emulationstation-de/es-core/src/resources/ResourceManager.cpp

195 lines
5.9 KiB
C++

// SPDX-License-Identifier: MIT
//
// ES-DE
// ResourceManager.cpp
//
// Handles the application resources (fonts, graphics, sounds etc.).
// Loading and unloading of these files are done here.
//
#include "ResourceManager.h"
#include "Log.h"
#include "utils/FileSystemUtil.h"
#include "utils/PlatformUtil.h"
#include "utils/StringUtil.h"
#include <fstream>
ResourceManager& ResourceManager::getInstance()
{
static ResourceManager instance;
return instance;
}
std::string ResourceManager::getResourcePath(const std::string& path, bool terminateOnFailure) const
{
// Check if this is a resource file.
if ((path[0] == ':') && (path[1] == '/')) {
// Check under the home directory.
std::string testHome {
Utils::FileSystem::getAppDataDirectory().append("resources").string() + "/" + &path[2]};
if (Utils::FileSystem::exists(testHome))
return testHome;
#if defined(__APPLE__)
// For macOS, check in the ../Resources directory relative to the executable directory.
std::string applePackagePath {Utils::FileSystem::getExePath() + "/../Resources/resources/" +
&path[2]};
if (Utils::FileSystem::exists(applePackagePath)) {
return applePackagePath;
}
#elif (defined(__unix__) && !defined(APPIMAGE_BUILD)) || defined(__ANDROID__)
// Check in the program data directory.
std::string testDataPath {Utils::FileSystem::getProgramDataPath().string() + "/resources/" +
&path[2]};
if (Utils::FileSystem::exists(testDataPath))
return testDataPath;
#endif
#if defined(__ANDROID__)
// Check in the assets directory using AssetManager.
SDL_RWops* resFile {SDL_RWFromFile(path.substr(2).c_str(), "rb")};
if (resFile != nullptr) {
SDL_RWclose(resFile);
return path.substr(2);
}
else {
#else
// Check under the ES executable directory.
std::string testExePath {Utils::FileSystem::getExePath() + "/resources/" + &path[2]};
if (Utils::FileSystem::exists(testExePath)) {
return testExePath;
}
// For missing resources, log an error and terminate the application. This should
// indicate that we have a broken ES-DE installation. If the argument
// terminateOnFailure is set to false though, then skip this step.
else {
#endif
if (terminateOnFailure) {
LOG(LogError) << "Program resource missing: " << path;
LOG(LogError) << "Tried to find the resource in the following locations:";
LOG(LogError) << testHome;
#if defined(__APPLE__)
LOG(LogError) << applePackagePath;
#elif defined(__unix__) && !defined(APPIMAGE_BUILD)
LOG(LogError) << testDataPath;
#endif
#if !defined(__ANDROID__)
LOG(LogError) << testExePath;
#endif
LOG(LogError) << "Has ES-DE been properly installed?";
Utils::Platform::emergencyShutdown();
}
else {
return "";
}
}
}
// Not a resource, return unmodified path.
return path;
}
const ResourceData ResourceManager::getFileData(const std::string& path) const
{
// Check if its a resource.
const std::string respath {getResourcePath(path)};
#if defined(__ANDROID__)
// Check in the assets directory using AssetManager.
SDL_RWops* resFile {SDL_RWFromFile(respath.c_str(), "rb")};
if (resFile != nullptr) {
ResourceData data {loadFile(resFile)};
SDL_RWclose(resFile);
return data;
}
#else
if (Utils::FileSystem::exists(respath)) {
ResourceData data {loadFile(respath)};
return data;
}
#endif
// If the file doesn't exist, return an "empty" ResourceData.
ResourceData data {nullptr, 0};
return data;
}
ResourceData ResourceManager::loadFile(const std::string& path) const
{
#if defined(_WIN64)
std::ifstream stream {Utils::String::stringToWideString(path).c_str(), std::ios::binary};
#else
std::ifstream stream {path, std::ios::binary};
#endif
stream.seekg(0, stream.end);
const size_t size {static_cast<size_t>(stream.tellg())};
stream.seekg(0, stream.beg);
// Supply custom deleter to properly free array.
std::shared_ptr<unsigned char> data {new unsigned char[size],
[](unsigned char* p) { delete[] p; }};
stream.read(reinterpret_cast<char*>(data.get()), size);
stream.close();
ResourceData ret {data, size};
return ret;
}
ResourceData ResourceManager::loadFile(SDL_RWops* resFile) const
{
const size_t size {static_cast<size_t>(SDL_RWsize(resFile))};
std::shared_ptr<unsigned char> data {new unsigned char[size],
[](unsigned char* p) { delete[] p; }};
SDL_RWread(resFile, reinterpret_cast<char*>(data.get()), 1, size);
ResourceData ret {data, size};
return ret;
}
bool ResourceManager::fileExists(const std::string& path) const
{
// If it exists as a resource file, return true.
if (getResourcePath(path) != path)
return true;
return Utils::FileSystem::exists(path);
}
void ResourceManager::unloadAll()
{
auto iter = mReloadables.cbegin();
while (iter != mReloadables.cend()) {
if (!iter->expired()) {
iter->lock()->unload(getInstance());
++iter;
}
else {
iter = mReloadables.erase(iter);
}
}
}
void ResourceManager::reloadAll()
{
auto iter = mReloadables.cbegin();
while (iter != mReloadables.cend()) {
if (!iter->expired()) {
iter->lock()->reload(getInstance());
++iter;
}
else {
iter = mReloadables.erase(iter);
}
}
}
void ResourceManager::addReloadable(std::weak_ptr<IReloadable> reloadable)
{
mReloadables.push_back(reloadable);
}