lsnes/CHANGELOG
2015-05-28 12:41:52 +03:00

2130 lines
83 KiB
Plaintext

rr0-β0 [Tuesday September 13th 2011]
====================================
* Initial version.
rr0-β1 [Tuesday September 13th 2011]
====================================
* Fix all warnings -Wall spews
* Fix race condition bug that causes video corruption
rr0-β2 [Saturday September 17th 2011]
=====================================
* Faster movie loading and saving
* Major reorganization of command handling
* Allow dynamic loading of Lua functions
* Use render_text in render_object_text and not vice versa
* Migrate gui.* stuff to the new framework
* Migrate memory.*
* Migrate the rest of Lua functions to the new framework
* Add large-video option to force hires dumping
* Compact dummy lua code a bit
* Add on_snoop Lua callback
* Describe the new on_snoop callback
* Clean up some header files
* Make video dumping to go through generic A/V snooping interface
* Describe command changes from last commit
* screen::copy_from fix bug if vscale > 1 and originx > 0
* Allow adding borders to dumps even without lua
* Make git diff --check happy
* Add lua functions to manipulate emulator settings
* Factor stuff related to our_movie into separate file
* Refactor mainloop.cpp a lot
* Refactor .avi dumping
* Allow forcing maximum number of frames per segment
* More cleanups
* Settings: Use std::ostream& instead of window*
* More code cleanups
* Since window is singleton anyway, get rid of window* parameters
* Migrate settings.cpp to function_ptr_command
* More random cleanups
* Get rid of fieldsplitter
* Migrate the rest to function_ptr_command
* Make AVI dumper setting names more specific
* Move take-screenshot: mainloop.cpp -> framebuffer.cpp
* Allow variable arguments to command functions
* Fix crash on invalid Lua function arguments
* Create function pointer to lua function adapter and migrate what we can
* Pass tokensplitter& as argument to command handler
* Autofire support
rr0-β3 [Sunday September 18th 2011]
===================================
* Make joysticks actually work
rr0-β4 [Sunday September 18th 2011]
===================================
* Fix binding to multi-button keygroup
* Add some missing changelog entries.
* Implement save jukebox
rr0-β5 [Sunday September 18th 2011]
===================================
* Try to fix nasty corner cases of failing loads
* Support specifying extra configuration files to run from commmand line
rr0-β6 [Sunday September 18th 2011]
===================================
* Major source reorganization
* Backup savestates before overwriting
* Don't crash if initial savestate can't be loaded
rr0-β7 [Tuesday September 20th 2011]
====================================
* Fix firmware lookup
* Fix author name parsing
* Fix rerecord counting
* Print messages to console if SDL is not initialized
* Add movieinfo program
* Load movie SRAM as movie SRAM, not save SRAM
rr0-β8 [Wednesday September 21st 2011]
======================================
* Unattended dumping support
* Some documentation & makefile tweaks
* Various fixups from trying to compile this for win32
* Work even if sound can't be initialized
* Strip trailing CRs from commands
* Don't initialize coreversion and projectid in moviefile ctor
rr0-β9 [Thursday September 22nd 2011]
=====================================
* Small documentation tweaks
* Fix make clean
* Rewrite modifier matching algorithm
rr0-β10 [Friday September 23rd 2011]
====================================
* Use dedicated callbacks for mouse/close, not commands
* Don't hit the watchdog during executing delayed reset
* Small documentation fixups regarding joysticks/gamepads
* Remove errant tab from joystick message
* Major documentation rewamp
rr0-β11 [Saturday September 24th 2011]
======================================
* Make autofire pattern repeat in absolute time, not linear time
* Reinitialize controls after continuing from loadstate
* Create helper class for globals/module-locals used in global ctors
* Panic if Lua runs out of memory
* Add functions to read/write multibyte values from/to host memory
* Take interlace into account when determining framerate
rr0-β12 [Saturday September 24th 2011]
======================================
* Major oops, forgot one source code file
* Keep track of RTC
rr0-β13 [Sunday September 25th 2011]
====================================
* Document {start,save}time.{,sub}second
* Forgot to note savetime.* is only present in savestates
* Use ld --wrap to intercept time() by bsnes core
rr0-β14 [Saturday October 1st 2011]
===================================
* Allow disabling time() interception
* Use SDLMain on Mac OS X
* Remove delayed reset support
* Function comment cleanups
* Remove some unused defines
* Switch internally to 16-bit graphics instead of 32-bit
* Implement gui.rectangle and gui.pixel
* Refactor gui.text, gui.rectangle and gui.pixel
* Refactor rectangle clipping calculation
* New gui primitive: crosshair
* Switch to CSCD implementation from JPC-RR streamtools
rr0-β15 [Wednesday October 5th 2011]
====================================
* Fix interaction of * and + in commands
* Some manual fixups
* All supported platforms support gettimeofday and usleep
* Move joystick axis manipulation from SDL to keymapper code
* Changes to how read-only works
* Refactor current controls code from mainloop.cpp to controller.cpp
rr0-β16 [Monday October 10th 2011]
==================================
* Fix scaling compensation in mouse clicking
* Fix drawing SDL area boundaries
* Add gui.screenshot Lua function.
* Fix CSCD output
rr0-β17 [Friday October 21st 2011]
==================================
* JMD dumping support
* Allow unattended dumping to JMD
* Bump minimum bsnes version to v083.
* Switch back to 32-bit colors
* New Lua function gui.color
* Fix wrong offsets in SDL code
* Cursor should be white, not usually yellow
* Fix all sorts of color fsckups from 16bit to 32bit change
* Use C++11 isms new in G++ 4.6.
* Be ready if some clown decides to change core frequencies
* Change color notation to allow Lua scripts use full truecolor
rr0-β18 [Tuesday November 1st 2011]
===================================
* Add new Lua function gui.line()
* Add Lua function gui.circle()
* Add errata entry about slow screen drawing
* Image data is 24-bit, not 15-bit
* New Lua function: gui.status()
* Change the RTC time format
* Reformat the flags display (adding new flags for hires and interlace)
* Add makefile option to override Lua package name.
* SDUMP support
* Split platform sound and graphics parts
* Add dummy enable-sound command to sound-dummy
* Add command to show plugins in use
* Rework how graphics/sound/joystick is built in makefile
* Portaudio support for sound
* Make sound manipulation commands platform-independent
* Portaudio: Mix channels if mono (don't just output left channel)
* Allow using different joystick driver with SDL
* Allow disabling Lua/SDL searching
* Make it possible to compile this thing for win32 with stock makefile
* Do color upconversion when copying lcscreen -> screen
* Oops, remove some mistakenly left in debug prints
* sdmp2sox: Add blend 512x224/240 and enlarge to 512x448/480 mode
* Refactor sdmp2sox a lot
* sdmp2sox: Fix 448/480 -> 448/480 output
* Oops, missed the fakeexpand case in last change. Fix that.
* Add joystick init/quit functions and split some SDL joystick funs
* Reorganize the source tree a bit
* Fix SDL key identify so it works with other joystick plugins
* Evdev joystick plugin
* Evdev: Add a feature to show joystick info
* Lua: Add memory.* functions for reading the VMA table
* Minor lua documentation fixups
* More small documentation fixups
* Reorganize the window code a bit
* Move mouse compensation code to generic window code
* Correct documentation of --rtc-subsecond
rr0-β19 [Saturday November 5th 2011]
====================================
* Refactor message handling
* Oops, add missing files for EVDEV joystick plugin
* Backport some improvements to other stuff from Wxwidgets work
* Whitespace fixes
* Rework makefile
* Mention EVDEV for joystick plugin
* More backporting changes to core from wxwidgets work
* More backports of stuff from the wxwidgets branch
* Various improvements and cleanups to video dumping
* Make emulator finish pending saves if loading/quitting
* Port the generic control stuff from wxwidgets work
* Wxwidgets graphics plugin
* Remove debug print left there
rr0-β20 [Wednesday November 9th 2011]
=====================================
* Get rid of win32-crap.[ch]pp
* Move the wxwidgets stuff to one directory
* Move files around a lot
* Make find_glyph return a pointer to glyph data, not offset
* Get rid of need for host C++ compiler
* Bump bsnes core version to v084
* Concentrate inter-component communication to one place
* Fix zero luma corner case
* Fix crash on multiline aliases
* Make wxwidgets gui load and save various settings
rr0-β21 [Wednesday November 9th 2011]
=====================================
* Patch problems in libsnes
* SNES is little-endian, not big-endian!
* Fix memory corruption bug in lcscreen::load()
rr0-β22 [Saturday November 12th 2011]
=====================================
* Fix signedness mixup in loading rrdata
* Don't misdecode 1 byte repeat counts 0xFE and 0xFF
* Lua on_frame() callback
* save_core_state() is not supposed to call runtosave!
* Add Lua function movie.read_rtc()
* Fix wrong variable in commented out debug code in rrdata.cpp
* Add missing ignore for src/fonts/font.cpp
* Add patch to fix unserialization of 64-bit integers
* Control bsnes random seeding
* Add pause-on-movie-end
* Some core debugging features:
* Fix the version number in window title
rr0-β23 [Sunday November 20th 2011]
===================================
* Fix mixup between macro and field
* search-memory update
* Direct framebuffer
* Try to use SDL_ANYFORMAT if possible
* sdmp2sox: Add offset by 2s and offset by 2s with 10 frames modes
* Some wxwidgets code cleanup
* Fix makefile
* Wxwidgets: Save jukebox on exit
* Load RTC correctly if loading savesate as a movie
* Fix crash upon enter/leave full console followed by repaint
rr0-β24 [Saturday November 26th 2011]
=====================================
* Wxwidgets: Allow application to bought to foreground on Mac OS X
* Wxwidgets: Allow compiling on Mac OS X
* Don't hash movies
* Be backwards compatible with old savestates
* Fix two bugs in new movie checking code
* Lua: Add table _SYSTEM
rr0-β25 [Saturday December 3rd 2011]
====================================
* sdmp2sox: Write silence to sound track when using -l or -L
* sdmp2sox: Fix NTSC overscan handling
* sdmp2sox: Refactor a lot and add AR correction mode
* Oops, last version was missing some files
* Call lua_close()
* Fix zip_writer
rr0-β26 [Monday December 12th 2011]
===================================
* Move ROM patcher to its own source code file
* Use bsnes core internal IPS and BPS patchers
* Allow direct loading of headered ROMs
* Fix IPS patching
rr0-β27 [Wednesday December 14th 2011]
======================================
* Fix show-bindings to show the commands bound.
rr0 [Sunday December 18th 2011]
===============================
* Make pause-on-end actually controllable
* Poll all events in poll_inputs_internal, not just the first in queue
* wxwidgets: Fix loading of ROMs
rr0-Δ1 [Friday January 6th 2012]
================================
* Lua: Add gui.textH, gui.textV, gui.textHV
* Don't assume that rshift=16, gshift=8, bshift=0 in blending code
* Add documentation for gui.textH, gui.textV and gui.textHV
* Show distinction between readonly-in-movie and finished in status flags
* Fix whitespace errors
* Fix bug in skip to next poll function
* Fix controller logical numbers
rr0-Δ1ε1 [Friday January 6th 2012]
==================================
* Oops, update manual
* Add BSNES patches for v085
rr1-β0 [Friday January 6th 2012]
================================
* lsnes rr1-β0
rr1-β1 [Friday January 6th 2012]
================================
* Remove dummy test SRAM
* Fix controller logical numbers
rr1-β2 [Tuesday January 10th 2012]
==================================
* Fix lsnes-dumpavi
* Pack movie data in memory
rr1-β3 [Tuesday January 10th 2012]
==================================
* Fix framecount/length given when loading movies
* Controller command memory leak fixes
* Don't leak palette if freeing screen object
rr1-β4 [Wednesday January 11th 2012]
====================================
* Detect git revision and have version shown
* Reformat the version message a bit
* Wxwidgets: Allow controlling dumper start/stop from menu
rr1-β5 [Wednesday January 11th 2012]
====================================
* Partially rewrite the manual
* Finish the manual modifications
* Lua: Support Lua 5.2.X too
rr1-β6 [Wednesday January 11th 2012]
====================================
* Win32: Fix compile errors
rr1-β7 [Thursday January 12th 2012]
==================================
* Refactor controller input code
* Don't fall off commandline processing routine
rr0-Δ1ε2 [Thursday January 12th 2012]
=====================================
* Support Lua 5.2
rr1-β8 [Friday January 13th 2012]
=================================
* Remove core/coroutine
* When showing input in readwrite mode, show last sent input
* Rewind movie to beginning function
* Fix frame number reported to Lua in repaint after load
* Fix desyncs with rewind movie to begnning function
* wxwidgets: Allow editing jukebox from the GUI
* wxwidgets: Save settings on exit, load settings on startup
* Support ${project} for filenames
* SDL: Fix command history
rr1-β9 [Saturday January 14th 2012]
===================================
* SDL: Fix order-of-global-ctor bug
* Fix another order-of-global-ctor bug
rr1-β10 [Saturday January 14th 2012]
====================================
* NULL some window pointers when quitting
* Wxwidgets: Fix thread memory managment
rr1-β11 [Sunday January 15th 2012]
==================================
* Evdev: Don't call keygroup::set_position in invalid thread
* wxwidgets: Actually implement load state preserving input
rr1-β12 [Sunday January 15th 2012]
==================================
* wxwidgets: GUI for memory search
* Add warning about calling synchronous queue in callback to UI
rr1-β13 [Wednesday January 18th 2012]
=====================================
* Remember last saved file when populating file to load
* Remember absolute path for last save
* Suppost boost threads for MT dumping
* Fix compiling on win32
* Lua: New function input.raw, which gives data for all buttons
* Lua: input.keyhook
* Make mouse be ordinary keys instead of being special
* SDL: Fix NUL codepoints in commands (fix weird cursor behaviour)
rr1-β14 [Thursday January 19th 2012]
====================================
* Merge status panel and main window
* True movie slot support
* SDL: Fix compilation error
* Fix cross calls in dumper menu code
rr1-β15 [Friday January 20th 2012]
==================================
* Cancel pending saves function
* Wxwidgets: Inline some menu handling
* Use RAII for modal pauses
* Some more modal pause RAII stuff
* Wxwidgets: Refactor dialog code
* Wxwidgets: Fix system -> reset
* Wxwidgets: Read the watch expressions in the right thread
rr1-β16 [Saturday January 21th 2012]
====================================
* Wxwidgets: No, Lua code does not support reading script from .zip
* Wxwidgets: Increase number of autohold slots (in case more are needed)
* Don't append trailing '-' to prefix when saving movie.
* ROM/savestate handling fixes
rr1 [Saturday January 21th 2012]
================================
* Document the memory watch expression syntax
rr1-Δ1 [Monday January 23rd 2012]
=================================
* Fix compression settings in lsnes-dumpavi
* Fix unattended dumping
* Raw dumping support
* Documentation for the raw dump mode
* Rewrite lsnes-dumpavi to use adv_dumper interface
* Let one control the method AVI dumper preturbs the sampling rate
rr1-Δ2 [Monday February 6th 2012]
=================================
* Wxwidgets: Pass correct mode when dumping
* Also set core ports when loading savestate
rr1-Δ2ε1 [Monday February 6th 2012]
===================================
* Add header file in order to make it compile with bsnes v086
* Allow compiling against bsnes v086
rr1-Δ3 [Monday February 21st 2012]
==================================
* Don't prompt before quitting
* Start unpaused and preserve pause/unpause over load-type ops
* Try to autodetect headered ROMs
* Add option to skip the ROM patching screen
* Fix SDL event polling
* Fix the speed throttle
* Wxwidgets: Reposition buttons a bit
* wxwidgets: Hotkey configuration
* Wxwidgets: Improve key selector by loading the existing key if available
rr1-Δ4 [Monday March 4th 2012]
==============================
* Code cleanup
* Fix (i)strip_CR
* Fix generic_port_read()
* Introduce some string functions to refactor the rest of code with
* Get rid of setting::print_all()
* Use standard boolean parser for parsing booleans
* Remove SHA-256 indices
* Refactor some generic platform code
* Refactor settings commands
* Don't dump JMD at undefined compression level
* Remove unnecressary conversions in dumper control
* Refactor ROM option parsing
* Refactor some moviedata commands
* Refactor edit-author
* Refactor memory watch commands
* Fix a bug in extract_token()
* Refactor keymapper.cpp command parsing
* Refactor remaining tokensplitters
* Don't do anything undefined if Lua C function throws an exception
* Premultiplied_color default constructor (transparent color)
* Lua class system
* Lua Bitmap
* Oops, bsnes v085/v086 patchseries was incomplete, fix that
* Debug multithreading-related errors
rr1-Δ4ε1 [Monday March 4th 2012]
================================
* Fix movie corruption in certain cases
rr1-Δ5 [Thursday March 8th 2012]
================================
* Add new lua hooks
* Add emulator_ready() lua function
* Lua: utime(): Microsecond-resolution time
* Update manuals for changes
* Lua: Add on_idle() and on_timer()
* Don't call subframe poll on first poll (only if needed)
* Fix double-polling for real
* Lua: input.geta/input.seta
* Add documentation for added lua stuff
* Fix compilation
* Wxwidgets: Fix the "internal focus lost" problem
* Wxwidgets: Fix broken modifiers
* Shorten maxwait from 5s to 0.1s
* Lua: bit.extract
* Refactor render queue management
* Allow optional initial fill color for bitmaps
* Lock palettes to protect color array structure
* Special-case render object allocation
* Add patchseries for v087
* Lua: bit.value
* Lua: input.controllertype()
rr1-Δ5ε1 [Saturday March 10th 2012]
===================================
* Movieinfo: Print port 2 type right
* Reread controls after loadstate
* Actually fix the "on_input() not called after loadstate" correctly
rr1-Δ5ε2 [Tuesday March 13th 2012]
==================================
* Fix saving of movie data for port2
* Fix SRAM handling with Bsnes v087
rr1-Δ6 [Wednesday April 11th 2012]
==================================
* Do some small fixups with dumpers
* Split AVI file structure related classes to dedicated file
* Refactor makefile
* More code file moving
* Switch to dedicated SHA-256 implementation
* Fix Win32 building
* Library loading support
* Refactor AVI dumping a lot (WIP)
* Add the needed support for internal buffering by audio codec
* Add missing LF in cscd.cpp
* Some dumping improvements
* AVI dumping fixups
* TSCC video codec
* Don't corrupt AVI if emulator is closed while dumping
* Make settings window scrollable so it doesn't grow excessively large
* Hicolor raw dumping
* Refactor codec zlib handling
* RAW dump over TCP/IP support
* Fix compilation (missing header)
* Some makefile fixes
* Fix dumper modes and remove some dead code
* Support hiding the status panel
* Turbo on hold/turbo toggle
* Way simpler turbo implementation
* Change targetfps to be percentage
* Speed and volume adjustment
* Command for changing volume
* Implement screen scaling
* Fix the "re-show too short" problem with status panel
* Allow drag'n'drop of file to ROM select dialog / rom patch dialog
* Configurable movie/ROM paths
* Lua: gui.rainbow
* Portaudio: Fix speaker popping
* Wxwidgets: Move some menu entries around
* Wxwidgets: UI speed adjustment
* Wxwidgets: More menu twiddling
* Some more twiddling with the menus
* Refactor TCP dumping
* Split cases for prefix and special for dumper targets
* Also support dumping JMD and SDMP over TCP/IP
* Win32 joystick support
* Wxwidgets: Make scaling factors be global variables
* Wxwidgets: New settings dialog: Axes and paths
* Wxwidgets: Some more menu shuffling
* Lua: gui.box
* Wxwidgets: Move screen scaling into main settings dialog
* Internally classify keys
* Rework jukebox
* Wxwidgets: Move settings to main configuration dialog
* Fix error with settings avi-tscc-keyint and avi-cscd-keyint
* Wxwidgets: Move the rest of config to main configuration dialog
* Set wxTR_HIDE_ROOT on hotkey tree
* Split keys in classes
* Refactor path handling
* Fix title and prompt in slot count changing
* Try to fix the "key does not change" problem with Win32
* Win32: Fix the hotkeys tree by adding wxTR_LINES_AT_ROOT
* Note WIN32MM joystick driver
* Wxwidgets: Configuration dialog: Disable buttons that make no sense
* Wxwidgets: Disable clear buttons on nonclearable settings
* Wxwidgets: New ROM select dialog
* Wxwidgets: Change name of SNES cartridge ROM
* Wxwidgets: Make DnD to SRAM filename boxes work properly
* Wxwidgets: New project options dialog
* Fix the project options dialog on Win32
* Wxwidgets: Fix ROM select dialog with wxwidgets 2.9
* Wxwidgets: Project options dialog improvements:
* Make settings dialog saner size if there are no joysticks
* Wxwidgets: Some more attempts at fixing settings dialog sizing
* Wxwidgets: Mention lack of joysticks in joystick config
* Wxwidgets: Finally fix the settings dialog size
* Wxwidgets: Fix key entry dialog key box sizing to behave
* Wxwidgets joystick support
rr1-Δ7 [Saturday April 21th 2012]
=================================
* Refactor joystick support
* Refactor joystick support more
* Evdev: Fix pressure-sensitive buttons not showing up
* Print joystick driver name for show-joysticks
* Evdev: Add BTN_TOOL_QUINTTAP
* Evdev: Move name tables to joystick.cpp
* Evdev: Remove some unused variables
* Wxwidgets: Don't print disabled axis as unknown type
* Make keymapper threadsafe
* Make command interface threadsafe too
* Make settings threadsafe
* Add option to open the config dialog without opening a ROM
* Wxwidgets: Fix compiling on Win32
* Wxwidgets: Kill internal hotkeys data before exiting the config dialog
* Wxwidgets: Add option to prompt for key in key select dialogs
* Wxwidgets: Fix the "key goes away underneath" crash.
* Add unistd.h to src/core/loadlib.cpp
* Wxwdigets: Fix mouse coordinates in presence of scaling
* AVI dumper: Always flush as much as possible, not just 1 frame
* AVI dumper: Add mode 4: Upcovert to next common rate using SRC
* New hotkeys config dialog
* Add manual changes for SRC
* Add start paused option
* Wxwidgets: Start paused applies even to new project
rr1-Δ7ε1 [Wednesday April 25th 2012]
====================================
* AVI dumper: ZMBV support
* AVI ZMBV: Lots of refactoring
* AVI dumper: Performance counters
* lsnes-dumpavi: Change order of dumper startup and lua startup
* AVI dumper: Fix secondary audio in mode 4
* AVI dumper: Do high-quality audio resampling in dedicated thread
* AVI ZMBV: Pad the buffers instead of doing OOB access
rr1-Δ7ε2 [Monday May 7th 2012]
==============================
* Extend zlibstream to support Z_SYNC_FLUSH and simplify zmbv code
* Fix reading analog values
rr1-Δ8 [Thursday May 10th 2012]
===============================
* Reintroduce delay reset support
* Lua: memory.hash_region
rr1-Δ8ε1 [Wednesday May 16th 2012]
==================================
* Revamp the build system
* Add autohold for 1 frame (framehold) commands
* Framehold: Fix a bug where loading savestate didn't reset the holds
* Framehold: Add corresponding hotkeys and fix spurious autohold signal
* More build system work
* Ranlib the built bsnes archive
* Build: Fix wrong polarity on BOOST mt postfix
* Small build instructions rewording
* Some rewording on options.build
* Add missing bsnes version define
* Apparently delayreset only compiles with bsnes v085.
* Support v086 and v087 (but without delayresets)
* SDL: Save settings on exit
* SDL: Add command to enter command line with specified text
* SDL: More advanced editing
rr1-Δ9 [Tuesday May 22nd 2012]
==============================
* Try to fix the "arrow keys get lost" problem
* MSU-1 support
* Fix bug where mode change due to rewind is not shown
* Unsafe rewinding
* Fix lua_callback_do_unsafe_rewind in no-Lua case
* Fix directory transversal in handling rerecord counting
rr1-Δ10 [Thursday June 7th 2012]
================================
* AVI dumper: Sound mode 5: Fixed high-quality 48kHz
* Lua: Reset Lua VM function
* wxWidgets: Run script -> Run batch file
* Expand memory addresses from 32 to 64 bits
* Support pure virtual mappings
* Export the iospace flag to Lua.
* Fix bug with loading memory watches under Win32
rr1-Δ10ε1 [Friday July 6th 2012]
================================
* Mirror some internal BSNES structures into virtual memory space
* Add support of DnD movies/saves into the main window
* Fix the "click on panel locks up keyboard" for real
rr1-Δ11 [Sunday July 15th 2012]
===============================
* Librarify screen rendering
* Split all references to bsnes core to dedicated file
* Merge the new framebuffer code
* Delete include/core/bsnes.hpp
* Obtain the maximum number of logical controllers from the core defs
* Get rid of porttype_t and devicetype_t
* Move controller types to bsnes core, get rid of *LOGICAL* constants
* Move prototypes for controller-specific functions from emucore.hpp
* Reload ROM image on the fly
* Move core-specific code to core bindings
* Allow binding methods in Lua classes
* Get rid of nall
* Move button symbols to core specific code
* Backport changes to generic stuff from gambatte core bindings work
* Fix compile errors for Win32
* More compile error fixing
* Remove some debug spam on startup
* Fix some display scaling related bugs
* Fix sorting of various comboboxes
* Update the manual (common for both versions)
* Remember invalid settings
* Fix mistake in settings dialog (not printing errors)
* [GB] Gambatte core support
* [GB] Fix ridiculous resolutions for special screens
* [GB] max, not min!
* [GB] Get gambatte version from the core itself
* [GB] Updated manual for gambatte version
* [GB] Fix savestate-related bugs
* [GB] Fix saving of channel 1 sweep unit
* [GB] Fix dumping (wrong framerate)
* lsnes rr1-Δ11ε1 [Wednesday July 18th 2012]
====================================
* Fix bug in skip poll feature
rr1-Δ12 [Friday July 20th 2012]
===============================
* Non-insane savestate anchoring
rr1-Δ13 [Thursday August 30th 2012]
===================================
* Don't try to call methods from uninitialized pointers
* Memory search extensions
* Preserve the movie if loading state in readonly mode
* Add option to use the older read-only load behavior
* Fix timeline check in one special case
* Revamp ROM loading
* Update manual
* Fix various bugs introduced in ROM changes
* wxwidgets: New menu layout
* Don't throw exceptions from ROM loading out of main loop
* Standalone hotkey configuration dialog
* wxwidgets: Cleanup the shown bindings a bit
* wxwidgets: Clean up key configuration dialog
* wxwidgets: Use comboboxes instead of 3state checkboxes
* wxwidgets: Also unpause on ROM DnD
rr1-Δ13ε1 [Saturday September 1st 2012]
=======================================
* Video dumping: Add pipedec
* Fix uninitialized variables in bsnes core
* [GB] Fix a crash when loading a ROM
rr1-Δ14 [Sunday September 9th 2012]
===================================
* Fold Gambatte code to mainline rr1 maintenance branch
* Say what file extension is expected from dump file
* Memory watch computation data typing
* Memory watch: lsnes internal mmio area
* New memory watch editor
* Allow adding addresses directly from memory search
* Wxwidgets: Split memory watches in panel
* Hexadecimal memory watch support
* Wxwidgets: Refactor memory search code
* Wxwidgets: Make status panel monospaced
* Wxwidgets: Memory search: Add an option to disable VMAs
* Make / in memory watches mean FP division.
* lsnes-dumpavi: Don't hold back on emulation speed
* Base subtitle support
* Wxwidgets: Basic subtitles editor
* Document subtitle-related stuff
* Subtitle management from Lua
* Allow dumping subtitles as .sub file
* Export the rerecord count via MMIO and Lua
* Fix rerecord count reporting when loading movies
* Don't trash movie data when loading in readonly mode
rr1-Δ14ε1 [Friday September 21st 2012]
======================================
* Fix crashes when closing settings dialog on Mac OS X
* Fix build on Mac OS X
* Lua: loopwarapper
* Fix syntax bug in serialization.hpp
* Allow hiding the messages window
* Lua: input.joyset
* Allow inconsistent savestates
* lsnes-dumpavi: Allow setting settings
* Implement mode where emulator saves every frame
* Fix desync on loading savestate in readonly mode after movie
* Fix save dialogs not working right on Mac OS X.
* Fix insane status width on Win32
* Make autohold not hang the emulator for a long time
* Wxwidgets: Allow loading ROMs and movies from commandline
* Update manual
rr1-Δ15 [Wednesday September 26th 2012]
=======================================
* Be bit smarter with --load
* New audio API WIP
* Fix building after the commentary track thingy
* Some more build fixing for Win32
* Lua: input.joyget
* Also add support for Gambatte SVN 358
* Use builtin font for rendering status panel
* Fix the new status area code
* Add option to detach memory watch to its own window
* Recent ROMs / Movies menu
* Libao support
* Update manuals about libao
* Make lag counter useful in SNES games that autopoll
* Fix a syntax error in gambatte patche
* Fix missing wxT in recentmenu
* Fix gambatte core bindings
rr1-Δ15ε1 [Thursday September 27th 2012]
========================================
* Wxwidgets: Don't resize in paint handler, it makes wxwidgets blow up
* If a ROM and movie are dropped at once, load both
* Gambatte: Don't save spurious movie SRAMs in movie files
* Make SGB ROMs actually usable
* Don't probe for existence for filename to in recent_files::add/get
* Only one commentary track editor at a time please
* Commentary editor: Allow reopening the editor after close
rr1-Δ15ε2 [Saturday September 29th 2012]
========================================
* Lua: memory.readregion / memory.writeregion
* Lua: memory.map*
* Lua: memory.map_structure
* Fix bus_address for gambatte
* Fix features dependent on bsnes debugger
* Cleanup bsnes debugger logic
* Fix resets in presence of save every frame
rr1-Δ15ε3 [Saturday October 27th 2012]
======================================
* Lua: input.lcid_to_pcid
* Fix off-by-one bug with slot hashes
* Fix crashes on certain memory watch expressions
* Lua: memory.read_expr
* Lua: Fix memory.read_expr on nil argument
* Fix the code to compile on G++ 4.7
* Change button_id to be a function pointer field, not a virtual method
* Refactor porttype_info into library/ (as port_type)
* Add bsnes patches to fix libsnes to compile on GCC 4.7
* Revert "Refactor porttype_info into library/ (as port_type)"
* Gambatte: Always use legacy lag counting
* Memory commands: Memory addresses are up to 16 hex digits, not up to 8
* Fix analog controllers
* Fix autohold menus
* Fix button symbols in input display
* Compensate for nuts bsnes superscope/justifier handling
* Lua: Fix bit.extract with booleans
rr2-β0 [Wednesday January 16th 2013]
====================================
* Refactor bsnes core version handling
* Refactor SNES::system_*pu_frequency() calls to interface/bsnes.cpp
* Refactor dummy interfaces to interface/bsnes.cpp
* Refactor SRAM handling to interface/bsnes.cpp
* Split VMA handling
* Get rid of bsnes headers for memorymanip.cpp
* Move core save/load routines to bsnes.cpp
* Built-in ROM patcher
* Some build fixes for Mac OS X
* Fix compile error in src/video/sdmp.cpp
* Fix compile errors in src/platform/wxwidgets/romselect.cpp
* Refactor ROM slots handling
* Refactor internal interfaces to support arbitrary number of controllers
* MAX_ANALOG is no longer used, remove it
* Support systems with !=2 ports
* Fix segfault in controllerframe::deserialize
* Fix case where deserialize doesn't read whole last field
* Fix byte order of system field
* Actually fix system byte order for gambatte
* Change the pollcounter type to avoid errors on movie load
* Refactor movie class to library/
* Move globalwrap.hpp to library/
* Use globalwrap in controller-data.cpp
* globalwrap: Warn about recursive initialization
* Refactor command handling to library/
* Refactor settings to library/
* Plug memory leaks
* Don't leak command group internal management commands
* Move bridging between commands and settings to library/
* Move messagebuffer to library/
* Move emulator_status to library/
* Unify registration queue handling of commands and settings
* Refactor and extend library loading
* Fix some compile errors (throw specifiers)
* Add a missing header file and correct win32 build error
* Merge core controller setting code
* Remove optionality of Lua support
* Refactor Lua support
* Fix some really retarded code in library/movie
* Have cores generate controller index maps
* Some movie code cleaning up
* Avoid spurious polls arising from DRDY of nonexistent tuples
* Move reset handling to cores
* Have core-specific code build the legacy PCID maps
* Allow multiple types of controllers on one port
* Extern references in library/controller-data.hpp are no-no
* Don't poll for / write non-valid control indices
* Gambatte: Fold port0 and port1 together
* Split lua_render_context into library/
* Lua: Clean up callback code
* Refactor memory mappings & memory search to library/
* Split thread type defines to own header file
* Fix button symbols in input display
* Fix autohold menu
* Compensate for nuts bsnes superscope/justifier handling
* Clean up library includes
* Sort out the fucking messages mess
* Allow passing ROMs by filename instead by data
* SNES: New controller types gamepad16 and multitap16
* Fix some misc. compile errors in G++ 4.6
* Lua: memory.getregister for SNES
* SNES: Breakpoint support (still preliminary)
* SNES: Add trace logging and step hooks
* Refactor keyboard modifiers into library/
* Refactor keygroup into library/
* Remove obsolete SDL stuff
* Remove more old crapola
* Refactor keymapping to library/
* Refactor generic_port_* functions and get rid of button_symbols
* Also get rid of controller_names (using template magic)
* Data-driven controller buttons
* Use controller names instead of classes in autohold menu
* Remove obsolete unused functions
* Settings-based controllers
* Remove export for core_set_region, there's no such function anymore
* Move get_{audio,video}_rate() to rom type methods
* Make the SNES rate specials methods
* More making core functions into methods
* Use lambda functions in core bindings
* More refactoring core functions into methods
* Remove set_preload_settings(), do the things at ROM load if needed
* Remove do_basic_core_init (do equivalent tasks on demand)
* More making core functions into methods
* Yet more moving of core functions to methods
* Make set of port types for core a field
* Support multiple cores at once
* controller mapping: Remove dangerous order assumption
* Handle buttons when dynamically loading cores
* Fix warnings about variable scope
* Support autoloading stuff on startup
* Support per-core cover pages
* Do something sightly more interesting with covers
* Display internal ROM name in cover page
* Show region on cover page
* Cover page: Characters 9 and 10 are supposed to be invisible
* bsnes: system_name is unused, remove it
* Replace region with full system
* Handle conflicting sysregions
* Remove legacy lag counting
* Move emulation core bindings to their own directories
* Show all supported cores in about window
* Auto-generate port type code from defines
* More core defines auto-generation
* Allow null buttons in input maps
* Fix make clean if bsnes and/or gambatte is missing
* Fix compiling with gambatte and/or bsnes missing
* Add button type TYPE_NULL
* Change all systypes from map to set
* Refactor finding systype by extension/name
* Core conflict resolution
* Fix Win32 compile errors
rr2-β1 [Saturday January 19th 2013]
===================================
* Cores: Blurb
* Update libgambatte to SVN 364
* Get rid of partial linking
* Load XML even without gamepack files
* Support screen rotation & flipping
* Fix bug when changing controller key to another subkey of the same key
rr1-Δ16 [Thursday January 24th 2013]
====================================
* Stop on movie end: Stop at correct frame, not one frame too late
* Clean up library includes
* Backport library updates and sort out the fucking messages mess
* Portaudio: Re-enable blacklisting of default and sysdefault
* Fix crashes when closing lsnes with voice playback active
* Refactor voice import/export and support pregap, postgap and gain
* Support voice OggOpus import/export
* Hack to allow using 16-button controllers
* Remove nonexistent controllers from input display
* Don't use constructs not implemented in gcc 4.6
* Wxwidgets: Allow setting voice/record volumes from the UI
* Cores: Blurb
* Update libgambatte to SVN 364
* Load XML even without gamepack
* Support screen rotation & flipping
* Backport the new bit functions
* Lua: Backport new Lua functions from master and add bit.rflagdecode
* Real-time updates for voice streams in editor
* Live subtitle editing
* Actually honor music volume setting
rr2-β2 [Thursday January 24th 2013]
===================================
* Use system mutex/condition types instead of platform ones
* Get rid of platform thread_id
* Get rid of platform threads
* joystick_plugin:: -> joystick_driver_
* Joystick: use weak functions
* Audio drivers: Use weak functions
* graphics_plugin:: -> graphics_driver_
* Graphics driver: Use weak functions
* Windows apparently doesn't support weak functions
* Lua: bit.test_any, bit.test_all
* Lua: bit.popcount
* Bit.{test_any,test_all,popcount}: Fix wrong datatype
* Lua: bit.clshift / bit.crshift
* Lua: bit.flagdecode
* Emulate weak dummy driver in a way compatible with Win32
* Lua: bit.rflagdecode
* Split duplex support
rr1-Δ16ε1 [Sunday February 3rd 2013]
====================================
* Wxwidgets: Fix memory watch rendering
* Allow setting stream gain
* Wxwidgets: VU meters & volume adjustment window
* Lua: Custom fonts support
* Lua: Fix bug with methods and resetting Lua VM
* Fix rerecord count when loading movies
* Fix paths in bsnes patches
* Change AVI default sound mode
* Fix loading standard-mode movies
rr1-Δ17 [Monday February 11th 2013]
===================================
* Very basic movie editing support
* Movie editor: Refactoring
* Movie editor: Popup menu
* Movie editor: Don't offer popup menu items that make no sense
* Movie editor: Show button/axis names in popup menu
* Movie editor: Don't offer out-of-movie edits in menu
* Movie editor: Allow changing window size
* Movie editor: Sanity-limit number of rows
* Movie editor: Don't recount the entire movie when change is known
* Movie editor: Insert frame after
* Movie editor: Handle partially stored frames properly
* Fix all sorts of wacky behavior with dummy audio callback
* Show nominal and actual sample rates in VU window
* Movie editor: Delete (sub)frame
* Movie editor: Fix deleting the leading subframe
* Movie editor: Locked scrolling mode
* Movie editor: Reorganize the popup menu a bit
* Movie editor: Show movie length
* Win32: Use MoveFileEx to replace the target in one operation
* Movie editor: Fix compilation on Win32
* Wxwidgets: Repaint the status panel after RW/RO switch
* Movie editor: Run to frame function
* Movie editor: Append multiple frames at once
* Movie editor: Truncate movie
* Movie editor: Scroll to specified frame
* Movie editor: Scrolling fixes
* Movie editor: Handle scrolling when rewinding
* Movie editor: Tweak colors
* Movie editor: Scroll to current frame
* Update manual
* Movie editor: Allow toggling whole sequence of axis values at once
* Movie editor: Show buttons even when released
* Backport some bugfixes from compiler warning fixing
* Fix compiling on Win32
* Allow changing the Opus bitrate at runtime
* Wxwidgets: Load filenames as ROMs and support --lua=<file>
* Wxwidgets: Support -h and --help
rr2-β3 [Monday February 11th 2013]
==================================
* Lua: Render queues as objects
* Render queue documentation
* Support for hard resets and make some stuff movie settings
* Dedicated sound devices dialog
* Oops, missing file.
* Oops, set the sound mode default to 2 not 3
* Movie editor: Add space before axis fields
* Movie editor: Properly space in presence of axis fields
* Fix serializing multi-controller ports
* Fix serializing multiple ports
* Fix saving unconnected ports to movie
* Wxwidgets: Don't save or load blank core preferences
* Portaudio: Do split duplex with different I/O devices
* Portaudio: Fix buggy full-duplex mode
* Fix controls with gambatte core
* Remove lsnesrc-related code (since what it was used for is long gone)
* Clean up framerate handling
* Clean up save slots handling
* Fix some uninitialized variables caught by Valgrind
* Cleanup many settings (all from core)
* lsnes-dumpavi: --firmware-path
* Fix breakage in last commit
* {set,clear}-pause-on-end
* Fix lots of -Wall compiler warnings
rr1-Δ17ε1 [Monday March 4th 2013]
=================================
* Commentary: Max bitrate limiting
* Unconditionally reload hostmemory on loadstate
* Lua: Query bindings, manipulate aliases, create inverse bindings
* Fix crash with bitmaps and resetting Lua VM
* More paint / reset fixes
* Voicesubs: Don't access uninitialized variables
* gui.text: Don't corrupt memory on rendering off bottom
* Fix writing of screenshot magic to be reliable
* Lua: Some new and backported input functions
* Lua: input.port_type: Be consistent on type of port 0
* Movie editor: Fix the reset delay counters to be right way around
* Lua: input.controller_info
* Lua: Document input.controller_info
* Lua: on_snoop2
* Lua: on_button and input.veto_button
rr2-β4 [Monday March 4th 2013]
==============================
* Revert memory leak fix breaking input
* Allow cores to create big-endian VMAs
* Refactor Opus handing
* Opus support: Repacketizer
* Opus support: Ignore errors ctls
* Better error handling in opus code
* Opus support: Fix all sorts of mistakes
* Make some things unsigned and fix on platforms where int is not 32 bits
* Opus support: Support multistream
* Fix memory search bug with host-endian VMAs
* Restrict member picking to only .zip files
* Fix reading of host-endian VMAs.
* Some bizarre stuff...
* Fix rlow and rhigh to be right way around
* Fix movie editor in obscure case
* Lua: Don't wedge VM if callback fails with exception
* Refactor Oggopus support
rr1-Δ17ε2 [Monday April 1st 2013]
=================================
* Fix saving PNG screenshots
* Movie editor: Sweep axis
* Load selected slot in ro/rw/preserve/movie mode
* input.joyset: Preserve and invert user input
* Allow immediate saving at point of save
* Fix mouse movement
* Wxwidgets: Filter filenames in load/save dialogs, autoappend extensions
* data/verysmall.font is mising glyph 70 (F)
* Lua: CUSTOMFONT: Allow painting with halo
* Fix value search to work with byte types
rr2-β5 [Monday April 1st 2013]
==============================
* Reject Oggopus files that don't have complete pregap
* Make opus_packet_tick_count a common function
* Rewrite opus_packet_tick_count without lookup tables
* Multistream and demuxing fixes
* Workaround framebuffer bug if screen width >1024
* Allow on_input to veto/force system controls (including reset line)
* Refactoring: copy_from_utf8()
* Use named field initializers in cores
* Have dedicated window for autohold instead of menu
* Support per-button autofire
* Fix crashes trying to frameadvance or exit with no ROM loaded
* Also use named initializers for null core
* Wxwidgets: Autohold: Don't open with no controllers
* Warn about nonexistent controller keys more aggressively
* Movie editor: Fix mouse
* TAS input plugin
* Analog passthrough
* Gambatte: Clean up unused stuff
* Add tests for throttle axes and fix numerious mistakes
* TAS input plugin: Tweak coordinate transforms and pad sizes
* Movie editor: Mark the panel as wxWANTS_CHARS
* TAS input plugin: Accept keyboard hotkeys
* Fix analog input using mouse (got broken with analog passthrough)
* Don't crash if somebody calls audioapi_get_voice with samples=NULL
* Autohold/Autofire: Try fix the "ga" bug
* Add missing $(CROSS_PREFIX) to pkg-config for libopus
* Use std::u32string instead of std::vector<uint32_t> for UTF-32 strings
* Movie editor: Use UTF-32 internally
* Fix undefined return value from port unserialization
* Move some info from status panel to statusbar
* data/verysmall.font is mising glyph 70 (F)
* Lua: CUSTOMFONT: Allow painting with halo
rr1-Δ17ε3 [Wednesday April 17th 2013]
=====================================
* Fix status panel (and movie editor) flicker
* Actually fix the statuspane/movie-editor flicker
* Show effects of Lua in input display
* Offer lsmv.backup as file filter too for load lsmv
* Allow slowing down subframe advance (it used to always be very fast)
* Display current save slot information
* Add snes9x fonts
* Fix hotkeys stopping working after X-ing settings dialog
* Movie editor: Fix bug if extending finished movie
* Cap current_frame_first_subframe to movie size when recounting movie
* Movie editor: Interpret ctrl+click as right click
rr2-β6 [Wednesday April 17th 2013]
==================================
* Autofire: Fix false status indications
* Fix subframe counter
* Fix print() after Lua VM reset
* New settings framework
* Remove some unused leftover stuff
* Fix race condition causing possible crash on startup
* Fix compiling if uint64_t and size_t are not compatible
* Lua: Don't crash if input.[gs]et{,a} is called outside on_input
rr2-β7 [Wednesday April 17th 2013]
==================================
* Fix crash on loading GB(c) ROMs.
rr1-Δ17ε4 [Monday June 24th 2013]
=================================
* Lua: Fix drawing lines in some angles.
* Fix compilation error if size_t != uint64_t.
* Ogg: Properly initialize data_count on read ogg pages.
* Memory search: Autoupdate memory search by default.
* Memory search: Move buttons to context menu, add disqualify address.
* Memory search: Use text panels instead of textbox.
* Backport Mac OS X build fix.
* OggOpus: Fix Vendor vs. ENCODER.
* Lua: gui.delta_<class>_gap.
* Fix RTC on loadstate in readonly mode.
* Save/Restore host memory across unsafe rewinds.
* gui.text: Fix clipping to left/top border.
* Implicit creation of inverse binds for aliases.
* Fix subtitle generation.
rr2-β8 [Monday June 24th 2013]
==============================
* Make save slot info work correctly with prefixes.
* Cleanup port defintions.
* Allow button display symbols to be Unicode characters.
* Make all Lua memory functions optionally take VMA.
* Lua: Allow creation of commands.
* Commentary: Remove support for old Opus format.
* Lua: Throw instead of raising error if VMA is invalid.
* Fix statusbar breakage when not recording.
* Projects support.
* Lua: Don't crash if method execution throws.
* Lua: memory2.
* Fix bug causing ext0...ext3 to appear pressed on normal gamepad.
* Mac OS X compile fix.
* Fix desync on loading movie via project load.
* Fix memory watch with project active.
* Allow per-variable names for booleans.
* Don't change settings in UI thread.
* Change booleans without prompting.
* Support enumerated settings.
* Special dialogs for numeric and path settings.
* Support loading libopus at runtime.
* Lua: Report port internal names instead of hnames
* Wxwidgets: Initialize panel renderer variables properly.
* Handle project switch as loadstate.
* Close ROM.
* Fix compilation if wxstring is wide.
* Bump max savestate slot count to 999,999,999.
* wxwidgets: Don't print narrow characters into wide stream.
* SNES: Layer hiding.
* Simplify stuff with initializer lists.
* Lua: Fix coroutines.
* SNES: SMP disasm.
* Fix subtitle generation.
* Keep memory watches on project creation.
* Macro support.
rr1-Δ18 [Thursday July 25th 2013]
=================================
* Fix reading signed values via read-s*
* Movie editor copy&paste
* Fix reading system controls using input.get2.
* (D)Bitmap decoding from PNG support.
* Allow loading PNG/PAL/BITMAP from string.
* Lua: Don't crash if some method throws.
* Support Y-cabled gamepad16.
* Lua: Allow shortening evaluate-lua to L.
* Lua: Methods for handling movies as objects.
rr2-β9 [Sunday August 4th 2013]
===============================
* Fix reading byte-sized values via read-(s)byte
* Allow specifiying ROM type in load dialog.
* More cleanups using initializer lists.
* Core actions.
* Remove long-umaintained SNES-specific dump format.
* SNES disassembler.
* Refactor core interface stuff.
* Refactor dispatching interface
* Fix creating a new project after forcing core.
* Mac OS X joystick support
* memory.get_lag_flag/memory.set_lag_flag
* Show error dialog on important errors.
* Autobuild index triple and legacy-pcid maps.
* Remove moviestate support.
* New file dialogs code.
* Binary movies support.
* Clip analog macros correctly.
* Refactor the settings dialog.
* Remember gamepads across restarts.
* Unlimited number of keys per inverse bind / controller key.
* Savestate to rewind point conversion.
* Split lua reference to its own manual.
* Kill port type IDs.
* Call do_sample from audioapi_submit_buffer.
* Lua: gui.adjust_transparency.
* Lua: loadfile/dofile: Support basenames.
* Lua: gui.bitmap_load*: Support basenames.
* Lua: Support packed Lua scripts.
* Lua: @@LUA_SCRIPT_FILENAME@@
* Lua: Function to resolve file w.r.t. basneame.
rr1-Δ18ε1 [Friday October 4th 2013]
===================================
* Add installer script
* Backport support for SGB GB WRAM and HRAM.
* Support BITMAP+PALETTE -> DBITMAP.
* If loading movie/savestate without ROM, prompt one.
* Fix movie initialization on ROM load.
* Fix compilation if wxString is wchar_t based.
* Save ROM name hints.
* Use hints for default filename on ROM load.
* runuifun: Call the function only once.
* Fix NULL pointer dereference if gametype changes from NULL.
* Lua: gui.arrow
* Fix diagonal arrows.
* Print() can print any type.
* Extend userdata printing.
* Fix wrong use of lua_error.
* Lua: Tilemaps
* Don't allow editing reset flags after reading.
rr2-β10 [Friday October 4th 2013]
=================================
* Don't show joysticks tab if no joysticks.
* Lua: callback.register/callback.unregister
* Don't call action_state_updated() while emulator is strating up.
* Decouple sets of functions from Lua states.
* Properly handle zip_reader trying to open non-.zip.
* Cleanup controller and keymapper stuff on exit.
* SNES: Call callbacks in correct lua state.
* Gambatte: First emit video then sound.
* gui.kill_frame: Omit frame from video dump.
* Lua: gui.bitmap_pget: Read pixels from bitmap.
* Gambatte: DMG palette manipulation.
* Gambatte: Allow native-rate sound output.
* Lua: open_file.
* Lua: Don't load binary chunks.
* Don't offer horizontal scale factor as value of verical factor
* Config dialog / advanced: Treat doubleclick as change click
* Use tree control instead of pair of listboxes in hotkeys&controls
* Settings dialog: Support right click context menu
* Replace X/Y scale with one scale + optional AR correction
* Some sort of fullscreen mode
* Tweak the video options panel
* Much more compact joystick dialog
* Joystick dialog: Center one-digit numbers
* Move E() from joystick code to general text panel code
* Joystick dialog: Compactify
* Portaudio: Heed defaults, don't use full-duplex mode
* Fix parsing Oggopus files with tags spanning multiple pages
* Remove leftover debug messages
* lsnes-dumpavi: Support specifying dump length as overdump length
* Make port_type::legal based on data instead of generated
* Macros: Support ? modifier for macros (press at random)
* Reserve 1 byte for each macro button instead of 2 bits
* Be more careful when parsing macros
* SNES: Support "compact form" where delay resets aren't supported
* Lua: gui.synchronous_repaint()
* Support "wrambank" register (read-only) for DMG/CGB
* Make lua_obj_pin<T> copyable
* Lua: Automatically pass Lua state to lua class ctors
* Lua: Use full userdata to store class binds
* Lua: lua_class<T>::bind_multi (initializer lists are useful)
* Lua: Pass name of method to various lua class methods
* Some libgambatte fixes
* Simplify memory space read/write code
* Clean up reading of values of various types
* Simplify memory search by using templates
* Support 24-bit memory watches / memory searching
* Support float/double memory watch/search
* Fix reading binary movies with unknown extensions
* If movie is loaded without ROM, prompt for ROM
* Fix slotinfo for binary save slots
* Add some missing files
* Fix memory search datatype names
* Add state mapping for SGB Gameboy CPU
* Support SGB GB HRAM too
* Allow RAM initialization from movie file
* Properly change core if ROM is loaded by request
* Refactor image slots code
* Refactor binary file saving/loading routines
* Remove lanczos.cpp, Nothing needs it
* Check JSON integer values before trying to parse
* enumerate_directory: Don't list . and ..
* Fix compiling if Boost threads are used
* Mark some globals as const
* Make some global variables fields
* binary_input_stream: Handle nested extensions correctly
* Share file image data among copied instances
* Make symbolic constant ROM_SLOT_COUNT for ROM slot count
* Save ROM hints
* Use ROM hints for default request filename
* Scatter-gather value read/write
* Fix compilation with wchar_t based wxstring
* Cut the ridiculous exception spam from file probing
* Support Multi-ROM projects
* Fix compilation with wchar_t-based wxString
* ROM guessing
* Hashing: Show total work size, and don't accidentally block the UI
* Fix a bug where quitting emulator would only unpause it
* Fix UI blocking on hash verification against movie
* Fix Win32 (or GCC 4.8?) compilation
* Hex editor
* Memory search: Poke
* Memory search: Select in hex editor
* Hex editor: Add watch
* Hex editor: Few fixed-point types
* Hex editor: Q12.4
* Memory search: Save, Load, Undo and Redo
rr2-β11 [Sunday October 6th 2013]
=================================
* Movie editor: Add panel for inputting axis values
* Fix uninitialzed variable
* Fix graphics update hanging
* TAS Input: Improve lightgun support
* Multitrack support
* TAS input: Don't bug out on loadstate
* TAS Input: Compute buffer size for lightgun correctly
* Change working directory
rr1-Δ18ε2 [Monday October 14th 2013]
====================================
* Fix crash if reloading ROM with non-default controllers in readwrite mode
rr2-β12 [Monday October 14th 2013]
==================================
* Fix compilation on Mac OS X
* Lua: Also add scatter-gather to memory.* (not just memory2.*)
* Fix crash if loading rom with non-default controllers active
* Refactor rrdata handling
* Merge branch 'rr1-maint
* Use correct file for rerecord counting
* Fix more bugs in rerecord counting
* Fix bug that caused save slots always to be semi-text in projects
* Speed up binary savestate saving
rr2-β13 [Thursday November 28th 2013]
=====================================
* If libgcrypt is available but /dev/urandom is not, use libgcrypt for RNG* Allow setting AVI scale factors
* JSON-based controller descriptions
* Fix compile for Mac OS X
* Optimize generic controllers using dynamically generated code
* Make regex thread-safe
* JSON: Reduce internal exception spam
* Recent Lua scripts
* Support latch notifications on SNES
* Wxwidgets: Command line history
* Oops, forgot to update patchseries for latch notification support
* Add on_latch to Lua docs
* Try to autodect I386/amd64
* Save bitmaps as PNG
* Lua: gui.bitmap_hash/gui.palete_hash
* Lua: bsnes.dump_sprite: Allow overriding row stride
* Fix recent movies menu
* Fix output if core tries to output wider than buffer (currently 4096)
* Win32 compile fixes
* Don't crash if setting game name & authors outside project context
* Support in-memory saves and use those for wxwidgets ROM loading
* Fix in-memory slots
* Improve randomness of get_random_hexstring (on I386)
* Zip: Allow output to arbitrary ostream
* HTTP request code
* Support stream compression
* File upload code
* Add command-line file uploader
* Upload UI
* Movie downloading
* Strip path when autofilling filename
* httpauth: Use the no-protocol mode
* Gambatte: Expose CPU registers
* Fix compilation on Win32
* BSNES: Compile with accuracy core
* Fix WWW-Autheticate parsing
* Rewrite parse_authenticate in saner way
* Lua: Fix a typo in error message
* Fix writing movie data
* Nuke the helper executables on make clean
* Print proper error message if Lua expression parse fails
* Allow resizing messages window
* Oops, remove some crap lines
* Messages panel: copy to clipboard / save to file
* Messages window: Scroll with wheel
* Fold audio device controls to VU meter window
* Unified support for breakpoints & cheats
rr2-β14 [Tuesday December 31st 2013]
====================================
* Fix printing of errors from some notifications
* Don't require to specify bsnes version when building
* Null core: Set the hidden flag
* Attempt to save if emulator is crashing
* Gameboy disasembler
* Fix compile with Gambatte not supporting debug hooks
* Gambatte: Do not lose colors when ROM is reloaded
* Command to set current slot
* Optional background sound autodisable
* Gambatte: DC levels fixes
* Don't crash if loaded dynamic library contains a new core
* Fix compile for bsnes accuracy for real
* Add bsnes alternate poll timings patch
* Fix http_request::_progress
* Make parse_value be able to parse 0x notation
* Bitmap font to custom font conversion
* Also catch terminate() for autosave
* Initialize some vars in messages window
* Release regexps before finally exiting
* Lua: random.*
* Lua: Zip create / enumerate
* Lua: gui.screenshot_bitmap()
* Clean up filesystem stuff
* Move binarystream functions to dedicated namespace
* Refactor library command functions to dedicated namespace
* Refactor library keyboard to dedicated namespace
* Refactor library dispatch stuff to dedicated namespace
* Build: Fast global need-rebuild detection
* Remove some crazy dependencies to keymapper
* Extra framebuffer methods
* Refactor library framebuffer to dedicated namespace
* Further framebuffer refactoring (pixel formats)
* Remove some dead files
* Refactor custom_font into framebuffer namespace
* Refactor library gamepad to dedicated namespace
* Refactor library ogg functions to dedicated namespace
* Refactor library zip functions to dedicated namespace
* Refactor library serialization to dedicated namespace
* loadlib refactoring, add program modules
* Move opus_packet_tick_count() to main opus library code
* Move routines from oggopus to opus namespace
* keyboard-mapper: Get rid of command.hpp include
* Get rid of DECLARE_LUACLASS
* Throw internal error instead of crashing if trying to use nonexistent class
* Refactor library Lua base to dedicated namespace
* Refactor library settings to dedicated namespace
* Refactor library png functions to dedicated namespace
* Refactor library UTF8 to dedicated namespace
* Clean up hexadecimal<->string conversion
* File upload: Behave like cancel was clicked on window close
* Fix compilation of make-ports helper
* Refactor library fileimage to dedicated namespace
* Refactor library filesystem code
* SNES: PPU registers
* Move library patch functions with file image functions
* Get rid of utf8::to32i2() and extract_token()
* Fix compile error on some systems
* Fix another compile error (constant in Connect())
* SNES: Make needed directories for build if missing
* Clean up some hash and RNG code
* Crash autosave: Don't try to save movies with NULL sysregion
* Lua: Bitmap/renderq object methods
* Framebuffer: Set unused color bits to 1 instead of 0
* Fix a bug applying delta gaps on render queue
* Lua: RENDERQUEUE:render: Render queue to DBITMAP
* Allow color names as color specifications
* Some refactoring of the named colors stuff (and a lot more colors)
* Lua: HSL colors and color modifiers
* JSON Pretty printing support and pretty-print joystick configuration
* GB: Disassemble/Tracelog fixes for CB xx
* Wxwidgets: Plugin manager
* Lua: render_queue_function
* Fix off-by-one in counting number of objects in render queue
* Clean up error reporting on plugin load failure
* Plugin manager: Mark plugins that failed to load
* Plugin manager: Atomic overwrites, remove otherstate plugin on rename
* Also load plugins from location relative to the executable
* Fix compiling on Win32
* Plugin blacklist/killlist (needed on some toys)
rr1-Δ18ε3 [Sunday January 5th 2014]
===================================
* Backport bsnes/gambatte patches and make emu at least run
* Fix compiling gambatte binding with versions not supporting debug extensions
* Handle frame spanning movie page boundary
* Platform::wait(): Never wait on zero delay
rr2-β15 [Sunday January 5th 2014]
=================================
* options.build: Default to g++, not g++-4.6 (too old)
* Fix crash on canceling tracelog filename select
* Fix framebuffer::font::get_metrics
* Don't crash on certain invalid memory read/write commands
* Oops, GB(C) bus was missing
* Don't desync if loading a movie preserving input
* Fix rerecord count to reset on new movie
rr2-β16 [Friday February 14th 2014]
===================================
* PNG screenshots are bugged again...
* Fix typo in macosx platform makefile
* More advanced memory watches
* Fix core selection among multiple candidates for downloaded movies
* Allow -mt prefix for host boost
* Make frame count controller_frame_vector property
* Clean up internal name used to designate a save slot
* Move main movie compatiblity checking to controller_frame_vector
* Optimize controller_frame_vector::compatible()
* Fix lockup if exiting emulator with project active
* Lua: gui.set_video_scale()
* Slot branches
* Allow loading empty font and editing font after loading
* Lua interface to iconv(3), string.byteU and string.charU
* Rename ERROR to FAILED in evaluation status
* Lua: Byte order swapping
* Lua: Scaling blits, color priority blits, Porter-Duff blits
* Lua: Autogenerate sysrc.cpp from sysrc.lua
* Lua: identify_class
* Lua: Refactor lots of stuff
* Lua: Refactor classes
* Lua: Make static constructor methods for MMAP_STRUCT and ZIPWRITER
* Lua: Cleanup hostmemory and use static method for TILEMAP ctor
* Lua: Cleanup gui-rqueue.cpp
* Lua: Table of classes
* Lua: Refactor some documentation
* Lua: Some fixes related to sysrc.lua
* Lua: cleanup some more files
* Lua: More conversion to lua::parameters
* Lua: More refactoring
* Lua: Multi-argument parsing and unify color parsing
* Lua: Use multi-argument parsing in some more places
* Lua: use multi-argument parsing for more files
* Lua: Use multiarg in some more files
* Lua: Use multiarg for rest of gui-* stuff
* Lua: Multiarg refactoring for a few more files
* Lua: Refactor the two remaining files to use multiarg
* Lua: Convert some core-specific stuff and kill lua::fnptr
* Lua: Make class methods take lua::parameters
* PRNG: Don't try to access element -1 of array in some cases
* Make reference to certain library conditional
* Lua: Give the print method as pointer instead of assuming T::print
* Lua: all_classes()
* Lua: Support __pairs for classes
* Lua: Convert some functions to static-only classes
* Lua: Get rid of unneeded subclasses of lua::function
* lua_func_callback isn't used anymore, remove it
* Lua: bit.compose, bit.binary_{ld,st}_*, bit.quotent
* Fix some exception specifier mismatches
* Refactor some generic reading/writing routines out of moviefile.cpp
* wxwidgets: Use text render panel in messages window
* Make git diff --check happy
* Gambatte: New patch: Optional crash on SIGILL, fix MBC3
* Back movie data off movie file structure
* Fix initram handling with rewind to start type actions
* Upload: Don't send empty fields
* Dynamically allocate moviefile, rrdata and movie structures
* Support multi-branch movies
* moviefile.cpp is friggin' large, split it up
* Load some legacy memory watches
* Cleanup lua code by introducing lua::functions
* File upload: More usable game name selection
* Don't crash if exiting with trace log active
* Upload: Drop the system select, it isn't usable
* Fix kill_hooks()
* Gambatte: Some Trace/Disassemble fixes
* Hex editor: Properly erase past-the-end chars for non-mod16 regions
* Don't use framebuffer palettes
* Lua: memory.hash_region(), memory.store(), memory.storecmp()
* Lua docs: Replace "vma" by "memory area" or "marea"
* Trace logger / disassembler GUI
* Fix parsing of #nnnnnn color notation
* Lua: Cleanup & fix memory hash / storecmp functions
* Lua: memory2: More functions corresponding to memory.*
rr2-β17 [Friday February 28th 2014]
===================================
* Makefile: platclean: Only clean emulation files
* Lua: COMPARE_OBJ: Check strided memory block for modifications
* Some tweaks to Lua docs
* Show dialog if loading ROM/movie from command line fails
* Lua: Don't run Lua until the emulator has fully started up
* Lua: Run startup scripts after amode has been initialized
* wxwidgets: Allow entering fullscreen mode from commandline
* bsnes: redump sprite/palette functions
* Lua: Fix gui.repaint() when paused
* Lua: Clean up region bounds computation
* Some cleanup
* Wxwidgets: --unpause to auto-unpause on start
* Properly set Read-Only mode if rewinding
* Memory search: Fix display of unsigned dword and signed qword
* Tracelogger: Breakpoints
* Pass dummy object parameter to do_unregister
* Fix system plugins not getting loaded if user plugin enum failed
* Move library recentfiles to its own namespace
* Don't crash if recentfiles line fails to deserialize
* Recentfiles object: named object
* New projects menu
* C interface
* Fix exact core matching when loading projects
rr2-β18 [Wednesday March 19th 2014]
===================================
* bsnes core: Raise bus breaks against correct address
* C interface: Fix lag counting without LSNES_CORE_CAP1_PFLAG
* C interface: Check for value != 0, not for control != 0 for lag check
* Fix core callbacks being undefined if loading ROM from cmdline
* Fix compilation on Mac OS X
* Fix mouse electronics test
* Tweak new movie dialog layout a bit
* Add JSON linter utility
* Force some configuration windows to be larger
* Correctly show axes as disabled even if offline
* Don't double-close audio output
* Fix deleting executing breakpoint
* Lua: Get lag count function
* Allow bsnes tracelogger to trace execution in controller registers
* SNES: Fix disassembly of long offsets
* Make setting/unsetting non-bus breaks much faster.
* Optimize movie.find_frame()
rr2-β19 [Monday March 31st 2014]
================================
* Move one #ifdef BSNES_HAS_DEBUGGER to the proper place
* Some missing string conversions and headers
* Speed up font init
* Fix some memory leak complaints from Valgrind
* Free some more memory before quitting
* Fix potential dtor ordering crash in file hasher
* Fix another potential dtor order crash
* Refactor workthread.hpp and threadtypes.hpp (renamed to threads.hpp)
* Refactor streamcompress.hpp
* Lock/Unlock multiple locks at once function / class
* Gambatte: Mark system bus as I/O special
* Initialize project active_branch/next_branch
* Fix loading memory watches on project change
* GB: Fix read/write of A, PC and CycleCounter when executing
* GB: Fix tracelogger not to screw up breaks
* Refactor triple buffering logic to its own file
* Small tweak to previous (convert multiplication to bitshift)
* Lua: string.regex
* Lua: bit.multidiv
* Tweak description of bit.multidiv
* Lua: bit.test, bit.testn, string.hex, string.lpad, string.rpad
* Make redraw_framebuffer call update_movie_state();
* Only update emulator status from within update_movie_state()
* Fix the 0 movie length bug
* Don't crash if trying to load movie with unknown sysregion
* Work around compiler warning on -2^63 written as constant
* Make compiler more anal and fix what comes up
* Lua: bit.mul32
* Autosave settings immediately after closing settings
* Add base support for Lua object overcommit
* Use overcommit for palettes, bitmaps, dbitmaps and tilemaps
* Error out creating too large bitmaps / tilemaps instead of corrupting memory
* Fix compare objects
* Fix printing of tilemaps and compare objects
* Use overcommit in memory compares
* SNES: Support VRAM, OAM, CGRAM and APURAM breakpoints
* Refactor emulator status reporting (and fix the statusbar doesn't update bug)
rr2-β20 [Monday April 1st 2014]
===============================
* Fix typo in changelog
* Fix bug in printing MSU-1 track playback messages
* Add option to emulate fucked up GBC timings
* Coalesce UI events.
* Don't update statusbar fast outside paint event
rr2-β21 [Sunday May 4th 2014]
=============================
* Delete the now-unused emulator_status stuff
* Numeric range class, obsolete clip_range.
* Lua: gui.solidrectangle
* Lua: (D)BITMAP:draw_clip, (D)BITMAP:draw_outside, TILEMAP:draw_outside
* c-interface: Add some translation templates
* src/lua/gui-bitmap.cpp Initialize spal to avoid compiler warning
* Don't use -Werror
* Use open/read/write/close for binary saves instead of iostreams
* Select slot hotkeys
* Fix macros getting frame duplicated after loadstate
* Advance macros after frame is complete, not before frame starts
* SA1 tracing support + memorywatch/search SA1 IRAM
* Recognize SA1IRAM for purposes of breakpoints
* ZMBV full search mode
* SNES: SA1 registers for memory.getregister/setregister
* SNES: Pseudo-registers hcounter and vcounter
* Memory search: Resolve memory area if possible
* Merge multiple versions of get_read_address() into one
* Lua: Deprecate global addresses
* moviefile::get_movie_length: Use milliseconds, not nanoseconds
* Use curl-config instead of -lcurl
* Wipe all sorts of potentially sensitive stuff after use
* Memory peek/poke: Accept and show relative addresses
* Autodetect followed by undefined with multiple choices: Ask user
* Lua: Fix some includes
* Fix SA1 open bus
* Trace logger (Window): Show start of frame
* Trace logger: Allow deleting lines / clearing
* Fix potential crash on exit
* lsnes-dumpavi: Support downloading movies
* Trace logger: Don't double free trace hooks
* Support configurable URI shorthands
* Movie editor: Draw clear / fix current column
* Movie editor: Insert multiple lines at once
* Fix loading states with movie-ahead without ROM
* If loading ROM with multiple candidates, prompt before adding to recentrom
* Tweak the RNG a bit
* Some Win32 build fixes
* TAS input keyboard support
* Use urandom / rtlgenrandom
rr2-β22 [Saturday January 24th 2015]
====================================
* Lua: memory.getregisters()
* Zeroize: Don't crash if size=0
* Remove unused variable and some commented out debug code
* movb -> lsnes_instance.mlogic
* lsnes_memory -> lsnes_instance.memory
* Don't extern lsnes_lua_state, it is only used in one file
* lsnes_lua_state -> lsnes_instance.lua
* lsnes_memorywatch -> lsnes_instance.mwatch
* lsnes_vsetc -> lsnes_instance.setcache
* Get rid of lsnes_vset[foo]
* Instancefy inthread.cpp stuff
* Instancefy subtitles.cpp stuff
* Clean up some uses of lsnes_instance
* Instancefy mbranch.cpp stuff
* Kill unused generic_controller_name()
* Instancefy multitrack.cpp stuff
* Instancefy emustatus.cpp stuff
* Split random number functions from misc.cpp to dedicated file
* Move lsnes_kbd and lsnes_mapper to be instance vars
* Command sets WIP
* Simplify command::* memory management
* Use recursive locks to deal with the locking mess in command::*
* Delete some unused fields
* Fix valgrind warnings in inthread.cpp
* Inverse binding sets
* EVDEV: Select on joysticks
* Listener object is better than 3 lambdas + handle
* Initialize fdset before polling on it
* Setting sets
* Kill command::set::get_commands()
* Reduce dependicies between header files
* keyboard.cpp: Get rid of register_queue
* keyboard-mapper.cpp: Get rid of register_queue
* Lua.cpp: Get rid of register-queue
* settingvar.cpp: Get rid of register_queue
* Lua.cpp: Don't call unregister callbacks if nothing get unreg'd
* Kill off register-queue
* Rename some classes
* Move memorywatch stuff to dedicated namespace
* Namespacify mathexpr
* Move lua-framebuffer to lua namespace
* lua.hpp: Forward-declare keyboard::key
* controller_frame_vector: Use object instead of lambda for notify
* Scope listener base classes inside respective master classes
* Fix keyboard::keyboard::all_keys and all_modifiers
* Toggle sound mute command/hotkey
* Move directory stuff to dedicated namespace
* Move rename_overwrite from zip:: to directory::
* Change some terms in UI
* Don't crash if trying to select key without keys (shouldn't happen)
* Instancefy alias binds management
* Instancefy next rrdata
* Instancefy internal emulation thread execution queue
* Instancefy cart mappings
* Make main controllers state a instance variable
* Introduce run_show_error() and use it to clean up some code
* Instancefy project state
* Don't crash on exit with voice track loaded
* Get rid of most absolute refs to lsnes_instance in src/core
* run in emu thread: Throw exceptions over thread switches
* Gambatte: Fix bus write breaks
* Gambatte: Fix execute breaks on bus and IOAMHRAM
* Don't corrupt memory when trying to GC various items on exit
* Make the emulator harder to imporperly quit
* Fix all sort of Windows stupidities
* Add some test commands
* Refactor debugging into instance object
* Faster arithmetic modulo 2^255-19 on 64-bit
* Remove broken crap
* Some optimizations & fixes
* Some more optimization, some test code for this thing
* Move some debug stuff to be in class scope
* Instancefy framerate stuff
* Instancefy framebuffer stuff
* Make various instance stuff to take references to other instance objs
* Do some more stuff missed in last commit
* Factor queue stuff to its own file
* Make instance vars to be pointers
* Properly handle deletes if those behave oddly on some platform
* Remove unused dump_region_map()
* Rewrite basic video dumping framework
* Instancefy button manager stuff
* Make helper class for instance member allocation / deallocation
* Combine some small headers together
* Factor message stream stuff to its own files
* Some #include cleanup
* Move render_video_hud and killed_audio_length to master dumper class
* Refactor video dump framedrop handling
* Instancefy dispatch stuff
* Move action_update to be via dispatch
* Remove unused load_rom_from_commandline
* More include cleanups
* Instancefy base mmio stuff
* Get rid of direct references to emulation thread in branchesmenu.cpp
* Use variable obtained earlier for current branch
* Cleanup direct emulation thread references in editor-authors.cpp
* Get rid of direct references from dumpmenu.cpp to emulation thread
* Remove direct emulation thread references from keyboard.cpp
* Sweep instance variables upward in UI code
* Fix repainting status panel
* More sweeping instance variables up
* Eliminate settings_tab::call_window_fit(), nothing uses it
* Push instances up out from settings window code
* Push instance vars out of keyboard/mouse driver code
* Do not use CORE() multiple times in the same function, it is pointless
* Use helper class to simplify per-instance external vars
* Fix warnings from valgrind
* Refactor slotcache to be instance variable
* Make some values const, remove some unused stuff
* Lua: Memory address object
* Kill emulation_thread, nothing uses it
* lua::state::reset(): Use get instead of get_soft
* Instancefy lua core stuff
* Don't crash if exiting on panic
* When panicing, show last message (as it is presumably related)
* read_lua_fragment: Don't duplicate the script infinite number of times
* Actually don't start if sysrc.lua is bad
* Remove Lua 5.1 support
* Make some arrow magic constants in gui-arrow.cpp const
* Make render queue scratch variables instance variables
* Some non-instance variables cleanup
* Cleanup unused boost includes
* Instancefy audioapi core (but not driver) stuff
* Make some static variables in audioapi functions fields of audioapi class
* Instancefy currently loaded ROM
* Privatefy loaded_rom rtype, region and orig_region
* Refactor save jukebox handling into its own class
* Make class for emulator run mode
* Factor updating status to its own class
* Cleanup some symbols
* Fix updating statusbar on save slot change
* Clean up window-fileupload.cpp
* Clean up use of project->moviepath/otherpath
* Clean up instance usage in editor-voicesub.cpp
* Use UI_in_project_context() in branchesmenu.cpp
* bsnes: Fix on_latch in alttimings mode
* Fix build on GCC 4.9
* Fix memory.writeregion
* Fix compilation on Mac OS X
* Fix loading lz images with 128 or more colors
* Fix some accidentially mistyped variables in makefile
* Lua: Initialize some variables in address.cpp to make GCC happy
* Revert "Remove Lua 5.1 support"
* 25519: Add valgrind test mode
* Opus: Support some newly added stuff
* Small whitespace cleanup
* Commentary: Fix gain on oggopus export
* Fix emulator going out of whack after project load
* Add -pthread to flags
* Don't overdraw in outside draw
* Add few extra sound commands
* Fix jukebox slot select
* Remember sound device over sound restart
* Remember sound devices
* Oggopus: Complain about single-dpage streams with bad granulepos
* Lua: memory.action_flags
* Print messages about loaded libraries
* Library: Don't fail link without library support
* Wxwidgets: --library=<filename>
* C interface: render_text (version bump to v2)
* Music: Use all PSID LSIDs as implicit entrypoints (not just the first)
* Refactor controller runtime code generation
* Namespace library port-controller stuff
* Refactor library GC to its own namespace
* Refactor memory_region{,_direct} to be subclasses of memory_space
* Make workthread a class in top namespace and move some stuff under it
* Rename token_iterator_foreach to token_iterator::foreach
* Split audioapi to core interface and driver interface parts
* Fix crash if canceling load of other project
* Allow memory watch to read registers
* Show error dialog if project switch fails
* Add missing file
* gambatte fixes: Properly save MBC3 without RTC
* Don't try to do controller runtime codegen on X32, it won't work
* Memory watch fixes
* Rudimentary library unloading support
* Allow binding commands to class instance
* Module unloading: Small cleanup
* Module unloading: Small further cleanup
* Reinitialize gamepads command and fix EVDEV going bonkers on gamepad suddenly disconnecting
* Remove unused function
* Show VMA relative hex address when dumping debug hook list
* Tweak format of command help files and do some further command cleanup
* Don't try to unregister killed debug CBs
* bsnes: Add hcounter/vcounter registers
* Tracelogger: Unregister the frame callback even on hard kill
* Music playback: Guard against crazy pcmpos
* Wxwidgets: Fix loading ROM from commandline
* Fix most hotkeys to show up in configuration (were missing due to errant !)
* Fix error message if trying to load ROM with project active
* If project switch loads savestate, mark position at point of save
* Squash some wrong-thread bugs
* Memory editor: Squash another wrong-thread bug
* Add the UI thread checking code
* runuifun: Allow marking cb routine to run once at a time
* wxwidgets: Add some missing conversions for string arguments
* Oops from previous commit
* Portaudio: Don't blacklist ALSA default/sysdefault for input
* Redraw framebuffer when entering break pause
* Fix some nondeterminism (probably wouldn't cause desyncs)
* Lua: PALETTE:get()
* Fix some valgrind warnings
* Exit immediately on double fault
* Update the default build options
* Libao: Don't crash on quit
* Remove some utilities that should not be there anymore
* Use $DOT_EXECUTABLE_SUFFIX instead of hardcoding .exe
* Fattest? Really?
* Ignore some build helper programs, now that the .exe rule doesn't cover those
* Don't use arbitrary garbage as amount of samples to squash
* Show error from Lua if parsing Lua expression fails
* Don't let one unload currently used core (crashes the emulator)
* Lua 5.3 support
* Cleanup Lua multiversion support
* Add wide (64 bits) versions of bit functions if Lua 5.3 is used
* Fix Win32 build
* Fix compile error with Lua 5.1
* Clean up all build helper programs on make clean
* Add commands and Lua functions to manipulate running speed
* Remove target for font.cpp.dep
* Readd rule for font.cpp.dep in different way
* Pluginmanager: Autocreate directory instead of crashing
* Fix bad download crashing the emulator
* bsnes: DMA tracing
* bsnes: Support IRQ/NMI tracing
rr2-β23 [Thursday May 28th 2015]
================================
* Lua: Don't lua_error() out of context with pending dtors
* Add $LSNES_NO_SOUND_IN to disable sound input
* Makefile: Build cmdhelp before anything else
* keymapper: Verify gamepad config write before committing
* Remember volume settings across restarts
* Remember video settings
* Fix CUSTOMFONT text positioning
* Only exit poll advance on poll to non-00 control
* Show error instead silently failing tangent positive edge
* Fix race condition in makefile
* Fix scaling-related crashes
* NULL video dumper
* Fix some compilation errors on Mac OS X
* Move all regex matching to library/string.cpp
* Switch to std::regex by default
* Movie editor: Don't lock up on trying to display error messages
* Add a internal TODO list
* Lua: add gui.get_runmode()
* Movie editor: Fix unnamed branch to show properly in select branch
* If initsram/initstate points to LSS file, pull the matching member
* wxwidgets: Hide dumper called "NULL"
* Force game panel to window size in fullscreen mode
* Implicitly redirect cmdhelp includes to corresponding JSON files
* Fix movie length being wrong for imported binary tracks
* Lua: input.controller_info(): Don't crash with out-of-range port
* Lua: movie.rom_loaded()
* Lua: movie.get_rom_info()
* Force a repaint when becoming fullscreen
* wxwidgets: exit-fullscreen to forcibly exit fullscreen mode
* Make gitlinks for bsnes and gambatte
* Throw mic in to entropy pool
* Fix hostendian memory watches
* Fix race condition in do_mix_tsc()
* Lua: Don't run class destructor if constructor failed
* Fix typo in resolve_filename documentation
* bit.(r)flagdecode: Fix unicode in on/off strings
* Wxwidgets: Add keycode entries for å, ä and ö
* Wxwidgets: Fix §
* Wxwidgets: Fix some compile errors in editor-memorywatch.cpp
* Wxwidgets: Fix some compile errors in window-fileupload.cpp
* Lua: movie.get_game_info
* Don't callback to Lua in inconsistent state when loading a new ROM
* SNES: Functions for messing with clockrate (for debugging games)
* Remove some unnecressary casts
* Add back reload-rom and close-rom
* Add load-rom command
* Split overly large loaded_rom constructor
* Fix speed going out of whack after doing unsafe rewind
* Refactor loaded_rom to make public fields private
* Move NULL core code to its own file
* Internally refactor loaded ROM imageset out of loaded ROM code
* Refer to loaded ROM imagesets as handles
* A bit of code cleanup
* Mark the core methods that should be idempotent as const
* Refactor dynamic state to its own subobject
* Refactor unsafe rewinding a bit now that state is its own subobject
* Clean up dynamic state handling a bit
* Circle coordinates can go negative and thus must be signed
* Add dedicated method for resetting to poweron state
* Add description of PALETTE:get()
* Fix typo in Lua reference
* Don't leak open file descriptors to loaded ROMs
* Fix race between killing object and drawing object
* Fix a compiler warning
* Small rendering speedups
* Actually kill objects using palette about to be GC'd
* font rendering: Use ranges for bounding instead of buggy routine
* Have only one main Lua function trampoline
* Use master state for trampolines
* Lua: Memory usage limit
* Framework for memory usage tracking
* Redo text rendering (adds halo support to gui.text())
* Make git diff --check happier
* Clean up system font drawing
* Memory tracker: Add tracking of render objects
* Rework how memory tracking works
* Small whitespace cleanup