a7800/ini/presets/gameboy.ini
2020-03-22 23:55:11 -04:00

56 lines
1.5 KiB
INI

#
# DIRECT3D POST-PROCESSING OPTIONS
#
shadow_mask_tile_mode 1
shadow_mask_alpha 0.5
shadow_mask_texture monochrome-matrix.png
shadow_mask_x_count 2
shadow_mask_y_count 2
shadow_mask_usize 0.5
shadow_mask_vsize 0.5
shadow_mask_uoffset 0.05
shadow_mask_voffset 0.05
distortion 0.0
cubic_distortion 0.0
distort_corner 0.0
round_corner 0.0
smooth_border 0.0
reflection 0.0
vignetting 0.0
scanline_alpha 0.0
defocus 0.5,0.5
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.1,1.0,0.0
blu_ratio 0.0,0.05,1.0
saturation 2.0
offset 0.0,0.10,0.05
scale 0.9,0.8,1.0
power 1.4,1.2,1.8
floor 0.0,0.0,0.0
phosphor_life 0.65,0.65,0.65
#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0
#
# BLOOM POST-PROCESSING OPTIONS
#
bloom_blend_mode 1
bloom_scale 0.5
bloom_overdrive 0.0,0.0,0.0
bloom_lvl0_weight 1.0
bloom_lvl1_weight 0.64
bloom_lvl2_weight 0.32
bloom_lvl3_weight 0.16
bloom_lvl4_weight 0.08
bloom_lvl5_weight 0.06
bloom_lvl6_weight 0.04
bloom_lvl7_weight 0.02
bloom_lvl8_weight 0.01