mame/src/osd/windows/winmain.h
Vas Crabb 64834145ae -osd: Update slider list on demand rather than on frame updated (fixes MT08857).
-konami/konamigq.cpp: No need to cancel a newly allocated timer.
2024-04-27 04:42:12 +10:00

117 lines
2.7 KiB
C++

// license:BSD-3-Clause
// copyright-holders:Aaron Giles
//============================================================
//
// winmain.h - Win32 main program and core headers
//
//============================================================
#ifndef MAME_OSD_WINDOWS_WINMAIN_H
#define MAME_OSD_WINDOWS_WINMAIN_H
#pragma once
#include "winopts.h"
#include "modules/lib/osdobj_common.h"
#include "osdepend.h"
#include <chrono>
#include <vector>
//============================================================
// TYPE DEFINITIONS
//============================================================
enum input_event
{
INPUT_EVENT_KEYDOWN,
INPUT_EVENT_KEYUP,
INPUT_EVENT_RAWINPUT,
INPUT_EVENT_ARRIVAL,
INPUT_EVENT_REMOVAL,
INPUT_EVENT_MOUSE_BUTTON,
INPUT_EVENT_MOUSE_WHEEL
};
struct KeyPressEventArgs
{
input_event event_id;
uint8_t vkey;
uint8_t scancode;
};
struct MouseUpdateEventArgs
{
unsigned pressed;
unsigned released;
int vdelta;
int hdelta;
int xpos;
int ypos;
};
class windows_osd_interface : public osd_common_t
{
public:
// construction/destruction
windows_osd_interface(windows_options &options);
virtual ~windows_osd_interface();
// general overridables
virtual void init(running_machine &machine) override;
virtual void update(bool skip_redraw) override;
virtual void input_update(bool relative_reset) override;
virtual void check_osd_inputs() override;
// input overrideables
virtual void customize_input_type_list(std::vector<input_type_entry> &typelist) override;
// video overridables
virtual void add_audio_to_recording(const int16_t *buffer, int samples_this_frame) override;
virtual bool video_init() override;
virtual bool window_init() override;
virtual void video_exit() override;
virtual void window_exit() override;
void extract_video_config();
// windows OSD specific
bool handle_input_event(input_event eventid, const void *eventdata) const;
bool should_hide_mouse() const;
virtual bool has_focus() const override;
virtual void process_events() override;
virtual windows_options &options() override { return m_options; }
int window_count();
using osd_common_t::poll_input_modules; // Win32 debugger calls this directly, which it shouldn't
private:
void process_events(bool ingame, bool nodispatch);
virtual void osd_exit() override;
static void output_oslog(const char *buffer);
windows_options &m_options;
bool const m_com_status;
std::chrono::steady_clock::time_point m_last_event_check;
static inline constexpr int DEFAULT_FONT_HEIGHT = 200;
};
//============================================================
// GLOBAL VARIABLES
//============================================================
// defined in winwork.c
extern int osd_num_processors;
#endif // MAME_OSD_WINDOWS_WINMAIN_H