bsnes-hd/pack/Shaders/CRT-Glow.shader/gauss_horiz.vs
2021-02-20 00:03:31 +01:00

20 lines
306 B
GLSL

#version 150
in vec4 position;
in vec2 texCoord;
out Vertex {
vec2 vTexCoord;
float data_pix_no;
float data_one;
};
uniform vec4 sourceSize[];
void main() {
gl_Position = position;
vTexCoord = texCoord;
data_pix_no = vTexCoord.x * sourceSize[0].x;
data_one = sourceSize[0].z;
}