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@ -219,255 +219,255 @@ RiceVideoLinux v1.0 - November 12th, 2007
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- Bugfix: screen flashes in Mario Kart and Kirby64, tweaked .ini ScreenUpdateSetting
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what's new in 0.5:
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- Core
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+ detection of invalid code cache for ambiguous region now use
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adler32 (faster than previous algorithm)
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+ fixed a bug in ini file compression
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+ added support for framebuffer effects functions : these functions
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are there to help the plugins that support framebuffer extension
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to zilmar's spec. These functions are based on rice's idea. I've
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worked closely with Gonetz to implement these and the only plugin
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that support this feature is Glide64 0.8 (when option is enabled).
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Many hard to emulate framebuffer effects are supported by this
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feature. Mariokart's monitor in first race running fullspeed and
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puzzle effect in banjo's intro are two examples that i can think
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about but there are many more.
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+ detection of VI interupt rate works on weird country codes
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+ better detection of self modifying code in dma
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+ warnings fixed on new gcc versions
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+ rsp's dmem and imem are now contiguous in PC's memory (some windows
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plugins were requiring this)
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+ slightly improved audio timing
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+ better detection of self modifying code when accessing memory
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through TLB
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+ fixed a bug in RSP memory write
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+ reading from ai_current_delay register should work even when
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Count register is looping
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+ in interpreter code : fixed a bug in jump opcodes (detection
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of exceptions in delay slot in some rare conditions)
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+ the event scheduler has better support for Count register loops
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+ better AI interrupt handling (for musyx games for example)
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+ jump opcodes changed in pure interpreter core so that they are
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timed exactly like on the other cores (easier to debug this way)
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+ fixed a bug when accessing memory through invalid TLB in LDL, LDR,
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LWL, LWR, SWL, SDL, SDR, SWR opcodes
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+ added LL, SC opcodes
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+ two consecutive jump opcodes doesn't crash in the dynarec (result
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is undefined according to the r4300 manual but some games are doing
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it).
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+ basic implementation of fpu opcodes in dynarec
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+ division by 0 in FPU opcodes is returning NaN
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+ all jump opcodes implemented in the dynarec
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+ faster inside function loop with dynarec (register cache)
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+ various bug fixes in dynarec opcodes
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+ memory access improvements in dynarec
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- Linux version
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+ GUI and all plugins have been switched to GKT2 (all old plugins
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should be recompiled for GTK2)
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+ detection of GTK 1.2 or GTK 2 in the configure script : if both
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are detected, the user can choose which one to use
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+ configure script rewritten so that it's compatible with standard
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unix shells instead of bash
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+ much improved multi-user install support : if multi-user is choosen
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in configure script, mupen64 should be compiled ("make") and installed
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("make install"). Then, when a user launch mupen64, it will create
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automatically a .mupen64 folder in his home and put all required files
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there.
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+ language saved and restored correctly when quitting mupen64
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+ the console version (mupen64_nogui) has command line support and can
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read settings from the gui version config file thanks to jogibear's patch
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+ autoincrement save slot option when quick saving (thanks to jdratlif's
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patch)
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+ speed limiter in the core
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+ support for plugin configuration changes when a rom is running
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- Windows version
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+ autoincrement save slot option when quick saving (thanks to jdratlif's
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patch)
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+ stabilty improvements on the GUI (when closing a rom for example)
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+ added support for readScreen function to support avi recording feature
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on plugins that don't use opengl or directx (ie: glide64...)
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- Sound plugin
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+ thread synchronisation improvements
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what's new in 0.4:
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- A totally new core based on a dynamic recompiler with register caching,
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it doesn't compile the fpu yet but it's already much faster compared
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to older versions of mupen64 :)
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- Self mod code detection has been improved and emulation is faster now
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- A lot of little fixes that should improve compaibitlity quite a bit
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- A new video recording feature (record in own mupen64 movie format that
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can be converted later into a standard avi file)
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- The windows GUI has been redesigned by linker
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- A lot of other things i forgot... sorry :P
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what's new in 0.3:
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- All versions
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+ General speed up, 10-20 in most games
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Save states long loading time fixed, now it should load in less than
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a second
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+ sound sync is far more accurate now (thanks to Azimer)
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it makes some additionnal games booting
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+ 64dd detection to fix F-zero
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+ a little idle loops bug has been fixed
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- Windows port
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+ Configuration and initialisation of plugins now can be done prior
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running a rom. It fixes numerous configuration issues with plugins as
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well
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+ Recent roms menu with option to clear and freeze
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+ Command line arguments support with option to run in GUIless mode,
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compatible with 1964 options, read more about it in pdf
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+ Choosing and saving of plugins used per game, access it from Rom
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Properties
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+ Reset rom menu added
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+ Speed Modifier to allow game to run at any speed between 1-200% of
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original
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Use + and - to increase, decrease it, while in the game. And . to
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return to 100%.
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+ Start game in fullscreen option
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+ Pause emulation when idle fixes
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+ Global plugin settings (should be unchecked if you want to use plugins
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per game option from rom properties)
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+ Switch on/off ToolBar (ALT+T) and Status Bar (ALT+S), usefull when
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plugin sets wrong resolution in windowed mode, and for those who hate
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toolbars :)
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+ Selection of columns to show in rom browser
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+ English language template updated
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+ Support for debugview by linker
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Put dll in the main folder, if you want to see log output
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+ Tonnes of little fixes...
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- RSP hle plugin
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+ mario kart sound fixed
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what's new in 0.2:
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- Core
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+ better sound plugin integration
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+ optimizations in interrupt handling
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+ a totally new interpreter core (half of a compiler => far much faster)
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it caches the opcodes when they're decoded
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+ self modifying code detection code for the new interpreter and the
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compiler when it'll be implemented
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+ RSP plugin integration
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+ pif2 implemented for banjo tooie
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- RSP hle plugin
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+ the first version of this plugin based on uhle sound code
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+ 3 main audio ucode implemented (based on uhle)
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+ mp3 ucode implemented (direct asm to c translation)
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+ jpeg ucode (direct asm to c translation)
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+ boot code for btooie and dk
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+ on windows: ability to use the hle part of a sound plugin while using another
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to output the sound (example: using hle from Azimer's plugin and
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ouputing with Jabo's plugin)
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This option doesn't work with azimer's audio plugin 0.3 version
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Please see more info about RSP and this feature in
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readme.pdf in chapter "3.3.2 Configuration"
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- Sound Plugin for linux
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+ a new lle sound plugin that's using the OSS api
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- Windows port
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+ Major cleanup of gui code and bug fixes
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+ Gui improvements in rombrowser
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+ Gui changes in configuration sheets and about dialog
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+ Updates in language support and template
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Dialog with proper credits to translators ,send us your translations now :)
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+ Support for screenshots from menu (depends on video plugin) (F3 key)
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+ Added some shortcuts for gui functions to accelerators
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+ Option to choose directories of plugins,screenshots and save states in sheets
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+ Auto limit VI/s according to game region (60 or 50)
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+ Ini updated with latest N64 releases
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+ ...
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what's new in 0.1:
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- Core
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+ sram bug zelda oot fixed
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+ flashram is working
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+ a new interupt system that'll enabled
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more accurate timing in the future but can cause
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some compatibility issues right now
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+ bug in DMULT/DMULTU opcode fixed
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+ some optimizations in jump instructions
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+ sound plugins support implemented but not well supported
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use sound at your own risk :D
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+ a clean tlb implementation
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+ tlb exception handled correctly
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+ compressed save states with slots
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+ the whole memory map has been almost completes
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+ newly emulated games include goldeneye, conker's bad fur day
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and perfect dark :)
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- Windows port
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+ Zipped Cache to Rom Browser
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+ Multy slot save states
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+ Md5 based Ini
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+ Rom properties dialog
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+ Sound support
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+ Config plugins dialog
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Allows you to chose and configure plugins
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+ Multy directories in rom browser
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with recursion as an option
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+ Audit roms dialog
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+ Many bugs fixed and minor features added
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+ ...
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- Linux port
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+ A new gui made by Blight very similar to the windows one
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Everything in the gui is new so one line many new things ;)
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what's new in 0.0.90:
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- this is a huge update many games are playable now :) but only pure
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interpreter work on this release it will be fixed in the future
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but currently i am only working on compatibility
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- i have totally rewritten the pure interpreter core
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- nearly all missing opcodes have been added
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- interrupt code has been totally rewritten and should never crash now
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- tlb code rewritten, it's faster even if it's not perfect yet
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- some fpu opcodes have been debugged
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- fpu precision emulation improvements (only for x86 processors)
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- many bugs to allow port to big endian processors
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- fixed endianness when cpu write directly to pif ram
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- rewritten dma code for pure interpreter (with this core it always
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work now )
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- update dp status register when a display list has been processed
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it fixed a lot of roms
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- implemented 8Mb RDRAM
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- implemented memory pack, eeprom, sram (thanks to Jabo and Zilmar
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for the pj64 source code on this part)
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- flashram is partially implemented (it's enough to get zelda2 starting)
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- a new debugger for linux was made by DavFR (it's for linux and
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it uses gtk library)
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- zip file support
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- a new gui for windows port has been made by ShadowPri, it features
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a rom browser with *classic* UHLE look,multy directories support ,
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a toolbar (thx Schibo for help on it :), multy languages support,
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saving of configuration, ....
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- and much more ;)
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what's new in 0.0.4:
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- a new pure interpreter core (better compatibility but really slow,
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will help to debug in the future)
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- input plugins (a basic keyboard plugin is included and the obsidian
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joystick plugin )
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- coprocessor unusable exception implemented
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- gui for windows
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- again many little bugs i can't remember fixed
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- automatic comparison between two cores via a pipe (for debugging)
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- ....
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what's new in 0.0.3:
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- unaligned dma exception fix
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- a little gui in gtk
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- new opcodes implemented
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- memory map fixes
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- better initial registers (this was find in the pj64 source code
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thanks Zilmar and Jabo)
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- implemented Zilmar spec Gfx plugins
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- included : a linux port of the tr64 plugin v0.5c
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what's new in 0.0.2:
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- MARIO64 works!!!
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- sound temporarly disabled (Just to not hurt your ears because
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hle audio doesn't work :)
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- various speed improvements
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- various stupid bugs removed
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what's new in 0.0.1:
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- everything it's the first public release :)
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what's new in 0.5:
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|
|
- Core
|
|
|
|
|
+ detection of invalid code cache for ambiguous region now use
|
|
|
|
|
adler32 (faster than previous algorithm)
|
|
|
|
|
+ fixed a bug in ini file compression
|
|
|
|
|
+ added support for framebuffer effects functions : these functions
|
|
|
|
|
are there to help the plugins that support framebuffer extension
|
|
|
|
|
to zilmar's spec. These functions are based on rice's idea. I've
|
|
|
|
|
worked closely with Gonetz to implement these and the only plugin
|
|
|
|
|
that support this feature is Glide64 0.8 (when option is enabled).
|
|
|
|
|
Many hard to emulate framebuffer effects are supported by this
|
|
|
|
|
feature. Mariokart's monitor in first race running fullspeed and
|
|
|
|
|
puzzle effect in banjo's intro are two examples that i can think
|
|
|
|
|
about but there are many more.
|
|
|
|
|
+ detection of VI interupt rate works on weird country codes
|
|
|
|
|
+ better detection of self modifying code in dma
|
|
|
|
|
+ warnings fixed on new gcc versions
|
|
|
|
|
+ rsp's dmem and imem are now contiguous in PC's memory (some windows
|
|
|
|
|
plugins were requiring this)
|
|
|
|
|
+ slightly improved audio timing
|
|
|
|
|
+ better detection of self modifying code when accessing memory
|
|
|
|
|
through TLB
|
|
|
|
|
+ fixed a bug in RSP memory write
|
|
|
|
|
+ reading from ai_current_delay register should work even when
|
|
|
|
|
Count register is looping
|
|
|
|
|
+ in interpreter code : fixed a bug in jump opcodes (detection
|
|
|
|
|
of exceptions in delay slot in some rare conditions)
|
|
|
|
|
+ the event scheduler has better support for Count register loops
|
|
|
|
|
+ better AI interrupt handling (for musyx games for example)
|
|
|
|
|
+ jump opcodes changed in pure interpreter core so that they are
|
|
|
|
|
timed exactly like on the other cores (easier to debug this way)
|
|
|
|
|
+ fixed a bug when accessing memory through invalid TLB in LDL, LDR,
|
|
|
|
|
LWL, LWR, SWL, SDL, SDR, SWR opcodes
|
|
|
|
|
+ added LL, SC opcodes
|
|
|
|
|
+ two consecutive jump opcodes doesn't crash in the dynarec (result
|
|
|
|
|
is undefined according to the r4300 manual but some games are doing
|
|
|
|
|
it).
|
|
|
|
|
+ basic implementation of fpu opcodes in dynarec
|
|
|
|
|
+ division by 0 in FPU opcodes is returning NaN
|
|
|
|
|
+ all jump opcodes implemented in the dynarec
|
|
|
|
|
+ faster inside function loop with dynarec (register cache)
|
|
|
|
|
+ various bug fixes in dynarec opcodes
|
|
|
|
|
+ memory access improvements in dynarec
|
|
|
|
|
- Linux version
|
|
|
|
|
+ GUI and all plugins have been switched to GKT2 (all old plugins
|
|
|
|
|
should be recompiled for GTK2)
|
|
|
|
|
+ detection of GTK 1.2 or GTK 2 in the configure script : if both
|
|
|
|
|
are detected, the user can choose which one to use
|
|
|
|
|
+ configure script rewritten so that it's compatible with standard
|
|
|
|
|
unix shells instead of bash
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|
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+ much improved multi-user install support : if multi-user is choosen
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|
in configure script, mupen64 should be compiled ("make") and installed
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("make install"). Then, when a user launch mupen64, it will create
|
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|
automatically a .mupen64 folder in his home and put all required files
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there.
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+ language saved and restored correctly when quitting mupen64
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|
+ the console version (mupen64_nogui) has command line support and can
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|
read settings from the gui version config file thanks to jogibear's patch
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+ autoincrement save slot option when quick saving (thanks to jdratlif's
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|
patch)
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|
+ speed limiter in the core
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|
|
+ support for plugin configuration changes when a rom is running
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- Windows version
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|
|
+ autoincrement save slot option when quick saving (thanks to jdratlif's
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|
patch)
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|
|
+ stabilty improvements on the GUI (when closing a rom for example)
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|
+ added support for readScreen function to support avi recording feature
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on plugins that don't use opengl or directx (ie: glide64...)
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- Sound plugin
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+ thread synchronisation improvements
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|
|
what's new in 0.4:
|
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|
|
- A totally new core based on a dynamic recompiler with register caching,
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|
it doesn't compile the fpu yet but it's already much faster compared
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to older versions of mupen64 :)
|
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- Self mod code detection has been improved and emulation is faster now
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- A lot of little fixes that should improve compaibitlity quite a bit
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- A new video recording feature (record in own mupen64 movie format that
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|
can be converted later into a standard avi file)
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|
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- The windows GUI has been redesigned by linker
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- A lot of other things i forgot... sorry :P
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|
what's new in 0.3:
|
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|
- All versions
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+ General speed up, 10-20 in most games
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Save states long loading time fixed, now it should load in less than
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a second
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+ sound sync is far more accurate now (thanks to Azimer)
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|
it makes some additionnal games booting
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|
|
+ 64dd detection to fix F-zero
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|
|
+ a little idle loops bug has been fixed
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|
|
- Windows port
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|
|
+ Configuration and initialisation of plugins now can be done prior
|
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|
|
running a rom. It fixes numerous configuration issues with plugins as
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|
well
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|
+ Recent roms menu with option to clear and freeze
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|
|
+ Command line arguments support with option to run in GUIless mode,
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|
|
compatible with 1964 options, read more about it in pdf
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|
|
+ Choosing and saving of plugins used per game, access it from Rom
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|
|
Properties
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|
|
+ Reset rom menu added
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|
|
+ Speed Modifier to allow game to run at any speed between 1-200% of
|
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|
|
original
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|
|
Use + and - to increase, decrease it, while in the game. And . to
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|
|
return to 100%.
|
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|
|
+ Start game in fullscreen option
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|
|
+ Pause emulation when idle fixes
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|
|
+ Global plugin settings (should be unchecked if you want to use plugins
|
|
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|
|
per game option from rom properties)
|
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|
|
+ Switch on/off ToolBar (ALT+T) and Status Bar (ALT+S), useful when
|
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|
|
|
plugin sets wrong resolution in windowed mode, and for those who hate
|
|
|
|
|
toolbars :)
|
|
|
|
|
+ Selection of columns to show in rom browser
|
|
|
|
|
+ English language template updated
|
|
|
|
|
+ Support for debugview by linker
|
|
|
|
|
Put dll in the main folder, if you want to see log output
|
|
|
|
|
+ Tonnes of little fixes...
|
|
|
|
|
- RSP hle plugin
|
|
|
|
|
+ mario kart sound fixed
|
|
|
|
|
|
|
|
|
|
what's new in 0.2:
|
|
|
|
|
- Core
|
|
|
|
|
+ better sound plugin integration
|
|
|
|
|
+ optimizations in interrupt handling
|
|
|
|
|
+ a totally new interpreter core (half of a compiler => far much faster)
|
|
|
|
|
it caches the opcodes when they're decoded
|
|
|
|
|
+ self modifying code detection code for the new interpreter and the
|
|
|
|
|
compiler when it'll be implemented
|
|
|
|
|
+ RSP plugin integration
|
|
|
|
|
+ pif2 implemented for banjo tooie
|
|
|
|
|
- RSP hle plugin
|
|
|
|
|
+ the first version of this plugin based on uhle sound code
|
|
|
|
|
+ 3 main audio ucode implemented (based on uhle)
|
|
|
|
|
+ mp3 ucode implemented (direct asm to c translation)
|
|
|
|
|
+ jpeg ucode (direct asm to c translation)
|
|
|
|
|
+ boot code for btooie and dk
|
|
|
|
|
+ on windows: ability to use the hle part of a sound plugin while using another
|
|
|
|
|
to output the sound (example: using hle from Azimer's plugin and
|
|
|
|
|
ouputing with Jabo's plugin)
|
|
|
|
|
This option doesn't work with azimer's audio plugin 0.3 version
|
|
|
|
|
Please see more info about RSP and this feature in
|
|
|
|
|
readme.pdf in chapter "3.3.2 Configuration"
|
|
|
|
|
- Sound Plugin for linux
|
|
|
|
|
+ a new lle sound plugin that's using the OSS api
|
|
|
|
|
- Windows port
|
|
|
|
|
+ Major cleanup of gui code and bug fixes
|
|
|
|
|
+ Gui improvements in rombrowser
|
|
|
|
|
+ Gui changes in configuration sheets and about dialog
|
|
|
|
|
+ Updates in language support and template
|
|
|
|
|
Dialog with proper credits to translators ,send us your translations now :)
|
|
|
|
|
+ Support for screenshots from menu (depends on video plugin) (F3 key)
|
|
|
|
|
+ Added some shortcuts for gui functions to accelerators
|
|
|
|
|
+ Option to choose directories of plugins,screenshots and save states in sheets
|
|
|
|
|
+ Auto limit VI/s according to game region (60 or 50)
|
|
|
|
|
+ Ini updated with latest N64 releases
|
|
|
|
|
+ ...
|
|
|
|
|
|
|
|
|
|
what's new in 0.1:
|
|
|
|
|
- Core
|
|
|
|
|
+ sram bug zelda oot fixed
|
|
|
|
|
+ flashram is working
|
|
|
|
|
+ a new interupt system that'll enabled
|
|
|
|
|
more accurate timing in the future but can cause
|
|
|
|
|
some compatibility issues right now
|
|
|
|
|
+ bug in DMULT/DMULTU opcode fixed
|
|
|
|
|
+ some optimizations in jump instructions
|
|
|
|
|
+ sound plugins support implemented but not well supported
|
|
|
|
|
use sound at your own risk :D
|
|
|
|
|
+ a clean tlb implementation
|
|
|
|
|
+ tlb exception handled correctly
|
|
|
|
|
+ compressed save states with slots
|
|
|
|
|
+ the whole memory map has been almost completes
|
|
|
|
|
+ newly emulated games include goldeneye, conker's bad fur day
|
|
|
|
|
and perfect dark :)
|
|
|
|
|
|
|
|
|
|
- Windows port
|
|
|
|
|
+ Zipped Cache to Rom Browser
|
|
|
|
|
+ Multy slot save states
|
|
|
|
|
+ Md5 based Ini
|
|
|
|
|
+ Rom properties dialog
|
|
|
|
|
+ Sound support
|
|
|
|
|
+ Config plugins dialog
|
|
|
|
|
Allows you to chose and configure plugins
|
|
|
|
|
+ Multy directories in rom browser
|
|
|
|
|
with recursion as an option
|
|
|
|
|
+ Audit roms dialog
|
|
|
|
|
+ Many bugs fixed and minor features added
|
|
|
|
|
+ ...
|
|
|
|
|
- Linux port
|
|
|
|
|
+ A new gui made by Blight very similar to the windows one
|
|
|
|
|
Everything in the gui is new so one line many new things ;)
|
|
|
|
|
|
|
|
|
|
what's new in 0.0.90:
|
|
|
|
|
- this is a huge update many games are playable now :) but only pure
|
|
|
|
|
interpreter work on this release it will be fixed in the future
|
|
|
|
|
but currently i am only working on compatibility
|
|
|
|
|
- i have totally rewritten the pure interpreter core
|
|
|
|
|
- nearly all missing opcodes have been added
|
|
|
|
|
- interrupt code has been totally rewritten and should never crash now
|
|
|
|
|
- tlb code rewritten, it's faster even if it's not perfect yet
|
|
|
|
|
- some fpu opcodes have been debugged
|
|
|
|
|
- fpu precision emulation improvements (only for x86 processors)
|
|
|
|
|
- many bugs to allow port to big endian processors
|
|
|
|
|
- fixed endianness when cpu write directly to pif ram
|
|
|
|
|
- rewritten dma code for pure interpreter (with this core it always
|
|
|
|
|
work now )
|
|
|
|
|
- update dp status register when a display list has been processed
|
|
|
|
|
it fixed a lot of roms
|
|
|
|
|
- implemented 8Mb RDRAM
|
|
|
|
|
- implemented memory pack, eeprom, sram (thanks to Jabo and Zilmar
|
|
|
|
|
for the pj64 source code on this part)
|
|
|
|
|
- flashram is partially implemented (it's enough to get zelda2 starting)
|
|
|
|
|
- a new debugger for linux was made by DavFR (it's for linux and
|
|
|
|
|
it uses gtk library)
|
|
|
|
|
- zip file support
|
|
|
|
|
- a new gui for windows port has been made by ShadowPri, it features
|
|
|
|
|
a rom browser with *classic* UHLE look,multy directories support ,
|
|
|
|
|
a toolbar (thx Schibo for help on it :), multy languages support,
|
|
|
|
|
saving of configuration, ....
|
|
|
|
|
- and much more ;)
|
|
|
|
|
|
|
|
|
|
what's new in 0.0.4:
|
|
|
|
|
- a new pure interpreter core (better compatibility but really slow,
|
|
|
|
|
will help to debug in the future)
|
|
|
|
|
- input plugins (a basic keyboard plugin is included and the obsidian
|
|
|
|
|
joystick plugin )
|
|
|
|
|
- coprocessor unusable exception implemented
|
|
|
|
|
- gui for windows
|
|
|
|
|
- again many little bugs i can't remember fixed
|
|
|
|
|
- automatic comparison between two cores via a pipe (for debugging)
|
|
|
|
|
- ....
|
|
|
|
|
|
|
|
|
|
what's new in 0.0.3:
|
|
|
|
|
- unaligned dma exception fix
|
|
|
|
|
- a little gui in gtk
|
|
|
|
|
- new opcodes implemented
|
|
|
|
|
- memory map fixes
|
|
|
|
|
- better initial registers (this was find in the pj64 source code
|
|
|
|
|
thanks Zilmar and Jabo)
|
|
|
|
|
- implemented Zilmar spec Gfx plugins
|
|
|
|
|
- included : a linux port of the tr64 plugin v0.5c
|
|
|
|
|
|
|
|
|
|
what's new in 0.0.2:
|
|
|
|
|
- MARIO64 works!!!
|
|
|
|
|
- sound temporarly disabled (Just to not hurt your ears because
|
|
|
|
|
hle audio doesn't work :)
|
|
|
|
|
- various speed improvements
|
|
|
|
|
- various stupid bugs removed
|
|
|
|
|
|
|
|
|
|
what's new in 0.0.1:
|
|
|
|
|
- everything it's the first public release :)
|
|
|
|
|
|
|
|
|
|