dolphin/Source/Core/Core/AchievementManager.cpp
LillyJadeKatrin 3793d723b9 Created AchievementBox Qt object
AchievementBox is an extension of QGroupBox that contains the data for a single achievement, initialized with the achievement data and able to reference AchievementManager to update itself.
2024-05-01 06:43:20 -04:00

1134 lines
38 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef USE_RETRO_ACHIEVEMENTS
#include "Core/AchievementManager.h"
#include <cctype>
#include <memory>
#include <fmt/format.h>
#include <rcheevos/include/rc_api_info.h>
#include <rcheevos/include/rc_hash.h>
#include "Common/Image.h"
#include "Common/Logging/Log.h"
#include "Common/WorkQueueThread.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Core.h"
#include "Core/PowerPC/MMU.h"
#include "Core/System.h"
#include "DiscIO/Blob.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoEvents.h"
static std::unique_ptr<OSD::Icon> DecodeBadgeToOSDIcon(const AchievementManager::Badge& badge);
AchievementManager& AchievementManager::GetInstance()
{
static AchievementManager s_instance;
return s_instance;
}
void AchievementManager::Init()
{
if (!m_client && Config::Get(Config::RA_ENABLED))
{
m_client = rc_client_create(MemoryPeeker, RequestV2);
std::string host_url = Config::Get(Config::RA_HOST_URL);
if (!host_url.empty())
rc_client_set_host(m_client, host_url.c_str());
rc_client_set_event_handler(m_client, EventHandler);
rc_client_enable_logging(m_client, RC_CLIENT_LOG_LEVEL_VERBOSE,
[](const char* message, const rc_client_t* client) {
INFO_LOG_FMT(ACHIEVEMENTS, "{}", message);
});
rc_client_set_hardcore_enabled(m_client, 0);
rc_client_set_unofficial_enabled(m_client, 1);
m_queue.Reset("AchievementManagerQueue", [](const std::function<void()>& func) { func(); });
m_image_queue.Reset("AchievementManagerImageQueue",
[](const std::function<void()>& func) { func(); });
if (HasAPIToken())
Login("");
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager Initialized");
}
}
void AchievementManager::SetUpdateCallback(UpdateCallback callback)
{
m_update_callback = std::move(callback);
if (!m_update_callback)
m_update_callback = [] {};
m_update_callback();
}
void AchievementManager::Login(const std::string& password)
{
if (!m_client)
{
ERROR_LOG_FMT(
ACHIEVEMENTS,
"Attempted login to RetroAchievements server without achievement client initialized.");
return;
}
if (password.empty())
{
rc_client_begin_login_with_token(m_client, Config::Get(Config::RA_USERNAME).c_str(),
Config::Get(Config::RA_API_TOKEN).c_str(), LoginCallback,
nullptr);
}
else
{
rc_client_begin_login_with_password(m_client, Config::Get(Config::RA_USERNAME).c_str(),
password.c_str(), LoginCallback, nullptr);
}
}
bool AchievementManager::HasAPIToken() const
{
return !Config::Get(Config::RA_API_TOKEN).empty();
}
void AchievementManager::LoadGame(const std::string& file_path, const DiscIO::Volume* volume)
{
if (!Config::Get(Config::RA_ENABLED) || !HasAPIToken())
{
return;
}
if (file_path.empty() && volume == nullptr)
{
WARN_LOG_FMT(ACHIEVEMENTS, "Called Load Game without a game.");
return;
}
if (!m_client)
{
ERROR_LOG_FMT(ACHIEVEMENTS,
"Attempted to load game achievements without achievement client initialized.");
return;
}
if (m_disabled)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager is disabled until core is rebooted.");
OSD::AddMessage("Achievements are disabled until you restart emulation.",
OSD::Duration::VERY_LONG, OSD::Color::RED);
return;
}
if (volume)
{
std::lock_guard lg{m_lock};
if (!m_loading_volume)
{
m_loading_volume = DiscIO::CreateVolume(volume->GetBlobReader().CopyReader());
}
}
std::lock_guard lg{m_filereader_lock};
rc_hash_filereader volume_reader{
.open = (volume) ? &AchievementManager::FilereaderOpenByVolume :
&AchievementManager::FilereaderOpenByFilepath,
.seek = &AchievementManager::FilereaderSeek,
.tell = &AchievementManager::FilereaderTell,
.read = &AchievementManager::FilereaderRead,
.close = &AchievementManager::FilereaderClose,
};
rc_hash_init_custom_filereader(&volume_reader);
rc_client_begin_identify_and_load_game(m_client, RC_CONSOLE_GAMECUBE, file_path.c_str(), NULL, 0,
LoadGameCallback, NULL);
}
bool AchievementManager::IsGameLoaded() const
{
auto* game_info = rc_client_get_game_info(m_client);
return game_info && game_info->id != 0;
}
void AchievementManager::FetchPlayerBadge()
{
FetchBadge(&m_player_badge, RC_IMAGE_TYPE_USER, [](const AchievementManager& manager) {
auto* user_info = rc_client_get_user_info(manager.m_client);
if (!user_info)
return std::string("");
return std::string(user_info->display_name);
});
}
void AchievementManager::FetchGameBadges()
{
FetchBadge(&m_game_badge, RC_IMAGE_TYPE_GAME, [](const AchievementManager& manager) {
auto* game_info = rc_client_get_game_info(manager.m_client);
if (!game_info)
return std::string("");
return std::string(game_info->badge_name);
});
if (!rc_client_has_achievements(m_client))
return;
rc_client_achievement_list_t* achievement_list;
{
std::lock_guard lg{m_lock};
achievement_list = rc_client_create_achievement_list(
m_client, RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE_AND_UNOFFICIAL,
RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_PROGRESS);
}
for (u32 bx = 0; bx < achievement_list->num_buckets; bx++)
{
auto& bucket = achievement_list->buckets[bx];
for (u32 achievement = 0; achievement < bucket.num_achievements; achievement++)
{
u32 achievement_id = bucket.achievements[achievement]->id;
FetchBadge(
&m_unlocked_badges[achievement_id], RC_IMAGE_TYPE_ACHIEVEMENT,
[achievement_id](const AchievementManager& manager) {
if (!rc_client_get_achievement_info(manager.m_client, achievement_id))
return std::string("");
return std::string(
rc_client_get_achievement_info(manager.m_client, achievement_id)->badge_name);
});
FetchBadge(
&m_locked_badges[achievement_id], RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED,
[achievement_id](const AchievementManager& manager) {
if (!rc_client_get_achievement_info(manager.m_client, achievement_id))
return std::string("");
return std::string(
rc_client_get_achievement_info(manager.m_client, achievement_id)->badge_name);
});
}
}
rc_client_destroy_achievement_list(achievement_list);
}
void AchievementManager::DoFrame()
{
if (!IsGameLoaded() || !Core::IsCPUThread())
return;
if (m_framecount == 0x200)
{
DisplayWelcomeMessage();
}
if (m_framecount <= 0x200)
{
m_framecount++;
}
{
std::lock_guard lg{m_lock};
rc_client_do_frame(m_client);
}
if (!m_system)
return;
time_t current_time = std::time(nullptr);
if (difftime(current_time, m_last_ping_time) > 120)
{
GenerateRichPresence(Core::CPUThreadGuard{*m_system});
m_queue.EmplaceItem([this] { PingRichPresence(m_rich_presence); });
m_last_ping_time = current_time;
m_update_callback();
}
}
std::recursive_mutex& AchievementManager::GetLock()
{
return m_lock;
}
bool AchievementManager::IsHardcoreModeActive() const
{
std::lock_guard lg{m_lock};
if (!Config::Get(Config::RA_HARDCORE_ENABLED))
return false;
if (!Core::IsRunning())
return true;
if (!IsGameLoaded())
return false;
return (m_runtime.trigger_count + m_runtime.lboard_count > 0);
}
std::string_view AchievementManager::GetPlayerDisplayName() const
{
if (!HasAPIToken())
return "";
auto* user = rc_client_get_user_info(m_client);
if (!user)
return "";
return std::string_view(user->display_name);
}
u32 AchievementManager::GetPlayerScore() const
{
if (!HasAPIToken())
return 0;
auto* user = rc_client_get_user_info(m_client);
if (!user)
return 0;
return user->score;
}
const AchievementManager::BadgeStatus& AchievementManager::GetPlayerBadge() const
{
return m_player_badge;
}
std::string_view AchievementManager::GetGameDisplayName() const
{
return IsGameLoaded() ? std::string_view(rc_client_get_game_info(m_client)->title) : "";
}
AchievementManager::PointSpread AchievementManager::TallyScore() const
{
PointSpread spread{};
if (!IsGameLoaded())
return spread;
bool hardcore_mode_enabled = Config::Get(Config::RA_HARDCORE_ENABLED);
for (const auto& entry : m_unlock_map)
{
if (entry.second.category != RC_ACHIEVEMENT_CATEGORY_CORE)
continue;
u32 points = entry.second.points;
spread.total_count++;
spread.total_points += points;
if (entry.second.remote_unlock_status == UnlockStatus::UnlockType::HARDCORE ||
(hardcore_mode_enabled && entry.second.session_unlock_count > 0))
{
spread.hard_unlocks++;
spread.hard_points += points;
}
else if (entry.second.remote_unlock_status == UnlockStatus::UnlockType::SOFTCORE ||
entry.second.session_unlock_count > 0)
{
spread.soft_unlocks++;
spread.soft_points += points;
}
}
return spread;
}
rc_client_t* AchievementManager::GetClient()
{
return m_client;
}
rc_api_fetch_game_data_response_t* AchievementManager::GetGameData()
{
return &m_game_data;
}
const AchievementManager::BadgeStatus& AchievementManager::GetGameBadge() const
{
return m_game_badge;
}
const AchievementManager::BadgeStatus& AchievementManager::GetAchievementBadge(AchievementId id,
bool locked) const
{
auto& badge_list = locked ? m_locked_badges : m_locked_badges;
auto itr = badge_list.find(id);
return (itr == badge_list.end()) ? m_default_badge : itr->second;
}
const AchievementManager::UnlockStatus*
AchievementManager::GetUnlockStatus(AchievementId achievement_id) const
{
if (m_unlock_map.count(achievement_id) < 1)
return nullptr;
return &m_unlock_map.at(achievement_id);
}
AchievementManager::ResponseType
AchievementManager::GetAchievementProgress(AchievementId achievement_id, u32* value, u32* target)
{
if (!IsGameLoaded())
{
ERROR_LOG_FMT(
ACHIEVEMENTS,
"Attempted to request measured data for achievement ID {} when no game is running.",
achievement_id);
return ResponseType::INVALID_REQUEST;
}
int result = rc_runtime_get_achievement_measured(&m_runtime, achievement_id, value, target);
if (result == 0)
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to get measured data for achievement ID {}.",
achievement_id);
return ResponseType::MALFORMED_OBJECT;
}
return ResponseType::SUCCESS;
}
const std::unordered_map<AchievementManager::AchievementId, AchievementManager::LeaderboardStatus>&
AchievementManager::GetLeaderboardsInfo() const
{
return m_leaderboard_map;
}
AchievementManager::RichPresence AchievementManager::GetRichPresence() const
{
std::lock_guard lg{m_lock};
return m_rich_presence;
}
void AchievementManager::SetDisabled(bool disable)
{
bool previously_disabled;
{
std::lock_guard lg{m_lock};
previously_disabled = m_disabled;
m_disabled = disable;
if (disable && m_is_game_loaded)
CloseGame();
}
if (!previously_disabled && disable && Config::Get(Config::RA_ENABLED))
{
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager has been disabled.");
OSD::AddMessage("Please close all games to re-enable achievements.", OSD::Duration::VERY_LONG,
OSD::Color::RED);
m_update_callback();
}
if (previously_disabled && !disable)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager has been re-enabled.");
m_update_callback();
}
};
const AchievementManager::NamedIconMap& AchievementManager::GetChallengeIcons() const
{
return m_active_challenges;
}
std::vector<std::string> AchievementManager::GetActiveLeaderboards() const
{
std::vector<std::string> display_values;
for (u32 ix = 0; ix < MAX_DISPLAYED_LBOARDS && ix < m_active_leaderboards.size(); ix++)
{
display_values.push_back(std::string(m_active_leaderboards[ix].display));
}
return display_values;
}
void AchievementManager::DoState(PointerWrap& p)
{
if (!m_client || !Config::Get(Config::RA_ENABLED))
return;
size_t size = 0;
if (!p.IsReadMode())
size = rc_client_progress_size(m_client);
p.Do(size);
auto buffer = std::make_unique<u8[]>(size);
if (!p.IsReadMode())
{
int result = rc_client_serialize_progress_sized(m_client, buffer.get(), size);
if (result != RC_OK)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Failed serializing achievement client with error code {}",
result);
return;
}
}
p.DoArray(buffer.get(), (u32)size);
if (p.IsReadMode())
{
int result = rc_client_deserialize_progress_sized(m_client, buffer.get(), size);
if (result != RC_OK)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Failed deserializing achievement client with error code {}",
result);
return;
}
size_t new_size = rc_client_progress_size(m_client);
if (size != new_size)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Loaded client size {} does not match size in state {}", new_size,
size);
return;
}
}
p.DoMarker("AchievementManager");
}
void AchievementManager::CloseGame()
{
{
std::lock_guard lg{m_lock};
if (rc_client_get_game_info(m_client))
{
m_active_challenges.clear();
m_active_leaderboards.clear();
m_game_badge.name.clear();
m_unlocked_badges.clear();
m_locked_badges.clear();
m_unlock_map.clear();
m_leaderboard_map.clear();
rc_api_destroy_fetch_game_data_response(&m_game_data);
m_game_data = {};
m_queue.Cancel();
m_image_queue.Cancel();
rc_client_unload_game(m_client);
m_system = nullptr;
}
}
m_update_callback();
INFO_LOG_FMT(ACHIEVEMENTS, "Game closed.");
}
void AchievementManager::Logout()
{
{
std::lock_guard lg{m_lock};
CloseGame();
SetDisabled(false);
m_player_badge.name.clear();
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, "");
}
m_update_callback();
INFO_LOG_FMT(ACHIEVEMENTS, "Logged out from server.");
}
void AchievementManager::Shutdown()
{
if (m_client)
{
CloseGame();
SetDisabled(false);
m_queue.Shutdown();
// DON'T log out - keep those credentials for next run.
rc_client_destroy(m_client);
m_client = nullptr;
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager shut down.");
}
}
void* AchievementManager::FilereaderOpenByFilepath(const char* path_utf8)
{
auto state = std::make_unique<FilereaderState>();
state->volume = DiscIO::CreateVolume(path_utf8);
if (!state->volume)
return nullptr;
return state.release();
}
void* AchievementManager::FilereaderOpenByVolume(const char* path_utf8)
{
auto state = std::make_unique<FilereaderState>();
{
auto& instance = GetInstance();
std::lock_guard lg{instance.GetLock()};
state->volume = std::move(instance.GetLoadingVolume());
}
if (!state->volume)
return nullptr;
return state.release();
}
void AchievementManager::FilereaderSeek(void* file_handle, int64_t offset, int origin)
{
switch (origin)
{
case SEEK_SET:
static_cast<FilereaderState*>(file_handle)->position = offset;
break;
case SEEK_CUR:
static_cast<FilereaderState*>(file_handle)->position += offset;
break;
case SEEK_END:
// Unused
break;
}
}
int64_t AchievementManager::FilereaderTell(void* file_handle)
{
return static_cast<FilereaderState*>(file_handle)->position;
}
size_t AchievementManager::FilereaderRead(void* file_handle, void* buffer, size_t requested_bytes)
{
FilereaderState* filereader_state = static_cast<FilereaderState*>(file_handle);
bool success = (filereader_state->volume->Read(filereader_state->position, requested_bytes,
static_cast<u8*>(buffer), DiscIO::PARTITION_NONE));
if (success)
{
filereader_state->position += requested_bytes;
return requested_bytes;
}
else
{
return 0;
}
}
void AchievementManager::FilereaderClose(void* file_handle)
{
delete static_cast<FilereaderState*>(file_handle);
}
void AchievementManager::LoginCallback(int result, const char* error_message, rc_client_t* client,
void* userdata)
{
if (result != RC_OK)
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to login {} to RetroAchievements server.",
Config::Get(Config::RA_USERNAME));
return;
}
const rc_client_user_t* user;
{
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
user = rc_client_get_user_info(client);
}
if (!user)
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to retrieve user information from client.");
return;
}
std::string config_username = Config::Get(Config::RA_USERNAME);
if (config_username != user->username)
{
if (Common::CaseInsensitiveEquals(config_username, user->username))
{
INFO_LOG_FMT(ACHIEVEMENTS,
"Case mismatch between site {} and local {}; updating local config.",
user->username, Config::Get(Config::RA_USERNAME));
Config::SetBaseOrCurrent(Config::RA_USERNAME, user->username);
}
else
{
INFO_LOG_FMT(ACHIEVEMENTS, "Attempted to login prior user {}; current user is {}.",
user->username, Config::Get(Config::RA_USERNAME));
rc_client_logout(client);
return;
}
}
INFO_LOG_FMT(ACHIEVEMENTS, "Successfully logged in {} to RetroAchievements server.",
user->username);
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, user->token);
AchievementManager::GetInstance().FetchPlayerBadge();
}
AchievementManager::ResponseType AchievementManager::FetchBoardInfo(AchievementId leaderboard_id)
{
std::string username = Config::Get(Config::RA_USERNAME);
LeaderboardStatus lboard{};
{
rc_api_fetch_leaderboard_info_response_t board_info{};
const rc_api_fetch_leaderboard_info_request_t fetch_board_request = {
.leaderboard_id = leaderboard_id, .count = 4, .first_entry = 1, .username = nullptr};
const ResponseType r_type =
Request<rc_api_fetch_leaderboard_info_request_t, rc_api_fetch_leaderboard_info_response_t>(
fetch_board_request, &board_info, rc_api_init_fetch_leaderboard_info_request,
rc_api_process_fetch_leaderboard_info_response);
if (r_type != ResponseType::SUCCESS)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Failed to fetch info for leaderboard ID {}.", leaderboard_id);
rc_api_destroy_fetch_leaderboard_info_response(&board_info);
return r_type;
}
lboard.name = board_info.title;
lboard.description = board_info.description;
lboard.entries.clear();
for (u32 i = 0; i < board_info.num_entries; ++i)
{
const auto& org_entry = board_info.entries[i];
auto dest_entry = LeaderboardEntry{
.username = org_entry.username,
.rank = org_entry.rank,
};
if (rc_runtime_format_lboard_value(dest_entry.score.data(), FORMAT_SIZE, org_entry.score,
board_info.format) == 0)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Failed to format leaderboard score {}.", org_entry.score);
strncpy(dest_entry.score.data(), fmt::format("{}", org_entry.score).c_str(), FORMAT_SIZE);
}
lboard.entries.insert_or_assign(org_entry.index, std::move(dest_entry));
}
rc_api_destroy_fetch_leaderboard_info_response(&board_info);
}
{
// Retrieve, if exists, the player's entry, the two entries above the player, and the two
// entries below the player, for a total of five entries. Technically I only need one entry
// below, but the API is ambiguous what happens if an even number and a username are provided.
rc_api_fetch_leaderboard_info_response_t board_info{};
const rc_api_fetch_leaderboard_info_request_t fetch_board_request = {
.leaderboard_id = leaderboard_id,
.count = 5,
.first_entry = 0,
.username = username.c_str()};
const ResponseType r_type =
Request<rc_api_fetch_leaderboard_info_request_t, rc_api_fetch_leaderboard_info_response_t>(
fetch_board_request, &board_info, rc_api_init_fetch_leaderboard_info_request,
rc_api_process_fetch_leaderboard_info_response);
if (r_type != ResponseType::SUCCESS)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Failed to fetch info for leaderboard ID {}.", leaderboard_id);
rc_api_destroy_fetch_leaderboard_info_response(&board_info);
return r_type;
}
for (u32 i = 0; i < board_info.num_entries; ++i)
{
const auto& org_entry = board_info.entries[i];
auto dest_entry = LeaderboardEntry{
.username = org_entry.username,
.rank = org_entry.rank,
};
if (rc_runtime_format_lboard_value(dest_entry.score.data(), FORMAT_SIZE, org_entry.score,
board_info.format) == 0)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Failed to format leaderboard score {}.", org_entry.score);
strncpy(dest_entry.score.data(), fmt::format("{}", org_entry.score).c_str(), FORMAT_SIZE);
}
lboard.entries.insert_or_assign(org_entry.index, std::move(dest_entry));
if (org_entry.username == username)
lboard.player_index = org_entry.index;
}
rc_api_destroy_fetch_leaderboard_info_response(&board_info);
}
{
std::lock_guard lg{m_lock};
m_leaderboard_map.insert_or_assign(leaderboard_id, std::move(lboard));
}
return ResponseType::SUCCESS;
}
void AchievementManager::GenerateRichPresence(const Core::CPUThreadGuard& guard)
{
std::lock_guard lg{m_lock};
rc_runtime_get_richpresence(
&m_runtime, m_rich_presence.data(), RP_SIZE,
[](unsigned address, unsigned num_bytes, void* ud) { return 0u; }, this, nullptr);
}
AchievementManager::ResponseType
AchievementManager::PingRichPresence(const RichPresence& rich_presence)
{
std::string username = Config::Get(Config::RA_USERNAME);
std::string api_token = Config::Get(Config::RA_API_TOKEN);
rc_api_ping_request_t ping_request = {.username = username.c_str(),
.api_token = api_token.c_str(),
.game_id = m_game_id,
.rich_presence = rich_presence.data()};
rc_api_ping_response_t ping_response = {};
ResponseType r_type = Request<rc_api_ping_request_t, rc_api_ping_response_t>(
ping_request, &ping_response, rc_api_init_ping_request, rc_api_process_ping_response);
rc_api_destroy_ping_response(&ping_response);
return r_type;
}
void AchievementManager::LoadGameCallback(int result, const char* error_message,
rc_client_t* client, void* userdata)
{
if (result != RC_OK)
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to load data for current game.");
return;
}
auto* game = rc_client_get_game_info(client);
if (!game)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Failed to retrieve game information from client.");
return;
}
INFO_LOG_FMT(ACHIEVEMENTS, "Loaded data for game ID {}.", game->id);
AchievementManager::GetInstance().FetchGameBadges();
AchievementManager::GetInstance().m_system = &Core::System::GetInstance();
}
void AchievementManager::DisplayWelcomeMessage()
{
std::lock_guard lg{m_lock};
const u32 color =
rc_client_get_hardcore_enabled(m_client) ? OSD::Color::YELLOW : OSD::Color::CYAN;
if (Config::Get(Config::RA_BADGES_ENABLED))
{
OSD::AddMessage("", OSD::Duration::VERY_LONG, OSD::Color::GREEN,
DecodeBadgeToOSDIcon(m_game_badge.badge));
}
auto info = rc_client_get_game_info(m_client);
if (!info)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Attempting to welcome player to game not running.");
return;
}
OSD::AddMessage(info->title, OSD::Duration::VERY_LONG, OSD::Color::GREEN);
rc_client_user_game_summary_t summary;
rc_client_get_user_game_summary(m_client, &summary);
OSD::AddMessage(fmt::format("You have {}/{} achievements worth {}/{} points",
summary.num_unlocked_achievements, summary.num_core_achievements,
summary.points_unlocked, summary.points_core),
OSD::Duration::VERY_LONG, color);
if (summary.num_unsupported_achievements > 0)
{
OSD::AddMessage(
fmt::format("{} achievements unsupported", summary.num_unsupported_achievements),
OSD::Duration::VERY_LONG, OSD::Color::RED);
}
OSD::AddMessage(
fmt::format("Hardcore mode is {}", rc_client_get_hardcore_enabled(m_client) ? "ON" : "OFF"),
OSD::Duration::VERY_LONG, color);
OSD::AddMessage(fmt::format("Leaderboard submissions are {}",
Config::Get(Config::RA_LEADERBOARDS_ENABLED) ? "ON" : "OFF"),
OSD::Duration::VERY_LONG, color);
}
void AchievementManager::HandleAchievementTriggeredEvent(const rc_client_event_t* client_event)
{
OSD::AddMessage(fmt::format("Unlocked: {} ({})", client_event->achievement->title,
client_event->achievement->points),
OSD::Duration::VERY_LONG,
(rc_client_get_hardcore_enabled(AchievementManager::GetInstance().m_client)) ?
OSD::Color::YELLOW :
OSD::Color::CYAN,
(Config::Get(Config::RA_BADGES_ENABLED)) ?
DecodeBadgeToOSDIcon(AchievementManager::GetInstance()
.m_unlocked_badges[client_event->achievement->id]
.badge) :
nullptr);
}
void AchievementManager::HandleLeaderboardStartedEvent(const rc_client_event_t* client_event)
{
OSD::AddMessage(fmt::format("Attempting leaderboard: {} - {}", client_event->leaderboard->title,
client_event->leaderboard->description),
OSD::Duration::VERY_LONG, OSD::Color::GREEN);
}
void AchievementManager::HandleLeaderboardFailedEvent(const rc_client_event_t* client_event)
{
OSD::AddMessage(fmt::format("Failed leaderboard: {}", client_event->leaderboard->title),
OSD::Duration::VERY_LONG, OSD::Color::RED);
}
void AchievementManager::HandleLeaderboardSubmittedEvent(const rc_client_event_t* client_event)
{
OSD::AddMessage(fmt::format("Scored {} on leaderboard: {}",
client_event->leaderboard->tracker_value,
client_event->leaderboard->title),
OSD::Duration::VERY_LONG, OSD::Color::YELLOW);
}
void AchievementManager::HandleLeaderboardTrackerUpdateEvent(const rc_client_event_t* client_event)
{
auto& active_leaderboards = AchievementManager::GetInstance().m_active_leaderboards;
for (auto& leaderboard : active_leaderboards)
{
if (leaderboard.id == client_event->leaderboard_tracker->id)
{
strncpy(leaderboard.display, client_event->leaderboard_tracker->display,
RC_CLIENT_LEADERBOARD_DISPLAY_SIZE);
}
}
}
void AchievementManager::HandleLeaderboardTrackerShowEvent(const rc_client_event_t* client_event)
{
AchievementManager::GetInstance().m_active_leaderboards.push_back(
*client_event->leaderboard_tracker);
}
void AchievementManager::HandleLeaderboardTrackerHideEvent(const rc_client_event_t* client_event)
{
auto& active_leaderboards = AchievementManager::GetInstance().m_active_leaderboards;
std::erase_if(active_leaderboards, [client_event](const auto& leaderboard) {
return leaderboard.id == client_event->leaderboard_tracker->id;
});
}
void AchievementManager::HandleAchievementChallengeIndicatorShowEvent(
const rc_client_event_t* client_event)
{
if (Config::Get(Config::RA_BADGES_ENABLED))
{
auto& unlocked_badges = AchievementManager::GetInstance().m_unlocked_badges;
if (const auto unlocked_iter = unlocked_badges.find(client_event->achievement->id);
unlocked_iter != unlocked_badges.end())
{
AchievementManager::GetInstance().m_active_challenges[client_event->achievement->badge_name] =
DecodeBadgeToOSDIcon(unlocked_iter->second.badge);
}
}
}
void AchievementManager::HandleAchievementChallengeIndicatorHideEvent(
const rc_client_event_t* client_event)
{
AchievementManager::GetInstance().m_active_challenges.erase(
client_event->achievement->badge_name);
}
void AchievementManager::HandleAchievementProgressIndicatorShowEvent(
const rc_client_event_t* client_event)
{
OSD::AddMessage(fmt::format("{} {}", client_event->achievement->title,
client_event->achievement->measured_progress),
OSD::Duration::SHORT, OSD::Color::GREEN,
(Config::Get(Config::RA_BADGES_ENABLED)) ?
DecodeBadgeToOSDIcon(AchievementManager::GetInstance()
.m_unlocked_badges[client_event->achievement->id]
.badge) :
nullptr);
}
void AchievementManager::HandleGameCompletedEvent(const rc_client_event_t* client_event,
rc_client_t* client)
{
auto* user_info = rc_client_get_user_info(client);
auto* game_info = rc_client_get_game_info(client);
if (!user_info || !game_info)
{
WARN_LOG_FMT(ACHIEVEMENTS, "Received Game Completed event when game not running.");
return;
}
bool hardcore = rc_client_get_hardcore_enabled(client);
OSD::AddMessage(fmt::format("Congratulations! {} has {} {}", user_info->display_name,
hardcore ? "mastered" : "completed", game_info->title),
OSD::Duration::VERY_LONG, hardcore ? OSD::Color::YELLOW : OSD::Color::CYAN,
(Config::Get(Config::RA_BADGES_ENABLED)) ?
DecodeBadgeToOSDIcon(AchievementManager::GetInstance().m_game_badge.badge) :
nullptr);
}
// Every RetroAchievements API call, with only a partial exception for fetch_image, follows
// the same design pattern (here, X is the name of the call):
// Create a specific rc_api_X_request_t struct and populate with the necessary values
// Call rc_api_init_X_request to convert this into a generic rc_api_request_t struct
// Perform the HTTP request using the url and post_data in the rc_api_request_t struct
// Call rc_api_process_X_response to convert the raw string HTTP response into a
// rc_api_X_response_t struct
// Use the data in the rc_api_X_response_t struct as needed
// Call rc_api_destroy_X_response when finished with the response struct to free memory
template <typename RcRequest, typename RcResponse>
AchievementManager::ResponseType AchievementManager::Request(
RcRequest rc_request, RcResponse* rc_response,
const std::function<int(rc_api_request_t*, const RcRequest*)>& init_request,
const std::function<int(RcResponse*, const char*)>& process_response)
{
rc_api_request_t api_request;
Common::HttpRequest http_request;
if (init_request(&api_request, &rc_request) != RC_OK || !api_request.post_data)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid API request.");
return ResponseType::INVALID_REQUEST;
}
auto http_response = http_request.Post(api_request.url, api_request.post_data);
rc_api_destroy_request(&api_request);
if (http_response.has_value() && http_response->size() > 0)
{
const std::string response_str(http_response->begin(), http_response->end());
if (process_response(rc_response, response_str.c_str()) != RC_OK)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Failed to process HTTP response. \nURL: {} \nresponse: {}",
api_request.url, response_str);
return ResponseType::MALFORMED_OBJECT;
}
if (rc_response->response.succeeded)
{
return ResponseType::SUCCESS;
}
else
{
Logout();
WARN_LOG_FMT(ACHIEVEMENTS, "Invalid RetroAchievements credentials; failed login.");
return ResponseType::INVALID_CREDENTIALS;
}
}
else
{
WARN_LOG_FMT(ACHIEVEMENTS, "RetroAchievements connection failed. \nURL: {}", api_request.url);
return ResponseType::CONNECTION_FAILED;
}
}
static std::unique_ptr<OSD::Icon> DecodeBadgeToOSDIcon(const AchievementManager::Badge& badge)
{
if (badge.empty())
return nullptr;
auto icon = std::make_unique<OSD::Icon>();
if (!Common::LoadPNG(badge, &icon->rgba_data, &icon->width, &icon->height))
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Error decoding badge.");
return nullptr;
}
return icon;
}
void AchievementManager::RequestV2(const rc_api_request_t* request,
rc_client_server_callback_t callback, void* callback_data,
rc_client_t* client)
{
std::string url = request->url;
std::string post_data = request->post_data;
AchievementManager::GetInstance().m_queue.EmplaceItem([url = std::move(url),
post_data = std::move(post_data),
callback = std::move(callback),
callback_data = std::move(callback_data)] {
const Common::HttpRequest::Headers USER_AGENT_HEADER = {{"User-Agent", "Dolphin/Placeholder"}};
Common::HttpRequest http_request;
Common::HttpRequest::Response http_response;
if (!post_data.empty())
{
http_response = http_request.Post(url, post_data, USER_AGENT_HEADER,
Common::HttpRequest::AllowedReturnCodes::All);
}
else
{
http_response =
http_request.Get(url, USER_AGENT_HEADER, Common::HttpRequest::AllowedReturnCodes::All);
}
rc_api_server_response_t server_response;
if (http_response.has_value() && http_response->size() > 0)
{
server_response.body = reinterpret_cast<const char*>(http_response->data());
server_response.body_length = http_response->size();
server_response.http_status_code = http_request.GetLastResponseCode();
}
else
{
constexpr char error_message[] = "Failed HTTP request.";
server_response.body = error_message;
server_response.body_length = sizeof(error_message);
server_response.http_status_code = RC_API_SERVER_RESPONSE_RETRYABLE_CLIENT_ERROR;
}
callback(&server_response, callback_data);
});
}
u32 AchievementManager::MemoryPeeker(u32 address, u8* buffer, u32 num_bytes, rc_client_t* client)
{
if (buffer == nullptr)
return 0u;
auto& system = Core::System::GetInstance();
Core::CPUThreadGuard threadguard(system);
for (u32 num_read = 0; num_read < num_bytes; num_read++)
{
auto value = system.GetMMU().HostTryReadU8(threadguard, address + num_read,
PowerPC::RequestedAddressSpace::Physical);
if (!value.has_value())
return num_read;
buffer[num_read] = value.value().value;
}
return num_bytes;
}
void AchievementManager::FetchBadge(AchievementManager::BadgeStatus* badge, u32 badge_type,
const AchievementManager::BadgeNameFunction function)
{
if (!m_client || !HasAPIToken() || !Config::Get(Config::RA_BADGES_ENABLED))
{
m_update_callback();
return;
}
m_image_queue.EmplaceItem([this, badge, badge_type, function = std::move(function)] {
std::string name_to_fetch;
{
std::lock_guard lg{m_lock};
name_to_fetch = function(*this);
if (name_to_fetch.empty())
return;
}
rc_api_fetch_image_request_t icon_request = {.image_name = name_to_fetch.c_str(),
.image_type = badge_type};
Badge fetched_badge;
rc_api_request_t api_request;
Common::HttpRequest http_request;
if (rc_api_init_fetch_image_request(&api_request, &icon_request) != RC_OK)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid request for image {}.", name_to_fetch);
return;
}
auto http_response = http_request.Get(api_request.url);
if (http_response.has_value() && http_response->size() <= 0)
{
WARN_LOG_FMT(ACHIEVEMENTS, "RetroAchievements connection failed on image request.\n URL: {}",
api_request.url);
rc_api_destroy_request(&api_request);
m_update_callback();
return;
}
rc_api_destroy_request(&api_request);
fetched_badge = std::move(*http_response);
INFO_LOG_FMT(ACHIEVEMENTS, "Successfully downloaded badge id {}.", name_to_fetch);
std::lock_guard lg{m_lock};
if (function(*this).empty() || name_to_fetch != function(*this))
{
INFO_LOG_FMT(ACHIEVEMENTS, "Requested outdated badge id {}.", name_to_fetch);
return;
}
badge->badge = std::move(fetched_badge);
badge->name = std::move(name_to_fetch);
m_update_callback();
});
}
void AchievementManager::EventHandler(const rc_client_event_t* event, rc_client_t* client)
{
switch (event->type)
{
case RC_CLIENT_EVENT_ACHIEVEMENT_TRIGGERED:
HandleAchievementTriggeredEvent(event);
break;
case RC_CLIENT_EVENT_LEADERBOARD_STARTED:
HandleLeaderboardStartedEvent(event);
break;
case RC_CLIENT_EVENT_LEADERBOARD_FAILED:
HandleLeaderboardFailedEvent(event);
break;
case RC_CLIENT_EVENT_LEADERBOARD_SUBMITTED:
HandleLeaderboardSubmittedEvent(event);
break;
case RC_CLIENT_EVENT_LEADERBOARD_TRACKER_UPDATE:
HandleLeaderboardTrackerUpdateEvent(event);
break;
case RC_CLIENT_EVENT_LEADERBOARD_TRACKER_SHOW:
HandleLeaderboardTrackerShowEvent(event);
break;
case RC_CLIENT_EVENT_LEADERBOARD_TRACKER_HIDE:
HandleLeaderboardTrackerHideEvent(event);
break;
case RC_CLIENT_EVENT_ACHIEVEMENT_CHALLENGE_INDICATOR_SHOW:
HandleAchievementChallengeIndicatorShowEvent(event);
break;
case RC_CLIENT_EVENT_ACHIEVEMENT_CHALLENGE_INDICATOR_HIDE:
HandleAchievementChallengeIndicatorHideEvent(event);
break;
case RC_CLIENT_EVENT_ACHIEVEMENT_PROGRESS_INDICATOR_SHOW:
case RC_CLIENT_EVENT_ACHIEVEMENT_PROGRESS_INDICATOR_UPDATE:
HandleAchievementProgressIndicatorShowEvent(event);
break;
case RC_CLIENT_EVENT_ACHIEVEMENT_PROGRESS_INDICATOR_HIDE:
// OnScreenDisplay messages disappear over time, so this is unnecessary
// unless the display algorithm changes in the future.
break;
case RC_CLIENT_EVENT_GAME_COMPLETED:
HandleGameCompletedEvent(event, client);
break;
default:
INFO_LOG_FMT(ACHIEVEMENTS, "Event triggered of unhandled type {}", event->type);
break;
}
}
#endif // USE_RETRO_ACHIEVEMENTS