dolphin/Source/Core/Core/PowerPC/PowerPC.cpp
2024-05-03 18:43:51 -07:00

756 lines
21 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/PowerPC/PowerPC.h"
#include <algorithm>
#include <bit>
#include <cstring>
#include <istream>
#include <ostream>
#include <type_traits>
#include <vector>
#include "Common/Assert.h"
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/FPURoundMode.h"
#include "Common/FloatUtils.h"
#include "Common/Logging/Log.h"
#include "Core/CPUThreadConfigCallback.h"
#include "Core/Config/MainSettings.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/HW/CPU.h"
#include "Core/HW/SystemTimers.h"
#include "Core/Host.h"
#include "Core/PowerPC/CPUCoreBase.h"
#include "Core/PowerPC/GDBStub.h"
#include "Core/PowerPC/Interpreter/Interpreter.h"
#include "Core/PowerPC/JitInterface.h"
#include "Core/PowerPC/MMU.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/System.h"
namespace PowerPC
{
double PairedSingle::PS0AsDouble() const
{
return std::bit_cast<double>(ps0);
}
double PairedSingle::PS1AsDouble() const
{
return std::bit_cast<double>(ps1);
}
void PairedSingle::SetPS0(double value)
{
ps0 = std::bit_cast<u64>(value);
}
void PairedSingle::SetPS1(double value)
{
ps1 = std::bit_cast<u64>(value);
}
static void InvalidateCacheThreadSafe(Core::System& system, u64 userdata, s64 cyclesLate)
{
system.GetPPCState().iCache.Invalidate(system.GetMemory(), system.GetJitInterface(),
static_cast<u32>(userdata));
}
std::istream& operator>>(std::istream& is, CPUCore& core)
{
std::underlying_type_t<CPUCore> val{};
if (is >> val)
{
core = static_cast<CPUCore>(val);
}
else
{
// Upon failure, fall back to the cached interpreter
// to ensure we always initialize our core reference.
core = CPUCore::CachedInterpreter;
}
return is;
}
std::ostream& operator<<(std::ostream& os, CPUCore core)
{
os << static_cast<std::underlying_type_t<CPUCore>>(core);
return os;
}
PowerPCManager::PowerPCManager(Core::System& system)
: m_breakpoints(system), m_memchecks(system), m_debug_interface(system, m_symbol_db),
m_system(system)
{
}
PowerPCManager::~PowerPCManager() = default;
void PowerPCManager::DoState(PointerWrap& p)
{
// some of this code has been disabled, because
// it changes registers even in Mode::Measure (which is suspicious and seems like it could cause
// desyncs)
// and because the values it's changing have been added to CoreTiming::DoState, so it might
// conflict to mess with them here.
// m_ppc_state.spr[SPR_DEC] = SystemTimers::GetFakeDecrementer();
// *((u64 *)&TL(m_ppc_state)) = SystemTimers::GetFakeTimeBase(); //works since we are little
// endian and TL comes first :)
p.DoArray(m_ppc_state.gpr);
p.Do(m_ppc_state.pc);
p.Do(m_ppc_state.npc);
p.DoArray(m_ppc_state.cr.fields);
p.Do(m_ppc_state.msr);
p.Do(m_ppc_state.fpscr);
p.Do(m_ppc_state.Exceptions);
p.Do(m_ppc_state.downcount);
p.Do(m_ppc_state.xer_ca);
p.Do(m_ppc_state.xer_so_ov);
p.Do(m_ppc_state.xer_stringctrl);
p.DoArray(m_ppc_state.ps);
p.DoArray(m_ppc_state.sr);
p.DoArray(m_ppc_state.spr);
p.DoArray(m_ppc_state.tlb);
p.Do(m_ppc_state.pagetable_base);
p.Do(m_ppc_state.pagetable_hashmask);
p.Do(m_ppc_state.reserve);
p.Do(m_ppc_state.reserve_address);
auto& memory = m_system.GetMemory();
m_ppc_state.iCache.DoState(memory, p);
m_ppc_state.dCache.DoState(memory, p);
if (p.IsReadMode())
{
if (!m_ppc_state.m_enable_dcache)
{
INFO_LOG_FMT(POWERPC, "Flushing data cache");
m_ppc_state.dCache.FlushAll(memory);
}
RoundingModeUpdated(m_ppc_state);
RecalculateAllFeatureFlags(m_ppc_state);
auto& mmu = m_system.GetMMU();
mmu.IBATUpdated();
mmu.DBATUpdated();
}
// SystemTimers::DecrementerSet();
// SystemTimers::TimeBaseSet();
m_system.GetJitInterface().DoState(p);
}
void PowerPCManager::ResetRegisters()
{
std::fill(std::begin(m_ppc_state.ps), std::end(m_ppc_state.ps), PairedSingle{});
std::fill(std::begin(m_ppc_state.sr), std::end(m_ppc_state.sr), 0U);
std::fill(std::begin(m_ppc_state.gpr), std::end(m_ppc_state.gpr), 0U);
std::fill(std::begin(m_ppc_state.spr), std::end(m_ppc_state.spr), 0U);
// Gamecube:
// 0x00080200 = lonestar 2.0
// 0x00088202 = lonestar 2.2
// 0x70000100 = gekko 1.0
// 0x00080100 = gekko 2.0
// 0x00083203 = gekko 2.3a
// 0x00083213 = gekko 2.3b
// 0x00083204 = gekko 2.4
// 0x00083214 = gekko 2.4e (8SE) - retail HW2
// Wii:
// 0x00087102 = broadway retail hw
if (m_system.IsWii())
{
m_ppc_state.spr[SPR_PVR] = 0x00087102;
}
else
{
m_ppc_state.spr[SPR_PVR] = 0x00083214;
}
m_ppc_state.spr[SPR_HID1] = 0x80000000; // We're running at 3x the bus clock
m_ppc_state.spr[SPR_ECID_U] = 0x0d96e200;
m_ppc_state.spr[SPR_ECID_M] = 0x1840c00d;
m_ppc_state.spr[SPR_ECID_L] = 0x82bb08e8;
m_ppc_state.fpscr.Hex = 0;
m_ppc_state.pc = 0;
m_ppc_state.npc = 0;
m_ppc_state.Exceptions = 0;
m_ppc_state.reserve = false;
m_ppc_state.reserve_address = 0;
for (auto& v : m_ppc_state.cr.fields)
{
v = 0x8000000000000001;
}
m_ppc_state.SetXER({});
auto& mmu = m_system.GetMMU();
mmu.DBATUpdated();
mmu.IBATUpdated();
auto& system_timers = m_system.GetSystemTimers();
TL(m_ppc_state) = 0;
TU(m_ppc_state) = 0;
system_timers.TimeBaseSet();
// MSR should be 0x40, but we don't emulate BS1, so it would never be turned off :}
m_ppc_state.msr.Hex = 0;
m_ppc_state.spr[SPR_DEC] = 0xFFFFFFFF;
system_timers.DecrementerSet();
RoundingModeUpdated(m_ppc_state);
RecalculateAllFeatureFlags(m_ppc_state);
}
void PowerPCManager::InitializeCPUCore(CPUCore cpu_core)
{
// We initialize the interpreter because
// it is used on boot and code window independently.
auto& interpreter = m_system.GetInterpreter();
interpreter.Init();
switch (cpu_core)
{
case CPUCore::Interpreter:
m_cpu_core_base = &interpreter;
break;
default:
m_cpu_core_base = m_system.GetJitInterface().InitJitCore(cpu_core);
if (!m_cpu_core_base) // Handle Situations where JIT core isn't available
{
WARN_LOG_FMT(POWERPC, "CPU core {} not available. Falling back to default.",
static_cast<int>(cpu_core));
m_cpu_core_base = m_system.GetJitInterface().InitJitCore(DefaultCPUCore());
}
break;
}
m_mode = m_cpu_core_base == &interpreter ? CoreMode::Interpreter : CoreMode::JIT;
}
std::span<const CPUCore> AvailableCPUCores()
{
static constexpr auto cpu_cores = {
#ifdef _M_X86_64
CPUCore::JIT64,
#elif defined(_M_ARM_64)
CPUCore::JITARM64,
#endif
CPUCore::CachedInterpreter,
CPUCore::Interpreter,
};
return cpu_cores;
}
CPUCore DefaultCPUCore()
{
#ifdef _M_X86_64
return CPUCore::JIT64;
#elif defined(_M_ARM_64)
return CPUCore::JITARM64;
#else
return CPUCore::CachedInterpreter;
#endif
}
void PowerPCManager::RefreshConfig()
{
const bool old_enable_dcache = m_ppc_state.m_enable_dcache;
m_ppc_state.m_enable_dcache = Config::Get(Config::MAIN_ACCURATE_CPU_CACHE);
if (old_enable_dcache && !m_ppc_state.m_enable_dcache)
{
INFO_LOG_FMT(POWERPC, "Flushing data cache");
m_ppc_state.dCache.FlushAll(m_system.GetMemory());
}
}
void PowerPCManager::Init(CPUCore cpu_core)
{
m_registered_config_callback_id =
CPUThreadConfigCallback::AddConfigChangedCallback([this] { RefreshConfig(); });
RefreshConfig();
m_invalidate_cache_thread_safe =
m_system.GetCoreTiming().RegisterEvent("invalidateEmulatedCache", InvalidateCacheThreadSafe);
Reset();
InitializeCPUCore(cpu_core);
auto& memory = m_system.GetMemory();
m_ppc_state.iCache.Init(memory);
m_ppc_state.dCache.Init(memory);
if (Config::Get(Config::MAIN_ENABLE_DEBUGGING))
m_breakpoints.ClearAllTemporary();
}
void PowerPCManager::Reset()
{
m_ppc_state.pagetable_base = 0;
m_ppc_state.pagetable_hashmask = 0;
m_ppc_state.tlb = {};
ResetRegisters();
m_ppc_state.iCache.Reset(m_system.GetJitInterface());
m_ppc_state.dCache.Reset();
}
void PowerPCManager::ScheduleInvalidateCacheThreadSafe(u32 address)
{
auto& cpu = m_system.GetCPU();
if (cpu.GetState() == CPU::State::Running && !Core::IsCPUThread())
{
m_system.GetCoreTiming().ScheduleEvent(0, m_invalidate_cache_thread_safe, address,
CoreTiming::FromThread::NON_CPU);
}
else
{
m_ppc_state.iCache.Invalidate(m_system.GetMemory(), m_system.GetJitInterface(),
static_cast<u32>(address));
}
}
void PowerPCManager::Shutdown()
{
CPUThreadConfigCallback::RemoveConfigChangedCallback(m_registered_config_callback_id);
InjectExternalCPUCore(nullptr);
m_system.GetJitInterface().Shutdown();
m_system.GetInterpreter().Shutdown();
m_cpu_core_base = nullptr;
}
CoreMode PowerPCManager::GetMode() const
{
return !m_cpu_core_base_is_injected ? m_mode : CoreMode::Interpreter;
}
void PowerPCManager::ApplyMode()
{
auto& interpreter = m_system.GetInterpreter();
switch (m_mode)
{
case CoreMode::Interpreter: // Switching from JIT to interpreter
m_cpu_core_base = &interpreter;
break;
case CoreMode::JIT: // Switching from interpreter to JIT.
// Don't really need to do much. It'll work, the cache will refill itself.
m_cpu_core_base = m_system.GetJitInterface().GetCore();
if (!m_cpu_core_base) // Has a chance to not get a working JIT core if one isn't active on host
m_cpu_core_base = &interpreter;
break;
}
}
void PowerPCManager::SetMode(CoreMode new_mode)
{
if (new_mode == m_mode)
return; // We don't need to do anything.
m_mode = new_mode;
// If we're using an external CPU core implementation then don't do anything.
if (m_cpu_core_base_is_injected)
return;
ApplyMode();
}
const char* PowerPCManager::GetCPUName() const
{
return m_cpu_core_base->GetName();
}
void PowerPCManager::InjectExternalCPUCore(CPUCoreBase* new_cpu)
{
// Previously injected.
if (m_cpu_core_base_is_injected)
m_cpu_core_base->Shutdown();
// nullptr means just remove
if (!new_cpu)
{
if (m_cpu_core_base_is_injected)
{
m_cpu_core_base_is_injected = false;
ApplyMode();
}
return;
}
new_cpu->Init();
m_cpu_core_base = new_cpu;
m_cpu_core_base_is_injected = true;
}
void PowerPCManager::SingleStep()
{
m_cpu_core_base->SingleStep();
}
void PowerPCManager::RunLoop()
{
m_cpu_core_base->Run();
Host_UpdateDisasmDialog();
}
u64 PowerPCManager::ReadFullTimeBaseValue() const
{
u64 value;
std::memcpy(&value, &TL(m_ppc_state), sizeof(value));
return value;
}
void PowerPCManager::WriteFullTimeBaseValue(u64 value)
{
std::memcpy(&TL(m_ppc_state), &value, sizeof(value));
}
void UpdatePerformanceMonitor(u32 cycles, u32 num_load_stores, u32 num_fp_inst,
PowerPCState& ppc_state)
{
switch (MMCR0(ppc_state).PMC1SELECT)
{
case 0: // No change
break;
case 1: // Processor cycles
ppc_state.spr[SPR_PMC1] += cycles;
break;
default:
break;
}
switch (MMCR0(ppc_state).PMC2SELECT)
{
case 0: // No change
break;
case 1: // Processor cycles
ppc_state.spr[SPR_PMC2] += cycles;
break;
case 11: // Number of loads and stores completed
ppc_state.spr[SPR_PMC2] += num_load_stores;
break;
default:
break;
}
switch (MMCR1(ppc_state).PMC3SELECT)
{
case 0: // No change
break;
case 1: // Processor cycles
ppc_state.spr[SPR_PMC3] += cycles;
break;
case 11: // Number of FPU instructions completed
ppc_state.spr[SPR_PMC3] += num_fp_inst;
break;
default:
break;
}
switch (MMCR1(ppc_state).PMC4SELECT)
{
case 0: // No change
break;
case 1: // Processor cycles
ppc_state.spr[SPR_PMC4] += cycles;
break;
default:
break;
}
if ((MMCR0(ppc_state).PMC1INTCONTROL && (ppc_state.spr[SPR_PMC1] & 0x80000000) != 0) ||
(MMCR0(ppc_state).PMCINTCONTROL && (ppc_state.spr[SPR_PMC2] & 0x80000000) != 0) ||
(MMCR0(ppc_state).PMCINTCONTROL && (ppc_state.spr[SPR_PMC3] & 0x80000000) != 0) ||
(MMCR0(ppc_state).PMCINTCONTROL && (ppc_state.spr[SPR_PMC4] & 0x80000000) != 0))
{
ppc_state.Exceptions |= EXCEPTION_PERFORMANCE_MONITOR;
}
}
void PowerPCManager::CheckExceptions()
{
u32 exceptions = m_ppc_state.Exceptions;
// Example procedure:
// Set SRR0 to either PC or NPC
// SRR0 = NPC;
//
// Save specified MSR bits
// SRR1 = MSR.Hex & 0x87C0FFFF;
//
// Copy ILE bit to LE
// MSR.LE = MSR.ILE;
//
// Clear MSR as specified
// MSR.Hex &= ~0x04EF36; // 0x04FF36 also clears ME (only for machine check exception)
//
// Set to exception type entry point
// NPC = 0x00000x00;
// TODO(delroth): Exception priority is completely wrong here: depending on
// the instruction class, exceptions should be executed in a given order,
// which is very different from the one arbitrarily chosen here. See §6.1.5
// in 6xx_pem.pdf.
if (exceptions & EXCEPTION_ISI)
{
SRR0(m_ppc_state) = m_ppc_state.npc;
// Page fault occurred
SRR1(m_ppc_state) = (m_ppc_state.msr.Hex & 0x87C0FFFF) | (1 << 30);
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
m_ppc_state.msr.Hex &= ~0x04EF36;
m_ppc_state.pc = m_ppc_state.npc = 0x00000400;
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_ISI");
m_ppc_state.Exceptions &= ~EXCEPTION_ISI;
}
else if (exceptions & EXCEPTION_PROGRAM)
{
SRR0(m_ppc_state) = m_ppc_state.pc;
// SRR1 was partially set by GenerateProgramException, so bitwise or is used here
SRR1(m_ppc_state) |= m_ppc_state.msr.Hex & 0x87C0FFFF;
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
m_ppc_state.msr.Hex &= ~0x04EF36;
m_ppc_state.pc = m_ppc_state.npc = 0x00000700;
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_PROGRAM");
m_ppc_state.Exceptions &= ~EXCEPTION_PROGRAM;
}
else if (exceptions & EXCEPTION_SYSCALL)
{
SRR0(m_ppc_state) = m_ppc_state.npc;
SRR1(m_ppc_state) = m_ppc_state.msr.Hex & 0x87C0FFFF;
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
m_ppc_state.msr.Hex &= ~0x04EF36;
m_ppc_state.pc = m_ppc_state.npc = 0x00000C00;
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_SYSCALL (PC={:08x})", m_ppc_state.pc);
m_ppc_state.Exceptions &= ~EXCEPTION_SYSCALL;
}
else if (exceptions & EXCEPTION_FPU_UNAVAILABLE)
{
// This happens a lot - GameCube OS uses deferred FPU context switching
SRR0(m_ppc_state) = m_ppc_state.pc; // re-execute the instruction
SRR1(m_ppc_state) = m_ppc_state.msr.Hex & 0x87C0FFFF;
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
m_ppc_state.msr.Hex &= ~0x04EF36;
m_ppc_state.pc = m_ppc_state.npc = 0x00000800;
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_FPU_UNAVAILABLE");
m_ppc_state.Exceptions &= ~EXCEPTION_FPU_UNAVAILABLE;
}
else if (exceptions & EXCEPTION_FAKE_MEMCHECK_HIT)
{
m_ppc_state.Exceptions &= ~EXCEPTION_DSI & ~EXCEPTION_FAKE_MEMCHECK_HIT;
}
else if (exceptions & EXCEPTION_DSI)
{
SRR0(m_ppc_state) = m_ppc_state.pc;
SRR1(m_ppc_state) = m_ppc_state.msr.Hex & 0x87C0FFFF;
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
m_ppc_state.msr.Hex &= ~0x04EF36;
m_ppc_state.pc = m_ppc_state.npc = 0x00000300;
// DSISR and DAR regs are changed in GenerateDSIException()
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_DSI");
m_ppc_state.Exceptions &= ~EXCEPTION_DSI;
}
else if (exceptions & EXCEPTION_ALIGNMENT)
{
SRR0(m_ppc_state) = m_ppc_state.pc;
SRR1(m_ppc_state) = m_ppc_state.msr.Hex & 0x87C0FFFF;
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
m_ppc_state.msr.Hex &= ~0x04EF36;
m_ppc_state.pc = m_ppc_state.npc = 0x00000600;
// TODO crazy amount of DSISR options to check out
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_ALIGNMENT");
m_ppc_state.Exceptions &= ~EXCEPTION_ALIGNMENT;
}
else
{
// EXTERNAL INTERRUPT
CheckExternalExceptions();
return;
}
m_system.GetJitInterface().UpdateMembase();
MSRUpdated(m_ppc_state);
}
void PowerPCManager::CheckExternalExceptions()
{
u32 exceptions = m_ppc_state.Exceptions;
// EXTERNAL INTERRUPT
// Handling is delayed until MSR.EE=1.
if (exceptions && m_ppc_state.msr.EE)
{
if (exceptions & EXCEPTION_EXTERNAL_INT)
{
// Pokemon gets this "too early", it hasn't a handler yet
SRR0(m_ppc_state) = m_ppc_state.npc;
SRR1(m_ppc_state) = m_ppc_state.msr.Hex & 0x87C0FFFF;
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
m_ppc_state.msr.Hex &= ~0x04EF36;
m_ppc_state.pc = m_ppc_state.npc = 0x00000500;
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_EXTERNAL_INT");
m_ppc_state.Exceptions &= ~EXCEPTION_EXTERNAL_INT;
DEBUG_ASSERT_MSG(POWERPC, (SRR1(m_ppc_state) & 0x02) != 0, "EXTERNAL_INT unrecoverable???");
}
else if (exceptions & EXCEPTION_PERFORMANCE_MONITOR)
{
SRR0(m_ppc_state) = m_ppc_state.npc;
SRR1(m_ppc_state) = m_ppc_state.msr.Hex & 0x87C0FFFF;
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
m_ppc_state.msr.Hex &= ~0x04EF36;
m_ppc_state.pc = m_ppc_state.npc = 0x00000F00;
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_PERFORMANCE_MONITOR");
m_ppc_state.Exceptions &= ~EXCEPTION_PERFORMANCE_MONITOR;
}
else if (exceptions & EXCEPTION_DECREMENTER)
{
SRR0(m_ppc_state) = m_ppc_state.npc;
SRR1(m_ppc_state) = m_ppc_state.msr.Hex & 0x87C0FFFF;
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
m_ppc_state.msr.Hex &= ~0x04EF36;
m_ppc_state.pc = m_ppc_state.npc = 0x00000900;
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_DECREMENTER");
m_ppc_state.Exceptions &= ~EXCEPTION_DECREMENTER;
}
else
{
DEBUG_ASSERT_MSG(POWERPC, 0, "Unknown EXT interrupt: Exceptions == {:08x}", exceptions);
ERROR_LOG_FMT(POWERPC, "Unknown EXTERNAL INTERRUPT exception: Exceptions == {:08x}",
exceptions);
}
MSRUpdated(m_ppc_state);
}
m_system.GetJitInterface().UpdateMembase();
}
void PowerPCManager::CheckBreakPoints()
{
const TBreakPoint* bp = m_breakpoints.GetBreakpoint(m_ppc_state.pc);
if (!bp || !bp->is_enabled || !EvaluateCondition(m_system, bp->condition))
return;
if (bp->break_on_hit)
{
m_system.GetCPU().Break();
if (GDBStub::IsActive())
GDBStub::TakeControl();
}
if (bp->log_on_hit)
{
NOTICE_LOG_FMT(MEMMAP,
"BP {:08x} {}({:08x} {:08x} {:08x} {:08x} {:08x} {:08x} {:08x} {:08x} {:08x} "
"{:08x}) LR={:08x}",
m_ppc_state.pc, m_symbol_db.GetDescription(m_ppc_state.pc), m_ppc_state.gpr[3],
m_ppc_state.gpr[4], m_ppc_state.gpr[5], m_ppc_state.gpr[6], m_ppc_state.gpr[7],
m_ppc_state.gpr[8], m_ppc_state.gpr[9], m_ppc_state.gpr[10], m_ppc_state.gpr[11],
m_ppc_state.gpr[12], LR(m_ppc_state));
}
if (m_breakpoints.IsTempBreakPoint(m_ppc_state.pc))
m_breakpoints.Remove(m_ppc_state.pc);
}
void PowerPCState::SetSR(u32 index, u32 value)
{
DEBUG_LOG_FMT(POWERPC, "{:08x}: MMU: Segment register {} set to {:08x}", pc, index, value);
sr[index] = value;
}
// FPSCR update functions
void PowerPCState::UpdateFPRFDouble(double dvalue)
{
fpscr.FPRF = Common::ClassifyDouble(dvalue);
}
void PowerPCState::UpdateFPRFSingle(float fvalue)
{
fpscr.FPRF = Common::ClassifyFloat(fvalue);
}
void RoundingModeUpdated(PowerPCState& ppc_state)
{
// The rounding mode is separate for each thread, so this must run on the CPU thread
ASSERT(Core::IsCPUThread());
Common::FPU::SetSIMDMode(ppc_state.fpscr.RN, ppc_state.fpscr.NI);
}
void MSRUpdated(PowerPCState& ppc_state)
{
static_assert(UReg_MSR{}.DR.StartBit() == 4);
static_assert(UReg_MSR{}.IR.StartBit() == 5);
static_assert(FEATURE_FLAG_MSR_DR == 1 << 0);
static_assert(FEATURE_FLAG_MSR_IR == 1 << 1);
ppc_state.feature_flags = static_cast<CPUEmuFeatureFlags>(
(ppc_state.feature_flags & FEATURE_FLAG_PERFMON) | ((ppc_state.msr.Hex >> 4) & 0x3));
}
void MMCRUpdated(PowerPCState& ppc_state)
{
const bool perfmon = ppc_state.spr[SPR_MMCR0] || ppc_state.spr[SPR_MMCR1];
ppc_state.feature_flags = static_cast<CPUEmuFeatureFlags>(
(ppc_state.feature_flags & ~FEATURE_FLAG_PERFMON) | (perfmon ? FEATURE_FLAG_PERFMON : 0));
}
void RecalculateAllFeatureFlags(PowerPCState& ppc_state)
{
static_assert(UReg_MSR{}.DR.StartBit() == 4);
static_assert(UReg_MSR{}.IR.StartBit() == 5);
static_assert(FEATURE_FLAG_MSR_DR == 1 << 0);
static_assert(FEATURE_FLAG_MSR_IR == 1 << 1);
const bool perfmon = ppc_state.spr[SPR_MMCR0] || ppc_state.spr[SPR_MMCR1];
ppc_state.feature_flags = static_cast<CPUEmuFeatureFlags>(((ppc_state.msr.Hex >> 4) & 0x3) |
(perfmon ? FEATURE_FLAG_PERFMON : 0));
}
void CheckExceptionsFromJIT(PowerPCManager& power_pc)
{
power_pc.CheckExceptions();
}
void CheckExternalExceptionsFromJIT(PowerPCManager& power_pc)
{
power_pc.CheckExternalExceptions();
}
void CheckBreakPointsFromJIT(PowerPCManager& power_pc)
{
power_pc.CheckBreakPoints();
}
} // namespace PowerPC