2019-01-16 21:09:43 -05:00
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#!/bin/bash
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2021-10-19 14:44:11 -04:00
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PROC_NR=$(getconf _NPROCESSORS_ONLN)
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2022-06-13 06:59:43 -04:00
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## This file is the standard way of building Daedalus, you may build manually using cmake but your milage may vary on certain platforms.
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2022-06-13 07:46:04 -04:00
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#Clear last build
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rm -r build
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2019-02-05 20:11:29 -05:00
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2022-06-13 06:59:43 -04:00
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function psp_plugins() {
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make --quiet -j $PROC_NR -C "$PWD/Source/SysPSP/PRX/DveMgr" || { exit 1; }
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make --quiet -j $PROC_NR -C "$PWD/Source/SysPSP/PRX/ExceptionHandler" || { exit 1; }
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make --quiet -j $PROC_NR -C "$PWD/Source/SysPSP/PRX/MediaEngine" || { exit 1; }
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}
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2022-04-12 01:20:03 -04:00
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2019-02-05 20:11:29 -05:00
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2022-03-16 00:40:50 -04:00
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if [[ $1 = "DEBUG" ]] || [[ $2 = "DEBUG" ]]; then
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CMAKEDEFINES+=" -DDEBUG=1"
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2020-08-25 01:10:43 -04:00
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fi
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2022-03-16 00:40:50 -04:00
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2023-06-27 20:46:48 -04:00
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# Add any custom console toolchains
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2020-08-25 01:10:43 -04:00
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case "$1" in
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2022-03-16 00:40:50 -04:00
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PSP)
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2022-04-12 01:20:03 -04:00
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psp_plugins
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2023-06-27 20:46:48 -04:00
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CMAKE=psp-cmake
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2020-08-25 01:10:43 -04:00
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;;
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2023-10-01 23:06:45 -04:00
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CTR)
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CMAKE="cmake -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/3DS.cmake""
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2023-10-03 18:12:04 -04:00
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CMAKEDEFINES+="-DCTR=1"
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2023-10-01 23:06:45 -04:00
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;;
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2023-06-27 20:46:48 -04:00
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*)
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2023-10-09 21:52:48 -04:00
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CMAKE=cmake
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CMAKEDEFINES=""
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2023-10-01 23:06:45 -04:00
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;;
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2022-03-16 00:40:50 -04:00
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esac
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2023-06-27 20:46:48 -04:00
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# Use the custom define to do initial build then parse cmake after
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$CMAKE $CMAKEDEFINES -S . -B build
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2022-06-13 07:46:04 -04:00
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cmake --build build -j${PROC_NR}
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2022-06-13 08:08:12 -04:00
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cmake --install build --prefix $PWD
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