bsnes-hd/bsnes/target-libretro/libretro.cpp
2021-06-19 20:53:58 +02:00

1139 lines
35 KiB
C++

#include <cassert>
#include "libretro.h"
#include "libretro_core_options.h"
#include <emulator/hdtoolkit.hpp>
static retro_environment_t environ_cb;
static retro_video_refresh_t video_cb;
static retro_audio_sample_t audio_cb;
static retro_audio_sample_batch_t audio_batch_cb;
static retro_input_poll_t input_poll;
static retro_input_state_t input_state;
static retro_log_printf_t libretro_print;
#define SAMPLERATE 48000
#define AUDIOBUFSIZE (SAMPLERATE/50) * 2
static int16_t audio_buffer[AUDIOBUFSIZE];
static uint16_t audio_buffer_index = 0;
static uint16_t audio_buffer_max = AUDIOBUFSIZE;
static int run_ahead_frames = 0;
static void audio_queue(int16_t left, int16_t right)
{
audio_buffer[audio_buffer_index++] = left;
audio_buffer[audio_buffer_index++] = right;
if (audio_buffer_index == audio_buffer_max)
{
audio_batch_cb(audio_buffer, audio_buffer_max/2);
audio_buffer_index = 0;
}
}
#include "program.cpp"
static string sgb_bios;
static vector<string> cheatList;
#define RETRO_DEVICE_JOYPAD_MULTITAP RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 0)
#define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_LIGHTGUN, 0)
#define RETRO_DEVICE_LIGHTGUN_JUSTIFIER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_LIGHTGUN, 1)
#define RETRO_DEVICE_LIGHTGUN_JUSTIFIERS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_LIGHTGUN, 2)
#define RETRO_GAME_TYPE_SGB 0x101 | 0x1000
#define RETRO_GAME_TYPE_BSX 0x110 | 0x1000
#define RETRO_MEMORY_SGB_SRAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_GB_SRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_BSX_SRAM ((3 << 8) | RETRO_MEMORY_SAVE_RAM)
static bool update_variables() // returns whether video dimensions have changed (overscan, aspectcorrection scale or widescreen AR)
{
char key[256];
struct retro_variable var;
var.key = "bsnes_video_luminance";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = atoi(var.value);
emulator->configure("Video/Luminance", val);
}
var.key = "bsnes_video_saturation";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = atoi(var.value);
emulator->configure("Video/Saturation", val);
}
var.key = "bsnes_video_gamma";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = atoi(var.value);
emulator->configure("Video/Gamma", val);
}
bool aspectcorrection = program->aspectcorrection;
var.key = "bsnes_video_aspectcorrection";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "ON") == 0)
aspectcorrection = true;
else if (strcmp(var.value, "OFF") == 0)
aspectcorrection = false;
}
emulator->configure("Video/AspectCorrection", aspectcorrection);
bool overscan = program->overscan;
var.key = "bsnes_ppu_show_overscan";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "ON") == 0)
overscan = true;
else if (strcmp(var.value, "OFF") == 0)
overscan = false;
}
emulator->configure("Video/Overscan", overscan);
var.key = "bsnes_blur_emulation";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "ON") == 0)
emulator->configure("Video/BlurEmulation", true);
else if (strcmp(var.value, "OFF") == 0)
emulator->configure("Video/BlurEmulation", false);
}
var.key = "bsnes_hotfixes";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "ON") == 0)
emulator->configure("Hacks/Hotfixes", true);
else if (strcmp(var.value, "OFF") == 0)
emulator->configure("Hacks/Hotfixes", false);
}
var.key = "bsnes_entropy";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "None") == 0)
emulator->configure("Hacks/Entropy", "None");
else if (strcmp(var.value, "Low") == 0)
emulator->configure("Hacks/Entropy", "Low");
else if (strcmp(var.value, "High") == 0)
emulator->configure("Hacks/Entropy", "High");
}
var.key = "bsnes_cpu_overclock";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = atoi(var.value);
emulator->configure("Hacks/CPU/Overclock", val);
}
var.key = "bsnes_cpu_fastmath";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "ON") == 0)
emulator->configure("Hacks/CPU/FastMath", true);
else if (strcmp(var.value, "OFF") == 0)
emulator->configure("Hacks/CPU/FastMath", false);
}
var.key = "bsnes_cpu_sa1_overclock";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = atoi(var.value);
emulator->configure("Hacks/SA1/Overclock", val);
}
var.key = "bsnes_cpu_sfx_overclock";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = atoi(var.value);
emulator->configure("Hacks/SuperFX/Overclock", val);
}
var.key = "bsnes_ppu_fast";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "ON") == 0)
emulator->configure("Hacks/PPU/Fast", true);
else if (strcmp(var.value, "OFF") == 0)
emulator->configure("Hacks/PPU/Fast", false);
}
var.key = "bsnes_ppu_deinterlace";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "ON") == 0)
emulator->configure("Hacks/PPU/Deinterlace", true);
else if (strcmp(var.value, "OFF") == 0)
emulator->configure("Hacks/PPU/Deinterlace", false);
}
var.key = "bsnes_ppu_no_sprite_limit";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "ON") == 0)
emulator->configure("Hacks/PPU/NoSpriteLimit", true);
else if (strcmp(var.value, "OFF") == 0)
emulator->configure("Hacks/PPU/NoSpriteLimit", false);
}
var.key = "bsnes_ppu_no_vram_blocking";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "ON") == 0)
emulator->configure("Hacks/PPU/NoVRAMBlocking", true);
else if (strcmp(var.value, "OFF") == 0)
emulator->configure("Hacks/PPU/NoVRAMBlocking", false);
}
var.key = "bsnes_dsp_fast";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "ON") == 0)
emulator->configure("Hacks/DSP/Fast", true);
else if (strcmp(var.value, "OFF") == 0)
emulator->configure("Hacks/DSP/Fast", false);
}
var.key = "bsnes_dsp_cubic";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "ON") == 0)
emulator->configure("Hacks/DSP/Cubic", true);
else if (strcmp(var.value, "OFF") == 0)
emulator->configure("Hacks/DSP/Cubic", false);
}
var.key = "bsnes_dsp_echo_shadow";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "ON") == 0)
emulator->configure("Hacks/DSP/EchoShadow", true);
else if (strcmp(var.value, "OFF") == 0)
emulator->configure("Hacks/DSP/EchoShadow", false);
}
var.key = "bsnes_coprocessor_delayed_sync";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "ON") == 0)
emulator->configure("Hacks/Coprocessor/DelayedSync", true);
else if (strcmp(var.value, "OFF") == 0)
emulator->configure("Hacks/Coprocessor/DelayedSync", false);
}
var.key = "bsnes_coprocessor_prefer_hle";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "ON") == 0)
emulator->configure("Hacks/Coprocessor/PreferHLE", true);
else if (strcmp(var.value, "OFF") == 0)
emulator->configure("Hacks/Coprocessor/PreferHLE", false);
}
var.key = "bsnes_sgb_bios";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
sgb_bios = var.value;
}
var.key = "bsnes_run_ahead_frames";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "OFF") == 0)
run_ahead_frames = 0;
else
run_ahead_frames = atoi(var.value);
}
var.key = "bsnes_ips_headered";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "ON") == 0)
program->ipsHeadered = true;
else if (strcmp(var.value, "OFF") == 0)
program->ipsHeadered = false;
}
// scale: 2x|3x|4x|5x|6x|7x|8x|9x|10x|disable|1x
var.key = "bsnes_mode7_scale";
var.value = NULL;
int scale = 0;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strlen(var.value) == 7) scale = 0; //"disable"
else if (strlen(var.value) == 3) scale = 10; //"10x"
else //"1x"-"9x"
{
int val = var.value[0] - '0';
if (val >= 1 && val <= 9) scale = val;
}
}
emulator->configure("Hacks/PPU/Mode7/Scale", scale);
// perspective: auto (wide)|auto (medium)|auto (narrow)|on (wide)|on (medium)|on (narrow)|off
var.key = "bsnes_mode7_perspective";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = 1;
if (var.value[1] == 'u') // auto
{
if (var.value[6] == 'w') val = 1; // wide
else if (var.value[6] == 'm') val = 2; // medium
else if (var.value[6] == 'n') val = 3;// narrow
}
else if (var.value[1] == 'n') // on
{
if (var.value[4] == 'w') val = 4; // wide
else if (var.value[4] == 'm') val = 5; // medium
else if (var.value[4] == 'n') val = 6; // narrow
}
else if (var.value[1] == 'f') val = 0; // off
emulator->configure("Hacks/PPU/Mode7/Perspective", val);
}
// supersample: none|2x|3x|4x|5x|6x|7x|8x|9x|10x
var.key = "bsnes_mode7_supersample";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = 1;
if (strlen(var.value) == 4) val = 1; //"none"
else if (strlen(var.value) == 3) val = 10; //"10x"
else //"2x"-"9x"
{
int v = var.value[0] - '0';
if (v >= 2 && v <= 9) val = v;
}
emulator->configure("Hacks/PPU/Mode7/Supersample", val);
}
// mosaic: 1x scale|non-HD|ignore
var.key = "bsnes_mode7_mosaic";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = 1;
if (strcmp(var.value, "1x scale") == 0) val = 1;
else if (strcmp(var.value, "non-HD") == 0) val = 0;
else if (strcmp(var.value, "ignore") == 0) val = 2;
emulator->configure("Hacks/PPU/Mode7/Mosaic", val);
}
// bgGrad: 4|5|6|7|8|0|1|2|3
var.key = "bsnes_mode7_bgGrad";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = 4;
if (strlen(var.value) == 1)
{
int v = var.value[0] - '0';
if (v >= 0 && v <= 8) val = v;
}
emulator->configure("Hacks/PPU/Mode7/BgGrad", val);
}
// windRad: 0|1|2|3|4|5|6|7|8
var.key = "bsnes_mode7_windRad";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = 0;
if (strlen(var.value) == 1)
{
int v = var.value[0] - '0';
if (v >= 0 && v <= 8) val = v;
}
emulator->configure("Hacks/PPU/Mode7/WindRad", val);
}
// widescreen: 16:9|2:1|21:9|16:10|4:3|none
var.key = "bsnes_mode7_widescreen";
var.value = NULL;
int ws = 0;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "none") == 0) ws = 0;
else if (strcmp(var.value, "4:3") == 0) ws = 403;
else if (strcmp(var.value, "16:10") == 0) ws = 1610;
else if (strcmp(var.value, "16:9") == 0) ws = 1609;
else if (strcmp(var.value, "2:1") == 0) ws = 201;
else if (strcmp(var.value, "21:9") == 0) ws = 2109;
}
if (scale == 0) ws = 0;
emulator->configure("Hacks/PPU/Mode7/Widescreen", ws);
// wsMode: Mode 7|all|none
var.key = "bsnes_mode7_wsMode";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = 1;
if (strcmp(var.value, "Mode 7") == 0) val = 1;
else if (strcmp(var.value, "all") == 0) val = 2;
else if (strcmp(var.value, "none") == 0) val = 0;
emulator->configure("Hacks/PPU/Mode7/WsMode", val);
if (val == 0) ws = 0;
}
// wsbg1: auto horz and vert|off|on|above line 40|below line 40|above line 80|below line 80|above line 120|below line 120|above line 160|below line 160|above line 200|below line 200|crop edges|auto crop edges|disable entirely|auto horizontal
var.key = "bsnes_mode7_wsbg1";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = 16;
if (strcmp(var.value, "auto horz and vert") == 0) val = 16;
else if (strcmp(var.value, "off") == 0) val = 0;
else if (strcmp(var.value, "on") == 0) val = 1;
else if (strcmp(var.value, "above line 40") == 0) val = 2;
else if (strcmp(var.value, "below line 40") == 0) val = 3;
else if (strcmp(var.value, "above line 80") == 0) val = 4;
else if (strcmp(var.value, "below line 80") == 0) val = 5;
else if (strcmp(var.value, "above line 120") == 0) val = 6;
else if (strcmp(var.value, "below line 120") == 0) val = 7;
else if (strcmp(var.value, "above line 160") == 0) val = 8;
else if (strcmp(var.value, "below line 160") == 0) val = 9;
else if (strcmp(var.value, "above line 200") == 0) val = 10;
else if (strcmp(var.value, "below line 200") == 0) val = 11;
else if (strcmp(var.value, "crop edges") == 0) val = 12;
else if (strcmp(var.value, "auto crop edges") == 0) val = 13;
else if (strcmp(var.value, "disable entirely") == 0) val = 14;
else if (strcmp(var.value, "auto horizontal") == 0) val = 15;
emulator->configure("Hacks/PPU/Mode7/Wsbg1", val);
}
// wsbg2: auto horz and vert|off|on|above line 40|below line 40|above line 80|below line 80|above line 120|below line 120|above line 160|below line 160|above line 200|below line 200|crop edges|auto crop edges|disable entirely|auto horizontal
var.key = "bsnes_mode7_wsbg2";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = 16;
if (strcmp(var.value, "auto horz and vert") == 0) val = 16;
else if (strcmp(var.value, "off") == 0) val = 0;
else if (strcmp(var.value, "on") == 0) val = 1;
else if (strcmp(var.value, "above line 40") == 0) val = 2;
else if (strcmp(var.value, "below line 40") == 0) val = 3;
else if (strcmp(var.value, "above line 80") == 0) val = 4;
else if (strcmp(var.value, "below line 80") == 0) val = 5;
else if (strcmp(var.value, "above line 120") == 0) val = 6;
else if (strcmp(var.value, "below line 120") == 0) val = 7;
else if (strcmp(var.value, "above line 160") == 0) val = 8;
else if (strcmp(var.value, "below line 160") == 0) val = 9;
else if (strcmp(var.value, "above line 200") == 0) val = 10;
else if (strcmp(var.value, "below line 200") == 0) val = 11;
else if (strcmp(var.value, "crop edges") == 0) val = 12;
else if (strcmp(var.value, "auto crop edges") == 0) val = 13;
else if (strcmp(var.value, "disable entirely") == 0) val = 14;
else if (strcmp(var.value, "auto horizontal") == 0) val = 15;
emulator->configure("Hacks/PPU/Mode7/Wsbg2", val);
}
// wsbg3: auto horz and vert|off|on|above line 40|below line 40|above line 80|below line 80|above line 120|below line 120|above line 160|below line 160|above line 200|below line 200|crop edges|auto crop edges|disable entirely|auto horizontal
var.key = "bsnes_mode7_wsbg3";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = 16;
if (strcmp(var.value, "auto horz and vert") == 0) val = 16;
else if (strcmp(var.value, "off") == 0) val = 0;
else if (strcmp(var.value, "on") == 0) val = 1;
else if (strcmp(var.value, "above line 40") == 0) val = 2;
else if (strcmp(var.value, "below line 40") == 0) val = 3;
else if (strcmp(var.value, "above line 80") == 0) val = 4;
else if (strcmp(var.value, "below line 80") == 0) val = 5;
else if (strcmp(var.value, "above line 120") == 0) val = 6;
else if (strcmp(var.value, "below line 120") == 0) val = 7;
else if (strcmp(var.value, "above line 160") == 0) val = 8;
else if (strcmp(var.value, "below line 160") == 0) val = 9;
else if (strcmp(var.value, "above line 200") == 0) val = 10;
else if (strcmp(var.value, "below line 200") == 0) val = 11;
else if (strcmp(var.value, "crop edges") == 0) val = 12;
else if (strcmp(var.value, "auto crop edges") == 0) val = 13;
else if (strcmp(var.value, "disable entirely") == 0) val = 14;
else if (strcmp(var.value, "auto horizontal") == 0) val = 15;
emulator->configure("Hacks/PPU/Mode7/Wsbg3", val);
}
// wsbg4: auto horz and vert|off|on|above line 40|below line 40|above line 80|below line 80|above line 120|below line 120|above line 160|below line 160|above line 200|below line 200|crop edges|auto crop edges|disable entirely|auto horizontal
var.key = "bsnes_mode7_wsbg4";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = 16;
if (strcmp(var.value, "auto horz and vert") == 0) val = 16;
else if (strcmp(var.value, "off") == 0) val = 0;
else if (strcmp(var.value, "on") == 0) val = 1;
else if (strcmp(var.value, "above line 40") == 0) val = 2;
else if (strcmp(var.value, "below line 40") == 0) val = 3;
else if (strcmp(var.value, "above line 80") == 0) val = 4;
else if (strcmp(var.value, "below line 80") == 0) val = 5;
else if (strcmp(var.value, "above line 120") == 0) val = 6;
else if (strcmp(var.value, "below line 120") == 0) val = 7;
else if (strcmp(var.value, "above line 160") == 0) val = 8;
else if (strcmp(var.value, "below line 160") == 0) val = 9;
else if (strcmp(var.value, "above line 200") == 0) val = 10;
else if (strcmp(var.value, "below line 200") == 0) val = 11;
else if (strcmp(var.value, "crop edges") == 0) val = 12;
else if (strcmp(var.value, "auto crop edges") == 0) val = 13;
else if (strcmp(var.value, "disable entirely") == 0) val = 14;
else if (strcmp(var.value, "auto horizontal") == 0) val = 15;
emulator->configure("Hacks/PPU/Mode7/Wsbg4", val);
}
// wsobj: safe|unsafe|disable entirely|clip
var.key = "bsnes_mode7_wsobj";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = 0;
if (strcmp(var.value, "safe") == 0) val = 0;
else if (strcmp(var.value, "unsafe") == 0) val = 1;
else if (strcmp(var.value, "disable entirely") == 0) val = 2;
else if (strcmp(var.value, "clip") == 0) val = 3;
emulator->configure("Hacks/PPU/Mode7/Wsobj", val);
}
// wsBgCol: auto|color|black
var.key = "bsnes_mode7_wsBgCol";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = 1;
if (strcmp(var.value, "auto") == 0) val = 1;
else if (strcmp(var.value, "color") == 0) val = 0;
else if (strcmp(var.value, "black") == 0) val = 2;
emulator->configure("Hacks/PPU/Mode7/WsBgCol", val);
}
// igwin: outside|outside and always|all|none
var.key = "bsnes_mode7_igwin";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = 1;
if (strcmp(var.value, "outside") == 0) val = 1;
else if (strcmp(var.value, "outside and always") == 0) val = 2;
else if (strcmp(var.value, "all") == 0) val = 3;
else if (strcmp(var.value, "none") == 0) val = 0;
emulator->configure("Hacks/PPU/Mode7/Igwin", val);
}
// igwinx: 128|168|216|40|88
var.key = "bsnes_mode7_igwinx";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = 128;
if (strcmp(var.value, "128") == 0) val = 128;
else if (strcmp(var.value, "168") == 0) val = 168;
else if (strcmp(var.value, "216") == 0) val = 216;
else if (strcmp(var.value, "40") == 0) val = 40;
else if (strcmp(var.value, "88") == 0) val = 88;
emulator->configure("Hacks/PPU/Mode7/Igwinx", val);
}
// wsMarker: none|lines|darken
var.key = "bsnes_mode7_wsMarker";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = 0;
if (strcmp(var.value, "none") == 0) val = 0;
else if (strcmp(var.value, "lines") == 0) val = 1;
else if (strcmp(var.value, "darken") == 0) val = 2;
emulator->configure("Hacks/PPU/Mode7/WsMarker", val);
}
// wsMarkerAlpha: 1/1|1/2|1/3|1/4|1/5|1/6|1/7|1/8|1/9|1/10
var.key = "bsnes_mode7_wsMarkerAlpha";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int val = 0;
if (strlen(var.value) == 4) val = 10; //"1/10"
else //"1/1"-"1/9"
{
int v = var.value[2] - '0';
if (v >= 1 && v <= 9) val = v;
}
emulator->configure("Hacks/PPU/Mode7/WsMarkerAlpha", val);
}
var.key = "bsnes_mode7_strWin";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "ON") == 0)
emulator->configure("Hacks/PPU/Mode7/Strwin", true);
else if (strcmp(var.value, "OFF") == 0)
emulator->configure("Hacks/PPU/Mode7/StrwinE", false);
}
//override with setting overrides (BSO) if any
program->applySettingOverrides();
bool vc = program->overscan != overscan; // overscan changed
program->overscan = overscan;
vc = vc | program->aspectcorrection != aspectcorrection; // aspectcorrection changed
program->aspectcorrection = aspectcorrection;
vc = vc | program->scale != scale; // scale changed
program->scale = scale;
ws = HdToolkit::determineWsExt(ws, overscan, aspectcorrection);
vc = vc | program->ws != ws; // widescreen AR changed
program->ws = ws;
return vc; // returns whether video dimensions have changed (overscan, aspectcorrection scale or widescreen AR)
}
void update_geometry(void)
{
struct retro_system_av_info info;
retro_get_system_av_info(&info);
environ_cb(RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO, &info);
}
static uint retro_device_to_snes(unsigned device)
{
switch (device)
{
default:
case RETRO_DEVICE_NONE:
return SuperFamicom::ID::Device::None;
case RETRO_DEVICE_JOYPAD:
return SuperFamicom::ID::Device::Gamepad;
case RETRO_DEVICE_ANALOG:
return SuperFamicom::ID::Device::Gamepad;
case RETRO_DEVICE_JOYPAD_MULTITAP:
return SuperFamicom::ID::Device::SuperMultitap;
case RETRO_DEVICE_MOUSE:
return SuperFamicom::ID::Device::Mouse;
case RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE:
return SuperFamicom::ID::Device::SuperScope;
case RETRO_DEVICE_LIGHTGUN_JUSTIFIER:
return SuperFamicom::ID::Device::Justifier;
case RETRO_DEVICE_LIGHTGUN_JUSTIFIERS:
return SuperFamicom::ID::Device::Justifiers;
}
}
static void set_controller_ports(unsigned port, unsigned device)
{
if (port < 2)
emulator->connect(port, retro_device_to_snes(device));
}
static void set_environment_info(retro_environment_t cb)
{
static const struct retro_subsystem_memory_info sgb_memory[] = {
{ "srm", RETRO_MEMORY_SGB_SRAM },
};
static const struct retro_subsystem_memory_info gb_memory[] = {
{ "srm", RETRO_MEMORY_GB_SRAM },
};
static const struct retro_subsystem_memory_info bsx_memory[] = {
{ "srm", RETRO_MEMORY_BSX_SRAM },
};
static const struct retro_subsystem_rom_info sgb_roms[] = {
{ "Game Boy ROM", "gb|gbc", true, false, true, gb_memory, 1 },
{ "Super Game Boy ROM", "smc|sfc|swc|fig", true, false, true, sgb_memory, 1 },
};
static const struct retro_subsystem_rom_info bsx_roms[] = {
{ "BS-X ROM", "bs", true, false, true, bsx_memory, 1 },
{ "BS-X BIOS ROM", "smc|sfc|swc|fig", true, false, true, bsx_memory, 1 },
};
static const struct retro_subsystem_info subsystems[] = {
{ "Super Game Boy", "sgb", sgb_roms, 2, RETRO_GAME_TYPE_SGB },
{ "BS-X Satellaview", "bsx", bsx_roms, 2, RETRO_GAME_TYPE_BSX },
{}
};
cb(RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO, (void*)subsystems);
static const retro_controller_description port_1[] = {
{ "SNES Joypad", RETRO_DEVICE_JOYPAD },
{ "SNES Mouse", RETRO_DEVICE_MOUSE },
};
static const retro_controller_description port_2[] = {
{ "SNES Joypad", RETRO_DEVICE_JOYPAD },
{ "SNES Mouse", RETRO_DEVICE_MOUSE },
{ "Multitap", RETRO_DEVICE_JOYPAD_MULTITAP },
{ "SuperScope", RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE },
{ "Justifier", RETRO_DEVICE_LIGHTGUN_JUSTIFIER },
{ "Justifiers", RETRO_DEVICE_LIGHTGUN_JUSTIFIERS },
};
static const retro_controller_info ports[] = {
{ port_1, 2 },
{ port_2, 6 },
{ 0 },
};
cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, const_cast<retro_controller_info *>(ports));
static const retro_input_descriptor desc[] = {
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
{ 0 },
};
cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, const_cast<retro_input_descriptor *>(desc));
}
void retro_set_environment(retro_environment_t cb)
{
environ_cb = cb;
libretro_set_core_options(environ_cb);
retro_log_callback log = {};
if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log) && log.log)
libretro_print = log.log;
set_environment_info(cb);
}
void retro_set_video_refresh(retro_video_refresh_t cb)
{
video_cb = cb;
}
void retro_set_audio_sample(retro_audio_sample_t cb)
{
audio_cb = cb;
}
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
{
audio_batch_cb = cb;
}
void retro_set_input_poll(retro_input_poll_t cb)
{
input_poll = cb;
}
void retro_set_input_state(retro_input_state_t cb)
{
input_state = cb;
}
void retro_init()
{
emulator = new SuperFamicom::Interface;
program = new Program;
}
void retro_deinit()
{
delete program;
}
unsigned retro_api_version()
{
return RETRO_API_VERSION;
}
void retro_get_system_info(retro_system_info *info)
{
info->library_name = Emulator::Name;
info->library_version = Emulator::Version;
info->need_fullpath = true;
info->valid_extensions = "smc|sfc|gb|gbc|bs";
info->block_extract = false;
}
void retro_get_system_av_info(struct retro_system_av_info *info)
{
if (program->scale < 1) {
info->geometry.base_width = 256;
info->geometry.base_height = program->overscan ? 224 : 216;
info->geometry.max_width = 256 * 2;
info->geometry.max_height = (program->overscan ? 224 : 216) * 2;
} else {
uint w = (256 + program->ws * 2) * program->scale;
uint h = (program->overscan ? 224 : 216) * program->scale;
info->geometry.base_width = w;
info->geometry.base_height = h;
info->geometry.max_width = w;
info->geometry.max_height = h;
}
info->geometry.aspect_ratio = !program->aspectcorrection ? -1.0
: 8.0 / 7.0 * info->geometry.base_width / info->geometry.base_height;
info->timing.sample_rate = SAMPLERATE;
if (retro_get_region() == RETRO_REGION_NTSC) {
info->timing.fps = 21477272.0 / 357366.0;
audio_buffer_max = (SAMPLERATE/60) * 2;
}
else
{
info->timing.fps = 21281370.0 / 425568.0;
}
}
void retro_set_controller_port_device(unsigned port, unsigned device)
{
set_controller_ports(port, device);
}
void retro_reset()
{
emulator->reset();
}
static void run_with_runahead(const int frames)
{
assert(frames > 0);
emulator->setRunAhead(true);
emulator->run();
auto state = emulator->serialize(0);
for (int i = 0; i < frames - 1; ++i) {
emulator->run();
}
emulator->setRunAhead(false);
emulator->run();
state.setMode(serializer::Mode::Load);
emulator->unserialize(state);
}
void retro_run()
{
input_poll();
bool updated = false;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
{
update_variables();
update_geometry();
}
bool is_fast_forwarding = false;
environ_cb(RETRO_ENVIRONMENT_GET_FASTFORWARDING, &is_fast_forwarding);
if (is_fast_forwarding || run_ahead_frames == 0)
emulator->run();
else
run_with_runahead(run_ahead_frames);
}
size_t retro_serialize_size()
{
return emulator->serialize().size();
}
bool retro_serialize(void *data, size_t size)
{
memcpy(data, emulator->serialize().data(), size);
return true;
}
bool retro_unserialize(const void *data, size_t size)
{
serializer s(static_cast<const uint8_t *>(data), size);
return emulator->unserialize(s);
}
void retro_cheat_reset()
{
cheatList.reset();
emulator->cheats(cheatList);
}
void retro_cheat_set(unsigned index, bool enabled, const char *code)
{
string cheat = string(code);
bool decoded = false;
if (program->gameBoy.program)
{
decoded = decodeGB(cheat);
}
else
{
decoded = decodeSNES(cheat);
}
if (enabled && decoded)
{
cheatList.append(cheat);
emulator->cheats(cheatList);
}
}
bool retro_load_game(const retro_game_info *game)
{
retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888;
if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
return false;
emulator->configure("Audio/Frequency", SAMPLERATE);
update_variables();
if (string(game->path).endsWith(".gb"))
{
const char *system_dir;
environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &system_dir);
string sgb_full_path = string(game->path).transform("\\", "/");
string sgb_full_path2 = string(sgb_full_path).replace(".gb", ".sfc");
if (!file::exists(sgb_full_path2)) {
string sgb_full_path = string(system_dir, "/", sgb_bios).transform("\\", "/");
program->superFamicom.location = sgb_full_path;
}
else {
program->superFamicom.location = sgb_full_path2;
}
program->gameBoy.location = string(game->path);
if (!file::exists(program->superFamicom.location)) {
return false;
}
}
else if (string(game->path).endsWith(".gbc"))
{
const char *system_dir;
environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &system_dir);
string sgb_full_path = string(game->path).transform("\\", "/");
string sgb_full_path2 = string(sgb_full_path).replace(".gbc", ".sfc");
if (!file::exists(sgb_full_path2)) {
string sgb_full_path = string(system_dir, "/", sgb_bios).transform("\\", "/");
program->superFamicom.location = sgb_full_path;
}
else {
program->superFamicom.location = sgb_full_path2;
}
program->gameBoy.location = string(game->path);
if (!file::exists(program->superFamicom.location)) {
return false;
}
}
else if (string(game->path).endsWith(".bs"))
{
const char *system_dir;
environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &system_dir);
string bs_full_path = string(system_dir, "/", "BS-X.bin").transform("\\", "/");
if (!file::exists(bs_full_path)) {
return false;
}
program->superFamicom.location = bs_full_path;
program->bsMemory.location = string(game->path);
}
else
{
program->superFamicom.location = string(game->path);
}
program->base_name = string(game->path);
program->load();
emulator->connect(SuperFamicom::ID::Port::Controller1, SuperFamicom::ID::Device::Gamepad);
emulator->connect(SuperFamicom::ID::Port::Controller2, SuperFamicom::ID::Device::Gamepad);
return true;
}
bool retro_load_game_special(unsigned game_type,
const struct retro_game_info *info, size_t num_info)
{
retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888;
if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
return false;
emulator->configure("Audio/Frequency", SAMPLERATE);
update_variables();
switch(game_type)
{
case RETRO_GAME_TYPE_SGB:
{
libretro_print(RETRO_LOG_INFO, "GB ROM: %s\n", info[0].path);
libretro_print(RETRO_LOG_INFO, "SGB ROM: %s\n", info[1].path);
program->gameBoy.location = info[0].path;
program->superFamicom.location = info[1].path;
}
break;
case RETRO_GAME_TYPE_BSX:
{
libretro_print(RETRO_LOG_INFO, "BS-X ROM: %s\n", info[0].path);
libretro_print(RETRO_LOG_INFO, "BS-X BIOS ROM: %s\n", info[1].path);
program->bsMemory.location = info[0].path;
program->superFamicom.location = info[1].path;
}
break;
default:
return false;
}
program->load();
emulator->connect(SuperFamicom::ID::Port::Controller1, SuperFamicom::ID::Device::Gamepad);
emulator->connect(SuperFamicom::ID::Port::Controller2, SuperFamicom::ID::Device::Gamepad);
return true;
}
void retro_unload_game()
{
program->save();
emulator->unload();
}
unsigned retro_get_region()
{
return program->superFamicom.region == "NTSC" ? RETRO_REGION_NTSC : RETRO_REGION_PAL;
}
// Currently, there is no safe/sensible way to use the memory interface without severe hackery.
// Rely on higan to load and save SRAM until there is really compelling reason not to.
void *retro_get_memory_data(unsigned id)
{
return nullptr;
}
size_t retro_get_memory_size(unsigned id)
{
return 0;
}