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https://github.com/IridescentRose/ZeNES.git
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3
.gitignore
vendored
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3
.gitignore
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zig-cache
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zig-out
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SDL2
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72
build.zig
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72
build.zig
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const std = @import("std");
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// Although this function looks imperative, note that its job is to
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// declaratively construct a build graph that will be executed by an external
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// runner.
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pub fn build(b: *std.Build) void {
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// Standard target options allows the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// means any target is allowed, and the default is native. Other options
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// for restricting supported target set are available.
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const target = b.standardTargetOptions(.{});
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// Standard optimization options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
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// set a preferred release mode, allowing the user to decide how to optimize.
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const optimize = b.standardOptimizeOption(.{});
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const exe = b.addExecutable(.{
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.name = "ZeNES",
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// In this case the main source file is merely a path, however, in more
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// complicated build scripts, this could be a generated file.
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.root_source_file = .{ .path = "src/main.zig" },
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.target = target,
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.optimize = optimize,
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});
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// This declares intent for the executable to be installed into the
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// standard location when the user invokes the "install" step (the default
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// step when running `zig build`).
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exe.linkLibC();
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exe.addIncludePath("./SDL2/include");
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exe.addLibraryPath("./SDL2/lib/x64");
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exe.linkSystemLibrary("SDL2");
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exe.install();
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// This *creates* a RunStep in the build graph, to be executed when another
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// step is evaluated that depends on it. The next line below will establish
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// such a dependency.
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const run_cmd = exe.run();
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// By making the run step depend on the install step, it will be run from the
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// installation directory rather than directly from within the cache directory.
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// This is not necessary, however, if the application depends on other installed
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// files, this ensures they will be present and in the expected location.
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run_cmd.step.dependOn(b.getInstallStep());
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// This allows the user to pass arguments to the application in the build
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// command itself, like this: `zig build run -- arg1 arg2 etc`
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if (b.args) |args| {
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run_cmd.addArgs(args);
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}
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// This creates a build step. It will be visible in the `zig build --help` menu,
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// and can be selected like this: `zig build run`
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// This will evaluate the `run` step rather than the default, which is "install".
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const run_step = b.step("run", "Run the app");
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run_step.dependOn(&run_cmd.step);
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// Creates a step for unit testing.
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const exe_tests = b.addTest(.{
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.root_source_file = .{ .path = "src/main.zig" },
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.target = target,
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.optimize = optimize,
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});
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// Similar to creating the run step earlier, this exposes a `test` step to
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// the `zig build --help` menu, providing a way for the user to request
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// running the unit tests.
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const test_step = b.step("test", "Run unit tests");
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test_step.dependOn(&exe_tests.step);
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}
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58
src/main.zig
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58
src/main.zig
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const std = @import("std");
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const sdl = @cImport(@cInclude("SDL.h"));
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var window: ?*sdl.SDL_Window = null;
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var renderer : ?*sdl.SDL_Renderer = null;
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pub fn init() !void {
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std.debug.print("ZeNES Starting!\n", .{});
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if (sdl.SDL_Init(sdl.SDL_INIT_EVERYTHING) < 0) {
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@panic("SDL Initialization Failed!");
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}
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window = sdl.SDL_CreateWindow("ZeNES", sdl.SDL_WINDOWPOS_CENTERED, sdl.SDL_WINDOWPOS_CENTERED, 768, 720, 0);
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if (window == null) {
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@panic("SDL Window Creation Failed!");
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}
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renderer = sdl.SDL_CreateRenderer(window, -1, 0);
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if(renderer == null) {
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var err = sdl.SDL_GetError();
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std.debug.print("{s}\n", .{err});
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@panic("SDL Renderer Initialization Failed!");
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}
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}
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pub fn deinit() void {
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sdl.SDL_DestroyWindow(window);
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window = null;
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sdl.SDL_Quit();
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std.debug.print("ZeNES Quitting!\n", .{});
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}
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pub fn main() !void {
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try init();
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defer deinit();
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var keep_open = true;
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while (keep_open) {
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var e: sdl.SDL_Event = undefined;
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while (sdl.SDL_PollEvent(&e) > 0) {
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switch (e.type) {
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sdl.SDL_QUIT => keep_open = false,
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else => {}
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}
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}
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_ = sdl.SDL_RenderClear(renderer);
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_ = sdl.SDL_RenderPresent(renderer);
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//Wait 60hz
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std.time.sleep(16 * 1000 * 1000);
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}
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}
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