mame/plugins/autofire/autofire_menu.lua
Vas Crabb d4589e0b29 Input refactoring:
osd/modules/input, emu/inpttype.cpp: Made most default joystick
assignments supplied by input modules.  Input modules take available
controls into consideration when generating default assignments.

emu/inpttype.ipp: Added a separate "Back" UI input separate from Cancel.
You may want an easier to hit combination for moving to the previous
menu than for exiting or cancelling input.  They both default to Escape.

emu/inpttype.ipp: Added a UI Help control.  Currently only used by
analog inputs menu

emu/inpttype.h: Moved I/O port field type enum to its own header and
sorted UI controls so they appear in a more logical order.

ui: Don't use UI Select to restore defaults - people should be getting
used to the UI Clear input by now.  UI Select cycles multi-value items
instead.

ui/inputmap.cpp: Don't use immediate cancel to cycle between clearing
and restoring default assignment (use UI Clear instead).

osd: Reduced the number of files needing to include the dreaded emu.h.
Got some implementation out of headers.
2023-02-18 06:18:45 +11:00

369 lines
11 KiB
Lua

local lib = {}
-- Common UI helper library
local commonui
-- Set of all menus
local MENU_TYPES = { MAIN = 0, EDIT = 1, ADD = 2, BUTTON = 3 }
-- Set of sections within a menu
local MENU_SECTIONS = { HEADER = 0, CONTENT = 1, FOOTER = 2 }
-- Last index of header items (above main content) in menu
local header_height = 0
-- Last index of content items (below header, above footer) in menu
local content_height = 0
-- Stack of menus (see MENU_TYPES)
local menu_stack = { MENU_TYPES.MAIN }
-- Button to select when showing the main menu (so newly added button can be selected)
local initial_button
-- Saved selection on main menu (to restore after configure menu is dismissed)
local main_selection_save
-- Whether configure menu is active (so first item can be selected initially)
local configure_menu_active = false
-- Saved selection on configure menu (to restore after button menu is dismissed)
local configure_selection_save
-- Helper for polling for hotkeys
local hotkey_poller
-- Button being created/edited
local current_button = {}
-- Initial button to select when opening buttons menu
local initial_input
-- Handler for BUTTON menu
local input_menu
-- Returns the section (from MENU_SECTIONS) and the index within that section
local function menu_section(index)
if index <= header_height then
return MENU_SECTIONS.HEADER, index
elseif index <= content_height then
return MENU_SECTIONS.CONTENT, index - header_height
else
return MENU_SECTIONS.FOOTER, index - content_height
end
end
local function create_new_button()
return {
on_frames = 1,
off_frames = 1,
counter = 0
}
end
local function is_button_complete(button)
return button.port and button.mask and button.type and button.key and button.on_frames and button.off_frames and button.button and button.counter
end
-- Main menu
local function populate_main_menu(buttons)
local ioport = manager.machine.ioport
local input = manager.machine.input
local menu = {}
table.insert(menu, {_p('plugin-autofire', 'Autofire buttons'), '', 'off'})
table.insert(menu, {string.format(_p('plugin-autofire', 'Press %s to delete'), manager.ui:get_general_input_setting(ioport:token_to_input_type('UI_CLEAR'))), '', 'off'})
table.insert(menu, {'---', '', ''})
header_height = #menu
-- Use frame rate of first screen or 60Hz if no screens
local freq = 60
local screen = manager.machine.screens:at(1)
if screen then
freq = 1 / screen.frame_period
end
if #buttons > 0 then
for index, button in ipairs(buttons) do
-- Round rate to two decimal places
local rate = freq / (button.on_frames + button.off_frames)
rate = math.floor(rate * 100) / 100
local text
if button.button then
text = string.format(_p('plugin-autofire', '%s [%g Hz]'), button.button.name, rate)
else
text = string.format(_p('plugin-autofire', 'n/a [%g Hz]'), rate)
end
table.insert(menu, {text, input:seq_name(button.key), ''})
if index == initial_button then
main_selection_save = #menu
end
end
else
table.insert(menu, {_p('plugin-autofire', '[no autofire buttons]'), '', 'off'})
end
initial_button = nil
content_height = #menu
table.insert(menu, {'---', '', ''})
table.insert(menu, {_p('plugin-autofire', 'Add autofire button'), '', ''})
local selection = main_selection_save
main_selection_save = nil
return menu, selection
end
local function handle_main_menu(index, event, buttons)
local section, adjusted_index = menu_section(index)
if section == MENU_SECTIONS.CONTENT then
if event == 'select' then
main_selection_save = index
current_button = buttons[adjusted_index]
table.insert(menu_stack, MENU_TYPES.EDIT)
return true
elseif event == 'clear' then
table.remove(buttons, adjusted_index)
main_selection_save = index
if adjusted_index > #buttons then
main_selection_save = main_selection_save - 1
end
return true
end
elseif section == MENU_SECTIONS.FOOTER then
if event == 'select' then
main_selection_save = index
current_button = create_new_button()
table.insert(menu_stack, MENU_TYPES.ADD)
return true
end
end
return false
end
-- Add/edit menus (mostly identical)
local function populate_configure_menu(menu)
local button_name
if current_button.button then
button_name = current_button.button.name
elseif current_button.port then
button_name = _p('plugin-autofire', 'n/a')
else
button_name = _p('plugin-autofire', '[not set]')
end
local key_name = current_button.key and manager.machine.input:seq_name(current_button.key) or _p('plugin-autofire', '[not set]')
table.insert(menu, {_p('plugin-autofire', 'Input'), button_name, ''})
if not (configure_menu_active or configure_selection_save) then
configure_selection_save = #menu
end
table.insert(menu, {_p('plugin-autofire', 'Hotkey'), key_name, hotkey_poller and 'lr' or ''})
table.insert(menu, {_p('plugin-autofire', 'On frames'), tostring(current_button.on_frames), current_button.on_frames > 1 and 'lr' or 'r'})
table.insert(menu, {_p('plugin-autofire', 'Off frames'), tostring(current_button.off_frames), current_button.off_frames > 1 and 'lr' or 'r'})
configure_menu_active = true
end
local function handle_configure_menu(index, event)
if hotkey_poller then
-- special handling for polling for hotkey
if hotkey_poller:poll() then
if hotkey_poller.sequence then
current_button.key = hotkey_poller.sequence
current_button.key_cfg = manager.machine.input:seq_to_tokens(hotkey_poller.sequence)
end
hotkey_poller = nil
return true
end
return false
end
if index == 1 then
-- Input
if event == 'select' then
configure_selection_save = header_height + index
table.insert(menu_stack, MENU_TYPES.BUTTON)
if current_button.port and current_button.button then
initial_input = current_button.button
end
return true
end
elseif index == 2 then
-- Hotkey
if event == 'select' then
if not commonui then
commonui = require('commonui')
end
hotkey_poller = commonui.switch_polling_helper()
return true
end
elseif index == 3 then
-- On frames
manager.machine:popmessage(_p('plugin-autofire', 'Number of frames button will be pressed'))
if event == 'left' then
current_button.on_frames = current_button.on_frames - 1
return true
elseif event == 'right' then
current_button.on_frames = current_button.on_frames + 1
return true
elseif event == 'clear' then
current_button.on_frames = 1
return true
end
elseif index == 4 then
-- Off frames
manager.machine:popmessage(_p('plugin-autofire', 'Number of frames button will be released'))
if event == 'left' then
current_button.off_frames = current_button.off_frames - 1
return true
elseif event == 'right' then
current_button.off_frames = current_button.off_frames + 1
return true
elseif event == 'clear' then
current_button.off_frames = 1
return true
end
end
return false
end
local function populate_edit_menu()
local menu = {}
table.insert(menu, {_p('plugin-autofire', 'Edit autofire button'), '', 'off'})
table.insert(menu, {'---', '', ''})
header_height = #menu
populate_configure_menu(menu)
content_height = #menu
table.insert(menu, {'---', '', ''})
table.insert(menu, {_p('plugin-autofire', 'Done'), '', ''})
local selection = configure_selection_save
configure_selection_save = nil
if hotkey_poller then
return hotkey_poller:overlay(menu, selection, 'lrrepeat')
else
return menu, selection, 'lrrepeat'
end
end
local function handle_edit_menu(index, event, buttons)
local section, adjusted_index = menu_section(index)
if ((section == MENU_SECTIONS.FOOTER) and (event == 'select')) or (event == 'back') then
configure_menu_active = false
table.remove(menu_stack)
return true
elseif section == MENU_SECTIONS.CONTENT then
return handle_configure_menu(adjusted_index, event)
end
return false
end
local function populate_add_menu()
local menu = {}
table.insert(menu, {_p('plugin-autofire', 'Add autofire button'), '', 'off'})
table.insert(menu, {'---', '', ''})
header_height = #menu
populate_configure_menu(menu)
content_height = #menu
table.insert(menu, {'---', '', ''})
if is_button_complete(current_button) then
table.insert(menu, {_p('plugin-autofire', 'Create'), '', ''})
else
table.insert(menu, {_p('plugin-autofire', 'Cancel'), '', ''})
end
local selection = configure_selection_save
configure_selection_save = nil
if hotkey_poller then
return hotkey_poller:overlay(menu, selection, 'lrrepeat')
else
return menu, selection, 'lrrepeat'
end
end
local function handle_add_menu(index, event, buttons)
local section, adjusted_index = menu_section(index)
if ((section == MENU_SECTIONS.FOOTER) and (event == 'select')) or (event == 'back') then
configure_menu_active = false
table.remove(menu_stack)
if is_button_complete(current_button) and (event == 'select') then
table.insert(buttons, current_button)
initial_button = #buttons
end
return true
elseif section == MENU_SECTIONS.CONTENT then
return handle_configure_menu(adjusted_index, event)
end
return false
end
-- Button selection menu
local function populate_button_menu()
local function is_supported_input(ioport_field)
-- IPT_BUTTON1 through IPT_BUTTON16 in ioport_type enum (ioport.h)
return ioport_field.type >= 64 and ioport_field.type <= 79
end
local function action(field)
if field then
current_button.port = field.port.tag
current_button.mask = field.mask
current_button.type = field.type
current_button.button = field
end
initial_input = nil
input_menu = nil
table.remove(menu_stack)
end
if not commonui then
commonui = require('commonui')
end
input_menu = commonui.input_selection_menu(action, _p('plugin-autofire', 'Select an input for autofire'), is_supported_input)
return input_menu:populate(initial_input)
end
local function handle_button_menu(index, event)
return input_menu:handle(index, event)
end
function lib:init_menu(buttons)
header_height = 0
content_height = 0
menu_stack = { MENU_TYPES.MAIN }
current_button = {}
input_menu = nil
end
function lib:populate_menu(buttons)
local current_menu = menu_stack[#menu_stack]
if current_menu == MENU_TYPES.MAIN then
return populate_main_menu(buttons)
elseif current_menu == MENU_TYPES.EDIT then
return populate_edit_menu()
elseif current_menu == MENU_TYPES.ADD then
return populate_add_menu()
elseif current_menu == MENU_TYPES.BUTTON then
return populate_button_menu()
end
end
function lib:handle_menu_event(index, event, buttons)
manager.machine:popmessage()
local current_menu = menu_stack[#menu_stack]
if current_menu == MENU_TYPES.MAIN then
return handle_main_menu(index, event, buttons)
elseif current_menu == MENU_TYPES.EDIT then
return handle_edit_menu(index, event, buttons)
elseif current_menu == MENU_TYPES.ADD then
return handle_add_menu(index, event, buttons)
elseif current_menu == MENU_TYPES.BUTTON then
return handle_button_menu(index, event)
end
end
return lib