This commit is contained in:
Nathan Bourgeois 2023-02-24 09:20:36 -05:00
parent 1ff3627a72
commit 398cee8101
3 changed files with 133 additions and 0 deletions

3
.gitignore vendored Normal file
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zig-cache
zig-out
SDL2

72
build.zig Normal file
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const std = @import("std");
// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
// runner.
pub fn build(b: *std.Build) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "ZeNES",
// In this case the main source file is merely a path, however, in more
// complicated build scripts, this could be a generated file.
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
// This declares intent for the executable to be installed into the
// standard location when the user invokes the "install" step (the default
// step when running `zig build`).
exe.linkLibC();
exe.addIncludePath("./SDL2/include");
exe.addLibraryPath("./SDL2/lib/x64");
exe.linkSystemLibrary("SDL2");
exe.install();
// This *creates* a RunStep in the build graph, to be executed when another
// step is evaluated that depends on it. The next line below will establish
// such a dependency.
const run_cmd = exe.run();
// By making the run step depend on the install step, it will be run from the
// installation directory rather than directly from within the cache directory.
// This is not necessary, however, if the application depends on other installed
// files, this ensures they will be present and in the expected location.
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {
run_cmd.addArgs(args);
}
// This creates a build step. It will be visible in the `zig build --help` menu,
// and can be selected like this: `zig build run`
// This will evaluate the `run` step rather than the default, which is "install".
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
// Creates a step for unit testing.
const exe_tests = b.addTest(.{
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
// Similar to creating the run step earlier, this exposes a `test` step to
// the `zig build --help` menu, providing a way for the user to request
// running the unit tests.
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&exe_tests.step);
}

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src/main.zig Normal file
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const std = @import("std");
const sdl = @cImport(@cInclude("SDL.h"));
var window: ?*sdl.SDL_Window = null;
var renderer : ?*sdl.SDL_Renderer = null;
pub fn init() !void {
std.debug.print("ZeNES Starting!\n", .{});
if (sdl.SDL_Init(sdl.SDL_INIT_EVERYTHING) < 0) {
@panic("SDL Initialization Failed!");
}
window = sdl.SDL_CreateWindow("ZeNES", sdl.SDL_WINDOWPOS_CENTERED, sdl.SDL_WINDOWPOS_CENTERED, 768, 720, 0);
if (window == null) {
@panic("SDL Window Creation Failed!");
}
renderer = sdl.SDL_CreateRenderer(window, -1, 0);
if(renderer == null) {
var err = sdl.SDL_GetError();
std.debug.print("{s}\n", .{err});
@panic("SDL Renderer Initialization Failed!");
}
}
pub fn deinit() void {
sdl.SDL_DestroyWindow(window);
window = null;
sdl.SDL_Quit();
std.debug.print("ZeNES Quitting!\n", .{});
}
pub fn main() !void {
try init();
defer deinit();
var keep_open = true;
while (keep_open) {
var e: sdl.SDL_Event = undefined;
while (sdl.SDL_PollEvent(&e) > 0) {
switch (e.type) {
sdl.SDL_QUIT => keep_open = false,
else => {}
}
}
_ = sdl.SDL_RenderClear(renderer);
_ = sdl.SDL_RenderPresent(renderer);
//Wait 60hz
std.time.sleep(16 * 1000 * 1000);
}
}