docs: update CustomPipeline graphics mod docs based on changes in syntax to support new functionality

This commit is contained in:
iwubcode 2023-12-19 19:21:15 -06:00
parent fcfcf14e07
commit 3c00689bd6

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@ -191,12 +191,12 @@ vec4 custom_main( in CustomShaderData data )
### Reading a texture
The following shader displays the contents of the texture denoted in the shader asset as `MY_TEX`:
The following shader displays the contents of the texture denoted in the shader asset as `MY_TEX` with the first texture coordinate data:
```glsl
vec4 custom_main( in CustomShaderData data )
{
return texture(samp[MY_TEX_UNIT], MY_TEX_COORD);
return texture(samp_MY_TEX, TEX_COORD0);
}
```