dolphin/Source/Core/DolphinQt/MenuBar.cpp
mitaclaw b52a08d533 DolphinQt: A Ubiquitous Signal For When Symbols Change
There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
2024-03-28 09:57:22 -07:00

1794 lines
66 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/MenuBar.h"
#include <cinttypes>
#include <future>
#include <QAction>
#include <QActionGroup>
#include <QDesktopServices>
#include <QFileDialog>
#include <QFontDialog>
#include <QInputDialog>
#include <QMap>
#include <QUrl>
#include "Common/Align.h"
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Common/StringUtil.h"
#include "Core/AchievementManager.h"
#include "Core/Boot/Boot.h"
#include "Core/CommonTitles.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Debugger/RSO.h"
#include "Core/HLE/HLE.h"
#include "Core/HW/AddressSpace.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/WiiSave.h"
#include "Core/HW/Wiimote.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/FS/FileSystem.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/USB/Bluetooth/BTEmu.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "Core/PowerPC/JitInterface.h"
#include "Core/PowerPC/MMU.h"
#include "Core/PowerPC/PPCAnalyst.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/PowerPC/SignatureDB/SignatureDB.h"
#include "Core/State.h"
#include "Core/System.h"
#include "Core/TitleDatabase.h"
#include "Core/WiiUtils.h"
#include "DiscIO/Enums.h"
#include "DiscIO/NANDImporter.h"
#include "DiscIO/WiiSaveBanner.h"
#include "DolphinQt/AboutDialog.h"
#include "DolphinQt/Host.h"
#include "DolphinQt/NANDRepairDialog.h"
#include "DolphinQt/QtUtils/DolphinFileDialog.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/QtUtils/ParallelProgressDialog.h"
#include "DolphinQt/QtUtils/SetWindowDecorations.h"
#include "DolphinQt/Settings.h"
#include "DolphinQt/Updater.h"
#include "UICommon/AutoUpdate.h"
#include "UICommon/GameFile.h"
QPointer<MenuBar> MenuBar::s_menu_bar;
QString MenuBar::GetSignatureSelector() const
{
return QStringLiteral("%1 (*.dsy);; %2 (*.csv);; %3 (*.mega)")
.arg(tr("Dolphin Signature File"), tr("Dolphin Signature CSV File"),
tr("WiiTools Signature MEGA File"));
}
MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent)
{
s_menu_bar = this;
AddFileMenu();
AddEmulationMenu();
AddMovieMenu();
AddOptionsMenu();
AddToolsMenu();
AddViewMenu();
AddJITMenu();
AddSymbolsMenu();
AddHelpMenu();
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
[=, this](Core::State state) { OnEmulationStateChanged(state); });
connect(Host::GetInstance(), &Host::UpdateDisasmDialog, this,
[this] { OnEmulationStateChanged(Core::GetState()); });
OnEmulationStateChanged(Core::GetState());
connect(&Settings::Instance(), &Settings::DebugModeToggled, this, &MenuBar::OnDebugModeToggled);
connect(this, &MenuBar::SelectionChanged, this, &MenuBar::OnSelectionChanged);
connect(this, &MenuBar::RecordingStatusChanged, this, &MenuBar::OnRecordingStatusChanged);
connect(this, &MenuBar::ReadOnlyModeChanged, this, &MenuBar::OnReadOnlyModeChanged);
}
void MenuBar::OnEmulationStateChanged(Core::State state)
{
bool running = state != Core::State::Uninitialized;
bool playing = running && state != Core::State::Paused;
// File
m_eject_disc->setEnabled(running);
m_change_disc->setEnabled(running);
// Emulation
m_play_action->setEnabled(!playing);
m_play_action->setVisible(!playing);
m_pause_action->setEnabled(playing);
m_pause_action->setVisible(playing);
m_stop_action->setEnabled(running);
m_stop_action->setVisible(running);
m_reset_action->setEnabled(running);
m_fullscreen_action->setEnabled(running);
m_screenshot_action->setEnabled(running);
m_state_save_menu->setEnabled(running);
#ifdef USE_RETRO_ACHIEVEMENTS
const bool hardcore = AchievementManager::GetInstance().IsHardcoreModeActive();
m_state_load_menu->setEnabled(running && !hardcore);
m_frame_advance_action->setEnabled(running && !hardcore);
#else // USE_RETRO_ACHIEVEMENTS
m_state_load_menu->setEnabled(running);
m_frame_advance_action->setEnabled(running);
#endif // USE_RETRO_ACHIEVEMENTS
// Movie
m_recording_read_only->setEnabled(running);
if (!running)
{
m_recording_stop->setEnabled(false);
m_recording_export->setEnabled(false);
}
m_recording_play->setEnabled(m_game_selected && !running);
#ifdef USE_RETRO_ACHIEVEMENTS
m_recording_play->setEnabled(m_game_selected && !running && !hardcore);
#else // USE_RETRO_ACHIEVEMENTS
m_recording_play->setEnabled(m_game_selected && !running);
#endif // USE_RETRO_ACHIEVEMENTS
m_recording_start->setEnabled((m_game_selected || running) &&
!Core::System::GetInstance().GetMovie().IsPlayingInput());
// JIT
m_jit_interpreter_core->setEnabled(running);
m_jit_block_linking->setEnabled(!running);
m_jit_disable_cache->setEnabled(!running);
m_jit_disable_fastmem_arena->setEnabled(!running);
m_jit_disable_large_entry_points_map->setEnabled(!running);
m_jit_clear_cache->setEnabled(running);
m_jit_log_coverage->setEnabled(!running);
m_jit_search_instruction->setEnabled(running);
// Symbols
m_symbols->setEnabled(running);
UpdateStateSlotMenu();
UpdateToolsMenu(running);
OnDebugModeToggled(Settings::Instance().IsDebugModeEnabled());
}
void MenuBar::OnDebugModeToggled(bool enabled)
{
// Options
m_boot_to_pause->setVisible(enabled);
m_reset_ignore_panic_handler->setVisible(enabled);
m_change_font->setVisible(enabled);
// View
m_show_code->setVisible(enabled);
m_show_registers->setVisible(enabled);
m_show_threads->setVisible(enabled);
m_show_watch->setVisible(enabled);
m_show_breakpoints->setVisible(enabled);
m_show_memory->setVisible(enabled);
m_show_network->setVisible(enabled);
m_show_jit->setVisible(enabled);
m_show_assembler->setVisible(enabled);
if (enabled)
{
addMenu(m_jit);
addMenu(m_symbols);
}
else
{
removeAction(m_jit->menuAction());
removeAction(m_symbols->menuAction());
}
}
void MenuBar::AddFileMenu()
{
QMenu* file_menu = addMenu(tr("&File"));
#if QT_VERSION >= QT_VERSION_CHECK(6, 4, 0)
m_open_action = file_menu->addAction(tr("&Open..."), QKeySequence::Open, this, &MenuBar::Open);
#else
m_open_action = file_menu->addAction(tr("&Open..."), this, &MenuBar::Open, QKeySequence::Open);
#endif
file_menu->addSeparator();
m_change_disc = file_menu->addAction(tr("Change &Disc..."), this, &MenuBar::ChangeDisc);
m_eject_disc = file_menu->addAction(tr("&Eject Disc"), this, &MenuBar::EjectDisc);
file_menu->addSeparator();
m_open_user_folder =
file_menu->addAction(tr("Open &User Folder"), this, &MenuBar::OpenUserFolder);
file_menu->addSeparator();
m_exit_action = file_menu->addAction(tr("E&xit"), this, &MenuBar::Exit);
m_exit_action->setShortcuts({QKeySequence::Quit, QKeySequence(Qt::ALT | Qt::Key_F4)});
}
void MenuBar::AddToolsMenu()
{
QMenu* tools_menu = addMenu(tr("&Tools"));
tools_menu->addAction(tr("&Resource Pack Manager"), this,
[this] { emit ShowResourcePackManager(); });
tools_menu->addAction(tr("&Cheats Manager"), this, [this] { emit ShowCheatsManager(); });
tools_menu->addAction(tr("FIFO Player"), this, &MenuBar::ShowFIFOPlayer);
auto* usb_device_menu = new QMenu(tr("Emulated USB Devices"), tools_menu);
usb_device_menu->addAction(tr("&Skylanders Portal"), this, &MenuBar::ShowSkylanderPortal);
usb_device_menu->addAction(tr("&Infinity Base"), this, &MenuBar::ShowInfinityBase);
tools_menu->addMenu(usb_device_menu);
tools_menu->addSeparator();
tools_menu->addAction(tr("Start &NetPlay..."), this, &MenuBar::StartNetPlay);
tools_menu->addAction(tr("Browse &NetPlay Sessions...."), this, &MenuBar::BrowseNetPlay);
tools_menu->addSeparator();
#ifdef USE_RETRO_ACHIEVEMENTS
if (Config::Get(Config::RA_ENABLED))
{
tools_menu->addAction(tr("Achievements"), this, [this] { emit ShowAchievementsWindow(); });
tools_menu->addSeparator();
}
#endif // USE_RETRO_ACHIEVEMENTS
QMenu* gc_ipl = tools_menu->addMenu(tr("Load GameCube Main Menu"));
m_ntscj_ipl = gc_ipl->addAction(tr("NTSC-J"), this,
[this] { emit BootGameCubeIPL(DiscIO::Region::NTSC_J); });
m_ntscu_ipl = gc_ipl->addAction(tr("NTSC-U"), this,
[this] { emit BootGameCubeIPL(DiscIO::Region::NTSC_U); });
m_pal_ipl =
gc_ipl->addAction(tr("PAL"), this, [this] { emit BootGameCubeIPL(DiscIO::Region::PAL); });
tools_menu->addAction(tr("Memory Card Manager"), this, [this] { emit ShowMemcardManager(); });
tools_menu->addSeparator();
// Label will be set by a NANDRefresh later
m_boot_sysmenu = tools_menu->addAction(QString{}, this, [this] { emit BootWiiSystemMenu(); });
m_wad_install_action = tools_menu->addAction(tr("Install WAD..."), this, &MenuBar::InstallWAD);
m_manage_nand_menu = tools_menu->addMenu(tr("Manage NAND"));
m_import_backup = m_manage_nand_menu->addAction(tr("Import BootMii NAND Backup..."), this,
[this] { emit ImportNANDBackup(); });
m_check_nand = m_manage_nand_menu->addAction(tr("Check NAND..."), this, &MenuBar::CheckNAND);
m_extract_certificates = m_manage_nand_menu->addAction(tr("Extract Certificates from NAND"), this,
&MenuBar::NANDExtractCertificates);
m_boot_sysmenu->setEnabled(false);
connect(&Settings::Instance(), &Settings::NANDRefresh, this, [this] { UpdateToolsMenu(false); });
m_perform_online_update_menu = tools_menu->addMenu(tr("Perform Online System Update"));
m_perform_online_update_for_current_region = m_perform_online_update_menu->addAction(
tr("Current Region"), this, [this] { emit PerformOnlineUpdate(""); });
m_perform_online_update_menu->addSeparator();
m_perform_online_update_menu->addAction(tr("Europe"), this,
[this] { emit PerformOnlineUpdate("EUR"); });
m_perform_online_update_menu->addAction(tr("Japan"), this,
[this] { emit PerformOnlineUpdate("JPN"); });
m_perform_online_update_menu->addAction(tr("Korea"), this,
[this] { emit PerformOnlineUpdate("KOR"); });
m_perform_online_update_menu->addAction(tr("United States"), this,
[this] { emit PerformOnlineUpdate("USA"); });
tools_menu->addSeparator();
m_import_wii_save =
tools_menu->addAction(tr("Import Wii Save..."), this, &MenuBar::ImportWiiSave);
m_export_wii_saves =
tools_menu->addAction(tr("Export All Wii Saves"), this, &MenuBar::ExportWiiSaves);
QMenu* menu = new QMenu(tr("Connect Wii Remotes"), tools_menu);
tools_menu->addSeparator();
tools_menu->addMenu(menu);
for (int i = 0; i < 4; i++)
{
m_wii_remotes[i] = menu->addAction(tr("Connect Wii Remote %1").arg(i + 1), this,
[this, i] { emit ConnectWiiRemote(i); });
m_wii_remotes[i]->setCheckable(true);
}
menu->addSeparator();
m_wii_remotes[4] =
menu->addAction(tr("Connect Balance Board"), this, [this] { emit ConnectWiiRemote(4); });
m_wii_remotes[4]->setCheckable(true);
}
void MenuBar::AddEmulationMenu()
{
QMenu* emu_menu = addMenu(tr("&Emulation"));
m_play_action = emu_menu->addAction(tr("&Play"), this, &MenuBar::Play);
m_pause_action = emu_menu->addAction(tr("&Pause"), this, &MenuBar::Pause);
m_stop_action = emu_menu->addAction(tr("&Stop"), this, &MenuBar::Stop);
m_reset_action = emu_menu->addAction(tr("&Reset"), this, &MenuBar::Reset);
m_fullscreen_action = emu_menu->addAction(tr("Toggle &Fullscreen"), this, &MenuBar::Fullscreen);
m_frame_advance_action = emu_menu->addAction(tr("&Frame Advance"), this, &MenuBar::FrameAdvance);
m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, &MenuBar::Screenshot);
emu_menu->addSeparator();
AddStateLoadMenu(emu_menu);
AddStateSaveMenu(emu_menu);
AddStateSlotMenu(emu_menu);
UpdateStateSlotMenu();
for (QMenu* menu : {m_state_load_menu, m_state_save_menu, m_state_slot_menu})
connect(menu, &QMenu::aboutToShow, this, &MenuBar::UpdateStateSlotMenu);
}
void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
{
m_state_load_menu = emu_menu->addMenu(tr("&Load State"));
m_state_load_menu->addAction(tr("Load State from File"), this, &MenuBar::StateLoad);
m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, &MenuBar::StateLoadSlot);
m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot"));
m_state_load_menu->addAction(tr("Undo Load State"), this, &MenuBar::StateLoadUndo);
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_load_slots_menu->addAction(QString{});
connect(action, &QAction::triggered, this, [=, this]() { emit StateLoadSlotAt(i); });
}
}
void MenuBar::AddStateSaveMenu(QMenu* emu_menu)
{
m_state_save_menu = emu_menu->addMenu(tr("Sa&ve State"));
m_state_save_menu->addAction(tr("Save State to File"), this, &MenuBar::StateSave);
m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, &MenuBar::StateSaveSlot);
m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, &MenuBar::StateSaveOldest);
m_state_save_slots_menu = m_state_save_menu->addMenu(tr("Save State to Slot"));
m_state_save_menu->addAction(tr("Undo Save State"), this, &MenuBar::StateSaveUndo);
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_save_slots_menu->addAction(QString{});
connect(action, &QAction::triggered, this, [=, this]() { emit StateSaveSlotAt(i); });
}
}
void MenuBar::AddStateSlotMenu(QMenu* emu_menu)
{
m_state_slot_menu = emu_menu->addMenu(tr("Select State Slot"));
m_state_slots = new QActionGroup(this);
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_slot_menu->addAction(QString{});
action->setCheckable(true);
action->setActionGroup(m_state_slots);
if (Settings::Instance().GetStateSlot() == i)
action->setChecked(true);
connect(action, &QAction::triggered, this, [=, this]() { emit SetStateSlot(i); });
}
}
void MenuBar::UpdateStateSlotMenu()
{
QList<QAction*> actions_slot = m_state_slots->actions();
QList<QAction*> actions_load = m_state_load_slots_menu->actions();
QList<QAction*> actions_save = m_state_save_slots_menu->actions();
for (int i = 0; i < actions_slot.length(); i++)
{
int slot = i + 1;
QString info = QString::fromStdString(State::GetInfoStringOfSlot(slot));
actions_load.at(i)->setText(tr("Load from Slot %1 - %2").arg(slot).arg(info));
actions_save.at(i)->setText(tr("Save to Slot %1 - %2").arg(slot).arg(info));
actions_slot.at(i)->setText(tr("Select Slot %1 - %2").arg(slot).arg(info));
}
}
void MenuBar::AddViewMenu()
{
QMenu* view_menu = addMenu(tr("&View"));
QAction* show_log = view_menu->addAction(tr("Show &Log"));
show_log->setCheckable(true);
show_log->setChecked(Settings::Instance().IsLogVisible());
connect(show_log, &QAction::toggled, &Settings::Instance(), &Settings::SetLogVisible);
QAction* show_log_config = view_menu->addAction(tr("Show Log &Configuration"));
show_log_config->setCheckable(true);
show_log_config->setChecked(Settings::Instance().IsLogConfigVisible());
connect(show_log_config, &QAction::toggled, &Settings::Instance(),
&Settings::SetLogConfigVisible);
QAction* show_toolbar = view_menu->addAction(tr("Show &Toolbar"));
show_toolbar->setCheckable(true);
show_toolbar->setChecked(Settings::Instance().IsToolBarVisible());
connect(show_toolbar, &QAction::toggled, &Settings::Instance(), &Settings::SetToolBarVisible);
connect(&Settings::Instance(), &Settings::LogVisibilityChanged, show_log, &QAction::setChecked);
connect(&Settings::Instance(), &Settings::LogConfigVisibilityChanged, show_log_config,
&QAction::setChecked);
connect(&Settings::Instance(), &Settings::ToolBarVisibilityChanged, show_toolbar,
&QAction::setChecked);
QAction* lock_widgets = view_menu->addAction(tr("&Lock Widgets In Place"));
lock_widgets->setCheckable(true);
lock_widgets->setChecked(Settings::Instance().AreWidgetsLocked());
connect(lock_widgets, &QAction::toggled, &Settings::Instance(), &Settings::SetWidgetsLocked);
view_menu->addSeparator();
m_show_code = view_menu->addAction(tr("&Code"));
m_show_code->setCheckable(true);
m_show_code->setChecked(Settings::Instance().IsCodeVisible());
connect(m_show_code, &QAction::toggled, &Settings::Instance(), &Settings::SetCodeVisible);
connect(&Settings::Instance(), &Settings::CodeVisibilityChanged, m_show_code,
&QAction::setChecked);
m_show_registers = view_menu->addAction(tr("&Registers"));
m_show_registers->setCheckable(true);
m_show_registers->setChecked(Settings::Instance().IsRegistersVisible());
connect(m_show_registers, &QAction::toggled, &Settings::Instance(),
&Settings::SetRegistersVisible);
connect(&Settings::Instance(), &Settings::RegistersVisibilityChanged, m_show_registers,
&QAction::setChecked);
m_show_threads = view_menu->addAction(tr("&Threads"));
m_show_threads->setCheckable(true);
m_show_threads->setChecked(Settings::Instance().IsThreadsVisible());
connect(m_show_threads, &QAction::toggled, &Settings::Instance(), &Settings::SetThreadsVisible);
connect(&Settings::Instance(), &Settings::ThreadsVisibilityChanged, m_show_threads,
&QAction::setChecked);
// i18n: This kind of "watch" is used for watching emulated memory.
// It's not related to timekeeping devices.
m_show_watch = view_menu->addAction(tr("&Watch"));
m_show_watch->setCheckable(true);
m_show_watch->setChecked(Settings::Instance().IsWatchVisible());
connect(m_show_watch, &QAction::toggled, &Settings::Instance(), &Settings::SetWatchVisible);
connect(&Settings::Instance(), &Settings::WatchVisibilityChanged, m_show_watch,
&QAction::setChecked);
m_show_breakpoints = view_menu->addAction(tr("&Breakpoints"));
m_show_breakpoints->setCheckable(true);
m_show_breakpoints->setChecked(Settings::Instance().IsBreakpointsVisible());
connect(m_show_breakpoints, &QAction::toggled, &Settings::Instance(),
&Settings::SetBreakpointsVisible);
connect(&Settings::Instance(), &Settings::BreakpointsVisibilityChanged, m_show_breakpoints,
&QAction::setChecked);
m_show_memory = view_menu->addAction(tr("&Memory"));
m_show_memory->setCheckable(true);
m_show_memory->setChecked(Settings::Instance().IsMemoryVisible());
connect(m_show_memory, &QAction::toggled, &Settings::Instance(), &Settings::SetMemoryVisible);
connect(&Settings::Instance(), &Settings::MemoryVisibilityChanged, m_show_memory,
&QAction::setChecked);
m_show_network = view_menu->addAction(tr("&Network"));
m_show_network->setCheckable(true);
m_show_network->setChecked(Settings::Instance().IsNetworkVisible());
connect(m_show_network, &QAction::toggled, &Settings::Instance(), &Settings::SetNetworkVisible);
connect(&Settings::Instance(), &Settings::NetworkVisibilityChanged, m_show_network,
&QAction::setChecked);
m_show_jit = view_menu->addAction(tr("&JIT"));
m_show_jit->setCheckable(true);
m_show_jit->setChecked(Settings::Instance().IsJITVisible());
connect(m_show_jit, &QAction::toggled, &Settings::Instance(), &Settings::SetJITVisible);
connect(&Settings::Instance(), &Settings::JITVisibilityChanged, m_show_jit, &QAction::setChecked);
m_show_assembler = view_menu->addAction(tr("&Assembler"));
m_show_assembler->setCheckable(true);
m_show_assembler->setChecked(Settings::Instance().IsAssemblerVisible());
connect(m_show_assembler, &QAction::toggled, &Settings::Instance(),
&Settings::SetAssemblerVisible);
connect(&Settings::Instance(), &Settings::AssemblerVisibilityChanged, m_show_assembler,
&QAction::setChecked);
view_menu->addSeparator();
AddGameListTypeSection(view_menu);
view_menu->addSeparator();
AddListColumnsMenu(view_menu);
view_menu->addSeparator();
AddShowPlatformsMenu(view_menu);
AddShowRegionsMenu(view_menu);
view_menu->addSeparator();
QAction* const purge_action =
view_menu->addAction(tr("Purge Game List Cache"), this, &MenuBar::PurgeGameListCache);
purge_action->setEnabled(false);
connect(&Settings::Instance(), &Settings::GameListRefreshRequested, purge_action,
[purge_action] { purge_action->setEnabled(false); });
connect(&Settings::Instance(), &Settings::GameListRefreshStarted, purge_action,
[purge_action] { purge_action->setEnabled(true); });
view_menu->addSeparator();
#if QT_VERSION >= QT_VERSION_CHECK(6, 4, 0)
view_menu->addAction(tr("Search"), QKeySequence::Find, this, &MenuBar::ShowSearch);
#else
view_menu->addAction(tr("Search"), this, &MenuBar::ShowSearch, QKeySequence::Find);
#endif
}
void MenuBar::AddOptionsMenu()
{
QMenu* options_menu = addMenu(tr("&Options"));
#if QT_VERSION >= QT_VERSION_CHECK(6, 4, 0)
options_menu->addAction(tr("Co&nfiguration"), QKeySequence::Preferences, this,
&MenuBar::Configure);
#else
options_menu->addAction(tr("Co&nfiguration"), this, &MenuBar::Configure,
QKeySequence::Preferences);
#endif
options_menu->addSeparator();
options_menu->addAction(tr("&Graphics Settings"), this, &MenuBar::ConfigureGraphics);
options_menu->addAction(tr("&Audio Settings"), this, &MenuBar::ConfigureAudio);
m_controllers_action =
options_menu->addAction(tr("&Controller Settings"), this, &MenuBar::ConfigureControllers);
options_menu->addAction(tr("&Hotkey Settings"), this, &MenuBar::ConfigureHotkeys);
options_menu->addAction(tr("&Free Look Settings"), this, &MenuBar::ConfigureFreelook);
options_menu->addSeparator();
// Debugging mode only
m_boot_to_pause = options_menu->addAction(tr("Boot to Pause"));
m_boot_to_pause->setCheckable(true);
m_boot_to_pause->setChecked(SConfig::GetInstance().bBootToPause);
connect(m_boot_to_pause, &QAction::toggled, this,
[](bool enable) { SConfig::GetInstance().bBootToPause = enable; });
m_reset_ignore_panic_handler = options_menu->addAction(tr("Reset Ignore Panic Handler"));
connect(m_reset_ignore_panic_handler, &QAction::triggered, this, []() {
Config::DeleteKey(Config::LayerType::CurrentRun, Config::MAIN_USE_PANIC_HANDLERS);
});
m_change_font = options_menu->addAction(tr("&Font..."), this, &MenuBar::ChangeDebugFont);
}
void MenuBar::InstallUpdateManually()
{
const std::string autoupdate_track = Config::Get(Config::MAIN_AUTOUPDATE_UPDATE_TRACK);
const std::string manual_track = autoupdate_track.empty() ? "dev" : autoupdate_track;
auto* const updater = new Updater(this->parentWidget(), manual_track,
Config::Get(Config::MAIN_AUTOUPDATE_HASH_OVERRIDE));
updater->CheckForUpdate();
}
void MenuBar::AddHelpMenu()
{
QMenu* help_menu = addMenu(tr("&Help"));
QAction* website = help_menu->addAction(tr("&Website"));
connect(website, &QAction::triggered, this,
[]() { QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/"))); });
QAction* documentation = help_menu->addAction(tr("Online &Documentation"));
connect(documentation, &QAction::triggered, this, []() {
QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/docs/guides")));
});
QAction* github = help_menu->addAction(tr("&GitHub Repository"));
connect(github, &QAction::triggered, this, []() {
QDesktopServices::openUrl(QUrl(QStringLiteral("https://github.com/dolphin-emu/dolphin")));
});
QAction* bugtracker = help_menu->addAction(tr("&Bug Tracker"));
connect(bugtracker, &QAction::triggered, this, []() {
QDesktopServices::openUrl(
QUrl(QStringLiteral("https://bugs.dolphin-emu.org/projects/emulator")));
});
if (AutoUpdateChecker::SystemSupportsAutoUpdates())
{
help_menu->addSeparator();
help_menu->addAction(tr("&Check for Updates..."), this, &MenuBar::InstallUpdateManually);
}
#ifndef __APPLE__
help_menu->addSeparator();
#endif
help_menu->addAction(tr("&About"), this, &MenuBar::ShowAboutDialog);
}
void MenuBar::AddGameListTypeSection(QMenu* view_menu)
{
QAction* list_view = view_menu->addAction(tr("List View"));
list_view->setCheckable(true);
QAction* grid_view = view_menu->addAction(tr("Grid View"));
grid_view->setCheckable(true);
QActionGroup* list_group = new QActionGroup(this);
list_group->addAction(list_view);
list_group->addAction(grid_view);
bool prefer_list = Settings::Instance().GetPreferredView();
list_view->setChecked(prefer_list);
grid_view->setChecked(!prefer_list);
connect(list_view, &QAction::triggered, this, &MenuBar::ShowList);
connect(grid_view, &QAction::triggered, this, &MenuBar::ShowGrid);
}
void MenuBar::AddListColumnsMenu(QMenu* view_menu)
{
static const QMap<QString, const Config::Info<bool>*> columns{
{tr("Platform"), &Config::MAIN_GAMELIST_COLUMN_PLATFORM},
{tr("Banner"), &Config::MAIN_GAMELIST_COLUMN_BANNER},
{tr("Title"), &Config::MAIN_GAMELIST_COLUMN_TITLE},
{tr("Description"), &Config::MAIN_GAMELIST_COLUMN_DESCRIPTION},
{tr("Maker"), &Config::MAIN_GAMELIST_COLUMN_MAKER},
{tr("File Name"), &Config::MAIN_GAMELIST_COLUMN_FILE_NAME},
{tr("File Path"), &Config::MAIN_GAMELIST_COLUMN_FILE_PATH},
{tr("Game ID"), &Config::MAIN_GAMELIST_COLUMN_GAME_ID},
{tr("Region"), &Config::MAIN_GAMELIST_COLUMN_REGION},
{tr("File Size"), &Config::MAIN_GAMELIST_COLUMN_FILE_SIZE},
{tr("File Format"), &Config::MAIN_GAMELIST_COLUMN_FILE_FORMAT},
{tr("Block Size"), &Config::MAIN_GAMELIST_COLUMN_BLOCK_SIZE},
{tr("Compression"), &Config::MAIN_GAMELIST_COLUMN_COMPRESSION},
{tr("Tags"), &Config::MAIN_GAMELIST_COLUMN_TAGS}};
QActionGroup* column_group = new QActionGroup(this);
m_cols_menu = view_menu->addMenu(tr("List Columns"));
column_group->setExclusive(false);
for (const auto& key : columns.keys())
{
const Config::Info<bool>* const config = columns[key];
QAction* action = column_group->addAction(m_cols_menu->addAction(key));
action->setCheckable(true);
action->setChecked(Config::Get(*config));
connect(action, &QAction::toggled, [this, config, key](bool value) {
Config::SetBase(*config, value);
emit ColumnVisibilityToggled(key, value);
});
}
}
void MenuBar::AddShowPlatformsMenu(QMenu* view_menu)
{
static const QMap<QString, const Config::Info<bool>*> platform_map{
{tr("Show Wii"), &Config::MAIN_GAMELIST_LIST_WII},
{tr("Show GameCube"), &Config::MAIN_GAMELIST_LIST_GC},
{tr("Show WAD"), &Config::MAIN_GAMELIST_LIST_WAD},
{tr("Show ELF/DOL"), &Config::MAIN_GAMELIST_LIST_ELF_DOL}};
QActionGroup* platform_group = new QActionGroup(this);
QMenu* plat_menu = view_menu->addMenu(tr("Show Platforms"));
platform_group->setExclusive(false);
for (const auto& key : platform_map.keys())
{
const Config::Info<bool>* const config = platform_map[key];
QAction* action = platform_group->addAction(plat_menu->addAction(key));
action->setCheckable(true);
action->setChecked(Config::Get(*config));
connect(action, &QAction::toggled, [this, config, key](bool value) {
Config::SetBase(*config, value);
emit GameListPlatformVisibilityToggled(key, value);
});
}
}
void MenuBar::AddShowRegionsMenu(QMenu* view_menu)
{
static const QMap<QString, const Config::Info<bool>*> region_map{
{tr("Show JPN"), &Config::MAIN_GAMELIST_LIST_JPN},
{tr("Show PAL"), &Config::MAIN_GAMELIST_LIST_PAL},
{tr("Show USA"), &Config::MAIN_GAMELIST_LIST_USA},
{tr("Show Australia"), &Config::MAIN_GAMELIST_LIST_AUSTRALIA},
{tr("Show France"), &Config::MAIN_GAMELIST_LIST_FRANCE},
{tr("Show Germany"), &Config::MAIN_GAMELIST_LIST_GERMANY},
{tr("Show Italy"), &Config::MAIN_GAMELIST_LIST_ITALY},
{tr("Show Korea"), &Config::MAIN_GAMELIST_LIST_KOREA},
{tr("Show Netherlands"), &Config::MAIN_GAMELIST_LIST_NETHERLANDS},
{tr("Show Russia"), &Config::MAIN_GAMELIST_LIST_RUSSIA},
{tr("Show Spain"), &Config::MAIN_GAMELIST_LIST_SPAIN},
{tr("Show Taiwan"), &Config::MAIN_GAMELIST_LIST_TAIWAN},
{tr("Show World"), &Config::MAIN_GAMELIST_LIST_WORLD},
{tr("Show Unknown"), &Config::MAIN_GAMELIST_LIST_UNKNOWN}};
QMenu* const region_menu = view_menu->addMenu(tr("Show Regions"));
const QAction* const show_all_regions = region_menu->addAction(tr("Show All"));
const QAction* const hide_all_regions = region_menu->addAction(tr("Hide All"));
region_menu->addSeparator();
for (const auto& key : region_map.keys())
{
const Config::Info<bool>* const config = region_map[key];
QAction* const menu_item = region_menu->addAction(key);
menu_item->setCheckable(true);
menu_item->setChecked(Config::Get(*config));
const auto set_visibility = [this, config, key, menu_item](bool visibility) {
menu_item->setChecked(visibility);
Config::SetBase(*config, visibility);
emit GameListRegionVisibilityToggled(key, visibility);
};
const auto set_visible = std::bind(set_visibility, true);
const auto set_hidden = std::bind(set_visibility, false);
connect(menu_item, &QAction::toggled, set_visibility);
connect(show_all_regions, &QAction::triggered, menu_item, set_visible);
connect(hide_all_regions, &QAction::triggered, menu_item, set_hidden);
}
}
void MenuBar::AddMovieMenu()
{
auto* movie_menu = addMenu(tr("&Movie"));
m_recording_start =
movie_menu->addAction(tr("Start Re&cording Input"), this, [this] { emit StartRecording(); });
m_recording_play =
movie_menu->addAction(tr("P&lay Input Recording..."), this, [this] { emit PlayRecording(); });
m_recording_stop = movie_menu->addAction(tr("Stop Playing/Recording Input"), this,
[this] { emit StopRecording(); });
m_recording_export =
movie_menu->addAction(tr("Export Recording..."), this, [this] { emit ExportRecording(); });
m_recording_start->setEnabled(false);
m_recording_play->setEnabled(false);
m_recording_stop->setEnabled(false);
m_recording_export->setEnabled(false);
m_recording_read_only = movie_menu->addAction(tr("&Read-Only Mode"));
m_recording_read_only->setCheckable(true);
m_recording_read_only->setChecked(Core::System::GetInstance().GetMovie().IsReadOnly());
connect(m_recording_read_only, &QAction::toggled,
[](bool value) { Core::System::GetInstance().GetMovie().SetReadOnly(value); });
movie_menu->addAction(tr("TAS Input"), this, [this] { emit ShowTASInput(); });
movie_menu->addSeparator();
auto* pause_at_end = movie_menu->addAction(tr("Pause at End of Movie"));
pause_at_end->setCheckable(true);
pause_at_end->setChecked(Config::Get(Config::MAIN_MOVIE_PAUSE_MOVIE));
connect(pause_at_end, &QAction::toggled,
[](bool value) { Config::SetBaseOrCurrent(Config::MAIN_MOVIE_PAUSE_MOVIE, value); });
auto* rerecord_counter = movie_menu->addAction(tr("Show Rerecord Counter"));
rerecord_counter->setCheckable(true);
rerecord_counter->setChecked(Config::Get(Config::MAIN_MOVIE_SHOW_RERECORD));
connect(rerecord_counter, &QAction::toggled,
[](bool value) { Config::SetBaseOrCurrent(Config::MAIN_MOVIE_SHOW_RERECORD, value); });
auto* lag_counter = movie_menu->addAction(tr("Show Lag Counter"));
lag_counter->setCheckable(true);
lag_counter->setChecked(Config::Get(Config::MAIN_SHOW_LAG));
connect(lag_counter, &QAction::toggled,
[](bool value) { Config::SetBaseOrCurrent(Config::MAIN_SHOW_LAG, value); });
auto* frame_counter = movie_menu->addAction(tr("Show Frame Counter"));
frame_counter->setCheckable(true);
frame_counter->setChecked(Config::Get(Config::MAIN_SHOW_FRAME_COUNT));
connect(frame_counter, &QAction::toggled,
[](bool value) { Config::SetBaseOrCurrent(Config::MAIN_SHOW_FRAME_COUNT, value); });
auto* input_display = movie_menu->addAction(tr("Show Input Display"));
input_display->setCheckable(true);
input_display->setChecked(Config::Get(Config::MAIN_MOVIE_SHOW_INPUT_DISPLAY));
connect(input_display, &QAction::toggled, [](bool value) {
Config::SetBaseOrCurrent(Config::MAIN_MOVIE_SHOW_INPUT_DISPLAY, value);
});
auto* system_clock = movie_menu->addAction(tr("Show System Clock"));
system_clock->setCheckable(true);
system_clock->setChecked(Config::Get(Config::MAIN_MOVIE_SHOW_RTC));
connect(system_clock, &QAction::toggled,
[](bool value) { Config::SetBaseOrCurrent(Config::MAIN_MOVIE_SHOW_RTC, value); });
movie_menu->addSeparator();
auto* dump_frames = movie_menu->addAction(tr("Dump Frames"));
dump_frames->setCheckable(true);
dump_frames->setChecked(Config::Get(Config::MAIN_MOVIE_DUMP_FRAMES));
connect(dump_frames, &QAction::toggled,
[](bool value) { Config::SetBaseOrCurrent(Config::MAIN_MOVIE_DUMP_FRAMES, value); });
auto* dump_audio = movie_menu->addAction(tr("Dump Audio"));
dump_audio->setCheckable(true);
dump_audio->setChecked(Config::Get(Config::MAIN_DUMP_AUDIO));
connect(dump_audio, &QAction::toggled,
[](bool value) { Config::SetBaseOrCurrent(Config::MAIN_DUMP_AUDIO, value); });
}
void MenuBar::AddJITMenu()
{
m_jit = addMenu(tr("JIT"));
m_jit_interpreter_core = m_jit->addAction(tr("Interpreter Core"));
m_jit_interpreter_core->setCheckable(true);
m_jit_interpreter_core->setChecked(Config::Get(Config::MAIN_CPU_CORE) ==
PowerPC::CPUCore::Interpreter);
connect(m_jit_interpreter_core, &QAction::toggled, [](bool enabled) {
Core::System::GetInstance().GetPowerPC().SetMode(enabled ? PowerPC::CoreMode::Interpreter :
PowerPC::CoreMode::JIT);
});
m_jit->addSeparator();
m_jit_block_linking = m_jit->addAction(tr("JIT Block Linking Off"));
m_jit_block_linking->setCheckable(true);
m_jit_block_linking->setChecked(SConfig::GetInstance().bJITNoBlockLinking);
connect(m_jit_block_linking, &QAction::toggled, [this](bool enabled) {
SConfig::GetInstance().bJITNoBlockLinking = enabled;
ClearCache();
});
m_jit_disable_cache = m_jit->addAction(tr("Disable JIT Cache"));
m_jit_disable_cache->setCheckable(true);
m_jit_disable_cache->setChecked(SConfig::GetInstance().bJITNoBlockCache);
connect(m_jit_disable_cache, &QAction::toggled, [this](bool enabled) {
SConfig::GetInstance().bJITNoBlockCache = enabled;
ClearCache();
});
m_jit_disable_fastmem = m_jit->addAction(tr("Disable Fastmem"));
m_jit_disable_fastmem->setCheckable(true);
m_jit_disable_fastmem->setChecked(!Config::Get(Config::MAIN_FASTMEM));
connect(m_jit_disable_fastmem, &QAction::toggled,
[](bool enabled) { Config::SetBaseOrCurrent(Config::MAIN_FASTMEM, !enabled); });
m_jit_disable_fastmem_arena = m_jit->addAction(tr("Disable Fastmem Arena"));
m_jit_disable_fastmem_arena->setCheckable(true);
m_jit_disable_fastmem_arena->setChecked(!Config::Get(Config::MAIN_FASTMEM_ARENA));
connect(m_jit_disable_fastmem_arena, &QAction::toggled,
[](bool enabled) { Config::SetBaseOrCurrent(Config::MAIN_FASTMEM_ARENA, !enabled); });
m_jit_disable_large_entry_points_map = m_jit->addAction(tr("Disable Large Entry Points Map"));
m_jit_disable_large_entry_points_map->setCheckable(true);
m_jit_disable_large_entry_points_map->setChecked(
!Config::Get(Config::MAIN_LARGE_ENTRY_POINTS_MAP));
connect(m_jit_disable_large_entry_points_map, &QAction::toggled, [](bool enabled) {
Config::SetBaseOrCurrent(Config::MAIN_LARGE_ENTRY_POINTS_MAP, !enabled);
});
m_jit_clear_cache = m_jit->addAction(tr("Clear Cache"), this, &MenuBar::ClearCache);
m_jit->addSeparator();
m_jit_log_coverage =
m_jit->addAction(tr("Log JIT Instruction Coverage"), this, &MenuBar::LogInstructions);
m_jit_search_instruction =
m_jit->addAction(tr("Search for an Instruction"), this, &MenuBar::SearchInstruction);
m_jit->addSeparator();
m_jit_off = m_jit->addAction(tr("JIT Off (JIT Core)"));
m_jit_off->setCheckable(true);
m_jit_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_OFF));
connect(m_jit_off, &QAction::toggled,
[](bool enabled) { Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_OFF, enabled); });
m_jit_loadstore_off = m_jit->addAction(tr("JIT LoadStore Off"));
m_jit_loadstore_off->setCheckable(true);
m_jit_loadstore_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_LOAD_STORE_OFF));
connect(m_jit_loadstore_off, &QAction::toggled, [](bool enabled) {
Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_LOAD_STORE_OFF, enabled);
});
m_jit_loadstore_lbzx_off = m_jit->addAction(tr("JIT LoadStore lbzx Off"));
m_jit_loadstore_lbzx_off->setCheckable(true);
m_jit_loadstore_lbzx_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_LOAD_STORE_LBZX_OFF));
connect(m_jit_loadstore_lbzx_off, &QAction::toggled, [](bool enabled) {
Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_LOAD_STORE_LBZX_OFF, enabled);
});
m_jit_loadstore_lxz_off = m_jit->addAction(tr("JIT LoadStore lXz Off"));
m_jit_loadstore_lxz_off->setCheckable(true);
m_jit_loadstore_lxz_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_LOAD_STORE_LXZ_OFF));
connect(m_jit_loadstore_lxz_off, &QAction::toggled, [](bool enabled) {
Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_LOAD_STORE_LXZ_OFF, enabled);
});
m_jit_loadstore_lwz_off = m_jit->addAction(tr("JIT LoadStore lwz Off"));
m_jit_loadstore_lwz_off->setCheckable(true);
m_jit_loadstore_lwz_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_LOAD_STORE_LWZ_OFF));
connect(m_jit_loadstore_lwz_off, &QAction::toggled, [](bool enabled) {
Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_LOAD_STORE_LWZ_OFF, enabled);
});
m_jit_loadstore_floating_off = m_jit->addAction(tr("JIT LoadStore Floating Off"));
m_jit_loadstore_floating_off->setCheckable(true);
m_jit_loadstore_floating_off->setChecked(
Config::Get(Config::MAIN_DEBUG_JIT_LOAD_STORE_FLOATING_OFF));
connect(m_jit_loadstore_floating_off, &QAction::toggled, [](bool enabled) {
Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_LOAD_STORE_FLOATING_OFF, enabled);
});
m_jit_loadstore_paired_off = m_jit->addAction(tr("JIT LoadStore Paired Off"));
m_jit_loadstore_paired_off->setCheckable(true);
m_jit_loadstore_paired_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_LOAD_STORE_PAIRED_OFF));
connect(m_jit_loadstore_paired_off, &QAction::toggled, [](bool enabled) {
Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_LOAD_STORE_PAIRED_OFF, enabled);
});
m_jit_floatingpoint_off = m_jit->addAction(tr("JIT FloatingPoint Off"));
m_jit_floatingpoint_off->setCheckable(true);
m_jit_floatingpoint_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_FLOATING_POINT_OFF));
connect(m_jit_floatingpoint_off, &QAction::toggled, [](bool enabled) {
Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_FLOATING_POINT_OFF, enabled);
});
m_jit_integer_off = m_jit->addAction(tr("JIT Integer Off"));
m_jit_integer_off->setCheckable(true);
m_jit_integer_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_INTEGER_OFF));
connect(m_jit_integer_off, &QAction::toggled, [](bool enabled) {
Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_INTEGER_OFF, enabled);
});
m_jit_paired_off = m_jit->addAction(tr("JIT Paired Off"));
m_jit_paired_off->setCheckable(true);
m_jit_paired_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_PAIRED_OFF));
connect(m_jit_paired_off, &QAction::toggled, [](bool enabled) {
Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_PAIRED_OFF, enabled);
});
m_jit_systemregisters_off = m_jit->addAction(tr("JIT SystemRegisters Off"));
m_jit_systemregisters_off->setCheckable(true);
m_jit_systemregisters_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_SYSTEM_REGISTERS_OFF));
connect(m_jit_systemregisters_off, &QAction::toggled, [](bool enabled) {
Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_SYSTEM_REGISTERS_OFF, enabled);
});
m_jit_branch_off = m_jit->addAction(tr("JIT Branch Off"));
m_jit_branch_off->setCheckable(true);
m_jit_branch_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_BRANCH_OFF));
connect(m_jit_branch_off, &QAction::toggled, [](bool enabled) {
Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_BRANCH_OFF, enabled);
});
m_jit_register_cache_off = m_jit->addAction(tr("JIT Register Cache Off"));
m_jit_register_cache_off->setCheckable(true);
m_jit_register_cache_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_REGISTER_CACHE_OFF));
connect(m_jit_register_cache_off, &QAction::toggled, [](bool enabled) {
Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_REGISTER_CACHE_OFF, enabled);
});
}
void MenuBar::AddSymbolsMenu()
{
m_symbols = addMenu(tr("Symbols"));
m_symbols->addAction(tr("&Clear Symbols"), this, &MenuBar::ClearSymbols);
auto* generate = m_symbols->addMenu(tr("&Generate Symbols From"));
generate->addAction(tr("Address"), this, &MenuBar::GenerateSymbolsFromAddress);
generate->addAction(tr("Signature Database"), this, &MenuBar::GenerateSymbolsFromSignatureDB);
generate->addAction(tr("RSO Modules"), this, &MenuBar::GenerateSymbolsFromRSO);
m_symbols->addSeparator();
m_symbols->addAction(tr("&Load Symbol Map"), this, &MenuBar::LoadSymbolMap);
m_symbols->addAction(tr("&Save Symbol Map"), this, &MenuBar::SaveSymbolMap);
m_symbols->addSeparator();
m_symbols->addAction(tr("Load &Other Map File..."), this, &MenuBar::LoadOtherSymbolMap);
m_symbols->addAction(tr("Load &Bad Map File..."), this, &MenuBar::LoadBadSymbolMap);
m_symbols->addAction(tr("Save Symbol Map &As..."), this, &MenuBar::SaveSymbolMapAs);
m_symbols->addSeparator();
m_symbols->addAction(tr("Sa&ve Code"), this, &MenuBar::SaveCode);
m_symbols->addSeparator();
m_symbols->addAction(tr("C&reate Signature File..."), this, &MenuBar::CreateSignatureFile);
m_symbols->addAction(tr("Append to &Existing Signature File..."), this,
&MenuBar::AppendSignatureFile);
m_symbols->addAction(tr("Combine &Two Signature Files..."), this,
&MenuBar::CombineSignatureFiles);
m_symbols->addAction(tr("Appl&y Signature File..."), this, &MenuBar::ApplySignatureFile);
m_symbols->addSeparator();
m_symbols->addAction(tr("&Patch HLE Functions"), this, &MenuBar::PatchHLEFunctions);
}
void MenuBar::UpdateToolsMenu(bool emulation_started)
{
m_boot_sysmenu->setEnabled(!emulation_started);
m_perform_online_update_menu->setEnabled(!emulation_started);
m_ntscj_ipl->setEnabled(!emulation_started && File::Exists(Config::GetBootROMPath(JAP_DIR)));
m_ntscu_ipl->setEnabled(!emulation_started && File::Exists(Config::GetBootROMPath(USA_DIR)));
m_pal_ipl->setEnabled(!emulation_started && File::Exists(Config::GetBootROMPath(EUR_DIR)));
m_wad_install_action->setEnabled(!emulation_started);
m_import_backup->setEnabled(!emulation_started);
m_check_nand->setEnabled(!emulation_started);
m_import_wii_save->setEnabled(!emulation_started);
m_export_wii_saves->setEnabled(!emulation_started);
if (!emulation_started)
{
IOS::HLE::Kernel ios;
const auto tmd = ios.GetESCore().FindInstalledTMD(Titles::SYSTEM_MENU);
const QString sysmenu_version =
tmd.IsValid() ? QString::fromStdString(
DiscIO::GetSysMenuVersionString(tmd.GetTitleVersion(), tmd.IsvWii())) :
QString{};
const QString sysmenu_text = (tmd.IsValid() && tmd.IsvWii()) ? tr("Load vWii System Menu %1") :
tr("Load Wii System Menu %1");
m_boot_sysmenu->setText(sysmenu_text.arg(sysmenu_version));
m_boot_sysmenu->setEnabled(tmd.IsValid());
for (QAction* action : m_perform_online_update_menu->actions())
action->setEnabled(!tmd.IsValid());
m_perform_online_update_for_current_region->setEnabled(tmd.IsValid());
}
const auto bt = WiiUtils::GetBluetoothEmuDevice();
const bool enable_wiimotes = emulation_started && bt != nullptr;
for (std::size_t i = 0; i < m_wii_remotes.size(); i++)
{
QAction* const wii_remote = m_wii_remotes[i];
wii_remote->setEnabled(enable_wiimotes);
if (enable_wiimotes)
wii_remote->setChecked(bt->AccessWiimoteByIndex(i)->IsConnected());
}
}
void MenuBar::InstallWAD()
{
QString wad_file = DolphinFileDialog::getOpenFileName(
this, tr("Select a title to install to NAND"), QString(), tr("WAD files (*.wad)"));
if (wad_file.isEmpty())
return;
if (WiiUtils::InstallWAD(wad_file.toStdString()))
{
Settings::Instance().NANDRefresh();
ModalMessageBox::information(this, tr("Success"),
tr("Successfully installed this title to the NAND."));
}
else
{
ModalMessageBox::critical(this, tr("Failure"), tr("Failed to install this title to the NAND."));
}
}
void MenuBar::ImportWiiSave()
{
QString file =
DolphinFileDialog::getOpenFileName(this, tr("Select the save file"), QDir::currentPath(),
tr("Wii save files (*.bin);;"
"All Files (*)"));
if (file.isEmpty())
return;
auto can_overwrite = [&] {
return ModalMessageBox::question(
this, tr("Save Import"),
tr("Save data for this title already exists in the NAND. Consider backing up "
"the current data before overwriting.\nOverwrite now?")) == QMessageBox::Yes;
};
const auto result = WiiSave::Import(file.toStdString(), can_overwrite);
switch (result)
{
case WiiSave::CopyResult::Success:
ModalMessageBox::information(this, tr("Save Import"), tr("Successfully imported save file."));
break;
case WiiSave::CopyResult::CorruptedSource:
ModalMessageBox::critical(this, tr("Save Import"),
tr("Failed to import save file. The given file appears to be "
"corrupted or is not a valid Wii save."));
break;
case WiiSave::CopyResult::TitleMissing:
ModalMessageBox::critical(
this, tr("Save Import"),
tr("Failed to import save file. Please launch the game once, then try again."));
break;
case WiiSave::CopyResult::Cancelled:
break;
default:
ModalMessageBox::critical(
this, tr("Save Import"),
tr("Failed to import save file. Your NAND may be corrupt, or something is preventing "
"access to files within it. Try repairing your NAND (Tools -> Manage NAND -> Check "
"NAND...), then import the save again."));
break;
}
}
void MenuBar::ExportWiiSaves()
{
const QString export_dir = DolphinFileDialog::getExistingDirectory(
this, tr("Select Export Directory"), QString::fromStdString(File::GetUserPath(D_USER_IDX)),
QFileDialog::ShowDirsOnly);
if (export_dir.isEmpty())
return;
const size_t count = WiiSave::ExportAll(export_dir.toStdString());
ModalMessageBox::information(this, tr("Save Export"),
tr("Exported %n save(s)", "", static_cast<int>(count)));
}
void MenuBar::CheckNAND()
{
IOS::HLE::Kernel ios;
WiiUtils::NANDCheckResult result = WiiUtils::CheckNAND(ios);
if (!result.bad)
{
const bool overfull = result.used_clusters_user > IOS::HLE::FS::USER_CLUSTERS ||
result.used_clusters_system > IOS::HLE::FS::SYSTEM_CLUSTERS;
const QString user_cluster_message =
tr("The user-accessible part of your NAND contains %1 blocks (%2 KiB) "
"of data, out of an allowed maximum of %3 blocks (%4 KiB).")
.arg(Common::AlignUp(result.used_clusters_user, IOS::HLE::FS::CLUSTERS_PER_BLOCK) /
IOS::HLE::FS::CLUSTERS_PER_BLOCK)
.arg((result.used_clusters_user * IOS::HLE::FS::CLUSTER_SIZE) / 1024)
.arg(IOS::HLE::FS::USER_CLUSTERS / IOS::HLE::FS::CLUSTERS_PER_BLOCK)
.arg((IOS::HLE::FS::USER_CLUSTERS * IOS::HLE::FS::CLUSTER_SIZE) / 1024);
const QString system_cluster_message =
tr("The system-reserved part of your NAND contains %1 blocks (%2 KiB) "
"of data, out of an allowed maximum of %3 blocks (%4 KiB).")
.arg(Common::AlignUp(result.used_clusters_system, IOS::HLE::FS::CLUSTERS_PER_BLOCK) /
IOS::HLE::FS::CLUSTERS_PER_BLOCK)
.arg((result.used_clusters_system * IOS::HLE::FS::CLUSTER_SIZE) / 1024)
.arg(IOS::HLE::FS::SYSTEM_CLUSTERS / IOS::HLE::FS::CLUSTERS_PER_BLOCK)
.arg((IOS::HLE::FS::SYSTEM_CLUSTERS * IOS::HLE::FS::CLUSTER_SIZE) / 1024);
if (overfull)
{
ModalMessageBox::warning(this, tr("NAND Check"),
QStringLiteral("<b>%1</b><br/><br/>%2<br/><br/>%3")
.arg(tr("Your NAND contains more data than allowed. Wii "
"software may behave incorrectly or not allow saving."))
.arg(user_cluster_message)
.arg(system_cluster_message));
}
else
{
ModalMessageBox::information(this, tr("NAND Check"),
QStringLiteral("<b>%1</b><br/><br/>%2<br/><br/>%3")
.arg(tr("No issues have been detected."))
.arg(user_cluster_message)
.arg(system_cluster_message));
}
return;
}
{
NANDRepairDialog dialog(result, this);
SetQWidgetWindowDecorations(&dialog);
if (dialog.exec() != QDialog::Accepted)
return;
}
if (WiiUtils::RepairNAND(ios))
{
ModalMessageBox::information(this, tr("NAND Check"), tr("The NAND has been repaired."));
return;
}
ModalMessageBox::critical(this, tr("NAND Check"),
tr("The NAND could not be repaired. It is recommended to back up "
"your current data and start over with a fresh NAND."));
}
void MenuBar::NANDExtractCertificates()
{
if (DiscIO::NANDImporter().ExtractCertificates())
{
ModalMessageBox::information(this, tr("Success"),
tr("Successfully extracted certificates from NAND"));
}
else
{
ModalMessageBox::critical(this, tr("Error"), tr("Failed to extract certificates from NAND"));
}
}
void MenuBar::OnSelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file)
{
m_game_selected = !!game_file;
m_recording_play->setEnabled(m_game_selected && !Core::IsRunning());
m_recording_start->setEnabled((m_game_selected || Core::IsRunning()) &&
!Core::System::GetInstance().GetMovie().IsPlayingInput());
}
void MenuBar::OnRecordingStatusChanged(bool recording)
{
m_recording_start->setEnabled(!recording && (m_game_selected || Core::IsRunning()));
m_recording_stop->setEnabled(recording);
m_recording_export->setEnabled(recording);
}
void MenuBar::OnReadOnlyModeChanged(bool read_only)
{
m_recording_read_only->setChecked(read_only);
}
void MenuBar::ChangeDebugFont()
{
bool okay;
QFont font = QFontDialog::getFont(&okay, Settings::Instance().GetDebugFont(), this,
tr("Pick a debug font"));
if (okay)
Settings::Instance().SetDebugFont(font);
}
void MenuBar::ClearSymbols()
{
auto result = ModalMessageBox::warning(this, tr("Confirmation"),
tr("Do you want to clear the list of symbol names?"),
QMessageBox::Yes | QMessageBox::Cancel);
if (result == QMessageBox::Cancel)
return;
Core::System::GetInstance().GetPPCSymbolDB().Clear();
emit Host::GetInstance()->PPCSymbolsChanged();
}
void MenuBar::GenerateSymbolsFromAddress()
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
auto& ppc_symbol_db = system.GetPPCSymbolDB();
const Core::CPUThreadGuard guard(system);
PPCAnalyst::FindFunctions(guard, Memory::MEM1_BASE_ADDR,
Memory::MEM1_BASE_ADDR + memory.GetRamSizeReal(), &ppc_symbol_db);
emit Host::GetInstance()->PPCSymbolsChanged();
}
void MenuBar::GenerateSymbolsFromSignatureDB()
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
auto& ppc_symbol_db = system.GetPPCSymbolDB();
const Core::CPUThreadGuard guard(system);
PPCAnalyst::FindFunctions(guard, Memory::MEM1_BASE_ADDR,
Memory::MEM1_BASE_ADDR + memory.GetRamSizeReal(), &ppc_symbol_db);
SignatureDB db(SignatureDB::HandlerType::DSY);
if (db.Load(File::GetSysDirectory() + TOTALDB))
{
db.Apply(guard, &ppc_symbol_db);
ModalMessageBox::information(
this, tr("Information"),
tr("Generated symbol names from '%1'").arg(QString::fromStdString(TOTALDB)));
db.List();
}
else
{
ModalMessageBox::critical(
this, tr("Error"),
tr("'%1' not found, no symbol names generated").arg(QString::fromStdString(TOTALDB)));
}
emit Host::GetInstance()->PPCSymbolsChanged();
}
void MenuBar::GenerateSymbolsFromRSO()
{
// i18n: RSO refers to a proprietary format for shared objects (like DLL files).
const int ret =
ModalMessageBox::question(this, tr("RSO auto-detection"), tr("Auto-detect RSO modules?"));
if (ret == QMessageBox::Yes)
return GenerateSymbolsFromRSOAuto();
const QString text =
QInputDialog::getText(this, tr("Input"), tr("Enter the RSO module address:"),
QLineEdit::Normal, QString{}, nullptr, Qt::WindowCloseButtonHint);
bool good;
const uint address = text.toUInt(&good, 16);
if (!good)
{
ModalMessageBox::warning(this, tr("Error"), tr("Invalid RSO module address: %1").arg(text));
return;
}
auto& system = Core::System::GetInstance();
const Core::CPUThreadGuard guard(system);
RSOChainView rso_chain;
if (rso_chain.Load(guard, static_cast<u32>(address)))
{
rso_chain.Apply(guard, &system.GetPPCSymbolDB());
emit Host::GetInstance()->PPCSymbolsChanged();
}
else
{
ModalMessageBox::warning(this, tr("Error"), tr("Failed to load RSO module at %1").arg(text));
}
}
void MenuBar::GenerateSymbolsFromRSOAuto()
{
ParallelProgressDialog progress(tr("Modules found: %1").arg(0), tr("Cancel"), 0, 0, this);
progress.GetRaw()->setWindowTitle(tr("Detecting RSO Modules"));
progress.GetRaw()->setMinimumDuration(1000 * 10);
progress.GetRaw()->setWindowModality(Qt::WindowModal);
auto future = std::async(std::launch::async, [&progress, this]() -> RSOVector {
progress.SetValue(0);
auto matches = DetectRSOModules(progress);
progress.Reset();
return matches;
});
SetQWidgetWindowDecorations(progress.GetRaw());
progress.GetRaw()->exec();
const auto matches = future.get();
QStringList items;
for (const auto& match : matches)
{
const QString item = QLatin1String("%1 %2");
items << item.arg(QString::number(match.first, 16), QString::fromStdString(match.second));
}
if (items.empty())
{
ModalMessageBox::warning(this, tr("Error"), tr("Unable to auto-detect RSO module"));
return;
}
bool ok;
const QString item =
QInputDialog::getItem(this, tr("Input"), tr("Select the RSO module address:"), items, 0,
false, &ok, Qt::WindowCloseButtonHint);
if (!ok)
return;
RSOChainView rso_chain;
const u32 address = item.mid(0, item.indexOf(QLatin1Char(' '))).toUInt(nullptr, 16);
auto& system = Core::System::GetInstance();
const Core::CPUThreadGuard guard(system);
if (rso_chain.Load(guard, address))
{
rso_chain.Apply(guard, &system.GetPPCSymbolDB());
emit Host::GetInstance()->PPCSymbolsChanged();
}
else
{
ModalMessageBox::warning(this, tr("Error"), tr("Failed to load RSO module at %1").arg(address));
}
}
RSOVector MenuBar::DetectRSOModules(ParallelProgressDialog& progress)
{
Core::CPUThreadGuard guard(Core::System::GetInstance());
constexpr std::array<std::string_view, 2> search_for = {".elf", ".plf"};
const AddressSpace::Accessors* accessors =
AddressSpace::GetAccessors(AddressSpace::Type::Effective);
RSOVector matches;
// Find filepath to elf/plf commonly used by RSO modules
for (const auto& str : search_for)
{
u32 next = 0;
while (true)
{
if (progress.WasCanceled())
{
return matches;
}
auto found_addr = accessors->Search(guard, next, reinterpret_cast<const u8*>(str.data()),
str.size() + 1, true);
if (!found_addr.has_value())
break;
next = *found_addr + 1;
// Non-null data can precede the module name.
// Get the maximum name length that a module could have.
auto get_max_module_name_len = [&guard, found_addr] {
constexpr u32 MODULE_NAME_MAX_LENGTH = 260;
u32 len = 0;
for (; len < MODULE_NAME_MAX_LENGTH; ++len)
{
const auto res = PowerPC::MMU::HostRead_U8(guard, *found_addr - (len + 1));
if (!std::isprint(res))
{
break;
}
}
return len;
};
if (progress.WasCanceled())
{
return matches;
}
const auto max_name_length = get_max_module_name_len();
auto found = false;
u32 module_name_length = 0;
// Look for the Module Name Offset Field based on each possible length
for (u32 i = 0; i < max_name_length; ++i)
{
if (progress.WasCanceled())
{
return matches;
}
const auto lookup_addr = (*found_addr - max_name_length) + i;
const std::array<u8, 4> ref = {
static_cast<u8>(lookup_addr >> 24), static_cast<u8>(lookup_addr >> 16),
static_cast<u8>(lookup_addr >> 8), static_cast<u8>(lookup_addr)};
// Get the field (Module Name Offset) that point to the string
const auto module_name_offset_addr =
accessors->Search(guard, lookup_addr, ref.data(), ref.size(), false);
if (!module_name_offset_addr.has_value())
continue;
// The next 4 bytes should be the module name length
module_name_length = accessors->ReadU32(guard, *module_name_offset_addr + 4);
if (module_name_length == max_name_length - i + str.length())
{
found_addr = module_name_offset_addr;
found = true;
break;
}
}
if (!found)
continue;
const auto module_name_offset = accessors->ReadU32(guard, *found_addr);
// Go to the beginning of the RSO header
matches.emplace_back(*found_addr - 16, PowerPC::MMU::HostGetString(guard, module_name_offset,
module_name_length));
progress.SetLabelText(tr("Modules found: %1").arg(matches.size()));
}
}
return matches;
}
void MenuBar::LoadSymbolMap()
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
auto& ppc_symbol_db = system.GetPPCSymbolDB();
std::string existing_map_file, writable_map_file;
bool map_exists = CBoot::FindMapFile(&existing_map_file, &writable_map_file);
if (!map_exists)
{
ppc_symbol_db.Clear();
{
const Core::CPUThreadGuard guard(system);
PPCAnalyst::FindFunctions(guard, Memory::MEM1_BASE_ADDR + 0x1300000,
Memory::MEM1_BASE_ADDR + memory.GetRamSizeReal(), &ppc_symbol_db);
SignatureDB db(SignatureDB::HandlerType::DSY);
if (db.Load(File::GetSysDirectory() + TOTALDB))
db.Apply(guard, &ppc_symbol_db);
}
ModalMessageBox::warning(this, tr("Warning"),
tr("'%1' not found, scanning for common functions instead")
.arg(QString::fromStdString(writable_map_file)));
}
else
{
const QString existing_map_file_path = QString::fromStdString(existing_map_file);
if (!TryLoadMapFile(existing_map_file_path))
return;
ModalMessageBox::information(this, tr("Information"),
tr("Loaded symbols from '%1'").arg(existing_map_file_path));
}
HLE::PatchFunctions(system);
emit Host::GetInstance()->PPCSymbolsChanged();
}
void MenuBar::SaveSymbolMap()
{
std::string existing_map_file, writable_map_file;
CBoot::FindMapFile(&existing_map_file, &writable_map_file);
TrySaveSymbolMap(QString::fromStdString(writable_map_file));
}
void MenuBar::LoadOtherSymbolMap()
{
const QString file = DolphinFileDialog::getOpenFileName(
this, tr("Load map file"), QString::fromStdString(File::GetUserPath(D_MAPS_IDX)),
tr("Dolphin Map File (*.map)"));
if (file.isEmpty())
return;
if (!TryLoadMapFile(file))
return;
auto& system = Core::System::GetInstance();
HLE::PatchFunctions(system);
emit Host::GetInstance()->PPCSymbolsChanged();
}
void MenuBar::LoadBadSymbolMap()
{
const QString file = DolphinFileDialog::getOpenFileName(
this, tr("Load map file"), QString::fromStdString(File::GetUserPath(D_MAPS_IDX)),
tr("Dolphin Map File (*.map)"));
if (file.isEmpty())
return;
if (!TryLoadMapFile(file, true))
return;
auto& system = Core::System::GetInstance();
HLE::PatchFunctions(system);
emit Host::GetInstance()->PPCSymbolsChanged();
}
void MenuBar::SaveSymbolMapAs()
{
const std::string& title_id_str = SConfig::GetInstance().m_debugger_game_id;
const QString file = DolphinFileDialog::getSaveFileName(
this, tr("Save map file"),
QString::fromStdString(File::GetUserPath(D_MAPS_IDX) + "/" + title_id_str + ".map"),
tr("Dolphin Map File (*.map)"));
if (file.isEmpty())
return;
TrySaveSymbolMap(file);
}
void MenuBar::SaveCode()
{
std::string existing_map_file, writable_map_file;
CBoot::FindMapFile(&existing_map_file, &writable_map_file);
const std::string path =
writable_map_file.substr(0, writable_map_file.find_last_of('.')) + "_code.map";
auto& system = Core::System::GetInstance();
if (!system.GetPPCSymbolDB().SaveCodeMap(Core::CPUThreadGuard{system}, path))
{
ModalMessageBox::warning(
this, tr("Error"),
tr("Failed to save code map to path '%1'").arg(QString::fromStdString(path)));
}
}
bool MenuBar::TryLoadMapFile(const QString& path, const bool bad)
{
auto& system = Core::System::GetInstance();
auto& ppc_symbol_db = system.GetPPCSymbolDB();
if (!ppc_symbol_db.LoadMap(Core::CPUThreadGuard{system}, path.toStdString(), bad))
{
ModalMessageBox::warning(this, tr("Error"), tr("Failed to load map file '%1'").arg(path));
return false;
}
return true;
}
void MenuBar::TrySaveSymbolMap(const QString& path)
{
if (Core::System::GetInstance().GetPPCSymbolDB().SaveSymbolMap(path.toStdString()))
return;
ModalMessageBox::warning(this, tr("Error"),
tr("Failed to save symbol map to path '%1'").arg(path));
}
void MenuBar::CreateSignatureFile()
{
const QString text = QInputDialog::getText(
this, tr("Input"), tr("Only export symbols with prefix:\n(Blank for all symbols)"),
QLineEdit::Normal, QString{}, nullptr, Qt::WindowCloseButtonHint);
const QString file = DolphinFileDialog::getSaveFileName(this, tr("Save signature file"),
QDir::homePath(), GetSignatureSelector());
if (file.isEmpty())
return;
const std::string prefix = text.toStdString();
const std::string save_path = file.toStdString();
SignatureDB db(save_path);
db.Populate(&Core::System::GetInstance().GetPPCSymbolDB(), prefix);
if (!db.Save(save_path))
{
ModalMessageBox::warning(this, tr("Error"), tr("Failed to save signature file '%1'").arg(file));
return;
}
db.List();
}
void MenuBar::AppendSignatureFile()
{
const QString text = QInputDialog::getText(
this, tr("Input"), tr("Only append symbols with prefix:\n(Blank for all symbols)"),
QLineEdit::Normal, QString{}, nullptr, Qt::WindowCloseButtonHint);
const QString file = DolphinFileDialog::getSaveFileName(this, tr("Append signature to"),
QDir::homePath(), GetSignatureSelector());
if (file.isEmpty())
return;
const std::string prefix = text.toStdString();
const std::string signature_path = file.toStdString();
SignatureDB db(signature_path);
db.Populate(&Core::System::GetInstance().GetPPCSymbolDB(), prefix);
db.List();
db.Load(signature_path);
if (!db.Save(signature_path))
{
ModalMessageBox::warning(this, tr("Error"),
tr("Failed to append to signature file '%1'").arg(file));
return;
}
db.List();
}
void MenuBar::ApplySignatureFile()
{
const QString file = DolphinFileDialog::getOpenFileName(this, tr("Apply signature file"),
QDir::homePath(), GetSignatureSelector());
if (file.isEmpty())
return;
auto& system = Core::System::GetInstance();
const std::string load_path = file.toStdString();
SignatureDB db(load_path);
db.Load(load_path);
db.Apply(Core::CPUThreadGuard{system}, &system.GetPPCSymbolDB());
db.List();
HLE::PatchFunctions(system);
emit Host::GetInstance()->PPCSymbolsChanged();
}
void MenuBar::CombineSignatureFiles()
{
const QString priorityFile = DolphinFileDialog::getOpenFileName(
this, tr("Choose priority input file"), QDir::homePath(), GetSignatureSelector());
if (priorityFile.isEmpty())
return;
const QString secondaryFile = DolphinFileDialog::getOpenFileName(
this, tr("Choose secondary input file"), QDir::homePath(), GetSignatureSelector());
if (secondaryFile.isEmpty())
return;
const QString saveFile = DolphinFileDialog::getSaveFileName(
this, tr("Save combined output file as"), QDir::homePath(), GetSignatureSelector());
if (saveFile.isEmpty())
return;
const std::string load_pathPriorityFile = priorityFile.toStdString();
const std::string load_pathSecondaryFile = secondaryFile.toStdString();
const std::string save_path = saveFile.toStdString();
SignatureDB db(load_pathPriorityFile);
db.Load(load_pathPriorityFile);
db.Load(load_pathSecondaryFile);
if (!db.Save(save_path))
{
ModalMessageBox::warning(this, tr("Error"),
tr("Failed to save to signature file '%1'").arg(saveFile));
return;
}
db.List();
}
void MenuBar::PatchHLEFunctions()
{
auto& system = Core::System::GetInstance();
HLE::PatchFunctions(system);
}
void MenuBar::ClearCache()
{
auto& system = Core::System::GetInstance();
system.GetJitInterface().ClearCache(Core::CPUThreadGuard{system});
}
void MenuBar::LogInstructions()
{
PPCTables::LogCompiledInstructions();
}
void MenuBar::SearchInstruction()
{
bool good;
const QString op =
QInputDialog::getText(this, tr("Search instruction"), tr("Instruction:"), QLineEdit::Normal,
QString{}, &good, Qt::WindowCloseButtonHint);
if (!good)
return;
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
Core::CPUThreadGuard guard(system);
bool found = false;
for (u32 addr = Memory::MEM1_BASE_ADDR; addr < Memory::MEM1_BASE_ADDR + memory.GetRamSizeReal();
addr += 4)
{
const auto ins_name = QString::fromStdString(
PPCTables::GetInstructionName(PowerPC::MMU::HostRead_U32(guard, addr), addr));
if (op == ins_name)
{
NOTICE_LOG_FMT(POWERPC, "Found {} at {:08x}", op.toStdString(), addr);
found = true;
}
}
if (!found)
NOTICE_LOG_FMT(POWERPC, "Opcode {} not found", op.toStdString());
}