Correct documentation within PixelShader.cpp

This commit is contained in:
Echelon9 2014-05-25 16:26:28 +10:00
parent e578ade2f9
commit f4ae13ce4d

View file

@ -802,7 +802,7 @@ HRESULT XTL::CreatePixelShaderFunction(X_D3DPIXELSHADERDEF *pPSD, LPD3DXBUFFER*
if (FAILED(hRet))
{
EmuWarning("Couldn't assemble recompiled vertex shader\n");
EmuWarning("Couldn't assemble recompiled pixel shader\n");
if (pCompilationErrors)
{
EmuWarning((const char*)pCompilationErrors->GetBufferPointer());