fixed spelling errors in issues 240

This commit is contained in:
Richard Goedeken 2009-06-09 15:35:16 +00:00
parent b603d2b7bd
commit 1abcad2b57
10 changed files with 261 additions and 261 deletions

504
RELEASE
View file

@ -219,255 +219,255 @@ RiceVideoLinux v1.0 - November 12th, 2007
- Bugfix: screen flashes in Mario Kart and Kirby64, tweaked .ini ScreenUpdateSetting
what's new in 0.5:
- Core
+ detection of invalid code cache for ambiguous region now use
adler32 (faster than previous algorithm)
+ fixed a bug in ini file compression
+ added support for framebuffer effects functions : these functions
are there to help the plugins that support framebuffer extension
to zilmar's spec. These functions are based on rice's idea. I've
worked closely with Gonetz to implement these and the only plugin
that support this feature is Glide64 0.8 (when option is enabled).
Many hard to emulate framebuffer effects are supported by this
feature. Mariokart's monitor in first race running fullspeed and
puzzle effect in banjo's intro are two examples that i can think
about but there are many more.
+ detection of VI interupt rate works on weird country codes
+ better detection of self modifying code in dma
+ warnings fixed on new gcc versions
+ rsp's dmem and imem are now contiguous in PC's memory (some windows
plugins were requiring this)
+ slightly improved audio timing
+ better detection of self modifying code when accessing memory
through TLB
+ fixed a bug in RSP memory write
+ reading from ai_current_delay register should work even when
Count register is looping
+ in interpreter code : fixed a bug in jump opcodes (detection
of exceptions in delay slot in some rare conditions)
+ the event scheduler has better support for Count register loops
+ better AI interrupt handling (for musyx games for example)
+ jump opcodes changed in pure interpreter core so that they are
timed exactly like on the other cores (easier to debug this way)
+ fixed a bug when accessing memory through invalid TLB in LDL, LDR,
LWL, LWR, SWL, SDL, SDR, SWR opcodes
+ added LL, SC opcodes
+ two consecutive jump opcodes doesn't crash in the dynarec (result
is undefined according to the r4300 manual but some games are doing
it).
+ basic implementation of fpu opcodes in dynarec
+ division by 0 in FPU opcodes is returning NaN
+ all jump opcodes implemented in the dynarec
+ faster inside function loop with dynarec (register cache)
+ various bug fixes in dynarec opcodes
+ memory access improvements in dynarec
- Linux version
+ GUI and all plugins have been switched to GKT2 (all old plugins
should be recompiled for GTK2)
+ detection of GTK 1.2 or GTK 2 in the configure script : if both
are detected, the user can choose which one to use
+ configure script rewritten so that it's compatible with standard
unix shells instead of bash
+ much improved multi-user install support : if multi-user is choosen
in configure script, mupen64 should be compiled ("make") and installed
("make install"). Then, when a user launch mupen64, it will create
automatically a .mupen64 folder in his home and put all required files
there.
+ language saved and restored correctly when quitting mupen64
+ the console version (mupen64_nogui) has command line support and can
read settings from the gui version config file thanks to jogibear's patch
+ autoincrement save slot option when quick saving (thanks to jdratlif's
patch)
+ speed limiter in the core
+ support for plugin configuration changes when a rom is running
- Windows version
+ autoincrement save slot option when quick saving (thanks to jdratlif's
patch)
+ stabilty improvements on the GUI (when closing a rom for example)
+ added support for readScreen function to support avi recording feature
on plugins that don't use opengl or directx (ie: glide64...)
- Sound plugin
+ thread synchronisation improvements
what's new in 0.4:
- A totally new core based on a dynamic recompiler with register caching,
it doesn't compile the fpu yet but it's already much faster compared
to older versions of mupen64 :)
- Self mod code detection has been improved and emulation is faster now
- A lot of little fixes that should improve compaibitlity quite a bit
- A new video recording feature (record in own mupen64 movie format that
can be converted later into a standard avi file)
- The windows GUI has been redesigned by linker
- A lot of other things i forgot... sorry :P
what's new in 0.3:
- All versions
+ General speed up, 10-20 in most games
Save states long loading time fixed, now it should load in less than
a second
+ sound sync is far more accurate now (thanks to Azimer)
it makes some additionnal games booting
+ 64dd detection to fix F-zero
+ a little idle loops bug has been fixed
- Windows port
+ Configuration and initialisation of plugins now can be done prior
running a rom. It fixes numerous configuration issues with plugins as
well
+ Recent roms menu with option to clear and freeze
+ Command line arguments support with option to run in GUIless mode,
compatible with 1964 options, read more about it in pdf
+ Choosing and saving of plugins used per game, access it from Rom
Properties
+ Reset rom menu added
+ Speed Modifier to allow game to run at any speed between 1-200% of
original
Use + and - to increase, decrease it, while in the game. And . to
return to 100%.
+ Start game in fullscreen option
+ Pause emulation when idle fixes
+ Global plugin settings (should be unchecked if you want to use plugins
per game option from rom properties)
+ Switch on/off ToolBar (ALT+T) and Status Bar (ALT+S), usefull when
plugin sets wrong resolution in windowed mode, and for those who hate
toolbars :)
+ Selection of columns to show in rom browser
+ English language template updated
+ Support for debugview by linker
Put dll in the main folder, if you want to see log output
+ Tonnes of little fixes...
- RSP hle plugin
+ mario kart sound fixed
what's new in 0.2:
- Core
+ better sound plugin integration
+ optimizations in interrupt handling
+ a totally new interpreter core (half of a compiler => far much faster)
it caches the opcodes when they're decoded
+ self modifying code detection code for the new interpreter and the
compiler when it'll be implemented
+ RSP plugin integration
+ pif2 implemented for banjo tooie
- RSP hle plugin
+ the first version of this plugin based on uhle sound code
+ 3 main audio ucode implemented (based on uhle)
+ mp3 ucode implemented (direct asm to c translation)
+ jpeg ucode (direct asm to c translation)
+ boot code for btooie and dk
+ on windows: ability to use the hle part of a sound plugin while using another
to output the sound (example: using hle from Azimer's plugin and
ouputing with Jabo's plugin)
This option doesn't work with azimer's audio plugin 0.3 version
Please see more info about RSP and this feature in
readme.pdf in chapter "3.3.2 Configuration"
- Sound Plugin for linux
+ a new lle sound plugin that's using the OSS api
- Windows port
+ Major cleanup of gui code and bug fixes
+ Gui improvements in rombrowser
+ Gui changes in configuration sheets and about dialog
+ Updates in language support and template
Dialog with proper credits to translators ,send us your translations now :)
+ Support for screenshots from menu (depends on video plugin) (F3 key)
+ Added some shortcuts for gui functions to accelerators
+ Option to choose directories of plugins,screenshots and save states in sheets
+ Auto limit VI/s according to game region (60 or 50)
+ Ini updated with latest N64 releases
+ ...
what's new in 0.1:
- Core
+ sram bug zelda oot fixed
+ flashram is working
+ a new interupt system that'll enabled
more accurate timing in the future but can cause
some compatibility issues right now
+ bug in DMULT/DMULTU opcode fixed
+ some optimizations in jump instructions
+ sound plugins support implemented but not well supported
use sound at your own risk :D
+ a clean tlb implementation
+ tlb exception handled correctly
+ compressed save states with slots
+ the whole memory map has been almost completes
+ newly emulated games include goldeneye, conker's bad fur day
and perfect dark :)
- Windows port
+ Zipped Cache to Rom Browser
+ Multy slot save states
+ Md5 based Ini
+ Rom properties dialog
+ Sound support
+ Config plugins dialog
Allows you to chose and configure plugins
+ Multy directories in rom browser
with recursion as an option
+ Audit roms dialog
+ Many bugs fixed and minor features added
+ ...
- Linux port
+ A new gui made by Blight very similar to the windows one
Everything in the gui is new so one line many new things ;)
what's new in 0.0.90:
- this is a huge update many games are playable now :) but only pure
interpreter work on this release it will be fixed in the future
but currently i am only working on compatibility
- i have totally rewritten the pure interpreter core
- nearly all missing opcodes have been added
- interrupt code has been totally rewritten and should never crash now
- tlb code rewritten, it's faster even if it's not perfect yet
- some fpu opcodes have been debugged
- fpu precision emulation improvements (only for x86 processors)
- many bugs to allow port to big endian processors
- fixed endianness when cpu write directly to pif ram
- rewritten dma code for pure interpreter (with this core it always
work now )
- update dp status register when a display list has been processed
it fixed a lot of roms
- implemented 8Mb RDRAM
- implemented memory pack, eeprom, sram (thanks to Jabo and Zilmar
for the pj64 source code on this part)
- flashram is partially implemented (it's enough to get zelda2 starting)
- a new debugger for linux was made by DavFR (it's for linux and
it uses gtk library)
- zip file support
- a new gui for windows port has been made by ShadowPri, it features
a rom browser with *classic* UHLE look,multy directories support ,
a toolbar (thx Schibo for help on it :), multy languages support,
saving of configuration, ....
- and much more ;)
what's new in 0.0.4:
- a new pure interpreter core (better compatibility but really slow,
will help to debug in the future)
- input plugins (a basic keyboard plugin is included and the obsidian
joystick plugin )
- coprocessor unusable exception implemented
- gui for windows
- again many little bugs i can't remember fixed
- automatic comparison between two cores via a pipe (for debugging)
- ....
what's new in 0.0.3:
- unaligned dma exception fix
- a little gui in gtk
- new opcodes implemented
- memory map fixes
- better initial registers (this was find in the pj64 source code
thanks Zilmar and Jabo)
- implemented Zilmar spec Gfx plugins
- included : a linux port of the tr64 plugin v0.5c
what's new in 0.0.2:
- MARIO64 works!!!
- sound temporarly disabled (Just to not hurt your ears because
hle audio doesn't work :)
- various speed improvements
- various stupid bugs removed
what's new in 0.0.1:
- everything it's the first public release :)
what's new in 0.5:
- Core
+ detection of invalid code cache for ambiguous region now use
adler32 (faster than previous algorithm)
+ fixed a bug in ini file compression
+ added support for framebuffer effects functions : these functions
are there to help the plugins that support framebuffer extension
to zilmar's spec. These functions are based on rice's idea. I've
worked closely with Gonetz to implement these and the only plugin
that support this feature is Glide64 0.8 (when option is enabled).
Many hard to emulate framebuffer effects are supported by this
feature. Mariokart's monitor in first race running fullspeed and
puzzle effect in banjo's intro are two examples that i can think
about but there are many more.
+ detection of VI interupt rate works on weird country codes
+ better detection of self modifying code in dma
+ warnings fixed on new gcc versions
+ rsp's dmem and imem are now contiguous in PC's memory (some windows
plugins were requiring this)
+ slightly improved audio timing
+ better detection of self modifying code when accessing memory
through TLB
+ fixed a bug in RSP memory write
+ reading from ai_current_delay register should work even when
Count register is looping
+ in interpreter code : fixed a bug in jump opcodes (detection
of exceptions in delay slot in some rare conditions)
+ the event scheduler has better support for Count register loops
+ better AI interrupt handling (for musyx games for example)
+ jump opcodes changed in pure interpreter core so that they are
timed exactly like on the other cores (easier to debug this way)
+ fixed a bug when accessing memory through invalid TLB in LDL, LDR,
LWL, LWR, SWL, SDL, SDR, SWR opcodes
+ added LL, SC opcodes
+ two consecutive jump opcodes doesn't crash in the dynarec (result
is undefined according to the r4300 manual but some games are doing
it).
+ basic implementation of fpu opcodes in dynarec
+ division by 0 in FPU opcodes is returning NaN
+ all jump opcodes implemented in the dynarec
+ faster inside function loop with dynarec (register cache)
+ various bug fixes in dynarec opcodes
+ memory access improvements in dynarec
- Linux version
+ GUI and all plugins have been switched to GKT2 (all old plugins
should be recompiled for GTK2)
+ detection of GTK 1.2 or GTK 2 in the configure script : if both
are detected, the user can choose which one to use
+ configure script rewritten so that it's compatible with standard
unix shells instead of bash
+ much improved multi-user install support : if multi-user is choosen
in configure script, mupen64 should be compiled ("make") and installed
("make install"). Then, when a user launch mupen64, it will create
automatically a .mupen64 folder in his home and put all required files
there.
+ language saved and restored correctly when quitting mupen64
+ the console version (mupen64_nogui) has command line support and can
read settings from the gui version config file thanks to jogibear's patch
+ autoincrement save slot option when quick saving (thanks to jdratlif's
patch)
+ speed limiter in the core
+ support for plugin configuration changes when a rom is running
- Windows version
+ autoincrement save slot option when quick saving (thanks to jdratlif's
patch)
+ stabilty improvements on the GUI (when closing a rom for example)
+ added support for readScreen function to support avi recording feature
on plugins that don't use opengl or directx (ie: glide64...)
- Sound plugin
+ thread synchronisation improvements
what's new in 0.4:
- A totally new core based on a dynamic recompiler with register caching,
it doesn't compile the fpu yet but it's already much faster compared
to older versions of mupen64 :)
- Self mod code detection has been improved and emulation is faster now
- A lot of little fixes that should improve compaibitlity quite a bit
- A new video recording feature (record in own mupen64 movie format that
can be converted later into a standard avi file)
- The windows GUI has been redesigned by linker
- A lot of other things i forgot... sorry :P
what's new in 0.3:
- All versions
+ General speed up, 10-20 in most games
Save states long loading time fixed, now it should load in less than
a second
+ sound sync is far more accurate now (thanks to Azimer)
it makes some additionnal games booting
+ 64dd detection to fix F-zero
+ a little idle loops bug has been fixed
- Windows port
+ Configuration and initialisation of plugins now can be done prior
running a rom. It fixes numerous configuration issues with plugins as
well
+ Recent roms menu with option to clear and freeze
+ Command line arguments support with option to run in GUIless mode,
compatible with 1964 options, read more about it in pdf
+ Choosing and saving of plugins used per game, access it from Rom
Properties
+ Reset rom menu added
+ Speed Modifier to allow game to run at any speed between 1-200% of
original
Use + and - to increase, decrease it, while in the game. And . to
return to 100%.
+ Start game in fullscreen option
+ Pause emulation when idle fixes
+ Global plugin settings (should be unchecked if you want to use plugins
per game option from rom properties)
+ Switch on/off ToolBar (ALT+T) and Status Bar (ALT+S), useful when
plugin sets wrong resolution in windowed mode, and for those who hate
toolbars :)
+ Selection of columns to show in rom browser
+ English language template updated
+ Support for debugview by linker
Put dll in the main folder, if you want to see log output
+ Tonnes of little fixes...
- RSP hle plugin
+ mario kart sound fixed
what's new in 0.2:
- Core
+ better sound plugin integration
+ optimizations in interrupt handling
+ a totally new interpreter core (half of a compiler => far much faster)
it caches the opcodes when they're decoded
+ self modifying code detection code for the new interpreter and the
compiler when it'll be implemented
+ RSP plugin integration
+ pif2 implemented for banjo tooie
- RSP hle plugin
+ the first version of this plugin based on uhle sound code
+ 3 main audio ucode implemented (based on uhle)
+ mp3 ucode implemented (direct asm to c translation)
+ jpeg ucode (direct asm to c translation)
+ boot code for btooie and dk
+ on windows: ability to use the hle part of a sound plugin while using another
to output the sound (example: using hle from Azimer's plugin and
ouputing with Jabo's plugin)
This option doesn't work with azimer's audio plugin 0.3 version
Please see more info about RSP and this feature in
readme.pdf in chapter "3.3.2 Configuration"
- Sound Plugin for linux
+ a new lle sound plugin that's using the OSS api
- Windows port
+ Major cleanup of gui code and bug fixes
+ Gui improvements in rombrowser
+ Gui changes in configuration sheets and about dialog
+ Updates in language support and template
Dialog with proper credits to translators ,send us your translations now :)
+ Support for screenshots from menu (depends on video plugin) (F3 key)
+ Added some shortcuts for gui functions to accelerators
+ Option to choose directories of plugins,screenshots and save states in sheets
+ Auto limit VI/s according to game region (60 or 50)
+ Ini updated with latest N64 releases
+ ...
what's new in 0.1:
- Core
+ sram bug zelda oot fixed
+ flashram is working
+ a new interupt system that'll enabled
more accurate timing in the future but can cause
some compatibility issues right now
+ bug in DMULT/DMULTU opcode fixed
+ some optimizations in jump instructions
+ sound plugins support implemented but not well supported
use sound at your own risk :D
+ a clean tlb implementation
+ tlb exception handled correctly
+ compressed save states with slots
+ the whole memory map has been almost completes
+ newly emulated games include goldeneye, conker's bad fur day
and perfect dark :)
- Windows port
+ Zipped Cache to Rom Browser
+ Multy slot save states
+ Md5 based Ini
+ Rom properties dialog
+ Sound support
+ Config plugins dialog
Allows you to chose and configure plugins
+ Multy directories in rom browser
with recursion as an option
+ Audit roms dialog
+ Many bugs fixed and minor features added
+ ...
- Linux port
+ A new gui made by Blight very similar to the windows one
Everything in the gui is new so one line many new things ;)
what's new in 0.0.90:
- this is a huge update many games are playable now :) but only pure
interpreter work on this release it will be fixed in the future
but currently i am only working on compatibility
- i have totally rewritten the pure interpreter core
- nearly all missing opcodes have been added
- interrupt code has been totally rewritten and should never crash now
- tlb code rewritten, it's faster even if it's not perfect yet
- some fpu opcodes have been debugged
- fpu precision emulation improvements (only for x86 processors)
- many bugs to allow port to big endian processors
- fixed endianness when cpu write directly to pif ram
- rewritten dma code for pure interpreter (with this core it always
work now )
- update dp status register when a display list has been processed
it fixed a lot of roms
- implemented 8Mb RDRAM
- implemented memory pack, eeprom, sram (thanks to Jabo and Zilmar
for the pj64 source code on this part)
- flashram is partially implemented (it's enough to get zelda2 starting)
- a new debugger for linux was made by DavFR (it's for linux and
it uses gtk library)
- zip file support
- a new gui for windows port has been made by ShadowPri, it features
a rom browser with *classic* UHLE look,multy directories support ,
a toolbar (thx Schibo for help on it :), multy languages support,
saving of configuration, ....
- and much more ;)
what's new in 0.0.4:
- a new pure interpreter core (better compatibility but really slow,
will help to debug in the future)
- input plugins (a basic keyboard plugin is included and the obsidian
joystick plugin )
- coprocessor unusable exception implemented
- gui for windows
- again many little bugs i can't remember fixed
- automatic comparison between two cores via a pipe (for debugging)
- ....
what's new in 0.0.3:
- unaligned dma exception fix
- a little gui in gtk
- new opcodes implemented
- memory map fixes
- better initial registers (this was find in the pj64 source code
thanks Zilmar and Jabo)
- implemented Zilmar spec Gfx plugins
- included : a linux port of the tr64 plugin v0.5c
what's new in 0.0.2:
- MARIO64 works!!!
- sound temporarly disabled (Just to not hurt your ears because
hle audio doesn't work :)
- various speed improvements
- various stupid bugs removed
what's new in 0.0.1:
- everything it's the first public release :)

View file

@ -492,7 +492,7 @@ grSstWinOpen(
if (!getDisableAuxbuf())
glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &nbAuxBuffers);
if (nbAuxBuffers > 0)
printf("Congratulations, you have %d auxilliary buffers, we'll use them wisely !\n", nbAuxBuffers);
printf("Congratulations, you have %d auxiliary buffers, we'll use them wisely !\n", nbAuxBuffers);
#ifdef VOODOO1
nbTextureUnits = 2;

View file

@ -962,7 +962,7 @@ static void sighandler(int signal, siginfo_t *info, void *context)
switch( signal )
{
case SIGSEGV:
error_message(tr("The core thread recieved a SIGSEGV signal.\n"
error_message(tr("The core thread received a SIGSEGV signal.\n"
"This means it tried to access protected memory.\n"
"Maybe you have set a wrong ucode for one of the plugins!"));
printf( "SIGSEGV in core thread caught:\n" );

View file

@ -382,7 +382,7 @@ stop it and load the selected rom?</source>
</message>
<message>
<location filename="../main/main.c" line="967"/>
<source>The core thread recieved a SIGSEGV signal.
<source>The core thread received a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!</source>
<translation type="unfinished"></translation>

View file

@ -395,7 +395,7 @@ sie abbrechen und das ausgewählte ROM laden?</translation>
</message>
<message>
<location filename="../main/main.c" line="967"/>
<source>The core thread recieved a SIGSEGV signal.
<source>The core thread received a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!</source>
<translation>Dieses Core Thread hat ein SIGSEGV-Signal erhalten.

View file

@ -382,7 +382,7 @@ stop it and load the selected rom?</source>
</message>
<message>
<location filename="../main/main.c" line="967"/>
<source>The core thread recieved a SIGSEGV signal.
<source>The core thread received a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!</source>
<translation type="unfinished"></translation>

View file

@ -382,7 +382,7 @@ stop it and load the selected rom?</source>
</message>
<message>
<location filename="../main/main.c" line="967"/>
<source>The core thread recieved a SIGSEGV signal.
<source>The core thread received a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!</source>
<translation>Ydinsäie vastaanotti SIGSEGV signaalin. Tämä tarkoittaa sitä, että säie yritti käyttää suojattua muistia. Ehkä jossakin liitännäisessä on määritelty väärä ucode.</translation>

View file

@ -393,7 +393,7 @@ stoppe den og laste valgt rom?</translation>
</message>
<message>
<location filename="../main/main.c" line="967"/>
<source>The core thread recieved a SIGSEGV signal.
<source>The core thread received a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!</source>
<translation>Kjerne tråden har motatt et SIGSEGV signal.

View file

@ -396,7 +396,7 @@ en de geselecteerde rom laden?</translation>
</message>
<message>
<location filename="../main/main.c" line="967"/>
<source>The core thread recieved a SIGSEGV signal.
<source>The core thread received a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!</source>
<translation>De core thread ontving een SIGSEGV signaal.

View file

@ -343,7 +343,7 @@ e carregar a rom selecionada?</translation>
</message>
<message>
<location filename="../main/main.c" line="967"/>
<source>The core thread recieved a SIGSEGV signal.
<source>The core thread received a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!</source>
<translation>A core thread recebeu um sinal SIGSEGV.