Disable SDL on the PSP Build for now

This commit is contained in:
Wally4000 2023-12-25 00:05:48 +11:00
parent 3f7a151922
commit 9948c9d69a
4 changed files with 3 additions and 9 deletions

View file

@ -100,7 +100,7 @@ endif()
option(DAEDALUS_PSP_USE_ME "Use the Media Engine" ON)
option(DAEDALUS_PSP_USE_VFPU "Enable VFPU Instructions" ON)
option(DAEDALUS_SIM_DOUBLES "Simulate Doubles" ON)
option(DAEDALUS_SDL "Enable SDL" ON)
option(DAEDALUS_SDL "Enable SDL" OFF)
elseif(UNIX)
option(DAEDALUS_SDL "SDL Build" ON)
option(DAEDALUS_ENABLE_DYNAREC "Enable Dynamic Recompilation, Disable if system not supported" OFF)

View file

@ -17,7 +17,7 @@ install(FILES ${CMAKE_CURRENT_BINARY_DIR}/../EBOOT.PBP DESTINATION DaedalusX64)
list(APPEND daed_libs)
set(daed_libs ${daed_libs} PARENT_SCOPE)
list(APPEND sys_libraries intrafont pspkubridge pspfpu pspdebug)
list(APPEND sys_libraries pspgu pspdisplay pspge pspctrl psppower pspaudio pspaudiolib intrafont pspkubridge pspfpu pspdebug)
set(sys_libraries ${sys_libraries} PARENT_SCOPE)
set(plat_main SysPSP/main.cpp PARENT_SCOPE)

View file

@ -1,6 +1,6 @@
add_library(HLEAudio_PSP OBJECT
# ${PROJECT_SOURCE_DIR}/Source/SysPosix/HLEAudio/AudioPluginSDL.cpp
AudioPluginPSP_SDL.cpp
AudioPluginPSP.cpp
)
list(APPEND daed_libs "HLEAudio_PSP")

View file

@ -116,12 +116,6 @@ static bool Initialize()
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
if( SDL_Init( SDL_INIT_AUDIO ) < 0 )
{
printf( "SDL could not initialize! SDL Error: %s\n", SDL_GetError() );
return false;
}
// Detect PSP greater than PSP 1000
if ( kuKernelGetModel() > 0 )
{