Vita3K/vita3k/dialog/include/dialog/state.h
Pedro Montes Alcalde 34565e3ef4
Vita2024K: Happy 2024
2024-01-01 12:36:32 -03:00

106 lines
2.8 KiB
C++

// Vita3K emulator project
// Copyright (C) 2024 Vita3K team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
#pragma once
#include <dialog/types.h>
#include <io/vfs.h>
#include <lang/state.h>
enum DialogType {
NO_DIALOG,
IME_DIALOG,
MESSAGE_DIALOG,
TROPHY_SETUP_DIALOG,
SAVEDATA_DIALOG,
NETCHECK_DIALOG
};
struct ImeState {
char title[SCE_IME_DIALOG_MAX_TITLE_LENGTH];
uint32_t max_length;
bool multiline;
bool cancelable;
uint16_t *result;
char text[SCE_IME_DIALOG_MAX_TEXT_LENGTH];
uint32_t status;
};
struct MsgState {
int32_t mode;
std::string message;
uint8_t btn_num;
std::string btn[3];
uint32_t btn_val[3];
uint32_t status;
uint32_t bar_percent = 0;
bool has_progress_bar = false;
};
struct TrophyState {
uint32_t tick;
};
struct SavedataState {
uint8_t btn_num = 0;
std::string btn[2];
uint32_t btn_val[2];
uint32_t button_id = SCE_SAVEDATA_DIALOG_BUTTON_ID_INVALID;
std::vector<vfs::FileBuffer> icon_buffer;
std::vector<ImTextureID> icon_texture;
uint32_t mode;
uint32_t mode_to_display;
uint32_t display_type;
std::vector<uint32_t> slot_id;
std::vector<SceSaveDataDialogSlotInfo> slot_info;
Ptr<void> userdata;
std::string msg;
std::vector<std::string> title;
std::vector<std::string> subtitle;
std::vector<std::string> details;
std::vector<SceDateTime> date;
std::vector<bool> has_date = { false };
uint32_t bar_percent = 0;
bool has_progress_bar = false;
std::vector<SceAppUtilSaveDataSlotEmptyParam *> list_empty_param = { nullptr };
uint32_t slot_list_size = 0;
uint32_t list_style;
std::string list_title;
uint32_t selected_save = 0;
bool draw_info_window = false;
};
struct DialogState {
DialogLangState lang;
DialogType type = NO_DIALOG;
SceCommonDialogStatus status = SCE_COMMON_DIALOG_STATUS_NONE;
SceCommonDialogStatus substatus = SCE_COMMON_DIALOG_STATUS_NONE;
SceCommonDialogResult result = SCE_COMMON_DIALOG_RESULT_OK;
ImeState ime;
MsgState msg;
TrophyState trophy;
SavedataState savedata;
};