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Correct documentation within PixelShader.cpp
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@ -802,7 +802,7 @@ HRESULT XTL::CreatePixelShaderFunction(X_D3DPIXELSHADERDEF *pPSD, LPD3DXBUFFER*
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if (FAILED(hRet))
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{
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EmuWarning("Couldn't assemble recompiled vertex shader\n");
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EmuWarning("Couldn't assemble recompiled pixel shader\n");
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if (pCompilationErrors)
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{
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EmuWarning((const char*)pCompilationErrors->GetBufferPointer());
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