Merge pull request #10685 from Pokechu22/netplay-sync-identifier-comparison

Netplay: Make messages about non-matching games clearer
This commit is contained in:
Tilka 2022-05-25 08:02:15 +01:00 committed by GitHub
commit 7fcc866c41
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 73 additions and 69 deletions

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@ -1587,49 +1587,6 @@ void NetPlayClient::ThreadFunc()
return;
}
// called from ---GUI--- thread
void NetPlayClient::GetPlayerList(std::string& list, std::vector<int>& pid_list)
{
std::lock_guard lkp(m_crit.players);
std::ostringstream ss;
for (const auto& entry : m_players)
{
const Player& player = entry.second;
ss << player.name << "[" << static_cast<int>(player.pid) << "] : " << player.revision << " | "
<< GetPlayerMappingString(player.pid, m_pad_map, m_gba_config, m_wiimote_map) << " |\n";
ss << "Ping: " << player.ping << "ms\n";
ss << "Status: ";
switch (player.game_status)
{
case SyncIdentifierComparison::SameGame:
ss << "ready";
break;
case SyncIdentifierComparison::DifferentVersion:
ss << "wrong game version";
break;
case SyncIdentifierComparison::DifferentGame:
ss << "game missing";
break;
default:
ss << "unknown";
break;
}
ss << "\n\n";
pid_list.push_back(player.pid);
}
list = ss.str();
}
// called from ---GUI--- thread
std::vector<const Player*> NetPlayClient::GetPlayers()
{

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@ -111,7 +111,6 @@ public:
const std::string& name, const NetTraversalConfig& traversal_config);
~NetPlayClient();
void GetPlayerList(std::string& list, std::vector<int>& pid_list);
std::vector<const Player*> GetPlayers();
const NetSettings& GetNetSettings() const;

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@ -34,10 +34,15 @@ struct SyncIdentifier
bool operator!=(const SyncIdentifier& s) const { return !operator==(s); }
};
// The order of entries in this enum matters, as the lowest value is
// treated as the "best" available option.
enum class SyncIdentifierComparison
{
SameGame,
DifferentVersion,
DifferentHash,
DifferentDiscNumber,
DifferentRevision,
DifferentRegion,
DifferentGame,
Unknown,
};

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@ -611,25 +611,42 @@ void NetPlayDialog::UpdateGUI()
{tr("Player"), tr("Game Status"), tr("Ping"), tr("Mapping"), tr("Revision")});
m_players_list->setRowCount(m_player_count);
static const std::map<NetPlay::SyncIdentifierComparison, QString> player_status{
{NetPlay::SyncIdentifierComparison::SameGame, tr("OK")},
{NetPlay::SyncIdentifierComparison::DifferentVersion, tr("Wrong Version")},
{NetPlay::SyncIdentifierComparison::DifferentGame, tr("Not Found")},
};
static const std::map<NetPlay::SyncIdentifierComparison, std::pair<QString, QString>>
player_status{
{NetPlay::SyncIdentifierComparison::SameGame, {tr("OK"), tr("OK")}},
{NetPlay::SyncIdentifierComparison::DifferentHash,
{tr("Wrong hash"),
tr("Game file has a different hash; right-click it, select Properties, switch to the "
"Verify tab, and select Verify Integrity to check the hash")}},
{NetPlay::SyncIdentifierComparison::DifferentDiscNumber,
{tr("Wrong disc number"), tr("Game has a different disc number")}},
{NetPlay::SyncIdentifierComparison::DifferentRevision,
{tr("Wrong revision"), tr("Game has a different revision")}},
{NetPlay::SyncIdentifierComparison::DifferentRegion,
{tr("Wrong region"), tr("Game region does not match")}},
{NetPlay::SyncIdentifierComparison::DifferentGame,
{tr("Not found"), tr("No matching game was found")}},
};
for (int i = 0; i < m_player_count; i++)
{
const auto* p = players[i];
auto* name_item = new QTableWidgetItem(QString::fromStdString(p->name));
auto* status_item = new QTableWidgetItem(player_status.count(p->game_status) ?
player_status.at(p->game_status) :
QStringLiteral("?"));
name_item->setToolTip(name_item->text());
const auto& status_info = player_status.count(p->game_status) ?
player_status.at(p->game_status) :
std::make_pair(QStringLiteral("?"), QStringLiteral("?"));
auto* status_item = new QTableWidgetItem(status_info.first);
status_item->setToolTip(status_info.second);
auto* ping_item = new QTableWidgetItem(QStringLiteral("%1 ms").arg(p->ping));
ping_item->setToolTip(ping_item->text());
auto* mapping_item =
new QTableWidgetItem(QString::fromStdString(NetPlay::GetPlayerMappingString(
p->pid, client->GetPadMapping(), client->GetGBAConfig(), client->GetWiimoteMapping())));
mapping_item->setToolTip(mapping_item->text());
auto* revision_item = new QTableWidgetItem(QString::fromStdString(p->revision));
revision_item->setToolTip(revision_item->text());
for (auto* item : {name_item, status_item, ping_item, mapping_item, revision_item})
{

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@ -720,31 +720,57 @@ GameFile::CompareSyncIdentifier(const NetPlay::SyncIdentifier& sync_identifier)
if ((is_elf_or_dol ? m_file_size : 0) != sync_identifier.dol_elf_size)
return NetPlay::SyncIdentifierComparison::DifferentGame;
const auto trim = [](const std::string& str, size_t n) {
return std::string_view(str.data(), std::min(n, str.size()));
};
if (trim(m_game_id, 3) != trim(sync_identifier.game_id, 3))
if (m_is_datel_disc != sync_identifier.is_datel)
return NetPlay::SyncIdentifierComparison::DifferentGame;
if (m_disc_number != sync_identifier.disc_number || m_is_datel_disc != sync_identifier.is_datel)
if (m_game_id.size() != sync_identifier.game_id.size())
return NetPlay::SyncIdentifierComparison::DifferentGame;
const NetPlay::SyncIdentifierComparison mismatch_result =
is_elf_or_dol || m_is_datel_disc ? NetPlay::SyncIdentifierComparison::DifferentGame :
NetPlay::SyncIdentifierComparison::DifferentVersion;
if (m_game_id != sync_identifier.game_id)
if (!is_elf_or_dol && !m_is_datel_disc && m_game_id.size() >= 4 && m_game_id.size() <= 6)
{
const bool game_id_is_title_id = m_game_id.size() > 6 || sync_identifier.game_id.size() > 6;
return game_id_is_title_id ? NetPlay::SyncIdentifierComparison::DifferentGame : mismatch_result;
// This is a game ID, following specific rules which we can use to give clearer information to
// the user.
// If the first 3 characters don't match, then these are probably different games.
// (There are exceptions; in particular Japanese-region games sometimes use a different ID;
// for instance, GOYE69, GOYP69, and GGIJ13 are used by GoldenEye: Rogue Agent.)
if (std::string_view(&m_game_id[0], 3) != std::string_view(&sync_identifier.game_id[0], 3))
return NetPlay::SyncIdentifierComparison::DifferentGame;
// If the first 3 characters match but the region doesn't match, reject it as such.
if (m_game_id[3] != sync_identifier.game_id[3])
return NetPlay::SyncIdentifierComparison::DifferentRegion;
// If the maker code is present, and doesn't match between the two but the main ID does,
// these might be different revisions of the same game (e.g. a rerelease with a different
// publisher), which we should treat as a different revision.
if (std::string_view(&m_game_id[4]) != std::string_view(&sync_identifier.game_id[4]))
return NetPlay::SyncIdentifierComparison::DifferentRevision;
}
else
{
// Numeric title ID or another generated ID that does not follow the rules above
if (m_game_id != sync_identifier.game_id)
return NetPlay::SyncIdentifierComparison::DifferentGame;
}
if (m_revision != sync_identifier.revision)
return mismatch_result;
return NetPlay::SyncIdentifierComparison::DifferentRevision;
return GetSyncHash() == sync_identifier.sync_hash ? NetPlay::SyncIdentifierComparison::SameGame :
mismatch_result;
if (m_disc_number != sync_identifier.disc_number)
return NetPlay::SyncIdentifierComparison::DifferentDiscNumber;
if (GetSyncHash() != sync_identifier.sync_hash)
{
// Most Datel titles re-use the same game ID (GNHE5d, with that lowercase D, or DTLX01).
// So if the hash differs, then it's probably a different game even if the game ID matches.
if (m_is_datel_disc)
return NetPlay::SyncIdentifierComparison::DifferentGame;
else
return NetPlay::SyncIdentifierComparison::DifferentHash;
}
return NetPlay::SyncIdentifierComparison::SameGame;
}
std::string GameFile::GetWiiFSPath() const