bsnes-plus/snesmusic/bitmap_font.h
2017-01-21 05:45:17 -05:00

88 lines
2.8 KiB
C++

/***************************************************************************
* Copyright (C) 2008 by Sindre Aamås *
* aamas@stud.ntnu.no *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License version 2 as *
* published by the Free Software Foundation. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License version 2 for more details. *
* *
* You should have received a copy of the GNU General Public License *
* version 2 along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef BITMAP_FONT_H
#define BITMAP_FONT_H
#include <stdint.h>
namespace BitmapFont {
enum Char {
NUL,
N0, N1, N2, N3, N4, N5, N6, N7, N8, N9,
A, B, C, D, E, F, G, H, I, J, K, L, M,
N, O, P, Q, R, S, T, U, V, W, X, Y, Z,
a, b, c, d, e, f, g, h, i, j, k, l, m,
n, o, p, q, r, s, t, u, v, w, x, y, z,
SPC
};
enum { HEIGHT = 10 };
enum { MAX_WIDTH = 9 };
enum { NUMBER_WIDTH = 6 };
unsigned getWidth(const char *chars);
// struct Fill { void operator()(RandomAccessIterator dest, unsigned pitch) { fill pixels at dest } }
template<class RandomAccessIterator, class Fill>
void print(RandomAccessIterator dest, unsigned pitch, Fill fill, const char *chars);
void print(uint32_t *dest, unsigned pitch, unsigned long color, const char *chars);
void utoa(unsigned u, char *a);
// --- INTERFACE END ---
extern const unsigned char *const font[];
template<class RandomAccessIterator, class Fill>
void print(RandomAccessIterator dest, const unsigned pitch, Fill fill, const char *chars) {
while (const int character = *chars++) {
RandomAccessIterator dst = dest;
const unsigned char *s = font[character];
const unsigned width = *s >> 4;
unsigned h = *s++ & 0xF;
while (h--) {
RandomAccessIterator d = dst;
unsigned line = *s++;
if (width > 8)
line |= *s++ << 8;
while (line) {
if (line & 1)
fill(d, pitch);
line >>= 1;
++d;
}
dst += pitch;
}
dest += width;
}
}
}
#endif