEFT, 1.0f, false, 0, draw_text_outside);
}
}
/* When using thumbnail views, the horizontal
* text area is unpleasantly vacuous, such that the
* label + sublabel strings float in a sea of nothingness.
* We can partially mitigate the visual 'emptiness' of this
* by drawing a divider between entries. This is particularly
* beneficial when dual thumbnails are enabled, since it
* 'ties' the left/right thumbnails together */
if ((mui->list_view_type == MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_SMALL) ||
(mui->list_view_type == MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_MEDIUM) ||
(mui->list_view_type == MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_LARGE))
{
if (usable_width > 0)
gfx_display_draw_quad(
userdata,
video_width,
video_height,
(float)(x_offset + entry_margin),
entry_y + (float)node->entry_height,
(unsigned)usable_width,
mui->entry_divider_width,
width,
height,
mui->colors.divider);
}
}
/* Draws specified menu entry
* > Used for playlist 'dual icon' entries
* >> MUI_LIST_VIEW_PLAYLIST_THUMB_DUAL_ICON */
static void materialui_render_menu_entry_playlist_dual_icon(
materialui_handle_t *mui,
void *userdata,
unsigned video_width,
unsigned video_height,
materialui_node_t *node,
menu_entry_t *entry,
bool entry_selected,
bool touch_feedback_active,
unsigned header_height,
unsigned width, unsigned height,
int x_offset)
{
const char *entry_label = NULL;
int usable_width =
(int)width - (int)(mui->margin * 2) -
(int)(mui->landscape_entry_margin * 2) - (int)mui->nav_bar_layout_width;
float entry_y = (float)header_height - mui->scroll_y + node->y;
float thumbnail_y;
/* Initial ticker configuration
* > Note: ticker is only used for labels */
if (mui->use_smooth_ticker)
{
mui->ticker_smooth.font = mui->font_data.list.font;
mui->ticker_smooth.selected = entry_selected;
}
else
mui->ticker.selected = entry_selected;
/* Read entry parameters */
menu_entry_get_rich_label(entry, &entry_label);
/* Draw thumbnails
* > These go at the top of the entry, with a
* small vertical margin */
thumbnail_y =
entry_y + ((float)mui->dip_base_unit_size / 10.0f);
/* > Primary thumbnail */
materialui_draw_thumbnail(
mui,
&node->thumbnails.primary,
userdata,
video_width,
video_height,
(float)(x_offset + (int)mui->margin + (int)mui->landscape_entry_margin),
thumbnail_y,
width,
height,
1.0f);
/* > Secondary thumbnail */
materialui_draw_thumbnail(
mui,
&node->thumbnails.secondary,
userdata,
video_width,
video_height,
(float)(x_offset + (int)width - (int)mui->margin - (int)mui->landscape_entry_margin -
(int)mui->nav_bar_layout_width - (int)mui->thumbnail_width_max),
thumbnail_y,
width,
height,
1.0f);
/* Draw entry label */
if (!string_is_empty(entry_label))
{
float label_x = 0.0f;
/* Label is drawn beneath thumbnails,
* with a small vertical margin */
float label_y =
thumbnail_y + (float)mui->thumbnail_height_max +
((float)mui->dip_base_unit_size / 20.0f) +
((float)mui->font_data.list.line_height / 2.0f) +
(float)mui->font_data.list.line_centre_offset;
bool draw_text_outside = (x_offset != 0);
char label_buf[255];
label_buf[0] = '\0';
if (usable_width > 0)
{
/* Apply ticker */
if (mui->use_smooth_ticker)
{
/* Label */
mui->ticker_smooth.field_width = (unsigned)usable_width;
mui->ticker_smooth.src_str = entry_label;
mui->ticker_smooth.dst_str = label_buf;
mui->ticker_smooth.dst_str_len = sizeof(label_buf);
/* If ticker is inactive, centre the text */
if (!gfx_animation_ticker_smooth(&mui->ticker_smooth))
label_x = (float)(usable_width - mui->ticker_str_width) / 2.0f;
}
else
{
/* Label */
mui->ticker.s = label_buf;
mui->ticker.len = (size_t)(usable_width / mui->font_data.list.glyph_width);
mui->ticker.str = entry_label;
/* If ticker is inactive, centre the text */
if (!gfx_animation_ticker(&mui->ticker))
{
int str_width = (int)(utf8len(label_buf) *
mui->font_data.list.glyph_width);
label_x = (float)(usable_width - str_width) / 2.0f;
}
}
label_x += (float)(x_offset + (int)mui->ticker_x_offset +
(int)mui->margin + (int)mui->landscape_entry_margin);
/* Draw label string */
gfx_display_draw_text(mui->font_data.list.font, label_buf,
label_x,
label_y,
width, height,
(entry_selected || touch_feedback_active) ?
mui->colors.list_text_highlighted : mui->colors.list_text,
TEXT_ALIGN_LEFT, 1.0f, false, 0, draw_text_outside);
}
}
/* Draw divider */
if (usable_width > 0)
gfx_display_draw_quad(
userdata,
video_width,
video_height,
(float)(x_offset + (int)mui->margin + (int)mui->landscape_entry_margin),
thumbnail_y + (float)mui->thumbnail_height_max +
((float)mui->dip_base_unit_size / 10.0f) +
(float)mui->font_data.list.line_height,
(unsigned)usable_width,
mui->entry_divider_width,
width,
height,
mui->colors.divider);
}
static void materialui_render_scrollbar(
materialui_handle_t *mui,
void *userdata,
unsigned video_width,
unsigned video_height,
unsigned width, unsigned height)
{
/* Do nothing if scrollbar is disabled */
if (!mui->scrollbar.active)
return;
/* Draw scrollbar */
gfx_display_draw_quad(
userdata,
video_width,
video_height,
mui->scrollbar.x,
mui->scrollbar.y,
mui->scrollbar.width,
mui->scrollbar.height,
width, height,
mui->colors.scrollbar);
}
/* Draws current menu list */
static void materialui_render_menu_list(
materialui_handle_t *mui,
void *userdata,
unsigned video_width, unsigned video_height,
unsigned width, unsigned height,
int x_offset)
{
size_t i;
size_t first_entry;
size_t last_entry;
file_list_t *list = NULL;
size_t entries_end = menu_entries_get_size();
unsigned header_height = gfx_display_get_header_height();
size_t selection = menu_navigation_get_selection();
bool touch_feedback_enabled =
!mui->scrollbar.dragged &&
!mui->show_fullscreen_thumbnails &&
(mui->touch_feedback_alpha >= 0.5f) &&
(mui->touch_feedback_selection == menu_input_get_pointer_selection());
list = menu_entries_get_selection_buf_ptr(0);
if (!list)
return;
/* Unnecessary sanity check... */
first_entry = (mui->first_onscreen_entry < entries_end) ? mui->first_onscreen_entry : entries_end;
last_entry = (mui->last_onscreen_entry < entries_end) ? mui->last_onscreen_entry : entries_end;
for (i = first_entry; i <= last_entry; i++)
{
bool entry_selected = (selection == i);
bool touch_feedback_active = touch_feedback_enabled && (mui->touch_feedback_selection == i);
materialui_node_t *node = (materialui_node_t*)file_list_get_userdata_at_offset(list, i);
menu_entry_t entry;
/* Sanity check */
if (!node)
break;
/* Get current entry */
menu_entry_init(&entry);
entry.path_enabled = false;
entry.value_enabled = (mui->list_view_type == MUI_LIST_VIEW_DEFAULT);
entry.sublabel_enabled = (mui->list_view_type != MUI_LIST_VIEW_PLAYLIST_THUMB_DUAL_ICON);
menu_entry_get(&entry, 0, i, NULL, true);
/* Render label, value, and associated icons
* TODO/FIXME: Yes, I know this is ugly...
* Once we refactor the code to enable alternative
* non-list-type view modes (e.g. grid, coverflow),
* this sort of thing will be handled via function
* pointers (we'll need these in several places:
* handling pointer input, loading thumbnails,
* menu drawing, selection highlight drawing,
* etc.). Until then, a simple switch (and a bunch
* of duplicated code in the two render_menu_entry
* functions) will suffice... */
switch (mui->list_view_type)
{
case MUI_LIST_VIEW_PLAYLIST:
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_SMALL:
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_MEDIUM:
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_LARGE:
materialui_render_menu_entry_playlist_list(
mui,
userdata,
video_width,
video_height,
node,
&entry,
entry_selected,
touch_feedback_active,
header_height,
width,
height,
x_offset);
break;
case MUI_LIST_VIEW_PLAYLIST_THUMB_DUAL_ICON:
materialui_render_menu_entry_playlist_dual_icon(
mui,
userdata,
video_width,
video_height,
node,
&entry,
entry_selected,
touch_feedback_active,
header_height,
width,
height,
x_offset);
break;
case MUI_LIST_VIEW_DEFAULT:
default:
materialui_render_menu_entry_default(
mui,
userdata,
video_width,
video_height,
node,
&entry,
entry_selected,
touch_feedback_active,
header_height,
width,
height,
x_offset);
break;
}
}
/* Draw scrollbar */
materialui_render_scrollbar(
mui,
userdata,
video_width,
video_height,
width, height);
}
static size_t materialui_list_get_size(void *data, enum menu_list_type type)
{
materialui_handle_t *mui = (materialui_handle_t*)data;
switch (type)
{
case MENU_LIST_PLAIN:
return menu_entries_get_stack_size(0);
case MENU_LIST_TABS:
if (!mui)
return 0;
return (size_t)mui->nav_bar.num_menu_tabs;
default:
break;
}
return 0;
}
static void materialui_render_background(materialui_handle_t *mui,
void *userdata,
unsigned video_width, unsigned video_height,
bool libretro_running,
float menu_wallpaper_opacity,
float menu_framebuffer_opacity)
{
gfx_display_ctx_draw_t draw;
bool add_opacity = false;
float opacity_override = 1.0f;
float draw_color[16] = {
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f
};
/* Configure draw object */
draw.x = 0;
draw.y = 0;
draw.width = video_width;
draw.height = video_height;
draw.coords = NULL;
draw.matrix_data = NULL;
draw.prim_type = GFX_DISPLAY_PRIM_TRIANGLESTRIP;
draw.vertex = NULL;
draw.tex_coord = NULL;
draw.vertex_count = 4;
draw.pipeline.id = 0;
draw.pipeline.active = false;
draw.pipeline.backend_data = NULL;
draw.color = draw_color;
if (mui->textures.bg && !libretro_running)
{
draw.texture = mui->textures.bg;
/* We are showing a wallpaper - set opacity
* override to menu_wallpaper_opacity */
add_opacity = true;
opacity_override = menu_wallpaper_opacity;
}
else
{
draw.texture = gfx_display_white_texture;
/* Copy 'list_background' colour to draw colour */
memcpy(draw_color, mui->colors.list_background, sizeof(draw_color));
/* We are not showing a wallpaper - if content
* is running, set opacity override to
* menu_framebuffer_opacity */
if (libretro_running)
{
add_opacity = true;
opacity_override = menu_framebuffer_opacity;
}
}
/* Draw background */
gfx_display_blend_begin(userdata);
gfx_display_draw_bg(&draw, userdata,
add_opacity, opacity_override);
gfx_display_draw(&draw, userdata,
video_width, video_height);
gfx_display_blend_end(userdata);
}
static void materialui_render_landscape_border(
materialui_handle_t *mui,
void *userdata,
unsigned video_width,
unsigned video_height,
unsigned width, unsigned height, unsigned header_height, int x_offset)
{
if (mui->landscape_entry_margin > mui->margin)
{
unsigned border_width = mui->landscape_entry_margin - mui->margin;
unsigned border_height = height - header_height - mui->nav_bar_layout_height;
int left_x = x_offset;
int right_x =
x_offset + (int)width - (int)mui->landscape_entry_margin +
(int)mui->margin - (int)mui->nav_bar_layout_width;
int y = (int)header_height;
/* Draw left border */
gfx_display_draw_quad(
userdata,
video_width,
video_height,
left_x,
y,
border_width,
border_height,
width,
height,
mui->colors.landscape_border_shadow_left);
/* Draw right border */
gfx_display_draw_quad(
userdata,
video_width,
video_height,
right_x,
y,
border_width,
border_height,
width,
height,
mui->colors.landscape_border_shadow_right);
}
}
static void materialui_render_selection_highlight(
materialui_handle_t *mui,
void *userdata,
unsigned video_width,
unsigned video_height,
unsigned width, unsigned height, unsigned header_height, int x_offset,
size_t selection, float *color)
{
/* Only draw highlight if selection is onscreen */
if (materialui_entry_onscreen(mui, selection))
{
file_list_t *list = NULL;
materialui_node_t *node = NULL;
int highlight_x = x_offset;
int highlight_y = 0;
int highlight_width = (int)width - (int)mui->nav_bar_layout_width;
int highlight_height = 0;
/* If landscape optimisations are enabled/active,
* adjust highlight layout */
if (mui->landscape_entry_margin > 0)
{
highlight_x += (int)mui->landscape_entry_margin - (int)mui->margin;
highlight_width -= (int)(2 * mui->landscape_entry_margin) - (int)(2 * mui->margin);
highlight_width = (highlight_width < 0) ? 0 : highlight_width;
}
list = menu_entries_get_selection_buf_ptr(0);
if (!list)
return;
node = (materialui_node_t*)file_list_get_userdata_at_offset(list, selection);
if (!node)
return;
/* Now we have a valid node, can determine
* highlight y position and height...
* > Note: We round y position down and add 1 to
* the height in order to avoid obvious 'seams'
* when entries have dividers (rounding errors
* would otherwise cause 1px vertical gaps) */
highlight_y = (int)((float)header_height - mui->scroll_y + node->y);
highlight_height = (int)(node->entry_height + 1.5f);
/* Draw highlight quad */
gfx_display_draw_quad(
userdata,
video_width,
video_height,
highlight_x,
highlight_y,
(unsigned)highlight_width,
(unsigned)highlight_height,
width,
height,
color);
}
}
static void materialui_render_entry_touch_feedback(
materialui_handle_t *mui,
void *userdata,
unsigned video_width, unsigned video_height,
unsigned width, unsigned height, unsigned header_height, int x_offset,
size_t current_selection)
{
/* Check whether pointer is currently
* held and stationary */
bool pointer_active =
(!mui->scrollbar.dragged && !mui->show_fullscreen_thumbnails &&
mui->pointer.pressed && !mui->pointer.dragged);
/* If pointer is held and stationary, need to check
* that current pointer selection is valid
* i.e. user may be touching the header/navigation bar,
* or pointer may no longer be held above the entry
* currently selected for feedback animations */
if (pointer_active)
pointer_active = (mui->touch_feedback_selection == menu_input_get_pointer_selection()) &&
(mui->pointer.x > mui->landscape_entry_margin) &&
(mui->pointer.x < width - mui->landscape_entry_margin - mui->nav_bar_layout_width) &&
(mui->pointer.y >= header_height) &&
(mui->pointer.y <= height - mui->nav_bar_layout_height);
/* Touch feedback highlight fades in when pointer
* is held stationary on a menu entry */
if (pointer_active)
{
/* If pointer is held on currently selected item,
* background highlight is already drawn
* > Feedback animation is over, so reset
* alpha value and draw nothing */
if (mui->touch_feedback_selection == current_selection)
{
mui->touch_feedback_alpha = 0.0f;
return;
}
/* Update highlight opacity */
mui->touch_feedback_alpha = (float)mui->pointer.press_duration / (float)MENU_INPUT_PRESS_TIME_SHORT;
mui->touch_feedback_alpha = (mui->touch_feedback_alpha > 1.0f) ? 1.0f : mui->touch_feedback_alpha;
}
/* If pointer has moved, or has been released, any
* unfinished feedback highlight animation must
* fade out */
else if (mui->touch_feedback_alpha > 0.0f)
{
mui->touch_feedback_alpha -= (gfx_animation_get_delta_time() * 1000.0f) / (float)MENU_INPUT_PRESS_TIME_SHORT;
mui->touch_feedback_alpha = (mui->touch_feedback_alpha < 0.0f) ? 0.0f : mui->touch_feedback_alpha;
}
/* If alpha value is greater than zero, draw
* touch feedback highlight */
if (mui->touch_feedback_alpha > 0.0f)
{
float higlight_color[16];
/* Set highlight colour */
memcpy(higlight_color, mui->colors.list_highlighted_background, sizeof(higlight_color));
gfx_display_set_alpha(higlight_color, mui->transition_alpha * mui->touch_feedback_alpha);
/* Draw highlight */
materialui_render_selection_highlight(
mui, userdata, video_width, video_height,
width, height, header_height, x_offset,
mui->touch_feedback_selection,
higlight_color);
}
}
static void materialui_render_header(
materialui_handle_t *mui,
void *userdata,
unsigned video_width, unsigned video_height,
unsigned width, unsigned height)
{
char menu_title_buf[255];
settings_t *settings = config_get_ptr();
size_t menu_title_margin = 0;
int usable_sys_bar_width = (int)width - (int)mui->nav_bar_layout_width;
int usable_title_bar_width = usable_sys_bar_width;
size_t sys_bar_battery_width = 0;
size_t sys_bar_clock_width = 0;
int sys_bar_text_y = (int)(((float)mui->sys_bar_height / 2.0f) + (float)mui->font_data.hint.line_centre_offset);
int title_x = 0;
bool show_back_icon = menu_entries_ctl(MENU_ENTRIES_CTL_SHOW_BACK, NULL);
bool show_search_icon = mui->is_playlist || mui->is_file_list;
bool show_switch_view_icon = mui->is_playlist && mui->primary_thumbnail_available;
bool use_landscape_layout = !mui->is_portrait &&
(mui->last_landscape_layout_optimization != MATERIALUI_LANDSCAPE_LAYOUT_OPTIMIZATION_DISABLED);
const char *menu_title = mui->menu_title;
bool battery_level_enable = settings->bools.menu_battery_level_enable;
bool menu_timedate_enable = settings->bools.menu_timedate_enable;
unsigned menu_timedate_style = settings->uints.menu_timedate_style;
bool menu_core_enable = settings->bools.menu_core_enable;
menu_title_buf[0] = '\0';
/* Draw background quads
* > Title bar is underneath system bar
* > Shadow is underneath title bar */
/* > Shadow */
gfx_display_draw_quad(
userdata,
video_width,
video_height,
0,
mui->sys_bar_height + mui->title_bar_height,
width,
mui->header_shadow_height,
width,
height,
mui->colors.header_shadow);
/* > Title bar background */
gfx_display_draw_quad(
userdata,
video_width,
video_height,
0,
0,
width,
mui->sys_bar_height + mui->title_bar_height,
width,
height,
mui->colors.title_bar_background);
/* > System bar background */
gfx_display_draw_quad(
userdata,
video_width,
video_height,
0,
0,
width,
mui->sys_bar_height,
width,
height,
mui->colors.sys_bar_background);
/* System bar items */
/* > Draw battery indicator (if required) */
if (battery_level_enable)
{
gfx_display_ctx_powerstate_t powerstate;
char percent_str[MUI_BATTERY_PERCENT_MAX_LENGTH];
percent_str[0] = '\0';
powerstate.s = percent_str;
powerstate.len = sizeof(percent_str);
menu_display_powerstate(&powerstate);
if (powerstate.battery_enabled)
{
/* Need to determine pixel width of percent string
* > This is somewhat expensive, so utilise a cache
* and only update when the string actually changes */
if (!string_is_equal(percent_str,
mui->sys_bar_cache.battery_percent_str))
{
/* Cache new string */
strlcpy(mui->sys_bar_cache.battery_percent_str, percent_str,
MUI_BATTERY_PERCENT_MAX_LENGTH * sizeof(char));
/* Cache width */
mui->sys_bar_cache.battery_percent_width =
font_driver_get_message_width(
mui->font_data.hint.font,
mui->sys_bar_cache.battery_percent_str,
(unsigned)strlen(mui->sys_bar_cache.battery_percent_str),
1.0f);
}
if (mui->sys_bar_cache.battery_percent_width > 0)
{
/* Set critical by default, to ensure texture_battery
* is always valid */
uintptr_t texture_battery =
mui->textures.list[MUI_TEXTURE_BATTERY_CRITICAL];
/* Draw battery icon */
if (powerstate.charging)
texture_battery = mui->textures.list[MUI_TEXTURE_BATTERY_CHARGING];
else
{
if (powerstate.percent >= 100)
texture_battery = mui->textures.list[MUI_TEXTURE_BATTERY_100];
else if (powerstate.percent >= 90)
texture_battery = mui->textures.list[MUI_TEXTURE_BATTERY_90];
else if (powerstate.percent >= 80)
texture_battery = mui->textures.list[MUI_TEXTURE_BATTERY_80];
else if (powerstate.percent >= 60)
texture_battery = mui->textures.list[MUI_TEXTURE_BATTERY_60];
else if (powerstate.percent >= 50)
texture_battery = mui->textures.list[MUI_TEXTURE_BATTERY_50];
else if (powerstate.percent >= 30)
texture_battery = mui->textures.list[MUI_TEXTURE_BATTERY_30];
else if (powerstate.percent >= 20)
texture_battery = mui->textures.list[MUI_TEXTURE_BATTERY_20];
}
materialui_draw_icon(
userdata,
video_width,
video_height,
mui->sys_bar_icon_size,
(uintptr_t)texture_battery,
(int)width - (
(int)mui->sys_bar_cache.battery_percent_width +
(int)mui->sys_bar_margin +
(int)mui->sys_bar_icon_size +
(int)mui->nav_bar_layout_width),
0,
width,
height,
0,
1,
mui->colors.sys_bar_icon);
/* Draw percent text */
gfx_display_draw_text(mui->font_data.hint.font,
mui->sys_bar_cache.battery_percent_str,
(int)width - ((int)mui->sys_bar_cache.battery_percent_width + (int)mui->sys_bar_margin + (int)mui->nav_bar_layout_width),
sys_bar_text_y,
width, height, mui->colors.sys_bar_text, TEXT_ALIGN_LEFT, 1.0f, false, 0, false);
sys_bar_battery_width = mui->sys_bar_cache.battery_percent_width +
mui->sys_bar_margin + mui->sys_bar_icon_size;
usable_sys_bar_width -= sys_bar_battery_width;
}
}
}
/* > Draw clock (if required) */
if (menu_timedate_enable)
{
gfx_display_ctx_datetime_t datetime;
char timedate_str[MUI_TIMEDATE_MAX_LENGTH];
timedate_str[0] = '\0';
datetime.s = timedate_str;
datetime.len = sizeof(timedate_str);
datetime.time_mode = menu_timedate_style;
menu_display_timedate(&datetime);
/* Need to determine pixel width of time string
* > This is somewhat expensive, so utilise a cache
* and only update when the string actually changes */
if (!string_is_equal(timedate_str, mui->sys_bar_cache.timedate_str))
{
/* Cache new string */
strlcpy(mui->sys_bar_cache.timedate_str, timedate_str,
MUI_TIMEDATE_MAX_LENGTH * sizeof(char));
/* Cache width */
mui->sys_bar_cache.timedate_width = font_driver_get_message_width(
mui->font_data.hint.font,
mui->sys_bar_cache.timedate_str,
(unsigned)strlen(mui->sys_bar_cache.timedate_str),
1.0f);
}
/* Draw time string */
if (mui->sys_bar_cache.timedate_width > 0)
{
sys_bar_clock_width = mui->sys_bar_cache.timedate_width;
/* If there is no battery indicator, must add padding */
if (sys_bar_battery_width == 0)
sys_bar_clock_width += mui->sys_bar_margin;
gfx_display_draw_text(mui->font_data.hint.font,
mui->sys_bar_cache.timedate_str,
(int)width - (
(int)sys_bar_clock_width
+ (int)sys_bar_battery_width
+ (int)mui->nav_bar_layout_width),
sys_bar_text_y,
width, height, mui->colors.sys_bar_text,
TEXT_ALIGN_LEFT, 1.0f, false, 0, false);
usable_sys_bar_width -= sys_bar_clock_width;
}
}
usable_sys_bar_width -= (2 * mui->sys_bar_margin);
usable_sys_bar_width = (usable_sys_bar_width > 0)
? usable_sys_bar_width
: 0;
/* > Draw core name, if required */
if (menu_core_enable)
{
char core_title[255];
char core_title_buf[255];
core_title[0] = '\0';
core_title_buf[0] = '\0';
menu_entries_get_core_title(core_title, sizeof(core_title));
if (mui->use_smooth_ticker)
{
mui->ticker_smooth.font = mui->font_data.hint.font;
mui->ticker_smooth.selected = true;
mui->ticker_smooth.field_width = (unsigned)usable_sys_bar_width;
mui->ticker_smooth.src_str = core_title;
mui->ticker_smooth.dst_str = core_title_buf;
mui->ticker_smooth.dst_str_len = sizeof(core_title_buf);
gfx_animation_ticker_smooth(&mui->ticker_smooth);
}
else
{
mui->ticker.s = core_title_buf;
mui->ticker.len = (unsigned)(usable_sys_bar_width / mui->font_data.hint.glyph_width);
mui->ticker.str = core_title;
mui->ticker.selected = true;
gfx_animation_ticker(&mui->ticker);
}
gfx_display_draw_text(mui->font_data.hint.font, core_title_buf,
(int)mui->ticker_x_offset + (int)mui->sys_bar_margin,
sys_bar_text_y,
width, height, mui->colors.sys_bar_text, TEXT_ALIGN_LEFT, 1.0f, false, 0, false);
}
/* Title bar items */
/* > Draw 'back' icon, if required */
menu_title_margin = mui->margin;
if (show_back_icon)
{
menu_title_margin = mui->icon_size;
materialui_draw_icon(
userdata,
video_width,
video_height,
mui->icon_size,
mui->textures.list[MUI_TEXTURE_BACK],
0,
(int)mui->sys_bar_height,
width,
height,
0,
1,
mui->colors.header_icon);
}
usable_title_bar_width -= menu_title_margin;
/* > Draw 'search' icon, if required */
if (show_search_icon)
{
materialui_draw_icon(
userdata,
video_width,
video_height,
mui->icon_size,
mui->textures.list[MUI_TEXTURE_SEARCH],
(int)width - (int)mui->icon_size - (int)mui->nav_bar_layout_width,
(int)mui->sys_bar_height,
width,
height,
0,
1,
mui->colors.header_icon);
usable_title_bar_width -= mui->icon_size;
/* > Draw 'switch view' icon, if required
* Note: We can take a shortcut here because
* 'switch view' can only be shown if
* 'search' is also shown... */
if (show_switch_view_icon)
{
materialui_draw_icon(
userdata,
video_width,
video_height,
mui->icon_size,
mui->textures.list[MUI_TEXTURE_SWITCH_VIEW],
(int)width - (2 * (int)mui->icon_size) - (int)mui->nav_bar_layout_width,
(int)mui->sys_bar_height,
width,
height,
0,
1,
mui->colors.header_icon);
usable_title_bar_width -= mui->icon_size;
}
}
else
usable_title_bar_width -= mui->margin;
/* If landscape optimisation is enabled and we are
* drawing a back icon but no search icon (and by
* extension, no switch view icon), title maximum
* width must be reduced (otherwise cannot centre
* properly...) */
if (use_landscape_layout)
if (show_back_icon && !show_search_icon)
usable_title_bar_width -= (mui->icon_size - mui->margin);
usable_title_bar_width = (usable_title_bar_width > 0) ? usable_title_bar_width : 0;
/* > Draw title string */
/* >> If fullscreen thumbnail view is enabled, title
* is the label of the currently selected entry */
if (mui->show_fullscreen_thumbnails)
menu_title = mui->fullscreen_thumbnail_label;
if (mui->use_smooth_ticker)
{
mui->ticker_smooth.font = mui->font_data.title.font;
mui->ticker_smooth.selected = true;
mui->ticker_smooth.field_width = (unsigned)usable_title_bar_width;
mui->ticker_smooth.src_str = menu_title;
mui->ticker_smooth.dst_str = menu_title_buf;
mui->ticker_smooth.dst_str_len = sizeof(menu_title_buf);
/* If ticker is not active and landscape
* optimisation is enabled, centre the title text */
if (!gfx_animation_ticker_smooth(&mui->ticker_smooth))
{
if (use_landscape_layout)
{
title_x = (int)(usable_title_bar_width - mui->ticker_str_width) >> 1;
/* Even more trickery required for proper centring
* if both search and switch view icons are shown... */
if (show_search_icon && show_switch_view_icon)
if (mui->ticker_str_width + mui->ticker_x_offset <
usable_title_bar_width - mui->icon_size)
title_x += (int)(mui->icon_size >> 1);
}
}
}
else
{
mui->ticker.s = menu_title_buf;
mui->ticker.len = (unsigned)(usable_title_bar_width / mui->font_data.title.glyph_width) - 1;
mui->ticker.str = menu_title;
mui->ticker.selected = true;
/* If ticker is not active and landscape
* optimisation is enabled, centre the title text */
if (!gfx_animation_ticker(&mui->ticker))
{
if (use_landscape_layout)
{
int str_width = (int)(utf8len(menu_title_buf) *
mui->font_data.title.glyph_width);
title_x = (int)(usable_title_bar_width - str_width) >> 1;
/* Even more trickery required for proper centring
* if both search and switch view icons are shown... */
if (show_search_icon && show_switch_view_icon)
if (str_width < usable_title_bar_width - mui->icon_size)
title_x += (int)(mui->icon_size >> 1);
}
}
}
title_x += (int)(mui->ticker_x_offset + menu_title_margin);
gfx_display_draw_text(mui->font_data.title.font, menu_title_buf,
title_x,
(int)(mui->sys_bar_height + (mui->title_bar_height / 2.0f) + mui->font_data.title.line_centre_offset),
width, height, mui->colors.header_text, TEXT_ALIGN_LEFT, 1.0f, false, 0, false);
}
/* Use seperate functions for bottom/right navigation
* bars. This involves substantial code duplication, but if
* we try to handle this with a single function then
* things get incredibly messy and inefficient... */
static void materialui_render_nav_bar_bottom(
materialui_handle_t *mui,
void *userdata,
unsigned video_width, unsigned video_height,
unsigned width, unsigned height)
{
unsigned i;
unsigned nav_bar_width = width;
unsigned nav_bar_height = mui->nav_bar.width;
int nav_bar_x = 0;
int nav_bar_y = (int)height - (int)mui->nav_bar.width;
unsigned num_tabs = mui->nav_bar.num_menu_tabs + MUI_NAV_BAR_NUM_ACTION_TABS;
float tab_width = (float)width / (float)num_tabs;
unsigned tab_width_int = (unsigned)(tab_width + 0.5f);
unsigned selection_marker_width = tab_width_int;
unsigned selection_marker_height = mui->nav_bar.selection_marker_width;
int selection_marker_y = (int)height - (int)mui->nav_bar.selection_marker_width;
/* Draw navigation bar background */
/* > Background */
gfx_display_draw_quad(
userdata,
video_width,
video_height,
nav_bar_x,
nav_bar_y,
nav_bar_width,
nav_bar_height,
width,
height,
mui->colors.nav_bar_background);
/* > Divider */
gfx_display_draw_quad(
userdata,
video_width,
video_height,
nav_bar_x,
nav_bar_y,
nav_bar_width,
mui->nav_bar.divider_width,
width,
height,
mui->colors.divider);
/* Draw tabs */
/* > Back - left hand side */
materialui_draw_icon(
userdata,
video_width,
video_height,
mui->icon_size,
mui->textures.list[mui->nav_bar.back_tab.texture_index],
(int)((0.5f * tab_width) - ((float)mui->icon_size / 2.0f)),
nav_bar_y,
width,
height,
0,
1,
mui->nav_bar.back_tab.enabled ?
mui->colors.nav_bar_icon_passive : mui->colors.nav_bar_icon_disabled);
/* > Resume - right hand side */
materialui_draw_icon(
userdata,
video_width,
video_height,
mui->icon_size,
mui->textures.list[mui->nav_bar.resume_tab.texture_index],
(int)((((float)num_tabs - 0.5f) * tab_width) - ((float)mui->icon_size / 2.0f)),
nav_bar_y,
width,
height,
0,
1,
mui->nav_bar.resume_tab.enabled ?
mui->colors.nav_bar_icon_passive : mui->colors.nav_bar_icon_disabled);
/* Menu tabs - in the centre, left to right */
for (i = 0; i < mui->nav_bar.num_menu_tabs; i++)
{
materialui_nav_bar_menu_tab_t *tab = &mui->nav_bar.menu_tabs[i];
float *draw_color = tab->active ?
mui->colors.nav_bar_icon_active : mui->colors.nav_bar_icon_passive;
/* Draw icon */
materialui_draw_icon(
userdata,
video_width,
video_height,
mui->icon_size,
mui->textures.list[tab->texture_index],
(((float)i + 1.5f) * tab_width) - ((float)mui->icon_size / 2.0f),
nav_bar_y,
width,
height,
0,
1,
draw_color);
/* Draw selection marker */
gfx_display_draw_quad(
userdata,
video_width,
video_height,
(int)((i + 1) * tab_width_int),
selection_marker_y,
selection_marker_width,
selection_marker_height,
width,
height,
draw_color);
}
}
static void materialui_render_nav_bar_right(
materialui_handle_t *mui,
void *userdata,
unsigned video_width,
unsigned video_height,
unsigned width, unsigned height)
{
unsigned i;
unsigned nav_bar_width = mui->nav_bar.width;
unsigned nav_bar_height = height;
int nav_bar_x = (int)width - (int)mui->nav_bar.width;
int nav_bar_y = 0;
unsigned num_tabs = mui->nav_bar.num_menu_tabs + MUI_NAV_BAR_NUM_ACTION_TABS;
float tab_height = (float)height / (float)num_tabs;
unsigned tab_height_int = (unsigned)(tab_height + 0.5f);
unsigned selection_marker_width = mui->nav_bar.selection_marker_width;
unsigned selection_marker_height = tab_height_int;
int selection_marker_x = (int)width - (int)mui->nav_bar.selection_marker_width;
/* Draw navigation bar background */
/* > Background */
gfx_display_draw_quad(
userdata,
video_width,
video_height,
nav_bar_x,
nav_bar_y,
nav_bar_width,
nav_bar_height,
width,
height,
mui->colors.nav_bar_background);
/* > Divider */
gfx_display_draw_quad(
userdata,
video_width,
video_height,
nav_bar_x,
nav_bar_y,
mui->nav_bar.divider_width,
nav_bar_height,
width,
height,
mui->colors.divider);
/* Draw tabs */
/* > Back - bottom */
materialui_draw_icon(
userdata,
video_width,
video_height,
mui->icon_size,
mui->textures.list[mui->nav_bar.back_tab.texture_index],
nav_bar_x,
(int)((((float)num_tabs - 0.5f) * tab_height) - ((float)mui->icon_size / 2.0f)),
width,
height,
0,
1,
mui->nav_bar.back_tab.enabled ?
mui->colors.nav_bar_icon_passive : mui->colors.nav_bar_icon_disabled);
/* > Resume - top */
materialui_draw_icon(
userdata,
video_width,
video_height,
mui->icon_size,
mui->textures.list[mui->nav_bar.resume_tab.texture_index],
nav_bar_x,
(int)((0.5f * tab_height) - ((float)mui->icon_size / 2.0f)),
width,
height,
0,
1,
mui->nav_bar.resume_tab.enabled ?
mui->colors.nav_bar_icon_passive : mui->colors.nav_bar_icon_disabled);
/* Menu tabs - in the centre, top to bottom */
for (i = 0; i < mui->nav_bar.num_menu_tabs; i++)
{
materialui_nav_bar_menu_tab_t *tab = &mui->nav_bar.menu_tabs[i];
float *draw_color = tab->active ?
mui->colors.nav_bar_icon_active : mui->colors.nav_bar_icon_passive;
/* Draw icon */
materialui_draw_icon(
userdata,
video_width,
video_height,
mui->icon_size,
mui->textures.list[tab->texture_index],
nav_bar_x,
(((float)i + 1.5f) * tab_height) - ((float)mui->icon_size / 2.0f),
width,
height,
0,
1,
draw_color);
/* Draw selection marker */
gfx_display_draw_quad(
userdata,
video_width,
video_height,
selection_marker_x,
(int)((i + 1) * tab_height_int),
selection_marker_width,
selection_marker_height,
width,
height,
draw_color);
}
}
static void materialui_render_nav_bar(
materialui_handle_t *mui,
void *userdata,
unsigned video_width,
unsigned video_height,
unsigned width, unsigned height)
{
switch (mui->nav_bar.location)
{
case MUI_NAV_BAR_LOCATION_RIGHT:
materialui_render_nav_bar_right(
mui, userdata, video_width, video_height,
width, height);
break;
case MUI_NAV_BAR_LOCATION_HIDDEN:
/* Draw nothing */
break;
/* 'Bottom' is the default case */
case MUI_NAV_BAR_LOCATION_BOTTOM:
default:
materialui_render_nav_bar_bottom(
mui, userdata, video_width, video_height,
width, height);
break;
}
}
/* Convenience function for accessing the thumbnails
* associated with the selected node.
* > Thumbnails are only valid if function returns true
* > Returns false if current selection is off screen,
* or node is unallocated */
static bool materialui_get_selected_thumbnails(
materialui_handle_t *mui, size_t selection,
gfx_thumbnail_t **primary_thumbnail,
gfx_thumbnail_t **secondary_thumbnail)
{
file_list_t *list = NULL;
materialui_node_t *node = NULL;
/* Ensure selection is on screen */
if (!materialui_entry_onscreen(mui, selection))
return false;
/* Get currently selected node */
list = menu_entries_get_selection_buf_ptr(0);
if (!list)
return false;
node = (materialui_node_t*)file_list_get_userdata_at_offset(list, selection);
if (!node)
return false;
/* Assign thumbnails */
*primary_thumbnail = &node->thumbnails.primary;
*secondary_thumbnail = &node->thumbnails.secondary;
return true;
}
/* Disables the fullscreen thumbnail view, with
* an optional fade out animation */
static void materialui_hide_fullscreen_thumbnails(
materialui_handle_t *mui, bool animate)
{
gfx_animation_ctx_tag alpha_tag = (uintptr_t)&mui->fullscreen_thumbnail_alpha;
/* Kill any existing fade in/out animations */
gfx_animation_kill_by_tag(&alpha_tag);
/* Check whether animations are enabled */
if (animate && (mui->fullscreen_thumbnail_alpha > 0.0f))
{
gfx_animation_ctx_entry_t animation_entry;
/* Configure fade out animation */
animation_entry.easing_enum = EASING_OUT_QUAD;
animation_entry.tag = alpha_tag;
animation_entry.duration = gfx_thumbnail_get_fade_duration();
animation_entry.target_value = 0.0f;
animation_entry.subject = &mui->fullscreen_thumbnail_alpha;
animation_entry.cb = NULL;
animation_entry.userdata = NULL;
/* Push animation */
gfx_animation_push(&animation_entry);
}
/* No animation - just set thumbnail alpha to zero */
else
mui->fullscreen_thumbnail_alpha = 0.0f;
/* Disable fullscreen thumbnails */
mui->show_fullscreen_thumbnails = false;
}
/* Enables (and triggers a fade in of) the fullscreen
* thumbnail view */
static void materialui_show_fullscreen_thumbnails(
materialui_handle_t *mui, size_t selection)
{
menu_entry_t selected_entry;
gfx_animation_ctx_entry_t animation_entry;
gfx_thumbnail_t *primary_thumbnail = NULL;
gfx_thumbnail_t *secondary_thumbnail = NULL;
gfx_animation_ctx_tag alpha_tag = (uintptr_t)&mui->fullscreen_thumbnail_alpha;
const char *thumbnail_label = NULL;
/* Before showing fullscreen thumbnails, must
* ensure that any existing fullscreen thumbnail
* view is disabled... */
materialui_hide_fullscreen_thumbnails(mui, false);
/* Sanity check: Return immediately if this is a view
* mode without thumbnails */
if ((mui->list_view_type == MUI_LIST_VIEW_DEFAULT) ||
(mui->list_view_type == MUI_LIST_VIEW_PLAYLIST))
return;
/* Get thumbnails */
if (!materialui_get_selected_thumbnails(
mui, selection, &primary_thumbnail, &secondary_thumbnail))
return;
/* We can only enable fullscreen thumbnails if
* current selection has at least one valid thumbnail
* and all thumbnails for current selection are already
* loaded/available */
if ((primary_thumbnail->status == GFX_THUMBNAIL_STATUS_AVAILABLE) &&
(mui->secondary_thumbnail_enabled &&
((secondary_thumbnail->status != GFX_THUMBNAIL_STATUS_MISSING) &&
(secondary_thumbnail->status != GFX_THUMBNAIL_STATUS_AVAILABLE))))
return;
if ((primary_thumbnail->status == GFX_THUMBNAIL_STATUS_MISSING) &&
(!mui->secondary_thumbnail_enabled ||
(secondary_thumbnail->status != GFX_THUMBNAIL_STATUS_AVAILABLE)))
return;
/* Menu list must be stationary while fullscreen
* thumbnails are shown
* > Kill any existing scroll animation
* and reset scroll acceleration */
materialui_kill_scroll_animation(mui);
/* Cache selected entry label
* (used as menu title when fullscreen thumbnails
* are shown) */
mui->fullscreen_thumbnail_label[0] = '\0';
/* > Get menu entry */
menu_entry_init(&selected_entry);
selected_entry.path_enabled = false;
selected_entry.value_enabled = false;
selected_entry.sublabel_enabled = false;
menu_entry_get(&selected_entry, 0, selection, NULL, true);
/* > Get entry label */
menu_entry_get_rich_label(&selected_entry, &thumbnail_label);
/* > Sanity check */
if (!string_is_empty(thumbnail_label))
strlcpy(
mui->fullscreen_thumbnail_label,
thumbnail_label,
sizeof(mui->fullscreen_thumbnail_label));
/* Configure fade in animation */
animation_entry.easing_enum = EASING_OUT_QUAD;
animation_entry.tag = alpha_tag;
animation_entry.duration = gfx_thumbnail_get_fade_duration();
animation_entry.target_value = 1.0f;
animation_entry.subject = &mui->fullscreen_thumbnail_alpha;
animation_entry.cb = NULL;
animation_entry.userdata = NULL;
/* Push animation */
gfx_animation_push(&animation_entry);
/* Enable fullscreen thumbnails */
mui->fullscreen_thumbnail_selection = selection;
mui->show_fullscreen_thumbnails = true;
}
static void materialui_render_fullscreen_thumbnails(
materialui_handle_t *mui,
void *userdata,
unsigned video_width, unsigned video_height,
unsigned width, unsigned height, unsigned header_height,
size_t selection)
{
/* Check whether fullscreen thumbnails are visible */
if (mui->fullscreen_thumbnail_alpha > 0.0f)
{
gfx_thumbnail_t *primary_thumbnail = NULL;
gfx_thumbnail_t *secondary_thumbnail = NULL;
bool show_primary_thumbnail = false;
bool show_secondary_thumbnail = false;
unsigned num_thumbnails = 0;
float primary_thumbnail_draw_width = 0.0f;
float primary_thumbnail_draw_height = 0.0f;
float secondary_thumbnail_draw_width = 0.0f;
float secondary_thumbnail_draw_height = 0.0f;
int view_width;
int view_height;
int thumbnail_box_width;
int thumbnail_box_height;
int primary_thumbnail_x;
int primary_thumbnail_y;
int secondary_thumbnail_x;
int secondary_thumbnail_y;
/* Sanity check: Return immediately if this is a view
* mode without thumbnails
* > Note: Baring inexplicable internal errors, this
* can never happen... */
if ((mui->list_view_type == MUI_LIST_VIEW_DEFAULT) ||
(mui->list_view_type == MUI_LIST_VIEW_PLAYLIST))
goto error;
/* Paranoid safety check: ensure that current
* selection matches the entry selected when
* fullscreen thumbnails were enabled.
* This can only fail in extreme cases, if
* the user manages to change the selection
* while fullscreen thumbnails are fading out */
if (selection != mui->fullscreen_thumbnail_selection)
goto error;
/* Get thumbnails */
if (!materialui_get_selected_thumbnails(
mui, selection, &primary_thumbnail, &secondary_thumbnail))
goto error;
/* Get number of 'active' thumbnails */
show_primary_thumbnail =
(primary_thumbnail->status != GFX_THUMBNAIL_STATUS_MISSING);
show_secondary_thumbnail =
mui->secondary_thumbnail_enabled &&
(secondary_thumbnail->status != GFX_THUMBNAIL_STATUS_MISSING);
if (show_primary_thumbnail)
num_thumbnails++;
if (show_secondary_thumbnail)
num_thumbnails++;
/* Do nothing if both thumbnails are missing
* > Note: Baring inexplicable internal errors, this
* can never happen... */
if (num_thumbnails < 1)
goto error;
/* Get dimensions of list view */
view_width = (int)width - (int)mui->nav_bar_layout_width;
view_height = (int)height - (int)mui->nav_bar_layout_height - (int)header_height;
/* Check screen orientation
* > When using portrait layouts, primary is shown
* at the top, secondary at the bottom
* > When using landscape layouts, primary is shown
* on the left, secondary on the right */
if (mui->is_portrait)
{
/* Thumbnail bounding box width is fixed */
thumbnail_box_width = view_width - (int)(mui->margin * 4);
/* Thumbnail x position is fixed */
primary_thumbnail_x = (int)(mui->margin * 2);
secondary_thumbnail_x = primary_thumbnail_x;
/* Thumbnail bounding box height and y position
* depend upon number of active thumbnails */
if (num_thumbnails == 2)
{
thumbnail_box_height = (view_height - (int)(mui->margin * 6)) >> 1;
primary_thumbnail_y = (int)header_height + (int)(mui->margin * 2);
secondary_thumbnail_y = primary_thumbnail_y + thumbnail_box_height + (int)(mui->margin * 2);
}
else
{
thumbnail_box_height = view_height - (int)(mui->margin * 4);
primary_thumbnail_y = (int)header_height + (int)(mui->margin * 2);
secondary_thumbnail_y = primary_thumbnail_y;
}
}
else
{
/* Thumbnail bounding box height is fixed */
thumbnail_box_height = view_height - (int)(mui->margin * 4);
/* Thumbnail y position is fixed */
primary_thumbnail_y = (int)header_height + (int)(mui->margin * 2);
secondary_thumbnail_y = primary_thumbnail_y;
/* Thumbnail bounding box width and x position
* depend upon number of active thumbnails */
if (num_thumbnails == 2)
{
thumbnail_box_width = (view_width - (int)(mui->margin * 6)) >> 1;
primary_thumbnail_x = (int)(mui->margin * 2);
secondary_thumbnail_x = primary_thumbnail_x + thumbnail_box_width + (int)(mui->margin * 2);
}
else
{
thumbnail_box_width = view_width - (int)(mui->margin * 4);
primary_thumbnail_x = (int)(mui->margin * 2);
secondary_thumbnail_x = primary_thumbnail_x;
}
}
/* Sanity check */
if ((view_width < 1) ||
(view_height < 1) ||
(thumbnail_box_width < 1) ||
(thumbnail_box_height < 1))
goto error;
/* Get thumbnail draw dimensions
* > Note: The following code is a bit awkward, since
* we have to do things in a very specific order
* - i.e. we cannot determine proper thumbnail
* layout until we have thumbnail draw dimensions.
* and we cannot get draw dimensions until we have
* the bounding box dimensions... */
if (show_primary_thumbnail)
{
gfx_thumbnail_get_draw_dimensions(
primary_thumbnail,
thumbnail_box_width, thumbnail_box_height, 1.0f,
&primary_thumbnail_draw_width, &primary_thumbnail_draw_height);
/* Sanity check */
if ((primary_thumbnail_draw_width <= 0.0f) ||
(primary_thumbnail_draw_height <= 0.0f))
goto error;
}
if (show_secondary_thumbnail)
{
gfx_thumbnail_get_draw_dimensions(
secondary_thumbnail,
thumbnail_box_width, thumbnail_box_height, 1.0f,
&secondary_thumbnail_draw_width, &secondary_thumbnail_draw_height);
/* Sanity check */
if ((secondary_thumbnail_draw_width <= 0.0f) ||
(secondary_thumbnail_draw_height <= 0.0f))
goto error;
}
/* Adjust thumbnail draw positions to achieve
* uniform appearance (accounting for actual
* draw dimensions...) */
if (num_thumbnails == 2)
{
if (mui->is_portrait)
{
int primary_padding = (thumbnail_box_height - (int)primary_thumbnail_draw_height) >> 1;
int secondary_padding = (thumbnail_box_height - (int)secondary_thumbnail_draw_height) >> 1;
/* Move thumbnails as close together as possible,
* and vertically centre the resultant 'block'
* of images */
primary_thumbnail_y += secondary_padding;
secondary_thumbnail_y -= primary_padding;
}
else
{
int primary_padding = (thumbnail_box_width - (int)primary_thumbnail_draw_width) >> 1;
int secondary_padding = (thumbnail_box_width - (int)secondary_thumbnail_draw_width) >> 1;
/* Move thumbnails as close together as possible,
* and horizontally centre the resultant 'block'
* of images */
primary_thumbnail_x += secondary_padding;
secondary_thumbnail_x -= primary_padding;
}
}
/* Set colour alpha values */
gfx_display_set_alpha(
mui->colors.screen_fade,
mui->colors.screen_fade_opacity * mui->fullscreen_thumbnail_alpha);
gfx_display_set_alpha(
mui->colors.surface_background, mui->fullscreen_thumbnail_alpha);
/* Darken background */
gfx_display_draw_quad(
userdata,
video_width,
video_height,
0,
header_height,
(unsigned)view_width,
(unsigned)view_height,
width,
height,
mui->colors.screen_fade);
/* Draw thumbnails
* > Primary */
if (show_primary_thumbnail)
{
/* Background */
gfx_display_draw_quad(
userdata,
video_width,
video_height,
primary_thumbnail_x - (int)(mui->margin >> 1) +
((thumbnail_box_width - (int)primary_thumbnail_draw_width) >> 1),
primary_thumbnail_y - (int)(mui->margin >> 1) +
((thumbnail_box_height - (int)primary_thumbnail_draw_height) >> 1),
(unsigned)primary_thumbnail_draw_width + mui->margin,
(unsigned)primary_thumbnail_draw_height + mui->margin,
width,
height,
mui->colors.surface_background);
/* Thumbnail */
gfx_thumbnail_draw(
userdata,
video_width,
video_height,
primary_thumbnail,
primary_thumbnail_x,
primary_thumbnail_y,
(unsigned)thumbnail_box_width,
(unsigned)thumbnail_box_height,
GFX_THUMBNAIL_ALIGN_CENTRE,
mui->fullscreen_thumbnail_alpha,
1.0f,
NULL);
}
/* > Secondary */
if (show_secondary_thumbnail)
{
/* Background */
gfx_display_draw_quad(
userdata,
video_width,
video_height,
secondary_thumbnail_x - (int)(mui->margin >> 1) +
((thumbnail_box_width - (int)secondary_thumbnail_draw_width) >> 1),
secondary_thumbnail_y - (int)(mui->margin >> 1) +
((thumbnail_box_height - (int)secondary_thumbnail_draw_height) >> 1),
(unsigned)secondary_thumbnail_draw_width + mui->margin,
(unsigned)secondary_thumbnail_draw_height + mui->margin,
width,
height,
mui->colors.surface_background);
/* Thumbnail */
gfx_thumbnail_draw(
userdata,
video_width,
video_height,
secondary_thumbnail,
secondary_thumbnail_x,
secondary_thumbnail_y,
(unsigned)thumbnail_box_width,
(unsigned)thumbnail_box_height,
GFX_THUMBNAIL_ALIGN_CENTRE,
mui->fullscreen_thumbnail_alpha,
1.0f,
NULL);
}
}
return;
error:
/* If fullscreen thumbnails are enabled at
* this point, must disable them immediately... */
if (mui->show_fullscreen_thumbnails)
materialui_hide_fullscreen_thumbnails(mui, false);
}
/* Sets transparency of all menu list colours if
* a transition animation is in process */
static void materialui_colors_set_transition_alpha(materialui_handle_t *mui)
{
if (mui->transition_alpha < 1.0f)
{
float alpha = mui->transition_alpha;
unsigned alpha_255 = (unsigned)((255.0f * alpha) + 0.5f);
/* Text colours */
mui->colors.list_text = (mui->colors.list_text & 0xFFFFFF00) | alpha_255;
mui->colors.list_text_highlighted = (mui->colors.list_text_highlighted & 0xFFFFFF00) | alpha_255;
mui->colors.list_hint_text = (mui->colors.list_hint_text & 0xFFFFFF00) | alpha_255;
mui->colors.list_hint_text_highlighted = (mui->colors.list_hint_text_highlighted & 0xFFFFFF00) | alpha_255;
/* Background/object colours */
gfx_display_set_alpha(mui->colors.list_highlighted_background, alpha);
gfx_display_set_alpha(mui->colors.list_icon, alpha);
gfx_display_set_alpha(mui->colors.list_switch_on, alpha);
gfx_display_set_alpha(mui->colors.list_switch_on_background, alpha);
gfx_display_set_alpha(mui->colors.list_switch_off, alpha);
gfx_display_set_alpha(mui->colors.list_switch_off_background, alpha);
gfx_display_set_alpha(mui->colors.scrollbar, alpha);
gfx_display_set_alpha(mui->colors.missing_thumbnail_icon, alpha);
/* Landscape border shadow only fades if:
* - Landscape border is shown
* - We are currently performing a slide animation */
if ((mui->landscape_entry_margin != 0) &&
(mui->transition_x_offset != 0.0f))
{
float border_shadow_alpha =
mui->colors.landscape_border_shadow_opacity * alpha;
mui->colors.landscape_border_shadow_left[7] = border_shadow_alpha;
mui->colors.landscape_border_shadow_left[15] = border_shadow_alpha;
mui->colors.landscape_border_shadow_right[3] = border_shadow_alpha;
mui->colors.landscape_border_shadow_right[11] = border_shadow_alpha;
}
}
}
/* Resets transparency of all menu list colours if
* previously altered by a menu transition animation */
static void materialui_colors_reset_transition_alpha(materialui_handle_t *mui)
{
if (mui->transition_alpha < 1.0f)
{
/* Text colours */
mui->colors.list_text = (mui->colors.list_text | 0xFF);
mui->colors.list_text_highlighted = (mui->colors.list_text_highlighted | 0xFF);
mui->colors.list_hint_text = (mui->colors.list_hint_text | 0xFF);
mui->colors.list_hint_text_highlighted = (mui->colors.list_hint_text_highlighted | 0xFF);
/* Background/object colours */
gfx_display_set_alpha(mui->colors.list_highlighted_background, 1.0f);
gfx_display_set_alpha(mui->colors.list_icon, 1.0f);
gfx_display_set_alpha(mui->colors.list_switch_on, 1.0f);
gfx_display_set_alpha(mui->colors.list_switch_on_background, 1.0f);
gfx_display_set_alpha(mui->colors.list_switch_off, 1.0f);
gfx_display_set_alpha(mui->colors.list_switch_off_background, 1.0f);
gfx_display_set_alpha(mui->colors.scrollbar, 1.0f);
gfx_display_set_alpha(mui->colors.missing_thumbnail_icon, 1.0f);
/* Landscape border shadow only fades if:
* - Landscape border is shown
* - We are currently performing a slide animation */
if ((mui->landscape_entry_margin != 0) &&
(mui->transition_x_offset != 0.0f))
{
float border_shadow_alpha =
mui->colors.landscape_border_shadow_opacity;
mui->colors.landscape_border_shadow_left[7] = border_shadow_alpha;
mui->colors.landscape_border_shadow_left[15] = border_shadow_alpha;
mui->colors.landscape_border_shadow_right[3] = border_shadow_alpha;
mui->colors.landscape_border_shadow_right[11] = border_shadow_alpha;
}
}
}
/* Updates scrollbar draw position */
static void materialui_update_scrollbar(
materialui_handle_t *mui,
unsigned width, unsigned height,
unsigned header_height, int x_offset)
{
/* Do nothing if scrollbar is disabled */
if (mui->scrollbar.active)
{
int view_height = (int)height - (int)header_height - (int)mui->nav_bar_layout_height;
int y_max = view_height + (int)header_height - (int)(mui->scrollbar.width + mui->scrollbar.height);
/* Get X position */
mui->scrollbar.x = x_offset + (int)width - (int)mui->scrollbar.width - (int)mui->nav_bar_layout_width;
/* > Scrollbar must be offset by the current
* landscape border width when landscape optimisations
* are enabled */
if (mui->landscape_entry_margin > mui->margin)
mui->scrollbar.x -= (int)mui->landscape_entry_margin - (int)mui->margin;
/* Get Y position */
mui->scrollbar.y = (int)header_height + (int)(mui->scroll_y * (float)view_height / mui->content_height);
/* > Apply vertical padding to improve visual appearance */
mui->scrollbar.y += (int)mui->scrollbar.width;
/* > Ensure we don't fall off the bottom of the screen... */
mui->scrollbar.y = (mui->scrollbar.y > y_max) ? y_max : mui->scrollbar.y;
}
}
/* Main function of the menu driver
* Draws all menu elements */
static void materialui_frame(void *data, video_frame_info_t *video_info)
{
int list_x_offset;
materialui_handle_t *mui = (materialui_handle_t*)data;
settings_t *settings = config_get_ptr();
unsigned header_height = gfx_display_get_header_height();
size_t selection = menu_navigation_get_selection();
enum gfx_animation_ticker_type
menu_ticker_type = (enum gfx_animation_ticker_type)settings->uints.menu_ticker_type;
bool menu_ticker_smooth = settings->bools.menu_ticker_smooth;
bool libretro_running = video_info->libretro_running;
float menu_wallpaper_opacity = video_info->menu_wallpaper_opacity;
float menu_framebuffer_opacity = video_info->menu_framebuffer_opacity;
void *userdata = video_info->userdata;
unsigned width = video_info->width;
unsigned height = video_info->height;
unsigned video_width = video_info->width;
unsigned video_height = video_info->height;
unsigned
materialui_color_theme = video_info->materialui_color_theme;
bool video_fullscreen = video_info->fullscreen;
bool menu_mouse_enable = video_info->menu_mouse_enable;
if (!mui)
return;
gfx_display_set_viewport(width, height);
/* Clear text */
font_driver_bind_block(mui->font_data.title.font, &mui->font_data.title.raster_block);
font_driver_bind_block(mui->font_data.list.font, &mui->font_data.list.raster_block);
font_driver_bind_block(mui->font_data.hint.font, &mui->font_data.hint.raster_block);
mui->font_data.title.raster_block.carr.coords.vertices = 0;
mui->font_data.list.raster_block.carr.coords.vertices = 0;
mui->font_data.hint.raster_block.carr.coords.vertices = 0;
/* Update theme colours, if required */
if (mui->color_theme != materialui_color_theme)
{
materialui_prepare_colors(mui,
(enum materialui_color_theme)
materialui_color_theme);
mui->color_theme = (enum materialui_color_theme)
materialui_color_theme;
}
/* Update line ticker(s) */
mui->use_smooth_ticker = menu_ticker_smooth;
if (mui->use_smooth_ticker)
{
mui->ticker_smooth.idx = gfx_animation_get_ticker_pixel_idx();
mui->ticker_smooth.type_enum = menu_ticker_type;
}
else
{
mui->ticker.idx = gfx_animation_get_ticker_idx();
mui->ticker.type_enum = menu_ticker_type;
}
/* Handle any transparency adjustments required
* by menu transition animations */
materialui_colors_set_transition_alpha(mui);
/* Get x offset for list items, required by
* menu transition 'slide' animations */
list_x_offset = (int)(mui->transition_x_offset * (float)((int)width - (int)mui->nav_bar_layout_width));
/* Draw background */
materialui_render_background(mui, userdata,
video_width, video_height, libretro_running,
menu_wallpaper_opacity,
menu_framebuffer_opacity
);
/* Draw landscape border
* (does nothing in portrait mode, or if landscape
* optimisations are disabled) */
materialui_render_landscape_border(
mui, userdata,
video_width,
video_height,
width, height, header_height, list_x_offset);
/* Draw 'highlighted entry' selection box */
materialui_render_selection_highlight(
mui, userdata, video_width, video_height, width, height, header_height, list_x_offset, selection,
mui->colors.list_highlighted_background);
/* Draw 'short press' touch feedback highlight */
materialui_render_entry_touch_feedback(
mui, userdata, video_width, video_height, width, height, header_height, list_x_offset, selection);
/* Draw menu list
* > Must update scrollbar draw position before
* list is rendered
* > We handle the scrollbar in a separate step
* like this because we need to track its
* position in order to enable fast navigation
* via scrollbar 'dragging' */
materialui_update_scrollbar(mui, width, height, header_height, list_x_offset);
materialui_render_menu_list(mui,
userdata,
video_width, video_height,
width, height, list_x_offset);
/* Flush first layer of text
* > Menu list only uses list and hint fonts */
font_driver_flush(width, height, mui->font_data.list.font);
font_driver_flush(width, height, mui->font_data.hint.font);
mui->font_data.list.raster_block.carr.coords.vertices = 0;
mui->font_data.hint.raster_block.carr.coords.vertices = 0;
/* Draw fullscreen thumbnails, if currently active
* > Must be done *after* we flush the first layer
* of text */
materialui_render_fullscreen_thumbnails(
mui, userdata, video_width,
video_height, width, height, header_height, selection);
/* Draw title + system bar */
materialui_render_header(mui, userdata, video_width,
video_height, width, height);
/* Draw navigation bar */
materialui_render_nav_bar(mui, userdata,
video_width, video_height, width, height);
/* Flush second layer of text
* > Title + system bar only use title and hint fonts */
font_driver_flush(width, height, mui->font_data.title.font);
font_driver_flush(width, height, mui->font_data.hint.font);
mui->font_data.title.raster_block.carr.coords.vertices = 0;
mui->font_data.hint.raster_block.carr.coords.vertices = 0;
/* Handle onscreen keyboard */
if (menu_input_dialog_get_display_kb())
{
char msg[255];
const char *str = menu_input_dialog_get_buffer();
const char *label = menu_input_dialog_get_label_buffer();
msg[0] = '\0';
/* Darken screen */
gfx_display_set_alpha(
mui->colors.screen_fade, mui->colors.screen_fade_opacity);
gfx_display_draw_quad(
userdata,
video_width,
video_height,
0, 0, width, height, width, height, mui->colors.screen_fade);
/* Draw message box */
snprintf(msg, sizeof(msg), "%s\n%s", label, str);
materialui_render_messagebox(mui,
userdata, video_width, video_height,
height / 4, msg);
/* Draw onscreen keyboard */
gfx_display_draw_keyboard(
userdata,
video_width,
video_height,
mui->textures.list[MUI_TEXTURE_KEY_HOVER],
mui->font_data.list.font,
input_event_get_osk_grid(),
input_event_get_osk_ptr(),
0xFFFFFFFF);
/* Flush message box & osk text
* > Message box & osk only use list font */
font_driver_flush(width, height, mui->font_data.list.font);
mui->font_data.list.raster_block.carr.coords.vertices = 0;
}
/* Draw message box */
if (!string_is_empty(mui->msgbox))
{
/* Darken screen */
gfx_display_set_alpha(
mui->colors.screen_fade, mui->colors.screen_fade_opacity);
gfx_display_draw_quad(
userdata,
video_width,
video_height,
0, 0, width, height, width, height, mui->colors.screen_fade);
/* Draw message box */
materialui_render_messagebox(mui,
userdata, video_width, video_height,
height / 2, mui->msgbox);
mui->msgbox[0] = '\0';
/* Flush message box text
* > Message box only uses list font */
font_driver_flush(width, height, mui->font_data.list.font);
mui->font_data.list.raster_block.carr.coords.vertices = 0;
}
/* Draw mouse cursor */
if (mui->mouse_show && (mui->pointer.type != MENU_POINTER_DISABLED))
{
float color_white[16] = {
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f
};
bool cursor_visible = video_fullscreen
&& menu_mouse_enable;
gfx_display_draw_cursor(
userdata,
video_width,
video_height,
cursor_visible,
color_white,
mui->cursor_size,
mui->textures.list[MUI_TEXTURE_POINTER],
mui->pointer.x,
mui->pointer.y,
width,
height);
}
/* Undo any transparency adjustments caused
* by menu transition animations */
materialui_colors_reset_transition_alpha(mui);
/* Unbind fonts */
font_driver_bind_block(mui->font_data.title.font, NULL);
font_driver_bind_block(mui->font_data.list.font, NULL);
font_driver_bind_block(mui->font_data.hint.font, NULL);
gfx_display_unset_viewport(width, height);
}
/* Determines current list view type, based on
* whether current menu is a playlist, and whether
* user has enabled playlist thumbnails */
static void materialui_set_list_view_type(
materialui_handle_t *mui,
unsigned thumbnail_view_portrait,
unsigned thumbnail_view_landscape)
{
if (!mui->is_playlist)
{
/* This is not a playlist - set default list
* view and register that primary thumbnail
* is disabled */
mui->list_view_type = MUI_LIST_VIEW_DEFAULT;
mui->primary_thumbnail_available = false;
}
else
{
/* This is a playlist - set non-thumbnail view
* by default (saves checks later) */
mui->list_view_type = MUI_LIST_VIEW_PLAYLIST;
/* Check whether primary thumbnail is enabled */
mui->primary_thumbnail_available =
gfx_thumbnail_is_enabled(mui->thumbnail_path_data, GFX_THUMBNAIL_RIGHT);
if (mui->primary_thumbnail_available)
{
/* Get thumbnail view mode based on current
* display orientation */
if (mui->is_portrait)
{
switch (thumbnail_view_portrait)
{
case MATERIALUI_THUMBNAIL_VIEW_PORTRAIT_LIST_SMALL:
mui->list_view_type = MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_SMALL;
break;
case MATERIALUI_THUMBNAIL_VIEW_PORTRAIT_LIST_MEDIUM:
mui->list_view_type = MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_MEDIUM;
break;
case MATERIALUI_THUMBNAIL_VIEW_PORTRAIT_DUAL_ICON:
mui->list_view_type = MUI_LIST_VIEW_PLAYLIST_THUMB_DUAL_ICON;
break;
case MATERIALUI_THUMBNAIL_VIEW_PORTRAIT_DISABLED:
default:
mui->list_view_type = MUI_LIST_VIEW_PLAYLIST;
break;
}
}
else
{
switch (thumbnail_view_landscape)
{
case MATERIALUI_THUMBNAIL_VIEW_LANDSCAPE_LIST_SMALL:
mui->list_view_type = MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_SMALL;
break;
case MATERIALUI_THUMBNAIL_VIEW_LANDSCAPE_LIST_MEDIUM:
mui->list_view_type = MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_MEDIUM;
break;
case MATERIALUI_THUMBNAIL_VIEW_LANDSCAPE_LIST_LARGE:
mui->list_view_type = MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_LARGE;
break;
case MATERIALUI_THUMBNAIL_VIEW_LANDSCAPE_DISABLED:
default:
mui->list_view_type = MUI_LIST_VIEW_PLAYLIST;
break;
}
}
}
}
}
/* Determines whether landscape optimisations should
* be applied, and calculates appropriate landscape
* entry margin size */
static void materialui_set_landscape_optimisations_enable(
materialui_handle_t *mui)
{
bool optimize_landscape_layout = false;
/* In landscape orientations, menu lists are too wide
* (to the extent that they are rather uncomfortable
* to look at...)
* > Depending upon user configuration, we therefore
* use additional padding at the left/right sides of
* the screen */
/* Disable optimisations by default */
mui->landscape_entry_margin = 0;
/* Early out if current orientation is portrait */
if (mui->is_portrait)
return;
/* Check whether optimisations are enabled, globally
* or for current list view type */
switch (mui->last_landscape_layout_optimization)
{
case MATERIALUI_LANDSCAPE_LAYOUT_OPTIMIZATION_ALWAYS:
optimize_landscape_layout = true;
break;
case MATERIALUI_LANDSCAPE_LAYOUT_OPTIMIZATION_EXCLUDE_THUMBNAIL_VIEWS:
switch (mui->list_view_type)
{
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_SMALL:
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_MEDIUM:
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_LARGE:
case MUI_LIST_VIEW_PLAYLIST_THUMB_DUAL_ICON:
optimize_landscape_layout = false;
break;
case MUI_LIST_VIEW_PLAYLIST:
case MUI_LIST_VIEW_DEFAULT:
default:
optimize_landscape_layout = true;
break;
}
break;
case MATERIALUI_LANDSCAPE_LAYOUT_OPTIMIZATION_DISABLED:
default:
optimize_landscape_layout = false;
break;
}
/* Calculate landscape entry margin size, if required */
if (optimize_landscape_layout)
{
/* After testing various approaches, it seems that
* simply enforcing a 4:3 aspect ratio produces the
* best results */
const float base_aspect = 4.0f / 3.0f;
float landscape_margin =
((float)(mui->last_width - mui->nav_bar_layout_width) -
(base_aspect * (float)mui->last_height)) / 2.0f;
/* Note: Want to round down here */
if (landscape_margin > 1.0f)
mui->landscape_entry_margin = (unsigned)landscape_margin;
}
}
/* Determines appropriate thumbnail dimensions based
* on current list view type */
static void materialui_set_thumbnail_dimensions(materialui_handle_t *mui)
{
switch (mui->list_view_type)
{
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_SMALL:
/* Maximum height is just standard icon size */
mui->thumbnail_height_max = mui->icon_size;
/* Set thumbnail width based on max height */
mui->thumbnail_width_max =
(unsigned)(((float)mui->thumbnail_height_max *
MUI_THUMBNAIL_DEFAULT_ASPECT_RATIO) + 0.5f);
break;
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_MEDIUM:
/* Maximum height corresponds to text height when
* showing full playlist sublabel metadata
* (core association + runtime info)
* > One line of list text + three lines of
* hint text + padding */
mui->thumbnail_height_max =
mui->font_data.list.line_height +
(3 * mui->font_data.hint.line_height) +
(mui->dip_base_unit_size / 10);
/* Set thumbnail width based on max height
* Note: We're duplicating this calculation each time
* for consistency - some view modes will require
* something different, and we want each case to
* be self-contained */
mui->thumbnail_width_max =
(unsigned)(((float)mui->thumbnail_height_max *
MUI_THUMBNAIL_DEFAULT_ASPECT_RATIO) + 0.5f);
break;
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_LARGE:
/* Maximum height corresponds to twice the
* text height when showing full playlist sublabel
* metadata (core association + runtime info)
* > Two lines of list text + three lines of
* hint text (no padding) */
mui->thumbnail_height_max =
(mui->font_data.list.line_height +
(3 * mui->font_data.hint.line_height)) * 2;
/* Set thumbnail width based on max height */
mui->thumbnail_width_max =
(unsigned)(((float)mui->thumbnail_height_max *
MUI_THUMBNAIL_DEFAULT_ASPECT_RATIO) + 0.5f);
break;
case MUI_LIST_VIEW_PLAYLIST_THUMB_DUAL_ICON:
{
/* This view shows two thumbnail icons
* side-by-side across the full width of
* the list area */
/* > Get total usable width
* (list view width minus padding between
* and either side of thumbnails) */
int usable_width =
(int)mui->last_width - (int)(mui->margin * 3) -
(int)(mui->landscape_entry_margin * 2) - (int)mui->nav_bar_layout_width;
/* > Sanity check */
if (usable_width < 2)
{
mui->thumbnail_width_max = 0;
mui->thumbnail_height_max = 0;
}
/* > Get maximum thumbnail width */
mui->thumbnail_width_max = (usable_width >> 1);
/* > Set thumbnail height based on max width */
mui->thumbnail_height_max =
(unsigned)(((float)mui->thumbnail_width_max *
(1.0f / MUI_THUMBNAIL_DEFAULT_ASPECT_RATIO)) + 0.5f);
}
break;
case MUI_LIST_VIEW_PLAYLIST:
case MUI_LIST_VIEW_DEFAULT:
default:
/* Not required, but might as well zero
* out thumbnail dimensions... */
mui->thumbnail_height_max = 0;
mui->thumbnail_width_max = 0;
break;
}
}
/* Checks global 'Secondary Thumbnail' option - if
* currently set to 'OFF', changes value to
* MUI_DEFAULT_SECONDARY_THUMBNAIL_TYPE
* - Does not affect per-playlist thumbnail settings,
* i.e. a user with custom config may selectively
* force-disable secondary thumbnails regardless of
* list view mode
* - Follows the existing precedent of automatically
* changing global settings->uints.menu_left_thumbnails
* value (i.e. XMB/Ozone already allow this parameter
* to be cycled via the 'scan' function)
* - Returns false if secondary thumbnails cannot be
* enabled (due to per-playlist override) */
static bool materialui_force_enable_secondary_thumbnail(
materialui_handle_t *mui, settings_t *settings)
{
/* If secondary thumbnail is already enabled,
* do nothing */
if (gfx_thumbnail_is_enabled(
mui->thumbnail_path_data, GFX_THUMBNAIL_LEFT))
return true;
/* Secondary thumbnail is disabled
* > Check if this is a global setting... */
if (settings->uints.menu_left_thumbnails == 0)
{
/* > If possible, set secondary thumbnail
* type to MUI_DEFAULT_SECONDARY_THUMBNAIL_TYPE
* > If primary thumbnail is already set to
* MUI_DEFAULT_SECONDARY_THUMBNAIL_TYPE, use
* MUI_DEFAULT_SECONDARY_THUMBNAIL_FALLBACK_TYPE
* instead */
if (settings->uints.gfx_thumbnails ==
MUI_DEFAULT_SECONDARY_THUMBNAIL_TYPE)
{
configuration_set_uint(settings,
settings->uints.menu_left_thumbnails,
MUI_DEFAULT_SECONDARY_THUMBNAIL_FALLBACK_TYPE);
}
else
{
configuration_set_uint(settings,
settings->uints.menu_left_thumbnails,
MUI_DEFAULT_SECONDARY_THUMBNAIL_TYPE);
}
}
/* Final check - this will return true unless a
* per-playlist override is in place */
return gfx_thumbnail_is_enabled(
mui->thumbnail_path_data, GFX_THUMBNAIL_LEFT);
}
/* Determines whether dual thumbnails should be enabled
* based on current list view mode, thumbnail dimensions
* and screen size */
static void materialui_set_secondary_thumbnail_enable(
materialui_handle_t *mui, settings_t *settings)
{
switch (mui->list_view_type)
{
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_SMALL:
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_MEDIUM:
case MUI_LIST_VIEW_PLAYLIST_THUMB_LIST_LARGE:
/* List view has optional secondary thumbnails */
{
int usable_width = 0;
int thumbnail_margin = 0;
bool menu_materialui_dual_thumbnail_list_view_enable = settings->bools.menu_materialui_dual_thumbnail_list_view_enable;
/* Disable by default */
mui->secondary_thumbnail_enabled = false;
/* Check whether user has manually disabled
* secondary thumbnails */
if (!menu_materialui_dual_thumbnail_list_view_enable)
return;
/* Attempt to force enable secondary thumbnails if
* global 'Secondary Thumbnail' type is set to OFF */
if (!materialui_force_enable_secondary_thumbnail(mui, settings))
return;
/* Secondary thumbnails are supported/enabled
* Check whether screen has sufficient
* width to display them */
/* > Get total usable width */
usable_width =
(int)mui->last_width - (int)(mui->margin * 2) -
(int)(mui->landscape_entry_margin * 2) - (int)mui->nav_bar_layout_width;
/* > Account for additional padding (margins) when
* using portrait orientations */
if (mui->is_portrait)
thumbnail_margin = (int)mui->scrollbar.width;
/* > Account for additional padding (margins) when
* using landscape orientations */
else
if (mui->landscape_entry_margin < mui->margin)
thumbnail_margin = (int)(mui->margin - mui->landscape_entry_margin);
/* > Get remaining (text) width after drawing
* primary + secondary thumbnails */
usable_width -= 2 * ((int)mui->thumbnail_width_max + thumbnail_margin);
/* > A secondary thumbnail may only be drawn
* if the remaining (text) width is greater
* than twice the thumbnail width */
mui->secondary_thumbnail_enabled =
usable_width > (int)(mui->thumbnail_width_max * 2);
}
break;
case MUI_LIST_VIEW_PLAYLIST_THUMB_DUAL_ICON:
/* List view requires secondary thumbnails
* > Attempt to force enable, but set
* mui->secondary_thumbnail_enabled to 'true'
* regardless of the result since we still
* want 'missing thumbnail' images if
* thumbnails are actively disabled via
* a per-playlist override */
materialui_force_enable_secondary_thumbnail(mui, settings);
mui->secondary_thumbnail_enabled = true;
break;
case MUI_LIST_VIEW_PLAYLIST:
case MUI_LIST_VIEW_DEFAULT:
default:
/* List view has no thumbnails */
mui->secondary_thumbnail_enabled = false;
break;
}
}
/* Determines current list view mode based upon
* display orientation and user config, then
* applies view-dependent landscape display optimisations
* and calculates appropriate thumbnail dimensions/settings.
* Must be called when updating menu layout and
* populating menu lists. */
static void materialui_update_list_view(materialui_handle_t *mui)
{
settings_t *settings = config_get_ptr();
if (!settings)
return;
materialui_set_list_view_type(mui,
settings->uints.menu_materialui_thumbnail_view_portrait,
settings->uints.menu_materialui_thumbnail_view_landscape);
materialui_set_landscape_optimisations_enable(mui);
materialui_set_thumbnail_dimensions(mui);
materialui_set_secondary_thumbnail_enable(mui, settings);
mui->need_compute = true;
}
/* Compute the positions of the widgets */
static void materialui_layout(materialui_handle_t *mui, bool video_is_threaded)
{
int title_font_size;
int list_font_size;
int hint_font_size;
unsigned new_header_height;
mui->is_portrait = mui->last_height >= mui->last_width;
mui->cursor_size = mui->dip_base_unit_size / 3;
mui->sys_bar_height = mui->dip_base_unit_size / 7;
mui->title_bar_height = mui->dip_base_unit_size / 3;
new_header_height = mui->sys_bar_height + mui->title_bar_height;
title_font_size = mui->dip_base_unit_size / 7;
list_font_size = mui->dip_base_unit_size / 9;
hint_font_size = mui->dip_base_unit_size / 11;
mui->header_shadow_height = mui->dip_base_unit_size / 36;
mui->margin = mui->dip_base_unit_size / 9;
mui->icon_size = mui->dip_base_unit_size / 3;
mui->sys_bar_margin = mui->dip_base_unit_size / 12;
mui->sys_bar_icon_size = mui->dip_base_unit_size / 7;
mui->entry_divider_width = (mui->last_scale_factor > 1.0f) ?
(unsigned)(mui->last_scale_factor + 0.5f) : 1;
/* Additional vertical spacing between label and
* sublabel text */
mui->sublabel_gap = mui->dip_base_unit_size / 42;
/* Additional horizontal padding inserted at the
* end of sublabel text to prevent line overflow */
mui->sublabel_padding = mui->dip_base_unit_size / 20;
/* Note: We used to set scrollbar width here, but
* since we now have several scrollbar parameters
* that cannot be determined until materialui_compute_entries_box()
* has been called, we delegate this to materialui_scrollbar_init() */
/* Get navigation bar layout
* > Normally drawn at the bottom of the screen,
* but in landscape orientations should be placed
* on the right hand side
* > When navigation bar is hidden, just set layout
* width and height to zero */
mui->nav_bar.width = mui->dip_base_unit_size / 3;
mui->nav_bar.divider_width = mui->entry_divider_width;
mui->nav_bar.selection_marker_width = mui->nav_bar.width / 16;
if (!mui->last_show_nav_bar)
{
mui->nav_bar.location = MUI_NAV_BAR_LOCATION_HIDDEN;
mui->nav_bar_layout_width = 0;
mui->nav_bar_layout_height = 0;
}
else if (!mui->is_portrait && mui->last_auto_rotate_nav_bar)
{
mui->nav_bar.location = MUI_NAV_BAR_LOCATION_RIGHT;
mui->nav_bar_layout_width = mui->nav_bar.width;
mui->nav_bar_layout_height = 0;
}
else
{
mui->nav_bar.location = MUI_NAV_BAR_LOCATION_BOTTOM;
mui->nav_bar_layout_width = 0;
mui->nav_bar_layout_height = mui->nav_bar.width;
}
/* We assume the average glyph aspect ratio is close to 3:4 */
mui->font_data.title.glyph_width = (int)((title_font_size * (3.0f / 4.0f)) + 0.5f);
mui->font_data.list.glyph_width = (int)((list_font_size * (3.0f / 4.0f)) + 0.5f);
mui->font_data.hint.glyph_width = (int)((hint_font_size * (3.0f / 4.0f)) + 0.5f);
gfx_display_set_header_height(new_header_height);
if (mui->font_data.title.font)
{
gfx_display_font_free(mui->font_data.title.font);
mui->font_data.title.font = NULL;
}
if (mui->font_data.list.font)
{
gfx_display_font_free(mui->font_data.list.font);
mui->font_data.list.font = NULL;
}
if (mui->font_data.hint.font)
{
gfx_display_font_free(mui->font_data.hint.font);
mui->font_data.hint.font = NULL;
}
mui->font_data.title.font = gfx_display_font(
APPLICATION_SPECIAL_DIRECTORY_ASSETS_MATERIALUI_FONT,
title_font_size, video_is_threaded);
mui->font_data.list.font = gfx_display_font(
APPLICATION_SPECIAL_DIRECTORY_ASSETS_MATERIALUI_FONT,
list_font_size, video_is_threaded);
mui->font_data.hint.font = gfx_display_font(
APPLICATION_SPECIAL_DIRECTORY_ASSETS_MATERIALUI_FONT,
hint_font_size, video_is_threaded);
if (mui->font_data.title.font)
{
/* Calculate a more realistic ticker_limit */
int title_char_width =
font_driver_get_message_width(mui->font_data.title.font, "a", 1, 1);
if (title_char_width > 0)
mui->font_data.title.glyph_width = (unsigned)title_char_width;
/* Get line metrics */
mui->font_data.title.line_height = font_driver_get_line_height(mui->font_data.title.font, 1.0f);
mui->font_data.title.line_ascender = font_driver_get_line_ascender(mui->font_data.title.font, 1.0f);
mui->font_data.title.line_centre_offset = font_driver_get_line_centre_offset(mui->font_data.title.font, 1.0f);
}
if (mui->font_data.list.font)
{
/* Calculate a more realistic ticker_limit */
int list_char_width =
font_driver_get_message_width(mui->font_data.list.font, "a", 1, 1);
if (list_char_width > 0)
mui->font_data.list.glyph_width = (unsigned)list_char_width;
/* Get line metrics */
mui->font_data.list.line_height = font_driver_get_line_height(mui->font_data.list.font, 1.0f);
mui->font_data.list.line_ascender = font_driver_get_line_ascender(mui->font_data.list.font, 1.0f);
mui->font_data.list.line_centre_offset = font_driver_get_line_centre_offset(mui->font_data.list.font, 1.0f);
}
if (mui->font_data.hint.font)
{
/* Calculate a more realistic ticker_limit */
int hint_char_width =
font_driver_get_message_width(mui->font_data.hint.font, "t", 1, 1);
if (hint_char_width > 0)
mui->font_data.hint.glyph_width = (unsigned)hint_char_width;
/* Get line metrics */
mui->font_data.hint.line_height = font_driver_get_line_height(mui->font_data.hint.font, 1.0f);
mui->font_data.hint.line_ascender = font_driver_get_line_ascender(mui->font_data.hint.font, 1.0f);
mui->font_data.hint.line_centre_offset = font_driver_get_line_centre_offset(mui->font_data.hint.font, 1.0f);
}
/* When updating the layout, the system bar
* cache must be invalidated (since all text
* size will change) */
mui->sys_bar_cache.battery_percent_str[0] = '\0';
mui->sys_bar_cache.battery_percent_width = 0;
mui->sys_bar_cache.timedate_str[0] = '\0';
mui->sys_bar_cache.timedate_width = 0;
materialui_update_list_view(mui);
mui->need_compute = true;
}
static void materialui_init_nav_bar(materialui_handle_t *mui)
{
/* Assign action tab textures and types, and ensure sane
* menu tab starting values */
unsigned i;
/* Back tab */
mui->nav_bar.back_tab.type = MUI_NAV_BAR_ACTION_TAB_BACK;
mui->nav_bar.back_tab.texture_index = MUI_TEXTURE_TAB_BACK;
mui->nav_bar.back_tab.enabled = false;
/* Resume tab */
mui->nav_bar.resume_tab.type = MUI_NAV_BAR_ACTION_TAB_RESUME;
mui->nav_bar.resume_tab.texture_index = MUI_TEXTURE_TAB_RESUME;
mui->nav_bar.resume_tab.enabled = false;
/* Menu tabs */
for (i = 0; i < MUI_NAV_BAR_NUM_MENU_TABS_MAX; i++)
{
mui->nav_bar.menu_tabs[i].type = MUI_NAV_BAR_MENU_TAB_NONE;
mui->nav_bar.menu_tabs[i].texture_index = 0;
mui->nav_bar.menu_tabs[i].active = false;
}
/* 'Metadata' */
mui->nav_bar.num_menu_tabs = 0;
mui->nav_bar.active_menu_tab_index = 0;
mui->nav_bar.last_active_menu_tab_index = 0;
mui->nav_bar.menu_navigation_wrapped = false;
mui->nav_bar.location = MUI_NAV_BAR_LOCATION_BOTTOM;
}
static void materialui_menu_animation_update_time(
float *ticker_pixel_increment,
unsigned video_width, unsigned video_height)
{
/* MaterialUI uses DPI scaling
* > Smooth ticker scaling multiplier is
* gfx_display_get_dpi_scale() multiplied by
* a small correction factor to achieve a
* default scroll speed equal to that of the
* non-smooth ticker */
*(ticker_pixel_increment) *= gfx_display_get_dpi_scale(video_width, video_height) * 0.8f;
}
static void *materialui_init(void **userdata, bool video_is_threaded)
{
unsigned width, height;
settings_t *settings = config_get_ptr();
materialui_handle_t *mui = NULL;
menu_handle_t *menu = (menu_handle_t*)calloc(1, sizeof(*menu));
static const char* const ticker_spacer = MUI_TICKER_SPACER;
if (!menu || !settings)
return NULL;
if (!gfx_display_init_first_driver(video_is_threaded))
goto error;
mui = (materialui_handle_t*)calloc(1, sizeof(materialui_handle_t));
if (!mui)
goto error;
*userdata = mui;
/* Initialise thumbnail path data */
mui->thumbnail_path_data = gfx_thumbnail_path_init();
if (!mui->thumbnail_path_data)
goto error;
/* Get DPI/screen-size-aware base unit size for
* UI elements */
video_driver_get_size(&width, &height);
mui->last_width = width;
mui->last_height = height;
mui->last_scale_factor = gfx_display_get_dpi_scale(width, height);
mui->dip_base_unit_size = mui->last_scale_factor
* MUI_DIP_BASE_UNIT_SIZE;
mui->last_show_nav_bar = settings->bools.menu_materialui_show_nav_bar;
mui->last_auto_rotate_nav_bar = settings->bools.menu_materialui_auto_rotate_nav_bar;
mui->need_compute = false;
mui->is_playlist_tab = false;
mui->is_playlist = false;
mui->is_file_list = false;
mui->is_dropdown_list = false;
mui->menu_stack_flushed = false;
mui->first_onscreen_entry = 0;
mui->last_onscreen_entry = 0;
mui->menu_title[0] = '\0';
/* Set initial theme colours */
mui->color_theme = (enum materialui_color_theme)settings->uints.menu_materialui_color_theme;
materialui_prepare_colors(mui, (enum materialui_color_theme)mui->color_theme);
/* Initial ticker configuration */
mui->use_smooth_ticker = settings->bools.menu_ticker_smooth;
mui->ticker_smooth.font_scale = 1.0f;
mui->ticker_smooth.spacer = ticker_spacer;
mui->ticker_smooth.x_offset = &mui->ticker_x_offset;
mui->ticker_smooth.dst_str_width = &mui->ticker_str_width;
mui->ticker.spacer = ticker_spacer;
/* Ensure menu animation parameters are properly
* reset */
mui->touch_feedback_selection = 0;
mui->touch_feedback_alpha = 0.0f;
mui->touch_feedback_update_selection = false;
mui->transition_alpha = 1.0f;
mui->transition_x_offset = 0.0f;
mui->last_stack_size = 1;
mui->scroll_animation_active = false;
mui->scroll_animation_selection = 0;
/* Ensure message box string is empty */
mui->msgbox[0] = '\0';
/* Initialise navigation bar */
materialui_init_nav_bar(mui);
/* Set initial thumbnail stream delay */
gfx_thumbnail_set_stream_delay(MUI_THUMBNAIL_STREAM_DELAY_DEFAULT);
/* Set thumbnail fade duration to default */
gfx_thumbnail_set_fade_duration(-1.0f);
/* Ensure that fullscreen thumbnails are inactive */
mui->show_fullscreen_thumbnails = false;
mui->fullscreen_thumbnail_selection = 0;
mui->fullscreen_thumbnail_alpha = 0.0f;
mui->fullscreen_thumbnail_label[0] = '\0';
gfx_animation_set_update_time_cb(materialui_menu_animation_update_time);
return menu;
error:
if (menu)
free(menu);
gfx_animation_unset_update_time_cb();
return NULL;
}
static void materialui_free(void *data)
{
materialui_handle_t *mui = (materialui_handle_t*)data;
if (!mui)
return;
video_coord_array_free(&mui->font_data.title.raster_block.carr);
video_coord_array_free(&mui->font_data.list.raster_block.carr);
video_coord_array_free(&mui->font_data.hint.raster_block.carr);
font_driver_bind_block(NULL, NULL);
if (mui->thumbnail_path_data)
free(mui->thumbnail_path_data);
gfx_animation_unset_update_time_cb();
}
static void materialui_context_bg_destroy(materialui_handle_t *mui)
{
if (!mui)
return;
video_driver_texture_unload(&mui->textures.bg);
video_driver_texture_unload(&gfx_display_white_texture);
}
static void materialui_reset_thumbnails(void)
{
file_list_t *list = menu_entries_get_selection_buf_ptr(0);
unsigned i;
if (!list)
return;
/* Free node thumbnails */
for (i = 0; i < list->size; i++)
{
materialui_node_t *node = (materialui_node_t*)
file_list_get_userdata_at_offset(list, i);
if (!node)
continue;
gfx_thumbnail_reset(&node->thumbnails.primary);
gfx_thumbnail_reset(&node->thumbnails.secondary);
}
}
static void materialui_context_destroy(void *data)
{
materialui_handle_t *mui = (materialui_handle_t*)data;
unsigned i;
if (!mui)
return;
/* Free standard menu textures */
for (i = 0; i < MUI_TEXTURE_LAST; i++)
video_driver_texture_unload(&mui->textures.list[i]);
/* Free fonts */
if (mui->font_data.title.font)
gfx_display_font_free(mui->font_data.title.font);
mui->font_data.title.font = NULL;
if (mui->font_data.list.font)
gfx_display_font_free(mui->font_data.list.font);
mui->font_data.list.font = NULL;
if (mui->font_data.hint.font)
gfx_display_font_free(mui->font_data.hint.font);
mui->font_data.hint.font = NULL;
/* Free node thumbnails */
materialui_reset_thumbnails();
/* Free background/wallpaper textures */
materialui_context_bg_destroy(mui);
}
/* Note: This is only used for loading wallpaper
* images. Thumbnails are 'streamed' and must be
* handled differently */
static bool materialui_load_image(void *userdata, void *data, enum menu_image_type type)
{
materialui_handle_t *mui = (materialui_handle_t*)userdata;
if (type == MENU_IMAGE_WALLPAPER)
{
materialui_context_bg_destroy(mui);
video_driver_texture_load(data,
TEXTURE_FILTER_MIPMAP_LINEAR, &mui->textures.bg);
gfx_display_allocate_white_texture();
}
return true;
}
static void materialui_scroll_animation_end(void *userdata)
{
materialui_handle_t *mui = (materialui_handle_t*)userdata;
mui->scroll_animation_active = false;
mui->scroll_animation_selection = 0;
}
static void materialui_animate_scroll(
materialui_handle_t *mui, float scroll_pos, float duration)
{
gfx_animation_ctx_tag animation_tag = (uintptr_t)&mui->scroll_y;
gfx_animation_ctx_entry_t animation_entry;
/* Kill any existing scroll animation */
gfx_animation_kill_by_tag(&animation_tag);
/* mui->scroll_y will be modified by the animation
* > Set scroll acceleration to zero to minimise
* potential conflicts */
menu_input_set_pointer_y_accel(0.0f);
/* Set 'animation active' flag */
mui->scroll_animation_active = true;
mui->scroll_animation_selection = menu_navigation_get_selection();
/* Configure animation */
animation_entry.easing_enum = EASING_IN_OUT_QUAD;
animation_entry.tag = animation_tag;
animation_entry.duration = duration;
animation_entry.target_value = scroll_pos;
animation_entry.subject = &mui->scroll_y;
animation_entry.cb = materialui_scroll_animation_end;
animation_entry.userdata = mui;
/* Push animation */
gfx_animation_push(&animation_entry);
}
/* The navigation pointer has been updated (for example by pressing up or down
on the keyboard) */
static void materialui_navigation_set(void *data, bool scroll)
{
materialui_handle_t *mui = (materialui_handle_t*)data;
if (!mui || !scroll)
return;
materialui_animate_scroll(
mui,
materialui_get_scroll(mui),
MUI_ANIM_DURATION_SCROLL);
}
static void materialui_list_set_selection(void *data, file_list_t *list)
{
/* This is called upon MENU_ACTION_CANCEL
* Have to set 'scroll' to false, otherwise
* navigating backwards in the menu is absolutely
* horrendous... */
materialui_navigation_set(data, false);
}
/* The navigation pointer is set back to zero */
static void materialui_navigation_clear(void *data, bool pending_push)
{
size_t i = 0;
materialui_handle_t *mui = (materialui_handle_t*)data;
if (!mui)
return;
menu_entries_ctl(MENU_ENTRIES_CTL_SET_START, &i);
materialui_animate_scroll(
mui,
0.0f,
MUI_ANIM_DURATION_SCROLL_RESET);
}
static void materialui_navigation_set_last(void *data)
{
materialui_navigation_set(data, true);
}
static void materialui_navigation_alphabet(void *data, size_t *unused)
{
materialui_navigation_set(data, true);
}
static void materialui_populate_nav_bar(
materialui_handle_t *mui, const char *label, settings_t *settings)
{
unsigned menu_tab_index = 0;
bool menu_content_show_playlists =
settings->bools.menu_content_show_playlists;
/* Cache last active menu tab index */
mui->nav_bar.last_active_menu_tab_index = mui->nav_bar.active_menu_tab_index;
/* Back tab */
mui->nav_bar.back_tab.enabled = menu_entries_ctl(MENU_ENTRIES_CTL_SHOW_BACK, NULL);
/* Resume tab
* > Menu driver must be alive at this point, and retroarch
* must be initialised, so all we have to do (or can do)
* is check whether a non-dummy core is loaded) */
mui->nav_bar.resume_tab.enabled = !rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL);
/* Menu tabs */
/* > Main menu */
mui->nav_bar.menu_tabs[menu_tab_index].type =
MUI_NAV_BAR_MENU_TAB_MAIN;
mui->nav_bar.menu_tabs[menu_tab_index].texture_index =
MUI_TEXTURE_TAB_MAIN;
mui->nav_bar.menu_tabs[menu_tab_index].active =
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_MAIN_MENU));
if (mui->nav_bar.menu_tabs[menu_tab_index].active)
mui->nav_bar.active_menu_tab_index = menu_tab_index;
menu_tab_index++;
/* > Playlists */
if (menu_content_show_playlists)
{
mui->nav_bar.menu_tabs[menu_tab_index].type =
MUI_NAV_BAR_MENU_TAB_PLAYLISTS;
mui->nav_bar.menu_tabs[menu_tab_index].texture_index =
MUI_TEXTURE_TAB_PLAYLISTS;
mui->nav_bar.menu_tabs[menu_tab_index].active =
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PLAYLISTS_TAB));
if (mui->nav_bar.menu_tabs[menu_tab_index].active)
mui->nav_bar.active_menu_tab_index = menu_tab_index;
menu_tab_index++;
}
/* > Settings */
mui->nav_bar.menu_tabs[menu_tab_index].type =
MUI_NAV_BAR_MENU_TAB_SETTINGS;
mui->nav_bar.menu_tabs[menu_tab_index].texture_index =
MUI_TEXTURE_TAB_SETTINGS;
mui->nav_bar.menu_tabs[menu_tab_index].active =
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SETTINGS_TAB));
if (mui->nav_bar.menu_tabs[menu_tab_index].active)
mui->nav_bar.active_menu_tab_index = menu_tab_index;
menu_tab_index++;
/* Cache current number of menu tabs */
mui->nav_bar.num_menu_tabs = menu_tab_index;
}
static void materialui_init_transition_animation(
materialui_handle_t *mui, settings_t *settings)
{
gfx_animation_ctx_entry_t alpha_entry;
gfx_animation_ctx_entry_t x_offset_entry;
size_t stack_size = materialui_list_get_size(mui, MENU_LIST_PLAIN);
gfx_animation_ctx_tag alpha_tag = (uintptr_t)&mui->transition_alpha;
gfx_animation_ctx_tag x_offset_tag = (uintptr_t)&mui->transition_x_offset;
unsigned transition_animation = settings->uints.menu_materialui_transition_animation;
/* If animations are disabled, reset alpha/x offset
* values and return immediately */
if (transition_animation == MATERIALUI_TRANSITION_ANIM_NONE)
{
mui->transition_alpha = 1.0f;
mui->transition_x_offset = 0.0f;
mui->last_stack_size = stack_size;
return;
}
/* Fade in animation (alpha)
* This is *always* used, regardless of the set animation
* type */
/* > Kill any existing animations and set
* initial alpha value */
gfx_animation_kill_by_tag(&alpha_tag);
mui->transition_alpha = 0.0f;
/* > Configure animation */
alpha_entry.easing_enum = EASING_OUT_QUAD;
alpha_entry.tag = alpha_tag;
alpha_entry.duration = MUI_ANIM_DURATION_MENU_TRANSITION;
alpha_entry.target_value = 1.0f;
alpha_entry.subject = &mui->transition_alpha;
alpha_entry.cb = NULL;
alpha_entry.userdata = NULL;
/* > Push animation */
gfx_animation_push(&alpha_entry);
/* Slide animation (x offset) */
/* > Kill any existing animations and set
* initial x offset value */
gfx_animation_kill_by_tag(&x_offset_tag);
mui->transition_x_offset = 0.0f;
/* >> Menu tab 'reset' action - using navigation
* bar to switch directly from low level menu
* to a top level menu
* - We apply a standard 'back' animation here */
if (mui->menu_stack_flushed)
{
if (transition_animation != MATERIALUI_TRANSITION_ANIM_FADE)
mui->transition_x_offset = -1.0f;
}
/* >> Menu 'forward' action */
else if (stack_size > mui->last_stack_size)
{
if (transition_animation == MATERIALUI_TRANSITION_ANIM_SLIDE)
mui->transition_x_offset = 1.0f;
}
/* >> Menu 'back' action */
else if (stack_size < mui->last_stack_size)
{
if (transition_animation == MATERIALUI_TRANSITION_ANIM_SLIDE)
mui->transition_x_offset = -1.0f;
}
/* >> Menu tab 'switch' action - using navigation
* bar to switch between top level menus */
else if ((stack_size == 1) &&
(transition_animation != MATERIALUI_TRANSITION_ANIM_FADE))
{
/* We're not changing menu levels here, so set
* slide to match horizontal list 'movement'
* direction */
if (mui->nav_bar.active_menu_tab_index < mui->nav_bar.last_active_menu_tab_index)
{
if (mui->nav_bar.menu_navigation_wrapped)
mui->transition_x_offset = 1.0f;
else
mui->transition_x_offset = -1.0f;
}
else if (mui->nav_bar.active_menu_tab_index > mui->nav_bar.last_active_menu_tab_index)
{
if (mui->nav_bar.menu_navigation_wrapped)
mui->transition_x_offset = -1.0f;
else
mui->transition_x_offset = 1.0f;
}
}
mui->last_stack_size = stack_size;
if (mui->transition_x_offset != 0.0f)
{
/* > Configure animation */
x_offset_entry.easing_enum = EASING_OUT_QUAD;
x_offset_entry.tag = x_offset_tag;
x_offset_entry.duration = MUI_ANIM_DURATION_MENU_TRANSITION;
x_offset_entry.target_value = 0.0f;
x_offset_entry.subject = &mui->transition_x_offset;
x_offset_entry.cb = NULL;
x_offset_entry.userdata = NULL;
/* > Push animation */
gfx_animation_push(&x_offset_entry);
}
}
/* A new list has been pushed */
static void materialui_populate_entries(
void *data, const char *path,
const char *label, unsigned i)
{
materialui_handle_t *mui = (materialui_handle_t*)data;
settings_t *settings = config_get_ptr();
if (!mui || !settings)
return;
/* Set menu title */
menu_entries_get_title(mui->menu_title, sizeof(mui->menu_title));
/* Check whether this is the playlists tab
* (this requires special handling when
* scrolling via an alphabet search) */
mui->is_playlist_tab = string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PLAYLISTS_TAB));
/* Check whether we are currently viewing a playlist,
* file-browser-type list or dropdown list
* (each of these is regarded as a 'plain' list,
* and potentially a 'long' list, with special
* gesture-based navigation shortcuts) */
mui->is_playlist = false;
mui->is_file_list = false;
mui->is_dropdown_list = false;
mui->is_playlist = string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_PLAYLIST_LIST)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_CONTENT_HISTORY)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_FAVORITES_LIST));
if (!mui->is_playlist)
{
/* > All of the following count as a 'file list'
* Note: MENU_ENUM_LABEL_FAVORITES is always set
* as the 'label' when navigating directories after
* selecting load content */
mui->is_file_list = string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_CORE_UPDATER_LIST)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SCAN_DIRECTORY)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SCAN_FILE)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_IMAGES_LIST)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_MUSIC_LIST)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_CONTENT_LIST)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_FAVORITES));
if (!mui->is_file_list)
mui->is_dropdown_list = string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST_SPECIAL)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST_RESOLUTION)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST_PLAYLIST_DEFAULT_CORE)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST_PLAYLIST_LABEL_DISPLAY_MODE)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST_PLAYLIST_RIGHT_THUMBNAIL_MODE)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_DROPDOWN_BOX_LIST_PLAYLIST_LEFT_THUMBNAIL_MODE));
}
/* If this is a playlist, then cache it */
if (mui->is_playlist)
mui->playlist = playlist_get_cached();
else
mui->playlist = NULL;
/* Update navigation bar tabs
* > Note: We do this regardless of whether
* the navigation bar is currently shown.
* Since the visibility may change at any
* point, we must always keep track of the
* current navigation bar status */
materialui_populate_nav_bar(mui, label, settings);
/* Update list view/thumbnail parameters */
materialui_update_list_view(mui);
/* Reset touch feedback parameters
* (i.e. there should be no leftover highlight
* animations when switching to a new list) */
mui->touch_feedback_selection = 0;
mui->touch_feedback_alpha = 0.0f;
mui->touch_feedback_update_selection = false;
/* Initialise menu transition animation */
materialui_init_transition_animation(mui, settings);
/* Ensure that fullscreen thumbnail view
* is disabled */
materialui_hide_fullscreen_thumbnails(mui, false);
/* Reset 'menu stack flushed' state */
mui->menu_stack_flushed = false;
/* At this point, the first and last on screen
* entry indices are set based on the *previous*
* menu list. The new updated (correct) values
* cannot be determined until the next call of
* materialui_render(). Normally this isn't an
* issue, but we have an annoying edge case:
* if the menu scale (or anything else that
* affects layout) changes in-between a call
* of materialui_populate_entries() and a call
* of materialui_render(), we can end up auto
* selecting an on screen entry using the old
* (wrong) first and last entry indices. A
* simple fix (workaround) for this is to just
* reset the first and last entry indices to zero
* whenever materialui_populate_entries() is called
* > ADDENDUM: If 'prevent populate' is currently
* set, then we are to assume that this is the
* same menu list as the previous populate_entries()
* invocation. In this very specific case we must
* not reset the first and last entry indices,
* since this may in fact correspond to an option
* value toggle that simultaneously refreshes the
* existing menu list *and* causes a layout change
* (i.e. if we *did* reset the entry indices, the
* selection pointer would incorrectly 'jump' from
* the current selection to the top of the list) */
if (menu_driver_ctl(RARCH_MENU_CTL_IS_PREVENT_POPULATE, NULL))
menu_driver_ctl(RARCH_MENU_CTL_UNSET_PREVENT_POPULATE, NULL);
else
{
mui->first_onscreen_entry = 0;
mui->last_onscreen_entry = 0;
}
/* Note: mui->scroll_y position needs to be set here,
* but we can't do this until materialui_compute_entries_box()
* has been called. We therefore delegate it until mui->need_compute
* is acted upon */
mui->need_compute = true;
}
/* Context reset is called on launch or when a core is launched */
static void materialui_context_reset(void *data, bool is_threaded)
{
materialui_handle_t *mui = (materialui_handle_t*)data;
settings_t *settings = config_get_ptr();
const char *path_menu_wallpaper = settings ? settings->paths.path_menu_wallpaper : NULL;
if (!mui || !settings)
return;
materialui_layout(mui, is_threaded);
materialui_context_bg_destroy(mui);
gfx_display_allocate_white_texture();
materialui_context_reset_textures(mui);
if (path_is_valid(path_menu_wallpaper))
task_push_image_load(path_menu_wallpaper,
video_driver_supports_rgba(), 0,
menu_display_handle_wallpaper_upload, NULL);
video_driver_monitor_reset();
}
static int materialui_environ(enum menu_environ_cb type,
void *data, void *userdata)
{
materialui_handle_t *mui = (materialui_handle_t*)userdata;
switch (type)
{
case MENU_ENVIRON_ENABLE_MOUSE_CURSOR:
if (!mui)
return -1;
mui->mouse_show = true;
break;
case MENU_ENVIRON_DISABLE_MOUSE_CURSOR:
if (!mui)
return -1;
mui->mouse_show = false;
break;
case 0:
default:
break;
}
return -1;
}
/* Called before we push the new list after:
* - Clicking a menu-type tab on the navigation bar
* - Using left/right to navigate between top level menus */
static bool materialui_preswitch_tabs(
materialui_handle_t *mui, materialui_nav_bar_menu_tab_t *target_tab)
{
size_t stack_size = 0;
file_list_t *menu_stack = NULL;
bool stack_flushed = false;
/* Pressing a navigation menu tab always returns us to
* one of the top level menus. There are two ways to
* implement this:
* 1) Push a new menu list
* 2) Reset the current menu stack, then switch
* to new menu
* Option 1 seems like a good idea, since it means the
* user's last menu position is remembered (so a back
* action still works as expected after switching to the
* new top level menu) - but the issue here is that the
* menu stack can easily balloon to 'infinite' size,
* which we simply cannot allow.
* So we choose option 2 instead.
* Thus, if the current menu stack size is greater than
* 1, flush it all away...
* Note: As far as I can tell, this if functionally
* identical to just triggering multiple 'back' actions,
* and so should be 'safe' */
if (materialui_list_get_size(mui, MENU_LIST_PLAIN) > 1)
{
stack_flushed = true;
menu_entries_flush_stack(msg_hash_to_str(MENU_ENUM_LABEL_MAIN_MENU), 0);
/* Clear this, just in case... */
filebrowser_clear_type();
}
/* Get current stack
* (stack size should be zero here, but account
* for unknown errors) */
menu_stack = menu_entries_get_menu_stack_ptr(0);
stack_size = menu_stack->size;
/* Sanity check
* Note: if this fails, then 'stack flushed'
* status is irrelevant... */
if (stack_size < 1)
return false;
/* Delete existing label */
if (menu_stack->list[stack_size - 1].label)
free(menu_stack->list[stack_size - 1].label);
menu_stack->list[stack_size - 1].label = NULL;
/* Assign new label/type */
switch (target_tab->type)
{
case MUI_NAV_BAR_MENU_TAB_PLAYLISTS:
menu_stack->list[stack_size - 1].label =
strdup(msg_hash_to_str(MENU_ENUM_LABEL_PLAYLISTS_TAB));
menu_stack->list[stack_size - 1].type =
MENU_PLAYLISTS_TAB;
break;
case MUI_NAV_BAR_MENU_TAB_SETTINGS:
menu_stack->list[stack_size - 1].label =
strdup(msg_hash_to_str(MENU_ENUM_LABEL_SETTINGS_TAB));
menu_stack->list[stack_size - 1].type =
MENU_SETTINGS;
break;
case MUI_NAV_BAR_MENU_TAB_MAIN:
default:
menu_stack->list[stack_size - 1].label =
strdup(msg_hash_to_str(MENU_ENUM_LABEL_MAIN_MENU));
menu_stack->list[stack_size - 1].type =
MENU_SETTINGS;
break;
}
return stack_flushed;
}
/* Navigates to a top level menu tab
* > If tab != NULL, switches directly to tab
* > If tab == NULL, this is a left/right navigation
* event - in this case, 'action' is used to determine
* target tab */
static int materialui_switch_tabs(
materialui_handle_t *mui, materialui_nav_bar_menu_tab_t *tab,
enum menu_action action)
{
materialui_nav_bar_menu_tab_t *target_tab = tab;
/* Reset status parameters to default values
* > Saves checks later */
mui->nav_bar.menu_navigation_wrapped = false;
mui->menu_stack_flushed = false;
/* If target tab is NULL, interpret menu action */
if (!target_tab)
{
int target_tab_index = 0;
switch (action)
{
case MENU_ACTION_LEFT:
{
target_tab_index = (int)mui->nav_bar.active_menu_tab_index - 1;
if (target_tab_index < 0)
{
target_tab_index = (int)mui->nav_bar.num_menu_tabs - 1;
mui->nav_bar.menu_navigation_wrapped = true;
}
}
break;
case MENU_ACTION_RIGHT:
{
target_tab_index = (int)mui->nav_bar.active_menu_tab_index + 1;
if (target_tab_index >= mui->nav_bar.num_menu_tabs)
{
target_tab_index = 0;
mui->nav_bar.menu_navigation_wrapped = true;
}
}
break;
default:
/* Error condition */
return -1;
}
target_tab = &mui->nav_bar.menu_tabs[target_tab_index];
}
/* Cannot switch to a tab that is already active */
if (!target_tab->active)
{
file_list_t *selection_buf = menu_entries_get_selection_buf_ptr(0);
file_list_t *menu_stack = menu_entries_get_menu_stack_ptr(0);
size_t selection = menu_navigation_get_selection();
menu_file_list_cbs_t *cbs = selection_buf ?
(menu_file_list_cbs_t*)file_list_get_actiondata_at_offset(
selection_buf, selection) : NULL;
bool stack_flushed = false;
int ret = 0;
/* Sanity check */
if (!selection_buf || !menu_stack || !cbs)
return -1;
if (!cbs->action_content_list_switch)
return -1;
/* Perform pre-switch operations */
stack_flushed = materialui_preswitch_tabs(mui, target_tab);
/* Perform switch */
ret = cbs->action_content_list_switch(
selection_buf, menu_stack, "", "", 0);
/* Note: If materialui_preswitch_tabs() flushes
* the stack, then both materialui_preswitch_tabs()
* AND action_content_list_switch() will cause the
* menu to refresh
* > For animation purposes, we therefore cannot
* register 'menu_stack_flushed' status until
* AFTER action_content_list_switch() has been
* called */
mui->menu_stack_flushed = stack_flushed;
return ret;
}
return 0;
}
static void materialui_switch_list_view(materialui_handle_t *mui);
/* Material UI requires special handling of certain
* menu input functions, due to the fact that navigation
* controls are relative to the currently selected item,
* but with Material UI it is common for the currently
* selected item to be off screen (so normal up/down/left/
* right input can send the user to unexpected menu
* locations).
* This function pre-processes a menu action, performing
* internal navigation adjustments.
* The returned menu action will in most cases be the same
* as the provided function argument, but may be
* MENU_ACTION_NOOP if the current selection position
* requires input to be inhibited */
static enum menu_action materialui_parse_menu_entry_action(
materialui_handle_t *mui, enum menu_action action)
{
enum menu_action new_action = action;
/* If fullscreen thumbnail view is active, any
* valid menu action will disable it... */
if (mui->show_fullscreen_thumbnails)
{
if (action != MENU_ACTION_NOOP)
{
materialui_hide_fullscreen_thumbnails(mui, true);
/* ...and any action other than Select/OK
* is ignored
* > We allow pass-through of Select/OK since
* users may want to run content directly
* after viewing fullscreen thumbnails (i.e.
* the large images may pique their interest),
* and having to press RetroPad A or the Return
* key twice is navigationally confusing
* > Note that we can only do this for non-pointer
* input, though (when using a mouse/touchscreen,
* there just aren't enough distinct inputs types
* to single out a rational Select/OK action
* when fullscreen thumbnails are shown) */
if ((action != MENU_ACTION_SELECT) &&
(action != MENU_ACTION_OK))
return MENU_ACTION_NOOP;
}
}
/* Scan user inputs */
switch (action)
{
case MENU_ACTION_UP:
case MENU_ACTION_DOWN:
/* Navigate up/down
* > If current selection is off screen,
* auto select 'middle' item */
materialui_auto_select_onscreen_entry(mui, MUI_ONSCREEN_ENTRY_CENTRE);
break;
case MENU_ACTION_LEFT:
case MENU_ACTION_RIGHT:
/* Navigate left/right
* > If this is a top level menu *and* the navigation
* bar is shown, left/right is used to switch tabs */
if ((mui->nav_bar.location != MUI_NAV_BAR_LOCATION_HIDDEN) &&
(materialui_list_get_size(mui, MENU_LIST_PLAIN) == 1))
{
materialui_switch_tabs(mui, NULL, action);
new_action = MENU_ACTION_ACCESSIBILITY_SPEAK_TITLE_LABEL;
}
else
{
/* If this is a playlist, file list or drop down
* list, left/right are used for fast navigation
* > If current selection is off screen, auto select
* 'middle' item */
if (mui->is_playlist || mui->is_file_list || mui->is_dropdown_list)
materialui_auto_select_onscreen_entry(mui, MUI_ONSCREEN_ENTRY_CENTRE);
else
{
size_t selection = menu_navigation_get_selection();
/* In all other cases, if current selection is off
* screen, have to disable input - otherwise user can
* inadvertently change the value of settings they
* cannot see... */
if (!materialui_entry_onscreen(mui, selection))
new_action = MENU_ACTION_NOOP;
}
}
break;
case MENU_ACTION_SCROLL_UP:
/* Descend alphabet (Z towards A)
* > If this is the playlists tab, an alphabet
* search is highly ineffective - instead,
* interpret this as a 'left' scroll action */
if (mui->is_playlist_tab)
{
materialui_auto_select_onscreen_entry(mui, MUI_ONSCREEN_ENTRY_CENTRE);
new_action = MENU_ACTION_LEFT;
}
/* > ...otherwise, if current selection is off
* screen, auto select *last* item */
else
materialui_auto_select_onscreen_entry(mui, MUI_ONSCREEN_ENTRY_LAST);
break;
case MENU_ACTION_SCROLL_DOWN:
/* Ascend alphabet (A towards Z)
* > If this is the playlists tab, an alphabet
* search is highly ineffective - instead,
* interpret this as a 'right' scroll action */
if (mui->is_playlist_tab)
{
materialui_auto_select_onscreen_entry(mui, MUI_ONSCREEN_ENTRY_CENTRE);
new_action = MENU_ACTION_RIGHT;
}
/* > ...otherwise, if current selection is off
* screen, auto select *first* item */
else
materialui_auto_select_onscreen_entry(mui, MUI_ONSCREEN_ENTRY_FIRST);
break;
case MENU_ACTION_SCAN:
/* 'Scan' command is used to cycle current
* thumbnail view mode */
materialui_switch_list_view(mui);
new_action = MENU_ACTION_NOOP;
break;
case MENU_ACTION_START:
/* - If this is a playlist, attempt to show
* fullscreen thumbnail view
* - If this is not a playlist, perform default
* 'start' action *if* current selection is
* on screen */
{
size_t selection = menu_navigation_get_selection();
if (mui->is_playlist)
{
materialui_show_fullscreen_thumbnails(mui, selection);
new_action = MENU_ACTION_NOOP;
}
else if (!materialui_entry_onscreen(mui, selection))
new_action = MENU_ACTION_NOOP;
}
break;
case MENU_ACTION_INFO:
/* Well here's a fine piece of nonsense...
* > Whenever an 'info' action is performed,
* materialui_list_insert() gets called, which
* in turn causes materialui_compute_entries_box()
* to be called
* > For node sizes to be determined correctly by
* materialui_compute_entries_box(), we need
* complete menu entry sublabel text
* > When viewing a playlist, sublabel text is
* determined by action_bind_sublabel_playlist_entry()
* > action_bind_sublabel_playlist_entry() skips content
* runtime info if the input 'label' argument does not
* correspond to a valid playlist type
* > ...and guess what: when showing an info box, the
* 'label' argument passed to action_bind_sublabel_playlist_entry()
* gets changed to 'info_screen' - which isn't a valid
* playlist type (obviously...)
* The net result is that an info action on a playlist
* entry completely screws up the node dimensions,
* because we end up measuring the height of the wrong
* sublabel text...
* Since playlist entries have no info data anyway, we
* avoid this foolishness by simply disabling the 'info'
* action when viewing playlists...
* In addition, an 'info' action is only valid in general
* if the currently selected entry is on screen */
{
size_t selection = menu_navigation_get_selection();
if (mui->is_playlist ||
!materialui_entry_onscreen(mui, selection))
new_action = MENU_ACTION_NOOP;
}
break;
case MENU_ACTION_SELECT:
case MENU_ACTION_OK:
/* Select/OK: Perform action on currently
* selected item
* > This only makes sense if currently
* selected item is on screen. If it
* is off screen, must disable input */
{
size_t selection = menu_navigation_get_selection();
if (!materialui_entry_onscreen(mui, selection))
new_action = MENU_ACTION_NOOP;
}
break;
case MENU_ACTION_CANCEL:
/* If user hides navigation bar via the settings
* tab, pressing cancel (several times) will return
* them to the top level settings menu - but since
* left/right does not switch tabs when the navigation
* bar is hidden, they will get 'stuck' (i.e. cannot
* return to the main menu)
* > We therefore have to handle this special case
* by switching to the main menu tab whenever the
* user instigates a cancel action from any top
* level menu other than main *if* the navigation
* bar is hidden */
if ((mui->nav_bar.location == MUI_NAV_BAR_LOCATION_HIDDEN) &&
(materialui_list_get_size(mui, MENU_LIST_PLAIN) == 1))
{
unsigned main_menu_tab_index = 0;
materialui_nav_bar_menu_tab_t *main_menu_tab = NULL;
unsigned i;
/* Find index of main menu tab */
for (i = 0; i < mui->nav_bar.num_menu_tabs; i++)
{
if (mui->nav_bar.menu_tabs[i].type == MUI_NAV_BAR_MENU_TAB_MAIN)
{
main_menu_tab = &mui->nav_bar.menu_tabs[i];
main_menu_tab_index = i;
}
}
/* If current tab is not main, switch to main */
if (main_menu_tab &&
(main_menu_tab_index != mui->nav_bar.active_menu_tab_index))
{
materialui_switch_tabs(mui, main_menu_tab, MENU_ACTION_NOOP);
new_action = MENU_ACTION_NOOP;
}
}
break;
default:
/* In all other cases, pass through input
* menu action without intervention */
break;
}
return new_action;
}
/* Menu entry action callback
* > Performs required Material UI menu
* input handling/pre-processing */
static int materialui_menu_entry_action(
void *userdata, menu_entry_t *entry,
size_t i, enum menu_action action)
{
materialui_handle_t *mui = (materialui_handle_t*)userdata;
menu_entry_t *entry_ptr = entry;
size_t selection = i;
size_t new_selection;
/* Process input action */
enum menu_action new_action = materialui_parse_menu_entry_action(
mui, action);
/* NOTE: It would make sense to stop here if the
* resultant action is a NOOP (MENU_ACTION_NOOP),
* but the underlying menu code requires us to call
* generic_menu_entry_action() even in this case.
* If we don't, internal breakage will occur - so
* ignore new_action type, and just continue
* regardless... */
/* Check whether current selection has changed
* (due to automatic on screen entry selection...) */
new_selection = menu_navigation_get_selection();
if (new_selection != selection)
{
static menu_entry_t new_entry;
/* Selection has changed - must update entry
* pointer (we could probably get away without
* doing this, but it would break the API...) */
menu_entry_init(&new_entry);
new_entry.path_enabled = false;
new_entry.label_enabled = false;
new_entry.rich_label_enabled = false;
new_entry.value_enabled = false;
new_entry.sublabel_enabled = false;
menu_entry_get(&new_entry, 0, new_selection, NULL, true);
entry_ptr = &new_entry;
}
/* Call standard generic_menu_entry_action() function */
return generic_menu_entry_action(userdata, entry_ptr, new_selection, new_action);
}
/* A new list has been pushed. We use this callback to customize a few lists for
this menu driver */
static int materialui_list_push(void *data, void *userdata,
menu_displaylist_info_t *info, unsigned type)
{
menu_displaylist_ctx_parse_entry_t entry;
int ret = -1;
core_info_list_t *list = NULL;
menu_handle_t *menu = (menu_handle_t*)data;
materialui_handle_t *mui = (materialui_handle_t*)userdata;
if (!menu || !mui)
return ret;
switch (type)
{
case DISPLAYLIST_LOAD_CONTENT_LIST:
{
menu_entries_ctl(MENU_ENTRIES_CTL_CLEAR, info->list);
menu_entries_append_enum(info->list,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_FAVORITES),
msg_hash_to_str(MENU_ENUM_LABEL_FAVORITES),
MENU_ENUM_LABEL_FAVORITES,
MENU_SETTING_ACTION, 0, 0);
core_info_get_list(&list);
if (core_info_list_num_info_files(list))
{
menu_entries_append_enum(info->list,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DOWNLOADED_FILE_DETECT_CORE_LIST),
msg_hash_to_str(MENU_ENUM_LABEL_DOWNLOADED_FILE_DETECT_CORE_LIST),
MENU_ENUM_LABEL_DOWNLOADED_FILE_DETECT_CORE_LIST,
MENU_SETTING_ACTION, 0, 0);
}
if (frontend_driver_parse_drive_list(info->list, true) != 0)
menu_entries_append_enum(info->list, "/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR,
MENU_SETTING_ACTION, 0, 0);
menu_entries_append_enum(info->list,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_MENU_FILE_BROWSER_SETTINGS),
msg_hash_to_str(MENU_ENUM_LABEL_MENU_FILE_BROWSER_SETTINGS),
MENU_ENUM_LABEL_MENU_FILE_BROWSER_SETTINGS,
MENU_SETTING_ACTION, 0, 0);
info->need_push = true;
info->need_refresh = true;
ret = 0;
}
break;
case DISPLAYLIST_MAIN_MENU:
{
settings_t *settings = config_get_ptr();
rarch_system_info_t *system = runloop_get_system_info();
/* If navigation bar is hidden, use default
* main menu */
if (mui->nav_bar.location == MUI_NAV_BAR_LOCATION_HIDDEN)
return ret;
menu_entries_ctl(MENU_ENTRIES_CTL_CLEAR, info->list);
entry.data = menu;
entry.info = info;
entry.parse_type = PARSE_ACTION;
entry.add_empty_entry = false;
if (rarch_ctl(RARCH_CTL_CORE_IS_RUNNING, NULL))
{
if (!rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL))
{
entry.enum_idx = MENU_ENUM_LABEL_CONTENT_SETTINGS;
menu_displaylist_setting(&entry);
}
}
else
{
if (system->load_no_content)
{
entry.enum_idx = MENU_ENUM_LABEL_START_CORE;
menu_displaylist_setting(&entry);
}
#ifndef HAVE_DYNAMIC
if (frontend_driver_has_fork())
#endif
{
if (settings->bools.menu_show_load_core)
{
entry.enum_idx = MENU_ENUM_LABEL_CORE_LIST;
menu_displaylist_setting(&entry);
}
}
}
if (settings->bools.menu_show_load_content)
{
entry.enum_idx = MENU_ENUM_LABEL_LOAD_CONTENT_LIST;
menu_displaylist_setting(&entry);
if (menu_displaylist_has_subsystems())
{
entry.enum_idx = MENU_ENUM_LABEL_SUBSYSTEM_SETTINGS;
menu_displaylist_setting(&entry);
}
}
if (settings->bools.menu_content_show_history)
{
entry.enum_idx = MENU_ENUM_LABEL_LOAD_CONTENT_HISTORY;
menu_displaylist_setting(&entry);
}
if (settings->bools.menu_show_load_disc)
{
entry.enum_idx = MENU_ENUM_LABEL_LOAD_DISC;
menu_displaylist_setting(&entry);
}
if (settings->bools.menu_show_dump_disc)
{
entry.enum_idx = MENU_ENUM_LABEL_DUMP_DISC;
menu_displaylist_setting(&entry);
}
#if defined(HAVE_NETWORKING)
#ifdef HAVE_LAKKA
entry.enum_idx = MENU_ENUM_LABEL_UPDATE_LAKKA;
menu_displaylist_setting(&entry);
#else
#ifdef HAVE_ONLINE_UPDATER
if (settings->bools.menu_show_online_updater)
{
entry.enum_idx = MENU_ENUM_LABEL_ONLINE_UPDATER;
menu_displaylist_setting(&entry);
}
#endif
#endif
if (settings->bools.menu_content_show_netplay)
{
entry.enum_idx = MENU_ENUM_LABEL_NETPLAY;
menu_displaylist_setting(&entry);
}
#endif
if (settings->bools.menu_show_information)
{
entry.enum_idx = MENU_ENUM_LABEL_INFORMATION_LIST;
menu_displaylist_setting(&entry);
}
if (settings->bools.menu_show_configurations)
{
entry.enum_idx = MENU_ENUM_LABEL_CONFIGURATIONS_LIST;
menu_displaylist_setting(&entry);
}
if (settings->bools.menu_show_help)
{
entry.enum_idx = MENU_ENUM_LABEL_HELP_LIST;
menu_displaylist_setting(&entry);
}
#if !defined(IOS)
if (settings->bools.menu_show_restart_retroarch)
{
entry.enum_idx = MENU_ENUM_LABEL_RESTART_RETROARCH;
menu_displaylist_setting(&entry);
}
entry.enum_idx = MENU_ENUM_LABEL_QUIT_RETROARCH;
menu_displaylist_setting(&entry);
#endif
#if defined(HAVE_LAKKA)
if (settings->bools.menu_show_reboot)
{
entry.enum_idx = MENU_ENUM_LABEL_REBOOT;
menu_displaylist_setting(&entry);
}
if (settings->bools.menu_show_shutdown)
{
entry.enum_idx = MENU_ENUM_LABEL_SHUTDOWN;
menu_displaylist_setting(&entry);
}
#endif
info->need_push = true;
ret = 0;
}
break;
}
return ret;
}
/* Returns the active tab id */
static size_t materialui_list_get_selection(void *data)
{
materialui_handle_t *mui = (materialui_handle_t*)data;
if (!mui)
return 0;
return (size_t)mui->nav_bar.active_menu_tab_index;
}
/* Pointer down event - used to:
* > Cache the initial pointer x/y position
* > Initialise touch feedback animations
* > Activate scrollbar 'dragging' */
static int materialui_pointer_down(void *userdata,
unsigned x, unsigned y,
unsigned ptr, menu_file_list_cbs_t *cbs,
menu_entry_t *entry, unsigned action)
{
materialui_handle_t *mui = (materialui_handle_t*)userdata;
if (!mui)
return -1;
/* Get initial pointer location and scroll position */
mui->pointer_start_x = x;
mui->pointer_start_y = y;
mui->pointer_start_scroll_y = mui->scroll_y;
/* Initialise touch feedback animation
* > Note: ptr argument is useless here, since it
* has no meaning when handling touch screen input... */
mui->touch_feedback_selection = 0;
mui->touch_feedback_alpha = 0.0f;
mui->touch_feedback_update_selection = true;
/* Enable scrollbar dragging, if required */
/* > Disable by default (saves checks later) */
mui->scrollbar.dragged = false;
/* > Check if scrollbar is enabled
* (note: dragging is disabled when showing
* fullscreen thumbnails) */
if (mui->scrollbar.active && !mui->show_fullscreen_thumbnails)
{
unsigned header_height = gfx_display_get_header_height();
unsigned width;
unsigned height;
int drag_margin_horz;
int drag_margin_vert;
video_driver_get_size(&width, &height);
/* Check whether pointer down event is within
* vertical list region */
if ((y < header_height) ||
(y > height - mui->nav_bar_layout_height))
return 0;
/* Determine horizontal width of scrollbar
* 'grab box' */
drag_margin_horz = 2 * (int)mui->margin;
/* > If this is a landscape layout with navigation
* bar on the right, and landscape optimisations
* are disabled (or inhibited due to insufficient
* screen width), need to increase 'grab box' size
* (otherwise the active region is too close to the
* navigation bar) */
if (!mui->is_portrait)
{
if (mui->landscape_entry_margin <= mui->margin)
drag_margin_horz += (int)mui->margin;
else if (mui->landscape_entry_margin <= 2 * mui->margin)
drag_margin_horz += (int)((2 * mui->margin) - mui->landscape_entry_margin);
}
/* Check whether pointer X position is within
* scrollbar 'grab box' */
if (((int)x < mui->scrollbar.x - drag_margin_horz) ||
((int)x > mui->scrollbar.x + (int)mui->scrollbar.width))
return 0;
/* Determine vertical height of scrollbar
* 'grab box' */
drag_margin_vert = 2 * (int)mui->margin;
/* > If scrollbar is very short, increase 'grab
* box' size */
if (mui->scrollbar.height < mui->margin)
drag_margin_vert += (int)(mui->margin - mui->scrollbar.height);
/* Check whether pointer Y position is within
* scrollbar 'grab box' */
if (((int)y < mui->scrollbar.y - drag_margin_vert) ||
((int)y > mui->scrollbar.y + (int)mui->scrollbar.height + drag_margin_vert))
return 0;
/* User has 'selected' scrollbar */
/* > Kill any existing scroll animation
* and reset scroll acceleration */
materialui_kill_scroll_animation(mui);
/* > Enable dragging */
mui->scrollbar.dragged = true;
/* Increase thumbnail stream delay
* (prevents overloading the system with
* hundreds of image requests...) */
gfx_thumbnail_set_stream_delay(MUI_THUMBNAIL_STREAM_DELAY_SCROLLBAR_DRAG);
}
return 0;
}
static int materialui_pointer_up_swipe_horz_plain_list(
materialui_handle_t *mui, menu_entry_t *entry,
unsigned height, unsigned header_height, unsigned y,
size_t selection, bool scroll_up)
{
/* A swipe in the top half of the screen ascends/
* descends the alphabet */
if (y < (height >> 1))
return materialui_menu_entry_action(
mui, entry, selection,
scroll_up ? MENU_ACTION_SCROLL_UP : MENU_ACTION_SCROLL_DOWN);
/* A swipe in the bottom half of the screen scrolls
* by 10% of the list size or one 'page', whichever
* is largest */
else
{
float content_height_fraction = mui->content_height * 0.1f;
float display_height = (int)height - (int)header_height - (int)mui->nav_bar_layout_height;
float scroll_offset = (display_height > content_height_fraction) ?
display_height : content_height_fraction;
materialui_animate_scroll(
mui,
mui->scroll_y + (scroll_up ? (scroll_offset * -1.0f) : scroll_offset),
MUI_ANIM_DURATION_SCROLL);
}
return 0;
}
static int materialui_pointer_up_swipe_horz_default(
materialui_handle_t *mui, menu_entry_t *entry,
unsigned ptr, size_t selection, size_t entries_end, enum menu_action action)
{
int ret = 0;
if ((ptr < entries_end) && (ptr == selection))
{
size_t new_selection = menu_navigation_get_selection();
ret = materialui_menu_entry_action(
mui, entry, selection, action);
/* If we are changing a settings value, want to scroll
* back to the 'pointer down' position. In all other cases
* we do not. An entry is of the 'settings' type if:
* - Selection pointer remains the same after MENU_ACTION event
* - Entry value type is:
* > MUI_ENTRY_VALUE_TEXT
* > MUI_ENTRY_VALUE_SWITCH_ON
* > MUI_ENTRY_VALUE_SWITCH_OFF
* Note: cannot use input (argument) entry, since this
* will always have a blank value component */
if (selection == new_selection)
{
const char *entry_value = NULL;
unsigned entry_type = 0;
enum msg_file_type entry_file_type = FILE_TYPE_NONE;
enum materialui_entry_value_type entry_value_type = MUI_ENTRY_VALUE_NONE;
menu_entry_t last_entry;
/* Get entry */
menu_entry_init(&last_entry);
last_entry.path_enabled = false;
last_entry.label_enabled = false;
last_entry.rich_label_enabled = false;
last_entry.sublabel_enabled = false;
menu_entry_get(&last_entry, 0, selection, NULL, true);
/* Parse entry */
menu_entry_get_value(&last_entry, &entry_value);
entry_type = menu_entry_get_type_new(&last_entry);
entry_file_type = msg_hash_to_file_type(msg_hash_calculate(entry_value));
entry_value_type = materialui_get_entry_value_type(
mui, entry_value, last_entry.checked, entry_type, entry_file_type);
/* If entry has a 'settings' type, reset scroll position */
if ((entry_value_type == MUI_ENTRY_VALUE_TEXT) ||
(entry_value_type == MUI_ENTRY_VALUE_SWITCH_ON) ||
(entry_value_type == MUI_ENTRY_VALUE_SWITCH_OFF))
materialui_animate_scroll(
mui,
mui->pointer_start_scroll_y,
MUI_ANIM_DURATION_SCROLL_RESET);
}
}
return ret;
}
static int materialui_pointer_up_nav_bar(
materialui_handle_t *mui,
unsigned x, unsigned y, unsigned width, unsigned height, size_t selection,
menu_file_list_cbs_t *cbs, menu_entry_t *entry, unsigned action)
{
unsigned num_tabs = mui->nav_bar.num_menu_tabs + MUI_NAV_BAR_NUM_ACTION_TABS;
unsigned tab_index;
/* If navigation bar is hidden, do nothing */
if (mui->nav_bar.location == MUI_NAV_BAR_LOCATION_HIDDEN)
return 0;
/* Determine tab 'index' - integer corresponding
* to physical location on screen */
if (mui->nav_bar.location == MUI_NAV_BAR_LOCATION_RIGHT)
tab_index = y / (height / num_tabs);
else
tab_index = x / (width / num_tabs);
/* Check if this is an action tab */
if ((tab_index == 0) || (tab_index >= num_tabs - 1))
{
materialui_nav_bar_action_tab_t *target_tab = NULL;
if (mui->nav_bar.location == MUI_NAV_BAR_LOCATION_RIGHT)
target_tab = (tab_index == 0) ?
&mui->nav_bar.resume_tab : &mui->nav_bar.back_tab;
else
target_tab = (tab_index == 0) ?
&mui->nav_bar.back_tab : &mui->nav_bar.resume_tab;
switch (target_tab->type)
{
case MUI_NAV_BAR_ACTION_TAB_BACK:
if (target_tab->enabled)
return materialui_menu_entry_action(mui, entry, selection, MENU_ACTION_CANCEL);
break;
case MUI_NAV_BAR_ACTION_TAB_RESUME:
if (target_tab->enabled)
return command_event(CMD_EVENT_MENU_TOGGLE, NULL) ? 0 : -1;
break;
default:
break;
}
}
/* Tab is a menu tab */
else
return materialui_switch_tabs(
mui, &mui->nav_bar.menu_tabs[tab_index - 1], MENU_ACTION_NOOP);
return 0;
}
/* If viewing a playlist with thumbnails enabled,
* cycles current thumbnail view mode */
static void materialui_switch_list_view(materialui_handle_t *mui)
{
settings_t *settings = config_get_ptr();
bool secondary_thumbnail_enabled_prev = mui->secondary_thumbnail_enabled;
if (!settings)
return;
/* Only enable view switching if we are currently viewing
* a playlist with thumbnails enabled */
if ((mui->list_view_type == MUI_LIST_VIEW_DEFAULT) ||
!mui->primary_thumbnail_available)
return;
/* If currently selected item is off screen, then
* changing the view mode will throw the user to
* an unexpected off screen location...
* To prevent this, must immediately select the
* 'middle' on screen entry */
materialui_auto_select_onscreen_entry(mui, MUI_ONSCREEN_ENTRY_CENTRE);
/* Update setting based upon current display orientation */
if (mui->is_portrait)
{
configuration_set_uint(
settings,
settings->uints.menu_materialui_thumbnail_view_portrait,
settings->uints.menu_materialui_thumbnail_view_portrait + 1);
if (settings->uints.menu_materialui_thumbnail_view_portrait >=
MATERIALUI_THUMBNAIL_VIEW_PORTRAIT_LAST)
configuration_set_uint(settings,
settings->uints.menu_materialui_thumbnail_view_portrait, 0);
}
else
{
configuration_set_uint(settings,
settings->uints.menu_materialui_thumbnail_view_landscape,
settings->uints.menu_materialui_thumbnail_view_landscape + 1);
if (settings->uints.menu_materialui_thumbnail_view_landscape >=
MATERIALUI_THUMBNAIL_VIEW_LANDSCAPE_LAST)
configuration_set_uint(settings,
settings->uints.menu_materialui_thumbnail_view_landscape, 0);
}
/* Update list view parameters */
materialui_update_list_view(mui);
/* If the new list view does not have thumbnails
* enabled, or last view had dual thumbnails and
* current does not, reset all existing thumbnails
* (this would happen automatically at the next
* menu level change - or destroy context, etc.
* - but it's cleanest to do it here) */
if ((mui->list_view_type == MUI_LIST_VIEW_DEFAULT) ||
(mui->list_view_type == MUI_LIST_VIEW_PLAYLIST) ||
(secondary_thumbnail_enabled_prev && !mui->secondary_thumbnail_enabled))
materialui_reset_thumbnails();
/* We want to 'fade in' when switching views, so
* trigger normal transition animation */
materialui_init_transition_animation(mui, settings);
mui->need_compute = true;
}
/* Pointer up event */
static int materialui_pointer_up(void *userdata,
unsigned x, unsigned y, unsigned ptr,
enum menu_input_pointer_gesture gesture,
menu_file_list_cbs_t *cbs,
menu_entry_t *entry, unsigned action)
{
unsigned header_height = gfx_display_get_header_height();
size_t selection = menu_navigation_get_selection();
size_t entries_end = menu_entries_get_size();
materialui_handle_t *mui = (materialui_handle_t*)userdata;
unsigned width;
unsigned height;
if (!mui)
return -1;
/* All input is ignored if user was previously
* dragging the scrollbar */
if (mui->scrollbar.dragged)
{
/* Must reset scroll acceleration, otherwise
* list will continue to 'drift' in drag direction */
menu_input_set_pointer_y_accel(0.0f);
/* Reset thumbnail stream delay to default */
gfx_thumbnail_set_stream_delay(MUI_THUMBNAIL_STREAM_DELAY_DEFAULT);
mui->scrollbar.dragged = false;
return 0;
}
/* If fullscreen thumbnail view is enabled,
* all input will disable it and otherwise
* be ignored */
if (mui->show_fullscreen_thumbnails)
{
/* Must reset scroll acceleration, in case
* user performed a swipe (don't want menu
* list to 'drift' after hiding fullscreen
* thumbnails...) */
menu_input_set_pointer_y_accel(0.0f);
materialui_hide_fullscreen_thumbnails(mui, true);
return 0;
}
video_driver_get_size(&width, &height);
switch (gesture)
{
case MENU_INPUT_GESTURE_TAP:
case MENU_INPUT_GESTURE_SHORT_PRESS:
{
/* Tap/press navigation bar: perform tab-specific action */
if ((y > height - mui->nav_bar_layout_height) ||
(x > width - mui->nav_bar_layout_width))
return materialui_pointer_up_nav_bar(
mui, x, y, width, height, selection, cbs, entry, action);
/* Tap/press header: Menu back/cancel, or search/switch view */
else if (y < header_height)
{
/* If this is a playlist or file list, enable
* search functionality */
if (mui->is_playlist || mui->is_file_list)
{
bool switch_view_enabled =
mui->is_playlist && mui->primary_thumbnail_available;
/* Note: We add a little extra padding to minimise
* the risk of accidentally triggering a cancel */
unsigned back_x_threshold =
width -
((switch_view_enabled ? 3 : 2) * mui->icon_size) -
mui->nav_bar_layout_width;
/* Check if user has touched search icon */
if (x > width - mui->icon_size - mui->nav_bar_layout_width)
return menu_input_dialog_start_search() ? 0 : -1;
/* Check if user has touched switch view icon */
else if (switch_view_enabled &&
x > width - (2 * mui->icon_size) - mui->nav_bar_layout_width)
{
materialui_switch_list_view(mui);
return 0;
}
/* Fall back to normal cancel action */
else if (x <= back_x_threshold)
return materialui_menu_entry_action(mui, entry, selection, MENU_ACTION_CANCEL);
}
/* If this is not a playlist or file list, a tap/press
* anywhere on the header triggers a MENU_ACTION_CANCEL
* action */
else
return materialui_menu_entry_action(mui, entry, selection, MENU_ACTION_CANCEL);
}
/* Tap/press menu item: Activate and/or select item */
else if ((ptr < entries_end) &&
(x > mui->landscape_entry_margin) &&
(x < width - mui->landscape_entry_margin - mui->nav_bar_layout_width))
{
if (gesture == MENU_INPUT_GESTURE_TAP)
{
/* A 'tap' always produces a menu action */
/* If current 'pointer' item is not active,
* activate it immediately */
if (ptr != selection)
menu_navigation_set_selection(ptr);
/* Perform a MENU_ACTION_SELECT on currently
* active item */
return materialui_menu_entry_action(mui, entry, (size_t)ptr, MENU_ACTION_SELECT);
}
else
{
/* A 'short' press is used only to activate (highlight)
* an item - it does not invoke a MENU_ACTION_SELECT
* action (this is intended for use in activating a
* settings-type entry, prior to swiping)
* Note: If everything is working correctly, the
* ptr item should already by selected at this stage
* - but menu_navigation_set_selection() just sets a
* variable, so there's no real point in performing
* a (selection != ptr) check here */
menu_navigation_set_selection(ptr);
menu_input_set_pointer_y_accel(0.0f);
}
}
}
break;
case MENU_INPUT_GESTURE_LONG_PRESS:
/* 'Reset to default' action */
if ((ptr < entries_end) && (ptr == selection))
return materialui_menu_entry_action(mui, entry, selection, MENU_ACTION_START);
break;
case MENU_INPUT_GESTURE_SWIPE_LEFT:
{
/* If we are at the top level and the navigation bar is
* enabled, a swipe should just switch between the three
* main menu screens
* (i.e. we don't care which item is currently selected)
* Note: For intuitive behaviour, a *left* swipe should
* trigger a *right* navigation event */
if ((mui->nav_bar.location != MUI_NAV_BAR_LOCATION_HIDDEN) &&
(materialui_list_get_size(mui, MENU_LIST_PLAIN) == 1))
return materialui_menu_entry_action(mui, entry, selection, MENU_ACTION_RIGHT);
/* If we are displaying a playlist/file list/dropdown list,
* swipes are used for fast navigation */
else if (mui->is_playlist || mui->is_file_list || mui->is_dropdown_list)
return materialui_pointer_up_swipe_horz_plain_list(
mui, entry, height, header_height, y,
selection, true);
/* In all other cases, just perform a normal 'left'
* navigation event */
else
return materialui_pointer_up_swipe_horz_default(
mui, entry, ptr, selection, entries_end, MENU_ACTION_LEFT);
}
break;
case MENU_INPUT_GESTURE_SWIPE_RIGHT:
{
/* If we are at the top level and the navigation bar is
* enabled, a swipe should just switch between the three
* main menu screens
* (i.e. we don't care which item is currently selected)
* Note: For intuitive behaviour, a *left* swipe should
* trigger a *left* navigation event */
if ((mui->nav_bar.location != MUI_NAV_BAR_LOCATION_HIDDEN) &&
(materialui_list_get_size(mui, MENU_LIST_PLAIN) == 1))
return materialui_menu_entry_action(mui, entry, selection, MENU_ACTION_LEFT);
/* If we are displaying a playlist/file list/dropdown list,
* swipes are used for fast navigation */
else if (mui->is_playlist || mui->is_file_list || mui->is_dropdown_list)
return materialui_pointer_up_swipe_horz_plain_list(
mui, entry, height, header_height, y,
selection, false);
/* In all other cases, just perform a normal 'right'
* navigation event */
else
return materialui_pointer_up_swipe_horz_default(
mui, entry, ptr, selection, entries_end, MENU_ACTION_RIGHT);
}
break;
default:
/* Ignore input */
break;
}
return 0;
}
/* The menu system can insert menu entries on the fly.
* It is used in the shaders UI, the wifi UI,
* the netplay lobby, etc.
*
* This function allocates the materialui_node_t
* for the new entry. */
static void materialui_list_insert(
void *userdata,
file_list_t *list,
const char *path,
const char *fullpath,
const char *label,
size_t list_size,
unsigned type)
{
int i = (int)list_size;
materialui_node_t *node = NULL;
settings_t *settings = config_get_ptr();
materialui_handle_t *mui = (materialui_handle_t*)userdata;
bool menu_materialui_icons_enable = settings->bools.menu_materialui_icons_enable;
bool thumbnail_reset = false;
if (!mui || !list)
return;
mui->need_compute = true;
node = (materialui_node_t*)file_list_get_userdata_at_offset(list, i);
if (!node)
node = (materialui_node_t*)calloc(1, sizeof(materialui_node_t));
else
{
/* If node already exists, must free any
* existing thumbnail */
gfx_thumbnail_reset(&node->thumbnails.primary);
gfx_thumbnail_reset(&node->thumbnails.secondary);
thumbnail_reset = true;
}
if (!node)
{
RARCH_ERR("GLUI node could not be allocated.\n");
return;
}
node->has_icon = false;
node->icon_texture_index = 0;
node->entry_height = 0.0f;
node->text_height = 0.0f;
node->y = 0.0f;
if (!thumbnail_reset)
{
gfx_thumbnail_reset(&node->thumbnails.primary);
gfx_thumbnail_reset(&node->thumbnails.secondary);
}
if (menu_materialui_icons_enable)
{
switch (type)
{
case MENU_SET_CDROM_INFO:
case MENU_SET_CDROM_LIST:
case MENU_SET_LOAD_CDROM_LIST:
node->icon_texture_index = MUI_TEXTURE_DISK;
node->has_icon = true;
break;
case FILE_TYPE_DOWNLOAD_CORE:
case FILE_TYPE_CORE:
node->icon_texture_index = MUI_TEXTURE_CORES;
node->has_icon = true;
break;
case FILE_TYPE_DOWNLOAD_THUMBNAIL_CONTENT:
case FILE_TYPE_DOWNLOAD_PL_THUMBNAIL_CONTENT:
node->icon_texture_index = MUI_TEXTURE_IMAGE;
node->has_icon = true;
break;
case FILE_TYPE_PARENT_DIRECTORY:
node->icon_texture_index = MUI_TEXTURE_PARENT_DIRECTORY;
node->has_icon = true;
break;
case FILE_TYPE_PLAYLIST_COLLECTION:
node->icon_texture_index = MUI_TEXTURE_PLAYLIST;
node->has_icon = true;
break;
case FILE_TYPE_RDB:
node->icon_texture_index = MUI_TEXTURE_DATABASE;
node->has_icon = true;
break;
case FILE_TYPE_RDB_ENTRY:
node->icon_texture_index = MUI_TEXTURE_SETTINGS;
node->has_icon = true;
break;
case FILE_TYPE_IN_CARCHIVE:
case FILE_TYPE_PLAIN:
case FILE_TYPE_DOWNLOAD_CORE_CONTENT:
node->icon_texture_index = MUI_TEXTURE_FILE;
node->has_icon = true;
break;
case FILE_TYPE_MUSIC:
node->icon_texture_index = MUI_TEXTURE_MUSIC;
node->has_icon = true;
break;
case FILE_TYPE_MOVIE:
node->icon_texture_index = MUI_TEXTURE_VIDEO;
node->has_icon = true;
break;
case FILE_TYPE_DIRECTORY:
case FILE_TYPE_DOWNLOAD_URL:
node->icon_texture_index = MUI_TEXTURE_FOLDER;
node->has_icon = true;
break;
case MENU_ROOM_LAN:
case MENU_ROOM_RELAY:
case MENU_ROOM:
node->icon_texture_index = MUI_TEXTURE_SETTINGS;
node->has_icon = true;
break;
default:
if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INFORMATION_LIST)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SYSTEM_INFORMATION)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NO_CORE_INFORMATION_AVAILABLE)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NO_ITEMS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NO_CORE_OPTIONS_AVAILABLE)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INFORMATION)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NO_SETTINGS_FOUND)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NO_PRESETS_FOUND))
)
{
node->icon_texture_index = MUI_TEXTURE_INFO;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DATABASE_MANAGER_LIST)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CURSOR_MANAGER_LIST))
)
{
node->icon_texture_index = MUI_TEXTURE_DATABASE;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_GOTO_IMAGES)))
{
node->icon_texture_index = MUI_TEXTURE_IMAGE;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_GOTO_MUSIC)))
{
node->icon_texture_index = MUI_TEXTURE_MUSIC;
node->has_icon = true;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_GOTO_VIDEO)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_QUICK_MENU_START_RECORDING)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_QUICK_MENU_START_STREAMING))
)
{
node->icon_texture_index = MUI_TEXTURE_VIDEO;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SCAN_THIS_DIRECTORY)))
{
node->icon_texture_index = MUI_TEXTURE_SCAN;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_CONTENT_HISTORY)))
{
node->icon_texture_index = MUI_TEXTURE_HISTORY;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_HELP_LIST)))
{
node->icon_texture_index = MUI_TEXTURE_HELP;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RESTART_CONTENT)))
{
node->icon_texture_index = MUI_TEXTURE_RESTART;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RESUME_CONTENT)))
{
node->icon_texture_index = MUI_TEXTURE_RESUME;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CLOSE_CONTENT)))
{
node->icon_texture_index = MUI_TEXTURE_CLOSE;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_OPTIONS)))
{
node->icon_texture_index = MUI_TEXTURE_CORE_OPTIONS;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_CHEAT_OPTIONS)))
{
node->icon_texture_index = MUI_TEXTURE_CORE_CHEAT_OPTIONS;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_INPUT_REMAPPING_OPTIONS)))
{
node->icon_texture_index = MUI_TEXTURE_CONTROLS;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SHADER_OPTIONS)))
{
node->icon_texture_index = MUI_TEXTURE_SHADERS;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_LIST)))
{
node->icon_texture_index = MUI_TEXTURE_CORES;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RUN)))
{
node->icon_texture_index = MUI_TEXTURE_RUN;
node->has_icon = true;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_TO_FAVORITES)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_TO_FAVORITES_PLAYLIST)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_GOTO_FAVORITES))
)
{
node->icon_texture_index = MUI_TEXTURE_ADD_TO_FAVORITES;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RENAME_ENTRY)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RESET_CORE_ASSOCIATION)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PLAYLIST_MANAGER_RESET_CORES)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PLAYLIST_MANAGER_CLEAN_PLAYLIST)))
{
node->icon_texture_index = MUI_TEXTURE_RENAME;
node->has_icon = true;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_TO_MIXER)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_TO_MIXER_AND_PLAY)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_TO_MIXER_AND_COLLECTION)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_TO_MIXER_AND_COLLECTION_AND_PLAY))
)
{
node->icon_texture_index = MUI_TEXTURE_ADD_TO_MIXER;
node->has_icon = true;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_START_CORE))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RUN_MUSIC))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SUBSYSTEM_LOAD))
)
{
node->icon_texture_index = MUI_TEXTURE_START_CORE;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_STATE))
)
{
node->icon_texture_index = MUI_TEXTURE_LOAD_STATE;
node->has_icon = true;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DISK_TRAY_EJECT)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DISK_TRAY_INSERT))
)
{
node->icon_texture_index = MUI_TEXTURE_EJECT;
node->has_icon = true;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DISK_IMAGE_APPEND)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_DISC)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DUMP_DISC)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DISC_INFORMATION)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DISK_OPTIONS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DISK_INDEX))
)
{
node->icon_texture_index = MUI_TEXTURE_DISK;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_STATE))
||
(string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_CURRENT_CONFIG_OVERRIDE_CORE)))
||
(string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_CURRENT_CONFIG_OVERRIDE_CONTENT_DIR)))
||
(string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_QUICK_MENU_OVERRIDE_OPTIONS)))
||
(string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_CURRENT_CONFIG_OVERRIDE_GAME)))
)
{
node->icon_texture_index = MUI_TEXTURE_SAVE_STATE;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UNDO_LOAD_STATE)))
{
node->icon_texture_index = MUI_TEXTURE_UNDO_LOAD_STATE;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UNDO_SAVE_STATE)))
{
node->icon_texture_index = MUI_TEXTURE_UNDO_SAVE_STATE;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_STATE_SLOT)))
{
node->icon_texture_index = MUI_TEXTURE_STATE_SLOT;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_TAKE_SCREENSHOT)))
{
node->icon_texture_index = MUI_TEXTURE_TAKE_SCREENSHOT;
node->has_icon = true;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CONFIGURATIONS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RESET_TO_DEFAULT_CONFIG)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_CURRENT_CONFIG)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_NEW_CONFIG)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CONFIGURATIONS_LIST))
)
{
node->icon_texture_index = MUI_TEXTURE_CONFIGURATIONS;
node->has_icon = true;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_CONTENT_LIST))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SUBSYSTEM_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SUBSYSTEM_ADD))
)
{
node->icon_texture_index = MUI_TEXTURE_LOAD_CONTENT;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DELETE_ENTRY)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DELETE_PLAYLIST)))
{
node->icon_texture_index = MUI_TEXTURE_REMOVE;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETPLAY)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETWORK_HOSTING_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETWORK_INFORMATION))
)
{
node->icon_texture_index = MUI_TEXTURE_NETPLAY;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CONTENT_SETTINGS)))
{
node->icon_texture_index = MUI_TEXTURE_QUICKMENU;
node->has_icon = true;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ONLINE_UPDATER)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_CORE_INFO_FILES)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_INSTALLED_CORES)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_AUTOCONFIG_PROFILES)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_ASSETS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_CHEATS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_DATABASES)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_OVERLAYS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_CG_SHADERS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_GLSL_SHADERS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_SLANG_SHADERS))
)
{
node->icon_texture_index = MUI_TEXTURE_UPDATER;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SCAN_DIRECTORY)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SCAN_FILE)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_MANUAL_CONTENT_SCAN_LIST)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_CONTENT_LIST))
)
{
node->icon_texture_index = MUI_TEXTURE_ADD;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_QUIT_RETROARCH)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RESTART_RETROARCH))
)
{
node->icon_texture_index = MUI_TEXTURE_QUIT;
node->has_icon = true;
}
/* TODO/FIXME - all this should go away and be refactored so that we don't have to do
* all this manually inside this menu driver */
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_MENU_FILE_BROWSER_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DRIVER_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_OUTPUT_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SYNCHRONIZATION_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_FULLSCREEN_MODE_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_WINDOWED_MODE_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SCALING_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_AUDIO_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_AUDIO_OUTPUT_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_AUDIO_RESAMPLER_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_AUDIO_SYNCHRONIZATION_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_AUDIO_MIXER_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_MENU_SOUNDS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_MENU_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_HAPTIC_FEEDBACK_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LATENCY_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_HOTKEY_BINDS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CONFIGURATION_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SIDELOAD_CORE_LIST)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CRT_SWITCHRES_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVING_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOGGING_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_FRAME_THROTTLE_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RECORDING_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ONSCREEN_DISPLAY_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_USER_INTERFACE_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_AI_SERVICE_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ACCESSIBILITY_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_POWER_MANAGEMENT_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RETRO_ACHIEVEMENTS_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ACCOUNTS_YOUTUBE)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ACCOUNTS_TWITCH)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_WIFI_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETWORK_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETPLAY_LAN_SCAN_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LAKKA_SERVICES)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PLAYLIST_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_USER_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DIRECTORY_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PRIVACY_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_MIDI_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_MENU_VIEWS_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_QUICK_MENU_VIEWS_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SETTINGS_VIEWS_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_MENU_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ONSCREEN_OVERLAY_SETTINGS)) ||
#ifdef HAVE_VIDEO_LAYOUT
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ONSCREEN_VIDEO_LAYOUT_SETTINGS)) ||
#endif
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ONSCREEN_NOTIFICATIONS_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ACCOUNTS_LIST)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_REWIND_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_FRAME_TIME_COUNTER_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ACCOUNTS_RETRO_ACHIEVEMENTS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_UPDATER_LIST)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_THUMBNAILS_UPDATER_LIST)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PL_THUMBNAILS_UPDATER_LIST)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATER_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DOWNLOAD_CORE_CONTENT_DIRS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SET_CORE_ASSOCIATION)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SHADER_PRESET_SAVE)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SHADER_PRESET_SAVE_AS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SHADER_PRESET_REMOVE)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SHADER_APPLY_CHANGES)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_APPLY_CHANGES)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SHADER_PRESET)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETPLAY_REFRESH_ROOMS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETPLAY_ENABLE_CLIENT)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETPLAY_ENABLE_HOST)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_REMAP_FILE_LOAD)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_REMAP_FILE_SAVE_CORE)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_REMAP_FILE_SAVE_CONTENT_DIR)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_REMAP_FILE_SAVE_GAME)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_META_CHEAT_SEARCH)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_SEARCH_SETTINGS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_START_OR_CONT)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_META_CHEAT_SEARCH)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_THUMBNAILS_MATERIALUI)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LEFT_THUMBNAILS_MATERIALUI)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SHADER_NUM_PASSES)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_FILE_LOAD)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_FILE_LOAD_APPEND)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_FILE_SAVE_AS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_RELOAD_CHEATS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_ADD_NEW_TOP)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_ADD_NEW_BOTTOM)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_DELETE_ALL)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_ADD_NEW_AFTER)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_ADD_NEW_BEFORE)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_COPY_AFTER)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_COPY_BEFORE)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CHEAT_DELETE)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SHADER_PARAMETERS)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PLAYLIST_MANAGER_LIST)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SETTINGS))
)
{
node->icon_texture_index = MUI_TEXTURE_SETTINGS;
node->has_icon = true;
}
else if (type >= MENU_SETTINGS_REMAPPING_PORT_BEGIN &&
type <= MENU_SETTINGS_REMAPPING_PORT_END)
{
node->icon_texture_index = MUI_TEXTURE_SETTINGS;
node->has_icon = true;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_FAVORITES)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DOWNLOADED_FILE_DETECT_CORE_LIST))
)
{
node->icon_texture_index = MUI_TEXTURE_FOLDER;
node->has_icon = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PLAYLISTS_TAB)))
{
node->icon_texture_index = MUI_TEXTURE_PLAYLIST;
node->has_icon = true;
}
else if (strcasestr(label, "_input_binds_list"))
{
unsigned i;
for (i = 0; i < MAX_USERS; i++)
{
char val[255];
unsigned user_value = i + 1;
snprintf(val, sizeof(val), "%d_input_binds_list", user_value);
if (string_is_equal(label, val))
{
node->icon_texture_index = MUI_TEXTURE_SETTINGS;
node->has_icon = true;
}
}
}
break;
}
}
file_list_set_userdata(list, i, node);
}
/* Clears the current menu list */
static void materialui_list_clear(file_list_t *list)
{
size_t i;
size_t size = list ? list->size : 0;
/* Must cancel pending thumbnail requests before
* freeing node->thumbnails objects */
gfx_thumbnail_cancel_pending_requests();
for (i = 0; i < size; i++)
{
materialui_node_t *node = (materialui_node_t*)
file_list_get_userdata_at_offset(list, i);
if (!node)
continue;
gfx_thumbnail_reset(&node->thumbnails.primary);
gfx_thumbnail_reset(&node->thumbnails.secondary);
file_list_free_userdata(list, i);
}
}
static void materialui_set_thumbnail_system(void *userdata, char *s, size_t len)
{
materialui_handle_t *mui = (materialui_handle_t*)userdata;
if (!mui)
return;
gfx_thumbnail_set_system(
mui->thumbnail_path_data, s, playlist_get_cached());
}
static void materialui_get_thumbnail_system(void *userdata, char *s, size_t len)
{
materialui_handle_t *mui = (materialui_handle_t*)userdata;
const char *system = NULL;
if (!mui)
return;
if (gfx_thumbnail_get_system(mui->thumbnail_path_data, &system))
strlcpy(s, system, len);
}
static void materialui_refresh_thumbnail_image(void *userdata, unsigned i)
{
materialui_handle_t *mui = (materialui_handle_t*)userdata;
if (!mui)
return;
/* Only refresh thumbnails if we are currently viewing
* a playlist with thumbnails enabled */
if ((mui->list_view_type == MUI_LIST_VIEW_DEFAULT) ||
(mui->list_view_type == MUI_LIST_VIEW_PLAYLIST))
return;
/* Only refresh thumbnails if the current entry is
* on-screen */
if (materialui_entry_onscreen(mui, (size_t)i))
{
file_list_t *list = menu_entries_get_selection_buf_ptr(0);
materialui_node_t *node = NULL;
float stream_delay = gfx_thumbnail_get_stream_delay();
if (!list)
return;
node = (materialui_node_t*)file_list_get_userdata_at_offset(list, (size_t)i);
if (!node)
return;
/* Reset existing thumbnails */
gfx_thumbnail_reset(&node->thumbnails.primary);
gfx_thumbnail_reset(&node->thumbnails.secondary);
/* No need to actually request thumbnails here
* > Just set delay timer to the current maximum
* value, and thumbnails will be processed via
* regular means on the next frame */
node->thumbnails.primary.delay_timer = stream_delay;
node->thumbnails.secondary.delay_timer = stream_delay;
}
}
menu_ctx_driver_t menu_ctx_mui = {
NULL,
materialui_get_message,
NULL, /* iterate */
materialui_render,
materialui_frame,
materialui_init,
materialui_free,
materialui_context_reset,
materialui_context_destroy,
materialui_populate_entries,
NULL,
materialui_navigation_clear,
NULL,
NULL,
materialui_navigation_set,
materialui_navigation_set_last,
materialui_navigation_alphabet,
materialui_navigation_alphabet,
NULL,
materialui_list_insert,
NULL,
NULL,
materialui_list_clear,
NULL,
materialui_list_push,
materialui_list_get_selection,
materialui_list_get_size,
NULL,
materialui_list_set_selection,
NULL,
materialui_load_image,
"glui",
materialui_environ,
NULL,
NULL,
materialui_refresh_thumbnail_image,
materialui_set_thumbnail_system,
materialui_get_thumbnail_system,
NULL,
gfx_display_osk_ptr_at_pos,
NULL, /* update_savestate_thumbnail_path */
NULL, /* update_savestate_thumbnail_image */
materialui_pointer_down,
materialui_pointer_up,
NULL, /* get_load_content_animation_data */
materialui_menu_entry_action
};