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Update Super Metroid widescreen patch to v0.3.01 (by ocesse)
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% SUPER METROID %
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% ! with widescreen patch by ocesse ! %
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w : 1 % enabled widescreen permanently %
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W : 1609 % aspect ratio 16:9 %
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P : 0 % disable pixel aspect ratio correction %
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s : 1 % widescreen sprites/objects %
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b : 2 % background layer 1 auto widescreen %
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B : 1 % background layer 2 on %
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c : 2032 % background layer 3 widescreen below line 32 %
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C : 2 % background layer 4 auto widescreen %
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i : 0 % disable ignore window %
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m : 0 % disable widescreen markers %
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O : 200 % overclock CPU to 200 percent %
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S : 2 % stretch windowing effects %
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w : 1 % Widescreen : all %
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W : 1609 % Aspect ratio : 16:9 %
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s : 1 % Widescreen sprites/objects : unsafe %
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b : 2 % Background layer 1 : autoHor&Ver %
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B : 1 % Background layer 2 : on %
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c : 2032 % Background layer 3 : widescreen below line 32 %
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C : 2 % Background layer 4 : autoHor&Ver %
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i : 0 % Ignore window : None %
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m : 0 % Widescreen markers : off %
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O : 200 % Overclock CPU : 200 percent %
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S : 2 % Stretch windowing effects : on %
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o : 0 % Show Overscan Area : off (affects RetroArch only) %
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p : 0 % Pixel Aspect Ratio Correction : off (affects RetroArch only) %
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l : 1 % PPU No sprite limit : on %
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f : 1 % HD Mode 7 Scale : 1x (this is only an optimization) %
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@ -1,11 +1,28 @@
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Super Metroid widescreen patch
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September 27, 2021
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2021-23-05, by ocesse
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Super Metroid (JU) [!] (UH) - Widescreen Patch v0.3.01 by ocesse
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This folder contains a patch and a setting overrides file for Super Metroid (US+JP version).
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To use those, copy both to the same folder as the ROM and rename them to the same name as the ROM (except for the extensions ".bps" and ".bso").
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(Since bsnes-hd 10.5 these instructions apply to the libretro core as well, so RetroArch users no longer have to manually patch the ROM or adjust the settings.)
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This folder contains a patch and a setting overrides file for Super Metroid (JU) [!] (UH).
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Get the lastest bsnes-hd
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https://github.com/DerKoun/bsnes-hd/releases
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Instructions
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1.- You need Super Metroid (JU) [!] (UH).smc (CRC32: D63ED5F8)
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Be sure that your game, the Widescreen bps patch and the bso override configuration file have the same name, for example:
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Super Metroid (JU) [!] (UH) - WS.smc (CRC32: D63ED5F8)
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Super Metroid (JU) [!] (UH) - WS.bps
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Super Metroid (JU) [!] (UH) - WS.bso
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Put the three files in the same folder and open your smc game with bsnes_hd.exe
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Or apply the Widescreen bps patch to Super Metroid (JU) [!] (UH).smc with a bps patcher like beat and rename it the same as the bso override file, for example:
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Super Metroid (JU) [!] (UH) - WS Patched.smc (CRC32: E76A23D2)
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Super Metroid (JU) [!] (UH) - WS Patched.bso
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Put only the two files in the same folder, no bps patch here, and open your smc game with bsnes_hd.exe
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The RetroArch core bsnes-hd now support softpatch and the bso override file.
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The patch has been developed by ocesse. If you want to report issues, share ideas or just talk about widescreen patches join us on our Discord:
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https://discord.gg/7ahAzCV
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@ -28,6 +45,7 @@ Lioran: Elevator speed change
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http://metroidconstruction.com/resource.php?id=104
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snaphat: Overclocking fix for Super Metroid
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Discord user: snaphat#7786
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Near: bsnes developer
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https://bsnes.dev/
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