######################################## # General setup # cmake_minimum_required(VERSION 3.13) cmake_policy(SET CMP0079 NEW) # let target_link_libraries() link to a target defined in a different directory cmake_policy(SET CMP0080 OLD) # allow using BundleUtilities at configure time if (POLICY CMP0099) cmake_policy(SET CMP0099 NEW) # Propagate INTERFACE_LINK_OPTIONS from private dependencies, used by MacOS framework builds of SDL endif() # Weird chicken-and-egg problem: We can't check the compiler before the project() call, but we have to set the policies before it. # So we do this in two steps: Set the policies if they exist, then error out afterwards if we end up being MSVC and they don't exist. if (POLICY CMP0117) cmake_policy(SET CMP0091 NEW) # MSVC runtime library flags are selected by an abstraction. cmake_policy(SET CMP0092 NEW) # MSVC warning flags are not in CMAKE_{C,CXX}_FLAGS by default. cmake_policy(SET CMP0117 NEW) # MSVC RTTI flag will not be added by default. endif() if (POLICY CMP0141) cmake_policy(SET CMP0141 NEW) # MSVC debug information format flags are selected by an abstraction. endif() # Minimum OS X version. # This is inserted into the Info.plist as well. set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15.0" CACHE STRING "") set(CMAKE_USER_MAKE_RULES_OVERRIDE "${CMAKE_CURRENT_SOURCE_DIR}/CMake/FlagsOverride.cmake") project(dolphin-emu) if (MSVC) if (POLICY CMP0117) # cmake is a weird language. You can't do if(not POLICY) else() message(FATAL_ERROR "Please update to CMake 3.20 or higher.") endif() set(CMAKE_C_STANDARD 99) set(CMAKE_CXX_STANDARD 23) set(CMAKE_CXX_STANDARD_REQUIRED ON) endif() set(COMPILER ${CMAKE_CXX_COMPILER_ID}) if (COMPILER STREQUAL "GNU") set(COMPILER "GCC") # perfer printing GCC instead of GNU endif() # Enforce minimium compiler versions that support the c++20 features we use set (GCC_min_version 10) set (Clang_min_version 12) set (AppleClang_min_version 13.0.0) set (min_xcode_version "13.0") # corrosponding xcode version for AppleClang_min_version set (MSVC_min_version 14.32) set (min_vs_version "2022 17.2.3") # corrosponding Visual Studio version for MSVC_min_version message(STATUS "Using ${COMPILER} ${CMAKE_CXX_COMPILER_VERSION}") if ("-" STREQUAL "${${COMPILER}_min_version}-") message(WARNING "Unknown compiler ${COMPILER}, assuming it is new enough") else() if (CMAKE_CXX_COMPILER_VERSION VERSION_LESS ${${COMPILER}_min_version}) message(FATAL_ERROR "Requires GCC ${GCC_min_version}, Clang ${Clang_min_version}," " AppleClang ${AppleClang_min_version} (Xcode ${min_xcode_version})," " or MSVC ${MSVC_min_version} (Visual Studio ${min_vs_version}) or higher") endif() endif() # Name of the Dolphin distributor. If you redistribute Dolphin builds (forks, # unofficial builds) please consider identifying your distribution with a # unique name here. set(DISTRIBUTOR "None" CACHE STRING "Name of the distributor.") set(DOLPHIN_DEFAULT_UPDATE_TRACK "" CACHE STRING "Name of the default update track. If empty, disables auto-update.") if(UNIX AND NOT APPLE AND NOT ANDROID) option(ENABLE_X11 "Enables X11 Support" ON) endif() if(NOT WIN32 AND NOT APPLE AND NOT HAIKU) option(ENABLE_EGL "Enables EGL OpenGL Interface" ON) endif() if(NOT ANDROID) option(ENABLE_CLI_TOOL "Enable dolphin-tool, a CLI-based utility for functions such as managing disc images" ON) endif() set(USE_SYSTEM_LIBS "AUTO" CACHE STRING "Use system libraries instead of bundled libraries. ON - Always use system and fail if unavailable, OFF - Always use bundled, AUTO - Use system if available, otherwise use bundled. Default is AUTO") if(APPROVED_VENDORED_DEPENDENCIES) message(WARNING "APPROVED_VENDORED_DEPENDENCIES is deprecated. Please migrate to setting USE_SYSTEM_LIBS to ON and setting USE_SYSTEM_ to either AUTO or OFF to allow bundled libs.") endif() option(USE_UPNP "Enables UPnP port mapping support" ON) option(ENABLE_NOGUI "Enable NoGUI frontend" ON) option(ENABLE_QT "Enable Qt (Default)" ON) option(ENABLE_LTO "Enables Link Time Optimization" OFF) option(ENABLE_GENERIC "Enables generic build that should run on any little-endian host" OFF) option(ENABLE_HEADLESS "Enables running Dolphin as a headless variant" OFF) option(ENABLE_ALSA "Enables ALSA sound backend" ON) option(ENABLE_PULSEAUDIO "Enables PulseAudio sound backend" ON) option(ENABLE_LLVM "Enables LLVM support, for disassembly" ON) option(ENABLE_TESTS "Enables building the unit tests" ON) option(ENABLE_VULKAN "Enables vulkan video backend" ON) option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence, show the current game on Discord" ON) option(USE_MGBA "Enables GBA controllers emulation using libmgba" ON) option(ENABLE_AUTOUPDATE "Enables support for automatic updates" ON) option(STEAM "Creates a build for Steam" OFF) option(USE_RETRO_ACHIEVEMENTS "Enables integration with retroachievements.org" ON) # Maintainers: if you consider blanket disabling this for your users, please # consider the following points: # * No data is being sent without explicit user approval (pop up box at first # launch). # * The Dolphin team relies on the data in order to understand the behavior # of our software in the wild. option(ENABLE_ANALYTICS "Enables opt-in Analytics collection" ON) option(ENCODE_FRAMEDUMPS "Encode framedumps in AVI format" ON) option(ENABLE_GPROF "Enable gprof profiling (must be using Debug build)" OFF) option(FASTLOG "Enable all logs" OFF) option(OPROFILING "Enable profiling" OFF) # TODO: Add DSPSpy option(DSPTOOL "Build dsptool" OFF) # Enable SDL by default on operating systems that aren't Android. if(NOT ANDROID) option(ENABLE_SDL "Enables SDL as a generic controller backend" ON) else() option(ENABLE_SDL "Enables SDL as a generic controller backend" OFF) endif() if(APPLE) option(MACOS_USE_DEFAULT_SEARCH_PATH "Don't prioritize system library paths" OFF) option(SKIP_POSTPROCESS_BUNDLE "Skip postprocessing bundle for redistributability" OFF) # Enable adhoc code signing by default (otherwise makefile builds on ARM will not work) option(MACOS_CODE_SIGNING "Enable codesigning" ON) option(USE_BUNDLED_MOLTENVK "Build MoltenVK from Externals with Dolphin-specific patches" ON) set(MACOS_CODE_SIGNING_IDENTITY "-" CACHE STRING "The identity used for codesigning.") set(MACOS_CODE_SIGNING_IDENTITY_UPDATER "-" CACHE STRING "The identity used for codesigning, for the updater.") endif() if(CMAKE_SYSTEM_NAME STREQUAL "Linux") option(ENABLE_VTUNE "Enable Intel VTune integration for JIT code." OFF) if(NOT ANDROID) option(ENABLE_EVDEV "Enables the evdev controller backend" ON) endif() endif() if(UNIX) # Builds a relocatable binary on Linux. # The Sys folder will need to be copied to the Binaries folder. option(LINUX_LOCAL_DEV "Enable relocatable binary" OFF) endif() list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/CMake ) # Support functions include(CheckAndAddFlag) include(CheckCCompilerFlag) include(DolphinCompileDefinitions) include(DolphinDisableWarningsMSVC) include(DolphinLibraryTools) include(GNUInstallDirs) include(RemoveCompileFlag) # Enable folders for IDE set_property(GLOBAL PROPERTY USE_FOLDERS ON) # Set up paths set(datadir ${CMAKE_INSTALL_FULL_DATADIR}/dolphin-emu CACHE PATH "datadir") add_definitions(-DDATA_DIR="${datadir}/") if(CMAKE_SYSROOT) # If we should use a sysroot, tell pkg-config to search for packages in there, not on the host set(ENV{PKG_CONFIG_LIBDIR} "${CMAKE_SYSROOT}/usr/lib/pkgconfig:${CMAKE_SYSROOT}/usr/share/pkgconfig") set(ENV{PKG_CONFIG_SYSROOT_DIR} "${CMAKE_SYSROOT}") endif() # Set where the binary files will be built. The program will not execute from # here. You must run "make install" to install these to the proper location # as defined above. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Binaries) if (WIN32) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/Binary) if (CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64") string(APPEND CMAKE_RUNTIME_OUTPUT_DIRECTORY /x64) elseif (CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64") string(APPEND CMAKE_RUNTIME_OUTPUT_DIRECTORY /ARM64) endif() endif() # setup CCache include(CCache) # Architecture detection and arch specific settings message(STATUS "Detected architecture: ${CMAKE_SYSTEM_PROCESSOR}") # Detect 64bit or 32bit # CMake doesn't provide a simple way to determine 32bit or 64bit # If we ever support a architecture that is 64bit with 32bit pointers then this'll break # Of course the chances of that are slim(x32?) so who cares if(CMAKE_SIZEOF_VOID_P EQUAL 8) set(_ARCH_64 1) add_definitions(-D_ARCH_64=1) else() set(_ARCH_32 1) add_definitions(-D_ARCH_32=1) endif() if(ENABLE_GENERIC) message(STATUS "Warning! Building generic build!") set(_M_GENERIC 1) add_definitions(-D_M_GENERIC=1) elseif(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64") set(_M_X86_64 1) add_definitions(-D_M_X86_64=1) check_and_add_flag(HAVE_SSE2 -msse2) elseif(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64|arm64") set(_M_ARM_64 1) add_definitions(-D_M_ARM_64=1) # CRC instruction set is used in the CRC32 hash function check_and_add_flag(HAVE_ARCH_ARMV8 -march=armv8-a+crc) else() message(FATAL_ERROR "You're building on an unsupported platform: " "'${CMAKE_SYSTEM_PROCESSOR}' with ${CMAKE_SIZEOF_VOID_P}-byte pointers." " Enable generic build if you really want a JIT-less binary.") endif() if(CMAKE_GENERATOR MATCHES "Ninja") check_and_add_flag(DIAGNOSTICS_COLOR -fdiagnostics-color) elseif(CMAKE_GENERATOR MATCHES "Visual Studio") # Only MSBuild needs this, other generators will compile one file at a time add_compile_options("/MP") endif() if(MSVC) check_and_add_flag(EXCEPTIONS /EHsc) dolphin_compile_definitions(_DEBUG DEBUG_ONLY) # Disable RTTI add_compile_options(/GR-) # Set warning level 4 (the highest) add_compile_options(/W4) # Treat all warnings as errors add_compile_options(/WX) # Disable some warnings add_compile_options( /wd4201 # nonstandard extension used : nameless struct/union /wd4127 # conditional expression is constant /wd4100 # 'identifier' : unreferenced formal parameter /wd4200 # InputCommon fix temp. /wd4244 # 'conversion' conversion from 'type1' to 'type2', possible loss of data /wd4121 # 'symbol' : alignment of a member was sensitive to packing /wd4324 # Padding was added at the end of a structure because you specified a __declspec(align) value. /wd4714 # function 'function' marked as __forceinline not inlined /wd4351 # new behavior: elements of array 'array' will be default initialized # TODO: Enable this warning once possible /wd4245 # conversion from 'type1' to 'type2', signed/unsigned mismatch # Currently jits use some annoying code patterns which makes this common ) # Additional warnings add_compile_options( /w44263 # Non-virtual member function hides base class virtual function /w44265 # Class has virtual functions, but destructor is not virtual /w44946 # Reinterpret cast between related types ) # All files are encoded as UTF-8 add_compile_options(/utf-8) # Ignore warnings in external headers add_compile_options(/external:anglebrackets) add_compile_options(/external:W0) add_compile_options(/external:templates-) # Request deterministic builds add_compile_options(/experimental:deterministic) add_link_options(/experimental:deterministic) # Enable function-level linking add_compile_options(/Gy) # Generate intrinsic functions add_compile_options(/Oi) # Enable buffer security check on Debug, disable otherwise add_compile_options($,/GS,/GS->) # Remove unreferenced inline functions/data to reduce link time and catch bugs # Note: In msbuild build, this gets set by msbuild by default add_compile_options(/Zc:inline) # Fix various other non-conformant behaviors add_compile_options(/Zc:__cplusplus,enumTypes,externConstexpr,preprocessor,templateScope,throwingNew) # Enforce strict volatile semantics as per ISO C++ add_compile_options(/volatile:iso) # Use 'precise' floating point model add_compile_options(/fp:precise) string(APPEND CMAKE_EXE_LINKER_FLAGS " /NXCOMPAT") # Generate debug data string(APPEND CMAKE_EXE_LINKER_FLAGS " /DEBUG") # Eliminate dead code and data string(APPEND CMAKE_EXE_LINKER_FLAGS " /OPT:REF /OPT:ICF") else() add_definitions(-D_DEFAULT_SOURCE) # gcc uses some optimizations which might break stuff without this flag check_and_add_flag(NO_STRICT_ALIASING -fno-strict-aliasing) check_and_add_flag(NO_EXCEPTIONS -fno-exceptions) check_and_add_flag(VISIBILITY_INLINES_HIDDEN -fvisibility-inlines-hidden) check_and_add_flag(VISIBILITY_HIDDEN -fvisibility=hidden) check_and_add_flag(FOMIT_FRAME_POINTER -fomit-frame-pointer NO_DEBINFO_ONLY) dolphin_compile_definitions(_DEBUG DEBUG_ONLY) check_and_add_flag(GGDB -ggdb DEBUG_ONLY) if(CMAKE_SYSTEM_NAME STREQUAL "Linux") # GNU ar: Create thin archive files. # Requires binutils-2.19 or later. set(CMAKE_C_ARCHIVE_CREATE " qcTP ") set(CMAKE_C_ARCHIVE_APPEND " qTP ") set(CMAKE_CXX_ARCHIVE_CREATE " qcTP ") set(CMAKE_CXX_ARCHIVE_APPEND " qTP ") endif() endif() if(CMAKE_SYSTEM_NAME MATCHES "Darwin") if(NOT MACOS_USE_DEFAULT_SEARCH_PATH) # Hack up the path to prioritize the path to built-in OS libraries to # increase the chance of not depending on a bunch of copies of them # installed by MacPorts, Fink, Homebrew, etc, and ending up copying # them into the bundle. Since we optionally depend on libraries which # are not part of OS X (ffmpeg, etc.), however, don't remove the default # path entirely as was done in a previous version of this file. This is # still kinda evil, since it defeats the user's path settings... # See http://www.cmake.org/cmake/help/v3.0/command/find_program.html list(APPEND CMAKE_PREFIX_PATH "/usr") endif() # Prevents Xcode from overriding the -fno-strict-aliasing flag set(CMAKE_XCODE_ATTRIBUTE_GCC_STRICT_ALIASING NO) # Specify target CPUs. if(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64") check_and_add_flag(HAVE_MSSSE3 -mssse3) check_and_add_flag(HAVE_ARCH_CORE2 -march=core2) endif() # Linker flags. # Drop unreachable code and data. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-dead_strip,-dead_strip_dylibs") # Set FMT_EXCEPTIONS = 0, for consistency with -fno-exceptions earlier. # If we set only -fno-exceptions, fmt fails to compile when included from # Objective-C++ because fmt tries try to use throw because __EXCEPTIONS is defined. add_definitions(-DFMT_EXCEPTIONS=0) find_library(APPKIT_LIBRARY AppKit) find_library(APPSERV_LIBRARY ApplicationServices) find_library(CARBON_LIBRARY Carbon) find_library(COCOA_LIBRARY Cocoa) find_library(COREFOUNDATION_LIBRARY CoreFoundation) find_library(CORESERV_LIBRARY CoreServices) find_library(FORCEFEEDBACK_LIBRARY ForceFeedback) find_library(FOUNDATION_LIBRARY Foundation) find_library(IOB_LIBRARY IOBluetooth) find_library(IOK_LIBRARY IOKit) find_library(OPENGL_LIBRARY OpenGL) endif() if(ENABLE_LTO) if(CMAKE_C_COMPILER_ID MATCHES "MSVC") add_compile_options(/GL) string(APPEND CMAKE_EXE_LINKER_FLAGS " /LTCG") else() check_and_add_flag(LTO -flto) if(CMAKE_CXX_COMPILER_ID STREQUAL GNU) set(CMAKE_AR gcc-ar) set(CMAKE_RANLIB gcc-ranlib) endif() endif() endif() if(UNIX) if(LINUX_LOCAL_DEV OR (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND STEAM)) add_definitions(-DLINUX_LOCAL_DEV) endif() endif() # BSDs put packages in /usr/local instead of /usr, so we need to # force CMake to look in those directories by default, too. # All commands and submodule commands also need to see these # changes, so just setting them in the project scope via # include_directories and link_directories is not sufficient if(CMAKE_SYSTEM_NAME MATCHES "FreeBSD") set(CMAKE_PREFIX_PATH "${CMAKE_PREFIX_PATH};/usr/local") set(CMAKE_REQUIRED_INCLUDES "/usr/local/include") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/local/lib") if (CMAKE_CXX_COMPILER_ID MATCHES "Clang" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 14.0) # Workaround: the llvm libc++ and versions of clang eariler than 14 have a bug with consteval # so we define FMT_CONSTEVAL to blank to just disable consteval in fmt add_definitions(-DFMT_CONSTEVAL=) endif() endif() # Dolphin requires threads. find_package(Threads) if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Build type (Release/Debug/RelWithDebInfo/MinSizeRel)" FORCE) endif() if(ENABLE_GPROF) check_and_add_flag(HAVE_PG -pg) if(NOT FLAG_C_HAVE_PG) message(FATAL_ERROR "Compiler option -pg is not supported") endif() set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pg") endif() if(FASTLOG) add_definitions(-DDEBUGFAST) endif() if(ENABLE_VTUNE) set(VTUNE_DIR "/opt/intel/vtune_amplifier") add_definitions(-DUSE_VTUNE) include_directories("${VTUNE_DIR}/include") set(VTUNE_LIBRARIES "${VTUNE_DIR}/lib64/libjitprofiling.a" "${VTUNE_DIR}/lib64/libittnotify.a" ) endif() if(ANDROID) message(STATUS "Building for Android") if(NOT ENABLE_HEADLESS) add_definitions(-DANDROID) if(ENABLE_NOGUI) message(STATUS "Building Android app, disabling NoGUI frontend.") set(ENABLE_NOGUI 0) endif() else() # Lie to cmake a bit. We are cross compiling to Android # but not as a shared library. We want an executable. set(ANDROID 0) endif() set(USE_UPNP 0) set(ENABLE_QT 0) set(USE_DISCORD_PRESENCE 0) # We are cross compiling, search only the toolchain for libraries and includes SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) SET(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY) endif() if(ENABLE_HEADLESS) message(STATUS "Enabling Headless! Disabling GUI.") set(ENABLE_QT 0) set(USE_DISCORD_PRESENCE 0) endif() # Set file offset size to 64 bits. On modern Unixes, this is typically already the case. Exceptions: # # glibc may default to 32 bits. This can be configured by setting _FILE_OFFSET_BITS=64. # # bionic (Android) defaults to 32 bits for 32-bit ABIs. Here too we can use _FILE_OFFSET_BITS=64, # but only on API 25 and up. Since we're currently supporting older API levels and 32-bit Android # isn't a build configuration we officially support, let's leave this as it is for now. # More details: https://android.googlesource.com/platform/bionic/+/master/docs/32-bit-abi.md if(NOT ANDROID AND NOT CMAKE_SYSTEM_NAME MATCHES "Windows") add_definitions(-D_FILE_OFFSET_BITS=64) add_definitions(-D_LARGEFILE_SOURCE) endif() ######################################## # Dependency checking # # TODO: We should have options for dependencies included in the externals to # override autodetection of system libraries and force the usage of the # externals. include(CheckLib) include(CheckCXXSourceRuns) set(OpenGL_GL_PREFERENCE GLVND CACHE STRING "Linux-only: if GLVND, use the vendor-neutral GL libraries (default). If LEGACY, use the legacy ones (might be necessary to have optirun/primusrun work)") set_property(CACHE OpenGL_GL_PREFERENCE PROPERTY STRINGS GLVND LEGACY) find_package(OpenGL) if (OPENGL_GL) include_directories(${OPENGL_INCLUDE_DIR}) endif() if(ENABLE_X11) pkg_check_modules(X11 x11 IMPORTED_TARGET) if(X11_FOUND) add_definitions(-DHAVE_X11=1) pkg_check_modules(XRANDR xrandr IMPORTED_TARGET) if(XRANDR_FOUND) add_definitions(-DHAVE_XRANDR=1) endif() pkg_check_modules(X11_INPUT REQUIRED xi>=1.5.0 IMPORTED_TARGET) message(STATUS "X11 support enabled") else() message(WARNING "X11 support enabled but not found. This build will not support X11.") endif() endif() if(ENABLE_EGL) find_package(EGL) if(EGL_FOUND) add_definitions(-DHAVE_EGL=1) message(STATUS "EGL OpenGL interface enabled") else() message(WARNING "EGL support enabled but not found. This build will not support EGL.") endif() endif() if(ENCODE_FRAMEDUMPS) if(WIN32) if(_M_X86_64) set(FFMPEG_DIR Externals/FFmpeg-bin/x64) elseif(_M_ARM_64) set(FFMPEG_DIR Externals/FFmpeg-bin/ARM64) endif() endif() find_package(FFmpeg COMPONENTS avcodec avformat avutil swresample swscale) if(FFmpeg_FOUND) if(APPLE) find_library(COREMEDIA_LIBRARY CoreMedia) find_library(VIDEOTOOLBOX_LIBRARY VideoToolbox) find_library(COREVIDEO_LIBRARY CoreVideo) find_library(AUDIOTOOLBOX_LIBRARY AudioToolbox) endif() message(STATUS "libav/ffmpeg found, enabling AVI frame dumps") add_definitions(-DHAVE_FFMPEG) if(WIN32) # Our prebuilt binaries depend on Bcrypt set_property(TARGET FFmpeg::avutil APPEND PROPERTY INTERFACE_LINK_LIBRARIES "Bcrypt.lib" ) endif() else() message(STATUS "libav/ffmpeg not found, disabling AVI frame dumps") endif() endif() if(OPROFILING) find_package(OProfile) if(OPROFILE_FOUND) message(STATUS "OProfile found, enabling profiling support") add_definitions(-DUSE_OPROFILE=1) else() message(FATAL_ERROR "OProfile not found. Can't build profiling support.") endif() endif() if(ENABLE_EVDEV) find_package(LIBUDEV REQUIRED) find_package(LIBEVDEV REQUIRED) if(LIBUDEV_FOUND AND LIBEVDEV_FOUND) message(STATUS "libevdev/libudev found, enabling evdev controller backend") add_definitions(-DHAVE_LIBUDEV=1) add_definitions(-DHAVE_LIBEVDEV=1) else() message(FATAL_ERROR "Couldn't find libevdev and/or libudev. Can't build evdev controller backend.\nDisable ENABLE_EVDEV if you wish to build without controller support") endif() endif() if(UNIX) message(STATUS "Using named pipes as controller inputs") add_definitions(-DUSE_PIPES=1) message(STATUS "Watching game memory for changes") add_definitions(-DUSE_MEMORYWATCHER=1) endif() if(ENABLE_SDL) dolphin_find_optional_system_library(SDL2 Externals/SDL 2.26.0) endif() if(ENABLE_ANALYTICS) message(STATUS "Enabling analytics collection (subject to end-user opt-in)") add_definitions(-DUSE_ANALYTICS=1) endif() if(ENABLE_AUTOUPDATE) message(STATUS "Enabling automatic update support") add_definitions(-DAUTOUPDATE=1) endif() ######################################## # Setup include directories (and make sure they are preferred over the Externals) # include_directories(Source/Core) if(ANDROID) include_directories(Source/Android) endif() ######################################## # Process externals and setup their include directories # # NOTES about adding Externals: # - If an external provides a target, or one can be introduced with find_package, consider using it. # - If a target doesn't exist, consider introducing a target for it with add_library and adding all necessary # includes, definitions, etc, to that target. This way, only libraries that need those attributes simply # need to link that target in, as opposed to them being provided to every library # (which is the case with the directory-based include_directories, add_definitions, etc) # # - make sure to tell cmake to link them statically or dynamically (most # should be linked statically) # - place the CMakeLists.txt in the first-level subdirectory, e.g. # Externals/zlib/CMakeLists.txt (that is: NOT in some Src/ subdirectory) # if (_M_X86_64) add_subdirectory(Externals/Bochs_disasm) endif() add_subdirectory(Externals/cpp-optparse) dolphin_find_optional_system_library(fmt Externals/fmt 10.1) add_subdirectory(Externals/imgui) add_subdirectory(Externals/implot) add_subdirectory(Externals/glslang) # SPIRV-Cross is used on Windows for GLSL to HLSL conversion for the Direct3D 11 and Direct3D 12 # video backends, and on Apple devices for the Metal video backend. if(WIN32 OR APPLE) add_subdirectory(Externals/spirv_cross) endif() add_subdirectory(Externals/tinygltf) if(ENABLE_VULKAN) add_definitions(-DHAS_VULKAN) if(APPLE AND USE_BUNDLED_MOLTENVK) add_subdirectory(Externals/MoltenVK) endif() if (ANDROID AND _M_ARM_64) add_subdirectory(Externals/libadrenotools) endif() endif() if(NOT WIN32 OR (NOT (CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64"))) # OpenGL is available on all platforms except windows-arm64 add_definitions(-DHAS_OPENGL) endif() dolphin_find_optional_system_library(pugixml Externals/pugixml) dolphin_find_optional_system_library_pkgconfig(ENET libenet>=1.3.18 enet::enet Externals/enet) dolphin_find_optional_system_library_pkgconfig(xxhash libxxhash>=0.8.2 xxhash::xxhash Externals/xxhash) dolphin_find_optional_system_library(BZip2 Externals/bzip2) dolphin_find_optional_system_library(LibLZMA Externals/liblzma) # Imported target added in CMake 3.14 dolphin_make_imported_target_if_missing(LibLZMA::LibLZMA LIBLZMA) dolphin_find_optional_system_library_pkgconfig(ZSTD libzstd>=1.4.0 zstd::zstd Externals/zstd) dolphin_find_optional_system_library_pkgconfig(ZLIB zlib-ng ZLIB::ZLIB Externals/zlib-ng) # https://github.com/zlib-ng/minizip-ng/commit/6c5f265a55f1a12a7a016cd2962feff91cff5d2e add_definitions(-DMZ_COMPAT_VERSION=110) # This macro is for forwards compatibility with 4.0.4+ dolphin_find_optional_system_library_pkgconfig(MINIZIP minizip>=3.0.0 minizip::minizip Externals/minizip) dolphin_find_optional_system_library(LZO Externals/LZO) dolphin_find_optional_system_library_pkgconfig(lz4 liblz4>=1.8 LZ4::LZ4 Externals/lz4) dolphin_find_optional_system_library_pkgconfig(SPNG spng spng::spng Externals/libspng) # Using static FreeSurround from Externals # There is no system FreeSurround library. message(STATUS "Using static FreeSurround from Externals") add_subdirectory(Externals/FreeSurround) if (APPLE OR WIN32) message(STATUS "Using ed25519 from Externals") add_subdirectory(Externals/ed25519) include_directories(Externals/ed25519) endif() # Using static soundtouch from Externals # Unable to use system soundtouch library: We require shorts, not floats. add_subdirectory(Externals/soundtouch) include_directories(Externals/soundtouch) dolphin_find_optional_system_library(CUBEB Externals/cubeb) if(NOT ANDROID) dolphin_find_optional_system_library(LibUSB Externals/libusb) add_definitions(-D__LIBUSB__) endif() dolphin_find_optional_system_library(SFML Externals/SFML 2.1 COMPONENTS network system) if(USE_UPNP) dolphin_find_optional_system_library(MINIUPNPC Externals/miniupnpc 1.6) add_definitions(-DUSE_UPNP) endif() dolphin_find_optional_system_library(MBEDTLS Externals/mbedtls 2.28) dolphin_find_optional_system_library(CURL Externals/curl) if(NOT ANDROID) dolphin_find_optional_system_library(Iconv Externals/libiconv-1.14) else() message(STATUS "Using static iconv from Externals") add_subdirectory(Externals/libiconv-1.14 EXCLUDE_FROM_ALL) endif() if(NOT ANDROID) dolphin_find_optional_system_library(HIDAPI Externals/hidapi) endif() if(USE_DISCORD_PRESENCE) message(STATUS "Using static DiscordRPC from Externals") add_subdirectory(Externals/discord-rpc EXCLUDE_FROM_ALL) include_directories(Externals/discord-rpc/include) endif() if(NOT ENABLE_QT) set(USE_MGBA 0) endif() if(USE_MGBA) dolphin_find_optional_system_library(LIBMGBA Externals/mGBA) endif() find_package(SYSTEMD) if(SYSTEMD_FOUND) message(STATUS "libsystemd found, enabling traversal server watchdog support") add_definitions(-DHAVE_LIBSYSTEMD) else() message(STATUS "libsystemd not found, disabling traversal server watchdog support") endif() if(STEAM) add_definitions(-DSTEAM) endif() if (WIN32) include_directories(Externals/WIL/include) include_directories(Externals/OpenAL/include) endif() include_directories(Externals/picojson) add_subdirectory(Externals/expr) add_subdirectory(Externals/rangeset) add_subdirectory(Externals/FatFs) if (USE_RETRO_ACHIEVEMENTS) add_subdirectory(Externals/rcheevos) endif() ######################################## # Pre-build events: Define configuration variables and write SCM info header # # Remove in-tree revision information generated by Visual Studio # This is because the compiler will check in-tree first and use this, even if it is outdated file(REMOVE "${PROJECT_SOURCE_DIR}/Source/Core/Common/scmrev.h") file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common) if (NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h) file(TOUCH ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h) endif() find_package(Git) if(NOT GIT_FOUND) set(GIT_EXECUTABLE "") endif() add_custom_target( dolphin_scmrev ${CMAKE_COMMAND} -DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR} -DPROJECT_BINARY_DIR=${PROJECT_BINARY_DIR} -DDISTRIBUTOR=${DISTRIBUTOR} -DDOLPHIN_DEFAULT_UPDATE_TRACK=${DOLPHIN_DEFAULT_UPDATE_TRACK} -DGIT_FOUND=${GIT_FOUND} -DGIT_EXECUTABLE=${GIT_EXECUTABLE} -DDOLPHIN_WC_REVISION=${DOLPHIN_WC_REVISION} -DDOLPHIN_WC_DESCRIBE=${DOLPHIN_WC_DESCRIBE} -DDOLPHIN_WC_BRANCH=${DOLPHIN_WC_BRANCH} -P ${CMAKE_CURRENT_SOURCE_DIR}/CMake/ScmRevGen.cmake BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h VERBATIM ) # This is here so #include "Common/scmrev.h" finds the generated header. include_directories("${PROJECT_BINARY_DIR}/Source/Core") ######################################## # Unit testing. # if(ENABLE_TESTS) dolphin_find_optional_system_library_pkgconfig(GTEST gtest gtest::gtest Externals/gtest ) # dolphin_find_optional_system_library_pkgconfig() doesn't add an alias if it # uses the bundled libraries, so we add one ourselves. if (NOT TARGET gtest::gtest) add_library(gtest::gtest ALIAS gtest) endif() # Force gtest to link the C runtime dynamically on Windows in order to avoid # runtime mismatches. set(gtest_force_shared_crt ON CACHE BOOL "" FORCE) else() message(STATUS "Unit tests are disabled") endif() ######################################## # Process Dolphin source now that all setup is complete # add_subdirectory(Source) ######################################## # Install shared data files # if(NOT CMAKE_SYSTEM_NAME MATCHES "Darwin|Windows") install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN) endif() if(NOT CMAKE_SYSTEM_NAME MATCHES "Linux|FreeBSD|OpenBSD|Darwin") install(FILES Data/license.txt DESTINATION ${datadir}) endif() if(CMAKE_SYSTEM_NAME MATCHES "Linux|FreeBSD|OpenBSD") # Install the application icon and menu item install(FILES Data/dolphin-emu.svg DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps) install(FILES Data/dolphin-emu.png DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/256x256/apps) install(FILES Data/dolphin-emu.desktop DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications) # Install manpages install(FILES Data/dolphin-emu.6 DESTINATION ${CMAKE_INSTALL_MANDIR}/man6) install(FILES Data/dolphin-emu-nogui.6 DESTINATION ${CMAKE_INSTALL_MANDIR}/man6) endif() # packaging information set(CPACK_PACKAGE_NAME "dolphin-emu") set(CPACK_PACKAGE_VENDOR "Dolphin Team") set(CPACK_PACKAGE_VERSION_MAJOR ${DOLPHIN_VERSION_MAJOR}) set(CPACK_PACKAGE_VERSION_MINOR ${DOLPHIN_VERSION_MINOR}) set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_VERSION_PATCH}) set(CPACK_PACKAGE_DESCRIPTION_FILE ${PROJECT_SOURCE_DIR}/Data/cpack_package_description.txt) set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A GameCube and Wii emulator") set(CPACK_RPM_PACKAGE_GROUP System/Emulators/Other) set(CPACK_RPM_PACKAGE_LICENSE GPL-2.0) # TODO: CPACK_RESOURCE_FILE_README # TODO: CPACK_RESOURCE_FILE_WELCOME # TODO: CPACK_PACKAGE_ICON # TODO: CPACK_NSIS_* # TODO: Use CPack components for DSPSpy, etc => cpack_add_component # Debian Specific. Install dpkg-dev for automatic deps generation set(CPACK_DEBIAN_PACKAGE_SHLIBDEPS ON) set(CPACK_DEBIAN_PACKAGE_SECTION "Games") set(CPACK_SET_DESTDIR ON) set(CPACK_SOURCE_GENERATOR "TGZ;TBZ2;ZIP") set(CPACK_SOURCE_IGNORE_FILES "\\\\.#;/#;.*~;\\\\.swp;/\\\\.git") list(APPEND CPACK_SOURCE_IGNORE_FILES "${CMAKE_BINARY_DIR}") # CPack must be included after the CPACK_* variables are set in order for those # variables to take effect. Include(CPack)