lsnes/src/core/mainloop.cpp
Ilari Liusvaara 2842b76907 Add load-rom command
This is not really complete: There are three ROM load modes, this is just
one of those.
2015-04-11 06:01:20 +03:00

1025 lines
33 KiB
C++

#include "lsnes.hpp"
#include "cmdhelp/loadsave.hpp"
#include "cmdhelp/mhold.hpp"
#include "core/advdumper.hpp"
#include "core/command.hpp"
#include "core/controller.hpp"
#include "core/debug.hpp"
#include "core/dispatch.hpp"
#include "core/emustatus.hpp"
#include "core/framebuffer.hpp"
#include "core/framerate.hpp"
#include "core/instance.hpp"
#include "core/inthread.hpp"
#include "core/jukebox.hpp"
#include "core/keymapper.hpp"
#include "core/mainloop.hpp"
#include "core/memorymanip.hpp"
#include "core/memorywatch.hpp"
#include "core/messages.hpp"
#include "core/moviedata.hpp"
#include "core/moviefile.hpp"
#include "core/multitrack.hpp"
#include "core/project.hpp"
#include "core/queue.hpp"
#include "core/random.hpp"
#include "core/rom.hpp"
#include "core/runmode.hpp"
#include "core/settings.hpp"
#include "core/window.hpp"
#include "interface/callbacks.hpp"
#include "interface/c-interface.hpp"
#include "interface/romtype.hpp"
#include "library/framebuffer.hpp"
#include "library/settingvar.hpp"
#include "library/string.hpp"
#include "library/zip.hpp"
#include "lua/lua.hpp"
#include <iomanip>
#include <cassert>
#include <sstream>
#include <iostream>
#include <limits>
#include <set>
#include <sys/time.h>
settingvar::supervariable<settingvar::model_bool<settingvar::yes_no>> movie_dflt_binary(lsnes_setgrp,
"movie-default-binary", "Movie‣Saving‣Movies binary", false);
settingvar::supervariable<settingvar::model_bool<settingvar::yes_no>> save_dflt_binary(lsnes_setgrp,
"savestate-default-binary", "Movie‣Saving‣Savestates binary", false);
namespace
{
settingvar::supervariable<settingvar::model_int<0,999999>> SET_advance_timeout_first(lsnes_setgrp,
"advance-timeout", "Delays‣First frame advance", 500);
settingvar::supervariable<settingvar::model_int<0,999999>> SET_advance_timeout_subframe(lsnes_setgrp,
"advance-subframe-timeout", "Delays‣Subframe advance", 100);
settingvar::supervariable<settingvar::model_bool<settingvar::yes_no>> SET_pause_on_end(lsnes_setgrp,
"pause-on-end", "Movie‣Pause on end", false);
//Mode and filename of pending load, one of LOAD_* constants.
int loadmode;
std::string pending_load;
std::string pending_new_project;
//Queued saves (all savestates).
std::set<std::pair<std::string, int>> queued_saves;
//Unsafe rewind.
bool do_unsafe_rewind = false;
void* unsafe_rewind_obj = NULL;
//Stop at frame.
bool stop_at_frame_active = false;
uint64_t stop_at_frame = 0;
//Macro hold.
bool macro_hold_1;
bool macro_hold_2;
}
void mainloop_signal_need_rewind(void* ptr)
{
auto& core = CORE();
if(ptr)
core.runmode->start_load();
do_unsafe_rewind = true;
unsafe_rewind_obj = ptr;
}
bool movie_logic::notify_user_poll() throw(std::bad_alloc, std::runtime_error)
{
return CORE().runmode->is_skiplag();
}
portctrl::frame movie_logic::update_controls(bool subframe, bool forced) throw(std::bad_alloc, std::runtime_error)
{
auto& core = CORE();
if(core.lua2->requests_subframe_paint)
core.fbuf->redraw_framebuffer();
if(subframe) {
if(core.runmode->is_advance_subframe()) {
//Note that platform::wait() may change value of cancel flag.
if(!core.runmode->test_cancel()) {
if(core.runmode->set_and_test_advanced())
platform::wait(SET_advance_timeout_subframe(*core.settings) * 1000);
else
platform::wait(SET_advance_timeout_first(*core.settings) * 1000);
core.runmode->set_and_test_advanced();
}
if(core.runmode->clear_and_test_cancel()) {
stop_at_frame_active = false;
core.runmode->set_pause();
}
platform::set_paused(core.runmode->is_paused());
} else if(core.runmode->is_advance_frame()) {
;
} else {
if(core.runmode->is_skiplag() && forced) {
stop_at_frame_active = false;
core.runmode->set_pause();
}
core.runmode->clear_and_test_cancel();
}
platform::set_paused(core.runmode->is_paused());
core.runmode->set_point(emulator_runmode::P_NONE);
core.supdater->update();
} else {
core.runmode->decay_skiplag();
if(core.runmode->is_advance()) {
//Note that platform::wait() may change value of cancel flag.
if(!core.runmode->test_cancel()) {
uint64_t wait = 0;
if(!core.runmode->test_advanced())
wait = SET_advance_timeout_first(*core.settings) * 1000;
else if(core.runmode->is_advance_subframe())
wait = SET_advance_timeout_subframe(*core.settings) * 1000;
else
wait = core.framerate->to_wait_frame(framerate_regulator::get_utime());
platform::wait(wait);
core.runmode->set_and_test_advanced();
}
if(core.runmode->clear_and_test_cancel()) {
stop_at_frame_active = false;
core.runmode->set_pause();
}
platform::set_paused(core.runmode->is_paused());
} else if(core.runmode->is_freerunning() && core.mlogic->get_movie().readonly_mode() &&
SET_pause_on_end(*core.settings) && !stop_at_frame_active) {
if(core.mlogic->get_movie().get_current_frame() ==
core.mlogic->get_movie().get_frame_count()) {
stop_at_frame_active = false;
core.runmode->set_pause();
platform::set_paused(true);
}
} else if(core.runmode->is_freerunning() && stop_at_frame_active) {
if(core.mlogic->get_movie().get_current_frame() >= stop_at_frame) {
stop_at_frame_active = false;
core.runmode->set_pause();
platform::set_paused(true);
}
} else {
platform::set_paused(core.runmode->is_paused());
}
core.runmode->set_point(emulator_runmode::P_START);
core.supdater->update();
}
platform::flush_command_queue();
portctrl::frame tmp = core.controls->get(core.mlogic->get_movie().get_current_frame());
core.rom->pre_emulate_frame(tmp); //Preset controls, the lua will override if needed.
core.lua2->callback_do_input(tmp, subframe);
core.mteditor->process_frame(tmp);
core.controls->commit(tmp);
return tmp;
}
namespace
{
//Do pending load (automatically unpauses).
void mark_pending_load(std::string filename, int lmode)
{
//Convert break pause to ordinary pause.
auto& core = CORE();
loadmode = lmode;
pending_load = filename;
core.runmode->decay_break();
core.runmode->start_load();
platform::cancel_wait();
platform::set_paused(false);
}
void mark_pending_save(std::string filename, int smode, int binary)
{
auto& core = CORE();
int tmp = -1;
if(smode == SAVE_MOVIE) {
//Just do this immediately.
do_save_movie(filename, binary);
core.slotcache->flush(translate_name_mprefix(filename, tmp, -1));
return;
}
if(core.runmode->get_point() == emulator_runmode::P_SAVE) {
//We can save immediately here.
do_save_state(filename, binary);
core.slotcache->flush(translate_name_mprefix(filename, tmp, -1));
return;
}
queued_saves.insert(std::make_pair(filename, binary));
messages << "Pending save on '" << filename << "'" << std::endl;
}
}
struct lsnes_callbacks : public emucore_callbacks
{
public:
~lsnes_callbacks() throw()
{
}
int16_t get_input(unsigned port, unsigned index, unsigned control)
{
auto& core = CORE();
int16_t x;
x = core.mlogic->input_poll(port, index, control);
core.lua2->callback_snoop_input(port, index, control, x);
return x;
}
int16_t set_input(unsigned port, unsigned index, unsigned control, int16_t value)
{
auto& core = CORE();
if(!core.mlogic->get_movie().readonly_mode()) {
portctrl::frame f = core.mlogic->get_movie().get_controls();
f.axis3(port, index, control, value);
core.mlogic->get_movie().set_controls(f);
}
return core.mlogic->get_movie().next_input(port, index, control);
}
void notify_latch(std::list<std::string>& args)
{
CORE().lua2->callback_do_latch(args);
}
void timer_tick(uint32_t increment, uint32_t per_second)
{
auto& core = CORE();
if(!*core.mlogic)
return;
auto& m = core.mlogic->get_mfile();
m.rtc_subsecond += increment;
while(m.rtc_subsecond >= per_second) {
m.rtc_second++;
m.rtc_subsecond -= per_second;
}
}
std::string get_firmware_path()
{
return CORE().setcache->get("firmwarepath");
}
std::string get_base_path()
{
return CORE().rom->msu1_base;
}
time_t get_time()
{
auto& core = CORE();
return *core.mlogic ? core.mlogic->get_mfile().rtc_second : 0;
}
time_t get_randomseed()
{
return CORE().random_seed_value;
}
void output_frame(framebuffer::raw& screen, uint32_t fps_n, uint32_t fps_d)
{
auto& core = CORE();
core.lua2->callback_do_frame_emulated();
core.runmode->set_point(emulator_runmode::P_VIDEO);
core.fbuf->redraw_framebuffer(screen, false, true);
auto rate = core.rom->get_audio_rate();
uint32_t gv = gcd(fps_n, fps_d);
uint32_t ga = gcd(rate.first, rate.second);
core.mdumper->on_rate_change(rate.first / ga, rate.second / ga);
core.mdumper->on_frame(screen, fps_n / gv, fps_d / gv);
}
void action_state_updated()
{
CORE().dispatch->action_update();
}
void memory_read(uint64_t addr, uint64_t value)
{
CORE().dbg->do_callback_read(addr, value);
}
void memory_write(uint64_t addr, uint64_t value)
{
CORE().dbg->do_callback_write(addr, value);
}
void memory_execute(uint64_t addr, uint64_t proc)
{
CORE().dbg->do_callback_exec(addr, proc);
}
void memory_trace(uint64_t proc, const char* str, bool insn)
{
CORE().dbg->do_callback_trace(proc, str, insn);
}
};
namespace
{
lsnes_callbacks lsnes_callbacks_obj;
command::fnptr<> CMD_segfault(lsnes_cmds, "segfault", "Trigger SIGSEGV",
"segfault\nTrigger segmentation fault",
[]() throw(std::bad_alloc, std::runtime_error) {
char* ptr = (char*)0x1234;
*ptr = 0;
});
command::fnptr<> CMD_div0(lsnes_cmds, "divide-by-0", "Do div0", "divide-by-0\nDo divide by 0",
[]() throw(std::bad_alloc, std::runtime_error) {
static int ptr = 1;
static int ptr2 = 0;
ptr = ptr / ptr2;
});
command::fnptr<const std::string&> CMD_test4(lsnes_cmds, "test4", "test", "test",
[](const std::string& args) throw(std::bad_alloc, std::runtime_error) {
auto& core = CORE();
std::list<std::string> _args;
std::string args2 = args;
for(auto& sym : token_iterator<char>::foreach(args, {" ", "\t"}))
_args.push_back(sym);
core.lua2->callback_do_latch(_args);
});
command::fnptr<> CMD_count_rerecords(lsnes_cmds, "count-rerecords", "Count rerecords",
"Syntax: count-rerecords\nCounts rerecords.\n",
[]() throw(std::bad_alloc, std::runtime_error) {
std::vector<char> tmp;
uint64_t x = CORE().mlogic->get_rrdata().write(tmp);
messages << x << " rerecord(s)" << std::endl;
});
command::fnptr<const std::string&> CMD_quit_emulator(lsnes_cmds, "quit-emulator", "Quit the emulator",
"Syntax: quit-emulator [/y]\nQuits emulator (/y => don't ask for confirmation).\n",
[](const std::string& args) throw(std::bad_alloc, std::runtime_error) {
CORE().runmode->set_quit();
platform::set_paused(false);
platform::cancel_wait();
});
command::fnptr<> CMD_unpause_emulator(lsnes_cmds, "unpause-emulator", "Unpause the emulator",
"Syntax: unpause-emulator\nUnpauses the emulator.\n",
[]() throw(std::bad_alloc, std::runtime_error) {
auto& core = CORE();
if(core.runmode->is_special())
return;
core.runmode->set_freerunning();
platform::set_paused(false);
platform::cancel_wait();
});
command::fnptr<> CMD_pause_emulator(lsnes_cmds, "pause-emulator", "(Un)pause the emulator",
"Syntax: pause-emulator\n(Un)pauses the emulator.\n",
[]() throw(std::bad_alloc, std::runtime_error) {
auto& core = CORE();
if(core.runmode->is_special())
;
else if(core.runmode->is_freerunning()) {
platform::cancel_wait();
stop_at_frame_active = false;
core.runmode->set_pause();
} else {
core.runmode->set_freerunning();
platform::set_paused(false);
platform::cancel_wait();
}
});
command::fnptr<> CMD_load_jukebox(lsnes_cmds, CLOADSAVE::ldj,
[]() throw(std::bad_alloc, std::runtime_error) {
auto& core = CORE();
mark_pending_load(core.jukebox->get_slot_name(), LOAD_STATE_CURRENT);
});
command::fnptr<> CMD_load_jukebox_readwrite(lsnes_cmds, CLOADSAVE::ldjrw,
[]() throw(std::bad_alloc, std::runtime_error) {
auto& core = CORE();
mark_pending_load(core.jukebox->get_slot_name(), LOAD_STATE_RW);
});
command::fnptr<> CMD_load_jukebox_readonly(lsnes_cmds, CLOADSAVE::ldjro,
[]() throw(std::bad_alloc, std::runtime_error) {
auto& core = CORE();
mark_pending_load(core.jukebox->get_slot_name(), LOAD_STATE_RO);
});
command::fnptr<> CMD_load_jukebox_preserve(lsnes_cmds, CLOADSAVE::ldjp,
[]() throw(std::bad_alloc, std::runtime_error) {
auto& core = CORE();
mark_pending_load(core.jukebox->get_slot_name(), LOAD_STATE_PRESERVE);
});
command::fnptr<> CMD_load_jukebox_movie(lsnes_cmds, CLOADSAVE::ldjm,
[]() throw(std::bad_alloc, std::runtime_error) {
auto& core = CORE();
mark_pending_load(core.jukebox->get_slot_name(), LOAD_STATE_MOVIE);
});
command::fnptr<> CMD_save_jukebox_c(lsnes_cmds, CLOADSAVE::saj,
[]() throw(std::bad_alloc, std::runtime_error) {
auto& core = CORE();
mark_pending_save(core.jukebox->get_slot_name(), SAVE_STATE, -1);
});
command::fnptr<> CMD_padvance_frame(lsnes_cmds, "+advance-frame", "Advance one frame",
"Syntax: +advance-frame\nAdvances the emulation by one frame.\n",
[]() throw(std::bad_alloc, std::runtime_error) {
auto& core = CORE();
if(core.runmode->is_special())
return;
core.runmode->set_frameadvance();
platform::cancel_wait();
platform::set_paused(false);
});
command::fnptr<> CMD_nadvance_frame(lsnes_cmds, "-advance-frame", "Advance one frame",
"No help available\n",
[]() throw(std::bad_alloc, std::runtime_error) {
CORE().runmode->set_cancel();
platform::cancel_wait();
platform::set_paused(false);
});
command::fnptr<> CMD_padvance_poll(lsnes_cmds, "+advance-poll", "Advance one subframe",
"Syntax: +advance-poll\nAdvances the emulation by one subframe.\n",
[]() throw(std::bad_alloc, std::runtime_error) {
auto& core = CORE();
if(core.runmode->is_special())
return;
core.runmode->set_subframeadvance();
platform::cancel_wait();
platform::set_paused(false);
});
command::fnptr<> CMD_nadvance_poll(lsnes_cmds, "-advance-poll", "Advance one subframe",
"No help available\n",
[]() throw(std::bad_alloc, std::runtime_error) {
auto& core = CORE();
core.runmode->decay_break();
core.runmode->set_cancel();
platform::cancel_wait();
platform::set_paused(false);
});
command::fnptr<> CMD_advance_skiplag(lsnes_cmds, "advance-skiplag", "Skip to next poll",
"Syntax: advance-skiplag\nAdvances the emulation to the next poll.\n",
[]() throw(std::bad_alloc, std::runtime_error) {
CORE().runmode->set_skiplag_pending();
platform::cancel_wait();
platform::set_paused(false);
});
command::fnptr<> CMD_reset_c(lsnes_cmds, "reset", "Reset the system",
"Syntax: reset\nReset\nResets the system in beginning of the next frame.\n",
[]() throw(std::bad_alloc, std::runtime_error) {
auto& core = CORE();
int sreset_action = core.rom->reset_action(false);
if(sreset_action < 0) {
platform::error_message("Core does not support resets");
messages << "Emulator core does not support resets" << std::endl;
return;
}
core.rom->execute_action(sreset_action, std::vector<interface_action_paramval>());
});
command::fnptr<> CMD_hreset_c(lsnes_cmds, "reset-hard", "Reset the system",
"Syntax: reset-hard\nReset-hard\nHard resets the system in beginning of the next frame.\n",
[]() throw(std::bad_alloc, std::runtime_error) {
auto& core = CORE();
int hreset_action = core.rom->reset_action(true);
if(hreset_action < 0) {
platform::error_message("Core does not support hard resets");
messages << "Emulator core does not support hard resets" << std::endl;
return;
}
core.rom->execute_action(hreset_action, std::vector<interface_action_paramval>());
});
command::fnptr<command::arg_filename> CMD_load_c(lsnes_cmds, CLOADSAVE::ld,
[](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
mark_pending_load(args, LOAD_STATE_CURRENT);
});
command::fnptr<command::arg_filename> CMD_load_smart_c(lsnes_cmds, CLOADSAVE::ldsm,
[](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
mark_pending_load(args, LOAD_STATE_DEFAULT);
});
command::fnptr<command::arg_filename> CMD_load_state_c(lsnes_cmds, CLOADSAVE::ldrw,
[](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
mark_pending_load(args, LOAD_STATE_RW);
});
command::fnptr<command::arg_filename> CMD_load_readonly(lsnes_cmds, CLOADSAVE::ldro,
[](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
mark_pending_load(args, LOAD_STATE_RO);
});
command::fnptr<command::arg_filename> CMD_load_preserve(lsnes_cmds, CLOADSAVE::ldp,
[](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
mark_pending_load(args, LOAD_STATE_PRESERVE);
});
command::fnptr<command::arg_filename> CMD_load_movie_c(lsnes_cmds, CLOADSAVE::ldm,
[](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
mark_pending_load(args, LOAD_STATE_MOVIE);
});
command::fnptr<command::arg_filename> CMD_load_allbr_c(lsnes_cmds, CLOADSAVE::ldab,
[](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
mark_pending_load(args, LOAD_STATE_ALLBRANCH);
});
command::fnptr<command::arg_filename> CMD_save_state(lsnes_cmds, CLOADSAVE::sa,
[](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
mark_pending_save(args, SAVE_STATE, -1);
});
command::fnptr<command::arg_filename> CMD_save_state2(lsnes_cmds, CLOADSAVE::sasb,
[](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
mark_pending_save(args, SAVE_STATE, 1);
});
command::fnptr<command::arg_filename> CMD_save_state3(lsnes_cmds, CLOADSAVE::sasz,
[](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
mark_pending_save(args, SAVE_STATE, 0);
});
command::fnptr<command::arg_filename> CMD_save_movie(lsnes_cmds, CLOADSAVE::sam,
[](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
mark_pending_save(args, SAVE_MOVIE, -1);
});
command::fnptr<command::arg_filename> CMD_save_movie2(lsnes_cmds, CLOADSAVE::samb,
[](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
mark_pending_save(args, SAVE_MOVIE, 1);
});
command::fnptr<command::arg_filename> CMD_save_movie3(lsnes_cmds, CLOADSAVE::samz,
[](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
mark_pending_save(args, SAVE_MOVIE, 0);
});
command::fnptr<command::arg_filename> CMD_load_rom(lsnes_cmds, CLOADSAVE::lrom,
[](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
romload_request req;
req.packfile = args;
load_new_rom(req);
});
command::fnptr<> CMD_reload_rom(lsnes_cmds, CLOADSAVE::rlrom,
[]() throw(std::bad_alloc, std::runtime_error) {
reload_current_rom();
});
command::fnptr<> CMD_close_rom(lsnes_cmds, CLOADSAVE::clrom,
[]() throw(std::bad_alloc, std::runtime_error) {
close_rom();
});
command::fnptr<> CMD_set_rwmode(lsnes_cmds, "set-rwmode", "Switch to recording mode",
"Syntax: set-rwmode\nSwitches to recording mode\n",
[]() throw(std::bad_alloc, std::runtime_error) {
auto& core = CORE();
core.lua2->callback_movie_lost("readwrite");
core.mlogic->get_movie().readonly_mode(false);
core.dispatch->mode_change(false);
core.lua2->callback_do_readwrite();
core.supdater->update();
});
command::fnptr<> CMD_set_romode(lsnes_cmds, "set-romode", "Switch to playback mode",
"Syntax: set-romode\nSwitches to playback mode\n",
[]() throw(std::bad_alloc, std::runtime_error) {
auto& core = CORE();
core.mlogic->get_movie().readonly_mode(true);
core.dispatch->mode_change(true);
core.supdater->update();
});
command::fnptr<> CMD_toggle_rwmode(lsnes_cmds, "toggle-rwmode", "Toggle recording mode",
"Syntax: toggle-rwmode\nToggles recording mode\n",
[]() throw(std::bad_alloc, std::runtime_error) {
auto& core = CORE();
bool c = core.mlogic->get_movie().readonly_mode();
if(c)
core.lua2->callback_movie_lost("readwrite");
core.mlogic->get_movie().readonly_mode(!c);
core.dispatch->mode_change(!c);
if(c)
core.lua2->callback_do_readwrite();
core.supdater->update();
});
command::fnptr<> CMD_repaint(lsnes_cmds, "repaint", "Redraw the screen",
"Syntax: repaint\nRedraws the screen\n",
[]() throw(std::bad_alloc, std::runtime_error) {
CORE().fbuf->redraw_framebuffer();
});
command::fnptr<> CMD_tpon(lsnes_cmds, "toggle-pause-on-end", "Toggle pause on end", "Toggle pause on end\n",
[]() throw(std::bad_alloc, std::runtime_error) {
auto& core = CORE();
bool tmp = SET_pause_on_end(*core.settings);
SET_pause_on_end(*core.settings, !tmp);
messages << "Pause-on-end is now " << (tmp ? "OFF" : "ON") << std::endl;
});
command::fnptr<> CMD_spon(lsnes_cmds, "set-pause-on-end", "Set pause on end", "Set pause on end\n",
[]() throw(std::bad_alloc, std::runtime_error) {
SET_pause_on_end(*CORE().settings, true);
messages << "Pause-on-end is now ON" << std::endl;
});
command::fnptr<> CMD_cpon(lsnes_cmds, "clear-pause-on-end", "Clear pause on end", "Clear pause on end\n",
[]() throw(std::bad_alloc, std::runtime_error) {
SET_pause_on_end(*CORE().settings, false);
messages << "Pause-on-end is now OFF" << std::endl;
});
command::fnptr<> CMD_rewind_movie(lsnes_cmds, CLOADSAVE::rewind,
[]() throw(std::bad_alloc, std::runtime_error) {
mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_BEGINNING);
});
command::fnptr<> CMD_cancel_save(lsnes_cmds, CLOADSAVE::cancel,
[]() throw(std::bad_alloc, std::runtime_error) {
queued_saves.clear();
messages << "Pending saves canceled." << std::endl;
});
command::fnptr<> CMD_mhold1(lsnes_cmds, CMHOLD::p, []() throw(std::bad_alloc, std::runtime_error) {
macro_hold_1 = true;
});
command::fnptr<> CMD_mhold2(lsnes_cmds, CMHOLD::r, []() throw(std::bad_alloc, std::runtime_error) {
macro_hold_1 = false;
});
command::fnptr<> CMD_mhold3(lsnes_cmds, CMHOLD::t, []() throw(std::bad_alloc, std::runtime_error) {
macro_hold_2 = !macro_hold_2;
if(macro_hold_2)
messages << "Macros are held for next frame." << std::endl;
else
messages << "Macros are not held for next frame." << std::endl;
});
keyboard::invbind_info IBIND_ipause_emulator(lsnes_invbinds, "pause-emulator", "Speed‣(Un)pause");
keyboard::invbind_info IBIND_iadvframe(lsnes_invbinds, "+advance-frame", "Speed‣Advance frame");
keyboard::invbind_info IBIND_iadvsubframe(lsnes_invbinds, "+advance-poll", "Speed‣Advance subframe");
keyboard::invbind_info IBIND_iskiplag(lsnes_invbinds, "advance-skiplag", "Speed‣Advance poll");
keyboard::invbind_info IBIND_ireset(lsnes_invbinds, "reset", "System‣Reset");
keyboard::invbind_info IBIND_iset_rwmode(lsnes_invbinds, "set-rwmode", "Movie‣Switch to recording");
keyboard::invbind_info IBIND_itoggle_romode(lsnes_invbinds, "set-romode", "Movie‣Switch to playback");
keyboard::invbind_info IBIND_itoggle_rwmode(lsnes_invbinds, "toggle-rwmode", "Movie‣Toggle playback");
keyboard::invbind_info IBIND_irepaint(lsnes_invbinds, "repaint", "System‣Repaint screen");
keyboard::invbind_info IBIND_itogglepause(lsnes_invbinds, "toggle-pause-on-end", "Movie‣Toggle pause-on-end");
class mywindowcallbacks : public master_dumper::notifier
{
public:
mywindowcallbacks(emulator_dispatch& dispatch, emulator_runmode& runmode, status_updater& _supdater)
: supdater(_supdater)
{
closenotify.set(dispatch.close, [this, &runmode]() {
try {
runmode.set_quit();
platform::set_paused(false);
platform::cancel_wait();
} catch(...) {
}
});
}
~mywindowcallbacks() throw() {}
void dump_status_change() throw()
{
supdater.update();
}
private:
struct dispatch::target<> closenotify;
status_updater& supdater;
};
//If there is a pending load, perform it. Return 1 on successful load, 0 if nothing to load, -1 on load
//failing.
int handle_load()
{
auto& core = CORE();
std::string old_project = *core.mlogic ? core.mlogic->get_mfile().projectid : "";
jumpback:
if(do_unsafe_rewind && unsafe_rewind_obj) {
if(!*core.mlogic)
return 0;
uint64_t t = framerate_regulator::get_utime();
std::vector<char> s;
core.lua2->callback_do_unsafe_rewind(s, 0, 0, core.mlogic->get_movie(), unsafe_rewind_obj);
core.dispatch->mode_change(false);
do_unsafe_rewind = false;
core.mlogic->get_mfile().is_savestate = true;
core.runmode->set_point(emulator_runmode::P_SAVE);
core.supdater->update();
messages << "Rewind done in " << (framerate_regulator::get_utime() - t) << " usec."
<< std::endl;
return 1;
}
if(pending_new_project != "") {
std::string id = pending_new_project;
pending_new_project = "";
project_info* old = core.project->get();
if(old && old->id == id)
goto nothing_to_do;
try {
auto& p = core.project->load(id);
core.project->set(&p);
if(core.project->get() != old)
delete old;
core.slotcache->flush(); //Wrong movie may be stale.
core.runmode->end_load(); //Restore previous mode.
if(core.mlogic->get_mfile().is_savestate)
core.runmode->set_point(emulator_runmode::P_SAVE);
core.supdater->update();
return 1;
} catch(std::exception& e) {
platform::error_message(std::string("Can't switch projects: ") + e.what());
messages << "Can't switch projects: " << e.what() << std::endl;
goto nothing_to_do;
}
nothing_to_do:
core.runmode->end_load();
platform::set_paused(core.runmode->is_paused());
platform::flush_command_queue();
if(core.runmode->is_load())
goto jumpback;
return 0;
}
if(pending_load != "") {
try {
if(loadmode != LOAD_STATE_BEGINNING && loadmode != LOAD_STATE_ROMRELOAD &&
!do_load_state(pending_load, loadmode)) {
core.runmode->end_load();
pending_load = "";
return -1;
}
if(loadmode == LOAD_STATE_BEGINNING)
do_load_rewind();
if(loadmode == LOAD_STATE_ROMRELOAD)
do_load_rom();
core.runmode->clear_corrupt();
} catch(std::exception& e) {
core.runmode->set_corrupt();
platform::error_message(std::string("Load failed: ") + e.what());
messages << "Load failed: " << e.what() << std::endl;
}
pending_load = "";
if(!core.runmode->is_corrupt()) {
core.runmode->end_load();
core.runmode->set_point(emulator_runmode::P_SAVE);
core.supdater->update();
platform::flush_command_queue();
if(core.runmode->is_quit())
return -1;
if(core.runmode->is_load())
goto jumpback;
}
if(old_project != (*core.mlogic ? core.mlogic->get_mfile().projectid : ""))
core.slotcache->flush(); //Wrong movie may be stale.
return 1;
}
return 0;
}
//If there are pending saves, perform them.
void handle_saves()
{
auto& core = CORE();
if(!*core.mlogic)
return;
if(!queued_saves.empty() || (do_unsafe_rewind && !unsafe_rewind_obj)) {
core.rom->runtosave();
for(auto i : queued_saves) {
do_save_state(i.first, i.second);
int tmp = -1;
core.slotcache->flush(translate_name_mprefix(i.first, tmp, -1));
}
if(do_unsafe_rewind && !unsafe_rewind_obj) {
uint64_t t = framerate_regulator::get_utime();
std::vector<char> s = core.rom->save_core_state(true);
uint64_t secs = core.mlogic->get_mfile().rtc_second;
uint64_t ssecs = core.mlogic->get_mfile().rtc_subsecond;
core.lua2->callback_do_unsafe_rewind(s, secs, ssecs, core.mlogic->get_movie(),
NULL);
do_unsafe_rewind = false;
messages << "Rewind point set in " << (framerate_regulator::get_utime() - t)
<< " usec." << std::endl;
}
}
queued_saves.clear();
}
bool handle_corrupt()
{
auto& core = CORE();
if(!core.runmode->is_corrupt())
return false;
while(core.runmode->is_corrupt()) {
platform::set_paused(true);
platform::flush_command_queue();
handle_load();
if(core.runmode->is_quit())
return true;
}
return true;
}
}
void init_main_callbacks()
{
ecore_callbacks = &lsnes_callbacks_obj;
}
void main_loop(struct loaded_rom& rom, struct moviefile& initial, bool load_has_to_succeed) throw(std::bad_alloc,
std::runtime_error)
{
lsnes_instance.emu_thread = threads::id();
auto& core = CORE();
mywindowcallbacks mywcb(*core.dispatch, *core.runmode, *core.supdater);
core.iqueue->system_thread_available = true;
//Basic initialization.
core.commentary->init();
core.fbuf->init_special_screens();
core.jukebox->set_update([&core]() { core.supdater->update(); });
*core.rom = rom;
init_main_callbacks();
initialize_all_builtin_c_cores();
core_core::install_all_handlers();
//Load our given movie.
bool first_round = false;
bool just_did_loadstate = false;
bool used = false;
try {
do_load_state(initial, LOAD_STATE_INITIAL, used);
core.runmode->set_point(emulator_runmode::P_SAVE);
core.supdater->update();
first_round = core.mlogic->get_mfile().is_savestate;
just_did_loadstate = first_round;
} catch(std::bad_alloc& e) {
OOM_panic();
} catch(std::exception& e) {
if(!used)
delete &initial;
platform::error_message(std::string("Can't load initial state: ") + e.what());
messages << "ERROR: Can't load initial state: " << e.what() << std::endl;
if(load_has_to_succeed) {
messages << "FATAL: Can't load movie" << std::endl;
throw;
}
core.runmode->set_corrupt();
core.fbuf->redraw_framebuffer(emu_framebuffer::screen_corrupt);
}
core.runmode->set_pause_cond(initial.start_paused);
platform::set_paused(core.runmode->is_paused());
stop_at_frame_active = false;
core.lua2->run_startup_scripts();
while(!core.runmode->is_quit() || !queued_saves.empty()) {
if(handle_corrupt()) {
first_round = *core.mlogic && core.mlogic->get_mfile().is_savestate;
just_did_loadstate = first_round;
continue;
}
core.framerate->ack_frame_tick(framerate_regulator::get_utime());
core.runmode->decay_skiplag();
if(!first_round) {
core.controls->reset_framehold();
if(!macro_hold_1 && !macro_hold_2) {
core.controls->advance_macros();
}
macro_hold_2 = false;
core.mlogic->get_movie().get_pollcounters().set_framepflag(false);
core.mlogic->new_frame_starting(core.runmode->is_skiplag());
core.mlogic->get_movie().get_pollcounters().set_framepflag(true);
if(core.runmode->is_quit() && queued_saves.empty())
break;
handle_saves();
int r = 0;
if(queued_saves.empty())
r = handle_load();
if(r > 0 || core.runmode->is_corrupt()) {
core.mlogic->get_movie().get_pollcounters().set_framepflag(
core.mlogic->get_mfile().is_savestate);
first_round = core.mlogic->get_mfile().is_savestate;
stop_at_frame_active = false;
just_did_loadstate = first_round;
core.controls->reset_framehold();
core.dbg->do_callback_frame(core.mlogic->get_movie().get_current_frame(), true);
continue;
} else if(r < 0) {
//Not exactly desriable, but this at least won't desync.
stop_at_frame_active = false;
if(core.runmode->is_quit())
goto out;
core.runmode->set_pause();
}
}
if(just_did_loadstate) {
//If we just loadstated, we are up to date.
if(core.runmode->is_quit())
break;
platform::set_paused(core.runmode->is_paused());
platform::flush_command_queue();
//We already have done the reset this frame if we are going to do one at all.
core.mlogic->get_movie().set_controls(core.mlogic->update_controls(true));
core.mlogic->get_movie().set_all_DRDY();
just_did_loadstate = false;
}
core.dbg->do_callback_frame(core.mlogic->get_movie().get_current_frame(), false);
core.rom->emulate();
random_mix_timing_entropy();
if(core.runmode->is_freerunning())
platform::wait(core.framerate->to_wait_frame(framerate_regulator::get_utime()));
first_round = false;
core.lua2->callback_do_frame();
}
out:
core.jukebox->unset_update();
core.mdumper->end_dumps();
core_core::uninstall_all_handlers();
core.commentary->kill();
core.iqueue->system_thread_available = false;
//Kill some things to avoid crashes.
core.dbg->core_change();
core.project->set(NULL, true);
core.mwatch->clear_multi(core.mwatch->enumerate());
}
void set_stop_at_frame(uint64_t frame)
{
auto& core = CORE();
stop_at_frame = frame;
stop_at_frame_active = (frame != 0);
if(!core.runmode->is_special())
core.runmode->set_freerunning();
platform::set_paused(false);
}
void do_flush_slotinfo()
{
CORE().slotcache->flush();
}
void switch_projects(const std::string& newproj)
{
pending_new_project = newproj;
CORE().runmode->start_load();
platform::cancel_wait();
platform::set_paused(false);
}
void load_new_rom(const romload_request& req)
{
if(_load_new_rom(req)) {
mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_ROMRELOAD);
}
}
void reload_current_rom()
{
if(reload_active_rom()) {
mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_ROMRELOAD);
}
}
void close_rom()
{
if(load_null_rom()) {
CORE().runmode->set_pause();
mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_ROMRELOAD);
}
}
void do_break_pause()
{
auto& core = CORE();
core.runmode->set_break();
core.supdater->update();
core.fbuf->redraw_framebuffer();
while(core.runmode->is_paused_break()) {
platform::set_paused(true);
platform::flush_command_queue();
}
}
void convert_break_to_pause()
{
auto& core = CORE();
if(core.runmode->is_paused_break()) {
core.runmode->set_pause();
core.supdater->update();
}
}