dolphin/Source/Core/Core/AchievementManager.h
LillyJadeKatrin 3793d723b9 Created AchievementBox Qt object
AchievementBox is an extension of QGroupBox that contains the data for a single achievement, initialized with the achievement data and able to reference AchievementManager to update itself.
2024-05-01 06:43:20 -04:00

246 lines
8.1 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifdef USE_RETRO_ACHIEVEMENTS
#include <array>
#include <ctime>
#include <functional>
#include <map>
#include <mutex>
#include <string>
#include <thread>
#include <unordered_map>
#include <rcheevos/include/rc_api_runtime.h>
#include <rcheevos/include/rc_api_user.h>
#include <rcheevos/include/rc_client.h>
#include <rcheevos/include/rc_runtime.h>
#include "Common/Event.h"
#include "Common/HttpRequest.h"
#include "Common/WorkQueueThread.h"
#include "DiscIO/Volume.h"
namespace Core
{
class CPUThreadGuard;
class System;
} // namespace Core
namespace OSD
{
struct Icon;
}
class AchievementManager
{
public:
enum class ResponseType
{
SUCCESS,
NOT_ENABLED,
MANAGER_NOT_INITIALIZED,
INVALID_REQUEST,
INVALID_CREDENTIALS,
CONNECTION_FAILED,
MALFORMED_OBJECT,
EXPIRED_CONTEXT,
UNKNOWN_FAILURE
};
using ResponseCallback = std::function<void(ResponseType)>;
using UpdateCallback = std::function<void()>;
using BadgeNameFunction = std::function<std::string(const AchievementManager&)>;
struct PointSpread
{
u32 total_count;
u32 total_points;
u32 hard_unlocks;
u32 hard_points;
u32 soft_unlocks;
u32 soft_points;
};
static constexpr size_t HASH_SIZE = 33;
using Hash = std::array<char, HASH_SIZE>;
using AchievementId = u32;
static constexpr size_t FORMAT_SIZE = 24;
using FormattedValue = std::array<char, FORMAT_SIZE>;
using LeaderboardRank = u32;
static constexpr size_t RP_SIZE = 256;
using RichPresence = std::array<char, RP_SIZE>;
using Badge = std::vector<u8>;
using NamedIconMap = std::map<std::string, std::unique_ptr<OSD::Icon>, std::less<>>;
static constexpr size_t MAX_DISPLAYED_LBOARDS = 4;
struct BadgeStatus
{
std::string name = "";
Badge badge{};
};
struct UnlockStatus
{
AchievementId game_data_index = 0;
enum class UnlockType
{
LOCKED,
SOFTCORE,
HARDCORE
} remote_unlock_status = UnlockType::LOCKED;
u32 session_unlock_count = 0;
u32 points = 0;
BadgeStatus locked_badge;
BadgeStatus unlocked_badge;
u32 category = RC_ACHIEVEMENT_CATEGORY_CORE;
};
static constexpr std::string_view GRAY = "transparent";
static constexpr std::string_view GOLD = "#FFD700";
static constexpr std::string_view BLUE = "#0B71C1";
struct LeaderboardEntry
{
std::string username;
FormattedValue score;
LeaderboardRank rank;
};
struct LeaderboardStatus
{
std::string name;
std::string description;
u32 player_index = 0;
std::unordered_map<u32, LeaderboardEntry> entries;
};
static AchievementManager& GetInstance();
void Init();
void SetUpdateCallback(UpdateCallback callback);
void Login(const std::string& password);
bool HasAPIToken() const;
void LoadGame(const std::string& file_path, const DiscIO::Volume* volume);
bool IsGameLoaded() const;
void FetchPlayerBadge();
void FetchGameBadges();
void DoFrame();
std::recursive_mutex& GetLock();
bool IsHardcoreModeActive() const;
std::string_view GetPlayerDisplayName() const;
u32 GetPlayerScore() const;
const BadgeStatus& GetPlayerBadge() const;
std::string_view GetGameDisplayName() const;
PointSpread TallyScore() const;
rc_client_t* GetClient();
rc_api_fetch_game_data_response_t* GetGameData();
const BadgeStatus& GetGameBadge() const;
const BadgeStatus& GetAchievementBadge(AchievementId id, bool locked) const;
const UnlockStatus* GetUnlockStatus(AchievementId achievement_id) const;
AchievementManager::ResponseType GetAchievementProgress(AchievementId achievement_id, u32* value,
u32* target);
const std::unordered_map<AchievementId, LeaderboardStatus>& GetLeaderboardsInfo() const;
RichPresence GetRichPresence() const;
bool IsDisabled() const { return m_disabled; };
void SetDisabled(bool disabled);
const NamedIconMap& GetChallengeIcons() const;
std::vector<std::string> GetActiveLeaderboards() const;
void DoState(PointerWrap& p);
void CloseGame();
void Logout();
void Shutdown();
private:
AchievementManager() = default;
struct FilereaderState
{
int64_t position = 0;
std::unique_ptr<DiscIO::Volume> volume;
};
const BadgeStatus m_default_badge;
static void* FilereaderOpenByFilepath(const char* path_utf8);
static void* FilereaderOpenByVolume(const char* path_utf8);
static void FilereaderSeek(void* file_handle, int64_t offset, int origin);
static int64_t FilereaderTell(void* file_handle);
static size_t FilereaderRead(void* file_handle, void* buffer, size_t requested_bytes);
static void FilereaderClose(void* file_handle);
static void LoginCallback(int result, const char* error_message, rc_client_t* client,
void* userdata);
ResponseType FetchBoardInfo(AchievementId leaderboard_id);
std::unique_ptr<DiscIO::Volume>& GetLoadingVolume() { return m_loading_volume; };
void GenerateRichPresence(const Core::CPUThreadGuard& guard);
ResponseType PingRichPresence(const RichPresence& rich_presence);
static void LoadGameCallback(int result, const char* error_message, rc_client_t* client,
void* userdata);
void DisplayWelcomeMessage();
static void HandleAchievementTriggeredEvent(const rc_client_event_t* client_event);
static void HandleLeaderboardStartedEvent(const rc_client_event_t* client_event);
static void HandleLeaderboardFailedEvent(const rc_client_event_t* client_event);
static void HandleLeaderboardSubmittedEvent(const rc_client_event_t* client_event);
static void HandleLeaderboardTrackerUpdateEvent(const rc_client_event_t* client_event);
static void HandleLeaderboardTrackerShowEvent(const rc_client_event_t* client_event);
static void HandleLeaderboardTrackerHideEvent(const rc_client_event_t* client_event);
static void HandleAchievementChallengeIndicatorShowEvent(const rc_client_event_t* client_event);
static void HandleAchievementChallengeIndicatorHideEvent(const rc_client_event_t* client_event);
static void HandleAchievementProgressIndicatorShowEvent(const rc_client_event_t* client_event);
static void HandleGameCompletedEvent(const rc_client_event_t* client_event, rc_client_t* client);
template <typename RcRequest, typename RcResponse>
ResponseType Request(RcRequest rc_request, RcResponse* rc_response,
const std::function<int(rc_api_request_t*, const RcRequest*)>& init_request,
const std::function<int(RcResponse*, const char*)>& process_response);
static void RequestV2(const rc_api_request_t* request, rc_client_server_callback_t callback,
void* callback_data, rc_client_t* client);
static u32 MemoryPeeker(u32 address, u8* buffer, u32 num_bytes, rc_client_t* client);
void FetchBadge(BadgeStatus* badge, u32 badge_type, const BadgeNameFunction function);
static void EventHandler(const rc_client_event_t* event, rc_client_t* client);
rc_runtime_t m_runtime{};
rc_client_t* m_client{};
Core::System* m_system{};
bool m_is_runtime_initialized = false;
UpdateCallback m_update_callback = [] {};
std::unique_ptr<DiscIO::Volume> m_loading_volume;
bool m_disabled = false;
BadgeStatus m_player_badge;
Hash m_game_hash{};
u32 m_game_id = 0;
rc_api_fetch_game_data_response_t m_game_data{};
bool m_is_game_loaded = false;
u32 m_framecount = 0;
BadgeStatus m_game_badge;
std::unordered_map<AchievementId, BadgeStatus> m_unlocked_badges;
std::unordered_map<AchievementId, BadgeStatus> m_locked_badges;
RichPresence m_rich_presence;
time_t m_last_ping_time = 0;
std::unordered_map<AchievementId, UnlockStatus> m_unlock_map;
std::unordered_map<AchievementId, LeaderboardStatus> m_leaderboard_map;
NamedIconMap m_active_challenges;
std::vector<rc_client_leaderboard_tracker_t> m_active_leaderboards;
Common::WorkQueueThread<std::function<void()>> m_queue;
Common::WorkQueueThread<std::function<void()>> m_image_queue;
mutable std::recursive_mutex m_lock;
std::recursive_mutex m_filereader_lock;
}; // class AchievementManager
#endif // USE_RETRO_ACHIEVEMENTS